# Changelog Date format : day/month/year ## 1.9.0 - ??/??/2022 - Foundry v10 Compatibility __! Be certain to carefully back up any critical user data before installing this update !__ - Updated the System to FoundryVTT v10. - Updated the initiative behaviour, he now open the DicePicker for connected players. - Added a `game.user.isFirstGM` property for some traitements (socket and migration) to prevent multiple executions with multiple GM connected. - Added socket API `openDicePicker` to remotely open the DicePicker (see usage below). - Added chat distinction for roll using target (`@T:`) with `min` or `max` for non disclose the target to players. - Added a distinction when clicking on the dice icon on Chat tab : - Left clic, open the DP locally (as usual). - Right clic (GM only), now open the DP for players with all skills in list. - Added `itemUuid`/`item` to DP and `item` in RnK/Roll for the technique or weapon used to be readable in ChatMessage. - Changed `targetInfos` (`name`/`img`) to `target` (`TokenDocument`) on DP/RnK/Roll for better access to the related token. - Added @UUID link on target and weapon/technique in ChatMessage. - Added wiki link in system tab. - Removed restriction on technique types when dropping a technique (Sheet and 20Q. #39). - Fixed sync between GM for Combat tracker `initiative encounter type` and `initiative prepared`. - Compendiums : - Updated Blessed Treasure/Concealed Horror/Nemuranai. ### OpenDicePicker API usage #### Fitness skill roll for the all combat targets ```js game.l5r5e.sockets.openDicePicker({ actors: Array.from(game.user.targets).map(t => t.document.actor), dpOptions: { skillId: 'fitness', difficulty: 3, } }); ``` #### Initiative roll (skirmish) for all player's character who are in combat tracker ```js game.l5r5e.sockets.openDicePicker({ actors: game.combat.combatants.filter(c => c.hasPlayerOwner && !c.isDefeated && !c.initiative).map(c => c.actor), dpOptions: { skillId: 'tactics', difficulty: 1, isInitiativeRoll: true, } }); ``` #### Melee skill roll with "fire" ring, pre-selected for all the selected tokens ```js game.l5r5e.sockets.openDicePicker({ actors: canvas.tokens.controlled.map(t => t.actor), dpOptions: { ringId: 'fire', skillId: 'melee', difficulty: 2, } }); ``` #### Skill roll with skill list for all active players (but GM) ```js game.l5r5e.sockets.openDicePicker({ users: game.users.players.filter(u => u.active && u.hasPlayerOwner), dpOptions: { ringId: 'water', skillId: 'unarmed', skillsList: 'melee,ranged,unarmed', difficulty: 3, difficultyHidden: true, } }); ``` ## 1.8.2 - 24/06/2022 - Unofficial Italian translation - Added Unofficial Italian translation (Corebook only for compendiums), all thanks to EldritchTranslator. - Added French translation for Tables. - Fixed : Translated table names broke the macros. We are now using IDs to avoid that in "L5R5E Macros" compendium. ## 1.8.1 - 09/06/2022 - Small bugfixes - Added a restriction on symbols, they are now lower-case only, ex : (air) work, (Air) will not (#36). - Added some 20q questions in GM monitor global tooltip (q14, q15, q20) for quick access. - Fixed css for body>background-size from auto to cover, for blank scene (Thx to Sasmira). - Fixed css for header buttons in maximized state for "OneJournal" module. - Updated System manifest property "manifestPlusVersion" to 1.2.0, and added screenshots in media section. ## 1.8.0 - 29/04/2022 - QoL & Compendiums Update - Added 179 Japanese villages name table. - Added Rōnin icon and tag symbol `(ronin)` (Thanks to TesserWract). - Added a different view for GM and Players for hidden roll in ChatMessage. - Fixed : Missing translation for EN and ES - "Armors, Weapons, and Items" in Npc Generator dialog. - Compendiums : - Added CR missing "Agasha Pattern" Pattern and Property (Thanks to KitCat). - Added "Celestial Implement Boons" compendium (Thanks to TesserWract) - Updated Weapon Names and Grips (Thanks to TesserWract) : - Added "N/A" to invalid weapon grips. - Grips with more than one quality and/or style