/** * Extend the basic ItemSheet with some very simple modifications * @extends {ItemSheet} */ export class BaseItemSheetL5r5e extends foundry.appv1.sheets.ItemSheet { /** @override */ static get defaultOptions() { return foundry.utils.mergeObject(super.defaultOptions, { classes: ["l5r5e", "sheet", "item"], //template: CONFIG.l5r5e.paths.templates + "items/item/item-sheet.html", width: 520, height: game.settings.get(CONFIG.l5r5e.namespace, "custom-items-windows-height") || 800, tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }], }); } /** * Add the SendToChat button on top of sheet * @override */ _getHeaderButtons() { let buttons = super._getHeaderButtons(); // Send To Chat buttons.unshift({ label: game.i18n.localize("l5r5e.global.send_to_chat"), class: "send-to-chat", icon: "fas fa-comment-dots", onclick: () => game.l5r5e.HelpersL5r5e.debounce( "send2chat-" + this.object.id, () => game.l5r5e.HelpersL5r5e.sendToChat(this.object), 2000, true )(), }); return buttons; } /** * @return {Object|Promise} */ async getData(options = {}) { const sheetData = await super.getData(options); sheetData.data.dtypes = ["String", "Number", "Boolean"]; // Fix editable sheetData.editable = this.isEditable; sheetData.options.editable = sheetData.editable; // Translate current reference const reference = this.item.system.source_reference.source; const label_or_reference = CONFIG.l5r5e.sourceReference[reference]?.label ?? reference sheetData.data.system.source_reference.source = game.i18n.localize(label_or_reference); // Translate list of available references const all_referencesSet = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references"); sheetData.source_references = [...all_referencesSet].map((reference) => { const label_or_reference = CONFIG.l5r5e.sourceReference[reference]?.label ?? reference return game.i18n.localize(label_or_reference) }) return sheetData; } /** * This method is called upon form submission after form data is validated * @param {Event} event The initial triggering submission event * @param {Object} formData The object of validated form data with which to update the object * @returns {Promise} A Promise which resolves once the update operation has completed * @override */ async _updateObject(event, formData) { // If we have an official source then store the id instead if(event.type == 'submit' || event.currentTarget?.name === "system.source_reference.source") { Object.entries(CONFIG.l5r5e.sourceReference).forEach(([id, value]) => { if(game.i18n.localize(value.label) === formData["system.source_reference.source"]) { formData["system.source_reference.source"] = id; } }); } return super._updateObject(event,formData); } /** * Activate a named TinyMCE text editor * @param {string} name The named data field which the editor modifies. * @param {object} options TinyMCE initialization options passed to TextEditor.create * @param {string} initialContent Initial text content for the editor area. * @override */ activateEditor(name, options = {}, initialContent = "") { // Symbols Compatibility with old compendium modules (PRE l5r v1.7.2) if (name === "system.description" && initialContent) { initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false); } return super.activateEditor(name, options, initialContent); } /** * Subscribe to events from the sheet. * @param {jQuery} html HTML content of the sheet. * @override */ activateListeners(html) { super.activateListeners(html); // Commons game.l5r5e.HelpersL5r5e.commonListeners(html, this.actor); // Everything below here is only needed if the sheet is editable if (!this.isEditable) { return; } // On focus on one numeric element, select all text for better experience html.find(".select-on-focus").on("focus", (event) => { event.preventDefault(); event.stopPropagation(); event.target.select(); }); } /** * Add a embed item * @param {Event} event * @private */ _addSubItem(event) { event.preventDefault(); event.stopPropagation(); const itemId = $(event.currentTarget).data("item-id"); console.warn("L5R5E | BIS | TODO ItemSheetL5r5e._addSubItem()", itemId); // TODO _addSubItem Currently not used, title override it } /** * Add a embed item * @param {Event} event * @private */ _editSubItem(event) { event.preventDefault(); event.stopPropagation(); const itemId = $(event.currentTarget).data("item-id"); const item = this.document.items.get(itemId); if (item) { item.sheet.render(true); } } /** * Delete a embed item * @param {Event} event * @private */ _deleteSubItem(event) { event.preventDefault(); event.stopPropagation(); const itemId = $(event.currentTarget).data("item-id"); const item = this.document.getEmbedItem(itemId); if (!item) { return; } const callback = async () => { this.document.deleteEmbedItem(itemId); }; // Holing Ctrl = without confirm if (event.ctrlKey) { return callback(); } game.l5r5e.HelpersL5r5e.confirmDeleteDialog( game.i18n.format("l5r5e.global.delete_confirm", { name: item.name }), callback ); } }