export const PreloadTemplates = async function () { const templatePaths = [ // Add paths to "systems/l5r5e/templates" // actor "systems/l5r5e/templates/sheets/actor/rings.html", "systems/l5r5e/templates/sheets/actor/narrative.html", "systems/l5r5e/templates/sheets/actor/identity.html", "systems/l5r5e/templates/sheets/actor/category.html", "systems/l5r5e/templates/sheets/actor/skill.html", "systems/l5r5e/templates/sheets/actor/social.html", "systems/l5r5e/templates/sheets/actor/attributes.html", "systems/l5r5e/templates/sheets/actor/conflict.html", "systems/l5r5e/templates/sheets/actor/stance.html", "systems/l5r5e/templates/sheets/actor/techniques.html", "systems/l5r5e/templates/sheets/actor/experience.html", "systems/l5r5e/templates/sheets/actor/advancement.html", // npc "systems/l5r5e/templates/sheets/npc/identity.html", "systems/l5r5e/templates/sheets/npc/narrative.html", "systems/l5r5e/templates/sheets/npc/social.html", "systems/l5r5e/templates/sheets/npc/rings.html", "systems/l5r5e/templates/sheets/npc/attributes.html", "systems/l5r5e/templates/sheets/npc/skill.html", "systems/l5r5e/templates/sheets/npc/techniques.html", // items "systems/l5r5e/templates/item/weapon-sheet.html", "systems/l5r5e/templates/item/items.html", "systems/l5r5e/templates/item/item-entry.html", "systems/l5r5e/templates/item/weapons.html", "systems/l5r5e/templates/item/weapon-entry.html", "systems/l5r5e/templates/item/armors.html", "systems/l5r5e/templates/item/armor-entry.html", "systems/l5r5e/templates/item/technique-sheet.html", "systems/l5r5e/templates/item/technique-entry.html", "systems/l5r5e/templates/item/qualities.html", "systems/l5r5e/templates/item/quality-sheet.html", "systems/l5r5e/templates/item/quality-entry.html", "systems/l5r5e/templates/item/advancements.html", "systems/l5r5e/templates/item/advancement-sheet.html", "systems/l5r5e/templates/item/advancement-entry.html", ]; return loadTemplates(templatePaths); };