Files
l5rx-chiaroscuro/system/scripts/hooks.js

192 lines
6.5 KiB
JavaScript

/* eslint-disable no-undef */
export default class HooksL5r5e {
/**
* Do anything after initialization but before ready
*/
static setup() {
// Embed Babele compendiums
if (
typeof Babele !== "undefined" &&
Babele.get().modules.every((module) => module.lang !== "fr" || module.module !== "l5r5e-dev")
) {
Babele.get().register({
module: "../systems/l5r5e", // babele only accept modules, so... well :D
lang: "fr",
dir: "babele/fr-fr",
});
}
}
/**
* Do anything once the system is ready
*/
static ready() {
// Settings TN and EncounterType
if (game.user.isGM) {
new game.l5r5e.GmToolsDialog().render(true);
}
// ***** UI *****
// Add title on button dice icon
$(".chat-control-icon")[0].title = game.i18n.localize("l5r5e.chatdices.dicepicker");
// Open Help dialog on clic on logo
$("#logo")
.on("click", () => new game.l5r5e.HelpDialog().render(true))
.prop("title", game.i18n.localize("l5r5e.logo.alt"));
}
/**
* SidebarTab
*/
static renderSidebarTab(app, html, data) {
// Add button on dice icon
html.find(".chat-control-icon").click(async () => {
new game.l5r5e.DicePickerDialog().render();
});
}
/**
* Chat Message
*/
static renderChatMessage(message, html, data) {
// Add a extra CSS class to roll
if (message.isRoll) {
html.addClass("roll");
html.on("click", ".chat-dice-rnk", game.l5r5e.RollnKeepDialog.onChatAction.bind(this));
}
}
/**
* Combat tracker
*/
static async renderCombatTracker(app, html, data) {
// TODO do this in partial
let bar = "";
// *** Encounter Type ***
const encounterIcons = {
intrigue: "i_courtier",
duel: "fas fa-tint", // fa-tint / fa-blind
skirmish: "i_bushi",
mass_battle: "fa fa-users",
};
const encounterType = game.settings.get("l5r5e", "initiative.encounter");
Object.entries(CONFIG.l5r5e.initiativeSkills).forEach(([id, skill]) => {
bar =
bar +
`<a class="encounter encounter-control" data-id="${id}">` +
`<i class="${encounterIcons[id]}${id === encounterType ? " active" : ""}" title="${game.i18n.localize(
"l5r5e.conflict.initiative." + id
)}"></i>` +
`</a>`;
});
// *** Prepared ***
// TODO
// const encounterType = game.settings.get("l5r5e", "initiative.prepared");
bar =
bar +
`<a class="encounter prepared-control" data-id="tmp">` +
`<i class="fa fa-low-vision" title="npc prepared or not (WIP)"></i>` +
`</a>`;
const elmt = html.find("#l5r5e_encounter");
if (elmt.length > 0) {
elmt.html(bar);
} else {
html.find("#combat-round").append(`<nav class="encounters flexrow" id="l5r5e_encounter">${bar}</nav>`);
}
// Buttons Listener
html.find(".encounter-control").on("click", (event) => {
event.preventDefault();
event.stopPropagation();
const encounter = $(event.currentTarget).data("id");
game.settings
.set("l5r5e", "initiative.encounter", encounter)
.then(() => HooksL5r5e.renderCombatTracker(app, html, data));
});
// html.find(".prepared-control").on("click", (event) => {
// event.preventDefault();
// event.stopPropagation();
// let prepared = $(event.currentTarget).data('id');
// // if same, unset it
// if (prepared === encounterType) {
// prepared = "";
// }
// game.settings.set("l5r5e", "initiative.prepared", prepared).then(() => HooksL5r5e.renderCombatTracker(app, html, data));
// });
}
/**
* Compendium display
*/
static async renderCompendium(app, html, data) {
// Add Rank & Ring in the compendium
if (app.entity === "Item") {
const content = await app.getContent();
content.forEach((item) => {
const tags = [];
if (item.data.data.rank) {
tags.push("<i>" + game.i18n.localize("l5r5e.rank") + " " + item.data.data.rank + "</i>");
}
if (item.data.data.ring) {
tags.push(`<i class="i_${item.data.data.ring}"></i>`);
}
if (tags.length > 0) {
html.find(`[data-entry-id='${item._id}']`).append(tags.join(" "));
}
});
return false;
}
}
/**
* DiceSoNice Hook
*/
static diceSoNiceReady(dice3d) {
const texturePath = `${CONFIG.l5r5e.paths.assets}dices/default/3d/`;
// dice3d.addSystem({
// id: "l5r5e",
// name: "Legend of the Five Rings 5E"
// }, "force");
// Rings
dice3d.addDicePreset(
{
name: "L5R Ring Dice",
type: "ddr", // don't known why the "dd" prefix is required, term is "r"
labels: Object.keys(game.l5r5e.RingDie.FACES).map(
(e) => `${texturePath}${game.l5r5e.RingDie.FACES[e].image.replace("ring_", "")}.png`
),
bumpMaps: Object.keys(game.l5r5e.RingDie.FACES).map(
(e) => `${texturePath}${game.l5r5e.RingDie.FACES[e].image.replace("ring_", "")}_bm.png`
),
colorset: "black",
system: "standard",
},
"d6"
);
// Skills
dice3d.addDicePreset(
{
name: "L5R Skill Dice",
type: "dds",
labels: Object.keys(game.l5r5e.AbilityDie.FACES).map(
(e) => `${texturePath}${game.l5r5e.AbilityDie.FACES[e].image.replace("skill_", "")}.png`
),
bumpMaps: Object.keys(game.l5r5e.AbilityDie.FACES).map(
(e) => `${texturePath}${game.l5r5e.AbilityDie.FACES[e].image.replace("skill_", "")}_bm.png`
),
colorset: "white",
system: "standard",
},
"d12"
);
}
}