35 lines
1.4 KiB
JavaScript
35 lines
1.4 KiB
JavaScript
/**
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* Base JournalSheet for L5R5e
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* @extends {JournalSheet}
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*/
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export class BaseJournalSheetL5r5e extends JournalSheet {
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/**
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* Activate a named TinyMCE text editor
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* @param {string} name The named data field which the editor modifies.
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* @param {object} options TinyMCE initialization options passed to TextEditor.create
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* @param {string} initialContent Initial text content for the editor area.
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* @override
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*/
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activateEditor(name, options = {}, initialContent = "") {
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if (initialContent) {
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initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
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}
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super.activateEditor(name, options, initialContent);
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}
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/**
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* This method is called upon form submission after form data is validated
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* @param event {Event} The initial triggering submission event
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* @param formData {Object} The object of validated form data with which to update the object
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* @returns {Promise} A Promise which resolves once the update operation has completed
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* @override
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*/
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async _updateObject(event, formData) {
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// event.type = mcesave / submit
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if (formData.content) {
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formData.content = game.l5r5e.HelpersL5r5e.convertSymbols(formData.content, true);
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}
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return super._updateObject(event, formData);
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}
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}
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