{ "label": "Opportunità (WIP)", "mapping": { "content": "content" }, "entries": [ { "id": "General Use", "name": "Esempi Generici", "content": "
Manuale Base p.328
Manuale Base p.328
Manuale Base p.329
(op) : Durante una prova di Iniziativa, valutare la debolezza di un nemico. Scoprire uno svantaggio del nemico a scelta di quest'ultimo.
(op) : Durante una prova di Iniziativa, scegliere uno svantaggio, noto al personaggio, di un altro individuo. Non applicare questo svantaggio alle prove di quell'individuo per questa scena.
(op) : Durante una prova di Iniziativa, usare la concentrazione invece della vigilanza per la propria iniziativa quando colti alla sprovvista.
(op) : Durante una prova di Iniziativa, valutare le qualità di tutti i terreni nella scena (vedere pag. 267).
(op) : Durante una prova di Iniziativa, percepire se sia presente un essere Ultraterreno in scena.
" }, { "id": "Skill Use", "name": "Esempi nelle altre Prove", "content": "Manuale Base p.329
Manuale Base p.329
Manuale Base p.191
Terre dell'Ombra p.130
(op)+ : You detect a subtle sign in your environment that lets you get your bearings, such as a stream that runs slightly less Tainted than the environment around it or the growths on the twisted trees that point toward the Festering Pit. This landmark helps guide you for one scene, plus one additional scene in the Terre dell'Ombra per (op) spent this way.
(op)(op) : Your resolute nature steels you against the unstable environment of the Terre dell'Ombra. You count your vigilance as 1 higher the next time you seek to notice or avoid a hazardous situation or creature.
(op)+ : You spur your comrades on with pleasing encouragement or biting criticism. One other character in the scene per (op) you spend this way reduces their next TN to resist physical hardship or the influence of the Terre dell'Ombra by 1.
(op)(op)+ : By luck or careful scavenging, you are able to find a useful item not yet corrupted by the Terre dell'Ombra. Such items have a maximum rarity of 3, plus 1 for each additional (op)(op) spent. The GM should modify this depending on the exact nature of the item as well.
(op)(op)(op) : Though Jigoku's power weighs heavily upon them, you are undeterred. By drawing on memories of the un-Tainted lands north of the wall, you can keep yourself focused and ignore all (st) results on your next check.
" }, { "id": "Against Tainted Threats Use", "name": "Against Tainted Threats Use", "description": "Terre dell'Ombra p.131
(op)(op) : Confronted with the horrors of the Taint, you remain alert and able to discern a weakness in your foe. Reduce the TN of your next check made to oppose or harm a Tainted character by 1, as you examine the threat before you and formulate an appropriate response.
(op)(op) : You are able to weather such terrible things as the revelation of a secret mahō-tsukai or the summoning of an oni. The next time you suffer strife this scene, you suffer 2 fewer strife, to a minimum of 0.
(op)+ : The righteous fury you display can cow even the most terrible of Tainted fiends. Each Tainted being in the scene gains 1 strife, plus 1 additional strife for every spent. If you are unaware if another character is Tainted, the GM should record this strife secretly.
(op) : You adapt yourself to better fight the corrupted power before you. Once before the end of current the game session you may either reduce the TN of a check to resist a Tainted power, such as a mahō technique, assailing you by 1 or increase the TN of another character's check to target or affect you with such a power by 1.
(op)(op) or (op)(op)(op) : If the character spends (op)(op), they discern that the kami have fled, as well as the type of disturbance (mahō, kansen, or similar).
If the character spends (op)(op)(op), they can also determine the total combat (bushi) threat rating of all Tainted beings that caused the kami to flee
" }, { "id": "While Tainted Use", "name": "While Tainted Use", "description": "Terre dell'Ombra p.131
(op)(op) : Your newfound cunning is able to redirect attention away from you, potentially concealing your Tainted nature or letting you avoid scrutiny. The TN of the next check made to scrutinize you or your actions is increased by 1.
(op)(op) : No mortal concern can slow you, as you already endure worse than most can even imagine. For the rest of the scene, whenever you suffer fatigue reduce the value suffered by 2, to a minimum of 0.
(op)(op) : The furious power of Jigoku flows through you, granting you unnatural might. Add 1 kept (ring) showing a (st) result to the next Martial Arts check you make. This effect persists until the start of their next turn.
