{{#ifCond data.view "==" "characters"}} {{!-- Characters & Npcs --}} {{#each data.actors as |actor|}} {{/each}}
{{localize 'l5r5e.sheets.name'}} {{localize 'l5r5e.sheets.rank'}} {{localize 'l5r5e.attributes.fatigue'}} {{localize 'l5r5e.attributes.strife'}} {{localize 'l5r5e.gm.monitor.focus_vigilance'}}
{{actor.name}} {{#if actor.data.data.attitude}}

({{actor.data.data.attitude}})

{{/if}}
{{#if actor.haveWeaponEquipped}}{{/if}} {{#if actor.haveArmorEquipped}}{{/if}}

{{#if actor.data.data.identity.school_rank}} {{actor.data.data.identity.school_rank}} {{else}} {{actor.data.data.conflict_rank.martial}} {{actor.data.data.conflict_rank.social}} {{/if}}

{{#if actor.data.data.rings_affinities}} {{#each actor.data.data.rings_affinities as |ringValue ringId|}} {{#if ringValue}} {{ringValue}} {{/if}} {{/each}} {{/if}}

{{actor.data.data.fatigue.value}} / {{actor.data.data.fatigue.max}} {{actor.data.data.strife.value}} / {{actor.data.data.strife.max}} {{actor.data.data.focus}} / {{#if actor.data.data.is_compromised}}1{{else}}{{actor.data.data.vigilance}}{{/if}} {{actor.data.data.void_points.value}} / {{actor.data.data.void_points.max}}
{{else}} {{!-- Armies --}} {{#each data.actors as |actor|}} {{/each}}
{{localize 'l5r5e.sheets.name'}} {{localize 'l5r5e.army.warlord'}} / / {{localize 'l5r5e.army.commander'}} {{localize 'l5r5e.gm.monitor.honor_glory_status'}}
{{actor.name}} {{#if actor.data.data.warlord_actor_id}} {{actor.data.data.warlord}} {{else}} {{actor.data.data.warlord}} {{/if}} {{actor.data.data.battle_readiness.casualties_strength.value}} / {{actor.data.data.battle_readiness.casualties_strength.max}} {{actor.data.data.battle_readiness.panic_discipline.value}} / {{actor.data.data.battle_readiness.panic_discipline.max}} {{#if actor.data.data.commander_actor_id}} {{actor.data.data.commander}} {{else}} {{actor.data.data.commander}} {{/if}}
{{actor.data.data.commander_standing.honor}} / {{actor.data.data.commander_standing.glory}} / {{actor.data.data.commander_standing.status}}
{{/ifCond}}