now use a more consistent format: "(style): Quality 1, Quality 2, ..." - Renamed "Tinbe-Rochin" to "Rochin" as the DB entry is for the single item rather than the item pair. - Added macrons to relevant weapon names. - Refactor the way of symbols was handled, now compatible with "monks enhanced journal" module. ## 1.7.1 - 01/04/2022 - Spring fixes - PC/NPC sheet : - Fixed technique with a skill set, in a title, now open the DicePicker as intended. - Roll/DP/RnK : - Fixed the way an actor is lightweight and re-construct from chat message. This fix minions npc sync with multiple token (missing context). - Added "changelog" and "readme" properties in system.json ## 1.7.0 - 28/03/2022 - Strife, DiceRoller for Techniques & Npc Generator - NPC Sheet : - Added a random generator feature (Demeanor, Clan and Families names courteously authorized by Edge). - This is random by design, don't expect clan/school logic in values. - Added collapsible techniques groupes. - PC sheet : - Added collapsible skill/techniques groupes. - Army sheet : - Image and token now follow the commander's on drop. - PC/NPC sheet : - Added a volatile storage to keep collapsible (Skills/Inventory) in theirs state on sheet update. - Added the ability for technique with a skill set, to open the DicePicker with presets values. - Some can interact with targets, but do the default difficulty if none. - Notes : Techniques in sheet need to be re-imported from the compendium or manually updated for this to work. - Trying an autocomplete on some fields : clan, family, school, roles, demeanor. - Techniques Sheet & Compendiums : - Added difficulty and skill values (not to all techniques). - Trying an autocomplete on skill field. - DicePicker : - Added TN hidden difficulty visibility for GM (ex: ?2?). - Added a selection for techniques with skill list. - RnK : - Added ability to directly apply the strife to the actor on final step. The chat message show the value taken in gray aside the total strife. - Changed the way the swap is handled, that now work the same as the reroll. - You need to keep them after the step was validated. - This way you can do step by step for disadvantages, advantages, techniques swaps... - Roll chat message : - Added Target information. - Properties sheet: - Fixed loading properties from custom compendiums. - Added a line strike on removed/unknown property and ability to remove them. - Added Inversion and Mantra icon and tag symbols (thanks to TesserWract). - Added a Changelog link in system tab. - Fixed image following the technique_type on technique sheet. - Fixed linked actor image compatibility with Tokenizer. - Fixed svg height/width for firefox. - Compendiums : Removed the Phoenix image on "Ishiken Initiate School" school techniques. Technique syntaxe "quick" explanation : - Difficulty can be : - Number : 1-9 - Or specific syntaxe "@`S`:`prop1`" or "@`T`:`prop1`|`max`" or "@`T`:`prop1`|`max`(`prop2`)" : - `@` fixed, trigger the parser - `T` or `S` : `T`arget or `S`elf, define the actor to get the value. - `prop1` / `prop2` : Can be any property in `actor` or `actor.system`. Limitations: currently no `size`, `distance` (range) or computation (a+b). - `|` separator, optional if no min/max. - `min` or `max` : Between the selected targets, search for the min/max of `prop2`. If no `prop2` provided, take `prop1` as `prop2` (irrelevant for `@S`). - `(prop2)` : define the property for the actor selection in multiple target, can be omitted if same as `prop1`. - Examples : - `@S:vigilance` : Difficulty will be my own `vigilance`. - `@T:vigilance|min` : Difficulty will be the `vigilance` from the target with the minimum vigilance (implicit) value. it's the same to wrote `@T:vigilance|min(vigilance)`. - `@T:vigilance|max(statusRank)` : Difficulty will be the `vigilance` from the target with the maximum `statusRank` value. - Skill can be : - Skill : `melee`, `fitness`... - SkillCategory : `scholar`, `martial`... - Or both in list, coma separated. - Examples : - `theology` - `melee,ranged,unarmed` - `martial,fitness,performance` ## 