(op)(op) : You briefly become fluid in mind or body, shaking off disorientation or even injury. You remove one of the following conditions: Dazed, Disoriented, Immobilized, Intoxicated, Lightly Wounded, or Prone.
(op)+ : The unnatural insights of the kansen voice themselves wordlessly to you, granting knowledge you could not possibly have known otherwise. You learn something relevant to the current situation, appropriate in scope to the number of (op) spent. For each (op) spent in this way, you receive 1 strife due to the unnatural means by which you gained this knowledge.
" }, { "id": "Negotiations Use", "name": "Negotiations Use", "description": "Corti di Pietra p.132
(op)(op)+ : Your careful verbal trap ensnares someone in a position in which they must either give up ground or give you a boon. They must offer you a minor concession unrelated to your current social objective unless they give up 1 momentum point per (op)(op) spent this way.
(op)(op)(op) : Your uncompromising dedication to your bottom line stalls the conversation. Choose a character in the scene: that character cannot gain momentum points toward any social objective until the end of your next turn.
(op)(op) : You set someone else on the defense with fast-paced questions and demands. Choose a demand or statement another character in the scene has made. Their player (or the GM, for NPCs) must tell you any hidden motivations behind that demand or statement.
(op)(op) : You break the tension with a well-timed joke or clever comment. You may ask one personal question of a character in the scene with a different social objective. The question must be unrelated to the subject of the negotiations. If the character answers honestly, they gain 1 momentum point toward their current objective and may ask you a personal question in turn. If they do, you gain 1 momentum point toward your current objective.
(op)(op)(op) : You briefly shake someone's conviction with a deep insight into their character or circumstances, causing them to speak without certainty. Until the end of your next turn, any momentum points they score are added to your current social objective instead of to their own.
" }, { "id": "Romance Use", "name": "Romance Use", "description": "Corti di Pietra p.132
(op)(op) : The conversation turns to mutual friends or acquaintances. Name a character you and your intended both know. They must tell you what they think of that character, revealing one of that person's advantages or disadvantages.
(op)(op) : An offhand comment reveals that you and your intended share some common ground: an odd hobby, a favorite actor, or a core belief. Make three suggestions to your intended's player; they must tell you which one it is. You and your intended may each remove 2 strife.
(op)(op) : A detail of your appearance catches your intended's interest. Their player must tell you which of your physical attributes they find most captivating. You and your intended each receive 1 strife, and you each reduce the TN of your next Social skill check by 1.
(op)(op) : Your interaction is pleasant enough that your intended, not you, suggests another meeting within the next day or two. They offer you several options for the next time you and they spend personal time together; choose whichever you like the best, and don't be late.
(op)(op)(op) : Due to circumstances beyond your control—a gust of wind or an earth tremor, perhaps—you and your intended find yourselves unexpectedly aware of one another! Your intended decides what kind of contact it was, from a fateful meeting of the eyes to a brush of your hands against one another as you both reach for a dropped scroll. They also decide how they react, although they will not blame you for anything untoward (after all, it wasn't your fault).
" }, { "id": "Espionage Use", "name": "Espionage Use", "description": "Corti di Pietra p.133
(op)+ : Your subtlety allows you to step out of sight of people, whether by hiding in a crowd or within convenient terrain. Designate a number of Minion NPCs equal to (op) spent this way or a single Adversary NPC with vigilance lower than or equal to spent this way. Those characters lose sight of you (and do not notice your absence unless actively looking for you).
(op)+ : You locate an excellent hiding place, either a place where no one questions your cover identity or a concealed location no one checks. While hiding in this location, you reduce the TN of your checks to avoid notice by (op) spent this way.
(op)(op)(op) : A stray motion of yours catches the attention of a person or creature—but unexpectedly, they are sympathetic or helpful to you when they notice you. Who are they, and how do they offer to help? Do they think you are someone you're not?
(op) : You observe a clue or hint that indicates to you that information about your target or goal might also be found elsewhere. The GM reveals another viable avenue for espionage on the same subject, unrelated to your current operation.
(op) : Your understanding of stealth clues you in on the possibility that you are not the first spy to pass this way. The GM reveals whether another spy has traversed your location and, if so, what trace they unwittingly left behind.
" }, { "id": "Mass Battles Use", "name": "Mass Battles Use", "description": "Fields of Victory p.138
Fields of Victory p.139