# Compendiums
**Never directly edit the system compendiums**. They will be erased anytime you update the system.
The best option to keep the links between items and properties, for example, is to fill out a custom compendium using Babele. This will prevent changes you make to system compendiums from being overridden by game system updates.
## Using the Custom Compendiums Maker (recommended)
Here is a quick guide to fill the compendiums with Custom Compendium Maker.
1. Go to the [Custom Compendiums Maker Website](https://vly.yn.lu/l5r5e-custom-compendium-maker/)
2. Download the template file :

3. Open the template file with any software that can modify an Excel sheet (.xlsx).
4. Check instruction on `Infos` sheet.
5. Go into the `Configuration` sheet, and changes the values in the `Values` column.
If your language is `English` you'll probably only need to change the `Author` value.

6. Add the various descriptions on all sheets.
Here an example on the `Techniques` sheet :

7. Make sure you save the file often!
8. When it's done, visit the website again and follow the instructions:

9. Download the generated archive file.

10. Extract it in your FoundryVTT `modules` directory.


11. Open FoundryVTT and load an L5R5e World.
12. Make sure to have all these modules enabled:
- Babele
- L5R5e Custom Compendiums
- LibWrapper

13. Open an item you know you had added a description to see the result:

14. Done, have a good time playing L5R!
## Using the Custom Compendiums Module
You will need to manually download the following module and edit json files.
Please follow the instructions on :
> https://gitlab.com/teaml5r/l5r5e-custom-compendiums