Compare commits

...

44 Commits

Author SHA1 Message Date
Vlyan
36a66d3eac Release v1.13.4 2026-03-01 12:39:48 +01:00
Vlyan
317411ce60 Sync languages files from English 2026-03-01 12:30:01 +01:00
Vlyan
3c6529bc99 Updated items from import 2026-03-01 12:04:57 +01:00
Litasa
061390df80 Edit CHANGELOG.md 2026-03-01 08:12:38 +00:00
Litasa
b4fd1c738f Updated CHANGELOG.md Release 1.13.4 2026-03-01 07:57:26 +00:00
Litasa
c7d6c6c5e5 Merge branch 'some_missing_items' into 'dev'
Updating compendiums:
* Adding some items for Starting Outfits that was not in the system
* Split Poison and Omamori into individual items since it makes sense
* Added the specific items contained in a "Travelers Pack"
* Added arrow types not added from core book

See merge request teaml5r/l5r5e!58
2026-03-01 07:39:24 +00:00
Litasa
31f094818e Updating compendiums:
* Adding some items for Starting Outfits that was not in the system
* Split Poison and Omamori into individual items since it makes sense (old items will now be generic)
* Added the specific items contained in a "Travelers Pack"
* Added arrow types not added from core book
2026-03-01 07:39:24 +00:00
Litasa
40afa53337 Merge branch 'better_select_for_combat_tracker' into 'dev'
Adding compendium style select circle for combat encounter. Removed styling...

See merge request teaml5r/l5r5e!62
2026-03-01 07:12:33 +00:00
Litasa
cb98d721c5 Adding compendium style select circle for combat encounter. Removed styling... 2026-03-01 07:12:32 +00:00
Litasa
6ba5137ea1 Added me (Litasa) to curret L5R team in README.md
Removed Carter from current L5R team.
2026-02-28 21:04:15 +00:00
Litasa
5377674a30 Merge branch 'issue_75_gm_toolbox_and_monitor_visibility_issues' into 'dev'
issue 75: Unable to see icons in GM ToolBox and text in GM Monitor

See merge request teaml5r/l5r5e!59
2026-02-28 20:58:16 +00:00
Litasa
f6ed462bce issue 75: Unable to see icons in GM ToolBox and text in GM Monitor 2026-02-28 20:58:16 +00:00
Litasa
890223021a Added Litasa as a maintainer 2026-02-27 18:14:43 +00:00
Litasa
b1f874b3c8 Merge branch 'refactor_compendium_pr' into 'dev'
Updating the compendium filter to make it more snappy

See merge request teaml5r/l5r5e!61
2026-02-27 04:15:11 +00:00
Litasa
2dd9ee19e9 Updating the compendium filter to make it more snappy 2026-02-27 04:15:10 +00:00
Litasa
aa203c546c Merge branch 'issue_74_wounded_condition_in_dice_picker' into 'dev'
Issue 74: Adding all active conditions to the top of dice-picker-dialog so you are...

See merge request teaml5r/l5r5e!60
2026-02-26 01:04:30 +00:00
Litasa
8f31031244 Issue 74: Adding all active conditions to the top of dice-picker-dialog so you are... 2026-02-26 01:04:30 +00:00
Litasa
84e367b79f Merge branch 'issue_64_next_rank_not_shown' into 'dev'
Issue 64: Fixing issue where the new rank did not show until after adding a new item....

See merge request teaml5r/l5r5e!57
2026-02-25 21:55:01 +00:00
Litasa
0854e25a66 Issue 64: Fixing issue where the new rank did not show until after adding a new item.... 2026-02-25 21:55:00 +00:00
Litasa
0c299db26f Merge branch 'issue_69_add_experience_button' into 'dev'
Issue 69: Adding incremental buttons to honor, glory and status. Renaming...

