154 lines
5.5 KiB
JavaScript
154 lines
5.5 KiB
JavaScript
import { ItemSheetL5r5e } from "./item-sheet.js";
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/**
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* @extends {ItemSheet}
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*/
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export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
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/**
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* Sub Types of advancements
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*/
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static types = [
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{ id: "ring", label: "l5r5e.rings.label" },
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{ id: "skill", label: "l5r5e.skills.label" },
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// others have theirs own xp count
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];
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/** @override */
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["l5r5e", "sheet", "advancement"],
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template: CONFIG.l5r5e.paths.templates + "items/advancement/advancement-sheet.html",
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});
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}
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async getData(options = {}) {
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const sheetData = await super.getData(options);
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sheetData.data.subTypesList = AdvancementSheetL5r5e.types;
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sheetData.data.skillsList = game.l5r5e.HelpersL5r5e.getSkillsList(true);
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return sheetData;
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}
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/**
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* Subscribe to events from the sheet.
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* @param {jQuery} html HTML content of the sheet.
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*/
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.isEditable) {
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return;
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}
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// const currentType = this.object.system.advancement_type;
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const currentRing = this.object.system.ring;
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const currentSkill = this.object.system.skill;
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html.find("#advancement_type").on("change", (event) => {
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const targetEvt = $(event.target);
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targetEvt.prop("disabled", true);
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if (targetEvt.val() === "skill") {
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this._updateChoice({ ring: currentRing }, { skill: currentSkill }).then(
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targetEvt.prop("disabled", false)
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);
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} else if (targetEvt.val() === "ring") {
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this._updateChoice({ skill: currentSkill }, { ring: currentRing }).then(
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targetEvt.prop("disabled", false)
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);
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}
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});
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html.find("#advancement_ring").on("change", (event) => {
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const targetEvt = $(event.target);
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targetEvt.prop("disabled", true);
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this._updateChoice({ ring: currentRing }, { ring: targetEvt.val() }).then(
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targetEvt.prop("disabled", false)
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);
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});
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html.find("#advancement_skill").on("change", (event) => {
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const targetEvt = $(event.target);
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targetEvt.prop("disabled", true);
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this._updateChoice({ skill: currentSkill }, { skill: targetEvt.val() }).then(
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targetEvt.prop("disabled", false)
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);
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});
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}
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/**
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* Update Actor and Object to the current choice
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* @private
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*/
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async _updateChoice(oldChoice, newChoice) {
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let xp_used = this.object.system.xp_used;
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let name = this.object.name;
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let img = this.object.img;
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// Modify image to reflect choice
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if (newChoice.ring) {
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name = game.i18n.localize(`l5r5e.rings.${newChoice.ring}`) + "+1";
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img = `systems/l5r5e/assets/icons/rings/${newChoice.ring}.svg`;
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} else if (newChoice.skill) {
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name =
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game.i18n.localize(`l5r5e.skills.${CONFIG.l5r5e.skills.get(newChoice.skill)}.${newChoice.skill}`) +
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"+1";
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img = `systems/l5r5e/assets/dices/default/skill_blank.svg`;
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}
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// Object embed in actor ?
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const actor = this.document.actor;
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if (actor) {
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const actorData = foundry.utils.duplicate(actor.system);
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let skillCatId = null;
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// Old choices
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if (oldChoice.ring) {
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actorData.rings[oldChoice.ring] = Math.max(1, actorData.rings[oldChoice.ring] - 1);
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}
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if (oldChoice.skill) {
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skillCatId = CONFIG.l5r5e.skills.get(oldChoice.skill);
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actorData.skills[skillCatId][oldChoice.skill] = Math.max(
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0,
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actorData.skills[skillCatId][oldChoice.skill] - 1
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);
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}
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// new choices
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if (newChoice.ring) {
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actorData.rings[newChoice.ring] = actorData.rings[newChoice.ring] + 1;
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xp_used = actorData.rings[newChoice.ring] * CONFIG.l5r5e.xp.ringCostMultiplier;
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name =
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game.i18n.localize(`l5r5e.rings.${newChoice.ring}`) +
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` +1 (${actorData.rings[newChoice.ring] - 1} -> ${actorData.rings[newChoice.ring]})`;
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}
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if (newChoice.skill) {
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skillCatId = CONFIG.l5r5e.skills.get(newChoice.skill);
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actorData.skills[skillCatId][newChoice.skill] = actorData.skills[skillCatId][newChoice.skill] + 1;
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xp_used = actorData.skills[skillCatId][newChoice.skill] * CONFIG.l5r5e.xp.skillCostMultiplier;
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name =
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game.i18n.localize(`l5r5e.skills.${skillCatId}.${newChoice.skill}`) +
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` +1 (${actorData.skills[skillCatId][newChoice.skill] - 1} -> ${
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actorData.skills[skillCatId][newChoice.skill]
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})`;
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}
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// Update Actor
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await actor.update({
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system: foundry.utils.diffObject(actor.system, actorData),
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});
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}
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// Update object
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await this.object.update({
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name: name,
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img: img,
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system: {
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xp_used: xp_used,
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},
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});
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}
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}
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