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33 Commits

Author SHA1 Message Date
779b4c60f5 Release script
Some checks failed
Release Creation / build (release) Failing after 1m36s
2026-04-23 17:06:45 +02:00
84608ffbf7 Première release testée 2026-04-23 15:50:22 +02:00
2fbcfa52aa Première release testée 2026-04-23 15:49:58 +02:00
9e9d2c4f3e First round of changes 2026-04-23 14:31:06 +02:00
abe35cb537 First round of changes 2026-04-23 14:27:33 +02:00
f72230dd39 First round of changes 2026-04-23 14:27:27 +02:00
Vlyan
36a66d3eac Release v1.13.4 2026-03-01 12:39:48 +01:00
Vlyan
317411ce60 Sync languages files from English 2026-03-01 12:30:01 +01:00
Vlyan
3c6529bc99 Updated items from import 2026-03-01 12:04:57 +01:00
Litasa
061390df80 Edit CHANGELOG.md 2026-03-01 08:12:38 +00:00
Litasa
b4fd1c738f Updated CHANGELOG.md Release 1.13.4 2026-03-01 07:57:26 +00:00
Litasa
c7d6c6c5e5 Merge branch 'some_missing_items' into 'dev'
Updating compendiums:
* Adding some items for Starting Outfits that was not in the system
* Split Poison and Omamori into individual items since it makes sense
* Added the specific items contained in a "Travelers Pack"
* Added arrow types not added from core book

See merge request teaml5r/l5r5e!58
2026-03-01 07:39:24 +00:00
Litasa
31f094818e Updating compendiums:
* Adding some items for Starting Outfits that was not in the system
* Split Poison and Omamori into individual items since it makes sense (old items will now be generic)
* Added the specific items contained in a "Travelers Pack"
* Added arrow types not added from core book
2026-03-01 07:39:24 +00:00
Litasa
40afa53337 Merge branch 'better_select_for_combat_tracker' into 'dev'
Adding compendium style select circle for combat encounter. Removed styling...

See merge request teaml5r/l5r5e!62
2026-03-01 07:12:33 +00:00
Litasa
cb98d721c5 Adding compendium style select circle for combat encounter. Removed styling... 2026-03-01 07:12:32 +00:00
Litasa
6ba5137ea1 Added me (Litasa) to curret L5R team in README.md
Removed Carter from current L5R team.
2026-02-28 21:04:15 +00:00
Litasa
5377674a30 Merge branch 'issue_75_gm_toolbox_and_monitor_visibility_issues' into 'dev'
issue 75: Unable to see icons in GM ToolBox and text in GM Monitor

See merge request teaml5r/l5r5e!59
2026-02-28 20:58:16 +00:00
Litasa
f6ed462bce issue 75: Unable to see icons in GM ToolBox and text in GM Monitor 2026-02-28 20:58:16 +00:00
Litasa
890223021a Added Litasa as a maintainer 2026-02-27 18:14:43 +00:00
Litasa
b1f874b3c8 Merge branch 'refactor_compendium_pr' into 'dev'
Updating the compendium filter to make it more snappy

See merge request teaml5r/l5r5e!61
2026-02-27 04:15:11 +00:00
Litasa
2dd9ee19e9 Updating the compendium filter to make it more snappy 2026-02-27 04:15:10 +00:00
Litasa
aa203c546c Merge branch 'issue_74_wounded_condition_in_dice_picker' into 'dev'
Issue 74: Adding all active conditions to the top of dice-picker-dialog so you are...

See merge request teaml5r/l5r5e!60
2026-02-26 01:04:30 +00:00
Litasa
8f31031244 Issue 74: Adding all active conditions to the top of dice-picker-dialog so you are... 2026-02-26 01:04:30 +00:00
Litasa
84e367b79f Merge branch 'issue_64_next_rank_not_shown' into 'dev'
Issue 64: Fixing issue where the new rank did not show until after adding a new item....

See merge request teaml5r/l5r5e!57
2026-02-25 21:55:01 +00:00
Litasa
0854e25a66 Issue 64: Fixing issue where the new rank did not show until after adding a new item.... 2026-02-25 21:55:00 +00:00
Litasa
0c299db26f Merge branch 'issue_69_add_experience_button' into 'dev'
Issue 69: Adding incremental buttons to honor, glory and status. Renaming...

See merge request teaml5r/l5r5e!54
2026-02-25 21:39:21 +00:00
Litasa
f267d06536 Issue 69: Adding incremental buttons to honor, glory and status. Renaming... 2026-02-25 21:39:21 +00:00
Vlyan
494b027513 Merge branch 'issue72_missing_sidebar_icons' into 'dev'
Issue72: Missing Sidebar Icons

See merge request teaml5r/l5r5e!53
2026-02-25 08:08:10 +00:00
Litasa
35c58ff631 Issue72: Missing Sidebar Icons 2026-02-25 08:08:10 +00:00
Vlyan
e87cd6d73e Merge branch 'cruxis/update-wiki-content' into 'dev'
Cruxis/update wiki content

See merge request teaml5r/l5r5e!52
2026-02-25 08:05:13 +00:00
Norman Briggs
05b7a1181c Cruxis/update wiki content 2026-02-25 08:05:12 +00:00
Vlyan
2e91fe7ae4 Merge branch 'master' into 'dev'
Fix typo in English Courts of Stone title.

See merge request teaml5r/l5r5e!51
2026-02-25 08:03:34 +00:00
SagaTympana
9c3de358b3 Fix typo in English Courts of Stone title. 2026-02-06 13:03:01 -05:00
156 changed files with 8530 additions and 1249 deletions

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@@ -0,0 +1,91 @@
name: Release Creation
on:
release:
types: [published]
jobs:
build:
runs-on: ubuntu-latest
steps:
- run: echo "💡 The ${{ gitea.repository }} repository will be cloned to the runner."
- uses: https://github.com/RouxAntoine/checkout@v3.5.4
# get part of the tag after the `v`
- name: Extract tag version number
id: get_version
uses: https://github.com/battila7/get-version-action@v2
# Compile SCSS → CSS before packaging
- name: Setup Node.js
uses: https://github.com/actions/setup-node@v3
with:
node-version: '18'
- name: Install dependencies and compile styles
run: npm ci && npm run compile
# Substitute the Manifest and Download URLs in system.json
- name: Substitute Manifest and Download Links For Versioned Ones
id: sub_manifest_link_version
uses: https://github.com/microsoft/variable-substitution@v1
with:
files: "system/system.json"
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/uberwald/l5rx-chiaroscuro
manifest: https://www.uberwald.me/gitea/uberwald/l5rx-chiaroscuro/releases/download/latest/system.json
download: https://www.uberwald.me/gitea/uberwald/l5rx-chiaroscuro/releases/download/${{github.event.release.tag_name}}/l5rx-chiaroscuro.zip
# Copy versioned system.json to root so it can be uploaded as-is
- name: Copy system.json to root
run: cp system/system.json system.json
# Create a zip file with all files required by the system
- run: |
apt update -y
apt install -y zip
- run: |
cd system
zip -r ../l5rx-chiaroscuro.zip \
assets/ \
babele/ \
fonts/ \
lang/ \
lib/ \
macros/ \
packs/ \
scripts/ \
styles/ \
templates/ \
system.json \
template.json
cd ..
zip -j ./l5rx-chiaroscuro.zip README.md CHANGELOG.md LICENSE.md
- name: Setup Go
uses: https://github.com/actions/setup-go@v4
with:
go-version: ">=1.20.1"
- name: Upload release assets to Gitea
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
./l5rx-chiaroscuro.zip
system.json
api_key: "${{secrets.ALLOW_PUSH_RELEASE}}"
- name: Publish to Foundry server
uses: https://github.com/djlechuck/foundryvtt-publish-package-action@v1
with:
token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
id: 'l5rx-chiaroscuro'
version: ${{github.event.release.tag_name}}
manifest: 'https://www.uberwald.me/gitea/uberwald/l5rx-chiaroscuro/releases/download/latest/system.json'
notes: 'https://www.uberwald.me/gitea/uberwald/l5rx-chiaroscuro/releases/tag/${{github.event.release.tag_name}}'
compatibility-minimum: '13'
compatibility-verified: '14'

2
.gitignore vendored
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@@ -13,3 +13,5 @@ system/l5r5e.lock
# v11 db files (will be added later)
system/packs/*/**
.github/
.history/

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@@ -6,6 +6,20 @@ Date format : day/month/year
> - `foundry-version`: Stick to the major version of FoundryVTT.
> - `system-version`: System functionalities and Fixes.
## 1.13.4 - 01/03/2026 - UI Polish, Compendium Upgrades
Welcoming Litasa as a maintainer for the system!
- Fixing type in Courts of Stone title, thanks to SagaTympana (!51).
- Update to the [development wiki](https://gitlab.com/teaml5r/l5r5e/-/wikis/home), thanks to Norman Briggs (!52)
- Updating the sidebar icons to show L5r5e specific ones (#72)(!53) (Litasa)
- Adding incremental buttons for honor, glory, and status (#69)(!54) (Litasa)
- New rank is now shown directly when completing a school rank (#64)(!57) (Litasa)
- Adding Starting items to Compendiums that was missing. Split Poison and Omamori into individual items(!58) (Litasa)
- Some combinations of light and dark theme made the GM Toolbox and GM Monitor hard/impossible to use. Fixed now (#75)(!59) (Litasa)
- Conditions now show in the top of dice-picker and roll-n-keep (related to #74)(!60) (Litasa)
- Compendium filter is now a lot "snappier". New search box and now able to multi select elements/ranks/rarity. (!61) (Litasa)
- Adding selection circle to Combat encounter (!62) (Litasa)
## 1.13.3 - 01/02/2026 - Tactical Grid & Fixes
- Updated demeanors from books up to Imperfect Land (included), thanks to Olivier Brencklé (!48).
- Added Tactical Grid Range Band, thanks to Litasa (!49).

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@@ -18,13 +18,14 @@ See the [Wiki page - Installation](https://gitlab.com/teaml5r/l5r5e/-/wikis/user
## Current L5R team (alphabetical order)
- Carter (compendiums, adventure adaptation)
- Litasa (development)
- Vlyan (development)
## Historical L5R team (alphabetical order)
- Carter (compendiums, adventure adaptation)
- Hrunh (compendiums, pre-gen characters adaptation)
- Litasa (development)
- Mandar (development)
- Sasmira (contributor)
- Vlyan (development)

Binary file not shown.

4
package-lock.json generated
View File

@@ -1,11 +1,11 @@
{
"name": "l5r5e",
"name": "l5rx-chiaroscuro",
"version": "1.0.0",
"lockfileVersion": 2,
"requires": true,
"packages": {
"": {
"name": "l5r5e",
"name": "l5rx-chiaroscuro",
"version": "1.0.0",
"license": "ISC",
"devDependencies": {

View File

@@ -1,5 +1,5 @@
{
"name": "l5r5e",
"name": "l5rx-chiaroscuro",
"version": "1.0.0",
"description": "This is a game system for Legend of the Five Rings (5th edition) by Edge Studio",
"main": "index.js",

View File

@@ -0,0 +1,393 @@
{
"id": "l5rx-chiaroscuro",
"title": "Legend of the Five Rings (5th Edition)",
"description": "This is an authorised multilingual game system En|Fr|Es, for Legend of the Five Rings (5th Edition) by <a href='https://edge-studio.net/'>Edge Studio</a> <p> - Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p> - Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Francophone Discord</a></p>",
"url": "https://gitlab.com/teaml5r/l5r5e",
"readme": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/README.md",
"changelog": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/CHANGELOG.md",
"license": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/LICENSE.md",
"manifest": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/system/system.json",
"download": "https://gitlab.com/teaml5r/l5r5e/-/jobs/artifacts/v1.13.4/raw/l5r5e.zip?job=build",
"version": "1.13.4",
"compatibility": {
"minimum": "13",
"verified": "14"
},
"socket": true,
"authors": [
{
"name": "Vlyan",
"discord": "Vlyan#6771",
"url": "https://ko-fi.com/vlyan"
},
{
"name": "Mandar",
"discord": "Mandar#3440"
},
{
"name": "Carter",
"discord": "Carter#2703",
"url": "https://fr.tipeee.com/carter-foundryvtt"
},
{
"name": "Litasa",
"discord": "Litasa#3139"
}
],
"background": "systems/l5r5e/assets/l5r-header.webp",
"scripts": [],
"esmodules": [
"./scripts/main-l5r5e.js"
],
"styles": [
"./styles/l5r5e.css"
],
"packFolders": [
{
"name": "L5R5e System",
"color": "#9a0909",
"sorting": "m",
"folders": [
{
"name": "Character related",
"color": "#019806",
"sorting": "m",
"packs": [
"core-peculiarities-distinctions",
"core-peculiarities-passions",
"core-peculiarities-adversities",
"core-peculiarities-anxieties",
"core-bonds",
"core-titles",
"core-journal-school-curriculum",
"core-journal-great-clans-presentation"
]
},
{
"name": "Techniques",
"color": "#4b1eb3",
"sorting": "m",
"packs": [
"core-techniques-kata",
"core-techniques-kiho",
"core-techniques-inversions",
"core-techniques-invocations",
"core-techniques-rituals",
"core-techniques-shuji",
"core-techniques-maho",
"core-techniques-ninjutsu",
"core-techniques-mantra",
"core-techniques-school",
"core-techniques-mastery"
]
},
{
"name": "Objects related",
"color": "#0985ae",
"sorting": "m",
"packs": [
"core-properties",
"core-item-patterns",
"core-items",
"core-armors",
"core-weapons",
"core-signature-scrolls",
"core-celestial-implement-boons"
]
},
{
"name": "Helpers",
"color": "#6b3d1f",
"sorting": "m",
"packs": [
"core-journal-conditions",
"core-journal-terrain-qualities",
"core-journal-opportunities"
]
},
{
"name": "Tools",
"color": "#834949",
"sorting": "m",
"packs": [
"core-name-tables",
"core-macros"
]
}
]
}
],
"packs": [
{
"name": "core-properties",
"label": "Properties",
"path": "packs/core-properties.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-kata",
"label": "Techniques Kata",
"path": "packs/core-techniques-kata.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-kiho",
"label": "Techniques Kihõ",
"path": "packs/core-techniques-kiho.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-inversions",
"label": "Techniques Inversions",
"path": "packs/core-techniques-inversions.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-invocations",
"label": "Techniques Invocations",
"path": "packs/core-techniques-invocations.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-rituals",
"label": "Techniques Rituals",
"path": "packs/core-techniques-rituals.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-shuji",
"label": "Techniques Shuji",
"path": "packs/core-techniques-shuji.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-maho",
"label": "Techniques Mahõ",
"path": "packs/core-techniques-maho.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-ninjutsu",
"label": "Techniques Ninjutsu",
"path": "packs/core-techniques-ninjutsu.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-mantra",
"label": "Techniques Mantra",
"path": "packs/core-techniques-mantra.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-school",
"label": "School Abilities",
"path": "packs/core-techniques-school.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-mastery",
"label": "Mastery Abilities",
"path": "packs/core-techniques-mastery.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-items",
"label": "Items",
"path": "packs/core-items.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-armors",
"label": "Armors",
"path": "packs/core-armors.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-weapons",
"label": "Weapons",
"path": "packs/core-weapons.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-peculiarities-distinctions",
"label": "Distinctions",
"path": "packs/core-peculiarities-distinctions.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-peculiarities-passions",
"label": "Passions",
"path": "packs/core-peculiarities-passions.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-peculiarities-adversities",
"label": "Adversities",
"path": "packs/core-peculiarities-adversities.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-peculiarities-anxieties",
"label": "Anxieties",
"path": "packs/core-peculiarities-anxieties.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-bonds",
"label": "Bonds",
"path": "packs/core-bonds.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-titles",
"label": "Titles",
"path": "packs/core-titles.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-item-patterns",
"label": "Item Patterns",
"path": "packs/core-item-patterns.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-signature-scrolls",
"label": "Signature Scrolls",
"path": "packs/core-signature-scrolls.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-celestial-implement-boons",
"label": "Celestial Implement Boons",
"path": "packs/core-celestial-implement-boons.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-journal-school-curriculum",
"label": "School Curriculum",
"path": "packs/core-journal-school-curriculum.db",
"type": "JournalEntry",
"system": "l5r5e"
},
{
"name": "core-journal-conditions",
"label": "Conditions",
"path": "packs/core-journal-conditions.db",
"type": "JournalEntry",
"system": "l5r5e"
},
{
"name": "core-journal-terrain-qualities",
"label": "Terrain Qualities",
"path": "packs/core-journal-terrain-qualities.db",
"type": "JournalEntry",
"system": "l5r5e"
},
{
"name": "core-journal-great-clans-presentation",
"label": "Great Clans Presentation",
"path": "packs/core-journal-great-clans-presentation.db",
"type": "JournalEntry",
"system": "l5r5e"
},
{
"name": "core-journal-opportunities",
"label": "Opportunities",
"path": "packs/core-journal-opportunities.db",
"type": "JournalEntry",
"system": "l5r5e"
},
{
"name": "core-name-tables",
"label": "Name Tables",
"path": "packs/core-name-tables.db",
"type": "RollTable",
"system": "l5r5e"
},
{
"name": "core-macros",
"label": "L5R5E Macros",
"path": "packs/core-macros.db",
"type": "Macro",
"system": "l5r5e"
}
],
"languages": [
{
"lang": "en",
"name": "English",
"path": "lang/en-en.json"
},
{
"lang": "fr",
"name": "French (France)",
"path": "lang/fr-fr.json"
},
{
"lang": "es",
"name": "Spanish (Spain)",
"path": "lang/es-es.json"
},
{
"lang": "it",
"name": "Italian (Italy)",
"path": "lang/it-it.json"
}
],
"media": [
{
"type": "screenshot",
"url": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/screenshoots/login.jpg?raw=true",
"caption": "Login screen"
},
{
"type": "screenshot",
"url": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/screenshoots/roll.jpg?raw=true",
"caption": "DicePicker and Roll and Keep"
},
{
"type": "screenshot",
"url": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/screenshoots/school.jpg?raw=true",
"caption": "Experience and School"
},
{
"type": "screenshot",
"url": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/screenshoots/sheet_pc.jpg?raw=true",
"caption": "PC sheet"
},
{
"type": "screenshot",
"url": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/screenshoots/sheet_npc_army.jpg?raw=true",
"caption": "NPC and Army sheets"
},
{
"type": "screenshot",
"url": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/screenshoots/compendiums.jpg?raw=true",
"caption": "Compendiums"
}
]
}

View File

@@ -0,0 +1,393 @@
{
"id": "l5rx-chiaroscuro",
"title": "Legend of the Five Rings (5th Edition)",
"description": "This is an authorised multilingual game system En|Fr|Es, for Legend of the Five Rings (5th Edition) by <a href='https://edge-studio.net/'>Edge Studio</a> <p> - Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p> - Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Francophone Discord</a></p>",
"url": "https://gitlab.com/teaml5r/l5r5e",
"readme": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/README.md",
"changelog": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/CHANGELOG.md",
"license": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/LICENSE.md",
"manifest": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/system/system.json",
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}
]
}

View File

@@ -0,0 +1,393 @@
{
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}
]
}

View File

@@ -0,0 +1,393 @@
{
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}
]
}

View File

@@ -0,0 +1,393 @@
{
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}
]
}

View File

@@ -0,0 +1,393 @@
{
"id": "l5rx-chiaroscuro",
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]
}

View File

@@ -0,0 +1,393 @@
{
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}
]
}

View File

@@ -0,0 +1,393 @@
{
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},
{
"id": "Pouch of Insence",
"name": "Bourse dEncens",
"description": "",
"source_reference": {
"page": "85"
}
},
{
"id": "Religious texts",
"name": "Textes religieux",
"description": "",
"source_reference": {
"page": "86"
}
},
{
"id": "Small Sachel of Ingredients",
"name": "Petit sachet d'ingrédients",
"description": "",
"source_reference": {
"page": "80"
}
},
{
"id": "Blessed Glass vial",
"name": "Fiole en verre bénie",
"description": "",
"source_reference": {
"page": "80"
}
}
]
}

View File

@@ -40,8 +40,8 @@
},
"Compendium": {
"HideDisabledSources": {
"Title": "[Compendium] Hide sources filter without reference",
"Hint": "Hide empty source with no elements in source filter."
"Title": "[Compendium] Hide unavailable sources",
"Hint": "Hide sources that have no available content from the source filter dropdown."
},
"HideEmptySourcesFromPlayers": {
"Title": "[Compendium] Hide elements with empty reference",
@@ -76,7 +76,10 @@
"signature_scroll": "Signature Scroll",
"item_pattern": "Item Pattern",
"army_fortification": "Fortification",
"army_cohort": "Cohort"
"army_cohort": "Cohort",
"arcane": "Arcane",
"etat": "State",
"mystere": "Mystery"
},
"Journal": {
"journal": "Journal"
@@ -136,6 +139,7 @@
"player_filter_label": "Player filter",
"player_filter_tooltip": "Apply player filter",
"already_in_filter": "Already in filter",
"no_results": "Not Found",
"sources_categories": {
"rules": "Rules",
"adventures": "Adventures",
@@ -317,7 +321,8 @@
"school_ability": "School Ability",
"mastery_ability": "Mastery Ability",
"title_ability": "Title Ability",
"specificity": "Specificity"
"specificity": "Specificity",
"mot_invocation": "Invocation Word"
},
"peculiarities": {
"types": {
@@ -492,7 +497,10 @@
"rarity_modifier": "Rarity modifier",
"item_pattern": "Item Patterns",
"signature_scroll": "Signature Scrolls",
"school_curriculum_journal": "Drop curriculum's journal in sheet to link it"
"school_curriculum_journal": "Drop curriculum's journal in sheet to link it",
"warning": {
"total_less_then_spent": "Total Experience is less then Used Experience."
}
},
"character_types": {
"character": "Player Character",
@@ -807,14 +815,15 @@
"filter": {
"rank": "Rank",
"rarity": "Rarity",
"ring": "Ring"
"ring": "Ring",
"clear": "Clear Filter"
}
},
"source_reference": {
"core_rulebook": "Core Rulebook",
"emerald_empire": "Emerald Empire",
"shadowlands": "Shadowlands",
"court_of_stones": "Court of Stones",
"court_of_stones": "Courts of Stone",
"path_of_waves": "Path of Waves",
"celestial_realms": "Celestial Realms",
"fields_of_victory": "Fields of Victory",
@@ -864,5 +873,142 @@
"range_band": "Range Band {band}",
"range_abbreviation": "RB {range}"
}
},
"chiaroscuro": {
"skill_ranks": {
"0": "—",
"initie": "Initiate",
"expert": "Expert",
"maitre": "Master",
"parangon1": "Paragon I",
"parangon2": "Paragon II",
"parangon3": "Paragon III"
},
"difficulties": {
"simple": "Simple (7)",
"moyenne": "Average (10)",
"assez_difficile": "Somewhat Difficult (13)",
"difficile": "Difficult (16)",
"tres_difficile": "Very Difficult (22)",
"heroique": "Heroic (28)",
"improbable": "Improbable (32)"
},
"aspects": {
"solar": "Solar Aspect",
"lunar": "Lunar Aspect",
"gauge": "Aspect Gauge",
"desequilibre_solaire": "Solar Imbalance",
"desequilibre_lunaire": "Lunar Imbalance"
},
"danger": {
"simple": "Simple",
"moyenne": "Average",
"assez_difficile": "Somewhat Difficult",
"difficile": "Difficult"
},
"arcane": {
"title": "Arcanes",
"label": "Arcane",
"arcane_type": "Type",
"application": "Skills",
"bonus": "Bonus",
"progression": "Progression",
"xp_cost": "XP Cost"
},
"etat": {
"title": "States",
"label": "State",
"application": "Application",
"mod": "Modifier",
"effect": "Effect",
"elimination": "Elimination Condition"
},
"mystere": {
"title": "Mysteries",
"label": "Mystery",
"mystere_type": "Type",
"mineur": "Minor",
"majeur": "Major",
"prerequisite_skill": "Prerequisite Skill",
"prerequisite_condition": "Prerequisite Condition"
},
"character": {
"is_samurai": "Samurai",
"quick_info": "Quick Info",
"default_ring": "Default Ring",
"region": "Region",
"education": "Education",
"past_problems": "Problematic Past",
"koku": "Koku",
"bu": "Bu",
"zeni": "Zeni"
},
"weapon": {
"bonus": "Bonus",
"categories": {
"arbalete": "Crossbow",
"arc": "Bow",
"contondante": "Bludgeoning Weapon",
"poing": "Hand Weapon",
"hast": "Polearm",
"improvisee": "Improvised Weapon",
"shinobi": "Shinobi Weapon",
"specialisee": "Specialized Weapon",
"bouclier": "Shield",
"hache": "Axe",
"naturel": "Natural",
"sabre": "Sword",
"nemuranai": "Nemuranai"
}
},
"armor": {
"categories": {
"vetement": "Clothing",
"leger": "Light",
"moyen": "Medium",
"lourd": "Heavy",
"nemuranai": "Nemuranai"
}
},
"item": {
"types": {
"ordinaire": "Ordinary",
"shinobi": "Shinobi",
"interdit": "Forbidden",
"gaijin": "Gaijin",
"nemuranai": "Nemuranai"
}
},
"technique": {
"mot_invocation": "Invocation Word",
"invocation_type": "Invocation Type",
"invocation_types": {
"general": "General",
"neutre": "Neutral",
"precis": "Precise"
},
"mode_invocation": "Invocation Mode"
},
"tabs": {
"invocations": "Invocations",
"identity": "Identity",
"identity_text1": "Appearance",
"identity_text2": "Biography"
},
"dice": {
"title": "Chiaroscuro Roll",
"difficulty_label": "Difficulty",
"modifier_label": "Modifier",
"options": "Options",
"aspect_point": "Aspect Point",
"assistance": "Assistance",
"total_dice": "Dice to roll",
"bonus": "Rank bonus",
"roll": "Roll",
"dice_result": "Dice total",
"adjusted": "Adjusted (Parangon)",
"success": "Success",
"failure": "Failure"
}
}
}

View File

@@ -136,6 +136,7 @@
"player_filter_label": "Filtro de jugador",
"player_filter_tooltip": "Aplicar filtro de jugador",
"already_in_filter": "Ya en el filtro",
"no_results": "Not Found",
"sources_categories": {
"rules": "Reglas",
"adventures": "Aventuras",
@@ -492,7 +493,10 @@
"rarity_modifier": "Modificador de rareza",
"item_pattern": "Patrones de objetos",
"signature_scroll": "Pergaminos espaciales",
"school_curriculum_journal": "Arrastra el diario del programa en la hoja para vincularlo"
"school_curriculum_journal": "Arrastra el diario del programa en la hoja para vincularlo",
"warning": {
"total_less_then_spent": "La experiencia total es menor que la experiencia utilizada."
}
},
"character_types": {
"character": "Personaje jugador",
@@ -807,7 +811,8 @@
"filter": {
"rank": "Rango",
"rarity": "Rareza",
"ring": "Anillo"
"ring": "Anillo",
"clear": "Clear Filter"
}
},
"source_reference": {

View File

@@ -76,7 +76,10 @@
"signature_scroll": "Rouleau de marque",
"item_pattern": "Procédé de fabrication",
"army_fortification": "Fortification",
"army_cohort": "Régiment"
"army_cohort": "Régiment",
"arcane": "Arcane",
"etat": "État",
"mystere": "Mystère"
},
"Journal": {
"journal": "Journal"
@@ -136,6 +139,7 @@
"player_filter_label": "Filtre joueur",
"player_filter_tooltip": "Applique le filtre des joueurs",
"already_in_filter": "Filtre déjà appliqué",
"no_results": "Aucun résultat",
"sources_categories": {
"rules": "Règles",
"adventures": "Aventures",
@@ -317,7 +321,8 @@
"school_ability": "Capacité d'école",
"mastery_ability": "Capacité de maîtrise",
"title_ability": "Capacité de Titre",
"specificity": "Particularité"
"specificity": "Particularité",
"mot_invocation": "Mot d'Invocation"
},
"peculiarities": {
"types": {
@@ -492,7 +497,10 @@
"rarity_modifier": "Modificateur de rareté",
"item_pattern": "Procédés de fabrication",
"signature_scroll": "Rouleaux de marque",
"school_curriculum_journal": "Déposer un journal de Cursus dans la feuille pour le lier"
"school_curriculum_journal": "Déposer un journal de Cursus dans la feuille pour le lier",
"warning": {
"total_less_then_spent": "L'expérience totale est inférieure à l'expérience utilisée."
}
},
"character_types": {
"character": "Personnage Joueur",
@@ -807,7 +815,8 @@
"filter": {
"rank": "Rang",
"rarity": "Rareté",
"ring": "Anneau"
"ring": "Anneau",
"clear": "Suppr. les Filtres"
}
},
"source_reference": {
@@ -864,5 +873,142 @@
"range_band": "Portée {band}",
"range_abbreviation": "NP {range}"
}
},
"chiaroscuro": {
"skill_ranks": {
"0": "—",
"initie": "Initié",
"expert": "Expert",
"maitre": "Maître",
"parangon1": "Parangon I",
"parangon2": "Parangon II",
"parangon3": "Parangon III"
},
"difficulties": {
"simple": "Simple (7)",
"moyenne": "Moyenne (10)",
"assez_difficile": "Assez difficile (13)",
"difficile": "Difficile (16)",
"tres_difficile": "Très difficile (22)",
"heroique": "Héroïque (28)",
"improbable": "Improbable (32)"
},
"aspects": {
"solar": "Aspect Solaire",
"lunar": "Aspect Lunaire",
"gauge": "Jauge d'Aspect",
"desequilibre_solaire": "Déséquilibre Solaire",
"desequilibre_lunaire": "Déséquilibre Lunaire"
},
"danger": {
"simple": "Simple",
"moyenne": "Moyenne",
"assez_difficile": "Assez Difficile",
"difficile": "Difficile"
},
"arcane": {
"title": "Arcanes",
"label": "Arcane",
"arcane_type": "Type",
"application": "Compétences",
"bonus": "Bonus",
"progression": "Progression",
"xp_cost": "Coût XP"
},
"etat": {
"title": "États",
"label": "État",
"application": "Application",
"mod": "Modificateur",
"effect": "Effet",
"elimination": "Condition d'élimination"
},
"mystere": {
"title": "Mystères",
"label": "Mystère",
"mystere_type": "Type",
"mineur": "Mineur",
"majeur": "Majeur",
"prerequisite_skill": "Compétence prérequis",
"prerequisite_condition": "Condition prérequis"
},
"character": {
"is_samurai": "Samouraï",
"quick_info": "Info rapide",
"default_ring": "Anneau par défaut",
"region": "Région",
"education": "Éducation",
"past_problems": "Passé problématique",
"koku": "Koku",
"bu": "Bu",
"zeni": "Zeni"
},
"weapon": {
"bonus": "Bonus",
"categories": {
"arbalete": "Arbalète",
"arc": "Arc",
"contondante": "Arme Contondante",
"poing": "Arme de Poing",
"hast": "Arme Hast",
"improvisee": "Arme Improvisée",
"shinobi": "Arme Shinobi",
"specialisee": "Arme Spécialisée",
"bouclier": "Bouclier",
"hache": "Hache",
"naturel": "Naturel",
"sabre": "Sabre",
"nemuranai": "Nemuranai"
}
},
"armor": {
"categories": {
"vetement": "Vêtement",
"leger": "Léger",
"moyen": "Moyen",
"lourd": "Lourd",
"nemuranai": "Nemuranai"
}
},
"item": {
"types": {
"ordinaire": "Ordinaire",
"shinobi": "Shinobi",
"interdit": "Interdit",
"gaijin": "Gaijin",
"nemuranai": "Nemuranai"
}
},
"technique": {
"mot_invocation": "Mot d'Invocation",
"invocation_type": "Type d'invocation",
"invocation_types": {
"general": "Général",
"neutre": "Neutre",
"precis": "Précis"
},
"mode_invocation": "Mode d'Invocation"
},
"tabs": {
"invocations": "Invocations",
"identity": "Identité",
"identity_text1": "Apparence",
"identity_text2": "Biographie"
},
"dice": {
"title": "Jet Chiaroscuro",
"difficulty_label": "Difficulté",
"modifier_label": "Modificateur",
"options": "Options",
"aspect_point": "Point d'Aspect",
"assistance": "Assistance",
"total_dice": "Dés à lancer",
"bonus": "Bonus rang",
"roll": "Lancer les dés",
"dice_result": "Somme des dés",
"adjusted": "Ajusté (Parangon)",
"success": "Réussite",
"failure": "Échec"
}
}
}

