export default class HooksL5r5e { /** * Do anything after initialization but before ready */ static setup() { // Enable embed Babele compendiums only if custom compendium is not found or disabled if ( typeof Babele !== "undefined" && Babele.get().modules.every((module) => module.module !== "l5r5e-custom-compendiums") ) { Babele.get().setSystemTranslationsDir("babele"); // Since Babele v2.0.7 } } /** * Do anything once the system is ready */ static async ready() { // If multiple GM connected, tag the 1st alive, useful for some traitements that need to be done once (migration, delete...) Object.defineProperty(game.user, "isFirstGM", { get: function () { return game.user.isGM && game.user.id === game.users.find((u) => u.active && u.isGM)?.id; }, }); // Migration stuff if (game.user.isFirstGM && game.l5r5e.migrations.needUpdate(game.l5r5e.migrations.NEEDED_VERSION)) { game.l5r5e.migrations.migrateWorld({ force: false }).then(); } // Prepare values are sometimes null ["character", "adversary", "minion"].forEach(preparedId => { const prepVal = game.settings.get(CONFIG.l5r5e.systemName, `initiative-prepared-${preparedId}`); if (prepVal === null || prepVal === "null") { game.settings.set(CONFIG.l5r5e.systemName, `initiative-prepared-${preparedId}`, "actor"); } }); // For some reasons, not always really ready, so wait a little await new Promise((r) => setTimeout(r, 2000)); // Settings TN and EncounterType if (game.user.isGM) { new game.l5r5e.GmToolbox().render(true); } // ***** UI ***** // Open Help dialog on clic on logo $("#logo") .on("click", () => new game.l5r5e.HelpDialog().render(true)) .prop("title", game.i18n.localize("l5r5e.logo.alt")); // If any disclaimer "not translated by Edge" const disclaimer = game.i18n.localize("l5r5e.global.edge_translation_disclaimer"); if (disclaimer !== "" && disclaimer !== "l5r5e.global.edge_translation_disclaimer") { ui.notifications.info(disclaimer); } } /** * SidebarTab */ static renderSidebarTab(app, html, data) { switch (app.tabName) { case "chat": // Add DP on dice icon html.find(`.chat-control-icon`).on("mousedown", async (event) => { event.preventDefault(); event.stopPropagation(); switch (event.which) { case 1: // Left clic - Local DP new game.l5r5e.DicePickerDialog().render(); break; case 3: // Right clic - Players DP if (game.user.isGM) { game.l5r5e.HelpersL5r5e.debounce( "gm-request-dp", () => { game.l5r5e.sockets.openDicePicker({ users: game.users.players.filter((u) => u.active && u.hasPlayerOwner), dpOptions: { skillsList: "artisan,martial,scholar,social,trade", }, }); ui.notifications.info( game.i18n.localize("l5r5e.dice.dicepicker.gm_request_dp_to_players") ); }, 3000, true )(); } break; } }); // Add title on button dice icon html.find(".chat-control-icon")[0].title = game.i18n.localize("l5r5e.dice.dicepicker.title"); break; case "settings": // Add Changelog link html.find("#game-details .system").append( `

Changelog` + ` ${game.i18n.localize("l5r5e.settings.wiki.title")}` + ` ${game.i18n.localize("l5r5e.settings.custom-compendiums.title")}` + `

` ); break; } } /** * Chat Message */ static renderChatMessage(message, html, data) { if (message.isRoll) { // Add an extra CSS class to roll html.addClass("roll"); html.on("click", ".chat-dice-rnk", game.l5r5e.RollnKeepDialog.onChatAction.bind(this)); // Remove specific elements if (game.user.isGM) { html.find(".player-only").remove(); } else { html.find(".gm-only").remove(); } } // Compendium folder link html.find(".compendium-link").on("click", (event) => { const packId = $(event.currentTarget).data("pack"); if (packId) { const pack = game.packs.get(packId); if (pack) { pack.render(true); } } }); } /** * Combat tracker */ static async renderCombatTracker(app, html, data) { // Display Combat bar (only for GMs) await this._gmCombatBar(app, html, data); } /** * Display a GM bar for Combat/Initiative * @private */ static async _gmCombatBar(app, html, data) { // Only for GMs if (!game.user.isGM) { return; } // *** Conf *** const encounterTypeList = Object.keys(CONFIG.l5r5e.initiativeSkills); const prepared = { character: game.settings.get(CONFIG.l5r5e.systemName, "initiative-prepared-character"), adversary: