Files
l5rx-chiaroscuro/system/scripts/main-l5r5e.js
2023-01-08 10:32:35 +01:00

265 lines
9.6 KiB
JavaScript

// Import Commons Modules
import { L5R5E } from "./config.js";
import { HelpersL5r5e } from "./helpers.js";
import { SocketHandlerL5r5e } from "./socket-handler.js";
import { RegisterSettings } from "./settings.js";
import { PreloadTemplates } from "./preloadTemplates.js";
import { RegisterHandlebars } from "./handlebars.js";
import { HelpDialog } from "./help/help-dialog.js";
import HooksL5r5e from "./hooks.js";
// Actors
import { ActorL5r5e } from "./actor.js";
import { CharacterSheetL5r5e } from "./actors/character-sheet.js";
import { NpcSheetL5r5e } from "./actors/npc-sheet.js";
import { ArmySheetL5r5e } from "./actors/army-sheet.js";
// Dice and rolls
import { L5rBaseDie } from "./dice/dietype/l5r-base-die.js";
import { AbilityDie } from "./dice/dietype/ability-die.js";
import { RingDie } from "./dice/dietype/ring-die.js";
import { RollL5r5e } from "./dice/roll.js";
import { DicePickerDialog } from "./dice/dice-picker-dialog.js";
import { RollnKeepDialog } from "./dice/roll-n-keep-dialog.js";
import { CombatL5r5e } from "./combat.js";
// Items
import { ItemL5r5e } from "./item.js";
import { ItemSheetL5r5e } from "./items/item-sheet.js";
import { SkillSheetL5r5e } from "./items/skill-sheet.js";
import { ArmorSheetL5r5e } from "./items/armor-sheet.js";
import { WeaponSheetL5r5e } from "./items/weapon-sheet.js";
import { TechniqueSheetL5r5e } from "./items/technique-sheet.js";
import { PropertySheetL5r5e } from "./items/property-sheet.js";
import { AdvancementSheetL5r5e } from "./items/advancement-sheet.js";
import { PeculiaritySheetL5r5e } from "./items/peculiarity-sheet.js";
import { TitleSheetL5r5e } from "./items/title-sheet.js";
import { BondSheetL5r5e } from "./items/bond-sheet.js";
import { SignatureScrollSheetL5r5e } from "./items/signature-scroll-sheet.js";
import { ItemPatternSheetL5r5e } from "./items/item-pattern-sheet.js";
import { ArmyCohortSheetL5r5e } from "./items/army-cohort-sheet.js";
import { ArmyFortificationSheetL5r5e } from "./items/army-fortification-sheet.js";
// JournalEntry
import { JournalL5r5e } from "./journal.js";
import { BaseJournalSheetL5r5e } from "./journals/base-journal-sheet.js";
// Specific
import { MigrationL5r5e } from "./migration.js";
import { GmToolbox } from "./gm/gm-toolbox.js";
import { GmMonitor } from "./gm/gm-monitor.js";
import { Storage } from "./storage.js";
/* ------------------------------------ */
/* Initialize system */
/* ------------------------------------ */
Hooks.once("init", async () => {
// ***** Initializing l5r5e *****
// Ascii art :p
console.log(
" _ ___ ___ ___\n" +
" | | | __| _ \\ | __| ___ \n" +
" | |__|__ \\ / |__ \\/ -_)\n" +
" |____|___/_|_\\ |___/\\___|\n" +
" "
);
// ***** Config *****
// Global access to L5R Config
CONFIG.l5r5e = L5R5E;
// Assign custom classes and constants here
CONFIG.Combat.documentClass = CombatL5r5e;
CONFIG.Actor.documentClass = ActorL5r5e;
CONFIG.Actor.sheetClasses = CharacterSheetL5r5e;
CONFIG.Item.documentClass = ItemL5r5e;
CONFIG.JournalEntry.documentClass = JournalL5r5e;
CONFIG.JournalEntry.sheetClass = BaseJournalSheetL5r5e;
// Define custom Roll class
CONFIG.Dice.rolls.unshift(RollL5r5e);
// Define DiceTerms
CONFIG.Dice.terms[AbilityDie.DENOMINATION] = AbilityDie;
CONFIG.Dice.terms[RingDie.DENOMINATION] = RingDie;
// Add some classes in game
game.l5r5e = {
L5rBaseDie,
RingDie,
AbilityDie,
HelpersL5r5e,
ItemL5r5e,
JournalL5r5e,
RollL5r5e,
ActorL5r5e,
DicePickerDialog,
RollnKeepDialog,
GmToolbox,
GmMonitor,
HelpDialog,
storage: new Storage(),
sockets: new SocketHandlerL5r5e(),
migrations: MigrationL5r5e,
};
// Register custom system settings
RegisterSettings();
// Register custom Handlebars Helpers
RegisterHandlebars();
// Preload Handlebars templates (Important : Do not await ! It's sometime break the css in clients)
PreloadTemplates().then(() => {});
// ***** Register custom sheets *****
// Actors
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet(L5R5E.systemName, CharacterSheetL5r5e, {
types: ["character"],
label: "ACTOR.TypeCharacter",
makeDefault: true,
});
Actors.registerSheet(L5R5E.systemName, NpcSheetL5r5e, {
types: ["npc"],
label: "ACTOR.TypeNpc",
makeDefault: true,
});
Actors.registerSheet(L5R5E.systemName, ArmySheetL5r5e, {
types: ["army"],