See merge request teaml5r/l5r5e!54
2026-02-25 21:39:21 +00:00
Litasa
f267d06536 Issue 69: Adding incremental buttons to honor, glory and status. Renaming... 2026-02-25 21:39:21 +00:00
Vlyan
494b027513 Merge branch 'issue72_missing_sidebar_icons' into 'dev'
Issue72: Missing Sidebar Icons

See merge request teaml5r/l5r5e!53
2026-02-25 08:08:10 +00:00
Litasa
35c58ff631 Issue72: Missing Sidebar Icons 2026-02-25 08:08:10 +00:00
Vlyan
e87cd6d73e Merge branch 'cruxis/update-wiki-content' into 'dev'
Cruxis/update wiki content

See merge request teaml5r/l5r5e!52
2026-02-25 08:05:13 +00:00
Norman Briggs
05b7a1181c Cruxis/update wiki content 2026-02-25 08:05:12 +00:00
Vlyan
2e91fe7ae4 Merge branch 'master' into 'dev'
Fix typo in English Courts of Stone title.

See merge request teaml5r/l5r5e!51
2026-02-25 08:03:34 +00:00
SagaTympana
9c3de358b3 Fix typo in English Courts of Stone title. 2026-02-06 13:03:01 -05:00
Vlyan
b1e73f0761 Release 1.13.3 2026-02-01 10:37:27 +01:00
Vlyan
222aa75a1d Added Translations for Tactical Grid, and some cleanup 2026-01-30 09:28:15 +01:00
Vlyan
caa78d7c45 Merge branch 'patch-1' into 'dev'
Title advancement auto-name/icon fix

See merge request teaml5r/l5r5e!50
2026-01-30 07:58:38 +00:00
SagaTympana
5edcaa373c Title advancement auto-name/icon fix 2026-01-30 07:58:38 +00:00
Vlyan
08e412b32f Merge branch 'tactical_range_bands_dev' into 'dev'
Tactical Grid Range Band

See merge request teaml5r/l5r5e!49
2026-01-07 13:31:28 +00:00
Litasa
4269946c30 Tactical Grid Range Band 2026-01-07 13:31:28 +00:00
Vlyan
607817302b Merge branch 'fix_demeanors_translation' into 'dev'
Update demeanors

See merge request teaml5r/l5r5e!48
2025-11-04 20:06:31 +00:00
Olivier Brencklé
dd39fa6113 Update demeanors 2025-11-04 20:06:30 +00:00
Vlyan
d035b963de Release 1.13.2 2025-10-18 13:37:02 +02:00
Vlyan
a14c26d168 Release 1.13.2 2025-10-18 13:26:32 +02:00
Vlyan
b25a25a94f Added handmade conditions icons by Nikotka - part 2 2025-10-18 10:23:55 +02:00
Vlyan
98ffb27db7 Added handmade conditions icons by Nikotka 2025-10-06 17:02:10 +02:00
Vlyan
a6e0f60665 Merge branch 'patch-1' into 'dev'
Edit es-es.json

See merge request teaml5r/l5r5e!47
2025-10-06 14:59:24 +00:00
Alejabar
8488ed1bd1 Edit es-es.json 2025-10-06 14:59:23 +00:00
Vlyan
dda47c51a8 20Q autocomplete and menu css fixes 2025-09-27 10:56:06 +02:00
Vlyan
a2285931b3 unduplicate Astrolab name for Unicorn version (Mantis untouched) 2025-09-26 11:25:49 +02:00
Vlyan
37b8956048 Fix for pressing key "Enter" in input trigger "no active Encounter..." message. 2025-09-25 17:45:45 +02:00
127 changed files with 4472 additions and 1376 deletions

