import { ItemSheetL5r5e } from "./item-sheet.js"; /** * @extends {ItemSheet} */ export class AdvancementSheetL5r5e extends ItemSheetL5r5e { /** * Sub Types of advancements */ static types = { ring: "l5r5e.rings.label", skill: "l5r5e.skills.label" }; // others have theirs own xp count /** @override */ static get defaultOptions() { return foundry.utils.mergeObject(super.defaultOptions, { classes: ["l5r5e", "sheet", "advancement"], template: CONFIG.l5r5e.paths.templates + "items/advancement/advancement-sheet.html", width: 520, height: 480, tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }], }); } async getData(options = {}) { const sheetData = await super.getData(options); sheetData.data.subTypesList = AdvancementSheetL5r5e.types; sheetData.data.skillsList = game.l5r5e.HelpersL5r5e.splitSkillByCategory(await game.l5r5e.HelpersL5r5e.getSkillsItemsList(this.actor)); return sheetData; } /** * Subscribe to events from the sheet. * @param {jQuery} html HTML content of the sheet. */ activateListeners(html) { super.activateListeners(html); // Everything below here is only needed if the sheet is editable if (!this.isEditable) { return; } // const currentType = this.object.system.advancement_type; const currentRing = this.object.system.ring; const currentSkill = this.object.system.skill; html.find("#advancement_type").on("change", (event) => { $(event.target).prop("disabled", true); if ($(event.target).val() === "skill") { this._updateChoice({ ring: currentRing }, { skill: currentSkill }).then( $(event.target).prop("disabled", false) ); } else { this._updateChoice({ skill: currentSkill }, { ring: currentRing }).then( $(event.target).prop("disabled", false) ); } }); html.find("#advancement_ring").on("change", (event) => { $(event.target).prop("disabled", true); this._updateChoice({ ring: currentRing }, { ring: $(event.target).val() }).then( $(event.target).prop("disabled", false) ); }); html.find("#advancement_skill").on("change", (event) => { $(event.target).prop("disabled", true); this._updateChoice({ skill: currentSkill }, { skill: $(event.target).val() }).then( $(event.target).prop("disabled", false) ); }); } /** * Update Actor and Object to the current choice * @private */ async _updateChoice(oldChoice, newChoice) { let xp_used = this.object.system.xp_used; let name = this.object.name; let img = this.object.img; const getLocalItemByUuid = async (uuid) => { const item = await fromUuid(uuid); if (!item) { return null; } if (item?.actor?._id === this.actor._id) { return item; } return this.items.getName(item.name); } const skillItemNew = newChoice.skill ? (await getLocalItemByUuid(newChoice.skill)) : null; const skillItemOld = oldChoice.skill ? (await getLocalItemByUuid(oldChoice.skill)) : null; // Modify image to reflect choice if (newChoice.ring) { name = game.i18n.localize(`l5r5e.rings.${newChoice.ring}`) + "+1"; img = `systems/l5r5e/assets/icons/rings/${newChoice.ring}.svg`; } else if (newChoice.skill && skillItemNew) { name = skillItemNew.name +"+1"; img = `systems/l5r5e/assets/dices/default/skill_blank.svg`; } // Object embed in actor ? const actor = this.document.actor; if (actor) { if (newChoice.skill && !skillItemNew.actor) { ui.notifications.warn(`Unable to find "${skillItemNew?.name}" on this actor`); return; } const actorData = foundry.utils.duplicate(actor.system); // Old choices if (oldChoice.ring) { actorData.rings[oldChoice.ring] = Math.max(1, actorData.rings[oldChoice.ring] - 1); } if (oldChoice.skill && skillItemOld) { await skillItemOld.update({ "system.rank": Math.max(0, skillItemOld.system.rank - 1) }); } // new choices if (newChoice.ring) { actorData.rings[newChoice.ring] = actorData.rings[newChoice.ring] + 1; xp_used = actorData.rings[newChoice.ring] * CONFIG.l5r5e.xp.ringCostMultiplier; name = game.i18n.localize(`l5r5e.rings.${newChoice.ring}`) + ` +1 (${actorData.rings[newChoice.ring] - 1} -> ${actorData.rings[newChoice.ring]})`; } if (newChoice.skill && skillItemNew) { const newRank = Math.min(9, skillItemNew.system.rank + 1); await skillItemNew.update({ "system.rank": newRank }); xp_used = newRank * CONFIG.l5r5e.xp.skillCostMultiplier; name = `${skillItemNew.name} +1 (${newRank - 1} -> ${newRank})`; } // Update Actor await actor.update({ system: foundry.utils.diffObject(actor.system, actorData), }); } // Update object await this.object.update({ name: name, img: img, system: { xp_used, }, }); // Re render this.render(false); } }