1.6.1 - 13/02/2022 - Little Bugfixes - PC sheet : fixed the "Complete this rank" button who stayed hidden in experience tab. - GmMonitor : fixed a bug with render when the list was emptied. - Combat : fixed a null error when sometimes the combatant actor is null. ## 1.6.0 - 11/02/2022 - QoL & SoftLock - PC/NPC/Armies sheet: - Added SoftLock functionality. - Added a new button bar for system specific buttons to reduce elements in headers. - Added +/- buttons to add or subtract Fatigue and Strife (PC & NPC Sheet), Casualties and Panic (Armies Sheet). - GmMonitor : - Moved Honor/Glory/status in tooltip. - Added ability to add or subtract fatigue/strife/void/casualties/panic points on mouse clic (left/right/middle). - Added ability to switch between stance/prepared on mouse clic (left/right). - Compendiums : - Techniques : QoL - Trying a cheap Rank filter. - Inversion techniques : Updated xp cost from 3 to 6. - Spanish language updated thanks to Alejandro Barranquero. ## 1.5.0 - 09/01/2022 - FoundryVTT v9 Compatibility - Updated the System to FoundryVTT v9. - Thanks to Perkuns for his help with the CSS for this v9 release. - Fixed armies in combat tracker. - Fixed "traditional-japanese-man.svg" and "traditional-japanese-woman.svg" headers for firefox (x/y/width/height). - Trying to fix advancements behavior, who sometime left point on the old choice. ## 1.4.0 - 19/12/2021 - Armies & French PoW - Added Army (Actor), Cohort (Item) and Fortification (Item) sheets. - Actor Sheet (PC, NPC, Army) : Added the ability to Drag n Drop an actor's image. - GM monitor : - Added Armies view. - Added the ability to Drag n Drop an actor's image. - Added real icons for Inversion and Mantra. - Added Mantra technique type. - Compendiums : - PoW: - Updated all French compendiums from official French translation. - Added missing items pattern : "Spirit of the Qamarist Pattern", "Ghostlands Yodhaniya Pattern" and "Kökejin’s Heart of the Wind Pattern". - Added missing title : "Astradhari". - Added mantras : "Summon Mantra : [One Implement]" and "Countering Mantra". - Fixed : "Urbane and Worldly" advantage was misspelled "Wroldly" (thx to Cernunnos). - Fixed : "Passion for [Foreign Performing Art Form]" from "Passion" to "Distinction" type. - Fixed : "Flowering Deceptions" from "Kata" to "Shuji" type. - Added Hooves (weapon) & Arrows (object) - Added two tables to draw japanese names (1500 males names & 530 females names). - Added some Macros. - Standardization of "great-clans-presentation" pack name to "core-journal-great-clans-presentation". - SendToChat now check links validity before adding them. - New NPC changed from "minion" to "adversary" by default. - 20Q : Fixed line break in techniques label list. ## 1.3.5 - 11/10/2021 - DsN hotfix - Fixed a bug introduced by DiceSoNice 4.2.1 : context in "diceSoNiceRollStart" hook rebuild data and lost what we needed. The consequence is 3d dice flood a lot in RnK. ## 1.3.4 - 15/09/2021 - Compendiums Update - Fixed a bug with sheet item drop introduced in previous version. - Added FoV English Opportunities usage. - Compendiums : - New icon for Inversion techniques. - Opportunities "Conflict use" table : the Air entry for the 2 opportunities was replaced by this real text (copy-past error). - Added missing Mantis "Storm Fleet Tide Seer" school techniques : "Storm Surge" and "Eye of the Storm". - Added PoW School Curriculum and Titles. - Fixed Compendiums entries : - "Asako Inquisitor School [Crab]" to "Asako Inquisitor School [Phoenix]" - FoV Title : "Elemental Guard" (duplicate) to "Elemental Legionnaire". - PoW Mastery : "Divine Protection" (duplicate) to "Tower of Ivory". ## 1.3.3 - 23/08/2021 - Send'n'Watch - GM toolbox changes : - Added "Reset void point" and "Gm Monitor" buttons. - "Reset void point", "Sleep" and "Scene End" now use left clic to target only assigned characters, and right clic to do all actors. - Added "Gm Monitor", a windows to see summaries of actors : - Drop any actor on it to display