View File

@@ -136,6 +136,7 @@
"player_filter_label": "Player filter",
"player_filter_tooltip": "Apply player filter",
"already_in_filter": "Already in filter",
"no_results": "Not Found",
"sources_categories": {
"rules": "Rules",
"adventures": "Adventures",
@@ -492,7 +493,10 @@
"rarity_modifier": "Modificatore rarità",
"item_pattern": "Item Patterns",
"signature_scroll": "Signature Scrolls",
"school_curriculum_journal": "Trascina il diario del curriculum sulla scheda per collegarlo"
"school_curriculum_journal": "Trascina il diario del curriculum sulla scheda per collegarlo",
"warning": {
"total_less_then_spent": "L'esperienza totale è inferiore all'esperienza utilizzata."
}
},
"character_types": {
"character": "Personaggio giocante",
@@ -705,6 +709,7 @@
"demeanor": {
"adaptable": "Flessibile",
"aggressive": "Aggressivo",
"alluring": "Alluring",
"ambitious": "Ambizioso",
"amiable": "Affabile",
"analytical": "Analitico",
@@ -713,6 +718,7 @@
"assertive": "Risoluto",
"beguiling": "Ammaliante",
"bitter": "Amaro",
"bloodthirsty": "Bloodthirsty",
"bold": "Ardito",
"calculating": "Calcolatore",
"calm": "Calmo",
@@ -723,37 +729,68 @@
"confused": "Confuso",
"courageous": "Coraggioso",
"cowardly": "Codardo",
"crestfallen": "Crestfallen",
"curious": "Curioso",
"defensive": "Defensive",
"dependable": "Affidabile",
"detached": "Distaccato",
"determined": "Determined",
"devoted": "Devoted",
"direct": "Direct",
"disheartened": "Sconfortato",
"dour": "Dour",
"duplicitous": "Duplicitous",
"effusive": "Effusive",
"enraged": "Infuriato",
"fanatical": "Fanatical",
"feral": "Selvaggio",
"fervent": "Fervent",
"fickle": "Volubile",
"fierce": "Agguerrito",
"flighty": "Volubile",
"flippant": "Irriverente",
"friendly": "Amichevole",
"gruff": "Burbero",
"honorable": "Honorable",
"hubristic": "Prétentieuse",
"hungry": "Affamato",
"idealistic": "Idealistic",
"imposing": "Imposing",
"inquisitive": "Inquisitive",
"intense": "Intenso",
"intimidating": "Intimidatorio",
"irritable": "Irritabile",
"loyal": "Leale",
"methodical": "Methodical",
"meticulous": "Meticulous",
"mischievous": "Malandrino",
"moon_blessed": "Moon-blessed",
"morose": "Cupo",
"near_feral": "Near feral",
"nurturing": "Materno",
"obsessed": "Obsessed",
"obstinate": "Ostinato",
"opportunistic": "Opportunista",
"otherworldly": "Otherworldly",
"outgoing": "Outgoing",
"passionate": "Appassionato",
"patient": "Patient",
"personable": "Personable",
"playful": "Giocoso",
"power_hungry": "Affamato di potere",
"proud": "Orgoglioso",
"refined": "Refined",
"reserved": "Reserved",
"restrained": "Contenuto",
"righteous": "Righteous",
"scheming": "Cospiratore",
"serene": "Sereno",
"serious": "Serio",
"shrewd": "Scaltro",
"sinister": "Sinister",
"sociable": "Sociable",
"stoic": "Stoic",
"starved": "Starved",
"stubborn": "Testardo",
"suspicious": "Sospettoso",
"teasing": "Stuzzicante",
@@ -761,7 +798,12 @@
"uncertain": "Incerto",
"unenthused": "Non entusiasta",
"vain": "Vanesio",
"wary": "Diffidente"
"vengeful": "Vengeful",
"vindictive": "Vindictive",
"wary": "Diffidente",
"watchful": "Watchful",
"wrathful": "Wrathful",
"zealous": "Zealous"
},
"compendium": {
"filter_rank": "Show Rank",
@@ -769,14 +811,15 @@
"filter": {
"rank": "Rank",
"rarity": "Rarity",
"ring": "Ring"
"ring": "Ring",
"clear": "Clear Filter"
}
},
"source_reference": {
"core_rulebook": "Core Rulebook",
"emerald_empire": "Emerald Empire",
"shadowlands": "Shadowlands",
"court_of_stones": "Court of Stones",
"court_of_stones": "Courts of Stone",
"path_of_waves": "Path of Waves",
"celestial_realms": "Celestial Realms",
"fields_of_victory": "Fields of Victory",

View File

@@ -30,7 +30,7 @@
{"_id":"L5RCoreIte000030","name":"Tent (Yurt)","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"2","rarity":"5","zeni":"10 koku","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"245"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000031","name":"Scroll satchel","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"3","zeni":"1 bu","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"60"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000032","name":"Traveling pack","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"1","zeni":"10 koku","properties":[{"id":"L5RCorePro000012","name":"Mundane"}],"description":"","source_reference":{"source":"core_rulebook","page":"245"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000033","name":"Journal of observations","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"3","zeni":"1 bu","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"67"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000033","name":"Journal of Observations","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"3","zeni":"1 bu","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"67"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000034","name":"Omamori (Boon of Jurojin)","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"5 bu","properties":[],"description":"","source_reference":{"source":"celestial_realms","page":"97"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000035","name":"Omamori (Boon of Kisshoten)","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"5 bu","properties":[],"description":"","source_reference":{"source":"celestial_realms","page":"97"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000036","name":"Omamori (Boon of Hotei)","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"5 bu","properties":[],"description":"","source_reference":{"source":"celestial_realms","page":"97"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
@@ -119,3 +119,27 @@
{"_id":"L5RCoreIte000121","name":"Word of the Prophet","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"9","zeni":"15 Koku","properties":[],"description":"","source_reference":{"source":"children_of_the_five_winds","page":"103"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000122","name":"Talisman of the Sun [Blessed Treasure]","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"10","zeni":"0","properties":[],"description":"","source_reference":{"source":"children_of_the_five_winds","page":"104"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000123","name":"Fox Pipe [Blessed Treasure]","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"10","zeni":"0","properties":[],"description":"","source_reference":{"source":"children_of_the_five_winds","page":"105"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000124","name":"Glass Ornament (Dragonfly)","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"6","zeni":"1 koku","properties":[],"description":"","source_reference":{"source":"writ_of_the_wild","page":"83"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000125","name":"Arrows: Armor-Piercing","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"0","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"236"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000126","name":"Arrows: Flesh-Cutter","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"0","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"236"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000127","name":"Arrows: Humming-Bulb","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"0","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"236"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000128","name":"Journal","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"1","zeni":"0","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"66"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000129","name":"Smithing hammer","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"1","zeni":"0","properties":[],"description":"","source_reference":{"source":"shadowlands","page":"89"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000130","name":"Sumai Garb","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"1","zeni":"0","properties":[],"description":"","source_reference":{"source":"fields_of_victory","page":"89"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000131","name":"Drafting Paper","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"1","zeni":"0","properties":[],"description":"","source_reference":{"source":"celestial_realms","page":"84"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000132","name":"Fine set of Chisels","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"1","zeni":"0","properties":[],"description":"","source_reference":{"source":"celestial_realms","page":"84"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000133","name":"Omamori (Boon of Fukurokujin)","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"5 bu","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"243"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000134","name":"Omamori (Boon of Bishamon)","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"5 bu","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"243"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000135","name":"Omamori (Boon of Benten)","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"5 bu","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"243"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000136","name":"Poison - Noxious Poison (One Vial)","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"5","zeni":"30 zeni","properties":[{"id":"L5RCorePro000009","name":"Forbidden"}],"description":"","source_reference":{"source":"core_rulebook","page":"244"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000137","name":"Poison - Fire Biter (One Vial)","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"5","zeni":"30 zeni","properties":[{"id":"L5RCorePro000009","name":"Forbidden"}],"description":"","source_reference":{"source":"core_rulebook","page":"244"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000138","name":"Poison - Night Milk (One Vial)","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"5","zeni":"30 zeni","properties":[{"id":"L5RCorePro000009","name":"Forbidden"}],"description":"","source_reference":{"source":"core_rulebook","page":"244"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000139","name":"Blanket","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"0","zeni":"1 zeni","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"245"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000140","name":"Bowl","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"0","zeni":"1 zeni","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"245"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000141","name":"Flint and Tinder","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"0","zeni":"1 zeni","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"245"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000142","name":"Furoshiki","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"0","zeni":"1 zeni","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"245"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000143","name":"The Obsidian Journal","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000009","name":"Forbidden"},{"id":"L5RCorePro000008","name":"Unholy"}],"description":"","source_reference":{"source":"core_rulebook","page":"127"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000144","name":"Pouch of Insence","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"0","properties":[],"description":"","source_reference":{"source":"celestial_realms","page":"85"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000145","name":"Religious texts","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"0","properties":[],"description":"","source_reference":{"source":"celestial_realms","page":"86"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000146","name":"Small Sachel of Ingredients","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"10 bu","properties":[],"description":"","source_reference":{"source":"celestial_realms","page":"80"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000147","name":"Blessed Glass vial","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"0","properties":[],"description":"","source_reference":{"source":"celestial_realms","page":"80"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}

View File

@@ -624,6 +624,36 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
});
break;
case "honor":
await this.actor.update({
system: {
social: {
honor: Math.max(0, this.actor.system.social.honor + mod),
},
},
});
break;
case "glory":
await this.actor.update({
system: {
social: {
glory: Math.max(0, this.actor.system.social.glory + mod),
},
},
});
break;
case "status":
await this.actor.update({
system: {
social: {
status: Math.max(0, this.actor.system.social.status + mod),
},
},
});
break;
default:
console.warn("L5R5E | BCS | Unsupported type", type);
break;

View File

@@ -320,7 +320,7 @@ export class CharacterGenerator {
}
// Img (only if system defaults)
const folder = "systems/l5r5e/assets/icons/actors";
const folder = "systems/l5rx-chiaroscuro/assets/icons/actors";
const newImg = [
`${folder}/npc.svg`,
`${folder}/traditional-japanese-man.svg`,

View File

@@ -56,11 +56,60 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
// Split Others advancements, and calculate xp spent and add it to total
this._prepareOthersAdvancement(sheetData);
// Update spent_xp to actor
this.actor.system.xp_spent = sheetData.data.system.xp_spent;
// Total
sheetData.data.system.xp_saved = Math.floor(
parseInt(sheetData.data.system.xp_total) - parseInt(sheetData.data.system.xp_spent)
);
// Chiaroscuro: Skill ranks list for <select>
sheetData.data.skillRanksList = Object.keys(CONFIG.l5r5e.skillRanks).map((id) => ({
id,
label: game.i18n.localize(`chiaroscuro.skill_ranks.${id}`),
}));
// Chiaroscuro: Normalize skill values 0 (number) → "0" (string) for selectOptions matching
for (const category of Object.values(sheetData.data.system.skills)) {
for (const [key, value] of Object.entries(category)) {
if (value === 0) category[key] = "0";
}
}
// Chiaroscuro: Aspects gauge data
const aspectsData = sheetData.data.system.aspects?.aspects ?? {};
const gauge = aspectsData.gauge ?? 0;
sheetData.data.aspectsData = {
solar: aspectsData.solar ?? 0,
lunar: aspectsData.lunar ?? 0,
gauge,
gaugePercent: ((gauge + 10) / 20) * 100,
gaugeColor: gauge > 0 ? "#d4a855" : gauge < 0 ? "#5588aa" : "#888888",
};
// Chiaroscuro: État items active on the character
sheetData.data.etatItems = sheetData.items.filter((i) => i.type === "etat");
// Chiaroscuro: Invocations split by type (from splitTechniquesList)
const invocations = sheetData.data.splitTechniquesList["mot_invocation"] ?? [];
sheetData.data.splitInvocationsList = {
general: invocations.filter((t) => !t.system.invocation_type || t.system.invocation_type === "general"),
neutre: invocations.filter((t) => t.system.invocation_type === "neutre"),
precis: invocations.filter((t) => t.system.invocation_type === "precis"),
};
// Chiaroscuro: Arcane items
sheetData.data.arcaneItems = sheetData.items.filter((i) => i.type === "arcane");
// Chiaroscuro: Identity tabs enriched HTML
sheetData.data.enrichedHtml.identity_text1 = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.actor.system.identity_text1 ?? "", { async: true }
);
sheetData.data.enrichedHtml.identity_text2 = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.actor.system.identity_text2 ?? "", { async: true }
);
return sheetData;
}
@@ -114,6 +163,17 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
// Money +/-
html.find(".money-control").on("click", this._modifyMoney.bind(this));
// XP +/-
html.find(".xp-control").on("click", this._modifyXP.bind(this));
// Chiaroscuro: set default ring on ring-name click
html.find(".ring-set-default").on("click", (event) => {
event.preventDefault();
const ring = $(event.currentTarget).data("ring");
this.actor.update({ "system.default_ring": ring });
});
// Advancements Tab to current rank onload
// TODO class "Active" Bug on load, dunno why :/
this._tabs
@@ -121,6 +181,18 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
.activate("advancement_rank_" + (this.actor.system.identity.school_rank || 0));
}
/**
* Override base dice picker to open Chiaroscuro d6 dialog.
* @param {Event} event
*/
_openDicePickerForSkill(event) {
event.preventDefault();
const el = $(event.currentTarget);
const skillId = el.data("skill");
const ringId = el.data("ring") || this.actor.system?.default_ring || "void";
new game.l5r5e.ChiaroscuroDiceDialog({ actor: this.actor, ringId, skillId }).render(true);
}
/**
* Split the school advancement, calculate the total xp spent and the current total xp spent by rank
*/
@@ -149,6 +221,12 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
adv[rank].spent.total += xp_used_total;
adv[rank].spent.curriculum += xp_used;
});
// If we finished the rank but haven't added anything to the next rank we should show an empty tab
// note: adv is index from 1, not 0 because of rank starting at 1
if(adv.length -1 < sheetData.data.system.identity.school_rank) {
adv.push({list: [], rank: sheetData.data.system.identity.school_rank, spent: { total: 0, curriculum: 0}});
}
sheetData.data.advancementsListByRank = adv;
}
@@ -206,6 +284,13 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
delete formData["system.money.zeni"];
}
// Chiaroscuro: convert skill rank "0" (string from <select>) back to 0 (number)
for (const [key, value] of Object.entries(formData)) {
if (key.startsWith("system.skills.") && value === "0") {
formData[key] = 0;
}
}
// Save computed values
const currentData = this.object.system;
formData["system.focus"] = currentData.focus;
@@ -285,6 +370,35 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
this.render(false);
}
/**
* Add or Subtract XP (+/- buttons)
* @param {Event} event
* @private
*/
async _modifyXP(event) {
event.preventDefault();
event.stopPropagation();
const elmt = $(event.currentTarget);
let mod = elmt.data("value");
if (!mod) {
return;
}
const new_xp_total = Math.max(0, this.actor.system.xp_total + mod);
this.actor.update({
system: {
xp_total: new_xp_total,
},
});
if(this.actor.system.xp_spent > new_xp_total) {
ui.notifications.warn("l5r5e.advancements.warning.total_less_then_spent", { localize: true })
}
this.render(false);
}
/**
* Add +1 to actor school rank
* @param {Event} event

View File

@@ -50,6 +50,21 @@ export class NpcSheetL5r5e extends BaseCharacterSheetL5r5e {
label: game.i18n.localize("l5r5e.character_types." + e),
}));
// Danger levels for martial/social danger selects
const dangerLevels = ["simple", "moyenne", "assez_difficile", "difficile"];
sheetData.data.dangerList = dangerLevels.map((id) => ({
id,
label: game.i18n.localize(`chiaroscuro.danger.${id}`),
}));
// Invocations list (mot_invocation techniques, split by type like character sheet)
const invocations = sheetData.data.splitTechniquesList?.["mot_invocation"] ?? [];
sheetData.data.splitInvocationsList = {
general: invocations.filter((t) => !t.system.invocation_type || t.system.invocation_type === "general"),
neutre: invocations.filter((t) => t.system.invocation_type === "neutre"),
precis: invocations.filter((t) => t.system.invocation_type === "precis"),
};
return sheetData;
}
@@ -101,4 +116,16 @@ export class NpcSheetL5r5e extends BaseCharacterSheetL5r5e {
return super._updateObject(event, formData);
}
/**
* Override base dice picker to open Chiaroscuro d6 dialog.
* @param {Event} event
*/
_openDicePickerForSkill(event) {
event.preventDefault();
const el = $(event.currentTarget);
const skillId = el.data("skill");
const ringId = el.data("ring") || this.actor.system?.default_ring || "void";
new game.l5r5e.ChiaroscuroDiceDialog({ actor: this.actor, ringId, skillId }).render(true);
}
}

View File

@@ -0,0 +1,11 @@
const { CompendiumDirectory } = foundry.applications.sidebar.tabs;
export class CompendiumDirectoryL5r5e extends CompendiumDirectory {
/** @inheritdoc */
async _prepareContext(options) {
const context = await super._prepareContext(options);
context.sidebarIcon = foundry.applications.sidebar.Sidebar.TABS.compendium.icon;
return context;
}
}

View File

@@ -0,0 +1,497 @@
import { L5r5eHtmlMultiSelectElement } from "../misc/l5r5e-multiselect.js";
const { Compendium } = foundry.applications.sidebar.apps;
/**
* Extended Compendium application for L5R5e.
* Adds source/rank/ring/rarity filters to Item compendiums
* @extends {Compendium}
*/
export class ItemCompendiumL5r5e extends Compendium {
/** @override */
static DEFAULT_OPTIONS = {
actions: {
applyPlayerView: ItemCompendiumL5r5e.#onApplyPlayerView,
},
window: {
resizable: true
}
};
/**
* Our own entry partial which mirrors Foundry's index-partial.hbs structure
* and appends ring/rarity/rank badges using data from _prepareDirectoryContext.
*
* NOTE: We intentionally duplicate Foundry's <li> structure here rather than
* trying to include their partial, because their partial renders a complete <li>
* element which cannot be nested or extended from outside. If Foundry ever
* changes their index-partial.hbs, this file will need updating to match.
* @override
*/
static _entryPartial = "systems/l5rx-chiaroscuro/templates/" + "compendium/l5r5e-index-partial.html";
/**
* Sources present in this specific compendium, populated during _prepareContext.
* @type {Set<string>}
*/
#sourcesInThisCompendium = new Set();
/**
* Sources unavailable to players based on permission settings.
* @type {Set<string>}
*/
#unavailableSourceForPlayersSet = new Set();
/**
* Whether to hide entries with empty sources from players.
* @type {boolean}
*/
#hideEmptySourcesFromPlayers = false;
/**
* Which filter UI controls are worth showing.
* Determined during _prepareContext by checking whether at least two
* distinct values exist for each filterable property.
* @type {{ rank: boolean, rarity: boolean, source: boolean, ring: boolean }|null}
*/
#filtersToShow = null;
/**
* Cached active filter values, read from the DOM once at the start of
* each filter pass in #reapplyFilters and held for _onMatchSearchEntry
* to consume per-entry without re-querying the DOM.
* @type {{ userFilter: string[], rankFilter: string[], ringFilter: string[], rarityFilter: string[] }}
*/
#activeFilters = {
userFilter: [],
rankFilter: [],
ringFilter: [],
rarityFilter: [],
};
/**
* Insert the filter part between header and directory by composing with
* the parent parts rather than replacing them, so future Foundry changes
* to Compendium.PARTS are picked up automatically.
* @override
*/
_configureRenderParts(options) {
const parts = super._configureRenderParts(options);
const ordered = {};
for (const [key, value] of Object.entries(parts)) {
ordered[key] = value;
if (key === "header") {
ordered.filter = {
template: `${CONFIG.l5r5e.paths.templates}compendium/filter-bar.html`,
};
}
}
return ordered;
}
/**
* @override
*/
async _prepareContext(options) {
const context = await super._prepareContext(options);
this.#sourcesInThisCompendium = new Set();
this.#resolvePermissions();
this.#filtersToShow = this.#computeFilterVisibility();
return context;
}
/* -------------------------------------------- */
/**
* @override
*/
async _preparePartContext(partId, context, options) {
context = await super._preparePartContext(partId, context, options);
if (partId === "filter") {
const ns = CONFIG.l5r5e.namespace;
const allCompendiumReferencesSet = game.settings.get(ns, "all-compendium-references");
const hideDisabledOptions = game.settings.get(ns, "compendium-hide-disabled-sources");
context.filtersToShow = this.#filtersToShow;
context.ranks = [1, 2, 3, 4, 5];
context.rarities = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10];
context.rings = ["fire", "water", "earth", "air", "void"];
context.hideDisabledOptions = hideDisabledOptions;
context.showPlayerView = game.user.isGM && this.#unavailableSourceForPlayersSet.size > 0;
// Source multiselect options — plain data for {{selectOptions}} in the template.
context.sources = [...allCompendiumReferencesSet].map((reference) => ({
value: reference,
label: CONFIG.l5r5e.sourceReference[reference]?.label ?? reference,
translate: true,
group:
CONFIG.l5r5e.sourceReference[reference]?.type.split(",")[0] ??
"l5r5e.multiselect.sources_categories.others",
disabled:
!this.#sourcesInThisCompendium.has(reference) ||
(!game.user.isGM && this.#unavailableSourceForPlayersSet.has(reference)),
}));
}
if (partId === "directory") {
context.entryFilterData = Object.fromEntries(
[...this.collection.index.values()].map((entry) => [
entry._id,
{
rank: entry.system?.rank,
ring: entry.system?.ring,
rarity: entry.system?.rarity,
},
])
);
}
return context;
}
/**
* @override
*/
async _onRender(context, options) {
await super._onRender(context, options);
if (options.parts.includes("filter")) {
this.#bindButtonFilter(".rank-filter");
this.#bindButtonFilter(".rarity-filter");
this.#bindButtonFilter(".ring-filter");
this.#bindSourceFilter();
}
// Reapply filters whenever the filter controls or the entry list changes.
if (options.parts.some((p) => p === "filter" || p === "directory")) {
this.#reapplyFilters();
}
}
/* -------------------------------------------- */
/**
* @override
*/
_preSyncPartState(partId, newElement, priorElement, state) {
super._preSyncPartState(partId, newElement, priorElement, state);
if (partId === "filter") {
state.selectedRanks = [...priorElement.querySelectorAll(".rank-filter .selected")].map((element) => element.dataset.rank);
state.selectedRarities = [...priorElement.querySelectorAll(".rarity-filter .selected")].map((element) => element.dataset.rarity);
state.selectedRings = [...priorElement.querySelectorAll(".ring-filter .selected")].map((element) => element.dataset.ring);
state.sourceValue = priorElement.querySelector("l5r5e-multi-select")?.value;
}
}
/**
* Restore filter selections after the filter part has been re-rendered.
* The [data-clear] button visibility is derived from whether any values
* were restored — no extra state needed.
* @override
*/
_syncPartState(partId, newElement, priorElement, state) {
super._syncPartState(partId, newElement, priorElement, state);
if (partId === "filter") {
for (const rank of state.selectedRanks ?? []) {
newElement.querySelector(`.rank-filter [data-rank="${rank}"]`)?.classList.add("selected");
}
const rankClear = newElement.querySelector(".rank-filter [data-clear]");
if (rankClear) {
rankClear.style.display = state.selectedRanks?.length ? "" : "none";
}
for (const rarity of state.selectedRarities ?? []) {
newElement.querySelector(`.rarity-filter [data-rarity="${rarity}"]`)?.classList.add("selected");
}
const rarityClear = newElement.querySelector(".rarity-filter [data-clear]");
if (rarityClear) {
rarityClear.style.display = state.selectedRarities?.length ? "" : "none";
}
for (const ring of state.selectedRings ?? []) {
newElement.querySelector(`.ring-filter [data-ring="${ring}"]`)?.classList.add("selected");
}
const ringClear = newElement.querySelector(".ring-filter [data-clear]");
if (ringClear) {
ringClear.style.display = state.selectedRings?.length ? "" : "none";
}
if (state.sourceValue) {
const multiSelect = newElement.querySelector("l5r5e-multi-select");
if (multiSelect) {
multiSelect.value = state.sourceValue;
}
}
}
}
/**
* @override
*/
_onMatchSearchEntry(query, entryIds, entry, options) {
super._onMatchSearchEntry(query, entryIds, entry, options);
if (entry.style.display === "none") {
return;
}
this.#applyEntryFilter(entry);
}
/**
* Snapshot active filter state then re-run the search filter (or walk entries directly as fallback).
* @private
*/
#reapplyFilters() {
this.#refreshActiveFilters();
const searchFilter = this._searchFilters?.[0];
if (searchFilter) {
searchFilter.filter(null, searchFilter.query);
return;
}
// Fallback
for (const entry of this.element.querySelectorAll(".directory-item")) {
this.#applyEntryFilter(entry);
}
}
/**
* Read current filter selections from the DOM and cache them in #activeFilters.
* @private
*/
#refreshActiveFilters() {
const filterElement = this.element.querySelector("[data-application-part=\"filter\"]");
const multiSelect = filterElement?.querySelector("l5r5e-multi-select");
const collectSelected = (containerSelector, dataKey) =>
[...(filterElement?.querySelectorAll(`${containerSelector} .selected`) ?? [])]
.map((element) => element.dataset[dataKey])
.filter(Boolean);
this.#activeFilters = {
userFilter: multiSelect?.value ?? [],
rankFilter: collectSelected(".rank-filter", "rank"),
ringFilter: collectSelected(".ring-filter", "ring"),
rarityFilter: collectSelected(".rarity-filter", "rarity"),
};
}
/**
* Apply all active filters to a single directory entry, showing or hiding it accordingly.
* @param {HTMLElement} entry
* @private
*/
#applyEntryFilter(entry) {
const indexEntry = this.collection.index.get(entry.dataset.entryId);
if (!indexEntry) {
return;
}
const system = indexEntry.system;
const lineSource = system?.source_reference?.source ?? null;
const { userFilter, rankFilter, ringFilter, rarityFilter } = this.#activeFilters;
let shouldShow = true;
const sourceUnavailable =
(lineSource && this.#unavailableSourceForPlayersSet.has(lineSource)) ||
(lineSource === "" && this.#hideEmptySourcesFromPlayers);
if (sourceUnavailable) {
if (game.user.isGM) {
entry.classList.add("not-for-players");
entry.dataset.tooltip = game.i18n.localize("l5r5e.compendium.not_for_players");
} else {
shouldShow = false;
}
}
if (rankFilter.length) {
shouldShow &&= rankFilter.includes(String(system?.rank));
}
if (rarityFilter.length) {
shouldShow &&= rarityFilter.includes(String(system?.rarity));
}
if (ringFilter.length) {
shouldShow &&= ringFilter.includes(system?.ring);
}
if (userFilter.length) {
shouldShow &&= userFilter.includes(lineSource);
}
entry.style.display = shouldShow ? "" : "none";
}
/**
* Iterate the compendium index to:
* 1. Populate #sourcesInThisCompendium for source filter options
* 2. Determine which filter controls have enough distinct values to show
* @returns {{ rank: boolean, rarity: boolean, source: boolean, ring: boolean }}
* @private
*/
#computeFilterVisibility() {
const filtersToShow = { rank: false, rarity: false, source: true, ring: false };
const firstSeen = { rank: null, rarity: null, ring: null };
const markIfDistinct = (prop, value) => {
if (filtersToShow[prop] || value === undefined || value === null) {
return;
}
if (firstSeen[prop] === null) {
firstSeen[prop] = value;
} else if (firstSeen[prop] !== value) {
filtersToShow[prop] = true;
}
};
for (const entry of this.collection.index.values()) {
const sys = entry.system;
if (!sys) {
continue;
}
if (sys.rank !== undefined) {
markIfDistinct("rank", sys.rank);
}
if (sys.ring !== undefined) {
markIfDistinct("ring", sys.ring);
}
if (sys.rarity !== undefined) {
markIfDistinct("rarity", sys.rarity);
}
if (sys.source_reference?.source !== undefined) {
this.#sourcesInThisCompendium.add(sys.source_reference.source);
}
}
return filtersToShow;
}
/**
* Resolve which sources are restricted from players and cache the result
* in instance-level sets for use by #applyEntryFilter.
* @private
*/
#resolvePermissions() {
const ns = CONFIG.l5r5e.namespace;
const officialSet = game.settings.get(ns, "compendium-official-content-for-players");
const unofficialSet = game.settings.get(ns, "compendium-unofficial-content-for-players");
const allRefsSet = game.settings.get(ns, "all-compendium-references");
this.#hideEmptySourcesFromPlayers = game.settings.get(ns, "compendium-hide-empty-sources-from-players");
this.#unavailableSourceForPlayersSet = new Set(
[...allRefsSet].filter((ref) => {
if (CONFIG.l5r5e.sourceReference[ref]) {
return officialSet.size > 0 ? !officialSet.has(ref) : false;
}
return unofficialSet.size > 0 ? !unofficialSet.has(ref) : false;
})
);
}
/**
* Bind toggle-selection click handlers to all children of a button filter container.
* A [data-clear] element at the end of the container acts as an inline reset:
* - It is hidden (display:none in the template) when no values are selected.
* - It becomes visible as soon as any value is selected.
* - Clicking it deselects all values and hides itself again.
* @param {string} containerSelector
* @private
*/
#bindButtonFilter(containerSelector) {
const container = this.element.querySelector(containerSelector);
if (!container) {
return;
}
const clearButton = container.querySelector("[data-clear]");
const updateClearButton = () => {
if (!clearButton) {
return;
}
const anySelected = [...container.children].some(
(element) => element.dataset.clear === undefined && element.classList.contains("selected")
);
clearButton.style.display = anySelected ? "" : "none";
};
for (const child of container.children) {
child.addEventListener("click", (event) => {
const target = event.currentTarget;
if (target.dataset.clear !== undefined) {
// Clicked the clear button — deselect all value elements
for (const element of container.children) {
element.classList.remove("selected");
}
} else {
// Clicked a value element — toggle it
target.classList.toggle("selected");
}
updateClearButton();
this.#reapplyFilters();
});
}
}
/**
* Wire up the change listener on the already-rendered multiselect element.
* The element and its options are fully declared in filter-bar.html via
* {{selectOptions}} — no imperative construction needed here.
* @private
*/
#bindSourceFilter() {
const multiSelect = this.element.querySelector("l5r5e-multi-select[name=\"filter-sources\"]");
if (!multiSelect) {
return;
}
multiSelect.addEventListener("change", () => this.#reapplyFilters());
}
/**
* Handle the GM player-view button, selecting only the sources that are
* both visible to players and present in this specific compendium.
* @this {ItemCompendiumL5r5e}
* @private
*/
static #onApplyPlayerView() {
const ns = CONFIG.l5r5e.namespace;
const allRefsSet = game.settings.get(ns, "all-compendium-references");
const availableForPlayers = [...allRefsSet]
.filter((ref) => !this.#unavailableSourceForPlayersSet.has(ref))
.filter((ref) => this.#sourcesInThisCompendium.has(ref));
const multiSelect = this.element.querySelector("l5r5e-multi-select[name=\"filter-sources\"]");
if (!multiSelect) {
return;
}
multiSelect.value = availableForPlayers;
this.#reapplyFilters();
}
/**
* Register this compendium class and extend the index fields for all Item packs.
*/
static applyToPacks() {
CONFIG.Item.compendiumIndexFields = [
...(CONFIG.Item.compendiumIndexFields ?? []),
"system.rank",
"system.ring",
"system.rarity",
"system.source_reference.source",
];
for (const pack of game.packs.filter((p) => p.metadata.type === "Item")) {
pack.applicationClass = ItemCompendiumL5r5e;
pack.getIndex(); // rebuild index with new fields — no need to await since this happens before anyone have a chance to act
}
}
}

