Files
l5rx-chiaroscuro/system/scripts/dice/roll-n-keep-dialog.js
2021-01-30 16:43:57 +01:00

427 lines
12 KiB
JavaScript

/**
* L5R Dice Roll n Keep dialog
* @extends {FormApplication}
*/
export class RollnKeepDialog extends FormApplication {
/**
* Player choice list
*/
static CHOICES = {
discard: "discard",
keep: "keep",
nothing: null,
reroll: "reroll",
// reserve: "reserve",
swap: "swap",
};
/**
* The current ChatMessage where we come from
* @param {ChatMessage} message
*/
message = null;
/**
* The current Roll
* @param {Roll} roll
*/
roll = null;
/**
* Payload Object
*/
object = {
currentStep: 0,
submitDisabled: true,
swapDiceFaces: {
rings: [],
skills: [],
},
dicesList: [[]],
};
/**
* Assign the default options
* @override
*/
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
id: "l5r5e-roll-n-keep-dialog",
classes: ["l5r5e", "roll-n-keep-dialog"],
template: CONFIG.l5r5e.paths.templates + "dice/roll-n-keep-dialog.html",
title: game.i18n.localize("l5r5e.roll_n_keep.title"),
width: 660,
height: 454,
});
}
/**
* Define a unique and dynamic element ID for the rendered ActorSheet application
*/
get id() {
return `l5r5e-roll-n-keep-dialog-${this.message._id}`;
}
/**
* Create the Roll n Keep dialog
* @param {number} messageId
* @param {FormApplicationOptions} options
*/
constructor(messageId, options = {}) {
console.clear(); // TODO TMP
super({}, options);
this.message = game.messages.get(messageId);
this.options.editable = this.message?._roll.l5r5e.actor.owner || false;
this._initializeDiceFaces();
this._initialize();
console.log(this.object); // TODO TMP
}
/**
* Refresh data (used from socket)
*/
async refresh() {
if (!this.message) {
return;
}
this._initialize();
this.render(false);
}
/**
* Render
* @param {boolean} force
* @param {RenderOptions} options
* @returns {Application}
* @override
*/
render(force = null, options = {}) {
if (!this.message) {
return;
}
return super.render(force, options);
}
/**
* Initialize the dialog with the message
* @private
*/
_initialize() {
if (!this.message) {
return;
}
// Get the roll
this.roll = game.l5r5e.RollL5r5e.fromData(this.message.roll);
// Already history
if (Array.isArray(this.roll.l5r5e.history)) {
this.object.currentStep = this.roll.l5r5e.history.length;
this.object.dicesList = this.roll.l5r5e.history;
return;
}
// New
this.roll.terms.forEach((term) => {
if (typeof term !== "object") {
return;
}
term.results.forEach((res) => {
this.object.dicesList[0].push({
type: term.constructor.name,
face: res.result,
img: term.constructor.getResultSrc(res.result),
choice: RollnKeepDialog.CHOICES.nothing,
});
});
});
}
/**
* Fill the dices faces
* @private
*/
_initializeDiceFaces() {
// All faces are unique for rings
this.object.swapDiceFaces.rings = Object.keys(game.l5r5e.RingDie.FACES).map((id) => {
return { id, img: game.l5r5e.RingDie.getResultSrc(id) };
});
// Only unique for Skills
this.object.swapDiceFaces.skills = [1, 3, 6, 8, 10, 11, 12].map((id) => {
return { id, img: game.l5r5e.AbilityDie.getResultSrc(id) };
});
}
/**
* Create drag-and-drop workflow handlers for this Application
* @return An array of DragDrop handlers
*/
_createDragDropHandlers() {
return [
new DragDrop({
dragSelector: ".dice.draggable",
dropSelector: ".dropbox",
permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
callbacks: { dragstart: this._onDragStart.bind(this), drop: this._onDropItem.bind(this) },
}),
];
}
/**
* Callback actions which occur at the beginning of a drag start workflow.
* @param {DragEvent} event The originating DragEvent
*/
_onDragStart(event) {
const target = $(event.currentTarget);
event.dataTransfer.setData(
"text/plain",
JSON.stringify({
step: target.data("step"),
die: target.data("die"),
})
);
}
/**
* Construct and return the data object used to render the HTML template for this form application.
