// Import Commons Modules import { L5R5E } from "./config.js"; import { HelpersL5r5e } from "./helpers.js"; import { SocketHandlerL5r5e } from "./socket-handler.js"; import { RegisterSettings } from "./settings.js"; import { PreloadTemplates } from "./preloadTemplates.js"; import { RegisterHandlebars } from "./handlebars.js"; import { HelpDialog } from "./help/help-dialog.js"; import HooksL5r5e from "./hooks.js"; // Actors import { ActorL5r5e } from "./actor.js"; import { CharacterSheetL5r5e } from "./actors/character-sheet.js"; import { NpcSheetL5r5e } from "./actors/npc-sheet.js"; import { ArmySheetL5r5e } from "./actors/army-sheet.js"; // Dice and rolls import { L5rBaseDie } from "./dice/dietype/l5r-base-die.js"; import { AbilityDie } from "./dice/dietype/ability-die.js"; import { RingDie } from "./dice/dietype/ring-die.js"; import { RollL5r5e } from "./dice/roll.js"; import { DicePickerDialog } from "./dice/dice-picker-dialog.js"; import { RollnKeepDialog } from "./dice/roll-n-keep-dialog.js"; import { CombatL5r5e } from "./combat.js"; // Items import { ItemL5r5e } from "./item.js"; import { ItemSheetL5r5e } from "./items/item-sheet.js"; import { ArmorSheetL5r5e } from "./items/armor-sheet.js"; import { WeaponSheetL5r5e } from "./items/weapon-sheet.js"; import { TechniqueSheetL5r5e } from "./items/technique-sheet.js"; import { PropertySheetL5r5e } from "./items/property-sheet.js"; import { AdvancementSheetL5r5e } from "./items/advancement-sheet.js"; import { PeculiaritySheetL5r5e } from "./items/peculiarity-sheet.js"; import { TitleSheetL5r5e } from "./items/title-sheet.js"; import { BondSheetL5r5e } from "./items/bond-sheet.js"; import { SignatureScrollSheetL5r5e } from "./items/signature-scroll-sheet.js"; import { ItemPatternSheetL5r5e } from "./items/item-pattern-sheet.js"; import { ArmyCohortSheetL5r5e } from "./items/army-cohort-sheet.js"; import { ArmyFortificationSheetL5r5e } from "./items/army-fortification-sheet.js"; // JournalEntry import { JournalL5r5e } from "./journal.js"; import { BaseJournalSheetL5r5e } from "./journals/base-journal-sheet.js"; // Specific import { MigrationL5r5e } from "./migration.js"; import { GmToolbox } from "./gm/gm-toolbox.js"; import { GmMonitor } from "./gm/gm-monitor.js"; import { Storage } from "./storage.js"; /* ------------------------------------ */ /* Initialize system */ /* ------------------------------------ */ Hooks.once("init", async () => { // ***** Initializing l5r5e ***** // Ascii art :p console.log( " _ ___ ___ ___\n" + " | | | __| _ \\ | __| ___ \n" + " | |__|__ \\ / |__ \\/ -_)\n" + " |____|___/_|_\\ |___/\\___|\n" + " " ); // ***** Config ***** // Global access to L5R Config CONFIG.l5r5e = L5R5E; // Assign custom classes and constants here CONFIG.Combat.documentClass = CombatL5r5e; CONFIG.Actor.documentClass = ActorL5r5e; CONFIG.Actor.sheetClasses = CharacterSheetL5r5e; CONFIG.Item.documentClass = ItemL5r5e; CONFIG.JournalEntry.documentClass = JournalL5r5e; CONFIG.JournalEntry.sheetClass = BaseJournalSheetL5r5e; // Define custom Roll class CONFIG.Dice.rolls.unshift(RollL5r5e); // Define DiceTerms CONFIG.Dice.terms[AbilityDie.DENOMINATION] = AbilityDie; CONFIG.Dice.terms[RingDie.DENOMINATION] = RingDie; // Add some classes in game game.l5r5e = { L5rBaseDie, RingDie, AbilityDie, HelpersL5r5e, ItemL5r5e, JournalL5r5e, RollL5r5e, ActorL5r5e, DicePickerDialog, RollnKeepDialog, GmToolbox, GmMonitor, HelpDialog, storage: new Storage(), sockets: new SocketHandlerL5r5e(), migrations: MigrationL5r5e, }; // Register custom system settings RegisterSettings(); // Register custom Handlebars Helpers RegisterHandlebars(); // Preload Handlebars templates (Important : Do not await ! It's sometime break the css in clients) PreloadTemplates().then(() => {}); // ***** Register custom sheets ***** // Actors Actors.unregisterSheet("core", ActorSheet); Actors.registerSheet("l5r5e", CharacterSheetL5r5e, { types: ["character"], label: "ACTOR.TypeCharacter", makeDefault: true, }); Actors.registerSheet("l5r5e", NpcSheetL5r5e, { types: ["npc"], label: "ACTOR.TypeNpc", makeDefault: true, }); Actors.registerSheet("l5r5e", ArmySheetL5r5e, { types: ["army"], label: "ACTOR.TypeArmy", makeDefault: true, }); // Items Items.unregisterSheet("core", ItemSheet); Items.registerSheet("l5r5e", ItemSheetL5r5e, { types: ["item"], label: "ITEM.TypeItem", makeDefault: true, }); Items.registerSheet("l5r5e", ArmorSheetL5r5e, { types: ["armor"], label: "ITEM.TypeArmor", makeDefault: true, }); Items.registerSheet("l5r5e", WeaponSheetL5r5e, { types: ["weapon"], label: "ITEM.TypeWeapon", makeDefault: true, }); Items.registerSheet("l5r5e", TechniqueSheetL5r5e, { types: ["technique"], label: "ITEM.TypeTechnique", makeDefault: true, }); Items.registerSheet("l5r5e", PropertySheetL5r5e, { types: ["property"], label: "ITEM.TypeProperty", makeDefault: true, }); Items.registerSheet("l5r5e", PeculiaritySheetL5r5e, { types: ["peculiarity"], label: "ITEM.TypePeculiarity", makeDefault: true, }); Items.registerSheet("l5r5e", AdvancementSheetL5r5e, { types: ["advancement"], label: "ITEM.TypeAdvancement", makeDefault: true, }); Items.registerSheet("l5r5e", TitleSheetL5r5e, { types: ["title"], label: "ITEM.TypeTitle", makeDefault: true, }); Items.registerSheet("l5r5e", BondSheetL5r5e, { types: ["bond"], label: "ITEM.TypeBond", makeDefault: true, }); Items.registerSheet("l5r5e", SignatureScrollSheetL5r5e, { types: ["signature_scroll"], label: "ITEM.TypeSignature_scroll", makeDefault: true, }); Items.registerSheet("l5r5e", ItemPatternSheetL5r5e, { types: ["item_pattern"], label: "ITEM.TypeItem_pattern", makeDefault: true, }); Items.registerSheet("l5r5e", ArmyCohortSheetL5r5e, { types: ["army_cohort"], label: "ITEM.TypeArmy_cohort", makeDefault: true, }); Items.registerSheet("l5r5e", ArmyFortificationSheetL5r5e, { types: ["army_fortification"], label: "ITEM.TypeArmy_fortification", makeDefault: true, }); // Journal Journal.unregisterSheet("core", JournalSheet); Journal.registerSheet("l5r5e", BaseJournalSheetL5r5e, { label: "JOURNAL.TypeJournal", makeDefault: true, }); // Override enrichHTML for Symbol replacement const oldEnrichHTML = TextEditor.prototype.constructor.enrichHTML; TextEditor.prototype.constructor.enrichHTML = function (content, options = {}) { return HelpersL5r5e.convertSymbols(oldEnrichHTML.call(this, content, options), true); }; // Override the default Token _drawBar function to allow fatigue bar reversing. Token.prototype._drawBar = function (number, bar, data) { const reverseBar = data.attribute === "fatigue" && game.settings.get("l5r5e", "token-reverseFatigueBar"); // Bar value const pct = Math.clamped(Number(data.value), 0, data.max) / data.max; // Modify color let color = number === 0 ? [pct / 1.2, 1 - pct, 0] : [0.5 * pct, 0.7 * pct, 0.5 + pct / 2]; // Red if compromised if (data.attribute === "strife" && data.value > data.max) { color = [1, 0.1, 0.1]; } // Enlarge the bar for large tokens let h = Math.max(canvas.dimensions.size / 12, 8); if (this.data.height >= 2) { h *= 1.6; } // Draw the bar bar.clear() .beginFill(0x000000, 0.5) .lineStyle(2, 0x000000, 0.9) .drawRoundedRect(0, 0, this.w, h, 3) .beginFill(PIXI.utils.rgb2hex(color), 0.8) .lineStyle(1, 0x000000, 0.8) .drawRoundedRect(1, 1, (reverseBar ? 1 - pct : pct) * (this.w - 2), h - 2, 2); // Set position bar.position.set(0, number === 0 ? this.h - h : 0); }; }); /* ------------------------------------ */ /* Hooks Once */ /* ------------------------------------ */ Hooks.once("setup", HooksL5r5e.setup); Hooks.once("ready", HooksL5r5e.ready); Hooks.once("diceSoNiceReady", (dice3d) => HooksL5r5e.diceSoNiceReady(dice3d)); /* ------------------------------------ */ /* Hooks On */ /* ------------------------------------ */ Hooks.on("renderSidebarTab", (app, html, data) => HooksL5r5e.renderSidebarTab(app, html, data)); Hooks.on("renderChatMessage", (message, html, data) => HooksL5r5e.renderChatMessage(message, html, data)); Hooks.on("renderCombatTracker", (app, html, data) => HooksL5r5e.renderCombatTracker(app, html, data)); Hooks.on("renderCompendium", async (app, html, data) => HooksL5r5e.renderCompendium(app, html, data)); Hooks.on("diceSoNiceRollStart", (messageId, context) => HooksL5r5e.diceSoNiceRollStart(messageId, context));