import { ItemSheetL5r5e } from "./item-sheet.js"; /** * @extends {ItemSheet} */ export class AdvancementSheetL5r5e extends ItemSheetL5r5e { /** * Sub Types of advancements */ static types = ["ring", "skill"]; // "peculiarity" and "technique" have theirs own xp count /** @override */ static get defaultOptions() { return foundry.utils.mergeObject(super.defaultOptions, { classes: ["l5r5e", "sheet", "advancement"], template: CONFIG.l5r5e.paths.templates + "items/advancement/advancement-sheet.html", width: 520, height: 480, tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }], }); } async getData() { const sheetData = await super.getData(); sheetData.data.subTypesList = AdvancementSheetL5r5e.types; sheetData.data.skillsList = game.l5r5e.HelpersL5r5e.getSkillsList(true); return sheetData; } /** * Subscribe to events from the sheet. * @param html HTML content of the sheet. */ activateListeners(html) { super.activateListeners(html); // Everything below here is only needed if the sheet is editable if (!this.options.editable) { return; } // const currentType = this.object.data.data.advancement_type; const currentRing = this.object.data.data.ring; const currentSkill = this.object.data.data.skill; html.find("#advancement_type").on("change", (event) => { if ($(event.target).val() === "skill") { this._updateChoice( { ring: currentRing, }, { skill: currentSkill, } ); } else { this._updateChoice( { skill: currentSkill, }, { ring: currentRing, } ); } }); html.find("#advancement_ring").on("change", (event) => { this._updateChoice( { ring: currentRing, }, { ring: $(event.target).val(), } ); }); html.find("#advancement_skill").on("change", (event) => { this._updateChoice( { skill: currentSkill, }, { skill: $(event.target).val(), } ); }); } /** * Update Actor and Object to the current choice * @private */ async _updateChoice(oldChoice, newChoice) { let xp_used = this.object.data.data.xp_used; let name = this.object.data.name; let img = this.object.data.img; // Modify image to reflect choice if (newChoice.ring) { img = `systems/l5r5e/assets/icons/rings/${newChoice.ring}.svg`; } else if (newChoice.skill) { img = `systems/l5r5e/assets/dices/default/skill_blank.svg`; } // Object embed in actor ? if (this.actor) { const actor = duplicate(this.actor.data.data); let skillCatId = null; // Old choices if (oldChoice.ring) { actor.rings[oldChoice.ring] = Math.max(1, actor.rings[oldChoice.ring] - 1); } if (oldChoice.skill) { skillCatId = CONFIG.l5r5e.skills.get(oldChoice.skill); actor.skills[skillCatId][oldChoice.skill] = Math.max(0, actor.skills[skillCatId][oldChoice.skill] - 1); } // new choices if (newChoice.ring) { actor.rings[newChoice.ring] = actor.rings[newChoice.ring] + 1; xp_used = actor.rings[newChoice.ring] * CONFIG.l5r5e.xp.ringCostMultiplier; name = game.i18n.localize(`l5r5e.rings.${newChoice.ring}`) + ` +1 (${actor.rings[newChoice.ring] - 1} -> ${actor.rings[newChoice.ring]})`; } if (newChoice.skill) { skillCatId = CONFIG.l5r5e.skills.get(newChoice.skill); actor.skills[skillCatId][newChoice.skill] = actor.skills[skillCatId][newChoice.skill] + 1; xp_used = actor.skills[skillCatId][newChoice.skill] * CONFIG.l5r5e.xp.skillCostMultiplier; name = game.i18n.localize(`l5r5e.skills.${skillCatId}.${newChoice.skill}`) + ` +1 (${actor.skills[skillCatId][newChoice.skill] - 1} -> ${ actor.skills[skillCatId][newChoice.skill] })`; } // Update Actor await this.actor.update({ data: diffObject(this.actor.data.data, actor), }); } // Update object await this.object.update({ name: name, img: img, data: { xp_used: xp_used, }, }); // Re render this.render(false); } }