/**
* Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet}
*/
export class ItemSheetL5r5e extends ItemSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "item"],
template: CONFIG.l5r5e.paths.templates + "items/item/item-sheet.html",
width: 520,
height: 480,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
});
}
/**
* Add the SendToChat button on top of sheet
* @override
*/
_getHeaderButtons() {
let buttons = super._getHeaderButtons();
// Send To Chat
buttons.unshift({
label: game.i18n.localize("l5r5e.global.send_to_chat"),
class: "twenty-questions",
icon: "fas fa-comment-dots",
onclick: async () => this.sendToChat(),
});
return buttons;
}
/**
* Send the description of this Item to chat
* @return {Promise<*>}
*/
async sendToChat() {
const tpl = await this.object.renderTextTemplate();
if (!tpl) {
return;
}
let link = null;
if (this.object.data.flags.core?.sourceId) {
link = this.object.data.flags.core?.sourceId.replace(/(\w+)\.(.+)/, "@$1[$2]");
} else if (this.object.pack) {
link = `@Compendium[${this.object.pack}.${this.object.id}]{${this.object.name}}`;
} else if (!this.object.actor) {
link = this.object.link;
}
return ChatMessage.create({
content: (link ? link + `
` : "") + tpl,
});
}
/**
* @return {Object|Promise}
*/
async getData(options = {}) {
const sheetData = await super.getData(options);
sheetData.data.dtypes = ["String", "Number", "Boolean"];
sheetData.data.ringsList = game.l5r5e.HelpersL5r5e.getRingsList();
// Prepare Properties (id/name => object)
await this._prepareProperties(sheetData);
// Fix editable
sheetData.editable = this.isEditable;
sheetData.options.editable = sheetData.editable;
return sheetData;
}
/**
* Prepare properties list
* @private
*/
async _prepareProperties(sheetData) {
sheetData.data.propertiesList = [];
if (Array.isArray(sheetData.data.data.properties)) {
const props = [];
for (const property of sheetData.data.data.properties) {
const gameProp = await game.l5r5e.HelpersL5r5e.getObjectGameOrPack({ id: property.id, type: "Item" });
if (gameProp) {
sheetData.data.propertiesList.push(gameProp);
props.push({ id: gameProp.id, name: gameProp.name });
} else {
console.warn(`L5R5E | Unknown property id[${property.id}]`);
}
}
sheetData.data.data.properties = props;
}
}
/**
* Activate a named TinyMCE text editor
* @param {string} name The named data field which the editor modifies.
* @param {object} options TinyMCE initialization options passed to TextEditor.create
* @param {string} initialContent Initial text content for the editor area.
* @override
*/
activateEditor(name, options = {}, initialContent = "") {
if (name === "data.description" && initialContent) {
initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
}
super.activateEditor(name, options, initialContent);
}
/**
* This method is called upon form submission after form data is validated
* @param event {Event} The initial triggering submission event
* @param formData {Object} The object of validated form data with which to update the object
* @returns {Promise} A Promise which resolves once the update operation has completed
* @override
*/
async _updateObject(event, formData) {
if (formData["data.description"]) {
// Base links (Journal, compendiums...)
formData["data.description"] = TextEditor.enrichHTML(formData["data.description"]);
// L5R Symbols
formData["data.description"] = game.l5r5e.HelpersL5r5e.convertSymbols(formData["data.description"], true);
}
return super._updateObject(event, formData);
}
/**
* Subscribe to events from the sheet.
* @param {jQuery} html HTML content of the sheet.
* @override
*/
activateListeners(html) {
super.activateListeners(html);
// Commons
game.l5r5e.HelpersL5r5e.commonListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.isEditable) {
return;
}
// On focus on one numeric element, select all text for better experience
html.find(".select-on-focus").on("focus", (event) => {
event.preventDefault();
event.stopPropagation();
event.target.select();
});
// Delete a property
html.find(`.property-delete`).on("click", this._deleteProperty.bind(this));
}
/**
* Create drag-and-drop workflow handlers for this Application
* @return {DragDrop[]} An array of DragDrop handlers
*/
_createDragDropHandlers() {
return [
new DragDrop({
dragSelector: ".property",
dropSelector: null,
permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
callbacks: { dragstart: this._onDragStart.bind(this), drop: this._onDrop.bind(this) },
}),
];
}
/**
* Handle dropped data on the Item sheet, only "property" allowed.
