| {{localize 'l5r5e.sheets.name'}} | {{localize 'l5r5e.sheets.rank'}} | {{localize 'l5r5e.attributes.fatigue'}} | {{localize 'l5r5e.attributes.strife'}} | {{localize 'l5r5e.gm.monitor.focus_vigilance'}} | {{#each data.actors as |actor|}} | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
{{actor.name}}
{{#if actor.system.attitude}} ({{actor.system.attitude}}) {{/if}} |
{{#if actor.haveWeaponEquipped}}{{/if}} | {{#if actor.haveArmorEquipped}}{{/if}} |
{{#if actor.system.identity.school_rank}} {{actor.system.identity.school_rank}} {{else}} {{actor.system.conflict_rank.martial}} {{actor.system.conflict_rank.social}} {{/if}} {{#if actor.system.rings_affinities}} {{#each actor.system.rings_affinities as |ringValue ringId|}} {{#if ringValue}} {{ringValue}} {{/if}} {{/each}} {{/if}} |
{{actor.system.fatigue.value}} / {{actor.system.fatigue.max}} | {{actor.system.strife.value}} / {{actor.system.strife.max}} | {{actor.system.focus}} / {{#if actor.system.is_afflicted_or_compromised}}1{{else}}{{actor.system.vigilance}}{{/if}} | {{actor.system.void_points.value}} / {{actor.system.void_points.max}} |
| {{localize 'l5r5e.sheets.name'}} | {{localize 'l5r5e.army.warlord'}} | / | / | {{localize 'l5r5e.army.commander'}} {{localize 'l5r5e.gm.monitor.honor_glory_status'}} | {{#each data.actors as |actor|}} | ||
|---|---|---|---|---|---|---|---|
| {{actor.name}} | {{#if actor.system.warlord_actor_id}} {{actor.system.warlord}} {{else}} {{actor.system.warlord}} {{/if}} | {{actor.system.battle_readiness.casualties_strength.value}} / {{actor.system.battle_readiness.casualties_strength.max}} | {{actor.system.battle_readiness.panic_discipline.value}} / {{actor.system.battle_readiness.panic_discipline.max}} |
{{#if actor.system.commander_actor_id}}
{{actor.system.commander}}
{{else}}
{{actor.system.commander}}
{{/if}}
{{actor.system.commander_standing.honor}} / {{actor.system.commander_standing.glory}} / {{actor.system.commander_standing.status}} |