{{#each data.actors as |actor|}} {{/each}}
{{localize 'l5r5e.name'}} / {{localize 'l5r5e.attributes.fatigue'}} {{localize 'l5r5e.attributes.strife'}} {{localize 'l5r5e.gm_monitor.focus_vigilance'}}
{{actor.name}} {{#if actor.data.data.attitude}}
({{actor.data.data.attitude}}){{/if}}
{{#if actor.haveWeaponEquipped}}{{/if}} {{#if actor.haveArmorEquipped}}{{/if}} {{#if actor.data.data.identity.school_rank}} {{actor.data.data.identity.school_rank}} {{else}} {{actor.data.data.conflict_rank.martial}} / {{actor.data.data.conflict_rank.social}} {{/if}} {{actor.data.data.social.honor}} / {{actor.data.data.social.glory}} / {{actor.data.data.social.status}} {{actor.data.data.fatigue.value}} / {{actor.data.data.fatigue.max}} {{actor.data.data.strife.value}} / {{actor.data.data.strife.max}} {{actor.data.data.focus}} / {{#if actor.data.data.is_compromised}}1{{else}}{{actor.data.data.vigilance}}{{/if}} {{actor.data.data.void_points.value}} / {{actor.data.data.void_points.max}}