* Also a property canot be on another property
*/
async _onDrop(event) {
// Everything below here is only needed if the sheet is editable
if (!this.isEditable) {
return;
}
// Check item type and subtype
let item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
if (!item || item.documentName !== "Item") {
return;
}
// If we are a property, the child id need to be different to parent
if (this.item.type === "property" && this.item.id === item.data._id) {
return;
}
// Specific ItemPattern's drop, get the associated props instead
if (item.data.type === "item_pattern" && item.data.data.linked_property_id) {
item = await game.l5r5e.HelpersL5r5e.getObjectGameOrPack({
id: item.data.data.linked_property_id,
type: "Item",
});
}
// Final object has to be a property
if (item.data.type !== "property") {
return;
}
// Ok add item
this._addProperty(item);
}
/**
* Add a property to the current item
* @param {Item} item
* @private
*/
_addProperty(item) {
if (!Array.isArray(this.document.data.data.properties)) {
this.document.data.data.properties = [];
}
if (this.document.data.data.properties.findIndex((p) => p.id === item.id) !== -1) {
return;
}
this.document.data.data.properties.push({ id: item.id, name: item.name });
// This props remove others ?
if (Array.isArray(item.data.data.properties) && item.data.data.properties.length > 0) {
const idsToRemove = item.data.data.properties.map((e) => e.id);
this.document.data.data.properties = this.document.data.data.properties.filter(
(p) => !idsToRemove.includes(p.id)
);
}
this.document.update({
data: {
properties: this.document.data.data.properties,
},
});
}
/**
* Delete a property from the current item
* @param {Event} event
* @return {Promise}
* @private
*/
_deleteProperty(event) {
event.preventDefault();
event.stopPropagation();
if (!Array.isArray(this.document.data.data.properties)) {
return;
}
const id = $(event.currentTarget).parents(".property").data("propertyId");
const tmpProps = this.document.data.data.properties.find((p) => p.id === id);
if (!tmpProps) {
return;
}
const callback = async () => {
this.document.data.data.properties = this.document.data.data.properties.filter((p) => p.id !== id);
this.document.update({
data: {
properties: this.document.data.data.properties,
},
});
};
// Holing Ctrl = without confirm
if (event.ctrlKey) {
return callback();
}
game.l5r5e.HelpersL5r5e.confirmDeleteDialog(
game.i18n.format("l5r5e.global.delete_confirm", { name: tmpProps.name }),
callback
);
}
/**
* Add a embed item
* @param {Event} event
* @private
*/
_addSubItem(event) {
event.preventDefault();
event.stopPropagation();
const itemId = $(event.currentTarget).data("item-id");
console.warn("L5R5E | TODO ItemSheetL5r5e._addSubItem()", itemId); // TODO _addSubItem Currently not used, title override it
}
/**
* Add a embed item
* @param {Event} event
* @private
*/
_editSubItem(event) {
event.preventDefault();
event.stopPropagation();
const itemId = $(event.currentTarget).data("item-id");
const item = this.document.items.get(itemId);
if (item) {
item.sheet.render(true);
}
}
/**
* Delete a embed item
* @param {Event} event
* @private
*/
_deleteSubItem(event) {
event.preventDefault();
event.stopPropagation();
const itemId = $(event.currentTarget).data("item-id");
const item = this.document.getEmbedItem(itemId);
if (!item) {
return;
}
const callback = async () => {
this.document.deleteEmbedItem(itemId);
};
// Holing Ctrl = without confirm
if (event.ctrlKey) {
return callback();
}
game.l5r5e.HelpersL5r5e.confirmDeleteDialog(
game.i18n.format("l5r5e.global.delete_confirm", { name: item.name }),
callback
);
}
}