them. - By default, or if the list is empty, all assigned characters will fill it. - Added "send to chat" header buttons on sheets for : - Item : Image and description - Actor : Image and public description - Journal : Image and description, or full image if no text, or only description if no image. - The link behavior is : - World items and Compendiums : Direct link - Actor items : Try to get the world/compendium items as actor items are not accessible to others players. If the source cannot be resolved, do not display the link. - Please note the target permission is not checked to display the link. So player without rights will have a permission error message on click. - Added Opportunity usage helper in Journal Compendium (courteously authorized by Edge). - Fixed Compendiums entries thanks to TesserWract : - Weapons: - Chair, lute, sake bottle and cups, and scroll case use the "Unarmed skill". - Changed the umbrella's stab grip to be 2-handed. - School Cursus : - "Utaku Battle Maiden": Replaced "Striking as Air" with "Courtier's Resolve". - Techniques : - "Disappearing World Style": Ring used changed from "air" to "fire". - "Lord Hida's Grip": Added the "(Crab)" prerequisite in title. - "Lord Shiba's Valor": Added the "(Phoenix)" prerequisite in title. - Fixes for RnK : - Visibility mode now should be consistent with the 1st message (public, private, gm...). - DiceSoNice will now not show the new dice(s) for explosive in non-public mode. - Fixed Title's embed items tooltips. - Rarity is now stored in string to allow range. - Minor fixe on editable state. - Updated compatibility to Foundry VTT v0.8.9 ## 1.3.2 - 14/07/2021 - Ronin's Bubble - Added a tooltip on hover with all information for items, and removed all these silly moving description (which made me crazy). - Added PoW Revised 20Q (for old Ronin, just modify the template in 20Q to change the character sheet fields). - Added Bushido tenets on Social tab in sheet for all (I think this is useful for players, and it's in Core rulebook so... why this is not by default ;) ). - Added English/French Journal Compendiums for Conditions and Terrain Qualities (thanks to TesserWract for English and icons). - Added English FoV Terrain Compendium. - Added PoW Name Tables compendium : Qamarist Names, Ivory Kingdoms Names, Rokugani Names and Ujik Names (courteously authorized by Edge). - Added ability to drop a (Curriculum) Journal to have a link in school experience tab. - Added properties antagonists (ex : "Sacred" remove "Unholy" on drop). So now properties can have another properties in them. - Added a little time saver : when switching between NPC types, now the prototype token is altered this way : Linked actor for Adversary, unlinked for Minion. - Fixed roll for RollTable not showing the text in chat. - Fixed school compendium: "Kuni Warden School" from "Scorpion" to "Crab". - Fixed some Pdf Copy-Paste error in school cursus that make L instead of I : Lkoma/Lsawa/Luchi... ## 1.3.1 - 16/06/2021 - Empty Sheet Scholar Helper - Added English/French Journal Compendiums for School Curriculums. - Added English/French Curriculums in description for Titles. - Added English Compendiums for Field of Victory (thanks to mdosantos). - Added English "Blessed Treasures" in items for Field of Victory (thanks to PlatFleece) - Added English/French "Blessed Treasures" and "Concealed Horror" in items for Shadowlands. - Added new icons for titles, links, items pattern and scroll signatures. - QoL : Added label for grips in Weapon sheet (thanks to TesserWract). - QoL : Added buttons to Add or Subtract money. - Fixed the "empty sheet" bug (I hope). - Fixed the "bought_at_rank" does not change according to the PC rank value when an Item is drop on a sheet. - Fixed the issue #23 "Token image does not save". Now we reflect the change on the token name/image only if it's a linked actor and if the token/sheet have the same values. - Fixed the "unlink actor data" who still change the Actor Data when editing an unlinked token. ## 1.3.0 - 02/06/2021 - Foundry 0.8 Compatibility __! Be certain to carefully back up any critical user data before installing this update !