Files
l5rx-chiaroscuro/system/scripts/items/army-cohort-sheet.js
2025-05-01 14:41:43 +02:00

138 lines
4.1 KiB
JavaScript

import { ItemSheetL5r5e } from "./item-sheet.js";
/**
* @extends {ItemSheetL5r5e}
*/
export class ArmyCohortSheetL5r5e extends ItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "army-cohort"],
template: CONFIG.l5r5e.paths.templates + "items/army-cohort/army-cohort-sheet.html",
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "infos" }],
dragDrop: [{ dragSelector: ".item", dropSelector: null }],
});
}
/** @override */
constructor(options = {}) {
super(options);
this._initialize();
}
/**
* Initialize once
* @private
*/
_initialize() {
const data = this.object.system;
// update linked actor datas
if (data.leader_actor_id) {
const actor = game.actors.get(data.leader_actor_id);
if (actor) {
this._updateLinkedActorData(actor);
} else {
this._removeLinkedActor();
}
}
}
/**
* @return {Object|Promise}
*/
async getData(options = {}) {
const sheetData = await super.getData(options);
// Editors enrichment
sheetData.data.enrichedHtml.abilities = await foundry.applications.ux.TextEditor.implementation.enrichHTML(sheetData.data.system.abilities, {
async: true,
});
return sheetData;
}
/**
* Activate a named TinyMCE text editor
* @param {string} name The named data field which the editor modifies.
* @param {object} options TinyMCE initialization options passed to TextEditor.create
* @param {string} initialContent Initial text content for the editor area.
* @override
*/
activateEditor(name, options = {}, initialContent = "") {
// Symbols Compatibility with old compendium modules (PRE l5r v1.7.2)
if (name === "system.abilities" && initialContent) {
initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
}
return super.activateEditor(name, options, initialContent);
}
/**
* Subscribe to events from the sheet.
* @param {jQuery} html HTML content of the sheet.
*/
activateListeners(html) {
super.activateListeners(html);
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable) {
return;
}
// Delete the linked Actor
html.find(".actor-remove-control").on("click", (event) => {
event.preventDefault();
event.stopPropagation();
this._removeLinkedActor();
});
}
/**
* Handle dropped Item data on the Actor sheet (cohort, fortification)
* @param {DragEvent} event
*/
async _onDrop(event) {
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable) {
return;
}
const droppedActor = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
return this._updateLinkedActorData(droppedActor);
}
/**
* Update actor datas for this army sheet
* @param {ActorL5r5e} actor actor object
* @return {Promise<abstract.Document>}
* @private
*/
async _updateLinkedActorData(actor) {
if (!actor || actor.documentName !== "Actor" || !actor.isCharacterType) {
console.warn("L5R5E | Army Cohort | Wrong actor type", actor?.type, actor);
return;
}
return this.object.update({
img: actor.img,
system: {
leader: actor.name,
leader_actor_id: actor._id,
},
});
}
/**
* Remove the linked actor (commander/warlord)
* @return {Promise<void>}
* @private
*/
async _removeLinkedActor() {
return this.object.update({
system: {
leader_actor_id: null,
},
});
}
}