# Compendiums **Never directly edit the system compendiums**. They will be erased anytime you update the system. The best option to keep the links between items and properties for example, is to fill a custom compendium using Babele. This way, the system compendiums will be overridden by this module. ## Using the Custom Compendiums Maker (recommended) Here is a quick guide to fill the compendiums with Custom Compendium Maker. 1. Go to the [Custom Compendiums Maker Website](https://vly.yn.lu/l5r5e-custom-compendium-maker/) 2. Download the template file : ![Download](img/ccm_usage_dl.png) 3. Open the template file with any software who can open and write an Excel sheet (.xlsx). 4. Check instruction on `Infos` sheet. 5. Go into the `Configuration` sheet, and changes the values in the `Values` column.
If your language is `English` you'll probably only need to change the `Author` value. ![Template config](img/ccm_excel_config.png) 6. Add the various descriptions on all sheets.
Here an example on the `Techniques` sheet : ![Template Techniques](img/ccm_excel_tech.png) 7. Regularly save the file ! 8. When it's done, visit the website again and follow the instructions. ![Options](img/ccm_usage_options.png) 9. Download the generated archive file. ![Archive](img/ccm_archive.png) 10. Extract it in your FoundryVTT `modules` directory. ![FVTT Modules](img/ccm_foundry_datadir.png) ![FVTT CCM](img/ccm_archive_extracted.png) 11. Open FoundryVTT and load an L5R5e World. 12. Make sure to have all these modules enabled : - Babele - L5R5e Custom Compendiums - LibWrapper ![FVTT Loaded](img/ccm_foundry_module_manager.png) 13. Open an item you know you had added a description to see the result : ![FVTT Tech](img/ccm_foundry_tech_filled.png) 14. Done, have a good time playing L5R ! ## Using the Custom Compendiums Module You will need to manually download the following module, and edit json files. Please follow the instructions on : > https://gitlab.com/teaml5r/l5r5e-custom-compendiums