View File

@@ -1,8 +1,8 @@
export const L5R5E = {
namespace: "l5r5e",
paths: {
assets: "systems/l5r5e/assets/",
templates: "systems/l5r5e/templates/",
assets: "systems/l5rx-chiaroscuro/assets/",
templates: "systems/l5rx-chiaroscuro/templates/",
},
money: [50, 10],
stances: ["earth", "air", "water", "fire", "void"],
@@ -14,172 +14,226 @@ export const L5R5E = {
skillCostMultiplier: 2,
techniqueCost: 3,
},
// --- Chiaroscuro additions ---
/** Skill rank enum values and associated flat bonus */
skillRanks: {
0: { bonus: 0 },
initie: { bonus: 1 },
expert: { bonus: 2 },
maitre: { bonus: 3 },
parangon1: { bonus: 3, passive: 1 }, // dice results of 1 count as 2
parangon2: { bonus: 3, passive: 2 }, // dice results of 1-2 count as 3
parangon3: { bonus: 3, passive: 3 }, // dice results of 1-3 count as 4
},
/** Difficulty thresholds (Chiaroscuro scale) */
difficulties: {
simple: 7,
moyenne: 10,
assez_difficile: 13,
difficile: 16,
tres_difficile: 22,
heroique: 28,
improbable: 32,
},
/** Ring colors for Chiaroscuro visual style */
ringColors: {
air: "rgb(145, 120, 150)",
water: "rgb(95, 145, 155)",
fire: "rgb(155, 115, 80)",
earth: "rgb(105, 150, 120)",
void: "rgb(75, 70, 65)",
},
/** Aspect gauge configuration */
aspects: {
solarConditionId: "desequilibre_lunaire",
lunarConditionId: "desequilibre_solaire",
imbalanceThreshold: 5,
resetThreshold: 10,
},
// --- End Chiaroscuro additions ---
// For rings wound to be aligned, add them first
conditions: [{
id: "lightly_wounded_fire",
name: "l5r5e.conditions.lightly_wounded_fire",
img: "systems/l5r5e/assets/icons/conditions/lightly_wounded_fire.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/lightly_wounded_fire.webp",
system: { id: "L5RCoreCon000016" }
},{
id: "lightly_wounded_water",
name: "l5r5e.conditions.lightly_wounded_water",
img: "systems/l5r5e/assets/icons/conditions/lightly_wounded_water.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/lightly_wounded_water.webp",
system: { id: "L5RCoreCon000016" }
},{
id: "lightly_wounded_air",
name: "l5r5e.conditions.lightly_wounded_air",
img: "systems/l5r5e/assets/icons/conditions/lightly_wounded_air.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/lightly_wounded_air.webp",
system: { id: "L5RCoreCon000016" }
},{
id: "lightly_wounded_earth",
name: "l5r5e.conditions.lightly_wounded_earth",
img: "systems/l5r5e/assets/icons/conditions/lightly_wounded_earth.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/lightly_wounded_earth.webp",
system: { id: "L5RCoreCon000016" }
},{
id: "lightly_wounded_void",
name: "l5r5e.conditions.lightly_wounded_void",
img: "systems/l5r5e/assets/icons/conditions/lightly_wounded_void.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/lightly_wounded_void.webp",
system: { id: "L5RCoreCon000016" }
},{
id: "severely_wounded_fire",
name: "l5r5e.conditions.severely_wounded_fire",
img: "systems/l5r5e/assets/icons/conditions/heavily_wounded_fire.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/heavily_wounded_fire.webp",
system: { id: "L5RCoreCon000016" }
},{
id: "severely_wounded_water",
name: "l5r5e.conditions.severely_wounded_water",
img: "systems/l5r5e/assets/icons/conditions/heavily_wounded_water.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/heavily_wounded_water.webp",
system: { id: "L5RCoreCon000016" }
},{
id: "severely_wounded_air",
name: "l5r5e.conditions.severely_wounded_air",
img: "systems/l5r5e/assets/icons/conditions/heavily_wounded_air.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/heavily_wounded_air.webp",
system: { id: "L5RCoreCon000016" }
},{
id: "severely_wounded_earth",
name: "l5r5e.conditions.severely_wounded_earth",
img: "systems/l5r5e/assets/icons/conditions/heavily_wounded_earth.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/heavily_wounded_earth.webp",
system: { id: "L5RCoreCon000016" }
},{
id: "severely_wounded_void",
name: "l5r5e.conditions.severely_wounded_void",
img: "systems/l5r5e/assets/icons/conditions/heavily_wounded_void.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/heavily_wounded_void.webp",
system: { id: "L5RCoreCon000016" }
},{
id: "afflicted",
name: "l5r5e.conditions.afflicted",
img: "systems/l5r5e/assets/icons/conditions/afflicted.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/afflicted.webp",
system: { id: "L5RCoreCon000001" }
},{
id: "bleeding",
name: "l5r5e.conditions.bleeding",
img: "systems/l5r5e/assets/icons/conditions/bleeding.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/bleeding.webp",
system: { id: "L5RCoreCon000002" }
},{
id: "burning",
name: "l5r5e.conditions.burning",
img: "systems/l5r5e/assets/icons/conditions/burning.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/burning.webp",
system: { id: "L5RCoreCon000003" }
},{
id: "centered",
name: "l5r5e.conditions.centered",
img: "systems/l5r5e/assets/icons/conditions/centered.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/centered.webp",
system: { id: "L5RCoreCon000022" }
},{
id: "compromised",
name: "l5r5e.conditions.compromised",
img: "systems/l5r5e/assets/icons/conditions/compromised.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/compromised.webp",
system: { id: "L5RCoreCon000004" }
},{
id: "dazed",
name: "l5r5e.conditions.dazed",
img: "systems/l5r5e/assets/icons/conditions/dazed.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/dazed.webp",
system: { id: "L5RCoreCon000005" }
},{
id: "disoriented",
name: "l5r5e.conditions.disoriented",
img: "systems/l5r5e/assets/icons/conditions/disoriented.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/disoriented.webp",
system: { id: "L5RCoreCon000006" }
},{
id: "dying",
name: "l5r5e.conditions.dying",
img: "systems/l5r5e/assets/icons/conditions/dying_1.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/dying_1.webp",
system: { id: "L5RCoreCon000007" }
},{
id: "emboldened",
name: "l5r5e.conditions.emboldened",
img: "systems/l5r5e/assets/icons/conditions/emboldened.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/emboldened.webp",
system: { id: "L5RCoreCon000023" }
},{
id: "enraged",
name: "l5r5e.conditions.enraged",
img: "systems/l5r5e/assets/icons/conditions/enraged.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/enraged.webp",
system: { id: "L5RCoreCon000008" }
},{
id: "exhausted",
name: "l5r5e.conditions.exhausted",
img: "systems/l5r5e/assets/icons/conditions/exhausted.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/exhausted.webp",
system: { id: "L5RCoreCon000009" }
},{
id: "illness_coughing_illness",
name: "l5r5e.conditions.illness_coughing_illness",
img: "systems/l5r5e/assets/icons/conditions/illness_coughing_illness.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/illness_coughing_illness.webp",
system: { id: "L5RCoreCon000019" }
},{
id: "illness_fire_rash",
name: "l5r5e.conditions.illness_fire_rash",
img: "systems/l5r5e/assets/icons/conditions/illness_fire_rash.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/illness_fire_rash.webp",
system: { id: "L5RCoreCon000021" }
},{
id: "illness_gut_sickness",
name: "l5r5e.conditions.illness_gut_sickness",
img: "systems/l5r5e/assets/icons/conditions/illness_gut_sickness.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/illness_gut_sickness.webp",
system: { id: "L5RCoreCon000018" }
},{
id: "illness_oozing_sore_disease",
name: "l5r5e.conditions.illness_oozing_sore_disease",
img: "systems/l5r5e/assets/icons/conditions/illness_oozing_sore_disease.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/illness_oozing_sore_disease.webp",
system: { id: "L5RCoreCon000017" }
},{
id: "illness_unsteady_illness",
name: "l5r5e.conditions.illness_unsteady_illness",
img: "systems/l5r5e/assets/icons/conditions/illness_unsteady_illness.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/illness_unsteady_illness.webp",
system: { id: "L5RCoreCon000020" }
},{
id: "immobilized",
name: "l5r5e.conditions.immobilized",
img: "systems/l5r5e/assets/icons/conditions/immobilized.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/immobilized.webp",
system: { id: "L5RCoreCon000010" }
},{
id: "incapacitated",
name: "l5r5e.conditions.incapacitated",
img: "systems/l5r5e/assets/icons/conditions/incapacitated.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/incapacitated.webp",
system: { id: "L5RCoreCon000011" }
},{
id: "intoxicated",
name: "l5r5e.conditions.intoxicated",
img: "systems/l5r5e/assets/icons/conditions/intoxicated.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/intoxicated.webp",
system: { id: "L5RCoreCon000012" }
},{
id: "possessed",
name: "l5r5e.conditions.possessed",
img: "systems/l5r5e/assets/icons/conditions/possesed.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/possesed.webp",
system: { id: "L5RCoreCon000024" }
},{
id: "prone",
name: "l5r5e.conditions.prone",
img: "systems/l5r5e/assets/icons/conditions/prone.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/prone.webp",
system: { id: "L5RCoreCon000013" }
},{
id: "silenced",
name: "l5r5e.conditions.silenced",
img: "systems/l5r5e/assets/icons/conditions/silenced.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/silenced.webp",
system: { id: "L5RCoreCon000014" }
},{
id: "unconscious",
name: "l5r5e.conditions.unconscious",
img: "systems/l5r5e/assets/icons/conditions/unconscious.webp",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/unconscious.webp",
system: { id: "L5RCoreCon000015" }
},{
id: "desequilibre_solaire",
name: "chiaroscuro.aspects.desequilibre_solaire",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/desequilibre_solaire.webp",
system: { id: "ChiaCon000001" }
},{
id: "desequilibre_lunaire",
name: "chiaroscuro.aspects.desequilibre_lunaire",
img: "systems/l5rx-chiaroscuro/assets/icons/conditions/desequilibre_lunaire.webp",
system: { id: "ChiaCon000002" }
}],
regex: {
techniqueDifficulty: /^@([TS]):([^|]+?)(?:\|(min|max)(?:\(([^)]+?)\))?)?$/,
@@ -344,6 +398,8 @@ L5R5E.techniques.set("mastery_ability", { type: "school", displayInTypes: false
L5R5E.techniques.set("title_ability", { type: "title", displayInTypes: false });
// Custom
L5R5E.techniques.set("specificity", { type: "custom", displayInTypes: false });
// Chiaroscuro
L5R5E.techniques.set("mot_invocation", { type: "chiaroscuro", displayInTypes: true });
// *** SkillId - CategoryId ***
L5R5E.skills = new Map();

View File

@@ -1,47 +1,110 @@
import { L5r5eHtmlMultiSelectElement } from "../misc/l5r5e-multiselect.js";
/**
* A subclass of [ArrayField]{@link ArrayField} which supports a set of contained elements.
* Elements in this set are treated as fungible and may be represented in any order or discarded if invalid.
* A Foundry `SetField` that renders as an {@link L5r5eHtmlMultiSelectElement} chip-input.
*
* Use this in a DataModel schema whenever a field stores an unordered collection of
* string values drawn from a fixed option list. On form submission the element returns a
* comma-separated string; `clean()` splits it back into an Array before Foundry processes
* it, and `initialize()` wraps the result in a `Set` for use in the model.
*
* @example
* // In a DataModel schema:
* skills: new L5r5eSetField({
* options: [
* { value: "athletics", label: "Athletics" },
* { value: "meditation", label: "Meditation", disabled: true, tooltip: "Requires rank 3" },
* ]
* })
*
* // Renders automatically via {{formGroup}} in a Handlebars template:
* // {{formGroup fields.skills name="skills" value=data.skills localize=true}}
*
* @param {object} options
* @param {{ value: string, label: string, disabled?: boolean, tooltip?: string }[]} options.options
* Flat list of selectable items. Passed directly to {@link L5r5eHtmlMultiSelectElement.create}.
* @param {object[]} [options.groups]
* Optional optgroup definitions, forwarded to the element factory unchanged.
* @param {boolean} [options.hideDisabledOptions=false]
* When true, disabled options are hidden from the dropdown instead of greyed out.
*/
export class L5r5eSetField extends foundry.data.fields.SetField {
/**
* Saved constructor options, used to reconstruct the multiselect input on form render.
* @type {object}
*/
#savedOptions;
// We don't get the options we expect when we convert this to input,
// So store them here
#savedOptions;
/**
* @param {object} options
* @param {object} context
*/
constructor(options = {}, context = {}) {
super(
new foundry.data.fields.StringField({
choices: options.options?.map((option) => option.value) ?? [],
}),
options,
context
);
constructor(options={}, context={}) {
super(new foundry.data.fields.StringField({
choices: options.options.map((option) => option.value)
}), options, context);
this.#savedOptions = options;
}
/** @override */
initialize(value, model, options={}) {
if ( !value ) return value;
return new Set(super.initialize(value, model, options));
this.#savedOptions = options;
}
/** @override */
/**
* @param {*} value
* @param {object} model
* @param {object} options
* @return {Set}
* @override
*/
initialize(value, model, options = {}) {
if (!value || (Array.isArray(value) && value.length === 0)) {
return new Set();
}
return new Set(super.initialize(value, model, options).filter(Boolean));
}
/**
* @param {Set} value
* @return {*[]|*}
* @override
*/
toObject(value) {
if ( !value ) return value;
return Array.from(value).map(v => this.element.toObject(v));
if (!value) {
return value;
}
return Array.from(value).map((v) => this.element.toObject(v));
}
/* -------------------------------------------- */
/* Form Field Integration */
/* -------------------------------------------- */
/**
* @param {string|Array} value
* @param {object} options
* @return {Array}
* @override
*/
clean(value, options) {
// Settings forms submit comma-separated strings; split before normal cleaning.
if (typeof value === "string") {
value = value.length ? value.split(",").filter(Boolean) : [];
}
return super.clean(value, options);
}
/** @override */
/**
* @param {object} config
* @return {L5r5eHtmlMultiSelectElement}
* @override
*/
_toInput(config) {
const e = this.element;
return L5r5eHtmlMultiSelectElement.create({
name: config.name,
options: this.#savedOptions.options,
groups: this.#savedOptions.groups,
value: config.value,
localize: config.localize
});
return L5r5eHtmlMultiSelectElement.create({
name: config.name,
options: this.#savedOptions.options,
groups: this.#savedOptions.groups,
value: config.value,
localize: config.localize,
hideDisabledOptions: this.#savedOptions.hideDisabledOptions,
});
}
}
}

View File

@@ -0,0 +1,334 @@
/**
* Chiaroscuro Dice Dialog
*
* d6 pool system: ring value × multiplier d6, sum vs difficulty.
* Multiplier: ×1 base, ×2 if aspect or assistance, ×3 if both.
* Parangon passives adjust individual die results before summing.
*/
export class ChiaroscuroDiceDialog extends FormApplication {
/**
* Current Actor
* @type {ActorL5r5e}
* @private
*/
_actor = null;
/**
* Payload Object
*/
object = {
ring: { id: "void", value: 1 },
skill: { id: "", name: "", bonus: 0, rank: "0" },
difficulty: { id: "moyenne", value: 10 },
modifier: 0,
useAspectPoint: false,
aspectType: "solar",
useAssistance: false,
};
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
id: "l5r5e-chiaroscuro-dice-dialog",
classes: ["l5r5e", "chiaroscuro-dice-dialog"],
template: CONFIG.l5r5e.paths.templates + "dice/chiaroscuro-dice-dialog.html",
title: game.i18n.localize("chiaroscuro.dice.title"),
width: 440,
height: "auto",
});
}
get id() {
return `l5r5e-chiaroscuro-dice-dialog-${this._actor?.id ?? "no-actor"}`;
}
get title() {
return game.i18n.localize("chiaroscuro.dice.title") + (this._actor ? " — " + this._actor.name : "");
}
/**
* Total dice to roll (ring value × multiplier)
* @return {number}
*/
get totalDice() {
const base = this.object.ring.value;
const both = this.object.useAspectPoint && this.object.useAssistance;
const either = this.object.useAspectPoint || this.object.useAssistance;
return base * (both ? 3 : either ? 2 : 1);
}
/**
* @param options actor, actorId, ringId, skillId
*/
constructor(options = {}) {
super({}, options);
// Resolve actor
[
options?.actor,
game.actors.get(options?.actorId),
canvas.tokens.controlled[0]?.actor,
game.user.character,
].forEach((actor) => {
if (!this._actor && actor instanceof Actor && actor.isOwner) {
this._actor = actor;
}
});
// Default ring: options > actor default_ring > void
const ringId = options.ringId ?? this._actor?.system?.default_ring ?? "void";
this.ringId = ringId;
// Skill
if (options.skillId) {
this.skillId = options.skillId;
}
}
/**
* Set ring (id + value from actor)
* @param {string} ringId
*/
set ringId(ringId) {
this.object.ring.id = CONFIG.l5r5e.stances.includes(ringId) ? ringId : "void";
this.object.ring.value = this._actor?.system?.rings?.[this.object.ring.id] || 1;
// Auto-derive aspect type from ring (fire/earth → solar, air/water → lunar; void = manual)
if (this.object.ring.id !== "void") {
this.object.aspectType = ["fire", "earth"].includes(this.object.ring.id) ? "solar" : "lunar";
}
}
/**
* Set skill (id, name, rank, bonus)
* @param {string} skillId
*/
set skillId(skillId) {
if (!skillId) return;
const catId = CONFIG.l5r5e.skills.get(skillId.toLowerCase().trim());
const rank = this._actor?.system?.skills?.[catId]?.[skillId] ?? "0";
this.object.skill = {
...this.object.skill,
id: skillId,
name: catId ? game.i18n.localize(`l5r5e.skills.${catId}.${skillId}`) : skillId,
rank,
bonus: CONFIG.l5r5e.skillRanks?.[rank]?.bonus ?? 0,
};
}
async getData(options = null) {
const difficultiesList = Object.entries(CONFIG.l5r5e.difficulties).map(([id, value]) => ({
id,
label: game.i18n.localize(`chiaroscuro.difficulties.${id}`),
value,
}));
const aspectsList = [
{ id: "solar", label: game.i18n.localize("chiaroscuro.aspects.solar") },
{ id: "lunar", label: game.i18n.localize("chiaroscuro.aspects.lunar") },
];
return {
...(await super.getData(options)),
actor: this._actor,
data: this.object,
totalDice: this.totalDice,
ringsList: game.l5r5e.HelpersL5r5e.getRingsList(this._actor),
difficultiesList,
aspectsList,
isVoidRing: this.object.ring.id === "void",
quickInfo: this._actor?.system?.quick_info ?? "",
};
}
activateListeners(html) {
super.activateListeners(html);
// Ring selector
html.find(".ring-selection-chi").on("click", async (event) => {
event.preventDefault();
event.stopPropagation();
this.ringId = event.currentTarget.dataset.ringid;
this.render(false);
});
// Difficulty select
html.find("select[name='difficulty.id']").on("change", (event) => {
this.object.difficulty.id = event.target.value;
this.object.difficulty.value = CONFIG.l5r5e.difficulties[this.object.difficulty.id];
this.render(false);
});
// Flat modifier
html.find("input[name='modifier']").on("change", (event) => {
this.object.modifier = parseInt(event.target.value) || 0;
});
// Aspect point checkbox
html.find("#use_aspect_point").on("change", (event) => {
this.object.useAspectPoint = event.target.checked;
this.render(false);
});
// Aspect type select (solar / lunar)
html.find("select[name='aspectType']").on("change", (event) => {
this.object.aspectType = event.target.value;
});
// Assistance checkbox
html.find("#use_assistance").on("change", (event) => {
this.object.useAssistance = event.target.checked;
this.render(false);
});
// Roll button — explicit submit trigger
html.find("button[name='roll']").on("click", (event) => {
event.preventDefault();
this._onSubmit(event);
});
}
async _updateObject(event, formData) {
const nbDice = this.totalDice;
const skillRank = this.object.skill.rank;
const skillBonus = this.object.skill.bonus;
const flatModifier = this.object.modifier;
const difficultyObj = this.object.difficulty;
const difficultyValue = difficultyObj.value;
// Roll the dice using FoundryVTT Roll API
const roll = await new Roll(`${nbDice}d6`).evaluate();
const rawResults = roll.dice[0].results.map((r) => r.result);
// Apply parangon passive adjustments
const adjustedResults = rawResults.map((r) => this._applyParangon(r, skillRank));
const diceAdjustedFlags = rawResults.map((r, i) => adjustedResults[i] !== r);
const wasAdjusted = diceAdjustedFlags.some(Boolean);
// Compute total
const rawSum = adjustedResults.reduce((a, b) => a + b, 0);
const total = rawSum + skillBonus + flatModifier;
const success = total >= difficultyValue;
const bonus = success ? total - difficultyValue : 0;
// Update aspect gauge after roll
if (this._actor && this.object.useAspectPoint) {
await this._updateAspectGauge();
}
// Post chat message
await this._sendChatMessage({
nbDice,
rawResults,
adjustedResults,
diceAdjustedFlags,
wasAdjusted,
rawSum,
total,
skillBonus,
flatModifier,
difficulty: difficultyObj,
success,
bonus,
});
return this.close();
}
/**
* Apply parangon rank passive: replace low die results with higher value.
* parangon1: 1 → 2
* parangon2: 12 → 3
* parangon3: 13 → 4
* @param {number} result
* @param {string} rank
* @return {number}
*/
_applyParangon(result, rank) {
if (rank === "parangon3" && result <= 3) return 4;
if (rank === "parangon2" && result <= 2) return 3;
if (rank === "parangon1" && result <= 1) return 2;
return result;
}
/**
* Update the aspect gauge on the actor after an aspect point roll.
* Gauge positive = solar side, negative = lunar side.
* ±5 → apply Déséquilibre. ±10 → full reset.
*/
async _updateAspectGauge() {
// Support both single-nested (system.aspects) and double-nested (system.aspects.aspects)
const aspectsPath = this._actor.system.aspects?.aspects !== undefined
? "system.aspects.aspects"
: "system.aspects";
const aspects = foundry.utils.getProperty(this._actor, aspectsPath) ?? {};
const gaugeDirection = this.object.aspectType === "solar" ? 1 : -1;
const newGauge = (aspects.gauge ?? 0) + gaugeDirection;
if (Math.abs(newGauge) >= 10) {
// Full reset
await this._actor.update({
[`${aspectsPath}.gauge`]: 0,
[`${aspectsPath}.solar`]: 0,
[`${aspectsPath}.lunar`]: 0,
});
// Remove all desequilibre conditions
const toRemove = this._actor.items
.filter((i) => i.type === "etat" && ["desequilibre_solaire", "desequilibre_lunaire"].includes(i.system?.condition_type))
.map((i) => i.id);
if (toRemove.length) {
await this._actor.deleteEmbeddedDocuments("Item", toRemove);
}
} else {
await this._actor.update({ [`${aspectsPath}.gauge`]: newGauge });
if (Math.abs(newGauge) >= 5) {
// Apply opposing desequilibre
const condType = this.object.aspectType === "solar" ? "desequilibre_lunaire" : "desequilibre_solaire";
const existing = this._actor.items.find(
(i) => i.type === "etat" && i.system?.condition_type === condType
);
if (!existing) {
await this._actor.createEmbeddedDocuments("Item", [
{
type: "etat",
name: game.i18n.localize(`chiaroscuro.aspects.${condType}`),
system: { condition_type: condType },
},
]);
}
}
}
}
/**
* Create and send the chat message.
*/
async _sendChatMessage(rollData) {
const content = await foundry.applications.handlebars.renderTemplate(
CONFIG.l5r5e.paths.templates + "dice/chiaroscuro-chat-roll.html",
{
actor: this._actor,
profileImg: this._actor?.img ?? "icons/svg/mystery-man.svg",
ring: this.object.ring,
skill: this.object.skill,
difficulty: this.object.difficulty,
useAspectPoint: this.object.useAspectPoint,
aspectType: this.object.aspectType,
useAssistance: this.object.useAssistance,
modifier: this.object.modifier,
quickInfo: this._actor?.system?.quick_info ?? "",
...rollData,
}
);
return ChatMessage.implementation.create({
user: game.user.id,
speaker: {
actor: this._actor?.id ?? null,
alias: this._actor?.name ?? null,
},
content,
sound: CONFIG.sounds.dice,
});
}
}

View File

@@ -513,6 +513,9 @@ export class DicePickerDialog extends FormApplication {
this._updateVoidPointUsage();
this.render(false);
});
// Open journal on effect name
html.find(".effect-name").on("click", this._openEffectJournal.bind(this));
}
/**
@@ -687,7 +690,7 @@ export class DicePickerDialog extends FormApplication {
type: "script",
scope: "actor",
command,
img: this._actor?.img || "systems/l5r5e/assets/dices/default/ring_et.svg",
img: this._actor?.img || "systems/l5rx-chiaroscuro/assets/dices/default/ring_et.svg",
});
}
@@ -864,4 +867,34 @@ export class DicePickerDialog extends FormApplication {
return array;
}
/**
* Open the core linked journal effect if exist
* @param {Event} event
* @private
*/
async _openEffectJournal(event) {
event.preventDefault();
event.stopPropagation();
const effectId = $(event.currentTarget).data("effect-id");
if (!effectId) {
return;
}
const effect = this._actor?.effects?.get(effectId);
if (!effect?.system?.id && !effect?.system?.uuid) {
return;
}
const journal = await game.l5r5e.HelpersL5r5e.getObjectGameOrPack({
id: effect.system.id,
uuid: effect.system.uuid,
type: "JournalEntry",
});
if (journal) {
// Open on the "rules" section. If non exists then it will open the first page
journal.sheet.render(true, {pageIndex: 2});
}
}
}

View File

@@ -268,6 +268,9 @@ export class RollnKeepDialog extends FormApplication {
], { jQuery: false });
}
// Open journal on effect name
html.find(".effect-name").on("click", this._openEffectJournal.bind(this));
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable) {
return;
@@ -802,4 +805,34 @@ export class RollnKeepDialog extends FormApplication {
// Re-enable the button
button.attr("disabled", false);
}
/**
* Open the core linked journal effect if exist
* @param {Event} event
* @private
*/
async _openEffectJournal(event) {
event.preventDefault();
event.stopPropagation();
const effectId = $(event.currentTarget).data("effect-id");
if (!effectId) {
return;
}
const effect = this.roll.l5r5e?.actor?.effects?.get(effectId);
if (!effect?.system?.id && !effect?.system?.uuid) {
return;
}
const journal = await game.l5r5e.HelpersL5r5e.getObjectGameOrPack({
id: effect.system.id,
uuid: effect.system.uuid,
type: "JournalEntry",
});
if (journal) {
// Open on the "rules" section. If non exists then it will open the first page
journal.sheet.render(true, {pageIndex: 2});
}
}
}

