/** * Extend the basic ItemSheet with some very simple modifications * @extends {ItemSheet} */ export class ItemSheetL5r5e extends ItemSheet { /** @override */ static get defaultOptions() { return mergeObject(super.defaultOptions, { classes: ["l5r5e", "sheet", "item"], template: CONFIG.l5r5e.paths.templates + "items/item/item-sheet.html", width: 520, height: 480, tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }], }); } getData() { const sheetData = super.getData(); sheetData.data.dtypes = ["String", "Number", "Boolean"]; sheetData.data.ringsList = game.l5r5e.HelpersL5r5e.getRingsList(); sheetData.data.techniquesList = game.l5r5e.HelpersL5r5e.getTechniquesList(); return sheetData; } /** * Subscribe to events from the sheet. * @param html HTML content of the sheet. */ activateListeners(html) { super.activateListeners(html); // Everything below here is only needed if the sheet is editable // if (!this.options.editable) { // return; // } } /** * Update the item with data from the sheet. * @param event * @param formData */ _updateObject(event, formData) { return this.object.update(formData); } }