{{#each characters as |actor|}} {{/each}}
{{localize 'l5r5e.sheets.name'}} {{localize 'l5r5e.sheets.rank'}} {{localize 'l5r5e.attributes.fatigue'}} {{localize 'l5r5e.attributes.strife'}} {{localize 'l5r5e.gm.monitor.focus_vigilance'}}
{{actor.name}} {{#if actor.system.attitude}}

({{actor.system.attitude}})

{{/if}}
{{#if actor.haveWeaponEquipped}}{{/if}} {{#if actor.haveArmorEquipped}}{{/if}}

{{#if actor.system.identity.school_rank}} {{actor.system.identity.school_rank}} {{else}} {{actor.system.conflict_rank.martial}} {{actor.system.conflict_rank.social}} {{/if}}

{{#if actor.system.rings_affinities}} {{#each actor.system.rings_affinities as |ringValue ringId|}} {{#if ringValue}} {{ringValue}} {{/if}} {{/each}} {{/if}}

{{actor.system.fatigue.value}} / {{actor.system.fatigue.max}} {{actor.system.strife.value}} / {{actor.system.strife.max}} {{actor.system.focus}} / {{#if actor.system.is_afflicted_or_compromised}}1{{else}}{{actor.system.vigilance}}{{/if}} {{actor.system.void_points.value}} / {{actor.system.void_points.max}}