View File

@@ -6,9 +6,35 @@ Date format : day/month/year
> - `foundry-version`: Stick to the major version of FoundryVTT.
> - `system-version`: System functionalities and Fixes.
## 1.13.4 - 01/03/2026 - UI Polish, Compendium Upgrades
Welcoming Litasa as a maintainer for the system!
- Fixing type in Courts of Stone title, thanks to SagaTympana (!51).
- Update to the [development wiki](https://gitlab.com/teaml5r/l5r5e/-/wikis/home), thanks to Norman Briggs (!52)
- Updating the sidebar icons to show L5r5e specific ones (#72)(!53) (Litasa)
- Adding incremental buttons for honor, glory, and status (#69)(!54) (Litasa)
- New rank is now shown directly when completing a school rank (#64)(!57) (Litasa)
- Adding Starting items to Compendiums that was missing. Split Poison and Omamori into individual items(!58) (Litasa)
- Some combinations of light and dark theme made the GM Toolbox and GM Monitor hard/impossible to use. Fixed now (#75)(!59) (Litasa)
- Conditions now show in the top of dice-picker and roll-n-keep (related to #74)(!60) (Litasa)
- Compendium filter is now a lot "snappier". New search box and now able to multi select elements/ranks/rarity. (!61) (Litasa)
- Adding selection circle to Combat encounter (!62) (Litasa)
## 1.13.3 - 01/02/2026 - Tactical Grid & Fixes
- Updated demeanors from books up to Imperfect Land (included), thanks to Olivier Brencklé (!48).
- Added Tactical Grid Range Band, thanks to Litasa (!49).
- Fix Title advancement auto-name/icon, thanks to SagaTympana (!50).
## 1.13.2 - 18/10/2025 - Conditions Icons & Fixes
- Fix Actor Sheet for pressing key `Enter` in input trigger `no active Encounter...` message.
- Fix Compendium `Astrolab` is duplicate with `Mantis Clan` and `Children of the Five Winds`. Renamed the `cotfw` version to `Astrolabe (Unicorn)`.
- Fix 20Q autocomplete and menu css.
- Added handmade conditions icons by Nikotka (thx to rex35game for the share).
- Spanish language updated thanks to Alejabarr.
## 1.13.1 - 21/09/2025 - Conditions & Fixes
- Fix for Clicking on items doesn't show item window (#65 Thx to Litasa)
- Fix for fade configuration (#66)
- Fix for Clicking on items doesn't show item window (#65 Thx to Litasa).
- Fix for fade configuration (#66).
- Added some Tooltips loading optimizations (#62 Thanks to KitCat).
- Added some Properties loading optimizations (#63 Thanks to KitCat).
- Conditions changes :

View File

@@ -18,13 +18,14 @@ See the [Wiki page - Installation](https://gitlab.com/teaml5r/l5r5e/-/wikis/user
## Current L5R team (alphabetical order)
- Carter (compendiums, adventure adaptation)
- Litasa (development)
- Vlyan (development)
## Historical L5R team (alphabetical order)
- Carter (compendiums, adventure adaptation)
- Hrunh (compendiums, pre-gen characters adaptation)
- Litasa (development)
- Mandar (development)
- Sasmira (contributor)
- Vlyan (development)

View File

@@ -8,7 +8,7 @@
Created by potrace 1.15, written by Peter Selinger 2001-2017
</metadata>
<g transform="translate(0.000000,1264.000000) scale(0.100000,-0.100000)"
fill="#000000" stroke="none">
fill="currentColor" stroke="none">
<path d="M5925 12625 c-248 -21 -380 -39 -378 -51 1 -7 -56 -18 -148 -29 -83
-9 -190 -25 -237 -35 -244 -53 -454 -105 -602 -151 -91 -28 -210 -64 -264 -81
-465 -138 -1038 -415 -1493 -719 -234 -157 -585 -429 -773 -600 -215 -196

Before

Width:  |  Height:  |  Size: 6.0 KiB

After

Width:  |  Height:  |  Size: 6.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 29 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

View File

@@ -0,0 +1,2 @@
All original conditions icons was made by Nikotka.
Altered by Vlyan to be more visible in FoundryVTT.

