# DicePicker (DP)
The DicePicker is the entry point to any L5R roll (but chat command).
## Usage example
```js
new game.l5r5e.DicePickerDialog({
skillId: 'aesthetics',
ringId: 'water',
actor: game.user.character
}).render(true);
```
## Constructor Options
| Property | Type | Notes / Examples |
|------------------|----------|------------------------------------------------------------------------------------------------------------------------------------------|
| actor | Actor | Any `Actor` object instance.
ex : `game.user.character`, `canvas.tokens.controlled[0].actor` |
| actorId | string | This is the `id` not the `uuid` of an actor.
ex : "AbYgKrNwWeAxa9jT" |
| actorName | string | Careful this is case sensitive.
ex : "Isawa Aki" |
| difficulty | number | `1` to `9` |
| difficultyHidden | boolean | If `true`, hide the difficulty and lock the view for the player. |
| isInitiativeRoll | boolean | `true` if this is an initiative roll |
| itemUuid | string | The `uuid` of technique or weapon used for this roll. Can be anything retrieved by `fromUuid()` or `fromUuidSync()`
_Added in v1.9.0_ |
| ringId | string | If not provided, take the current stance of the actor if any.
ex : "fire", "water" |
| skillId | string | Skill `id`
ex : "design", "aesthetics", "courtesy" |
| skillCatId | string | Skill category `id`
ex : "artisan", "scholar" |
| skillsList | string[] | `skillId`/`skillCatId` list coma separated.
Allow the player to select the skill used in a select
ex : "artisan,design" |
All these properties are optional.
For `actor*` properties, the resolution is in this order :
1. `option.actor`
2. `option.actorId`
3. `option.actorName`
4. Try to find the first controlled token by the player (`canvas.tokens.controlled[0]?.actor`)
5. Use the assigned character if any (`game.user.character`)
6. If nothing found, then no actor are set