/** * Base JournalSheet for L5R5e * @extends {JournalSheet} */ export class BaseJournalSheetL5r5e extends JournalSheet { // /** @override */ // static get defaultOptions() { // return foundry.utils.mergeObject(super.defaultOptions, { // classes: ["l5r5e", "sheet", "journal"], // app window-app sheet journal-sheet // template: CONFIG.l5r5e.paths.templates + "journal/journal-sheet.html", // width: 520, // height: 480, // tabs: [{ navSelector: ".journal-tabs", contentSelector: ".journal-body", initial: "description" }], // }); // } /** * Add the SendToChat button on top of sheet * @override */ _getHeaderButtons() { let buttons = super._getHeaderButtons(); // Send To Chat buttons.unshift({ label: game.i18n.localize("l5r5e.global.send_to_chat"), class: "send-to-chat", icon: "fas fa-comment-dots", onclick: async () => game.l5r5e.HelpersL5r5e.sendToChat(this.object), }); return buttons; } /** * Activate a named TinyMCE text editor * @param {string} name The named data field which the editor modifies. * @param {object} options TinyMCE initialization options passed to TextEditor.create * @param {string} initialContent Initial text content for the editor area. * @override */ activateEditor(name, options = {}, initialContent = "") { if (initialContent) { initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false); } super.activateEditor(name, options, initialContent); } /** * This method is called upon form submission after form data is validated * @param event {Event} The initial triggering submission event * @param formData {Object} The object of validated form data with which to update the object * @returns {Promise} A Promise which resolves once the update operation has completed * @override */ async _updateObject(event, formData) { if (formData.content) { formData.content = game.l5r5e.HelpersL5r5e.convertSymbols(formData.content, true); } return super._updateObject(event, formData); } /** * Subscribe to events from the sheet. * @param {jQuery} html HTML content of the sheet. */ activateListeners(html) { super.activateListeners(html); // Commons game.l5r5e.HelpersL5r5e.commonListeners(html); // *** Everything below here is only needed if the sheet is editable *** // if (!this.isEditable) { // return; // } } }