/** * Extend the basic ItemSheet with some very simple modifications * @extends {ItemSheet} */ export class ItemSheetL5r5e extends ItemSheet { /** @override */ static get defaultOptions() { return foundry.utils.mergeObject(super.defaultOptions, { classes: ["l5r5e", "sheet", "item"], template: CONFIG.l5r5e.paths.templates + "items/item/item-sheet.html", width: 520, height: 480, tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }], }); } /** * Add the SendToChat button on top of sheet * @override */ _getHeaderButtons() { let buttons = super._getHeaderButtons(); // Send To Chat buttons.unshift({ label: game.i18n.localize("l5r5e.global.send_to_chat"), class: "send-to-chat", icon: "fas fa-comment-dots", onclick: async () => game.l5r5e.HelpersL5r5e.sendToChat(this.object), }); return buttons; } /** * @return {Object|Promise} */ async getData(options = {}) { const sheetData = await super.getData(options); sheetData.data.dtypes = ["String", "Number", "Boolean"]; sheetData.data.ringsList = game.l5r5e.HelpersL5r5e.getRingsList(); // Prepare Properties (id/name => object) await this._prepareProperties(sheetData); // Fix editable sheetData.editable = this.isEditable; sheetData.options.editable = sheetData.editable; return sheetData; } /** * Prepare properties list * @private */ async _prepareProperties(sheetData) { sheetData.data.propertiesList = []; if (Array.isArray(sheetData.data.data.properties)) { const props = []; for (const property of sheetData.data.data.properties) { const gameProp = await game.l5r5e.HelpersL5r5e.getObjectGameOrPack({ id: property.id, type: "Item" }); if (gameProp) { sheetData.data.propertiesList.push(gameProp); props.push({ id: gameProp.id, name: gameProp.name }); } else { console.warn(`L5R5E | Unknown property id[${property.id}]`); } } sheetData.data.data.properties = props; } } /** * Activate a named TinyMCE text editor * @param {string} name The named data field which the editor modifies. * @param {object} options TinyMCE initialization options passed to TextEditor.create * @param {string} initialContent Initial text content for the editor area. * @override */ activateEditor(name, options = {}, initialContent = "") { if (name === "data.description" && initialContent) { initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false); } super.activateEditor(name, options, initialContent); } /** * This method is called upon form submission after form data is validated * @param event {Event} The initial triggering submission event * @param formData {Object} The object of validated form data with which to update the object * @returns {Promise} A Promise which resolves once the update operation has completed * @override */ async _updateObject(event, formData) { if (formData["data.description"]) { // Base links (Journal, compendiums...) formData["data.description"] = TextEditor.enrichHTML(formData["data.description"]); // L5R Symbols formData["data.description"] = game.l5r5e.HelpersL5r5e.convertSymbols(formData["data.description"], true); } return super._updateObject(event, formData); } /** * Subscribe to events from the sheet. * @param {jQuery} html HTML content of the sheet. * @override */ activateListeners(html) { super.activateListeners(html); // Commons game.l5r5e.HelpersL5r5e.commonListeners(html, this.actor); // Everything below here is only needed if the sheet is editable if (!this.isEditable) { return; } // On focus on one numeric element, select all text for better experience html.find(".select-on-focus").on("focus", (event) => { event.preventDefault(); event.stopPropagation(); event.target.select(); }); // Delete a property html.find(`.property-delete`).on("click", this._deleteProperty.bind(this)); } /** * Create drag-and-drop workflow handlers for this Application * @return {DragDrop[]} An array of DragDrop handlers */ _createDragDropHandlers() { return [ new DragDrop({ dragSelector: ".property", dropSelector: null, permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) }, callbacks: { dragstart: this._onDragStart.bind(this), drop: this._onDrop.bind(this) }, }), ]; } /** * Handle dropped data on the Item sheet, only "property" allowed. * Also a property canot be on another property */ async _onDrop(event) { // Everything below here is only needed if the sheet is editable if (!this.isEditable) { return; } // Check item type and subtype let item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event); if (!item || item.documentName !== "Item") { return; } // If we are a property, the child id need to be different to parent if (this.item.type === "property" && this.item.id === item.data._id) { return; } // Specific ItemPattern's drop, get the associated props instead if (item.data.type === "item_pattern" && item.data.data.linked_property_id) { item = await game.l5r5e.HelpersL5r5e.getObjectGameOrPack({ id: item.data.data.linked_property_id, type: "Item", }); } // Final object has to be a property if (item.data.type !== "property") { return; } // Ok add item this._addProperty(item); } /** * Add a property to the current item * @param {Item} item * @private */ _addProperty(item) { if (!Array.isArray(this.document.data.data.properties)) { this.document.data.data.properties = []; } if (this.document.data.data.properties.findIndex((p) => p.id === item.id) !== -1) { return; } this.document.data.data.properties.push({ id: item.id, name: item.name }); // This props remove others ? if (Array.isArray(item.data.data.properties) && item.data.data.properties.length > 0) { const idsToRemove = item.data.data.properties.map((e) => e.id); this.document.data.data.properties = this.document.data.data.properties.filter( (p) => !idsToRemove.includes(p.id) ); } this.document.update({ data: { properties: this.document.data.data.properties, }, }); } /** * Delete a property from the current item * @param {Event} event * @return {Promise} * @private */ _deleteProperty(event) { event.preventDefault(); event.stopPropagation(); if (!Array.isArray(this.document.data.data.properties)) { return; } const id = $(event.currentTarget).parents(".property").data("propertyId"); const tmpProps = this.document.data.data.properties.find((p) => p.id === id); if (!tmpProps) { return; } const callback = async () => { this.document.data.data.properties = this.document.data.data.properties.filter((p) => p.id !== id); this.document.update({ data: { properties: this.document.data.data.properties, }, }); }; // Holing Ctrl = without confirm if (event.ctrlKey) { return callback(); } game.l5r5e.HelpersL5r5e.confirmDeleteDialog( game.i18n.format("l5r5e.global.delete_confirm", { name: tmpProps.name }), callback ); } /** * Add a embed item * @param {Event} event * @private */ _addSubItem(event) { event.preventDefault(); event.stopPropagation(); const itemId = $(event.currentTarget).data("item-id"); console.warn("L5R5E | TODO ItemSheetL5r5e._addSubItem()", itemId); // TODO _addSubItem Currently not used, title override it } /** * Add a embed item * @param {Event} event * @private */ _editSubItem(event) { event.preventDefault(); event.stopPropagation(); const itemId = $(event.currentTarget).data("item-id"); const item = this.document.items.get(itemId); if (item) { item.sheet.render(true); } } /** * Delete a embed item * @param {Event} event * @private */ _deleteSubItem(event) { event.preventDefault(); event.stopPropagation(); const itemId = $(event.currentTarget).data("item-id"); const item = this.document.getEmbedItem(itemId); if (!item) { return; } const callback = async () => { this.document.deleteEmbedItem(itemId); }; // Holing Ctrl = without confirm if (event.ctrlKey) { return callback(); } game.l5r5e.HelpersL5r5e.confirmDeleteDialog( game.i18n.format("l5r5e.global.delete_confirm", { name: item.name }), callback ); } }