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l5rx-chiaroscuro/system/scripts/dice/dice-picker-dialog.js

204 lines
5.3 KiB
JavaScript

/**
* L5R Dice picker dialog
* @extends {FormApplication}
*/
import { RollL5r5e } from "./roll.js";
export class DicePickerDialog extends Application {
/**
* Current Actor
*/
actor = null;
/**
* Selected Skill data from actor
*/
skillData = {
id: "",
value: 0,
cat: "",
name: "",
};
/**
* Assign the default options
* @override
*/
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
id: "l5r5e-dice-picker-dialog",
classes: ["l5r5e", "dice-picker-dialog"],
template: "systems/l5r5e/templates/dice/dice-picker-dialog.html",
width: 400,
// height: 400,
// title: "L5R Dice Roller",
actor: null,
skillId: "",
});
}
/**
* Create dialog
* @param options actor, skillId
*/
constructor(options = null) {
super(options);
// Get Actor from: sheet, selected token, nothing
const actor = options?.actor || canvas.tokens.controlled[0]?.actor || null;
if (actor instanceof Actor) {
this.actor = actor;
}
// Skill ?
if (options?.skillId) {
this.setSkillData(options.skillId);
}
}
/**
* Add the Entity name into the window title
* @type {String}
*/
get title() {
return `L5R Dice Roller` + (this.actor ? " - " + this.actor.data.name : "");
}
/**
* Construct and return the data object used to render the HTML template for this form application.
* @param options
* @return {Object}
*/
getData(options = null) {
return {
elementsList: this._getElements(),
dicesList: [0, 1, 2, 3, 4, 5, 6],
skillData: this.skillData,
actor: this.actor,
};
}
/**
* Render the dialog
* @param force
* @param options
* @returns {Application}
*/
render(force, options) {
options = {
...options,
};
if (force === undefined) {
force = true;
}
return super.render(force, options);
}
/**
* Listen to html elements
* @override
*/
activateListeners(html) {
super.activateListeners(html);
// on change approaches
html.find('input[name="approach"]').on("click", async (event) => {
$("#ring_" + event.target.dataset.dice).prop("checked", true);
});
// Roll button
html.find('button[name="roll"]').on("click", async (event) => {
event.preventDefault();
event.stopPropagation();
const approach = html.find('input[name="approach"]:checked')[0].value || null;
const ring = html.find('input[name="ring"]:checked')[0].value || null;
const skill = html.find('input[name="skill"]:checked')[0].value || null;
if (!approach || !skill || !ring || (skill < 1 && ring < 1)) {
return false;
}
let formula = [];
if (ring > 0) {
formula.push(`${ring}dr`);
}
if (skill > 0) {
formula.push(`${skill}ds`);
}
const roll = await new RollL5r5e(formula.join("+"));
roll.l5r5e.stance = approach;
roll.l5r5e.skillId = this.skillData.id;
roll.l5r5e.actor = this.actor;
await roll.roll();
await roll.toMessage();
await this.close();
});
// Check if a stance is selected
let selectedStance = "air";
if (this.actor) {
["air", "earth", "fire", "water", "void"].forEach((e) => {
if (this.actor.data.data?.stances?.[e]?.isSelected?.value) {
selectedStance = e;
}
});
}
html.find(`#approach_${selectedStance}`).trigger("click");
html.find("#skill_" + this.skillData.value).trigger("click");
}
/**
* Load skill's required data from actor and skillId
*/
setSkillData(skillId) {
if (!skillId) {
return;
}
this.skillData = {
id: skillId.toLowerCase().trim(),
value: 0,
cat: "",
name: "",
};
const cat = RollL5r5e.getCategoryForSkillId(skillId);
if (!cat) {
return;
}
this.skillData.cat = cat;
this.skillData.name = game.i18n.localize("l5r5e.skills." + cat + "." + this.skillData.id);
this.skillData.value = this.actor?.data?.data?.skills[cat]?.[this.skillData.id].value || 0;
}
/**
* Load elements (id, label, value)
* @private
*/
_getElements() {
return ["air", "earth", "fire", "water", "void"].map((e) => {
return {
id: e,
label: game.i18n.localize(`l5r5e.rings.${e}`),
value: this.actor?.data?.data?.rings?.[e] || 0,
};
});
}
// /**
// * Return a reference to the target attribute
// * @type {String}
// */
// get attribute() {
// console.log('L5R.DicePickerDialog.attribute', this); // TODO tmp
//
// return this.options.name;
// }
}