/** * Custom system settings register */ export const RegisterSettings = function () { /* ------------------------------------ */ /* User settings */ /* ------------------------------------ */ game.settings.register("l5r5e", "rnk-deleteOldMessage", { name: "SETTINGS.RollNKeep.DeleteOldMessage", hint: "SETTINGS.RollNKeep.DeleteOldMessageHint", scope: "world", config: true, default: true, type: Boolean, }); game.settings.register("l5r5e", "initiative-setTn1OnTypeChange", { name: "SETTINGS.Initiative.SetTn1OnTypeChange", hint: "SETTINGS.Initiative.SetTn1OnTypeChangeHint", scope: "world", config: true, type: Boolean, default: true, }); game.settings.register("l5r5e", "token-reverseFatigueBar", { name: "SETTINGS.ReverseFatigueBar", scope: "world", config: true, type: Boolean, default: false, }); game.settings.register("l5r5e", "techniques-customs", { name: "SETTINGS.CustomTechniques.Title", hint: "SETTINGS.CustomTechniques.Hint", scope: "world", config: true, type: Boolean, default: false, }); /* ------------------------------------ */ /* Update */ /* ------------------------------------ */ game.settings.register("l5r5e", "systemMigrationVersion", { name: "System Migration Version", scope: "world", config: false, type: String, default: 0, }); /* ------------------------------------ */ /* Initiative Roll Dialog (GM only) */ /* ------------------------------------ */ game.settings.register("l5r5e", "initiative-difficulty-hidden", { name: "Initiative difficulty is hidden", scope: "world", config: false, type: Boolean, default: false, onChange: () => game.l5r5e.HelpersL5r5e.notifyDifficultyChange(), }); game.settings.register("l5r5e", "initiative-difficulty-value", { name: "Initiative difficulty value", scope: "world", config: false, type: Number, default: 2, onChange: () => game.l5r5e.HelpersL5r5e.notifyDifficultyChange(), }); game.settings.register("l5r5e", "initiative-encounter", { name: "Initiative encounter type", scope: "world", config: false, type: String, default: "skirmish", onChange: () => { if (game.settings.get("l5r5e", "initiative-setTn1OnTypeChange")) { game.settings.set("l5r5e", "initiative-difficulty-value", 1); } }, }); game.settings.register("l5r5e", "initiative-prepared-character", { name: "Initiative PC prepared or not", scope: "world", config: false, type: String, default: "null", }); game.settings.register("l5r5e", "initiative-prepared-adversary", { name: "Initiative NPC adversary are prepared or not", scope: "world", config: false, type: String, default: "null", }); game.settings.register("l5r5e", "initiative-prepared-minion", { name: "Initiative NPC minion are prepared or not", scope: "world", config: false, type: String, default: "null", }); /* ------------------------------------ */ /* GM Monitor windows (GM only) */ /* ------------------------------------ */ game.settings.register("l5r5e", "gm-monitor-actors", { name: "Gm Monitor", scope: "world", // for sync between gm config: false, type: Array, default: [], }); };