label: "ACTOR.TypeArmy",
makeDefault: true,
});
// Items
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet(L5R5E.systemName, ItemSheetL5r5e, {
types: ["item"],
label: "ITEM.TypeItem",
makeDefault: true,
});
Items.registerSheet(L5R5E.systemName, SkillSheetL5r5e, {
types: ["skill"],
label: "ITEM.TypeSkill",
makeDefault: true,
});
Items.registerSheet(L5R5E.systemName, ArmorSheetL5r5e, {
types: ["armor"],
label: "ITEM.TypeArmor",
makeDefault: true,
});
Items.registerSheet(L5R5E.systemName, WeaponSheetL5r5e, {
types: ["weapon"],
label: "ITEM.TypeWeapon",
makeDefault: true,
});
Items.registerSheet(L5R5E.systemName, TechniqueSheetL5r5e, {
types: ["technique"],
label: "ITEM.TypeTechnique",
makeDefault: true,
});
Items.registerSheet(L5R5E.systemName, PropertySheetL5r5e, {
types: ["property"],
label: "ITEM.TypeProperty",
makeDefault: true,
});
Items.registerSheet(L5R5E.systemName, PeculiaritySheetL5r5e, {
types: ["peculiarity"],
label: "ITEM.TypePeculiarity",
makeDefault: true,
});
Items.registerSheet(L5R5E.systemName, AdvancementSheetL5r5e, {
types: ["advancement"],
label: "ITEM.TypeAdvancement",
makeDefault: true,
});
Items.registerSheet(L5R5E.systemName, TitleSheetL5r5e, {
types: ["title"],
label: "ITEM.TypeTitle",
makeDefault: true,
});
Items.registerSheet(L5R5E.systemName, BondSheetL5r5e, {
types: ["bond"],
label: "ITEM.TypeBond",
makeDefault: true,
});
Items.registerSheet(L5R5E.systemName, SignatureScrollSheetL5r5e, {
types: ["signature_scroll"],
label: "ITEM.TypeSignature_scroll",
makeDefault: true,
});
Items.registerSheet(L5R5E.systemName, ItemPatternSheetL5r5e, {
types: ["item_pattern"],
label: "ITEM.TypeItem_pattern",
makeDefault: true,
});
Items.registerSheet(L5R5E.systemName, ArmyCohortSheetL5r5e, {
types: ["army_cohort"],
label: "ITEM.TypeArmy_cohort",
makeDefault: true,
});
Items.registerSheet(L5R5E.systemName, ArmyFortificationSheetL5r5e, {
types: ["army_fortification"],
label: "ITEM.TypeArmy_fortification",
makeDefault: true,
});
// Journal
Journal.unregisterSheet("core", JournalSheet);
Journal.registerSheet(L5R5E.systemName, BaseJournalSheetL5r5e, {
label: "JOURNAL.TypeJournal",
makeDefault: true,
});
// Override enrichHTML for Symbol replacement
const oldEnrichHTML = TextEditor.prototype.constructor.enrichHTML;
TextEditor.prototype.constructor.enrichHTML = async function (content, options = {}) {
return HelpersL5r5e.convertSymbols(await oldEnrichHTML.call(this, content, options), true);
};
// Override the default Token _drawBar function to allow fatigue bar reversing.
Token.prototype._drawBar = function (number, bar, data) {
const reverseBar = data.attribute === "fatigue" && game.settings.get(L5R5E.systemName, "token-reverseFatigueBar");
// Bar value
const pct = Math.clamped(Number(data.value), 0, data.max) / data.max;
// Modify color
let color = number === 0 ? [pct / 1.2, 1 - pct, 0] : [0.5 * pct, 0.7 * pct, 0.5 + pct / 2];
// Red if compromised
if (data.attribute === "strife" && data.value > data.max) {
color = [1, 0.1, 0.1];
}
// Enlarge the bar for large tokens
let h = Math.max(canvas.dimensions.size / 12, 8);
if (this.height >= 2) {
h *= 1.6;
}
// Draw the bar
bar.clear()
.beginFill(0x000000, 0.5)
.lineStyle(2, 0x000000, 0.9)
.drawRoundedRect(0, 0, this.w, h, 3)
.beginFill(PIXI.utils.rgb2hex(color), 0.8)
.lineStyle(1, 0x000000, 0.8)
.drawRoundedRect(1, 1, (reverseBar ? 1 - pct : pct) * (this.w - 2), h - 2, 2);
// Set position
bar.position.set(0, number === 0 ? this.h - h : 0);
};
});
/* ------------------------------------ */
/* Hooks Once */
/* ------------------------------------ */
Hooks.once("setup", HooksL5r5e.setup);
Hooks.once("ready", HooksL5r5e.ready);
Hooks.once("diceSoNiceReady", (dice3d) => HooksL5r5e.diceSoNiceReady(dice3d));
/* ------------------------------------ */
/* Hooks On */
/* ------------------------------------ */
Hooks.on("renderSidebarTab", (app, html, data) => HooksL5r5e.renderSidebarTab(app, html, data));
Hooks.on("renderChatMessage", (message, html, data) => HooksL5r5e.renderChatMessage(message, html, data));
Hooks.on("renderCombatTracker", (app, html, data) => HooksL5r5e.renderCombatTracker(app, html, data));
Hooks.on("renderCompendium", async (app, html, data) => HooksL5r5e.renderCompendium(app, html, data));
Hooks.on("diceSoNiceRollStart", (messageId, context) => HooksL5r5e.diceSoNiceRollStart(messageId, context));