Files
l5rx-chiaroscuro/system/scripts/actors/character-sheet.js

291 lines
9.5 KiB
JavaScript

import { BaseCharacterSheetL5r5e } from "./base-character-sheet.js";
import { TwentyQuestionsDialog } from "./twenty-questions-dialog.js";
/**
* Actor / Character Sheet
*/
export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "actor"],
template: CONFIG.l5r5e.paths.templates + "actors/character-sheet.html",
tabs: [
{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" },
{ navSelector: ".advancements-tabs", contentSelector: ".advancements-body", initial: "last" },
],
});
}
/**
* Add the TwentyQuestions button in L5R specific bar
* @override
* @return {{label: string, class: string, icon: string, onclick: Function|null}[]}
*/
_getL5rHeaderButtons() {
const buttons = super._getL5rHeaderButtons();
if (!this.isEditable || this.actor.limited) {
return buttons;
}
buttons.unshift({
label: game.i18n.localize("l5r5e.twenty_questions.bt_abrev"),
class: "twenty-questions",
icon: "fas fa-graduation-cap",
onclick: async () => {
await new TwentyQuestionsDialog(this.actor).render(true);
},
});
return buttons;
}
/**
* Commons datas
*/
getData(options = {}) {
const sheetData = super.getData(options);
// Min rank = 1
this.actor.data.data.identity.school_rank = Math.max(1, this.actor.data.data.identity.school_rank);
// Split Money
sheetData.data.data.money = this._zeniToMoney(this.actor.data.data.zeni);
// Split school advancements by rank, and calculate xp spent and add it to total
this._prepareSchoolAdvancement(sheetData);
// Split Others advancements, and calculate xp spent and add it to total
this._prepareOthersAdvancement(sheetData);
// Total
sheetData.data.data.xp_saved = Math.floor(
parseInt(sheetData.data.data.xp_total) - parseInt(sheetData.data.data.xp_spent)
);
return sheetData;
}
/**
* Subscribe to events from the sheet.
* @param {jQuery} html HTML content of the sheet.
*/
activateListeners(html) {
super.activateListeners(html);
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable) {
return;
}
// Open linked school curriculum journal
html.find(".school-journal-link").on("click", this._openLinkedJournal.bind(this));
// Curriculum management
html.find(".item-curriculum").on("click", this._switchSubItemCurriculum.bind(this));
html.find("button[name=validate-curriculum]").on("click", this._actorAddOneToRank.bind(this));
// Money +/-
html.find(".money-control").on("click", this._modifyMoney.bind(this));
// Advancements Tab to current rank onload
// TODO class "Active" Bug on load, dunno why :/
this._tabs
.find((e) => e._navSelector === ".advancements-tabs")
.activate("advancement_rank_" + (this.actor.data.data.identity.school_rank || 0));
}
/**
* Split the school advancement, calculate the total xp spent and the current total xp spent by rank
*/
_prepareSchoolAdvancement(sheetData) {
const adv = [];
sheetData.data.data.xp_spent = 0;
sheetData.items
.filter((item) => ["peculiarity", "technique", "advancement"].includes(item.type))
.forEach((item) => {
const { xp_used_total, xp_used } = game.l5r5e.HelpersL5r5e.getItemsXpCost(item);
sheetData.data.data.xp_spent += xp_used_total;
const rank = Math.max(0, item.data.bought_at_rank);
if (!adv[rank]) {
adv[rank] = {
rank: rank,
spent: {
total: 0,
curriculum: 0,
},
goal: CONFIG.l5r5e.xp.costPerRank[rank] || null,
list: [],
};
}
adv[rank].list.push(item);
adv[rank].spent.total += xp_used_total;
adv[rank].spent.curriculum += xp_used;
});
sheetData.data.advancementsListByRank = adv;
}
/**
* Prepare Bonds, Item Pattern, Signature Scroll and get xp spend
*/
_prepareOthersAdvancement(sheetData) {
// Split OthersAdvancement from items
sheetData.data.advancementsOthers = sheetData.items.filter((item) =>
["bond", "item_pattern", "title", "signature_scroll"].includes(item.type)
);
// Sort by rank desc
sheetData.data.advancementsOthers.sort((a, b) => (b.data.rank || 0) - (a.data.rank || 0));
// Total xp spent in curriculum & total
sheetData.data.advancementsOthersTotalXp = sheetData.data.advancementsOthers.reduce(
(acc, item) => acc + parseInt(item.data.xp_used_total || item.data.xp_used || 0),
0
);
// Update the total spent
sheetData.data.data.xp_spent += sheetData.data.advancementsOthersTotalXp;
}
/**
* Update the actor.