View File

@@ -73,11 +73,11 @@ export class GmMonitor extends HandlebarsApplicationMixin(ApplicationV2) {
},
character: {
id: "character",
template: "systems/l5r5e/templates/" + "gm/monitor/character-view.html"
template: "systems/l5rx-chiaroscuro/templates/" + "gm/monitor/character-view.html"
},
army: {
if: "army",
template: "systems/l5r5e/templates/" + "gm/monitor/army-view.html"
template: "systems/l5rx-chiaroscuro/templates/" + "gm/monitor/army-view.html"
}
};
@@ -166,6 +166,15 @@ export class GmMonitor extends HandlebarsApplicationMixin(ApplicationV2) {
}
}
);
// Apply global interface theme if it is set
if (!this.options.classes.includes("themed")) {
this.element.classList.remove("theme-light", "theme-dark");
const {colorScheme} = game.settings.get("core", "uiConfig");
if (colorScheme.interface) {
this.element.classList.add("themed", `theme-${colorScheme.interface}`);
}
}
}
/** @override ApplicationV2 */

View File

@@ -5,10 +5,11 @@ export class GmToolbox extends HandlebarsApplicationMixin(ApplicationV2) {
/** @override ApplicationV2 */
static get DEFAULT_OPTIONS() { return {
id: "l5r5e-gm-toolbox",
classes: ["faded-ui"],
window: {
contentClasses: ["l5r5e", "gm-toolbox", "faded-ui"],
contentClasses: ["l5r5e", "gm-toolbox"],
title: "l5r5e.gm.toolbox.title",
minimizable: true,
minimizable: false,
},
position: {
width: "auto",
@@ -43,7 +44,7 @@ export class GmToolbox extends HandlebarsApplicationMixin(ApplicationV2) {
static PARTS = {
main: {
id: "gm-tool-content",
template: "systems/l5r5e/templates/" + "gm/gm-toolbox.html"
template: "systems/l5rx-chiaroscuro/templates/" + "gm/gm-toolbox.html"
}
};
@@ -89,6 +90,19 @@ export class GmToolbox extends HandlebarsApplicationMixin(ApplicationV2) {
options.position.left = 220; //x - 630;
}
async _onRender(context, options) {
await super._onRender(context, options);
if (this.options.classes.includes("themed")) {
return;
}
this.element.classList.remove("theme-light", "theme-dark");
const {colorScheme} = game.settings.get("core", "uiConfig");
if (colorScheme.interface) {
this.element.classList.add("themed", `theme-${colorScheme.interface}`);
}
}
/**
* The GM Toolbox should not be removed when toggling the main menu with the esc key etc.
* @override ApplicationV2

View File

@@ -64,6 +64,11 @@ export const RegisterHandlebars = function () {
return objects.join("");
});
// Chiaroscuro: return the flat bonus for a given skill rank id
Handlebars.registerHelper("skillRankBonus", (rankId) => {
return CONFIG.l5r5e.skillRanks?.[rankId]?.bonus ?? 0;
});
// Add a setter
Handlebars.registerHelper("setVar", function (varName, varValue, options) {
options.data.root[varName] = varValue;

View File

@@ -1,4 +1,4 @@
import { L5r5eHtmlMultiSelectElement } from "./misc/l5r5e-multiselect.js";
import { ItemCompendiumL5r5e } from "./compendium/l5r5e-item-compendium.js"
export default class HooksL5r5e {
/**
@@ -26,6 +26,8 @@ export default class HooksL5r5e {
) {
game.babele.setSystemTranslationsDir("babele"); // Since Babele v2.0.7
}
ItemCompendiumL5r5e.applyToPacks();
}
/**
@@ -245,236 +247,6 @@ export default class HooksL5r5e {
});
}
/**
* Compendium display (Add filters)
*/
static async renderCompendium(app, html, data) {
html = $(html); // basic patch for v13
if (app.collection.documentName === "Item") {
const content = await app.collection.getDocuments();
const sourcesInThisCompendium = new Set([]);
const filtersToShow = {
rank: false,
rarity: false,
source: false,
ring: false,
};
// Used to auto hide same values for a full compendium
const previousValue = {
rank: null,
rarity: null,
source: null,
ring: null,
};
// Cache
const header = html.find(".directory-header");
const entries = html.find(".directory-item");
// Add additional data to the entries to make it faster to lookup.
// Add Ring/rank/rarity information
for (const document of content) {
const entry = entries.filter(`[data-entry-id="${document.id}"]`);
// Hide filter if only one value of this type is found in the compendium
const autoDisplayFilter = (props, documentData = null) => {
documentData ??= document.system[props];
if (filtersToShow[props] || previousValue[props] === documentData) {
return;
}
filtersToShow[props] = previousValue[props] !== null && previousValue[props] !== documentData;
previousValue[props] = documentData;
};
if (document.system?.rank) {
autoDisplayFilter('rank');
entry.data("rank", document.system.rank);
}
if (document.system?.source_reference.source) {
autoDisplayFilter('source', document.system.source_reference.source);
sourcesInThisCompendium.add(document.system.source_reference.source);
entry.data("source", document.system.source_reference);
}
if (document.system?.ring) {
autoDisplayFilter('ring');
entry.data("ring", document.system.ring);
}
if (document.system?.rarity) {
autoDisplayFilter('rarity');
entry.data("rarity", document.system.rarity);
}
// Add ring/rank/rarity information on the item in the compendium view
if (document.system?.ring || document.system?.rarity || document.system?.rank) {
const ringRarityRank = await foundry.applications.handlebars.renderTemplate(`${CONFIG.l5r5e.paths.templates}compendium/ring-rarity-rank.html`, document.system);
entry.append(ringRarityRank);
}
}
// Setup filters
const officialContentSet = game.settings.get(CONFIG.l5r5e.namespace, "compendium-official-content-for-players");
const unofficialContentSet = game.settings.get(CONFIG.l5r5e.namespace, "compendium-unofficial-content-for-players");
const allCompendiumReferencesSet = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references")
const hideEmptySourcesFromPlayers = game.settings.get(CONFIG.l5r5e.namespace, "compendium-hide-empty-sources-from-players");
const unavailableSourceForPlayersSet = new Set([...allCompendiumReferencesSet].filter((element) => {
if (CONFIG.l5r5e.sourceReference[element]) {
return officialContentSet.size > 0 ? !officialContentSet.has(element) : false;
}
return unofficialContentSet.size > 0 ? !unofficialContentSet.has(element) : false;
}));
// Create filter function
const applyCompendiumFilter = () => {
const userFilter = header.find("l5r5e-multi-select").val();
const rankFilter = header.find(".rank-filter .selected").data("rank");
const ringFilter = header.find(".ring-filter .selected").data("ring");
const rarityFilter = header.find(".rarity-filter .selected").data("rarity");
entries.each(function () {
const lineSource = $(this).data("source")?.source;
// We might have stuff in the compendium view that does not have a source (folders etc.) Ignore those.
if (lineSource === null || lineSource === undefined) {
return;
}
let shouldShow = true;
// Handle unavailable sources
if (unavailableSourceForPlayersSet.has(lineSource)) {
if (game.user.isGM) {
shouldShow &= true;
$(this)
.addClass("not-for-players")
.attr("data-tooltip", game.i18n.localize("l5r5e.compendium.not_for_players"));
} else {
shouldShow &= false;
}
}
// Handle empty sources
if (lineSource === "" && hideEmptySourcesFromPlayers) {
if (game.user.isGM) {
shouldShow &= true;
$(this)
.addClass("not-for-players")
.attr("data-tooltip", game.i18n.localize("l5r5e.compendium.not_for_players"));
} else {
shouldShow &= false;
}
}
// Apply filters
if (rankFilter) {
shouldShow &= $(this).data("rank") == rankFilter;
}
if (userFilter?.length) {
shouldShow &= userFilter.includes(lineSource);
}
if (ringFilter) {
shouldShow &= $(this).data("ring") == ringFilter;
}
if (rarityFilter >= 0) {
shouldShow &= $(this).data("rarity") == rarityFilter;
}
// Show or hide this entry based on the result
shouldShow ? $(this).show() : $(this).hide();
});
};
// Filter setup
const addFilter = async (filterType, templateFile, templateData) => {
if (!filtersToShow[filterType]) {
return;
}
const filterTemplate = await foundry.applications.handlebars.renderTemplate(
`${CONFIG.l5r5e.paths.templates}compendium/${templateFile}.html`,
templateData
);
header.append(filterTemplate);
header.find(`.${filterType}-filter`).children().each(function () {
$(this).on("click", (event) => {
const selected = $(event.target).hasClass("selected");
header.find(`.${filterType}-filter`).children().removeClass("selected");
$(event.target).toggleClass("selected", !selected);
applyCompendiumFilter();
});
});
};
// Add Rank, Rarity, Ring Filters
await Promise.all([
addFilter('rank' , 'rank-filter', { type: "rank", number: [1, 2, 3, 4, 5] }),
addFilter('rarity', 'rank-filter', { type: "rarity", number: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10] }),
addFilter('ring' , 'ring-filter', {}),
]);
if (filtersToShow.source) {
// Build the source select
const selectableSourcesArray = [...allCompendiumReferencesSet].map((reference) => ({
value: reference,
label: CONFIG.l5r5e.sourceReference[reference]?.label ?? reference,
translate: true,
group: CONFIG.l5r5e.sourceReference[reference]?.type.split(",")[0] ?? "l5r5e.multiselect.sources_categories.others",
disabled: !sourcesInThisCompendium.has(reference) || (!game.user.isGM && unavailableSourceForPlayersSet.has(reference))
}));
const filterSourcesBox = L5r5eHtmlMultiSelectElement.create({
name: "filter-sources",
options: selectableSourcesArray,
localize: true,
});
header.append(filterSourcesBox.outerHTML);
$("l5r5e-multi-select").on("change", applyCompendiumFilter);
// If gm add an extra button to easily filter the content to see the same stuff as a player
if (game.user.isGM && unavailableSourceForPlayersSet.size > 0) {
const buttonHTML = `<button type="button" class="gm" data-tooltip="${game.i18n.localize('l5r5e.multiselect.player_filter_tooltip')}">`
+ game.i18n.localize('l5r5e.multiselect.player_filter_label')
+ '</button>'
const filterPlayerViewArray = [...allCompendiumReferencesSet]
.filter((item) => !unavailableSourceForPlayersSet.has(item))
.filter((item) => sourcesInThisCompendium.has(item));
$(buttonHTML).appendTo($(header).find("l5r5e-multi-select")).click(function() {
header.find("l5r5e-multi-select")[0].value = filterPlayerViewArray;
});
}
}
// TODO: This delay is a workaround and should be addressed in another way.
// This is ugly but if we hide the content too early then it won't be hidden for some reason.
// Current guess is that the foundry search filter is doing something.
// Adding a delay here so that we hide the content. This will fail on slow computers/network...
setTimeout(() => {
applyCompendiumFilter();
}, 250);
return false;
}
}
static updateCompendium(pack, documents, options, userId) {
documents.forEach((document) => {
const inc_reference = document?.system?.source_reference?.source?.trim();
if (!!inc_reference) {
const references = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references");
if (!references.includes(inc_reference)) {
references.push(inc_reference);
game.settings.set(CONFIG.l5r5e.namespace, "all-compendium-references", references);
}
}
});
}
/**
* DiceSoNice - Add L5R DicePresets
*/

View File

@@ -90,12 +90,12 @@ export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
// Modify image to reflect choice
if (newChoice.ring) {
name = game.i18n.localize(`l5r5e.rings.${newChoice.ring}`) + "+1";
img = `systems/l5r5e/assets/icons/rings/${newChoice.ring}.svg`;
img = `systems/l5rx-chiaroscuro/assets/icons/rings/${newChoice.ring}.svg`;
} else if (newChoice.skill) {
name =
game.i18n.localize(`l5r5e.skills.${CONFIG.l5r5e.skills.get(newChoice.skill)}.${newChoice.skill}`) +
"+1";
img = `systems/l5r5e/assets/dices/default/skill_blank.svg`;
img = `systems/l5rx-chiaroscuro/assets/dices/default/skill_blank.svg`;
}
// Object embed in actor ?

View File

@@ -0,0 +1,44 @@
import { BaseItemSheetL5r5e } from "./base-item-sheet.js";
/**
* Sheet for Arcane items (Chiaroscuro).
* @extends {BaseItemSheetL5r5e}
*/
export class ArcaneSheetL5r5e extends BaseItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "arcane"],
template: CONFIG.l5r5e.paths.templates + "items/arcane/arcane-sheet.html",
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "attributes" }],
});
}
/** @override */
async getData(options = {}) {
const sheetData = await super.getData(options);
// Convert application array to comma-separated string for display
const app = sheetData.data.system.application;
sheetData.data.system.applicationDisplay = Array.isArray(app) ? app.join(", ") : (app ?? "");
sheetData.data.enrichedHtml = {
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(
sheetData.data.system.description ?? "",
{ async: true }
),
};
return sheetData;
}
/** @override */
async _updateObject(event, formData) {
// Convert comma-separated application string back to array
const raw = formData["system.applicationDisplay"] ?? "";
formData["system.application"] = raw.split(",").map((s) => s.trim()).filter(Boolean);
delete formData["system.applicationDisplay"];
return super._updateObject(event, formData);
}
}

View File

@@ -11,4 +11,16 @@ export class ArmorSheetL5r5e extends ItemSheetL5r5e {
template: CONFIG.l5r5e.paths.templates + "items/armor/armor-sheet.html",
});
}
/** @override */
async getData(options = {}) {
const sheetData = await super.getData(options);
const catObj = game.l5r5e.HelpersL5r5e.getLocalizedRawObject("chiaroscuro.armor.categories") ?? {};
sheetData.data.armorCategories = Object.entries(catObj)
.filter(([k]) => k !== "label")
.map(([id, label]) => ({ id, label }));
return sheetData;
}
}

View File

@@ -0,0 +1,30 @@
import { BaseItemSheetL5r5e } from "./base-item-sheet.js";
/**
* Sheet for État items (Chiaroscuro).
* @extends {BaseItemSheetL5r5e}
*/
export class EtatSheetL5r5e extends BaseItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "etat"],
template: CONFIG.l5r5e.paths.templates + "items/etat/etat-sheet.html",
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "attributes" }],
});
}
/** @override */
async getData(options = {}) {
const sheetData = await super.getData(options);
sheetData.data.enrichedHtml = {
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(
sheetData.data.system.description ?? "",
{ async: true }
),
};
return sheetData;
}
}

View File

@@ -50,7 +50,7 @@ export class ItemSheetL5r5e extends BaseItemSheetL5r5e {
id: property.id,
name: property.name,
type: "property",
img: "systems/l5r5e/assets/icons/items/property.svg",
img: "systems/l5rx-chiaroscuro/assets/icons/items/property.svg",
removed: true,
};
}));

View File

@@ -0,0 +1,35 @@
import { BaseItemSheetL5r5e } from "./base-item-sheet.js";
/**
* Sheet for Mystère items (Chiaroscuro).
* @extends {BaseItemSheetL5r5e}
*/
export class MystereSheetL5r5e extends BaseItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "mystere"],
template: CONFIG.l5r5e.paths.templates + "items/mystere/mystere-sheet.html",
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "attributes" }],
});
}
/** @override */
async getData(options = {}) {
const sheetData = await super.getData(options);
sheetData.data.mystereTypes = [
{ id: "mineur", label: game.i18n.localize("chiaroscuro.mystere.mineur") },
{ id: "majeur", label: game.i18n.localize("chiaroscuro.mystere.majeur") },
];
sheetData.data.enrichedHtml = {
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(
sheetData.data.system.description ?? "",
{ async: true }
),
};
return sheetData;
}
}

View File

@@ -17,12 +17,27 @@ export class TechniqueSheetL5r5e extends ItemSheetL5r5e {
const sheetData = await super.getData(options);
// List all available techniques type
const types = ["core", "school", "title"];
const types = ["core", "school", "title", "chiaroscuro"];
if (game.settings.get(CONFIG.l5r5e.namespace, "techniques-customs")) {
types.push("custom");
}
sheetData.data.techniquesList = game.l5r5e.HelpersL5r5e.getTechniquesList({ types });
// Invocation sub-type fields (visible only for mot_invocation)
sheetData.data.isMotInvocation = sheetData.data.system.technique_type === "mot_invocation";
sheetData.data.invocationTypes = [
{ id: "general", label: game.i18n.localize("chiaroscuro.technique.invocation_types.general") },
{ id: "neutre", label: game.i18n.localize("chiaroscuro.technique.invocation_types.neutre") },
{ id: "precis", label: game.i18n.localize("chiaroscuro.technique.invocation_types.precis") },
];
sheetData.data.modeInvocationValues = [
{ id: "-3", label: "-3" },
{ id: "0", label: "0" },
{ id: "3", label: "+3" },
];
// Convert mode_invocation to string for selectOptions matching
sheetData.data.system.mode_invocation_str = String(sheetData.data.system.mode_invocation ?? 0);
// Sanitize Difficulty and Skill list
sheetData.data.system.difficulty = TechniqueSheetL5r5e.formatDifficulty(sheetData.data.system.difficulty);
sheetData.data.system.skill = TechniqueSheetL5r5e.translateSkillsList(
@@ -55,6 +70,12 @@ export class TechniqueSheetL5r5e extends ItemSheetL5r5e {
TechniqueSheetL5r5e.translateSkillsList(formData["system.skill"].split(","), true)
).join(",");
// Convert mode_invocation_str back to number
if ("system.mode_invocation_str" in formData) {
formData["system.mode_invocation"] = parseInt(formData["system.mode_invocation_str"] ?? "0", 10);
delete formData["system.mode_invocation_str"];
}
return super._updateObject(event, formData);
}

View File

@@ -23,6 +23,12 @@ export class WeaponSheetL5r5e extends ItemSheetL5r5e {
label: "l5r5e.skills." + cat.toLowerCase() + "." + id.toLowerCase(),
}));
// Weapon categories (Chiaroscuro)
const catObj = game.l5r5e.HelpersL5r5e.getLocalizedRawObject("chiaroscuro.weapon.categories") ?? {};
sheetData.data.weaponCategories = [{ id: "", label: "—" }].concat(
Object.entries(catObj).map(([id, label]) => ({ id, label }))
);
return sheetData;
}
}

View File

@@ -19,6 +19,7 @@ import { RingDie } from "./dice/dietype/ring-die.js";
import { RollL5r5e } from "./dice/roll.js";
import { DicePickerDialog } from "./dice/dice-picker-dialog.js";
import { RollnKeepDialog } from "./dice/roll-n-keep-dialog.js";
import { ChiaroscuroDiceDialog } from "./dice/chiaroscuro-dice-dialog.js";
import { CombatL5r5e } from "./combat.js";
// Items
import { ItemL5r5e } from "./item.js";
@@ -33,11 +34,16 @@ import { TitleSheetL5r5e } from "./items/title-sheet.js";
import { BondSheetL5r5e } from "./items/bond-sheet.js";
import { SignatureScrollSheetL5r5e } from "./items/signature-scroll-sheet.js";
import { ItemPatternSheetL5r5e } from "./items/item-pattern-sheet.js";
import { ArcaneSheetL5r5e } from "./items/arcane-sheet.js";
import { EtatSheetL5r5e } from "./items/etat-sheet.js";
import { MystereSheetL5r5e } from "./items/mystere-sheet.js";
import { ArmyCohortSheetL5r5e } from "./items/army-cohort-sheet.js";
import { ArmyFortificationSheetL5r5e } from "./items/army-fortification-sheet.js";
// JournalEntry
import { JournalL5r5e } from "./journal.js";
import { BaseJournalSheetL5r5e } from "./journals/base-journal-sheet.js";
// Compendium
import { CompendiumDirectoryL5r5e } from "./compendium/l5r5e-compendium-directory.js";
// Specific
import { MigrationL5r5e } from "./migration.js";
import { GmToolbox } from "./gm/gm-toolbox.js";
@@ -45,8 +51,10 @@ import { GmMonitor } from "./gm/gm-monitor.js";
import { Storage } from "./storage.js";
// Misc
import { L5r5eHtmlMultiSelectElement } from "./misc/l5r5e-multiselect.js";
import { L5R5eHtmlComboBoxElement } from "./misc/l5r5e-combo-box.js";
window.customElements.define(L5r5eHtmlMultiSelectElement.tagName, L5r5eHtmlMultiSelectElement);
window.customElements.define(L5R5eHtmlComboBoxElement.tagName, L5R5eHtmlComboBoxElement);
/* ------------------------------------ */
/* Initialize system */
@@ -66,6 +74,23 @@ Hooks.once("init", async () => {
// Global access to L5R Config
CONFIG.l5r5e = L5R5E;
// Setting up sidebar icons
CONFIG.ChatMessage.sidebarIcon = "l5r5e chatIcon";
CONFIG.Combat.sidebarIcon = "l5r5e combatIcon";
CONFIG.Scene.sidebarIcon = "l5r5e sceneIcon";
CONFIG.Actor.sidebarIcon = "l5r5e actorIcon";
CONFIG.Item.sidebarIcon = "l5r5e itemIcon";
CONFIG.JournalEntry.sidebarIcon = "l5r5e journalIcon";
CONFIG.RollTable.sidebarIcon = "l5r5e rolltableIcon";
CONFIG.Playlist.sidebarIcon = "l5r5e playlistIcon";
// Note: We don't have any custom icons here so just append l5r5e and type
CONFIG.Cards.sidebarIcon += " l5r5e cardsIcon";
CONFIG.Macro.sidebarIcon += " l5r5e macroIcon";
// The compendium and the settings menu is registered a little different.
foundry.applications.sidebar.Sidebar.TABS.compendium.icon = "l5r5e compendiumIcon";
foundry.applications.sidebar.Sidebar.TABS.settings.icon = "l5r5e settingsIcon";
// Assign custom classes and constants here
CONFIG.Combat.documentClass = CombatL5r5e;
CONFIG.Actor.documentClass = ActorL5r5e;
@@ -76,6 +101,8 @@ Hooks.once("init", async () => {
CONFIG.Token.rulerClass = TokenRulerL5r5e;
CONFIG.Canvas.rulerClass = RulerL5r5e;
CONFIG.ui.compendium = CompendiumDirectoryL5r5e;
// Define custom Roll class
CONFIG.Dice.rolls.unshift(RollL5r5e);
@@ -95,6 +122,7 @@ Hooks.once("init", async () => {
ActorL5r5e,
DicePickerDialog,
RollnKeepDialog,
ChiaroscuroDiceDialog,
GmToolbox,
GmMonitor,
storage: new Storage(),
@@ -200,6 +228,21 @@ Hooks.once("init", async () => {
label: "TYPES.Item.army_fortification",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, ArcaneSheetL5r5e, {
types: ["arcane"],
label: "TYPES.Item.arcane",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, EtatSheetL5r5e, {
types: ["etat"],
label: "TYPES.Item.etat",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, MystereSheetL5r5e, {
types: ["mystere"],
label: "TYPES.Item.mystere",
makeDefault: true,
});
// Journal
fdc.Journal.unregisterSheet("core", fav1s.JournalSheet);
@@ -265,6 +308,4 @@ Hooks.on("renderSidebarTab", (app, html, data) => HooksL5r5e.renderSidebarTab(ap
Hooks.on("activateSettings", async (app)=> HooksL5r5e.activateSettings(app));
Hooks.on("renderChatMessageHTML", (message, html, data) => HooksL5r5e.renderChatMessage(message, html, data));
Hooks.on("renderCombatTracker", (app, html, data) => HooksL5r5e.renderCombatTracker(app, html, data));
Hooks.on("renderCompendium", async (app, html, data) => HooksL5r5e.renderCompendium(app, html, data));
Hooks.on("diceSoNiceRollStart", (messageId, context) => HooksL5r5e.diceSoNiceRollStart(messageId, context));
Hooks.on("updateCompendium", (pack, documents, options, userId) => HooksL5r5e.updateCompendium(pack, documents, options, userId));

View File

@@ -309,6 +309,29 @@ export class MigrationL5r5e {
}
// ***** End of 1.3.0 *****
// ***** Start of 2.0.0 (Chiaroscuro) *****
if (options?.force || MigrationL5r5e.needUpdate("2.0.0")) {
// Migrate character skill ranks from numeric (1-5) to Chiaroscuro string enum.
// Rank 0 (unranked) stays as the number 0 — this is intentional: the template
// defaults to 0 (number) and JS coerces it correctly when keying into skillRanks.
if (actor.type === "character" && system.skills) {
const rankMap = { 1: "initie", 2: "expert", 3: "maitre", 4: "parangon1", 5: "parangon2" };
const groups = ["artisan", "martial", "scholar", "social", "trade"];
for (const group of groups) {
const groupSkills = system.skills[group];
if (!groupSkills) continue;
for (const [skillName, rank] of Object.entries(groupSkills)) {
const numRank = Number(rank);
// Only migrate non-zero numeric ranks; 0 is already valid as-is
if (numRank > 0 && rankMap[numRank]) {
updateData[`system.skills.${group}.${skillName}`] = rankMap[numRank];
}
}
}
}
}
// ***** End of 2.0.0 (Chiaroscuro) *****
return updateData;
}

View File

@@ -0,0 +1,257 @@
import { DropdownMixin } from "./l5r5e-dropdown-mixin.js";
const { AbstractFormInputElement } = foundry.applications.elements;
/**
* A custom `<l5r5e-combo-box>` combining a free-text input with a filterable option dropdown.
*
* Stores a **single string value** — either a predefined option's `value` attribute, or
* whatever the user typed freely. Use this when a field holds exactly one value, whether
* chosen from a list or entered manually (e.g. a weapon name, a title, a custom skill).
* For storing multiple values from a list, use {@link L5r5eHtmlMultiSelectElement} instead.
*
* Picking a predefined option stores its `value` attribute while displaying its human-readable
* label. Free-typing stores the typed string as both value and label. Fires `input` on every
* keystroke and `change` only on commit (blur or Enter) to avoid triggering sheet re-renders
* mid-typing. Picking from the dropdown fires both `input` and `change` immediately.
*
* Use `{{selectOptions}}` without `selected=` to render the available options, and set the
* current value via the `value` attribute on the element directly.
*
* @example
* ```hbs
* {{!-- Pass current value via the element's `value` attribute, not selectOptions selected= --}}
* <l5r5e-combo-box name="weapon" value="{{data.weapon}}">
* {{selectOptions choices localize=true}}
* </l5r5e-combo-box>
* ```
*
* @example
* // Programmatic update — query the element by its name attribute, then set value directly.
* // The visible input label updates automatically to match the selected option's label.
* const el = document.querySelector("l5r5e-combo-box[name='weapon']");
* el.value = "axe"; // input shows "Battleaxe", el.value returns "axe"
*
* // Free-text entry (no matching option) — value and label are both set to the typed string:
* el.value = "naginata"; // input shows "naginata", el.value returns "naginata"
*/
export class L5R5eHtmlComboBoxElement extends DropdownMixin(
AbstractFormInputElement,
{ multiSelect: false, debounceMs: 150, clearOnClose: false }
) {
/**
* The label currently shown in the text input. Differs from `_value` when a predefined
* option is selected (value = option's value attribute, label = option's display text).
* @type {string}
*/
_label = "";
/** @override */
static tagName = "l5r5e-combo-box";
/** @override */
static observedAttributes = ["disabled", "placeholder", "value"];
/**
* Flat descriptor list built once in _initialize(), mirrors the light-DOM options.
* @type {{ value: string, label: string, group: string|null }[]}
*/
#options = [];
/**
* Value snapshot taken when the input receives focus.
* Used by the blur handler to decide whether to fire a change event.
* @type {string}
*/
#valueAtFocus = "";
/* -------------------------------------------- */
/* Accessors */
/* -------------------------------------------- */
/** @override */
get value() {
return this._value ?? "";
}
set value(value) {
const match = this.#options.find(option => option.value === String(value ?? ""));
if (match) {
this._value = match.value;
this._label = match.label;
}
else {
this._value = String(value ?? "");
this._label = this._value;
}
this._internals.setFormValue(this._value);
if (this._dropdownInput) {
this._dropdownInput.value = this._label;
}
this.dispatchEvent(new Event("input", { bubbles: true, cancelable: true }));
this.dispatchEvent(new Event("change", { bubbles: true, cancelable: true }));
}
/**
* AbstractFormInputElement does not have an _initialize() hook, so we override
* connectedCallback to snapshot options from the light DOM before _buildElements()
* is called by super.connectedCallback().
*
* We keep this minimal: just build the flat #options list so _getDropdownOptions()
* and the value setter can look options up by value.
* @override
*/
connectedCallback() {
this.#snapshotOptions();
this.#resolveInitialValue();
super.connectedCallback();
}
#snapshotOptions() {
const makeOption = (option, group = null) => ({
value: option.value,
label: option.innerText,
group,
});
this.#options = [...this.children].flatMap(child => {
if (child instanceof HTMLOptGroupElement) {
return [...child.querySelectorAll("option")]
.filter(option => option.value)
.map(option => makeOption(option, child.label));
}
if (child instanceof HTMLOptionElement && child.value) {
return makeOption(child);
}
return [];
});
}
#resolveInitialValue() {
// Honour a `value` attribute if set, otherwise find a selected option.
const attrValue = this.getAttribute("value");
const initial = attrValue ?? this.#options.find(option => option.selected)?.value ?? "";
const match = this.#options.find(option => option.value === initial);
if (match) {
this._value = match.value;
this._label = match.label;
} else {
this._value = initial;
this._label = initial;
}
}
/* -------------------------------------------- */
/* Element Lifecycle */
/* -------------------------------------------- */
/** @override */
_buildElements() {
const wrapper = this._buildDropdownElements({
placeholder: this.getAttribute("placeholder") ?? "",
});
this._dropdownInput.value = this._label || this._value || "";
this._primaryInput = this._dropdownInput;
return [wrapper];
}
/** @override */
_activateListeners() {
const signal = this.abortSignal;
this._activateDropdownListeners();
// Prevent the inner <input>'s own native change from reaching Foundry's form handler.
// We dispatch our own change at commit time only (see below).
this._dropdownInput.addEventListener("change", (e) => e.stopPropagation(), { signal });
// Free typing: update value and fire `input` immediately.
// Do NOT fire `change` here — Foundry's form handler re-renders the sheet on
// every `change` event, which would destroy the element mid-typing.
// `change` is fired at commit time: on blur (if value changed) or Enter.
this._dropdownInput.addEventListener("input", () => {
const typed = this._dropdownInput.value;
this._label = typed;
this._value = typed;
this._internals.setFormValue(typed);
this.dispatchEvent(new Event("input", { bubbles: true, cancelable: true }));
// DropdownMixin's #onInput fires the debounced dropdown re-render.
}, { signal });
// Commit on blur if the value has changed since the element was focused.
this._dropdownInput.addEventListener("focus", () => {
this.#valueAtFocus = this._value;
}, { signal });
this._dropdownInput.addEventListener("blur", () => {
if (this._value !== this.#valueAtFocus) {
this.dispatchEvent(new Event("change", { bubbles: true, cancelable: true }));
}
}, { signal });
// Commit on Enter for free-text values (not picked from the dropdown).
this._dropdownInput.addEventListener("keydown", (e) => {
if (e.key === "Enter") {
e.preventDefault();
this._dropdownInput.blur();
}
}, { signal });
}
/** @override */
_toggleDisabled(disabled) {
this._toggleDropdownDisabled(disabled);
// Add/remove .disabled on the wrapper so CSS can dim the whole control.
const wrapper = this.querySelector(".wrapper");
if (wrapper) {
wrapper.classList.toggle("disabled", disabled);
}
}
/** @override */
attributeChangedCallback(attrName, oldValue, newValue) {
super.attributeChangedCallback(attrName, oldValue, newValue);
if (attrName === "disabled") {
this._toggleDropdownDisabled(newValue !== null);
}
}
/** @override */
_refresh() {
if (!this._dropdownInput)
return;
this._dropdownInput.value = this._label ?? "";
this._internals.setFormValue(this._value ?? "");
this._dropdownRefresh();
}
/* -------------------------------------------- */
/* DropdownMixin Contract */
/* -------------------------------------------- */
/** @override */
_getDropdownOptions() {
return this.#options;
}
/** @override */
_isOptionSelected(value) {
return this._value === value;
}
/**
* Commit the picked option as the current value and close the dropdown.
* @override
*/
_onDropdownPick(option) {
this._value = option.value;
this._label = option.label;
this._dropdownInput.value = option.label;
this._internals.setFormValue(option.value);
this._dropdownInput.blur();
this.dispatchEvent(new Event("input", { bubbles: true, cancelable: true }));
this.dispatchEvent(new Event("change", { bubbles: true, cancelable: true }));
}
}

