# DicePicker (DP) The DicePicker is the entry point to any L5R roll (but chat command). ## Usage example ```js new game.l5r5e.DicePickerDialog({ skillId: 'aesthetics', ringId: 'water', actor: game.user.character }).render(true); ``` ## Constructor Options | Property | Type | Notes / Examples | |------------------|---------------|------------------------------------------------------------------------------------------------------------------------------------------| | actor | Actor | Any `Actor` object instance.
ex : `game.user.character`, `canvas.tokens.controlled[0].actor` | | actorId | string | This is the `id` not the `uuid` of an actor.
ex : "AbYgKrNwWeAxa9jT" | | actorName | string | Careful this is case-sensitive.
ex : "Isawa Aki" | | difficulty | number | `1` to `9` | | difficultyHidden | boolean | If `true`, hide the difficulty and lock the view for the player. | | isInitiativeRoll | boolean | `true` if this is an initiative roll. | | item | Item | The object of technique or weapon used for this roll.
_Added in v1.9.0_ | | itemUuid | string | The `uuid` of technique or weapon used for this roll. Can be anything retrieved by `fromUuid()` or `fromUuidSync()`
_Added in v1.9.0_ | | ringId | string | If not provided, take the current stance of the actor if any.
ex : "fire", "water" | | skillId | string | Skill `id`
ex : "design", "aesthetics", "courtesy" | | skillCatId | string | Skill category `id`
ex : "artisan", "scholar" | | skillsList | string[] | `skillId`/`skillCatId` list coma separated.
Allow the player to select the skill used in a select
ex : "artisan,design" | | target | TokenDocument | The targeted Token
_Added in v1.9.0_ | All these properties are optional. For `actor*` properties, the resolution is in this order : 1. `option.actor` 2. `option.actorId` 3. `option.actorName` 4. Try to find the first controlled token by the player (`canvas.tokens.controlled[0]?.actor`) 5. Use the assigned character if any (`game.user.character`) 6. If nothing found, then no actor are set