{{!-- Ring accent bar --}}
{{!-- Header: portrait + actor + ring badge --}}
{{actor.name}}
{{actor.name}} {{#if quickInfo}}
{{quickInfo}}
{{/if}}
{{ring.label}} {{ring.value}} {{#if useAspectPoint}} {{#ifCond aspectType '==' 'solar'}}☀{{else}}☽{{/ifCond}} {{localize (concat 'chiaroscuro.aspects.' aspectType)}} {{/if}} {{#if useAssistance}}{{localize 'chiaroscuro.dice.assistance'}} {{/if}}
{{!-- Context: skill (rank) → difficulty --}}
{{#if skill.name}} {{skill.name}} {{#if skill.rank}}{{localize (concat 'chiaroscuro.skill_ranks.' skill.rank)}}{{/if}} {{/if}} {{localize (concat 'chiaroscuro.difficulties.' difficulty.id)}}
{{!-- Formula: ring val [× multiplier] = nbDice d6 --}}
{{ring.value}}d6 {{#if useAspectPoint}} {{#if useAssistance}}× 3{{else}}× 2{{/if}} {{#ifCond aspectType '==' 'solar'}}☀{{else}}☽{{/ifCond}}{{#if useAssistance}} ⚑{{/if}} {{else}}{{#if useAssistance}} × 2 {{/if}}{{/if}} {{#if skill.bonus}}+{{skill.bonus}}{{/if}} {{#if modifier}}{{#ifCond modifier '>' 0}}+{{/ifCond}}{{modifier}}{{/if}} = {{nbDice}}d6
{{!-- Dice pool (raw, only shown if parangon adjusted) --}} {{#if wasAdjusted}}
{{localize 'chiaroscuro.dice.raw_dice'}}
{{#each rawResults}} {{this}} {{/each}}
{{localize 'chiaroscuro.dice.adjusted_dice'}}
{{/if}} {{!-- Dice pool (adjusted / main) --}}
{{#each adjustedResults}} {{this}} {{#if (lookup ../diceAdjustedFlags @index)}}{{/if}} {{/each}}
{{!-- Breakdown: sum [+bonus] [±mod] = total / diff --}}
{{rawSum}} {{#if skill.bonus}} +{{skill.bonus}} {{/if}} {{#if modifier}} {{#ifCond modifier '>' 0}}+{{/ifCond}}{{modifier}} {{/if}} = {{total}} / {{difficulty.value}}
{{!-- Result banner --}}
{{#if success}}{{else}}{{/if}}
{{#if success}}{{localize 'chiaroscuro.dice.success'}}{{else}}{{localize 'chiaroscuro.dice.failure'}}{{/if}} {{#if success}}{{#if bonus}} +{{bonus}} {{localize 'chiaroscuro.dice.bonus_successes'}} {{/if}}{{else}}{{#if missBy}} −{{missBy}} {{localize 'chiaroscuro.dice.miss_by'}} {{/if}}{{/if}}