View File

@@ -0,0 +1,492 @@
/**
* @typedef {Object} DropdownMixinConfig
* @property {boolean} [multiSelect=false]
* When true the dropdown toggles selection and stays open after a pick.
* When false a pick commits the value and closes (combo-box mode).
* @property {number} [debounceMs=150]
* Trailing-debounce delay in milliseconds for dropdown re-renders while typing.
*/
/**
* DropdownMixin
*
* Adds a fully custom `<ul role="listbox">` dropdown to any AbstractFormInputElement
* subclass. Handles UI only — building, opening, closing, rendering options, and keyboard
* navigation. Has no opinion about how options are stored or how values are managed.
*
* ### Contract: three methods the host must implement
*
* - `_getDropdownOptions()`
* Return `{ value, label, group, disabled, tooltip }[]` — the full unfiltered list.
*
* - `_isOptionSelected(value)` → boolean
* Return whether a given value is currently selected.
*
* - `_onDropdownPick(option)` → void
* Called when the user picks an option. The mixin handles post-pick behaviour
* (close in single mode, re-render in multi mode) after this returns.
*
* ### Host responsibilities
* - Call `this._buildDropdownElements({ placeholder })` inside `_buildElements()`
* and include the returned wrapper in the returned array.
* - Call `this._activateDropdownListeners()` inside `_activateListeners()`.
* - Call `this._toggleDropdownDisabled(disabled)` inside `_toggleDisabled()`.
* - Call `this._dropdownRefresh()` inside `_refresh()` to keep checkmarks in sync.
*
* @param {typeof AbstractFormInputElement} Base
* @param {DropdownMixinConfig} [mixinConfig={}]
* @return {typeof Base}
*/
export function DropdownMixin(Base, mixinConfig = {}) {
const {
multiSelect = false,
debounceMs = 150,
/**
* When true, closing the dropdown clears the search input text.
* Use true for multi-select (search is transient) and false for
* combo-box (the input IS the value and must persist after close).
*/
clearOnClose = true,
} = mixinConfig;
return class DropdownMixinElement extends Base {
/* --------------------------------------------------------- */
/* Private Fields */
/* --------------------------------------------------------- */
/** @type {HTMLInputElement} */
#searchInput;
/** @type {HTMLUListElement} */
#list;
/** @type {boolean} */
#open = false;
/**
* Snapshot of #open at the moment a focus event fires.
* Lets us distinguish a fresh focus (should open) from a click
* on an already-focused input (should toggle closed).
* @type {boolean}
*/
#wasOpenOnFocus = false;
/** @type {number} */
#activeIndex = -1;
/** @type {HTMLLIElement[]} — flat list of pickable <li>s, excludes group headers */
#optionElements = [];
/** @type {Function} */
#debouncedOpen;
/**
* Per-instance key so multiple elements on the same page never share a timer.
* @type {string}
*/
#debounceId = `l5r5e-dropdown-${foundry.utils.randomID()}`;
/**
* The search input element. The host should assign this to `this._primaryInput`.
* @return {HTMLInputElement}
*/
get _dropdownInput() {
return this.#searchInput;
}
/**
* Build the search `<input>` + `<ul>` dropdown inside a positioned wrapper div.
* Include the returned element in the array returned from `_buildElements()`.
*
* @param {object} [opts]
* @param {string} [opts.placeholder=""]
* @return {HTMLDivElement}
*/
_buildDropdownElements({ placeholder = "" } = {}) {
const wrapper = document.createElement("div");
wrapper.classList.add("wrapper");
this.#searchInput = document.createElement("input");
this.#searchInput.type = "text";
this.#searchInput.classList.add("input");
this.#searchInput.setAttribute("autocomplete", "off");
this.#searchInput.setAttribute("role", "combobox");
this.#searchInput.setAttribute("aria-autocomplete", "list");
this.#searchInput.setAttribute("aria-expanded", "false");
this.#searchInput.setAttribute("aria-haspopup", "listbox");
if (placeholder) {
this.#searchInput.setAttribute("placeholder", placeholder);
}
this.#list = document.createElement("ul");
this.#list.classList.add("dropdown");
this.#list.setAttribute("role", "listbox");
if (multiSelect) {
this.#list.setAttribute("aria-multiselectable", "true");
}
this.#list.hidden = true;
this.#syncOffset();
wrapper.append(this.#searchInput, this.#list);
return wrapper;
}
/** Attach dropdown event listeners. Call inside `_activateListeners()`. */
_activateDropdownListeners() {
const signal = this.abortSignal;
this.#debouncedOpen = game.l5r5e.HelpersL5r5e.debounce(
this.#debounceId,
(query) => this.#openDropdown(query),
debounceMs,
false // trailing — fires after the user pauses
);
this.#searchInput.addEventListener("mousedown", this.#onMouseDown.bind(this), { signal });
this.#searchInput.addEventListener("focus", this.#onFocus.bind(this), { signal });
this.#searchInput.addEventListener("input", this.#onInput.bind(this), { signal });
this.#searchInput.addEventListener("keydown", this.#onKeydown.bind(this), { signal });
this.#searchInput.addEventListener("blur", this.#onBlur.bind(this), { signal });
}
/**
* Enable or disable the search input. Call inside `_toggleDisabled()`.
* @param {boolean} disabled
*/
_toggleDropdownDisabled(disabled) {
if (this.#searchInput) {
this.#searchInput.disabled = disabled;
}
}
/* --------------------------------------------------------- */
/* Refresh */
/* --------------------------------------------------------- */
/**
* Re-render the open dropdown in place so checkmarks and disabled states
* stay in sync with the current value. Call inside `_refresh()`.
*/
_dropdownRefresh() {
if (this.#open) {
this.#renderOptions(this.#filter(this.#searchInput?.value ?? ""));
}
}
/**
* @abstract
* @return {{ value: string, label: string, group: string|null, disabled?: boolean, tooltip?: string }[]}
*/
_getDropdownOptions() {
throw new Error(`${this.constructor.name} must implement _getDropdownOptions()`);
}
/**
* @abstract
* @param {string} value
* @return {boolean}
*/
_isOptionSelected(value) {
throw new Error(`${this.constructor.name} must implement _isOptionSelected()`);
}
/**
* @abstract
* @param {{ value: string, label: string }} option
*/
_onDropdownPick(option) {
throw new Error(`${this.constructor.name} must implement _onDropdownPick()`);
}
/**
* Case-insensitive label filter over `_getDropdownOptions()`.
* Returns all options when query is empty.
* @param {string} query
* @return {object[]}
*/
#filter(query) {
const all = this._getDropdownOptions();
if (!query) {
return all;
}
const lower = query.toLowerCase();
return all.filter(option => option.label.toLowerCase().includes(lower));
}
#openDropdown(query = "") {
this.#renderOptions(this.#filter(query));
this.#list.hidden = false;
this.#searchInput.setAttribute("aria-expanded", "true");
this.#open = true;
this.#activeIndex = -1;
this._onDropdownOpened();
}
/**
* Called when the dropdown opens. Override in host classes to snapshot
* the current value so _onDropdownClosed can compare against it.
* Default is a no-op.
* @protected
*/
_onDropdownOpened() {}
#closeDropdown() {
this.#list.hidden = true;
this.#searchInput.setAttribute("aria-expanded", "false");
this.#open = false;
this.#wasOpenOnFocus = false;
this.#activeIndex = -1;
this.#optionElements = [];
// In combo-box mode the input IS the value, so we leave it intact.
// In multi-select mode the search text is transient and should reset.
if (clearOnClose && this.#searchInput) {
this.#searchInput.value = "";
}
// Notify the host that the dropdown has closed. Hosts can override this
// to fire a single change event after a multi-pick session.
this._onDropdownClosed();
}
/**
* Called when the dropdown closes. Override in host classes to fire a
* consolidated change event after a multi-pick session.
* Default is a no-op.
* @protected
*/
_onDropdownClosed() {}
#renderOptions(options) {
this.#list.innerHTML = "";
this.#optionElements = [];
// hideDisabledOptions is a host-level attribute, read via the DOM.
const visible = this.hasAttribute("hidedisabledoptions")
? options.filter(o => !o.disabled)
: options;
if (!visible.length) {
const empty = document.createElement("li");
empty.classList.add("no-results");
empty.textContent = game.i18n.localize("l5r5e.multiselect.no_results") ?? "No matches";
empty.setAttribute("aria-disabled", "true");
this.#list.append(empty);
return;
}
// Bucket into groups, preserving insertion order.
const groups = new Map();
const ungrouped = [];
for (const option of visible) {
if (option.group) {
if (!groups.has(option.group)) groups.set(option.group, []);
groups.get(option.group).push(option);
} else {
ungrouped.push(option);
}
}
for (const [label, options] of groups) {
const header = document.createElement("li");
header.classList.add("group");
header.setAttribute("role", "presentation");
header.textContent = label;
this.#list.append(header);
for (const option of options) {
this.#list.append(this.#buildOptionEl(option));
}
}
for (const option of ungrouped){
this.#list.append(this.#buildOptionEl(option));
}
}
#buildOptionEl(option) {
const selected = this._isOptionSelected(option.value);
const disabled = !!option.disabled;
const li = document.createElement("li");
li.classList.add("option");
if (selected) {
li.classList.add("selected");
}
if (disabled) {
li.classList.add("disabled");
}
li.setAttribute("role", "option");
li.setAttribute("aria-selected", String(selected));
li.setAttribute("aria-disabled", String(disabled));
li.dataset.value = option.value;
if (multiSelect) {
const check = document.createElement("span");
check.classList.add("checkmark");
check.setAttribute("aria-hidden", "true");
li.append(check);
}
const labelEl = document.createElement("span");
labelEl.classList.add("label");
labelEl.textContent = option.label;
li.append(labelEl);
if (selected && multiSelect) {
li.title = game.i18n.localize("l5r5e.multiselect.already_in_filter");
} else if (disabled && option.tooltip) {
li.title = option.tooltip;
}
if (!disabled) {
li.addEventListener("mouseenter", () => {
for (const element of this.#optionElements) {
element.classList.remove("active");
}
this.#activeIndex = this.#optionElements.indexOf(li);
li.classList.add("active");
});
li.addEventListener("mouseleave", () => {
li.classList.remove("active");
this.#activeIndex = -1;
});
li.addEventListener("mousedown", (event) => {
event.preventDefault(); // keep focus on the search input
this.#pick(option);
});
}
this.#optionElements.push(li);
return li;
}
#pick(option) {
this._onDropdownPick(option);
if (multiSelect) {
// Stay open — re-render so checkmarks reflect the new state.
this.#renderOptions(this.#filter(this.#searchInput.value));
} else {
this.#closeDropdown();
}
}
#moveHighlight(direction) {
if (!this.#optionElements.length) {
return;
}
const prev = this.#optionElements[this.#activeIndex];
if (prev) {
prev.classList.remove("active");
}
this.#activeIndex = Math.max(
-1,
Math.min(this.#optionElements.length - 1, this.#activeIndex + direction)
);
const next = this.#optionElements[this.#activeIndex];
if (next) {
next.classList.add("active");
next.scrollIntoView({ block: "nearest" });
}
}
#syncOffset() {
if (!this.#searchInput || !this.#list) {
return;
}
const offset = this.#searchInput.offsetLeft;
this.#list.style.left = `${offset}px`;
this.#list.style.right = `-${offset}px`;
}
/**
* Handles click-to-toggle behaviour.
*
* Three cases:
* 1. Dropdown is open → close it. preventDefault stops blur firing, which
* would otherwise trigger a second close via #onBlur.
* 2. Dropdown is closed AND input is already focused → open immediately.
* In this case focus will NOT fire again (input never blurred after the
* previous preventDefault), so we must open here rather than in #onFocus.
* 3. Dropdown is closed AND input is not yet focused → do nothing; the
* browser will fire focus naturally and #onFocus will open the dropdown.
*/
#onMouseDown(event) {
this.#wasOpenOnFocus = this.#open;
if (this.#open) {
event.preventDefault();
this.#closeDropdown();
} else if (document.activeElement === this.#searchInput) {
// Case 2: already focused, focus won't re-fire — open directly.
this.#openDropdown(this.#searchInput.value);
}
}
#onFocus(event) {
// Only open if mousedown didn't already handle it (cases 1 & 2 above).
if (!this.#wasOpenOnFocus && document.activeElement === this.#searchInput) {
this.#openDropdown(this.#searchInput.value);
}
}
#onInput(event) {
this.#debouncedOpen(this.#searchInput.value);
}
/**
* Close the dropdown when focus genuinely leaves the component.
*
* event.relatedTarget is the element that is RECEIVING focus. If it is
* inside our host element (e.g. the clear button, a chip remove span that
* managed to steal focus) we leave the dropdown open. Only when focus moves
* completely outside do we close — and we do so synchronously, so that
* _onDropdownClosed fires its change event BEFORE the browser hands control
* to whatever the user clicked. This eliminates the 100 ms race where Foundry
* could read stale FormData between the blur and a deferred close.
*/
#onBlur(event) {
if (this.contains(event.relatedTarget)) {
return;
}
this.#closeDropdown();
}
#onKeydown(event) {
if (!this.#open) {
if (event.key === "ArrowDown" || event.key === "ArrowUp") {
event.preventDefault();
this.#openDropdown(this.#searchInput.value);
}
return;
}
switch (event.key) {
case "ArrowDown": {
event.preventDefault();
this.#moveHighlight(1);
} break;
case "ArrowUp": {
event.preventDefault();
this.#moveHighlight(-1);
}break;
case "Enter": {
event.preventDefault();
if (this.#activeIndex >= 0) {
const li = this.#optionElements[this.#activeIndex];
const option = this._getDropdownOptions().find(option => option.value === li.dataset.value);
if (option) {
this.#pick(option);
}
} else {
this.#closeDropdown();
}
} break;
case "Escape": {
event.preventDefault();
this.#closeDropdown();
} break;
case "Tab": {
this.#closeDropdown();
} break;
}
}
};
}