game.settings.get(CONFIG.l5r5e.systemName, "initiative-prepared-adversary"), minion: game.settings.get(CONFIG.l5r5e.systemName, "initiative-prepared-minion"), }; // *** Template *** const tpl = await renderTemplate(`${CONFIG.l5r5e.paths.templates}gm/combat-tracker-bar.html`, { encounterType: game.settings.get(CONFIG.l5r5e.systemName, "initiative-encounter"), encounterTypeList, prepared, }); // Add/replace in bar const elmt = html.find("#l5r5e_gm_combat_tracker_bar"); if (elmt.length > 0) { elmt.replaceWith(tpl); } else { html.find(".combat-tracker-header").append(tpl); } // Buttons Listeners html.find(".encounter-control").on("click", (event) => { event.preventDefault(); event.stopPropagation(); const encounter = $(event.currentTarget).data("id"); if (!encounterTypeList.includes(encounter)) { return; } game.settings.set(CONFIG.l5r5e.systemName, "initiative-encounter", encounter); }); html.find(".prepared-control").on("mousedown", (event) => { event.preventDefault(); event.stopPropagation(); const preparedId = $(event.currentTarget).data("id"); if (!Object.hasOwnProperty.call(prepared, preparedId)) { return; } const rev = event.which === 3; const nextValue = { false: rev ? "true" : "actor", true: rev ? "actor" : "false", actor: rev ? "false" : "true", }; game.settings.set(CONFIG.l5r5e.systemName, `initiative-prepared-${preparedId}`, nextValue[prepared[preparedId]]); }); } /** * Compendium display */ static async renderCompendium(app, html, data) { if (app.collection.documentName === "Item") { const content = await app.collection.getDocuments(); // Add rank filter for techniques if ( content[0].type === "technique" && !["l5r5e.core-techniques-school", "l5r5e.core-techniques-mastery"].includes(data.collection.collection) ) { const rankFilter = (event, rank) => { html[0].querySelectorAll(".directory-item").forEach((line) => { $(line).css("display", rank === 0 || $(line)[0].innerText?.endsWith(rank) ? "flex" : "none"); }); }; const elmt = html.find(".directory-header"); if (elmt.length > 0) { const div = $('
'); for (let rank = 0; rank < 6; rank++) { const bt = $(`${rank === 0 ? "x" : rank}`); bt.on("click", (event) => rankFilter(event, rank)); div.append(bt); } elmt.append(div); } } // Items : add Rarity // Techniques / Peculiarities : add Ring / Rank content.forEach((document) => { if (["weapon", "armor", "item", "peculiarity", "technique", "peculiarity"].includes(document.type)) { html.find(`[data-document-id="${document.id}"]`).append( `` + (document.system.rarity ? `${game.i18n.localize("l5r5e.sheets.rarity")} ${document.system.rarity}` : "") + (document.system.rank ? game.i18n.localize("l5r5e.sheets.rank") + " " + document.system.rank : "") + `` ); } }); return false; } } /** * DiceSoNice - Add L5R DicePresets */ static diceSoNiceReady(dice3d) { const texturePath = `${CONFIG.l5r5e.paths.assets}dices/default/3d/`; // dice3d.addSystem({ // id: "l5r5e", // name: "Legend of the Five Rings 5E" // }, "force"); // Rings dice3d.addDicePreset( { name: "L5R Ring Dice", type: "dr", labels: Object.keys(game.l5r5e.RingDie.FACES).map( (e) => `${texturePath}${game.l5r5e.RingDie.FACES[e].image.replace("ring_", "")}.png` ), bumpMaps: Object.keys(game.l5r5e.RingDie.FACES).map( (e) => `${texturePath}${game.l5r5e.RingDie.FACES[e].image.replace("ring_", "")}_bm.png` ), colorset: "black", system: "standard", }, "d6" ); // Skills dice3d.addDicePreset( { name: "L5R Skill Dice", type: "ds", labels: Object.keys(game.l5r5e.AbilityDie.FACES).map( (e) => `${texturePath}${game.l5r5e.AbilityDie.FACES[e].image.replace("skill_", "")}.png` ), bumpMaps: Object.keys(game.l5r5e.AbilityDie.FACES).map( (e) => `${texturePath}${game.l5r5e.AbilityDie.FACES[e].image.replace("skill_", "")}_bm.png` ), colorset: "white", system: "standard", }, "d12" ); } /** * DiceSoNice - Do not show 3D roll for the Roll n Keep series * * @param {string} messageId * @param {object} context */ static diceSoNiceRollStart(messageId, context) { // In DsN 4.2.1+ the roll is altered in context. // So we need to get the original message instead of "context.roll.l5r5e?.history" const message = game.messages.get(messageId); if (message?.rolls?.[0]?.l5r5e?.history) { context.blind = true; } } }