{{#ifCond data.view "==" "characters"}} {{!-- Characters & Npcs --}} {{#each data.actors as |actor|}} {{/each}}
{{localize 'l5r5e.sheets.name'}} {{localize 'l5r5e.sheets.rank'}} {{localize 'l5r5e.attributes.fatigue'}} {{localize 'l5r5e.attributes.strife'}} {{localize 'l5r5e.gm.monitor.focus_vigilance'}}
{{actor.name}} {{#if actor.system.attitude}}

({{actor.system.attitude}})

{{/if}}
{{#if actor.haveWeaponEquipped}}{{/if}} {{#if actor.haveArmorEquipped}}{{/if}}

{{#if actor.system.identity.school_rank}} {{actor.system.identity.school_rank}} {{else}} {{actor.system.conflict_rank.martial}} {{actor.system.conflict_rank.social}} {{/if}}

{{#if actor.system.rings_affinities}} {{#each actor.system.rings_affinities as |ringValue ringId|}} {{#if ringValue}} {{ringValue}} {{/if}} {{/each}} {{/if}}

{{actor.system.fatigue.value}} / {{actor.system.fatigue.max}} {{actor.system.strife.value}} / {{actor.system.strife.max}} {{actor.system.focus}} / {{#if actor.system.is_compromised}}1{{else}}{{actor.system.vigilance}}{{/if}} {{actor.system.void_points.value}} / {{actor.system.void_points.max}}
{{else}} {{!-- Armies --}} {{#each data.actors as |actor|}} {{/each}}
{{localize 'l5r5e.sheets.name'}} {{localize 'l5r5e.army.warlord'}} / / {{localize 'l5r5e.army.commander'}} {{localize 'l5r5e.gm.monitor.honor_glory_status'}}
{{actor.name}} {{#if actor.system.warlord_actor_id}} {{actor.system.warlord}} {{else}} {{actor.system.warlord}} {{/if}} {{actor.system.battle_readiness.casualties_strength.value}} / {{actor.system.battle_readiness.casualties_strength.max}} {{actor.system.battle_readiness.panic_discipline.value}} / {{actor.system.battle_readiness.panic_discipline.max}} {{#if actor.system.commander_actor_id}} {{actor.system.commander}} {{else}} {{actor.system.commander}} {{/if}}
{{actor.system.commander_standing.honor}} / {{actor.system.commander_standing.glory}} / {{actor.system.commander_standing.status}}
{{/ifCond}}