View File

@@ -1,301 +1,424 @@
import { DropdownMixin } from "./l5r5e-dropdown-mixin.js";
const { AbstractMultiSelectElement } = foundry.applications.elements;
/**
* Provide a multi-select workflow using a select element as the input mechanism.
* It is a expanded copy of the HTMLMultiselect with support for disabling options
* and a clear all button. Also have support for hover-over information using titlea
* A custom `<l5r5e-multi-select>` form element providing Select2-style chip multi-selection.
*
* @example Multi-Select HTML Markup
* ```html
* <l5r5e-multi-select name="select-many-things">
* <optgroup label="Basic Options">
* <option value="foo">Foo</option>
* <option value="bar">Bar</option>
* <option value="baz">Baz</option>
* </optgroup>
* <optgroup label="Advanced Options">
* <option value="fizz">Fizz</option>
* <option value="buzz">Buzz</option>
* </optgroup>
* Stores **multiple string values** from a fixed option list, shown as removable chips inside
* the input box. A live-search input filters the dropdown as the user types. Use this when a
* field holds an unordered collection of values (e.g. a set of skills, tags, or abilities).
* For storing a single value — predefined or free-text — use {@link L5R5eHtmlComboBoxElement} instead.
*
* The element's `value` getter returns a comma-separated string (e.g. `"fire,water"`),
* which is what `FormData` will read on submission. `_getValue()` returns a plain Array,
* which is what `FormDataExtended` will use.
*
* Pre-selection on render is handled via the `value` attribute on the element — NOT via
* `{{selectOptions selected=...}}`, which cannot handle comma-separated strings. Use
* `{{selectOptions}}` without `selected` purely to render the available options, and let
* the `value` attribute drive pre-selection. Since `getAttribute()` always returns a string,
* passing a `Set` or `Array` via Handlebars will not work correctly — always pass a
* comma-separated string to `value=`.
*
* Prefer {@link L5r5eSetField} + `{{formGroup}}` when wiring this into a DataModel — the
* field handles the full round-trip automatically.
*
* @example
* ```hbs
* {{!-- Use value= (comma-separated string) for pre-selection, not selectOptions selected= --}}
* <l5r5e-multi-select name="elements" value="{{data.elements}}">
* {{selectOptions choices localize=true}}
* </l5r5e-multi-select>
* ```
*
* @example
* // Static factory — use only when building outside of Foundry's field/template system:
* const el = L5r5eHtmlMultiSelectElement.create({
* name: "elements",
* options: [{ value: "fire", label: "Fire" }, { value: "water", label: "Water" }],
* value: "fire,water", // comma-separated pre-selection
* });
* form.appendChild(el);
*
* // Reading the value back:
* el.value; // "fire,water" — comma-separated string, compatible with FormData
* el._getValue(); // ["fire","water"] — array, compatible with FormDataExtended
*/
export class L5r5eHtmlMultiSelectElement extends AbstractMultiSelectElement {
constructor() {
super();
this.#setup();
}
export class L5r5eHtmlMultiSelectElement extends DropdownMixin(
AbstractMultiSelectElement,
{ multiSelect: true, debounceMs: 150 }
) {
/** @override */
static tagName = "l5r5e-multi-select";
/**
* A select element used to choose options.
* @type {HTMLSelectElement}
*/
#select;
/** @type {HTMLDivElement} — outer box containing chips, input, clear button */
#selectionBox;
/** @type {HTMLDivElement} — chips are injected here */
#chipList;
/** @type {HTMLSpanElement} — auto-sizing wrapper around the search input */
#inputSizer;
/** @type {HTMLButtonElement} — trailing clear-all button */
#clearButton;
/** @type {Set<string>} */
#disabledValues = new Set();
/** @type {Map<string, string>} */
#tooltips = new Map();
/**
* A display element which lists the chosen options.
* @type {HTMLDivElement}
* Returns a comma-separated string
* FormData reads this via field.value.
* @override
*/
#tags;
get value() {
return Array.from(this._value).join(",");
}
/** @override */
set value(val) {
this._value.clear();
const values = Array.isArray(val) ? val : String(val).split(",").filter(Boolean);
for (const v of values) {
this._value.add(v);
}
this._internals.setFormValue(this.value);
this._refresh();
}
/**
* A button element which clear all the options.
* @type {HTMLButtonElement}
* Return an array so FormDataExtended.object[name] matches Foundry's own
* HTMLMultiSelectElement — both field.value (string) and .object (array) are correct.
* @override
* @protected
*/
#clearAll;
_getValue() {
return Array.from(this._value);
}
/**
* A Set containing the values that should always be disabled.
* @type {Set}
* Accept either an array or comma-separated string when Foundry calls _setValue().
* @override
* @protected
*/
#disabledValues;
/* -------------------------------------------- */
// We will call initialize twice (one in the parent constructor) then one in #setup
// required since when we want to build the elements we should to an initialize first
// and we cannot override _initialize since we don't have access to #disabledValues there
#setup() {
super._initialize();
this.#disabledValues = new Set();
for (const option of this.querySelectorAll("option")) {
if (option.value === "") {
option.label = game.i18n.localize("l5r5e.multiselect.empty_tag");
this._choices[option.value] = game.i18n.localize("l5r5e.multiselect.empty_tag");
}
if (option.disabled) {
this.#disabledValues.add(option.value);
}
_setValue(val) {
const values = Array.isArray(val) ? val : String(val).split(",").filter(Boolean);
if (values.some(v => v && !(v in this._choices))) {
throw new Error("The values assigned to a multi-select element must all be valid options.");
}
this._value.clear();
for (const v of values) {
this._value.add(v);
}
}
/** @override */
_initialize() {
super._initialize(); // fills this._choices, this._value, this._options
for (const option of this.querySelectorAll("option")) {
if (option.disabled)
this.#disabledValues.add(option.value);
if (option.title)
this.#tooltips.set(option.value, option.title);
}
if (this.hasAttribute("value")) {
this._setValue(this.getAttribute("value"));
}
}
/* -------------------------------------------- */
/* Element Lifecycle */
/* -------------------------------------------- */
/** @override */
_buildElements() {
this.#setup();
// Create select element
this.#select = this._primaryInput = document.createElement("select");
this.#select.insertAdjacentHTML("afterbegin", `<option id="l5r5e-multiselect-placeholder" value="" disabled selected hidden>${game.i18n.localize("l5r5e.multiselect.placeholder")}</option>`);
this.#select.append(...this._options);
this.#select.disabled = !this.editable;
// Create a div element for display
this.#tags = document.createElement("div");
this.#tags.className = "tags input-element-tags";
// Create a clear all button
this.#clearAll = document.createElement("button");
this.#clearAll.textContent = "X";
return [this.#select, this.#clearAll, this.#tags];
}
/* -------------------------------------------- */
/** @override */
_refresh() {
// Update the displayed tags
const tags = Array.from(this._value).map(id => {
return foundry.applications.elements.HTMLStringTagsElement.renderTag(id, this._choices[id], this.editable);
// Ask mixin to build <input> + <ul>, then re-home them into our structure.
const mixinWrapper = this._buildDropdownElements({
placeholder: this.getAttribute("placeholder")
?? game.i18n.localize("l5r5e.multiselect.placeholder"),
});
this.#tags.replaceChildren(...tags);
const searchInput = mixinWrapper.querySelector("input.input");
const dropdownList = mixinWrapper.querySelector("ul.dropdown");
// Figure out if we are overflowing the tag div.
if($(this.#tags).css("max-height")) {
const numericMaxHeight = parseInt($(this.#tags).css("max-height"), 10);
if(numericMaxHeight) {
if($(this.#tags).prop("scrollHeight") > numericMaxHeight) {
this.#tags.classList.add("overflowing");
}
else {
this.#tags.classList.remove("overflowing");
}
}
}
// Selection box
this.#selectionBox = document.createElement("div");
this.#selectionBox.classList.add("selection-box");
// Disable selected options
const hideDisabled = game.settings.get(CONFIG.l5r5e.namespace, "compendium-hide-disabled-sources");
for (const option of this.#select) {
if (this._value.has(option.value)) {
option.disabled = true;
option.title = game.i18n.localize("l5r5e.multiselect.already_in_filter");
continue;
}
if (this.#disabledValues.has(option.value)) {
option.disabled = true;
option.hidden = hideDisabled;
continue;
}
option.disabled = false;
option.removeAttribute("title");
}
// Chip list
this.#chipList = document.createElement("div");
this.#chipList.classList.add("chip-list");
// Auto-sizing sizer — CSS grid trick: ::after mirrors data-value, input shares the cell
this.#inputSizer = document.createElement("span");
this.#inputSizer.classList.add("input-sizer");
this.#inputSizer.dataset.value = "";
this.#inputSizer.append(searchInput);
// Clear-all button
this.#clearButton = document.createElement("button");
this.#clearButton.type = "button";
this.#clearButton.classList.add("clear-btn");
this.#clearButton.setAttribute("aria-label",
game.i18n.localize("l5r5e.multiselect.clear_all") ?? "Clear all");
this.#clearButton.textContent = "×";
this.#clearButton.hidden = true;
this.#selectionBox.append(this.#chipList, this.#inputSizer, this.#clearButton);
// Container: selection box + dropdown must share the same positioned ancestor.
const container = document.createElement("div");
container.classList.add("multi-select-container");
container.append(this.#selectionBox, dropdownList);
this._primaryInput = searchInput;
return [container];
}
/* -------------------------------------------- */
/** @override */
_activateListeners() {
this.#select.addEventListener("change", this.#onChangeSelect.bind(this));
this.#clearAll.addEventListener("click", this.#onClickClearAll.bind(this));
this.#tags.addEventListener("click", this.#onClickTag.bind(this));
this._activateDropdownListeners();
const signal = this.abortSignal;
this.#tags.addEventListener("mouseleave", this.#onMouseLeave.bind(this));
this.#selectionBox.addEventListener("mousedown", this.#onBoxMouseDown.bind(this), { signal });
this.#chipList.addEventListener("click", this.#onChipClick.bind(this), { signal });
this.#clearButton.addEventListener("click", this.#onClearAll.bind(this), { signal });
// stop the clear button from opening the selection box when pressing it
this.#clearButton.addEventListener("mousedown", (event) => {event.preventDefault(); event.stopPropagation();}, {signal});
this._dropdownInput.addEventListener("input", () => this.#updateInputSizer(), { signal });
}
#onMouseLeave(event) {
// Figure out if we are overflowing the tag div.
if($(this.#tags).css("max-height")) {
const numericMaxHeight = parseInt($(this.#tags).css("max-height"), 10);
if($(this.#tags).prop("scrollHeight") > numericMaxHeight) {
this.#tags.classList.add("overflowing");
}
else {
this.#tags.classList.remove("overflowing");
}
}
}
/* -------------------------------------------- */
/**
* Handle changes to the Select input, marking the selected option as a chosen value.
* @param {Event} event The change event on the select element
*/
#onChangeSelect(event) {
event.preventDefault();
event.stopImmediatePropagation();
const select = event.currentTarget;
if (select.valueIndex === 0)
return; // Ignore placeholder
this.select(select.value);
select.value = "";
}
/* -------------------------------------------- */
/**
* Handle click events on a tagged value, removing it from the chosen set.
* @param {PointerEvent} event The originating click event on a chosen tag
*/
#onClickTag(event) {
event.preventDefault();
if (!event.target.classList.contains("remove"))
return;
if (!this.editable)
return;
const tag = event.target.closest(".tag");
this.unselect(tag.dataset.key);
}
/* -------------------------------------------- */
/**
* Handle clickling the clear all button
* @param {Event} event The originating click event on the clear all button
*/
#onClickClearAll(event) {
event.preventDefault();
var _this = this;
$(this.#tags).children().each(function () {
_this.unselect($(this).data("key"));
})
}
/* -------------------------------------------- */
/** @override */
_toggleDisabled(disabled) {
this.#select.toggleAttribute("disabled", disabled);
this._toggleDropdownDisabled(disabled);
if (this.#selectionBox) {
this.#selectionBox.classList.toggle("disabled", disabled);
}
if (this.#chipList) {
this._refresh(); // re-render chips so × appears/disappears
}
}
/** @override */
_refresh() {
const values = Array.from(this._value);
this._internals.setFormValue(values.length ? values.join(",") : "");
this.#renderChips(values);
// Clear button: only visible when editable and something is selected.
if (this.#clearButton) {
this.#clearButton.hidden = (!this.editable || values.length === 0);
}
this.#updateInputSizer();
this._dropdownRefresh();
}
/** @param {string[]} values */
#renderChips(values) {
if (!this.#chipList){
return
}
this.#chipList.replaceChildren(...values.map(id => this.#buildChip(id)));
}
/** @param {string} id */
#buildChip(id) {
const chip = document.createElement("span");
chip.classList.add("chip");
chip.dataset.key = id;
const label = document.createElement("span");
label.classList.add("chip-label");
label.textContent = this._choices[id] ?? id;
chip.append(label);
// Only add × when the element is editable (not disabled, not readonly).
if (this.editable) {
const remove = document.createElement("span");
remove.classList.add("chip-remove");
remove.setAttribute("aria-label", `Remove ${this._choices[id] ?? id}`);
remove.setAttribute("aria-hidden", "true");
remove.textContent = "×";
chip.append(remove);
}
return chip;
}
/** Mirror typed text into the sizer span so CSS sizes the input correctly. */
#updateInputSizer() {
if (!this.#inputSizer || !this._dropdownInput)
return;
const input = this._dropdownInput;
const text = input.value || input.placeholder || "";
this.#inputSizer.dataset.value = text;
}
/** @override */
_getDropdownOptions() {
const makeOption = (option, group = null) => ({
value: option.value,
label: this._choices[option.value] ?? option.innerText,
group,
disabled: this.#disabledValues.has(option.value),
tooltip: this.#tooltips.get(option.value) ?? "",
});
return this._options.flatMap(child => {
if (child instanceof HTMLOptGroupElement) {
return [...child.querySelectorAll("option")]
.filter(option => option.value)
.map(option => makeOption(option, child.label));
}
if (child instanceof HTMLOptionElement && child.value) {
return makeOption(child);
}
return [];
});
}
/** @override */
_isOptionSelected(value) {
return this._value.has(value);
}
/** @override */
_onDropdownPick(option) {
const inValue = this._value.has(option.value);
const inChoices = option.value in this._choices;
if(!(inValue || inChoices))
return;
if (inValue) {
this._value.delete(option.value);
}
else if(inChoices) {
this._value.add(option.value);
}
this._internals.setFormValue(this.value);
this._refresh();
this.dispatchEvent(new Event("change", { bubbles: true, cancelable: true }));
}
#onBoxMouseDown(event) {
// Fully block interaction when not editable.
if (!this.editable) {
event.preventDefault();
return;
}
if (event.target.classList.contains("chip-remove"))
return;
if (event.target === this._dropdownInput)
return;
event.preventDefault();
this._dropdownInput?.focus();
}
#onChipClick(event) {
if (!event.target.classList.contains("chip-remove") || !this.editable)
return;
const chip = event.target.closest(".chip");
if (!chip)
return;
this._value.delete(chip.dataset.key);
this._internals.setFormValue(this.value);
this._refresh();
this.dispatchEvent(new Event("change", { bubbles: true, cancelable: true }));
this._dropdownInput?.focus();
}
#onClearAll(event) {
event.preventDefault();
if (!this.editable)
return;
this._value.clear();
this._internals.setFormValue("");
this._refresh();
this.dispatchEvent(new Event("change", { bubbles: true, cancelable: true }));
}
/* -------------------------------------------- */
/* Static Factory */
/* -------------------------------------------- */
/**
* Create a HTML_l5r5e_MultiSelectElement using provided configuration data.
* @param {FormInputConfig<string[]> & Omit<SelectInputConfig, "blank">} config
* @returns {L5r5eHtmlMultiSelectElement}
*/
static create(config) {
// Foundry creates either a select with tag multi-select or multi-checkboxes. We want a l5r5e-multi-select
// Copied the implementation from foundry.applications.fields.createMultiSelectInput with our required changes.
const groups = prepareSelectOptionGroups(config);
const element = document.createElement(L5r5eHtmlMultiSelectElement.tagName);
element.name = config.name;
foundry.applications.fields.setInputAttributes(element, config);
if (config.hideDisabledOptions) {
element.toggleAttribute("hidedisabledoptions", true);
}
//Setup the HTML
const select = document.createElement(L5r5eHtmlMultiSelectElement.tagName);
select.name = config.name;
foundry.applications.fields.setInputAttributes(select, config);
for (const group_entry of groups) {
let parent = select;
if (group_entry.group) {
parent = _appendOptgroupHtml(group_entry.group, select);
for (const groupEntry of groups) {
let parent = element;
if (groupEntry.group) {
parent = _appendOptgroup(groupEntry.group, element);
}
for (const option_entry of group_entry.options) {
_appendOptionHtml(option_entry, parent);
for (const groupOption of groupEntry.options){
_appendOption(groupOption, parent);
}
}
return select;
return element;
}
}
/** Stolen from foundry.applications.fields.prepareSelectOptionGroups: Needed to add support for tooltips
*
*/
/* -------------------------------------------- */
/* Module Helpers */
/* -------------------------------------------- */
function prepareSelectOptionGroups(config) {
const result = foundry.applications.fields.prepareSelectOptionGroups(config);
// Disable options based on input
config.options.filter((option) => option?.disabled || option?.tooltip).forEach((SpecialOption) => {
result.forEach((group) => {
group.options.forEach((option) => {
if (SpecialOption.value === option.value) {
option.disabled = SpecialOption.disabled;
option.tooltip = SpecialOption?.tooltip;
config.options.filter(option => option?.disabled || option?.tooltip).forEach(special => {
result.forEach(group => {
group.options.forEach(groupOption => {
if (groupOption.value === special.value) {
groupOption.disabled = special.disabled;
groupOption.tooltip = special.tooltip;
}
})
})
})
});
});
});
return result;
}
/** Stolen from foundry.applications.fields
* Create and append an optgroup element to a parent select.
* @param {string} label
* @param {HTMLSelectElement} parent
* @returns {HTMLOptGroupElement}
* @internal
*/
function _appendOptgroupHtml(label, parent) {
const optgroup = document.createElement("optgroup");
optgroup.label = label;
parent.appendChild(optgroup);
return optgroup;
function _appendOptgroup(label, parent) {
const element = document.createElement("optgroup");
element.label = label;
parent.appendChild(element);
return element;
}
/** Stolen from foundry.applications.fields
* Create and append an option element to a parent select or optgroup.
* @param {FormSelectOption} option
* @param {HTMLSelectElement|HTMLOptGroupElement} parent
* @internal
*/
function _appendOptionHtml(option, parent) {
function _appendOption(option, parent) {
const { value, label, selected, disabled, rule, tooltip } = option;
if ((value !== undefined) && (label !== undefined)) {
const option_html = document.createElement("option");
option_html.value = value;
option_html.innerText = label;
if (value !== undefined && label !== undefined) {
const element = document.createElement("option");
element.value = value;
element.innerText = label;
if (selected) {
option_html.toggleAttribute("selected", true);
element.toggleAttribute("selected", true);
}
if (disabled) {
option_html.toggleAttribute("disabled", true);
element.toggleAttribute("disabled", true);
}
if (tooltip) {
option_html.setAttribute("title", tooltip);
element.setAttribute("title", tooltip);
}
parent.appendChild(option_html);
parent.appendChild(element);
}
if (rule) {
parent.insertAdjacentHTML("beforeend", "<hr>");

View File

@@ -1,16 +1,19 @@
export const PreloadTemplates = async function () {
const tpl = CONFIG.l5r5e.paths.templates;
return foundry.applications.handlebars.loadTemplates([
// Add paths to "systems/l5r5e/templates"
// Add paths to "systems/l5rx-chiaroscuro/templates"
// *** Actors : PC ***
`${tpl}actors/character/advancement-school.html`,
`${tpl}actors/character/advancement-others.html`,
`${tpl}actors/character/aspects.html`,
`${tpl}actors/character/attributes.html`,
`${tpl}actors/character/category.html`,
`${tpl}actors/character/conflict.html`,
`${tpl}actors/character/experience.html`,
`${tpl}actors/character/identity.html`,
`${tpl}actors/character/identity-text.html`,
`${tpl}actors/character/inventory.html`,
`${tpl}actors/character/invocations.html`,
`${tpl}actors/character/narrative.html`,
`${tpl}actors/character/rings.html`,
`${tpl}actors/character/effects.html`,
@@ -74,5 +77,6 @@ export const PreloadTemplates = async function () {
`${tpl}items/weapon/weapon-sheet.html`,
`${tpl}items/army-cohort/army-cohort-entry.html`,
`${tpl}items/army-fortification/army-fortification-entry.html`,
`${tpl}dice/chiaroscuro-chat-roll.html`,
]);
};

View File

@@ -241,25 +241,24 @@ export const RegisterSettings = function () {
/* -------------------------------------- */
/* Grid Settings (GM only) */
/* -------------------------------------- */
// UI Configuration
game.settings.register(CONFIG.l5r5e.namespace, "tactical-grid-settings-world", {
scope: "world",
config: false,
type: TacticalGridSettingsL5R5E.worldSchema,
});
});
game.settings.register(CONFIG.l5r5e.namespace, "tactical-grid-settings-client", {
scope: "client",
config: false,
type: TacticalGridSettingsL5R5E.clientSchema,
});
game.settings.registerMenu(CONFIG.l5r5e.namespace, "tactical-grid-settings", {
});
game.settings.registerMenu(CONFIG.l5r5e.namespace, "tactical-grid-settings", {
name: "l5r5e.tactical_grid.settings.title",
label: "l5r5e.tactical_grid.settings.label",
hint: "l5r5e.tactical_grid.settings.hint",
icon: "fa-solid fa-table-layout",
type: TacticalGridSettingsL5R5E
});
});
};

View File

@@ -43,7 +43,7 @@ export class TacticalGridSettingsL5R5E extends HandlebarsApplicationMixin(Applic
/** @override */
static PARTS = {
form: {
template: "systems/l5r5e/templates/" + "settings/tactical-grid-settings.html",
template: "systems/l5rx-chiaroscuro/templates/" + "settings/tactical-grid-settings.html",
scrollable: [""],
},
footer: {

View File

@@ -11,7 +11,7 @@ function getRangeband(gridSettings, distance) {
export class RulerL5r5e extends foundry.canvas.interaction.Ruler {
static WAYPOINT_LABEL_TEMPLATE = "systems/l5r5e/templates/" + "hud/tactical-grid-ruler.html"
static WAYPOINT_LABEL_TEMPLATE = "systems/l5rx-chiaroscuro/templates/" + "hud/tactical-grid-ruler.html"
/** @override */
_getWaypointLabelContext(waypoint, state) {
@@ -44,7 +44,7 @@ export class RulerL5r5e extends foundry.canvas.interaction.Ruler {
}
export class TokenRulerL5r5e extends foundry.canvas.placeables.tokens.TokenRuler {
static WAYPOINT_LABEL_TEMPLATE = "systems/l5r5e/templates/" + "hud/tactical-grid-ruler.html"
static WAYPOINT_LABEL_TEMPLATE = "systems/l5rx-chiaroscuro/templates/" + "hud/tactical-grid-ruler.html"
/** @override */
_getWaypointLabelContext(waypoint, state) {

View File

@@ -21,5 +21,6 @@
@import "../scss/items";
@import "../scss/twenty-questions";
@import "../scss/tactical-grid";
@import "../scss/chiaroscuro";
}
}

File diff suppressed because one or more lines are too long

View File

@@ -10,8 +10,6 @@
.readiness {
flex: 0 0 100%;
display: flex;
flex-wrap: wrap;
ul {
display: flex;
@@ -21,15 +19,20 @@
li {
flex: 25%;
display: inline-grid;
display: flex;
flex-direction: column;
align-items: center;
position: relative;
.attributes-buttons {
position: relative;
line-height: 13px;
top: 0.3rem;
right: 1.2rem;
width: 12px;
.increment-control {
position: absolute;
right: -0.70rem;
top: 15%;
display: flex;
flex-direction: column;
gap:0.1rem;
line-height: 1;
}
strong {
@@ -40,14 +43,19 @@
}
label {
flex: 100%;
position: relative;
display: flex;
align-items: center;
justify-content: center;
}
input {
background: transparent;
border: 0 none;
text-align: center;
margin: 0.3rem 1.6rem 0 1.5rem;
margin: 0;
padding: 0;
width: 2rem;
}
&:after {
@@ -55,8 +63,6 @@
width: 2rem;
height: 2rem;
position: absolute;
right: calc(50% - 0.9rem);
top: 0.1rem;
background: transparent url("../assets/icons/circle.svg") no-repeat 0 0;
background-size: contain;
opacity: 0.25;
@@ -64,9 +70,6 @@
}
&:nth-child(1) {
input {
margin: 0.3rem 1rem 0 1.5rem;
}
&:after {
transform: rotate(0deg);
}
@@ -79,9 +82,6 @@
}
&:nth-child(3) {
input {
margin: 0.3rem 1rem 0 1.5rem;
}
&:after {
transform: rotate(180deg);
}

View File

@@ -0,0 +1,376 @@
// ── Chiaroscuro UI Styles ──────────────────────────────────────────────────
// ── Aspects (header block on character sheet) ─────────────────────────────
.aspects-section {
display: flex;
flex-wrap: wrap;
align-items: center;
gap: 0.25rem 0.5rem;
padding: 0.25rem 0.5rem;
border: 1px solid rgba($chi-title, 0.3);
border-radius: 0.25rem;
font-size: 0.85rem;
.aspect-fields {
display: flex;
flex-wrap: wrap;
align-items: center;
gap: 0.25rem;
flex: 1;
.attribute-label {
display: flex;
align-items: center;
gap: 0.25rem;
&:nth-child(1) { color: $chi-solar; } // solar
&:nth-child(2) { color: $chi-lunar; } // lunar
input[type="number"] {
width: 3rem;
text-align: center;
}
}
.gauge-bar-wrapper {
flex: 0 0 100%;
height: 0.4rem;
background: linear-gradient(to right, $chi-lunar, rgba(128,128,128,0.3) 50%, $chi-solar);
border-radius: 0.25rem;
position: relative;
overflow: hidden;
.gauge-bar {
position: absolute;
top: 0;
height: 100%;
border-radius: 0.25rem;
opacity: 0.8;
}
}
}
}
// ── État badges (character sheet header) ─────────────────────────────────
.etat-summary {
flex: 0 0 100%;
display: flex;
flex-wrap: wrap;
align-items: center;
gap: 0.2rem;
padding: 0.1rem 0;
font-size: 0.8rem;
.etat-summary-label {
color: $l5r5e-label;
font-style: italic;
margin-right: 0.2rem;
}
.etat-badge {
display: inline-flex;
align-items: center;
gap: 0.2rem;
padding: 0.1rem 0.35rem;
border-radius: 0.2rem;
background: rgba($chi-title, 0.18);
border: 1px solid rgba($chi-title, 0.4);
color: $chi-title;
cursor: default;
&:hover { background: rgba($chi-title, 0.32); }
}
}
// ── NPC Danger levels (identity.html) ────────────────────────────────────
.danger-row {
display: flex;
align-items: center;
gap: 0.4rem;
margin: 0.2rem 0;
}
.danger-wrapper {
display: flex;
align-items: center;
gap: 0.3rem;
.danger-select {
font-size: 0.85rem;
background: $l5r5e-white;
border: 0 none;
color: $l5r5e-bold;
font-family: $font-primary;
}
}
.danger-icons {
display: flex;
gap: 0.15rem;
.danger-icon {
font-size: 0.9rem;
&.fa-skull { color: $l5r5e-red; }
&.fa-star { color: $l5r5e-shuji; }
}
}
// ── Chiaroscuro Dice Dialog ───────────────────────────────────────────────
&.chiaroscuro-dice-dialog {
// Header: portrait + actor name
.chi-dice-header {
display: flex;
align-items: center;
gap: 0.5rem;
padding: 0.5rem;
border-bottom: 1px solid rgba($chi-title, 0.3);
.profile-img {
width: 3rem;
height: 3rem;
object-fit: cover;
border-radius: 50%;
border: 2px solid rgba($chi-title, 0.5);
}
.chi-dice-actor-info {
display: flex;
flex-direction: column;
strong { font-family: $font-secondary; font-size: 1.1rem; color: $chi-title; }
.chi-dice-quick-info { font-size: 0.8rem; color: $l5r5e-label; font-style: italic; }
}
}
// Section fieldsets
.chi-dice-section {
flex: 0 0 100%;
border: 1px solid rgba($chi-subtitle, 0.35);
border-radius: 0.25rem;
margin: 0.35rem 0.5rem 0;
padding: 0.25rem 0.5rem 0.4rem;
legend {
font-family: $font-tertiary;
font-size: 0.8rem;
color: $chi-subtitle;
padding: 0 0.25rem;
}
}
// Ring selector
.chi-rings {
display: flex;
flex-wrap: wrap;
gap: 0.2rem;
list-style: none;
padding: 0;
margin: 0;
li { flex: 1; }
.ring-selection-chi {
display: flex;
flex-direction: column;
align-items: center;
padding: 0.2rem;
border-radius: 0.2rem;
border: 1px solid rgba($l5r5e-title, 0.2);
cursor: pointer;
font-size: 0.75rem;
&:hover { border-color: rgba($chi-title, 0.6); background: rgba($chi-title, 0.08); }
&.ring-selected {
border-color: $chi-title;
background: rgba($chi-title, 0.15);
strong { text-decoration: underline; }
}
i { font-size: 1.5rem; }
.ring-value { font-weight: bold; font-size: 0.9rem; }
}
.earth.ring-selection-chi { color: $l5r5e-earth; }
.air.ring-selection-chi { color: $l5r5e-air; }
.water.ring-selection-chi { color: $l5r5e-water; }
.fire.ring-selection-chi { color: $l5r5e-fire; }
.void.ring-selection-chi { color: $l5r5e-void-light; }
}
// Skill info row
.chi-skill-row {
display: flex;
align-items: baseline;
gap: 0.4rem;
.chi-skill-name { font-weight: bold; flex: 1; }
.chi-skill-rank { font-size: 0.8rem; color: $l5r5e-label; }
.chi-skill-bonus { font-size: 0.85rem; color: $chi-solar; font-weight: bold; }
}
// Difficulty + modifier row
.chi-difficulty-row {
display: flex;
align-items: center;
gap: 0.5rem;
select { flex: 1; }
.chi-modifier-label {
display: flex;
align-items: center;
gap: 0.25rem;
font-size: 0.85rem;
white-space: nowrap;
}
}
// Options checkboxes
.chi-options-row {
display: flex;
align-items: center;
gap: 0.5rem;
padding: 0.15rem 0;
label {
display: flex;
align-items: center;
gap: 0.35rem;
font-size: 0.9rem;
}
.chi-auto-aspect { font-size: 0.8rem; color: $l5r5e-label; }
}
// Dice total summary
.chi-dice-total-summary {
flex: 0 0 100%;
text-align: center;
padding: 0.4rem;
font-size: 0.9rem;
.chi-total-dice { font-size: 1.3rem; color: $chi-title; margin: 0 0.2rem; }
}
// Submit button
.chi-dice-submit {
flex: 0 0 100%;
padding: 0.4rem 0.5rem;
button[type="submit"] {
width: 100%;
background: rgba($chi-title, 0.85);
border: 1px solid $chi-title;
color: $white;
font-family: $font-tertiary;
font-size: 1rem;
padding: 0.4rem;
cursor: pointer;
border-radius: 0.2rem;
&:hover { background: $chi-title; }
}
}
}
// ── Chiaroscuro Chat Roll ─────────────────────────────────────────────────
.chiaroscuro-chat-roll {
padding: 0.35rem;
font-size: 0.9rem;
// Header: portrait + actor + badges
.chi-chat-header {
display: flex;
align-items: center;
gap: 0.4rem;
margin-bottom: 0.3rem;
.profile-img {
width: 2.5rem;
height: 2.5rem;
object-fit: cover;
border-radius: 50%;
border: 2px solid rgba($chi-title, 0.5);
}
.chi-chat-actor {
flex: 1;
strong { font-family: $font-secondary; color: $chi-title; }
.chi-chat-quick-info { font-size: 0.75rem; color: $l5r5e-label; font-style: italic; }
}
.chi-chat-badges {
display: flex;
gap: 0.2rem;
align-items: center;
.chi-aspect-badge {
font-size: 1rem;
&.solar { color: $chi-solar; }
&.lunar { color: $chi-lunar; }
}
.chi-assistance-badge { color: $l5r5e-label; font-size: 1rem; }
}
}
// Description line
.chi-chat-desc {
display: flex;
align-items: center;
gap: 0.3rem;
margin-bottom: 0.3rem;
font-size: 0.85rem;
.chi-chat-skill { font-weight: bold; color: $chi-title; }
.chi-chat-vs { color: $l5r5e-label; }
.chi-chat-diff { color: $chi-subtitle; font-style: italic; }
}
// Dice pool
.chi-chat-dice-pool {
display: flex;
flex-wrap: wrap;
gap: 0.25rem;
margin-bottom: 0.35rem;
.chi-die {
display: inline-flex;
align-items: center;
justify-content: center;
width: 1.8rem;
height: 1.8rem;
border-radius: 0.25rem;
font-weight: bold;
font-size: 1rem;
background: rgba($l5r5e-black, 0.35);
border: 1px solid rgba($l5r5e-title, 0.4);
position: relative;
&.die-low { color: $l5r5e-red; border-color: rgba($l5r5e-red, 0.5); }
&.die-high { color: $chi-solar; border-color: rgba($chi-solar, 0.5); }
.die-adj-icon {
position: absolute;
top: -0.3rem;
right: -0.2rem;
font-size: 0.6rem;
color: $chi-solar;
}
}
}
// Breakdown
.chi-chat-breakdown {
font-size: 0.85rem;
margin-bottom: 0.25rem;
color: $l5r5e-label;
strong { color: $white; }
}
// Result banner
.chi-chat-result {
display: flex;
align-items: center;
gap: 0.3rem;
font-family: $font-tertiary;
font-size: 1rem;
padding: 0.25rem 0.5rem;
border-radius: 0.2rem;
&.chi-success {
background: rgba($chi-subtitle, 0.25);
border: 1px solid rgba($chi-subtitle, 0.5);
color: $chi-subtitle;
}
&.chi-failure {
background: rgba($l5r5e-red, 0.12);
border: 1px solid rgba($l5r5e-red, 0.35);
color: $l5r5e-red;
}
.chi-bonus-successes {
font-size: 0.85rem;
opacity: 0.85;
}
}
}