__ - Updated the System to the new version of Foundry VTT (a lot of things broke). - NPC can now have strengths/weaknesses with all rings. - Added "Title", "Bond", "Signature Scroll" and "Item Pattern": - The item types. - Theirs compendiums entries. - A new list in experience tab to not mess with school cursus. - Item patterns : - Can be dropped on another item to add the associated property. - To change the linked property, drop any property on the item pattern sheet. - Added an optional "Specificity" technique type to serve as a catch-all. - Added Mantis clan compendium entries. - Added a "Description" in PC/NPC sheet: this field is used in limited view ("description" are public, "notes" are private). - PC/NPC : Removed the "titles" field in social. - NPC : Moved the "note" field in social to gain some space, and uniformize with PC. - Fix : rnkMessage not passing on actor object for NPCs (thanks to Bragma). - Fix : The "Crescent Moon Style" technique rank from 4 to 2. - Fix : Drop an advancement on a PC/NPC sheet now correctly add the bonus to the Actor (ex Air +1), and the same with remove. - QoL : RnK button is now black in chat if no actions are left in roll (new messages only). - QoL : Added symbols legend in RnK dialog as reminder. - QoL : Added "(x Max)" display in RnK picker for max number of dice to keep (thanks to Bragma). - QoL : When DiceSoNice is enabled, the display of the RnK dialog is delayed by 2s before show-up. - Others minor optimizations (ex: 20q saving multiple item at once). ## 1.2.1 - 18/02/2021 - Praised be Firefox - Fix dice swap on firefox that overflowed on the top and bottom of the RnK dialog - Fix new items list on firefox who deformed the sheets ## 1.2.0 - 17/02/2021 - Roll n Keep - Added Roll n Keep 1st iteration ! - Ability to Keep, Discard, Re-roll and Swap: - Keep: Keep the die for the next step, if it's an explosive one, automatically roll a new die - Discard: Self explain, do not keep this die for the next step. - Re-roll: Replace this die by a new roll (Usually Advantage & Disadvantage stuff). When a reroll is selected, all the dice in the current step will be tag as keep by default. - Swap (Face): Set a desired face for this die (Some weird techniques stuff) - Usage: - All these actions are done by drag and drop a die result into a target action - A colored icon symbolize the choice made on the dice - You can always change choices for the current step until you clic next - Please note all dice without choice will be discarded for the next step - The GM has the ability to undo choices by left-clicking in the status headers - Limitation: The roll need to only have L5R dice in it (no mixed regular + L5R) - Fix image's behavior on create for all items sub classes - Click on rings in the PC/PNC sheet now open the DicePicker with the selected ring - Added a booster for loading compendium's core items (speed up 20Q) - Added confirm dialog on item's deletion (Hold "ctrl" on the click, if you want to bypass it) - Added "Sleep" & "Scene End" buttons in "GM ToolBox" (old "difficulty" box) - Token's bar: - The strife bar is now displayed in red if the actor is compromised - Added an option, off by default, to reverse the fatigue's token bar (thanks to Jzrzmy) - Added an option, on by default, to set the TN to 1 when the encounter type is selected (Intrigue, Duel, Skirmish or Mass battle) - Split Techniques & Items by category in actor sheet (pc & npc) for better readability - Armor & Weapon added in the conflict tab now set the "equipped" property by default - Added Tabs on NPC sheets - New styles for dice results ## 1.1.2 - 28/01/2021 - One Compendium to bring them all - Added compendiums (Thanks to Stéfano Fara for the English version !) Partial for French as PoW and CR are not translated yet - Shadowlands - Emerald Empire - Courts of Stone - Path of Waves - Celestial Realms - English cleanup, thanks to Mark Zeman ! - Fix