* @param event
* @param formData
*/
_updateObject(event, formData) {
// Store money in Zeni
if (formData["data.money.koku"] || formData["data.money.bu"] || formData["data.money.zeni"]) {
formData["data.zeni"] = this._moneyToZeni(
formData["data.money.koku"] || 0,
formData["data.money.bu"] || 0,
formData["data.money.zeni"] || 0
);
// Remove fake money object
delete formData["data.money.koku"];
delete formData["data.money.bu"];
delete formData["data.money.zeni"];
}
// Save computed values
const currentData = this.object.data.data;
formData["data.focus"] = currentData.focus;
formData["data.vigilance"] = currentData.vigilance;
formData["data.endurance"] = currentData.endurance;
formData["data.composure"] = currentData.composure;
formData["data.fatigue.max"] = currentData.fatigue.max;
formData["data.strife.max"] = currentData.strife.max;
formData["data.void_points.max"] = currentData.void_points.max;
return super._updateObject(event, formData);
}
/**
* Convert a sum in Zeni to Zeni, Bu and Koku
* @param {number} zeni
* @return {{bu: number, koku: number, zeni: number}}
* @private
*/
_zeniToMoney(zeni) {
const money = {
koku: 0,
bu: 0,
zeni: zeni,
};
if (money.zeni >= CONFIG.l5r5e.money[0]) {
money.koku = Math.floor(money.zeni / CONFIG.l5r5e.money[0]);
money.zeni = Math.floor(money.zeni % CONFIG.l5r5e.money[0]);
}
if (money.zeni >= CONFIG.l5r5e.money[1]) {
money.bu = Math.floor(money.zeni / CONFIG.l5r5e.money[1]);
money.zeni = Math.floor(money.zeni % CONFIG.l5r5e.money[1]);
}
return money;
}
/**
* Convert a sum in Zeni, Bu and Koku to Zeni
* @param {number} koku
* @param {number} bu
* @param {number} zeni
* @return {number}
* @private
*/
_moneyToZeni(koku, bu, zeni) {
return Math.floor(koku * CONFIG.l5r5e.money[0]) + Math.floor(bu * CONFIG.l5r5e.money[1]) + Math.floor(zeni);
}
/**
* Add or Subtract money (+/- buttons)
* @param {Event} event
* @private
*/
_modifyMoney(event) {
event.preventDefault();
event.stopPropagation();
const elmt = $(event.currentTarget);
const type = elmt.data("type");
let mod = elmt.data("value");
if (!mod || !type) {
return;
}
if (type !== "zeni") {
mod = Math.floor(mod * CONFIG.l5r5e.money[type === "koku" ? 0 : 1]);
}
this.actor.data.data.zeni = +this.actor.data.data.zeni + mod;
this.actor.update({
data: {
zeni: this.actor.data.data.zeni,
},
});
this.render(false);
}
/**
* Add +1 to actor school rank
* @param {Event} event
* @private
*/
async _actorAddOneToRank(event) {
event.preventDefault();
event.stopPropagation();
this.actor.data.data.identity.school_rank = this.actor.data.data.identity.school_rank + 1;
await this.actor.update({
data: {
identity: {
school_rank: this.actor.data.data.identity.school_rank,
},
},
});
this.render(false);
}
/**
* Open the linked school curriculum journal
* @param {Event} event
* @private
*/
async _openLinkedJournal(event) {
event.preventDefault();
event.stopPropagation();
const actorJournal = this.actor.data.data.identity.school_curriculum_journal;
if (!actorJournal.id) {
return;
}
const journal = await game.l5r5e.HelpersL5r5e.getObjectGameOrPack({
id: actorJournal.id,
pack: actorJournal.pack,
type: "JournalEntry",
});
if (journal) {
journal.sheet.render(true);
}
}
}