160 lines
5.7 KiB
JavaScript
160 lines
5.7 KiB
JavaScript
import { ItemSheetL5r5e } from "./item-sheet.js";
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/**
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* @extends {ItemSheet}
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*/
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export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
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/**
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* Sub Types of advancements
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*/
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static types = { ring: "l5r5e.rings.label", skill: "l5r5e.skills.label" }; // others have theirs own xp count
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/** @override */
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["l5r5e", "sheet", "advancement"],
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template: CONFIG.l5r5e.paths.templates + "items/advancement/advancement-sheet.html",
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width: 520,
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height: 480,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
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});
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}
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async getData(options = {}) {
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const sheetData = await super.getData(options);
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sheetData.data.subTypesList = AdvancementSheetL5r5e.types;
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sheetData.data.skillsList = game.l5r5e.HelpersL5r5e.splitSkillByCategory(await game.l5r5e.HelpersL5r5e.getSkillsItemsList(this.actor));
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return sheetData;
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}
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/**
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* Subscribe to events from the sheet.
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* @param {jQuery} html HTML content of the sheet.
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*/
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.isEditable) {
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return;
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}
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// const currentType = this.object.system.advancement_type;
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const currentRing = this.object.system.ring;
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const currentSkill = this.object.system.skill;
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html.find("#advancement_type").on("change", (event) => {
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$(event.target).prop("disabled", true);
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if ($(event.target).val() === "skill") {
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this._updateChoice({ ring: currentRing }, { skill: currentSkill }).then(
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$(event.target).prop("disabled", false)
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);
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} else {
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this._updateChoice({ skill: currentSkill }, { ring: currentRing }).then(
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$(event.target).prop("disabled", false)
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);
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}
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});
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html.find("#advancement_ring").on("change", (event) => {
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$(event.target).prop("disabled", true);
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this._updateChoice({ ring: currentRing }, { ring: $(event.target).val() }).then(
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$(event.target).prop("disabled", false)
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);
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});
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html.find("#advancement_skill").on("change", (event) => {
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$(event.target).prop("disabled", true);
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this._updateChoice({ skill: currentSkill }, { skill: $(event.target).val() }).then(
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$(event.target).prop("disabled", false)
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);
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});
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}
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/**
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* Update Actor and Object to the current choice
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* @private
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*/
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async _updateChoice(oldChoice, newChoice) {
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let xp_used = this.object.system.xp_used;
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let name = this.object.name;
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let img = this.object.img;
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const getLocalItemByUuid = async (uuid) => {
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const item = await fromUuid(uuid);
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if (!item) {
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return null;
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}
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if (item?.actor?._id === this.actor._id) {
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return item;
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}
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return this.items.getName(item.name);
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}
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const skillItemNew = newChoice.skill ? (await getLocalItemByUuid(newChoice.skill)) : null;
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const skillItemOld = oldChoice.skill ? (await getLocalItemByUuid(oldChoice.skill)) : null;
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// Modify image to reflect choice
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if (newChoice.ring) {
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name = game.i18n.localize(`l5r5e.rings.${newChoice.ring}`) + "+1";
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img = `systems/l5r5e/assets/icons/rings/${newChoice.ring}.svg`;
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} else if (newChoice.skill && skillItemNew) {
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name = skillItemNew.name +"+1";
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img = `systems/l5r5e/assets/dices/default/skill_blank.svg`;
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}
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// Object embed in actor ?
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const actor = this.document.actor;
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if (actor) {
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if (newChoice.skill && !skillItemNew.actor) {
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ui.notifications.warn(`Unable to find "${skillItemNew?.name}" on this actor`);
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return;
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}
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const actorData = foundry.utils.duplicate(actor.system);
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// Old choices
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if (oldChoice.ring) {
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actorData.rings[oldChoice.ring] = Math.max(1, actorData.rings[oldChoice.ring] - 1);
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}
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if (oldChoice.skill && skillItemOld) {
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await skillItemOld.update({ "system.rank": Math.max(0, skillItemOld.system.rank - 1) });
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}
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// new choices
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if (newChoice.ring) {
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actorData.rings[newChoice.ring] = actorData.rings[newChoice.ring] + 1;
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xp_used = actorData.rings[newChoice.ring] * CONFIG.l5r5e.xp.ringCostMultiplier;
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name =
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game.i18n.localize(`l5r5e.rings.${newChoice.ring}`) +
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` +1 (${actorData.rings[newChoice.ring] - 1} -> ${actorData.rings[newChoice.ring]})`;
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}
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if (newChoice.skill && skillItemNew) {
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const newRank = Math.min(9, skillItemNew.system.rank + 1);
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await skillItemNew.update({ "system.rank": newRank });
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xp_used = newRank * CONFIG.l5r5e.xp.skillCostMultiplier;
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name = `${skillItemNew.name} +1 (${newRank - 1} -> ${newRank})`;
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}
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// Update Actor
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await actor.update({
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system: foundry.utils.diffObject(actor.system, actorData),
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});
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}
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// Update object
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await this.object.update({
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name: name,
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img: img,
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system: {
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xp_used,
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},
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});
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// Re render
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this.render(false);
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}
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}
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