export const PreloadTemplates = async function () { const templatePaths = [ // Add paths to "systems/l5r5e/templates" // *** Actors : PC *** "systems/l5r5e/templates/actors/character/advancement-school.html", "systems/l5r5e/templates/actors/character/advancement-others.html", "systems/l5r5e/templates/actors/character/attributes.html", "systems/l5r5e/templates/actors/character/category.html", "systems/l5r5e/templates/actors/character/conflict.html", "systems/l5r5e/templates/actors/character/experience.html", "systems/l5r5e/templates/actors/character/identity.html", "systems/l5r5e/templates/actors/character/narrative.html", "systems/l5r5e/templates/actors/character/rings.html", "systems/l5r5e/templates/actors/character/skill.html", "systems/l5r5e/templates/actors/character/social.html", "systems/l5r5e/templates/actors/character/stance.html", "systems/l5r5e/templates/actors/character/techniques.html", "systems/l5r5e/templates/actors/character/twenty-questions-item.html", // *** Actors : Npc *** "systems/l5r5e/templates/actors/npc/attributes.html", "systems/l5r5e/templates/actors/npc/conflict.html", "systems/l5r5e/templates/actors/npc/identity.html", "systems/l5r5e/templates/actors/npc/narrative.html", "systems/l5r5e/templates/actors/npc/rings.html", "systems/l5r5e/templates/actors/npc/social.html", "systems/l5r5e/templates/actors/npc/skill.html", "systems/l5r5e/templates/actors/npc/techniques.html", // *** Items *** "systems/l5r5e/templates/items/advancement/advancement-entry.html", "systems/l5r5e/templates/items/advancement/advancement-sheet.html", "systems/l5r5e/templates/items/armor/armors.html", "systems/l5r5e/templates/items/armor/armor-entry.html", "systems/l5r5e/templates/items/armor/armor-sheet.html", "systems/l5r5e/templates/items/bond/bond-entry.html", "systems/l5r5e/templates/items/bond/bond-sheet.html", "systems/l5r5e/templates/items/item/items.html", "systems/l5r5e/templates/items/item/item-entry.html", "systems/l5r5e/templates/items/item/item-value.html", "systems/l5r5e/templates/items/item/item-sheet.html", "systems/l5r5e/templates/items/item/item-infos.html", "systems/l5r5e/templates/items/item-pattern/item-pattern-entry.html", "systems/l5r5e/templates/items/item-pattern/item-pattern-sheet.html", "systems/l5r5e/templates/items/peculiarity/peculiarity-entry.html", "systems/l5r5e/templates/items/peculiarity/peculiarity-sheet.html", "systems/l5r5e/templates/items/property/properties.html", "systems/l5r5e/templates/items/property/property-entry.html", "systems/l5r5e/templates/items/property/property-sheet.html", "systems/l5r5e/templates/items/signature-scroll/signature-scroll-entry.html", "systems/l5r5e/templates/items/signature-scroll/signature-scroll-sheet.html", "systems/l5r5e/templates/items/technique/technique-entry.html", "systems/l5r5e/templates/items/technique/technique-sheet.html", "systems/l5r5e/templates/items/title/title-entry.html", "systems/l5r5e/templates/items/title/title-sheet.html", "systems/l5r5e/templates/items/weapon/weapons.html", "systems/l5r5e/templates/items/weapon/weapon-entry.html", "systems/l5r5e/templates/items/weapon/weapon-sheet.html", ]; return loadTemplates(templatePaths); };