// ── Skill rank: bonus display ──────────────────────────────────────────────
.skill-bonus {
color: $chi-solar;
font-size: 0.8rem;
font-weight: bold;
margin-left: 0.2rem;
}
// ── Default ring indicator ────────────────────────────────────────────────
.rings .default-ring {
text-decoration: underline 2px $chi-title;
text-underline-offset: 2px;
cursor: pointer;
}

View File

@@ -53,7 +53,23 @@ $l5r5e-chat-color-roll: rgba(225, 215, 200, 0.75);
$l5r5e-chat-color-blind: transparent;
$l5r5e-chat-color-whisper: rgba(225, 200, 225, 0.75);
// -- Rings
// Misc
$l5r5e-selection-circle-color: #8a1a00;
// -- Chiaroscuro Colors
// Title (was: rgba(186, 187, 177, 0.5) → spec: rgb(158, 65, 76))
$chi-title: rgb(158, 65, 76);
// Subtitle (spec: rgb(103, 128, 119))
$chi-subtitle: rgb(103, 128, 119);
// Solar aspect (spec: rgb(150, 119, 116))
$chi-solar: rgb(150, 119, 116);
// Lunar aspect (spec: rgb(100, 147, 137))
$chi-lunar: rgb(100, 147, 137);
// Active tab accent
$chi-tab-active: rgb(158, 65, 76);
// Tab hover accent
$chi-tab-hover: rgb(103, 128, 119);
// Earth
$l5r5e-earth: rgb(105, 150, 120);
@@ -65,6 +81,7 @@ $l5r5e-water: rgb(95, 145, 155);
$l5r5e-fire: rgb(155, 115, 80);
// Void
$l5r5e-void: rgb(75, 70, 65);
$l5r5e-void-light: rgba(207,207,207,.8);
// -- Clans

View File

@@ -5,9 +5,55 @@
cursor: url("../assets/cursors/pointer.webp"), pointer;
}
// define a mixin
@mixin roll-effects-base {
clear: both;
display: flex;
flex-wrap: wrap;
justify-content: center;
gap: 2px 4px;
.effect-container {
border: 1px solid #5a6e5a;
border-radius: 4px;
background-color: rgba(0, 0, 0, 0.4);
padding: 3px;
display: flex;
}
.effect-delete {
width: 16px;
height: 16px;
background-repeat: no-repeat;
background-size: contain;
text-align: end;
cursor: url("../assets/cursors/pointer.webp"), pointer;
}
.effect-icon {
width: 16px;
height: 16px;
background-repeat: no-repeat;
background-size: contain;
}
.effect-name {
vertical-align: top;
white-space: nowrap;
color: $white;
margin-left: 4px;
font-size: 14px;
line-height: 16px;
}
}
// Dice Picker
.dice-picker-dialog {
min-width: 35rem;
.effects {
@include roll-effects-base();
}
width: 35rem;
min-height: auto;
// Utility
* {
@@ -206,6 +252,12 @@
.profil {
border-bottom: 1px solid rgba(0, 0, 0, 0.1);
display: flex;
flex-direction: column; // stack profile ul and effects ul vertically
.effects {
@include roll-effects-base();
}
}
.dropbox {

View File

@@ -1,5 +1,5 @@
.application {
color: var(--color-text-dark-primary);
color: var(--color-text-primary);
.scrollable {
--scroll-margin: 0;
@@ -48,10 +48,69 @@
}
}
// Handle Sidebar here. Starting with custom icons
$l5r5e-custom-icons: (
chatIcon: "../assets/ui/sidebar/chat.svg",
combatIcon: "../assets/ui/sidebar/combat-tracker.svg",
sceneIcon: "../assets/ui/sidebar/scenes.svg",
actorIcon: "../assets/ui/sidebar/actors.svg",
itemIcon: "../assets/ui/sidebar/object.svg",
journalIcon: "../assets/ui/sidebar/journal.svg",
rolltableIcon: "../assets/ui/sidebar/rolltable.svg",
playlistIcon: "../assets/ui/sidebar/playlist.svg",
compendiumIcon: "../assets/ui/sidebar/compendium.svg",
settingsIcon: "../assets/ui/sidebar/settings.svg"
);
$selectors: (
"#sidebar-tabs button.l5r5e",
"#sidebar-content .create-button.l5r5e",
"#sidebar-content i.l5r5e"
);
@each $selector in $selectors {
#{$selector} {
position: relative;
display: flex;
justify-content: center;
align-items: center;
@if str-index($selector, "i.") {
width: 2em;
height: 2em;
color: currentColor;
}
@if str-index($selector, "create-button") {
filter: drop-shadow(0 0 3px var(--color-dark-1));
}
// Apply masks for each icon
@each $name, $url in $l5r5e-custom-icons {
&.#{$name}::before {
content: "";
position: absolute;
width: 95%;
height: 95%;
background-color: currentColor;
mask: url($url) no-repeat center / contain;
-webkit-mask: url($url) no-repeat center / contain;
z-index: 0;
}
}
// Generic plus icon badge
&.icon-plus::after {
z-index: 2;
}
}
}
#sidebar-tabs > menu {
gap: 4px; // halve the distance between menu icons
}
#sidebar-content.expanded {
background: url("../assets/ui/bgSidebar.webp") no-repeat;
border-image: url("../assets/ui/macro-button.webp") 10 repeat;

View File

@@ -28,7 +28,7 @@ nav {
.item {
flex: 1;
&:hover {
background-color: $l5r5e-label;
background-color: $chi-tab-hover;
color: $white-light;
text-shadow: none;
clip-path: polygon(
@@ -44,7 +44,7 @@ nav {
}
}
.item.active {
background-color: rgba(73, 12, 11, 0.85);
background-color: $chi-tab-active;
color: rgba(255, 255, 255, 1);
clip-path: polygon(
0% var(--notchSize),
@@ -58,7 +58,7 @@ nav {
);
&:hover {
background-color: rgba(73, 12, 11, 0.85);
background-color: $chi-tab-active;
cursor: default;
}
}

View File

@@ -326,7 +326,7 @@
margin: 0.25rem 0;
flex-direction: row-reverse;
strong {
flex: 0 0 calc(100% - 3.5rem);
flex: 0 0 calc(100% - 4.5rem);
}
input {
flex: 0 0 3rem;
@@ -444,7 +444,7 @@
width: 3.5rem;
}
}
.attributes-buttons {
.increment-control {
line-height: 13px;
position: relative;
top: 0.2rem;
@@ -751,12 +751,22 @@
flex: calc(100% / 3);
padding: 0.5rem;
font-size: 0.85rem;
align-items: center;
input {
margin-left: 0.5rem;
}
}
.xp-buttons,
.money-buttons {
line-height: 13px;
padding-left: 0.3em;
}
.increment-control {
display: flex;
flex-direction: column;
align-items: center;
padding-left: 0.2rem;
flex: none;
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,18 +1,17 @@
{
"id": "l5r5e",
"title": "Legend of the Five Rings (5th Edition)",
"id": "l5rx-chiaroscuro",
"title": "Chiaroscuro - L5R",
"description": "This is an authorised multilingual game system En|Fr|Es, for Legend of the Five Rings (5th Edition) by <a href='https://edge-studio.net/'>Edge Studio</a> <p> - Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p> - Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Francophone Discord</a></p>",
"url": "https://gitlab.com/teaml5r/l5r5e",
"readme": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/README.md",
"changelog": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/CHANGELOG.md",
"license": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/LICENSE.md",
"manifest": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/system/system.json",
"download": "https://gitlab.com/teaml5r/l5r5e/-/jobs/artifacts/v1.13.3/raw/l5r5e.zip?job=build",
"version": "1.13.3",
"download": "https://gitlab.com/teaml5r/l5r5e/-/jobs/artifacts/v1.13.4/raw/l5r5e.zip?job=build",
"version": "14.0.0",
"compatibility": {
"minimum": "13",
"verified": "13",
"maximum": "13"
"verified": "14"
},
"socket": true,
"authors": [
@@ -29,6 +28,10 @@
"name": "Carter",
"discord": "Carter#2703",
"url": "https://fr.tipeee.com/carter-foundryvtt"
},
{
"name": "Litasa",
"discord": "Litasa#3139"
}
],
"background": "systems/l5r5e/assets/l5r-header.webp",

View File

@@ -10,6 +10,8 @@
"age": "",
"clan": "",
"family": "",
"region": "",
"education": "",
"female": null,
"marital_status": "",
"roles": "",
@@ -36,6 +38,7 @@
"status": 0,
"ninjo": "",
"giri": "",
"past_problems": "",
"bushido_tenets": {
"paramount": "",
"less_significant": ""
@@ -118,18 +121,34 @@
"mantra": false,
"specificity": true
}
},
"aspects": {
"aspects": {
"solar": 0,
"lunar": 0,
"gauge": 0
}
}
},
"character": {
"templates": ["softlock", "identity", "rings", "social", "skills", "techniques", "conflict", "advancement"],
"templates": ["softlock", "identity", "rings", "social", "skills", "techniques", "conflict", "advancement", "aspects"],
"template": "core",
"twenty_questions": {},
"zeni": 0
"is_samurai": true,
"quick_info": "",
"default_ring": "void",
"koku": 0,
"bu": 0,
"zeni": 0,
"identity_text1": "",
"identity_text2": "",
"twenty_questions": {}
},
"npc": {
"templates": ["softlock", "identity", "rings", "social", "techniques", "conflict"],
"type": "adversary",
"attitude": "",
"martial_danger": "simple",
"social_danger": "simple",
"conflict_rank": {
"martial": 0,
"social": 0
@@ -194,7 +213,10 @@
"signature_scroll",
"item_pattern",
"army_cohort",
"army_fortification"
"army_fortification",
"arcane",
"etat",
"mystere"
],
"templates": {
"basics": {
@@ -224,10 +246,12 @@
}
},
"item": {
"templates": ["basics", "item"]
"templates": ["basics", "item"],
"item_type": ""
},
"armor": {
"templates": ["basics", "item"],
"armor_category": "",
"armor": {
"physical": 0,
"supernatural": 0
@@ -236,6 +260,7 @@
"weapon": {
"templates": ["basics", "item"],
"category": "",
"bonus": 0,
"skill": "melee",
"readied": false,
"range": "0",
@@ -248,7 +273,9 @@
"templates": ["basics", "advancement"],
"skill": "",
"difficulty": "",
"technique_type": "kata"
"technique_type": "kata",
"invocation_type": "",
"mode_invocation": 0
},
"property": {
"templates": ["basics"],
@@ -303,6 +330,27 @@
"difficulty": 0,
"attrition_reduction": 0,
"notes": ""
},
"arcane": {
"templates": ["basics"],
"arcane_type": "",
"application": [],
"bonus": 2,
"progression": "",
"xp_cost": 1
},
"etat": {
"templates": ["basics"],
"application": "",
"mod": 0,
"effect": "",
"elimination": ""
},
"mystere": {
"templates": ["basics"],
"mystere_type": "mineur",
"prerequisite_skill": "",
"prerequisite_condition": ""
}
}
}

View File

@@ -70,9 +70,9 @@
{{#each list as |technique|}}
<li>
{{#ifCond techName '==' 'title_ability'}}
{{> 'systems/l5r5e/templates/items/title/title-text.html' data=technique editable=../../options.editable}}
{{> 'systems/l5rx-chiaroscuro/templates/items/title/title-text.html' data=technique editable=../../options.editable}}
{{else}}
{{> 'systems/l5r5e/templates/items/technique/technique-text.html' data=technique editable=../../options.editable}}
{{> 'systems/l5rx-chiaroscuro/templates/items/technique/technique-text.html' data=technique editable=../../options.editable}}
{{/ifCond}}
</li>
{{/each}}
@@ -86,7 +86,7 @@
<ul>
{{#each actor.items as |scroll|}}
{{#ifCond scroll.type '==' 'signature_scroll'}}
<li>{{> 'systems/l5r5e/templates/items/signature-scroll/signature-scroll-text.html' data=scroll editable=../options.editable}}</li>
<li>{{> 'systems/l5rx-chiaroscuro/templates/items/signature-scroll/signature-scroll-text.html' data=scroll editable=../options.editable}}</li>
{{/ifCond}}
{{/each}}
</ul>
@@ -97,7 +97,7 @@
<ul>
{{#each data.items as |item|}}
{{#ifCond '["distinction","passion"]' 'includes' item.system.peculiarity_type}}
<li>{{> 'systems/l5r5e/templates/items/peculiarity/peculiarity-text.html' data=item editable=../options.editable}}</li>
<li>{{> 'systems/l5rx-chiaroscuro/templates/items/peculiarity/peculiarity-text.html' data=item editable=../options.editable}}</li>
{{/ifCond}}
{{/each}}
</ul>
@@ -107,7 +107,7 @@
<ul>
{{#each data.items as |item|}}
{{#ifCond '["adversity","anxiety"]' 'includes' item.system.peculiarity_type}}
<li>{{> 'systems/l5r5e/templates/items/peculiarity/peculiarity-text.html' data=item editable=../options.editable}}</li>
<li>{{> 'systems/l5rx-chiaroscuro/templates/items/peculiarity/peculiarity-text.html' data=item editable=../options.editable}}</li>
{{/ifCond}}
{{/each}}
</ul>
@@ -117,7 +117,7 @@
<ul>
{{#each data.items as |bond|}}
{{#ifCond bond.type '==' 'bond'}}
<li>{{> 'systems/l5r5e/templates/items/bond/bond-text.html' data=bond editable=../options.editable}}</li>
<li>{{> 'systems/l5rx-chiaroscuro/templates/items/bond/bond-text.html' data=bond editable=../options.editable}}</li>
{{/ifCond}}
{{/each}}
</ul>
@@ -133,7 +133,7 @@
<strong>{{localize (localize 'l5r5e.{type}s.title' type=type)}} ({{cat.length}})</strong>
<ul>
{{#each cat as |item|}}
<li>{{> 'systems/l5r5e/templates/items/item/item-text.html' data=item editable=../../options.editable}}</li>
<li>{{> 'systems/l5rx-chiaroscuro/templates/items/item/item-text.html' data=item editable=../../options.editable}}</li>
{{/each}}
</ul>
</li>
@@ -145,7 +145,7 @@
<ul>
{{#each actor.items as |pattern|}}
{{#ifCond pattern.type '==' 'item_pattern'}}
<li>{{> 'systems/l5r5e/templates/items/item-pattern/item-pattern-text.html' data=pattern editable=../options.editable}}</li>
<li>{{> 'systems/l5rx-chiaroscuro/templates/items/item-pattern/item-pattern-text.html' data=pattern editable=../options.editable}}</li>
{{/ifCond}}
{{/each}}
</ul>

View File

@@ -13,9 +13,9 @@
<div class="readiness">
<ul>
<li>
<label class="attribute-label-casualties">
<label class="attribute-label casualties">
<input name="system.battle_readiness.casualties_strength.value" type="number" value="{{data.system.battle_readiness.casualties_strength.value}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<span class="attributes-buttons">
<span class="increment-control casualties">
<i class="addsub-control pointer-choice fa fa-plus-square" data-type="casualties" data-value="1"></i>
<i class="addsub-control pointer-choice fa fa-minus-square" data-type="casualties" data-value="-1"></i>
</span>
@@ -23,15 +23,15 @@
<strong>{{localize 'l5r5e.army.battle_readiness.casualties'}}</strong>
</li>
<li>
<label class="attribute-label-strength">
<label class="attribute-label strength">
<input name="system.battle_readiness.casualties_strength.max" type="number" value="{{data.system.battle_readiness.casualties_strength.max}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
<strong>{{localize 'l5r5e.army.battle_readiness.strength'}}</strong>
</li>
<li>
<label class="attribute-label-panic">
<label class="attribute-label panic">
<input name="system.battle_readiness.panic_discipline.value" type="number" value="{{data.system.battle_readiness.panic_discipline.value}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<span class="attributes-buttons">
<span class="increment-control panic">
<i class="addsub-control pointer-choice fa fa-plus-square" data-type="panic" data-value="1"></i>
<i class="addsub-control pointer-choice fa fa-minus-square" data-type="panic" data-value="-1"></i>
</span>
@@ -39,7 +39,7 @@
<strong>{{localize 'l5r5e.army.battle_readiness.panic'}}</strong>
</li>
<li>
<label class="attribute-label-discipline">
<label class="attribute-label discipline">
<input name="system.battle_readiness.panic_discipline.max" type="number" value="{{data.system.battle_readiness.panic_discipline.max}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
<strong>{{localize 'l5r5e.army.battle_readiness.discipline'}}</strong>
@@ -60,22 +60,22 @@
{{!-- Army Tab --}}
<article class="tab army" data-group="primary" data-tab="army">
{{> 'systems/l5r5e/templates/actors/army/army.html'}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/army/army.html'}}
</article>
{{!-- Cohort Tab --}}
<article class="tab cohort" data-group="primary" data-tab="cohort">
{{> 'systems/l5r5e/templates/actors/army/cohort.html'}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/army/cohort.html'}}
</article>
{{!-- Fortification Tab --}}
<article class="tab fortification" data-group="primary" data-tab="fortification">
{{> 'systems/l5r5e/templates/actors/army/fortification.html'}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/army/fortification.html'}}
</article>
{{!-- Others Tab --}}
<article class="tab others" data-group="primary" data-tab="others">
{{> 'systems/l5r5e/templates/actors/army/others.html'}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/army/others.html'}}
</article>
</section>
</form>

View File

@@ -7,7 +7,7 @@
</legend>
<ul class="item-list">
{{#each data.splitItemsList.army_cohort as |item|}}
{{> 'systems/l5r5e/templates/items/army-cohort/army-cohort-entry.html' cohort=item editable=../data.editable_not_soft_locked}}
{{> 'systems/l5rx-chiaroscuro/templates/items/army-cohort/army-cohort-entry.html' cohort=item editable=../data.editable_not_soft_locked}}
{{/each}}
</ul>
</fieldset>

View File

@@ -7,7 +7,7 @@
</legend>
<ul class="item-list">
{{#each data.splitItemsList.army_fortification as |item|}}
{{> 'systems/l5r5e/templates/items/army-fortification/army-fortification-entry.html' fortification=item editable=../data.editable_not_soft_locked}}
{{> 'systems/l5rx-chiaroscuro/templates/items/army-fortification/army-fortification-entry.html' fortification=item editable=../data.editable_not_soft_locked}}
{{/each}}
</ul>
</fieldset>

View File

@@ -15,62 +15,77 @@
<input name="name" type="text" value="{{data.name}}" placeholder="Name" {{^if
data.editable_not_soft_locked}}disabled{{/if}} />
</h1>
{{> 'systems/l5r5e/templates/actors/character/identity.html'}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/identity.html'}}
</div>
<div class="header-fields mid-wrapper">
<div class="side-col">
<h2>{{localize 'l5r5e.social.title'}}</h2>
{{> 'systems/l5r5e/templates/actors/character/social.html'}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/social.html'}}
</div>
<div class="central-col">{{> 'systems/l5r5e/templates/actors/character/rings.html'}}</div>
<div class="central-col">{{> 'systems/l5rx-chiaroscuro/templates/actors/character/rings.html'}}</div>
<div class="side-col">
<h2 class="right">{{localize 'l5r5e.attributes.title'}}</h2>
{{> 'systems/l5r5e/templates/actors/character/attributes.html'}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/attributes.html'}}
</div>
</div>
<div class="header-fields chiaroscuro-aspects-wrapper">
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/aspects.html'}}
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Active effects --}}
{{> 'systems/l5r5e/templates/actors/character/effects.html'}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/effects.html'}}
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="skills">{{localize 'l5r5e.skills.title'}}</a>
<a class="item" data-tab="narrative">{{localize 'l5r5e.sheets.narrative'}}</a>
<a class="item" data-tab="invocations">{{localize 'chiaroscuro.tabs.invocations'}}</a>
<a class="item" data-tab="conflict">{{localize 'l5r5e.conflict.title'}}</a>
<a class="item" data-tab="inventory">{{localize 'l5r5e.sheets.inventory'}}</a>
<a class="item" data-tab="experience">{{localize 'l5r5e.sheets.experience'}}</a>
<a class="item" data-tab="identity">{{localize 'chiaroscuro.tabs.identity'}}</a>
</nav>
{{!-- Skills Tab --}}
<article class="tab skills" data-group="primary" data-tab="skills">
<ul class="skills-wrapper">
{{#each data.system.skills as |category id|}} {{>
'systems/l5r5e/templates/actors/character/category.html' category=category categoryId=id data=../data}}
'systems/l5rx-chiaroscuro/templates/actors/character/category.html' category=category categoryId=id data=../data}}
{{/each}}
</ul>
{{> 'systems/l5r5e/templates/actors/character/techniques.html'}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/techniques.html'}}
</article>
{{!-- Narrative Tab --}}
<article class="tab narrative" data-group="primary" data-tab="narrative">
{{> 'systems/l5r5e/templates/actors/character/narrative.html'}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/narrative.html'}}
</article>
{{!-- Conflict Tab --}}
<article class="tab conflict" data-group="primary" data-tab="conflict">
{{> 'systems/l5r5e/templates/actors/character/conflict.html'}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/conflict.html'}}
</article>
{{!-- Inventory Tab --}}
<article class="tab inventory" data-group="primary" data-tab="inventory">
{{> 'systems/l5r5e/templates/actors/character/inventory.html'}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/inventory.html'}}
</article>
{{!-- Experience Tab --}}
<article class="tab experience" data-group="primary" data-tab="experience">
{{> 'systems/l5r5e/templates/actors/character/experience.html'}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/experience.html'}}
</article>
{{!-- Invocations Tab --}}
<article class="tab invocations" data-group="primary" data-tab="invocations">
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/invocations.html'}}
</article>
{{!-- Identity Tab --}}
<article class="tab identity" data-group="primary" data-tab="identity">
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/identity-text.html'}}
</article>
</section>
</form>

View File

@@ -0,0 +1,30 @@
<div class="aspects-section">
<div class="aspect-fields">
<label class="attribute-label">
{{localize 'chiaroscuro.aspects.solar'}}
<input type="number" name="system.aspects.aspects.solar" value="{{data.system.aspects.aspects.solar}}" class="select-on-focus" data-dtype="Number" min="0" max="100" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
<label class="attribute-label">
{{localize 'chiaroscuro.aspects.lunar'}}
<input type="number" name="system.aspects.aspects.lunar" value="{{data.system.aspects.aspects.lunar}}" class="select-on-focus" data-dtype="Number" min="0" max="100" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
<label class="attribute-label">
{{localize 'chiaroscuro.aspects.gauge'}}
<input type="number" name="system.aspects.aspects.gauge" value="{{data.system.aspects.aspects.gauge}}" class="select-on-focus" data-dtype="Number" min="-10" max="10" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
<div class="gauge-bar-wrapper">
<div class="gauge-bar" style="width: {{data.aspectsData.gaugePercent}}%; background-color: {{data.aspectsData.gaugeColor}};"></div>
</div>
</div>
{{#if data.etatItems.length}}
<div class="etat-summary">
<span class="etat-summary-label">{{localize 'chiaroscuro.etat.title'}}</span>
{{#each data.etatItems as |etat|}}
<span class="etat-badge l5r5e-tooltip" title="{{etat.system.effect}}">
<img src="{{etat.img}}" width="16" height="16" />
{{etat.name}}
</span>
{{/each}}
</div>
{{/if}}
</div>

View File

@@ -7,7 +7,7 @@
<label class="attribute-label">
<strong>{{localize 'l5r5e.attributes.fatigue'}}</strong>
<input class="centered-input select-on-focus" type="number" name="system.fatigue.value" value="{{data.system.fatigue.value}}" data-dtype="Number" min="0" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<span class="attributes-buttons">
<span class="increment-control fatigue">
<i class="addsub-control pointer-choice fa fa-plus-square" data-type="fatigue" data-value="1"></i>
<i class="addsub-control pointer-choice fa fa-minus-square" data-type="fatigue" data-value="-1"></i>
</span>
@@ -22,7 +22,7 @@
<label class="attribute-label">
<strong>{{localize 'l5r5e.attributes.strife'}}</strong>
<input class="centered-input select-on-focus" type="number" name="system.strife.value" value="{{data.system.strife.value}}" data-dtype="Number" min="0" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<span class="attributes-buttons">
<span class="increment-control strife">
<i class="addsub-control pointer-choice fa fa-plus-square" data-type="strife" data-value="1"></i>
<i class="addsub-control pointer-choice fa fa-minus-square" data-type="strife" data-value="-1"></i>
</span>

View File

@@ -2,7 +2,7 @@
<h4 class="section-header toggle-on-click" data-toggle="toggle-skill-category-{{categoryId}}">{{localizeSkill categoryId 'title'}}</h4>
<ul class="skill-category-skills-list toggle-skill-category-{{categoryId}} {{#ifCond data.storeInfos 'includes' (concat 'toggle-skill-category-' categoryId)}}toggle-hidden{{/ifCond}}">
{{#each category as |skill id|}}
{{> 'systems/l5r5e/templates/actors/character/skill.html' categoryId=../categoryId skill=skill skillId=id data=../data}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/skill.html' categoryId=../categoryId skill=skill skillId=id data=../data}}
{{/each}}
</ul>
<ul class="skill-category-ring-actions toggle-skill-category-{{categoryId}} {{#ifCond data.storeInfos 'includes' (concat 'toggle-skill-category-' categoryId)}}toggle-hidden{{/ifCond}}">

View File

@@ -14,9 +14,9 @@
<legend class="section-header">{{localize 'l5r5e.conflict.stance'}}</legend>
<ul class="item-list">
{{#each data.system.rings as |ringValue ringId|}}
{{> 'systems/l5r5e/templates/actors/character/stance.html' stance=../data.system.stance ringId=ringId}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/stance.html' stance=../data.system.stance ringId=ringId}}
{{/each}}
</ul>
</fieldset>
{{> 'systems/l5r5e/templates/items/weapon/weapons.html' }}
{{> 'systems/l5r5e/templates/items/armor/armors.html' }}
{{> 'systems/l5rx-chiaroscuro/templates/items/weapon/weapons.html' }}
{{> 'systems/l5rx-chiaroscuro/templates/items/armor/armors.html' }}

View File

@@ -3,6 +3,10 @@
<label class="attribute-label">
{{localize 'l5r5e.advancements.total'}}
<input class="centered-input select-on-focus" type="number" name="system.xp_total" value="{{data.system.xp_total}}" data-dtype="Number" min="0" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<span class="increment-control xp">
<i class="xp-control pointer-choice fa fa-plus-square" data-type="xp" data-value="1"></i>
<i class="xp-control pointer-choice fa fa-minus-square" data-type="xp" data-value="-1"></i>
</span>
</label>
<label class="attribute-label">
{{localize 'l5r5e.advancements.spent'}}
@@ -48,7 +52,7 @@
<tbody class="flex">
{{#each data.advancementsListByRank as |rankObject|}}
{{#each rankObject.list as |advancement advancementId|}}
{{> 'systems/l5r5e/templates/actors/character/advancement-school.html' advancement=advancement rank=rankObject.rank editable=../../data.editable_not_soft_locked}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/advancement-school.html' advancement=advancement rank=rankObject.rank editable=../../data.editable_not_soft_locked}}
{{/each}}
{{#ifCond rankObject.rank '>' 0}}
<tr class="tfoot flexrow row tab" data-group="advancements" data-tab="advancement_rank_{{rankObject.rank}}">
@@ -94,7 +98,7 @@
</thead>
<tbody class="flex">
{{#each data.advancementsOthers as |advancement advancementId|}}
{{> 'systems/l5r5e/templates/actors/character/advancement-others.html' advancement=advancement show_curriculum_toggle=false editable=../data.editable_not_soft_locked}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/advancement-others.html' advancement=advancement show_curriculum_toggle=false editable=../data.editable_not_soft_locked}}
{{/each}}
</tbody>
<tfoot class="flex">

View File

@@ -0,0 +1,10 @@
<div class="identity-text-wrapper flexrow">
<fieldset class="identity-text-block">
<legend class="text-block-header">{{localize 'chiaroscuro.tabs.identity_text1'}}</legend>
{{editor data.enrichedHtml.identity_text1 target="system.identity_text1" button=true editable=options.editable engine="prosemirror" collaborate=false}}
</fieldset>
<fieldset class="identity-text-block">
<legend class="text-block-header">{{localize 'chiaroscuro.tabs.identity_text2'}}</legend>
{{editor data.enrichedHtml.identity_text2 target="system.identity_text2" button=true editable=options.editable engine="prosemirror" collaborate=false}}
</fieldset>
</div>

View File

@@ -1,21 +1,27 @@
<ul class="identity-content">
<li>
<label class="attribute-label is-samurai-label">
{{localize 'chiaroscuro.character.is_samurai'}}
<input type="checkbox" name="system.is_samurai" {{checked data.system.is_samurai}} {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
</li>
<li>
<label class="attribute-label">
{{#ifCond data.system.template '==' 'pow'}}
{{localize 'l5r5e.sheets.region'}}
{{else}}
{{#if data.system.is_samurai}}
{{localize 'l5r5e.clans.label'}}
{{/ifCond}}
{{else}}
{{localize 'chiaroscuro.character.region'}}
{{/if}}
<input type="text" name="system.identity.clan" value="{{data.system.identity.clan}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
</li>
<li>
<label class="attribute-label">
{{#ifCond data.system.template '==' 'pow'}}
{{localize 'l5r5e.sheets.upbringing'}}
{{else}}
{{#if data.system.is_samurai}}
{{localize 'l5r5e.sheets.family'}}
{{/ifCond}}
{{else}}
{{localize 'chiaroscuro.character.education'}}
{{/if}}
<input type="text" name="system.identity.family" value="{{data.system.identity.family}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
</li>
@@ -37,4 +43,10 @@
<input type="text" name="system.identity.roles" value="{{data.system.identity.roles}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
</li>
<li>
<label class="attribute-label quick-info-label">
{{localize 'chiaroscuro.character.quick_info'}}
<input type="text" name="system.quick_info" value="{{data.system.quick_info}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
</li>
</ul>

View File

@@ -1,25 +1,25 @@
<fieldset class="money money-wrapper">
<legend class="section-header">{{localize 'l5r5e.money.title'}}</legend>
<label>
<label class="attribute-label money">
{{localize 'l5r5e.money.koku'}}
<input name="system.money.koku" type="number" value="{{data.system.money.koku}}" data-dtype="Number" min="0" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<span class="money-buttons">
<span class="increment-control money">
<i class="money-control pointer-choice fa fa-plus-square" data-type="koku" data-value="1"></i>
<i class="money-control pointer-choice fa fa-minus-square" data-type="koku" data-value="-1"></i>
</span>
</label>
<label>
<label class="attribute-label money">
{{localize 'l5r5e.money.bu'}}
<input name="system.money.bu" type="number" value="{{data.system.money.bu}}" data-dtype="Number" min="0" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<span class="money-buttons">
<span class="increment-control money">
<i class="money-control pointer-choice fa fa-plus-square" data-type="bu" data-value="1"></i>
<i class="money-control pointer-choice fa fa-minus-square" data-type="bu" data-value="-1"></i>
</span>
</label>
<label>
<label class="attribute-label money">
{{localize 'l5r5e.money.zeni'}}
<input name="system.money.zeni" type="number" value="{{data.system.money.zeni}}" data-dtype="Number" min="0" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<span class="money-buttons">
<span class="increment-control money">
<i class="money-control pointer-choice fa fa-plus-square" data-type="zeni" data-value="1"></i>
<i class="money-control pointer-choice fa fa-minus-square" data-type="zeni" data-value="-1"></i>
</span>
@@ -28,7 +28,7 @@
{{!-- items list --}}
<fieldset class="items-wrapper">
<legend>{{localize 'l5r5e.sheets.equipment'}}</legend>
{{> 'systems/l5r5e/templates/items/item/items.html'}}
{{> 'systems/l5rx-chiaroscuro/templates/items/item/items.html'}}
</fieldset>
{{!-- item patterns list --}}
<fieldset>
@@ -41,7 +41,7 @@
<ul class="item-list">
{{#each actor.items as |pattern id|}}
{{#ifCond pattern.type '==' 'item_pattern'}}
{{> 'systems/l5r5e/templates/items/item-pattern/item-pattern-entry.html' pattern=pattern id=id editable=../data.editable_not_soft_locked}}
{{> 'systems/l5rx-chiaroscuro/templates/items/item-pattern/item-pattern-entry.html' pattern=pattern id=id editable=../data.editable_not_soft_locked}}
{{/ifCond}}
{{/each}}
</ul>

View File

@@ -0,0 +1,17 @@
<div class="invocations-wrapper">
{{#each data.splitInvocationsList as |list type|}}
<fieldset class="section-header flexrow">
<legend class="technique-controls">
<span>{{localize (concat 'chiaroscuro.technique.invocation_types.' type)}}</span>
{{#if ../data.editable_not_soft_locked}}
<a data-item-type="technique" class="technique-control item-add" data-tech-type="mot_invocation" title="{{localize 'l5r5e.global.add'}}"><i class="fas fa-plus"></i></a>
{{/if}}
</legend>
<ul class="item-list">
{{#each list as |item|}}
{{> 'systems/l5rx-chiaroscuro/templates/items/technique/technique-entry.html' technique=item editable=../../data.editable_not_soft_locked}}
{{/each}}
</ul>
</fieldset>
{{/each}}
</div>

View File

@@ -7,12 +7,16 @@
<textarea type="text" name="system.social.ninjo" {{^if data.editable_not_soft_locked}}disabled{{/if}}>{{data.system.social.ninjo}}</textarea>
</label>
<label class="attribute-label">
{{#ifCond data.system.template '==' 'pow'}}
{{localize 'l5r5e.social.past'}}
{{else}}
{{#if data.system.is_samurai}}
{{localize 'l5r5e.social.giri'}}
{{/ifCond}}
<textarea type="text" name="system.social.giri" {{^if data.editable_not_soft_locked}}disabled{{/if}}>{{data.system.social.giri}}</textarea>
{{else}}
{{localize 'chiaroscuro.character.past_problems'}}
{{/if}}
{{#if data.system.is_samurai}}
<textarea type="text" name="system.social.giri" {{^if data.editable_not_soft_locked}}disabled{{/if}}>{{data.system.social.giri}}</textarea>
{{else}}
<textarea type="text" name="system.social.past_problems" {{^if data.editable_not_soft_locked}}disabled{{/if}}>{{data.system.social.past_problems}}</textarea>
{{/if}}
</label>
</fieldset>
{{!-- Bushido Tenets --}}
@@ -40,7 +44,7 @@
<ul class="item-list">
{{#each actor.items as |item id|}}
{{#ifCond '["distinction","passion"]' 'includes' item.system.peculiarity_type}}
{{> 'systems/l5r5e/templates/items/peculiarity/peculiarity-entry.html' peculiarity=item id=id editable=../data.editable_not_soft_locked}}
{{> 'systems/l5rx-chiaroscuro/templates/items/peculiarity/peculiarity-entry.html' peculiarity=item id=id editable=../data.editable_not_soft_locked}}