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 50 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 26 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 25 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 38 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 21 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 22 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 21 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 20 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 18 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 38 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 30 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 38 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 32 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 37 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 22 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 36 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 18 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 19 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 35 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 26 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 30 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 24 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 32 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 26 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 29 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 48 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 22 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 20 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 24 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 13 KiB

View File

@@ -1,13 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Generator: Adobe Illustrator 24.1.2, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
<svg version="1.1" id="Capa_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
width="48.2px" height="48.2px" viewBox="0 0 48.2 48.2" style="enable-background:new 0 0 48.2 48.2;" xml:space="preserve">
<svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
width="48.2px" height="48.2px" viewBox="0 0 48.2 48.2" xml:space="preserve">
<defs>
<linearGradient id="iconGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#E0E0E0;stop-opacity:1" />
<stop offset="100%" style="stop-color:#FFFFFF;stop-opacity:1" />
</linearGradient>
</defs>
<style type="text/css">
.st0{fill:#030104;}
/* Gradient fill with contrasting stroke */
.fill-gradient{fill:url(#iconGradient);}
.stroke-contrast{stroke:#2a2a2a;stroke-width:1.5;stroke-linecap:round;stroke-linejoin:round;}
</style>
<g>
<g>
<path class="st0" d="M43,40c-0.9-7.2-2.3-13.9-5.7-20.2c-1-1.9-2.6-3.5-3.8-5.3c-0.2-0.3-0.5-0.7-0.7-1.1c0.7-0.6,1.4-1.3,2.1-2
<path class="fill-gradient stroke-contrast" d="M43,40c-0.9-7.2-2.3-13.9-5.7-20.2c-1-1.9-2.6-3.5-3.8-5.3c-0.2-0.3-0.5-0.7-0.7-1.1c0.7-0.6,1.4-1.3,2.1-2
c0.8-0.8,1.5-1.5,2.1-2.3c0.7-0.8,1.2-1.5,1.7-2.1c1-1.3,1.5-2.3,1.5-2.3s-1,0.5-2.3,1.5c-0.7,0.5-1.4,1.1-2.1,1.7
c-0.8,0.7-1.5,1.4-2.3,2.1c-0.4,0.4-0.9,0.9-1.3,1.4c-0.7-3.4-3.5-6.2-7-6.6c-3.7-0.5-7.6,1.7-8.5,5.4c-0.1,0.5-0.3,1-0.4,1.4
c-0.5-0.5-1-1-1.5-1.5C14,9.3,13.2,8.6,12.5,8c-0.8-0.7-1.5-1.2-2.1-1.7C9,5.3,8,4.8,8,4.8s0.5,1,1.5,2.3c0.5,0.7,1.1,1.4,1.7,2.1
@@ -17,10 +24,10 @@
c0.5,0.1,1,0,1.4-0.2c0.4-0.2,0.8-0.6,1.1-1.1c0.5-0.7,0.7-0.3,1.3,0.6c0.5,0.9,1.6,1.2,3,1.4c2.9,0.4,2.8,0.6,2.5,3.5
c0,0.5,0,1-0.1,1.4c-0.5,2.3,0.1,5.1-1.8,6.9c-0.8,0.7-1.6,1.1-1.5,1.2c0.1,0.1,1.1,0,2.1-0.1c2.4-0.3,4.9-0.7,7.4-1
C42.3,42.1,43.1,41.1,43,40z M21.3,8.2C20.2,9,19.2,9.3,19,9s0.4-1.2,1.5-1.9c1-0.7,2.1-1.1,2.3-0.7C23,6.6,22.3,7.5,21.3,8.2z"/>
<path class="st0" d="M32,35.9c0-0.2-0.9-0.2-1.9-0.1c-1,0.1-1.8,0.4-1.8,0.7c0,0.2,0.9,0.3,1.9,0.1C31.3,36.4,32,36.1,32,35.9z"/>
<path class="st0" d="M18.2,35.8c-0.9-0.2-1.7-0.1-1.8,0.1c0,0.2,0.7,0.5,1.6,0.7c0.9,0.2,1.7,0.1,1.8-0.1
<path class="fill-gradient stroke-contrast" d="M32,35.9c0-0.2-0.9-0.2-1.9-0.1c-1,0.1-1.8,0.4-1.8,0.7c0,0.2,0.9,0.3,1.9,0.1C31.3,36.4,32,36.1,32,35.9z"/>
<path class="fill-gradient stroke-contrast" d="M18.2,35.8c-0.9-0.2-1.7-0.1-1.8,0.1c0,0.2,0.7,0.5,1.6,0.7c0.9,0.2,1.7,0.1,1.8-0.1
C19.9,36.3,19.2,36,18.2,35.8z"/>
<path class="st0" d="M25.3,40.3c-0.1,0-0.3,0-0.5-0.1c-0.1,0-0.2-0.1-0.3-0.1c-0.1,0-0.2,0-0.2-0.1c-0.1,0-0.3-0.1-0.4,0
<path class="fill-gradient stroke-contrast" d="M25.3,40.3c-0.1,0-0.3,0-0.5-0.1c-0.1,0-0.2-0.1-0.3-0.1c-0.1,0-0.2,0-0.2-0.1c-0.1,0-0.3-0.1-0.4,0
c-0.1,0-0.3,0-0.4,0c-0.1,0-0.2,0.1-0.2,0.1c-0.1,0-0.2,0.1-0.2,0.1c-0.2,0.1-0.4,0-0.5,0.1c-0.1,0-0.2,0.1-0.2,0.1s0,0.1,0,0.3
c0,0.2,0,0.3,0.1,0.6c0.1,0.1,0.1,0.2,0.3,0.3c0.1,0.1,0.2,0.2,0.4,0.3c0.1,0.1,0.3,0.2,0.4,0.2c0.2,0,0.3,0.1,0.5,0.1
c0.2,0,0.3,0,0.5-0.1c0.2,0,0.3-0.1,0.4-0.2c0.3-0.1,0.5-0.4,0.6-0.6c0.1-0.2,0.2-0.4,0.2-0.6c0-0.2,0-0.2,0-0.2

