import { BaseItemSheetL5r5e } from "./base-item-sheet.js"; /** * Extend BaseItemSheetL5r5e with modifications for objects * @extends {ItemSheet} */ export class ItemSheetL5r5e extends BaseItemSheetL5r5e { /** @override */ static get defaultOptions() { return foundry.utils.mergeObject(super.defaultOptions, { classes: ["l5r5e", "sheet", "item"], template: CONFIG.l5r5e.paths.templates + "items/item/item-sheet.html", width: 520, height: 480, tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }], }); } /** * @return {Object|Promise} */ async getData(options = {}) { const sheetData = await super.getData(options); sheetData.data.ringsList = game.l5r5e.HelpersL5r5e.getRingsList(); // Prepare Properties (id/name => object) await this._prepareProperties(sheetData); return sheetData; } /** * Prepare properties list * @private */ async _prepareProperties(sheetData) { sheetData.data.propertiesList = []; if (Array.isArray(sheetData.data.data.properties)) { const props = []; for (const property of sheetData.data.data.properties) { const gameProp = await game.l5r5e.HelpersL5r5e.getObjectGameOrPack({ id: property.id, type: "Item" }); if (gameProp) { sheetData.data.propertiesList.push(gameProp); props.push({ id: gameProp.id, name: gameProp.name }); } else { // Item not found console.warn(`L5R5E | Unknown property id[${property.id}], name[${property.name}]`); sheetData.data.propertiesList.push({ id: property.id, name: property.name, type: "property", img: "systems/l5r5e/assets/icons/items/property.svg", removed: true, }); } } sheetData.data.data.properties = props; } } /** * Subscribe to events from the sheet. * @param {jQuery} html HTML content of the sheet. * @override */ activateListeners(html) { super.activateListeners(html); // Everything below here is only needed if the sheet is editable if (!this.isEditable) { return; } // Delete a property html.find(`.property-delete`).on("click", this._deleteProperty.bind(this)); } /** * Create drag-and-drop workflow handlers for this Application * @return {DragDrop[]} An array of DragDrop handlers */ _createDragDropHandlers() { return [ new DragDrop({ dragSelector: ".property", dropSelector: null, permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) }, callbacks: { dragstart: this._onDragStart.bind(this), drop: this._onDrop.bind(this) }, }), ]; } /** * Handle dropped data on the Item sheet, only "property" allowed. * Also a property canot be on another property */ async _onDrop(event) { // Everything below here is only needed if the sheet is editable if (!this.isEditable) { return; } // Check item type and subtype let item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event); if (!item || item.documentName !== "Item") { return; } // If we are a property, the child id need to be different to parent if (this.item.type === "property" && this.item.id === item.data._id) { return; } // Specific ItemPattern's drop, get the associated props instead if (item.data.type === "item_pattern" && item.data.data.linked_property_id) { item = await game.l5r5e.HelpersL5r5e.getObjectGameOrPack({ id: item.data.data.linked_property_id, type: "Item", }); } // Final object has to be a property if (item.data.type !== "property") { return; } // Ok add item this._addProperty(item); } /** * Add a property to the current item * @param {Item} item * @private */ _addProperty(item) { if (!Array.isArray(this.document.data.data.properties)) { this.document.data.data.properties = []; } if (this.document.data.data.properties.findIndex((p) => p.id === item.id) !== -1) { return; } this.document.data.data.properties.push({ id: item.id, name: item.name }); // This props remove others ? if (Array.isArray(item.data.data.properties) && item.data.data.properties.length > 0) { const idsToRemove = item.data.data.properties.map((e) => e.id); this.document.data.data.properties = this.document.data.data.properties.filter( (p) => !idsToRemove.includes(p.id) ); } this.document.update({ data: { properties: this.document.data.data.properties, }, }); } /** * Delete a property from the current item * @param {Event} event * @return {Promise} * @private */ _deleteProperty(event) { event.preventDefault(); event.stopPropagation(); if (!Array.isArray(this.document.data.data.properties)) { return; } const id = $(event.currentTarget).parents(".property").data("propertyId"); const tmpProps = this.document.data.data.properties.find((p) => p.id === id); if (!tmpProps) { return; } const callback = async () => { this.document.data.data.properties = this.document.data.data.properties.filter((p) => p.id !== id); this.document.update({ data: { properties: this.document.data.data.properties, }, }); }; // Holing Ctrl = without confirm if (event.ctrlKey) { return callback(); } game.l5r5e.HelpersL5r5e.confirmDeleteDialog( game.i18n.format("l5r5e.global.delete_confirm", { name: tmpProps.name }), callback ); } }