css for Spanish - Fix js error when Advancement is not embed in a actor - Click on a weapon show the DicePicker with the weapon skill selected - Display Rarity in Compendiums for Items, Armors and Weapons - Minion can now choose a stance and if they are prepared - Other minors fix ## 1.1.1 - 21/01/2021 - The Huns War - Fix Minion initiative - Fix textarea ninjo/giri ## 1.1.0 - 20/01/2021 - Initiative first ! - Added initiative system : - Now use the score rule (the real one if you prefer) - Added global modifiers for Characters, Adversary and Minons in the combat tracker : Confrontation types, Prepared - Added sheet modifiers for Characters and Adversary: Prepared - Initiative buttons in character sheet now display the DicePicker and do the initiative roll - Change the actor stance on initiative roll in DicePicker - Note : Due to the lack of the Roll & Keep system, the score is computed with the full success score. - Spanish real translation by Alejabar (thanks !) - Added a GM Dialog Tool for setting global difficulty (TN) value / hidden (with DicePicker live refresh) - Compendium now display Ring and Rank if any in list view - DicePicker : - Fixed the initial display of "use a void point" - No free void point anymore - PC/NPC Sheet : - Added a visual indicator for equipped / readied - Now only equipped armor / weapon will show in conflict tab, and all armors/weapons now show in inventory tab - Xp not in curriculum are now rounded up (down before, due to a translation error) - No more automation in stats for Npc (these cheaters !) - 20Q Pushed the step3 item's limit to 20 (10 previous) - Added System migration stuff ## 1.0.0 - 12/01/2021 - First public release - Removed the 0ds if no skill point - Added initiative roll (only tactics for the moment) - Change color of keikogi and add on compendium - Machine translation for ES - Update Translation for 1.0.0 Release - 20Q added step 7 and 17 no point rule - Add price icon - Set vigilance to 1 if compromised - Seamless update for 20Q (deleted refresh button) - Update translation for npc + fix h1 - Update compendium : Remove accent on uppercase 1st letter ## 0.9.0 - Helper & Firefox Update - Fix for npc note - Chat texture and status - Fix add void point on hidden -> only if added is check - Add icons keikogi + 4 status for equipment - Change background Compendium and padding on windows + Svg adjustements - Updated weapons images - Add new svg for weapon - Ajustement css marging/padding and float - Update item style for flex stretch css - Pass for number and focus on click - Xp, added some parseInt - Fix for babele and properties - Add type peculiarity in item entry - Fix for cross-loaded French compendium - 20Q : Scroll on top on next button - V-Align for Vlyan pleasure ! ## 0.8.0 - 20Q Polish - 20Q better refresh, stay in same tab - Advancement: Change the name and img according to the selection - Fix for logo on Firefox - Visual fix for Firefox and end 20Q edit - Fix for no actor dice picker - Added "add a void point" checkbox, and some fixes - Added code fr module translation on README.md - Babele is better in setup hook ? - Added babele french translation into system - Removed DicePiker bulk macro as it was unnecessary now - Fix for Q13: "skill and disadv" OR "adv" - Added some text for 20Q 2dn dice - Stop some missing propagation - Fix adv tooltip - Fix 20Q wrong var for summary - Added a real app fo helper/info button (dialog before) - Added next bt in 20Q - Fix nav 20Q for all screen - Fix marge on sheet + fix nav on 20Q + clean imgs - 20Q added step18 status, honor and glory for modifier - Add BG and first style for 20Q - Added class "roll" for roll in chat - Some styles - Add style for skill types checkboxes - Add roll to global game var - Change file to md - Added a icon for "void point used" in chat log - Fix for 20Q: constructCache only once - Fix EN vigilante -> vigilance - Update actor for using/get a void point - Fix for rounded vigilance (now ceil instead of floor) - 20Q added a summary - Update