# Changelog ## 1.1.2 - Compendiums Update - Added compendiums (Thanks to Stéfano Fara for the English version !) Partial for French as PoW and CR are not translated yet - Shadowlands - Emerald Empire - Courts of Stone - Path of Waves - Celestial Realms - English cleanup, thanks to Mark Zeman ! - Fix js error when Advancement is not embed in a actor - Click on a weapon show the DicePicker with the weapon skill selected - Display Rarity in Compendiums for Items, Armors and Weapons - Other minors fix ## 1.1.1 - The Huns War - Fix Minion initiative - Fix textarea ninjo/giri ## 1.1.0 - Initiative first ! - Added initiative system : - Now use the score rule (the real one if you prefer) - Added global modifiers for Characters, Adversary and Minons in the combat tracker : Confrontation types, Prepared - Added sheet modifiers for Characters and Adversary: Prepared - Initiative buttons in character sheet now display the DicePicker and do the initiative roll - Change the actor stance on initiative roll in DicePicker - Note : Due to the lack of the Roll & Keep system, the score is computed with the full success score. - Spanish real translation by Alejabar (thanks !) - Added a GM Dialog Tool for setting global difficulty (TN) value / hidden (with DicePicker live refresh) - Compendium now display Ring and Rank if any in list view - DicePicker : - Fixed the initial display of "use a void point" - No free void point anymore - PC/NPC Sheet : - Added a visual indicator for equipped / readied - Now only equipped armor / weapon will show in conflict tab, and all armors/weapons now show in inventory tab - Xp not in curriculum are now rounded up (down before, due to a translation error) - No more automation in stats for Npc (these cheaters !) - 20Q Pushed the step3 item's limit to 20 (10 previous) - Added System migration stuff ## 1.0.0 - First public release - Removed the 0ds if no skill point - Added initiative roll (only tactics for the moment) - Change color of keikogi and add on compendium - Machine translation for ES - Update Translation for 1.0.0 Release - 20Q added step 7 and 17 no point rule - Add price icon - Set vigilance to 1 if compromised - Seamless update for 20Q (deleted refresh button) - Update translation for npc + fix h1 - Update compendium : Remove accent on uppercase 1st letter ## 0.9.0 - Helper & Firefox Update - Fix for npc note - Chat texture and status - Fix add void point on hidden -> only if added is check - Add icons keikogi + 4 status for equipment - Change background Compendium and padding on windows + Svg adjustements - Updated weapons images - Add new svg for weapon - Ajustement css marging/padding and float - Update item style for flex stretch css - Pass for number and focus on click - Xp, added some parseInt - Fix for babele and properties - Add type peculiarity in item entry - Fix for cross-loaded French compendium - 20Q : Scroll on top on next button - V-Align for Vlyan pleasure ! ## 0.8.0 - 20Q Polish - 20Q better refresh, stay in same tab - Advancement: Change the name and img according to the selection - Fix for logo on Firefox - Visual fix for Firefox and end 20Q edit - Fix for no actor dice picker - Added "add a void point" checkbox, and some fixes - Added code fr module translation on README.md - Babele is better in setup hook ? - Added babele french translation into system - Removed DicePiker bulk macro as it was unnecessary now - Fix for Q13: "skill and disadv" OR "adv" - Added some text for 20Q 2dn dice - Stop some missing propagation - Fix adv tooltip - Fix 20Q wrong var for summary - Added a real app fo helper/info button (dialog before) - Added next bt in 20Q - Fix nav 20Q for all screen - Fix marge on sheet + fix nav on 20Q + clean imgs - 20Q added step18 status, honor and glory for modifier - Add BG and first style for 20Q - Added class "roll" for roll in chat - Some styles - Add style for skill types checkboxes - Add roll to global game var - Change file to md - Added a icon for "void point used" in chat log - Fix for 20Q: constructCache only once - Fix EN vigilante -> vigilance - Update actor for using/get a void point - Fix for rounded vigilance (now ceil instead of floor) - 20Q added a summary - Update Compendiums - Fix for 20Q and some warn console for debug - Fix img for drag n drop on compendium - Added translation for Item and Actor combobox - Add ronin svg + font for ring and skill ## 0.7.0 - Compendiums Update - Added (ring) and (skill) symbols - Specific case for school_ability and mastery_ability on drop - Added convertSymbol for item's desc and actor's notes - Fix for "search anywhere" draggable icon - Add ul li style for editor + Adjuste stance + marge on sheets and img - Remove effects from template.json for tech - Update css for item attribute - added pack for "school_ability" and "mastery_ability" techniques - Added school_ability and mastery_ability types for techniques - Update on compendiums - Fix properties description - More text for effects in techs - Fix for Compendium when player do not have the right to create a item - Added some check on 20Q, and now rolls fill the form - some fix for types and effects - Translation for peculiarities types in sheet - Last entries of peculiarities - Added a img for new item - advancements now with tabs - Money ! it's a crime ## 0.6.0 - Item Enhancement - fix on 20q - tab on 20q and Hide rank 0 (initial) on progession - Some checks on 20Q - Added a check if this macro id is already in player hotbar - Added shortcut for initiative rolls on conflict Tab (character only) - Add a macro creator for dice roller - Font modif for symbols in text - pointer error - Added symbols converter - Exp with img and cap have now it s own row - 20q again, added a refresh bt and fix css - added check adv on drop - Basic 20Q display - Advancements better table display - Some automatisations on advancements - Some progression work, and fixed start rank level to 1 - Update Sidebar UI compendium and Letter spacing - Fix Img width - Quantities update, add and subtract on drop same object, or delete and qty > 1 - Make compendium droppable - Fix for babele and props - updated packs name (plural) - Vlyan authored 2 weeks ago - updated packs fix ranged weapons - updated packs - Fix fixed word 'Nope!' to a localized word for techniques - status -> statut - Added translation for npc subtype ## 0.5.0 - Testbed - Fix last bug on items and update json for 0.5.0 Pre-Release - fix using id for toggle - removed "for" on label - Update item with js expanded function - toggle hook - forced render true on macro - no 20Q on observer - check on tech type on drop - Update item for description - Update 0.4.0 style sheet + Clean video + Update Svg for canva error - fix formapp constructor - Finished styles for items and change npc svg - limited sheet for limited rights - 20q now working, step one yaw ! - fix weapons title - working on 20Q drag n drop - working on 20Q - Item first iteration style, added item infos and value - added raw book_reference to all items sheet - added basics in items templates, and book_reference to all items - added techniques type list checkboxes - Fix for actor img not linked on token when change - use of min/max for fatigue/strife/void point for use on token bars - default actor bar fatigue/strife - Colored svg for default img - Style Npc Sheet v2 + update Charac + delete old ui and add svg - fix npc dice roll, and with category id instead of skill id - fix roll with new helper - added zeni and reworking identity - Add npc sheet template + css adjustments - working on some parts of Sheets - add armor item - Update Style for sheet, item list and tab + update ui + add svg dice - const for skills map, and raw 20 questions template - Using formApp updateObject() - Template and raw sheet for npc - add color for element in chat - Update styles for dice and Vlyan dev - Dice picker v2 localization - Update sheet for 100% height and make editor functional - dialog picker v2 - modified stance internal usage checkboxes->radio - 04/12/2020 - Add Templates Html + Gulp Sass + Css + Basic Tree and Files - mise à jour des informations de contributions - Mandar. - 03/12/2020 - Init template and Workspace for Beginning of Great Adventure - Sasmira.