* @param options
* @return {Object}
*/
getData(options = null) {
// Check only on 1st step
const kept = this.object.currentStep === 0 ? this._getKeepCount() : 1;
this.object.submitDisabled = kept < 1 || kept > this.roll.l5r5e.summary.ringsUsed;
return {
...super.getData(options),
data: this.object,
l5r5e: this.message._roll.l5r5e,
};
}
/**
* Listen to html elements
* @override
*/
activateListeners(html) {
super.activateListeners(html);
// *** Everything below here is only needed if the sheet is editable ***
if (!this.options.editable) {
return;
}
// Finalize Button
html.find("#finalize").on("click", (event) => {
event.preventDefault();
event.stopPropagation();
if (!this.object.submitDisabled) {
this.submit();
}
});
}
/**
* Handle dropped items
*/
async _onDropItem(event) {
// *** Everything below here is only needed if the sheet is editable ***
if (!this.options.editable) {
return;
}
const type = $(event.currentTarget).data("type");
const json = event.dataTransfer.getData("text/plain");
if (!json || !Object.values(RollnKeepDialog.CHOICES).some((e) => !!e && e === type)) {
return;
}
const data = JSON.parse(json);
if (!data) {
return;
}
const current = this.object.dicesList[data.step][data.die];
delete current.newFace;
// FaceSwap
if (type === RollnKeepDialog.CHOICES.swap) {
// Dice Type Ring/Skill
const diceType = $(event.currentTarget).data("die");
const diceNewFace = $(event.currentTarget).data("face");
if (current.type !== diceType || current.face === diceNewFace) {
current.choice = RollnKeepDialog.CHOICES.nothing;
this.render(false);
return false;
}
current.newFace = diceNewFace;
}
current.choice = type;
current.img = game.l5r5e[current.type].getResultSrc(current.newFace ?? current.face);
this.render(false);
return false;
}
/**
* Roll a new die avec return the result
* @private
*/
async _newRoll(dieType, actionType) {
const roll = await new game.l5r5e.RollL5r5e(dieType === "RingDie" ? "1dr" : "1ds");
roll.actor = this.message.roll.l5r5e.actor;
roll.l5r5e.stance = this.message.roll.l5r5e.stance;
// roll.l5r5e.skillId = this.message.roll.l5r5e.skillId;
// roll.l5r5e.skillCatId = this.message.roll.l5r5e.skillCatId;
await roll.roll();
await roll.toMessage({
flavor: game.i18n.localize(`l5r5e.roll_n_keep.${actionType}_chat`),
});
const dice = roll.terms[0];
const result = dice.results[0].result;
return {
type: dieType,
face: result,
img: dice.constructor.getResultSrc(result),
choice: RollnKeepDialog.CHOICES.nothing,
};
}
/**
* Return the current number of dices kept
* @private
*/
_getKeepCount() {
return this.object.dicesList.reduce((acc, step) => {
return (
acc +
step.reduce((acc2, die) => {
if (
!!die &&
[
RollnKeepDialog.CHOICES.keep,
RollnKeepDialog.CHOICES.reroll,
RollnKeepDialog.CHOICES.swap,
].includes(die.choice)
) {
acc2 = acc2 + 1;
}
return acc2;
}, 0)
);
}, 0);
}
/**
* This method is called upon form submission after form data is validated
* @param event The initial triggering submission event
* @param formData The object of validated form data with which to update the object
* @returns A Promise which resolves once the update operation has completed
* @override
*/
async _updateObject(event, formData) {
// *** Everything below here is only needed if the sheet is editable ***
if (!this.options.editable) {
return;
}
console.log("**** _updateObject");
console.log(this.object.dicesList);
// Actions p 26 : change, ignore/discard, reroll, reserve, change face
// let addNewRoll = false;
// switch (type) {
// case RollnKeepDialog.CHOICES.keep:
// // current.explosive = term.constructor.FACES[current.face / newFace].explosive
// if (current.explosive) {
// addNewRoll = true;
// }
// break;
//
// case RollnKeepDialog.CHOICES.reroll:
// addNewRoll = true;
// break;
// }
//
// // New roll
// if (addNewRoll) {
// if (!this.object.dicesList[data.step + 1]) {
// this.object.dicesList[data.step + 1] = Array(this.object.dicesList[0].length).fill(null);
// }
// this.object.dicesList[data.step + 1][data.die] = await this._newRoll(current.type, type);
// }
// if (isInitiativeRoll) {
// // Initiative roll
// this._actor.rollInitiative({
// initiativeOptions: {
// formula: formula.join("+"),
// // updateTurn: true,
// messageOptions: {
// skillId: this.object.skill.id,
// difficulty: this.object.difficulty.value,
// difficultyHidden: this.object.difficulty.hidden,
// useVoidPoint: this.object.useVoidPoint,
// rerollInitiative: true,
// },
// },
// });
// } else {}
// Notify the change to other players
// game.l5r5e.sockets.refreshAppId(this.id);
// this.message._roll.l5r5e.history = {test: "yahooo"};
// await message.update({
// data: {
// roll: roll
// }
// });
// message.render(false);
// console.log(roll.toJSON(), this.message);
// ui.chat.updateMessage(message);
// ui.chat.postOne(message, false);
// if (game.user.isGM) {
// message.delete();
// } else {
// game.l5r5e.sockets.deleteChatMessage(messageId);
// }
// return this.close();
}
/**
* Handle execution of a chat card action via a click event on the RnK button
* @param {Event} event The originating click event
* @returns {Promise} A promise which resolves once the handler workflow is complete
*/
static async onChatAction(event) {
event.preventDefault();
// Extract card data
const button = $(event.currentTarget);
button.attr("disabled", true);
const card = button.parents(".l5r5e.item-display.dices-l5r");
const messageId = card.parents(".chat-message").data("message-id");
new RollnKeepDialog(messageId).render(true);
// Re-enable the button
button.attr("disabled", false);
}
}