Compendiums - Fix for 20Q and some warn console for debug - Fix img for drag n drop on compendium - Added translation for Item and Actor combobox - Add ronin svg + font for ring and skill ## 0.7.0 - Compendiums Update - Added (ring) and (skill) symbols - Specific case for school_ability and mastery_ability on drop - Added convertSymbol for item's desc and actor's notes - Fix for "search anywhere" draggable icon - Add ul li style for editor + Adjuste stance + marge on sheets and img - Remove effects from template.json for tech - Update css for item attribute - added pack for "school_ability" and "mastery_ability" techniques - Added school_ability and mastery_ability types for techniques - Update on compendiums - Fix properties description - More text for effects in techs - Fix for Compendium when player do not have the right to create a item - Added some check on 20Q, and now rolls fill the form - some fix for types and effects - Translation for peculiarities types in sheet - Last entries of peculiarities - Added a img for new item - advancements now with tabs - Money ! it's a crime ## 0.6.0 - Item Enhancement - fix on 20q - tab on 20q and Hide rank 0 (initial) on progession - Some checks on 20Q - Added a check if this macro id is already in player hotbar - Added shortcut for initiative rolls on conflict Tab (character only) - Add a macro creator for dice roller - Font modif for symbols in text - pointer error - Added symbols converter - Exp with img and cap have now it s own row - 20q again, added a refresh bt and fix css - added check adv on drop - Basic 20Q display - Advancements better table display - Some automatisations on advancements - Some progression work, and fixed start rank level to 1 - Update Sidebar UI compendium and Letter spacing - Fix Img width - Quantities update, add and subtract on drop same object, or delete and qty > 1 - Make compendium droppable - Fix for babele and props - updated packs name (plural) - Vlyan authored 2 weeks ago - updated packs fix ranged weapons - updated packs - Fix fixed word 'Nope!' to a localized word for techniques - status -> statut - Added translation for npc subtype ## 0.5.0 - Testbed - Fix last bug on items and update json for 0.5.0 Pre-Release - fix using id for toggle - removed "for" on label - Update item with js expanded function - toggle hook - forced render true on macro - no 20Q on observer - check on tech type on drop - Update item for description - Update 0.4.0 style sheet + Clean video + Update Svg for canva error - fix formapp constructor - Finished styles for items and change npc svg - limited sheet for limited rights - 20q now working, step one yaw ! - fix weapons title - working on 20Q drag n drop - working on 20Q - Item first iteration style, added item infos and value - added raw book_reference to all items sheet - added basics in items templates, and book_reference to all items - added techniques type list checkboxes - Fix for actor img not linked on token when change - use of min/max for fatigue/strife/void point for use on token bars - default actor bar fatigue/strife - Colored svg for default img - Style Npc Sheet v2 + update Charac + delete old ui and add svg - fix npc dice roll, and with category id instead of skill id - fix roll with new helper - added zeni and reworking identity - Add npc sheet template + css adjustments - working on some parts of Sheets - add armor item - Update Style for sheet, item list and tab + update ui + add svg dice - const for skills map, and raw 20 questions template - Using formApp updateObject() - Template and raw sheet for npc - add color for element in chat - Update styles for dice and Vlyan dev - Dice picker v2 localization - Update sheet for 100% height and make editor functional - dialog picker v2 - modified stance internal usage checkboxes->radio - 04/12/2020 - Add Templates Html + Gulp Sass + Css + Basic Tree and Files - mise à jour des informations de contributions - Mandar. - 03/12/2020 - Init template and Workspace for Beginning of Great Adventure - Sasmira.