{{/ifCond}}
{{/each}}
</ul>
@@ -56,7 +60,7 @@
<ul class="item-list">
{{#each actor.items as |item id|}}
{{#ifCond '["adversity","anxiety"]' 'includes' item.system.peculiarity_type}}
{{> 'systems/l5r5e/templates/items/peculiarity/peculiarity-entry.html' peculiarity=item id=id editable=../data.editable_not_soft_locked}}
{{> 'systems/l5rx-chiaroscuro/templates/items/peculiarity/peculiarity-entry.html' peculiarity=item id=id editable=../data.editable_not_soft_locked}}
{{/ifCond}}
{{/each}}
</ul>
@@ -72,7 +76,7 @@
<ul class="item-list">
{{#each actor.items as |bond id|}}
{{#ifCond bond.type '==' 'bond'}}
{{> 'systems/l5r5e/templates/items/bond/bond-entry.html' bond=bond id=id editable=../data.editable_not_soft_locked}}
{{> 'systems/l5rx-chiaroscuro/templates/items/bond/bond-entry.html' bond=bond id=id editable=../data.editable_not_soft_locked}}
{{/ifCond}}
{{/each}}
</ul>

View File

@@ -2,35 +2,35 @@
<li id="earth">
<label class="earth {{#ifCond 'earth' '==' data.system.stance}}stance-active{{/ifCond}}">
<i class="i_earth dice-picker rollable" data-ring="earth"></i>
<strong>{{localizeRing 'earth'}}</strong>
<strong class="ring-set-default {{#ifCond 'earth' '==' data.system.default_ring}}default-ring{{/ifCond}}" data-ring="earth" title="{{localize 'chiaroscuro.character.default_ring'}}">{{localizeRing 'earth'}}</strong>
<input class="centered-input select-on-focus" type="number" name="system.rings.earth" value="{{data.system.rings.earth}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
</li>
<li id="air">
<label class="air {{#ifCond 'air' '==' data.system.stance}}stance-active{{/ifCond}}">
<i class="i_air dice-picker rollable" data-ring="air"></i>
<strong>{{localizeRing 'air'}}</strong>
<strong class="ring-set-default {{#ifCond 'air' '==' data.system.default_ring}}default-ring{{/ifCond}}" data-ring="air" title="{{localize 'chiaroscuro.character.default_ring'}}">{{localizeRing 'air'}}</strong>
<input class="centered-input select-on-focus" type="number" name="system.rings.air" value="{{data.system.rings.air}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
</li>
<li id="water">
<label class="water {{#ifCond 'water' '==' data.system.stance}}stance-active{{/ifCond}}">
<i class="i_water dice-picker rollable" data-ring="water"></i>
<strong>{{localizeRing 'water'}}</strong>
<strong class="ring-set-default {{#ifCond 'water' '==' data.system.default_ring}}default-ring{{/ifCond}}" data-ring="water" title="{{localize 'chiaroscuro.character.default_ring'}}">{{localizeRing 'water'}}</strong>
<input class="centered-input select-on-focus" type="number" name="system.rings.water" value="{{data.system.rings.water}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
</li>
<li id="fire">
<label class="fire {{#ifCond 'fire' '==' data.system.stance}}stance-active{{/ifCond}}">
<i class="i_fire dice-picker rollable" data-ring="fire"></i>
<strong>{{localizeRing 'fire'}}</strong>
<strong class="ring-set-default {{#ifCond 'fire' '==' data.system.default_ring}}default-ring{{/ifCond}}" data-ring="fire" title="{{localize 'chiaroscuro.character.default_ring'}}">{{localizeRing 'fire'}}</strong>
<input class="centered-input select-on-focus" type="number" name="system.rings.fire" value="{{data.system.rings.fire}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
</li>
<li id="void">
<label class="void {{#ifCond 'void' '==' data.system.stance}}stance-active{{/ifCond}}">
<i class="i_void dice-picker rollable" data-ring="void"></i>
<strong>{{localizeRing 'void'}}</strong>
<strong class="ring-set-default {{#ifCond 'void' '==' data.system.default_ring}}default-ring{{/ifCond}}" data-ring="void" title="{{localize 'chiaroscuro.character.default_ring'}}">{{localizeRing 'void'}}</strong>
<input class="centered-input select-on-focus" type="number" name="system.rings.void" value="{{data.system.rings.void}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
</li>

View File

@@ -1,16 +1,9 @@
<li class="skill skill-wrapper">
<label class="skill-content">
<span class="dice-picker attribute-label rollable" data-skill="{{skillId}}">{{localizeSkill categoryId skillId}}</span>
<input
class="centered-input select-on-focus"
type="number"
name="system.skills.{{categoryId}}.{{skillId}}"
value="{{skill}}"
data-dtype="Number"
min="0"
max="9"
placeholder="0"
{{^if data.editable_not_soft_locked}}disabled{{/if}}
/>
<select name="system.skills.{{categoryId}}.{{skillId}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}>
{{selectOptions data.skillRanksList selected=skill valueAttr='id' labelAttr='label'}}
</select>
{{#ifCond skill '!=' '0'}}<span class="skill-bonus">+{{skillRankBonus skill}}</span>{{/ifCond}}
</label>
</li>

View File

@@ -2,18 +2,30 @@
<li>
<label class="attribute-label centered-input">
<strong>{{localize 'l5r5e.social.honor'}}</strong>
<span class="increment-control honor">
<i class="addsub-control pointer-choice fa fa-plus-square" data-type="honor" data-value="1"></i>
<i class="addsub-control pointer-choice fa fa-minus-square" data-type="honor" data-value="-1"></i>
</span>
<input class="centered-input select-on-focus" type="number" name="system.social.honor" value="{{data.system.social.honor}}" data-dtype="Number" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
</li>
<li>
<label class="attribute-label centered-input">
<strong>{{localize 'l5r5e.social.glory'}}</strong>
<span class="increment-control glory">
<i class="addsub-control pointer-choice fa fa-plus-square" data-type="glory" data-value="1"></i>
<i class="addsub-control pointer-choice fa fa-minus-square" data-type="glory" data-value="-1"></i>
</span>
<input class="centered-input select-on-focus" type="number" name="system.social.glory" value="{{data.system.social.glory}}" data-dtype="Number" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
</li>
<li>
<label class="attribute-label centered-input">
<strong>{{localize 'l5r5e.social.status'}}</strong>
<span class="increment-control status">
<i class="addsub-control pointer-choice fa fa-plus-square" data-type="status" data-value="1"></i>
<i class="addsub-control pointer-choice fa fa-minus-square" data-type="status" data-value="-1"></i>
</span>
<input class="centered-input select-on-focus" type="number" name="system.social.status" value="{{data.system.social.status}}" data-dtype="Number" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
</li>

View File

@@ -24,7 +24,7 @@
</legend>
<ul class="item-list toggle-technique-category-{{technique}} {{#ifCond ../data.storeInfos 'includes' (concat 'toggle-technique-category-' technique)}}toggle-hidden{{/ifCond}}">
{{#each list as |item id|}}
{{> 'systems/l5r5e/templates/items/technique/technique-entry.html' technique=item editable=../../data.editable_not_soft_locked}}
{{> 'systems/l5rx-chiaroscuro/templates/items/technique/technique-entry.html' technique=item editable=../../data.editable_not_soft_locked}}
{{/each}}
</ul>
</fieldset>
@@ -40,9 +40,32 @@
<ul class="item-list">
{{#each actor.items as |scroll id|}}
{{#ifCond scroll.type '==' 'signature_scroll'}}
{{> 'systems/l5r5e/templates/items/signature-scroll/signature-scroll-entry.html' scroll=scroll id=id editable=../data.editable_not_soft_locked}}
{{> 'systems/l5rx-chiaroscuro/templates/items/signature-scroll/signature-scroll-entry.html' scroll=scroll id=id editable=../data.editable_not_soft_locked}}
{{/ifCond}}
{{/each}}
</ul>
</fieldset>
{{!-- Arcane items list --}}
<fieldset class="section-header flexrow">
<legend class="text-block-header">
{{localize 'chiaroscuro.arcane.title'}}
{{#if data.editable_not_soft_locked}}
<a data-item-type="arcane" class="arcane-control item-add" title="{{localize 'l5r5e.global.add'}}"><i class="fas fa-plus"></i></a>
{{/if}}
</legend>
<ul class="item-list">
{{#each data.arcaneItems as |item|}}
<li class="item technique flexcol" data-item-id="{{item._id}}">
<ul class="item-header technique-controls">
<li class="item-img"><img src="{{item.img}}" title="{{item.name}}" width="32px" height="32px"/></li>
<li class="item-name l5r5e-tooltip" data-item-id="{{item._id}}">{{item.name}}</li>
{{#if ../data.editable_not_soft_locked}}
<li data-item-id="{{item._id}}" class="item-control item-edit" title="{{localize 'l5r5e.global.edit'}}"><i class="fas fa-edit"></i></li>
<li data-item-id="{{item._id}}" class="item-control item-delete" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></li>
{{/if}}
</ul>
</li>
{{/each}}
</ul>
</fieldset>
</div>

View File

@@ -1,7 +1,7 @@
<fieldset data-step="{{stepName}}" class="tq-drag-n-drop">
<ul class="item-list">
{{#each itemsList as |item id|}}
{{> 'systems/l5r5e/templates/items/property/property-entry.html' property=item id=id editable=../options.editable}}
{{> 'systems/l5rx-chiaroscuro/templates/items/property/property-entry.html' property=item id=id editable=../options.editable}}
{{/each}}
</ul>
</fieldset>

View File

@@ -15,56 +15,62 @@
<input name="name" type="text" value="{{data.name}}" placeholder="Name" {{^if
data.editable_not_soft_locked}}disabled{{/if}} />
</h1>
{{> 'systems/l5r5e/templates/actors/npc/identity.html'}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/npc/identity.html'}}
</div>
<div class="header-fields mid-wrapper">
<div class="side-col">
<h2>{{localize 'l5r5e.social.title'}}</h2>
{{> 'systems/l5r5e/templates/actors/npc/social.html'}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/npc/social.html'}}
</div>
<div class="central-col">{{> 'systems/l5r5e/templates/actors/npc/rings.html'}}</div>
<div class="central-col">{{> 'systems/l5rx-chiaroscuro/templates/actors/npc/rings.html'}}</div>
<div class="side-col">
<h2 class="right">{{localize 'l5r5e.attributes.title'}}</h2>
{{> 'systems/l5r5e/templates/actors/npc/attributes.html'}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/npc/attributes.html'}}
</div>
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Active effects --}}
{{> 'systems/l5r5e/templates/actors/npc/effects.html'}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/npc/effects.html'}}
{{!-- Skills No Tab --}}
{{> 'systems/l5r5e/templates/actors/npc/skill.html'}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/npc/skill.html'}}
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="skills">{{localize 'l5r5e.skills.title'}}</a>
<a class="item" data-tab="narrative">{{localize 'l5r5e.sheets.narrative'}}</a>
<a class="item" data-tab="invocations">{{localize 'chiaroscuro.tabs.invocations'}}</a>
<a class="item" data-tab="conflict">{{localize 'l5r5e.conflict.title'}}</a>
<a class="item" data-tab="inventory">{{localize 'l5r5e.sheets.inventory'}}</a>
</nav>
{{!-- Techniques Tab --}}
<article class="tab skills" data-group="primary" data-tab="skills">
{{> 'systems/l5r5e/templates/actors/npc/techniques.html'}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/npc/techniques.html'}}
</article>
{{!-- Narrative Tab --}}
<article class="tab narrative" data-group="primary" data-tab="narrative">
{{> 'systems/l5r5e/templates/actors/npc/narrative.html'}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/npc/narrative.html'}}
</article>
{{!-- Invocations Tab --}}
<article class="tab invocations" data-group="primary" data-tab="invocations">
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/invocations.html'}}
</article>
{{!-- Conflict Tab --}}
<article class="tab conflict" data-group="primary" data-tab="conflict">
{{> 'systems/l5r5e/templates/actors/npc/conflict.html'}} {{>
'systems/l5r5e/templates/items/weapon/weapons.html'}} {{>
'systems/l5r5e/templates/items/armor/armors.html'}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/npc/conflict.html'}} {{>
'systems/l5rx-chiaroscuro/templates/items/weapon/weapons.html'}} {{>
'systems/l5rx-chiaroscuro/templates/items/armor/armors.html'}}
</article>
{{!-- Inventory Tab --}}
<article class="tab inventory" data-group="primary" data-tab="inventory">
{{> 'systems/l5r5e/templates/actors/npc/inventory.html'}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/npc/inventory.html'}}
</article>
</section>
</form>

View File

@@ -7,7 +7,7 @@
<label class="attribute-label">
<strong>{{localize 'l5r5e.attributes.fatigue'}}</strong>
<input class="centered-input select-on-focus" type="number" name="system.fatigue.value" value="{{data.system.fatigue.value}}" data-dtype="Number" min="0" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<span class="attributes-buttons">
<span class="increment-control fatigue">
<i class="addsub-control pointer-choice fa fa-plus-square" data-type="fatigue" data-value="1"></i>
<i class="addsub-control pointer-choice fa fa-minus-square" data-type="fatigue" data-value="-1"></i>
</span>
@@ -22,7 +22,7 @@
<label class="attribute-label">
<strong>{{localize 'l5r5e.attributes.strife'}}</strong>
<input class="centered-input select-on-focus" type="number" name="system.strife.value" value="{{data.system.strife.value}}" data-dtype="Number" min="0" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<span class="attributes-buttons">
<span class="increment-control strife">
<i class="addsub-control pointer-choice fa fa-plus-square" data-type="strife" data-value="1"></i>
<i class="addsub-control pointer-choice fa fa-minus-square" data-type="strife" data-value="-1"></i>
</span>

View File

@@ -14,7 +14,7 @@
<legend class="section-header">{{localize 'l5r5e.conflict.stance'}}</legend>
<ul class="item-list">
{{#each data.system.rings as |ringValue ringId|}}
{{> 'systems/l5r5e/templates/actors/character/stance.html' stance=../data.system.stance ringId=ringId}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/stance.html' stance=../data.system.stance ringId=ringId}}
{{/each}}
</ul>
</fieldset>

View File

@@ -5,14 +5,34 @@
{{selectOptions data.types selected=data.system.type valueAttr='id' labelAttr='label'}}
</select>
</li>
{{!-- Martial --}}
<li>
{{!-- Martial Danger --}}
<li class="danger-row">
<i class="i_bushi" title="{{localize 'l5r5e.social.npc.combat'}}"></i>
<input class="centered-input select-on-focus" type="number" name="system.conflict_rank.martial" value="{{data.system.conflict_rank.martial}}" data-dtype="Number" min="0" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<div class="danger-wrapper">
<select name="system.martial_danger" {{^if data.editable_not_soft_locked}}disabled{{/if}}>
{{selectOptions data.dangerList selected=data.system.martial_danger valueAttr='id' labelAttr='label'}}
</select>
<div class="danger-icons">
<i class="fas fa-skull danger-icon"></i>
{{#ifCond '["moyenne","assez_difficile","difficile"]' 'includes' data.system.martial_danger}}<i class="fas fa-skull danger-icon"></i>{{/ifCond}}
{{#ifCond '["assez_difficile","difficile"]' 'includes' data.system.martial_danger}}<i class="fas fa-skull danger-icon"></i>{{/ifCond}}
{{#ifCond data.system.martial_danger '==' 'difficile'}}<i class="fas fa-skull danger-icon"></i>{{/ifCond}}
</div>
</div>
</li>
{{!-- Social --}}
<li>
{{!-- Social Danger --}}
<li class="danger-row">
<i class="i_courtier" title="{{localize 'l5r5e.social.npc.intrigue'}}"></i>
<input class="centered-input select-on-focus" type="number" name="system.conflict_rank.social" value="{{data.system.conflict_rank.social}}" data-dtype="Number" min="0" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<div class="danger-wrapper">
<select name="system.social_danger" {{^if data.editable_not_soft_locked}}disabled{{/if}}>
{{selectOptions data.dangerList selected=data.system.social_danger valueAttr='id' labelAttr='label'}}
</select>
<div class="danger-icons">
<i class="fas fa-star danger-icon"></i>
{{#ifCond '["moyenne","assez_difficile","difficile"]' 'includes' data.system.social_danger}}<i class="fas fa-star danger-icon"></i>{{/ifCond}}
{{#ifCond '["assez_difficile","difficile"]' 'includes' data.system.social_danger}}<i class="fas fa-star danger-icon"></i>{{/ifCond}}
{{#ifCond data.system.social_danger '==' 'difficile'}}<i class="fas fa-star danger-icon"></i>{{/ifCond}}
</div>
</div>
</li>
</ul>

View File

@@ -1,6 +1,6 @@
<fieldset class="items-wrapper">
<legend>{{localize 'l5r5e.sheets.equipment'}}</legend>
{{> 'systems/l5r5e/templates/items/item/items.html'}}
{{> 'systems/l5rx-chiaroscuro/templates/items/item/items.html'}}
</fieldset>
{{!-- item patterns list --}}
<fieldset>
@@ -13,7 +13,7 @@
<ul class="item-list">
{{#each actor.items as |pattern id|}}
{{#ifCond pattern.type '==' 'item_pattern'}}
{{> 'systems/l5r5e/templates/items/item-pattern/item-pattern-entry.html' pattern=pattern id=id editable=../data.editable_not_soft_locked}}
{{> 'systems/l5rx-chiaroscuro/templates/items/item-pattern/item-pattern-entry.html' pattern=pattern id=id editable=../data.editable_not_soft_locked}}
{{/ifCond}}
{{/each}}
</ul>

View File

@@ -36,7 +36,7 @@
<ul class="item-list">
{{#each actor.items as |item id|}}
{{#ifCond '["distinction","passion"]' 'includes' item.system.peculiarity_type}}
{{> 'systems/l5r5e/templates/items/peculiarity/peculiarity-entry.html' peculiarity=item id=id editable=../data.editable_not_soft_locked}}
{{> 'systems/l5rx-chiaroscuro/templates/items/peculiarity/peculiarity-entry.html' peculiarity=item id=id editable=../data.editable_not_soft_locked}}
{{/ifCond}}
{{/each}}
</ul>
@@ -52,7 +52,7 @@
<ul class="item-list">
{{#each actor.items as |item id|}}
{{#ifCond '["adversity","anxiety"]' 'includes' item.system.peculiarity_type}}
{{> 'systems/l5r5e/templates/items/peculiarity/peculiarity-entry.html' peculiarity=item id=id editable=../data.editable_not_soft_locked}}
{{> 'systems/l5rx-chiaroscuro/templates/items/peculiarity/peculiarity-entry.html' peculiarity=item id=id editable=../data.editable_not_soft_locked}}
{{/ifCond}}
{{/each}}
</ul>
@@ -68,7 +68,7 @@
<ul class="item-list">
{{#each actor.items as |bond id|}}
{{#ifCond bond.type '==' 'bond'}}
{{> 'systems/l5r5e/templates/items/bond/bond-entry.html' bond=bond id=id editable=../data.editable_not_soft_locked}}
{{> 'systems/l5rx-chiaroscuro/templates/items/bond/bond-entry.html' bond=bond id=id editable=../data.editable_not_soft_locked}}
{{/ifCond}}
{{/each}}
</ul>

View File

@@ -2,18 +2,30 @@
<li>
<label class="attribute-label centered-input">
<strong>{{localize 'l5r5e.social.honor'}}</strong>
<span class="increment-control honor">
<i class="addsub-control pointer-choice fa fa-plus-square" data-type="honor" data-value="1"></i>
<i class="addsub-control pointer-choice fa fa-minus-square" data-type="honor" data-value="-1"></i>
</span>
<input class="centered-input select-on-focus" type="number" name="system.social.honor" value="{{data.system.social.honor}}" data-dtype="Number" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
</li>
<li>
<label class="attribute-label centered-input">
<strong>{{localize 'l5r5e.social.glory'}}</strong>
<span class="increment-control glory">
<i class="addsub-control pointer-choice fa fa-plus-square" data-type="glory" data-value="1"></i>
<i class="addsub-control pointer-choice fa fa-minus-square" data-type="glory" data-value="-1"></i>
</span>
<input class="centered-input select-on-focus" type="number" name="system.social.glory" value="{{data.system.social.glory}}" data-dtype="Number" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
</li>
<li>
<label class="attribute-label centered-input">
<strong>{{localize 'l5r5e.social.status'}}</strong>
<span class="increment-control status">
<i class="addsub-control pointer-choice fa fa-plus-square" data-type="status" data-value="1"></i>
<i class="addsub-control pointer-choice fa fa-minus-square" data-type="status" data-value="-1"></i>
</span>
<input class="centered-input select-on-focus" type="number" name="system.social.status" value="{{data.system.social.status}}" data-dtype="Number" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
</li>

View File

@@ -27,7 +27,7 @@
</legend>
<ul class="item-list toggle-technique-category-{{technique}} {{#ifCond ../data.storeInfos 'includes' (concat 'toggle-technique-category-' technique)}}toggle-hidden{{/ifCond}}">
{{#each list as |item id|}}
{{> 'systems/l5r5e/templates/items/technique/technique-entry.html' technique=item editable=../../data.editable_not_soft_locked}}
{{> 'systems/l5rx-chiaroscuro/templates/items/technique/technique-entry.html' technique=item editable=../../data.editable_not_soft_locked}}
{{/each}}
</ul>
</fieldset>
@@ -43,7 +43,7 @@
<ul class="item-list">
{{#each actor.items as |scroll id|}}
{{#ifCond scroll.type '==' 'signature_scroll'}}
{{> 'systems/l5r5e/templates/items/signature-scroll/signature-scroll-entry.html' scroll=scroll id=id editable=../data.editable_not_soft_locked}}
{{> 'systems/l5rx-chiaroscuro/templates/items/signature-scroll/signature-scroll-entry.html' scroll=scroll id=id editable=../data.editable_not_soft_locked}}
{{/ifCond}}
{{/each}}
</ul>

View File

@@ -204,13 +204,13 @@
<tr>
<td class="fifty">
{{localize 'l5r5e.twenty_questions.part2.school_ability'}}
{{> 'systems/l5r5e/templates/actors/character/twenty-questions-item.html' itemsList=cache.step3.school_ability stepName='step3.school_ability' itemType='techniques' hideDndAt=1}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/twenty-questions-item.html' itemsList=cache.step3.school_ability stepName='step3.school_ability' itemType='techniques' hideDndAt=1}}
{{localize 'l5r5e.twenty_questions.part2.starting_techniques'}}
{{> 'systems/l5r5e/templates/actors/character/twenty-questions-item.html' itemsList=cache.step3.techniques stepName='step3.techniques' itemType='techniques' hideDndAt=6}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/twenty-questions-item.html' itemsList=cache.step3.techniques stepName='step3.techniques' itemType='techniques' hideDndAt=6}}
</td>
<td class="fifty">
{{localize 'l5r5e.twenty_questions.part2.outfit'}}
{{> 'systems/l5r5e/templates/actors/character/twenty-questions-item.html' itemsList=cache.step3.equipment stepName='step3.equipment' itemType='items' hideDndAt=20}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/twenty-questions-item.html' itemsList=cache.step3.equipment stepName='step3.equipment' itemType='items' hideDndAt=20}}
</td>
</tr>
</table>
@@ -288,7 +288,7 @@
<tr>
<td class="" colspan="3">
{{localize 'l5r5e.twenty_questions.or'}} {{localize 'l5r5e.twenty_questions.part3.object'}}
{{> 'systems/l5r5e/templates/actors/character/twenty-questions-item.html' itemsList=cache.step8.item stepName='step8.item' itemType='items' hideDndAt=1}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/twenty-questions-item.html' itemsList=cache.step8.item stepName='step8.item' itemType='items' hideDndAt=1}}
</td>
</tr>
{{/ifCond}}
@@ -319,25 +319,25 @@
<textarea name="step9.success">{{data.step9.success}}</textarea>
<label>
{{localize 'l5r5e.twenty_questions.part4.distinction'}}
{{> 'systems/l5r5e/templates/actors/character/twenty-questions-item.html' itemsList=cache.step9.distinction stepName='step9.distinction' itemType='peculiarities' hideDndAt=1}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/twenty-questions-item.html' itemsList=cache.step9.distinction stepName='step9.distinction' itemType='peculiarities' hideDndAt=1}}
</label>
<h3>{{localize (localize 'l5r5e.twenty_questions.part4.q10{suffix}' suffix=suffix)}}</h3>
<textarea name="step10.difficulty">{{data.step10.difficulty}}</textarea>
<label>
{{localize 'l5r5e.twenty_questions.part4.adversity'}}
{{> 'systems/l5r5e/templates/actors/character/twenty-questions-item.html' itemsList=cache.step10.adversity stepName='step10.adversity' itemType='peculiarities' hideDndAt=1}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/twenty-questions-item.html' itemsList=cache.step10.adversity stepName='step10.adversity' itemType='peculiarities' hideDndAt=1}}
</label>
<h3>{{localize (localize 'l5r5e.twenty_questions.part4.q11{suffix}' suffix=suffix)}}</h3>
<textarea name="step11.calms">{{data.step11.calms}}</textarea>
<label>
{{localize 'l5r5e.twenty_questions.part4.passion'}}
{{> 'systems/l5r5e/templates/actors/character/twenty-questions-item.html' itemsList=cache.step11.passion stepName='step11.passion' itemType='peculiarities' hideDndAt=1}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/twenty-questions-item.html' itemsList=cache.step11.passion stepName='step11.passion' itemType='peculiarities' hideDndAt=1}}
</label>
<h3>{{localize (localize 'l5r5e.twenty_questions.part4.q12{suffix}' suffix=suffix)}}</h3>
<textarea name="step12.worries">{{data.step12.worries}}</textarea>
<label>
{{localize 'l5r5e.twenty_questions.part4.anxiety'}}
{{> 'systems/l5r5e/templates/actors/character/twenty-questions-item.html' itemsList=cache.step12.anxiety stepName='step12.anxiety' itemType='peculiarities' hideDndAt=1}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/twenty-questions-item.html' itemsList=cache.step12.anxiety stepName='step12.anxiety' itemType='peculiarities' hideDndAt=1}}
</label>
<h3>{{localize (localize 'l5r5e.twenty_questions.part4.q13{suffix}' suffix=suffix)}}</h3>
<textarea name="step13.most_learn">{{data.step13.most_learn}}</textarea>
@@ -346,7 +346,7 @@
<td class="third">
{{localize 'l5r5e.twenty_questions.part4.disadvantage'}}
{{#ifCond data.step13.advantage.length '==' 0}}
{{> 'systems/l5r5e/templates/actors/character/twenty-questions-item.html' itemsList=cache.step13.disadvantage stepName='step13.disadvantage' itemType='peculiarities' hideDndAt=1 }}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/twenty-questions-item.html' itemsList=cache.step13.disadvantage stepName='step13.disadvantage' itemType='peculiarities' hideDndAt=1 }}
{{/ifCond}}
{{localize 'l5r5e.twenty_questions.and'}}
{{localize 'l5r5e.twenty_questions.increase_skill1'}}
@@ -367,7 +367,7 @@
<td class="">
{{localize 'l5r5e.twenty_questions.part4.advantage'}}
{{#ifCond (ifCond data.step13.disadvantage.length '==' 0) '&&' (ifCond data.step13.skill '==' 'none')}}
{{> 'systems/l5r5e/templates/actors/character/twenty-questions-item.html' itemsList=cache.step13.advantage stepName='step13.advantage' itemType='peculiarities' hideDndAt=1}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/twenty-questions-item.html' itemsList=cache.step13.advantage stepName='step13.advantage' itemType='peculiarities' hideDndAt=1}}
{{/ifCond}}
</td>
</tr>
@@ -380,7 +380,7 @@
<textarea name="step14.first_sight">{{data.step14.first_sight}}</textarea>
<label>
{{localize 'l5r5e.twenty_questions.part5.accoutrement'}}
{{> 'systems/l5r5e/templates/actors/character/twenty-questions-item.html' itemsList=cache.step14.special_features stepName='step14.special_features' itemType='items' hideDndAt=1}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/twenty-questions-item.html' itemsList=cache.step14.special_features stepName='step14.special_features' itemType='items' hideDndAt=1}}
</label>
<h3>{{localize (localize 'l5r5e.twenty_questions.part5.q15{suffix}' suffix=suffix)}}</h3>
<textarea name="step15.stress">{{data.step15.stress}}</textarea>
@@ -389,7 +389,7 @@
<textarea name="step16.relations">{{data.step16.relations}}</textarea>
<label>
{{localize 'l5r5e.twenty_questions.part5.object'}}
{{> 'systems/l5r5e/templates/actors/character/twenty-questions-item.html' itemsList=cache.step16.item stepName='step16.item' itemType='items' hideDndAt=1}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/twenty-questions-item.html' itemsList=cache.step16.item stepName='step16.item' itemType='items' hideDndAt=1}}
</label>
{{/ifCond}}
<button class="next" name="next" type="button">{{localize 'l5r5e.twenty_questions.bt_next'}} <i class='fas fa-arrow-right'></i></button>
@@ -401,7 +401,7 @@
<textarea name="step16.relations">{{data.step16.relations}}</textarea>
<label>
{{localize 'l5r5e.twenty_questions.part5.object'}}
{{> 'systems/l5r5e/templates/actors/character/twenty-questions-item.html' itemsList=cache.step16.item stepName='step16.item' itemType='items' hideDndAt=1}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/twenty-questions-item.html' itemsList=cache.step16.item stepName='step16.item' itemType='items' hideDndAt=1}}
</label>
{{/ifCond}}
<h3>{{localize (localize 'l5r5e.twenty_questions.part6.q17{suffix}' suffix=suffix)}}</h3>
@@ -421,7 +421,7 @@
{{else}}
<label>
{{localize 'l5r5e.twenty_questions.part6.bond'}}
{{> 'systems/l5r5e/templates/actors/character/twenty-questions-item.html' itemsList=cache.step17.bond stepName='step17.bond' itemType='bonds' hideDndAt=1}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/twenty-questions-item.html' itemsList=cache.step17.bond stepName='step17.bond' itemType='bonds' hideDndAt=1}}
</label>
{{/ifCond}}
<h3>{{localize (localize 'l5r5e.twenty_questions.part6.q18{suffix}' suffix=suffix)}}</h3>
@@ -474,7 +474,7 @@
{{/each}}
</select>
{{localize 'l5r5e.twenty_questions.part6.d10r2_drop_items'}}
{{> 'systems/l5r5e/templates/actors/character/twenty-questions-item.html' itemsList=cache.step18.heritage_item stepName='step18.heritage_item' itemType='items' hideDndAt=1}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/twenty-questions-item.html' itemsList=cache.step18.heritage_item stepName='step18.heritage_item' itemType='items' hideDndAt=1}}
</td>
</tr>
</table>

View File

@@ -0,0 +1,52 @@
<div class="l5r5e filter-bar">
{{#if filtersToShow.rank}}
<div class="flexrow l5r5e rank-filter number-filter">
<label>{{localize 'l5r5e.compendium.filter.rank'}}:</label>
{{#each ranks}}
<a data-rank="{{this}}"
data-tooltip="{{localize 'l5r5e.compendium.filter.rank'}} {{this}}">{{this}}</a>
{{/each}}
<a data-clear style="display:none" data-tooltip="{{localize 'l5r5e.compendium.filter.clear'}}">×</a>
</div>
{{/if}}
{{#if filtersToShow.rarity}}
<div class="flexrow l5r5e rarity-filter number-filter">
<label>{{localize 'l5r5e.compendium.filter.rarity'}}:</label>
{{#each rarities}}
<a data-rarity="{{this}}"
data-tooltip="{{localize 'l5r5e.compendium.filter.rarity'}} {{this}}">{{this}}</a>
{{/each}}
<a data-clear style="display:none" data-tooltip="{{localize 'l5r5e.compendium.filter.clear'}}">×</a>
</div>
{{/if}}
{{#if filtersToShow.ring}}
<div class="flexrow l5r5e ring-filter">
<label>{{localize 'l5r5e.rings.label'}}:</label>
{{#each rings}}
<i data-ring="{{this}}"
data-tooltip="{{localize (concat 'l5r5e.rings.' this)}}"
class="i_{{this}}"></i>
{{/each}}
<a data-clear style="display:none" data-tooltip="{{localize 'l5r5e.compendium.filter.clear'}}">×</a>
</div>
{{/if}}
{{#if filtersToShow.source}}
<div class="flexrow l5r5e source-filter">
<l5r5e-multi-select name="filter-sources" {{#if hideDisabledOptions}}hidedisabledoptions{{/if}}>
{{selectOptions sources localize=true}}
</l5r5e-multi-select>
</div>
{{#if showPlayerView}}
<button type="button" class="gm applyPlayerFilter"
data-action="applyPlayerView"
data-tooltip="{{localize 'l5r5e.multiselect.player_filter_tooltip'}}">
{{localize 'l5r5e.multiselect.player_filter_label'}}
</button>
{{/if}}
{{/if}}
</div>

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@@ -0,0 +1,30 @@
{{!--
L5R5e entry partial — mirrors Foundry's index-partial.hbs structure and adds
ring/rarity/rank badges from entryFilterData injected by _prepareDirectoryContext.
NOTE: Foundry's index-partial.hbs renders a complete <li> element so it cannot
be composed via {{> partial}} without nesting <li> inside <li>. We therefore
duplicate its simple structure here and own it ourselves. If Foundry changes
their index-partial.hbs, this file should be checked for parity.
Foundry original: templates/sidebar/apps/compendium/index-partial.hbs
--}}
<li class="directory-item entry document {{ @root.documentCls }} flexrow" data-entry-id="{{ _id }}">
{{#if thumb}}
<img class="thumbnail" src="{{ thumb }}" alt="{{ name }}" loading="lazy">
{{else if img}}
<img class="thumbnail" src="{{ img }}" alt="{{ name }}" loading="lazy">
{{else}}
<i class="{{ @root.sidebarIcon }}" inert></i>
{{/if}}
<a class="entry-name ellipsis" data-action="activateEntry">{{ name }}</a>
{{#with (lookup @root.entryFilterData _id)}}
{{#if (or ring rarity rank)}}
<div class="l5r5e ring-rarity-rank" data-action="activateEntry">
{{#if ring}} <i class="i_{{ring}}"></i>{{/if}}
{{#if rarity}}<a>{{localize "l5r5e.sheets.rarity"}} {{rarity}}</a>{{/if}}
{{#if rank}}<a>{{localize "l5r5e.sheets.rank"}} {{rank}}</a>{{/if}}
</div>
{{/if}}
{{/with}}
</li>

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@@ -1,6 +0,0 @@
<div class="flexrow l5r5e {{type}}-filter number-filter">
<label>{{localize (localize 'l5r5e.compendium.filter.{type}' type=type)}}:</label>
{{#each number}}
<a data-{{../type}}="{{.}}" data-tooltip="{{localize (localize 'l5r5e.compendium.filter.{type}' type=../type)}} {{.}}">{{.}}</a>
{{/each}}
</div>

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