# Techniques skill and difficulty syntaxe On the Technique sheets, you will find two fields `Difficulty` and `Skill`. These fields have special constraints, you will find theirs rules below. ## Difficulty Can be : - A integer number : `1` to `9`. - Or specific syntax "@`S`:`prop1`" or "@`T`:`prop1`|`max`" or "@`T`:`prop1`|`max`(`prop2`)" : - `@` fixed, trigger the parser - `T` or `S` : `T`arget or `S`elf, define the actor to get the value. - `prop1` / `prop2` : Can be any property in `actor` or `actor.system`. Limitations: currently no `size`, `distance` (range) or computation (a+b). - `|` separator, optional if no min/max. - `min` or `max` : Between the selected targets, search for the min/max of `prop2`. If no `prop2` provided, take `prop1` as `prop2` (irrelevant for `@S`). - `(prop2)` : define the property for the actor selection in multiple target, can be omitted if same as `prop1`. - Examples : - `@S:vigilance` : Difficulty will be my own `vigilance`. - `@T:vigilance|min` : Difficulty will be the `vigilance` from the target with the minimum vigilance (implicit) value. it's the same to wrote `@T:vigilance|min(vigilance)`. - `@T:vigilance|max(statusRank)` : Difficulty will be the `vigilance` from the target with the maximum `statusRank` value. ## Skill Can be : - Any `Skill` id : `melee`, `fitness`... - Any `SkillCategory` id : `scholar`, `martial`... - Or both in list, coma separated. - Examples : - `theology` - `melee,ranged,unarmed` - `martial,fitness,performance`