Before

Width:  |  Height:  |  Size: 2.4 KiB

After

Width:  |  Height:  |  Size: 2.7 KiB

View File

@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Generator: Adobe Illustrator 24.1.2, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
<svg version="1.1" id="Capa_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
width="48.2px" height="48.2px" viewBox="0 0 48.2 48.2" style="enable-background:new 0 0 48.2 48.2;" xml:space="preserve">
width="48.2px" height="48.2px" viewBox="-1 -1 50.2 50.2" style="enable-background:new -1 -1 50.2 50.2;" xml:space="preserve">
<style type="text/css">
.st0{fill:#1D1C1A;}
.st0{fill:#030104;}
</style>
<g>
<path class="st0" d="M48.7,4.8c0,0-0.1,0-0.2,0.1c-0.9,0.6-4.4,2-9.3,3.1c-4.6,1-10.8,1.8-16.7,2.3c-6.2,0.6-14.9,0.8-21.3-0.5

Before

Width:  |  Height:  |  Size: 4.6 KiB

After

Width:  |  Height:  |  Size: 4.6 KiB

View File

@@ -262,7 +262,7 @@
}
},
{
"id": "Journal of observations",
"id": "Journal of Observations",
"name": "Journal d'observations",
"description": "",
"source_reference": {
@@ -894,8 +894,8 @@
}
},
{
"id": "Astrolabe",
"name": "Astrolabe (WIP)",
"id": "Astrolabe (Unicorn)",
"name": "Astrolabe (Licorne)",
"description": "",
"source_reference": {
"page": ""
@@ -972,6 +972,198 @@
"source_reference": {
"page": ""
}
},
{
"id": "Glass Ornament (Dragonfly)",
"name": "Le Verre de Libellule",
"description": "",
"source_reference": {
"page": ""
}
},
{
"id": "Arrows: Armor-Piercing",
"name": "Flèches : Perce-armure",
"description": "",
"source_reference": {
"page": "236"
}
},
{
"id": "Arrows: Flesh-Cutter",
"name": "Flèches : Fouilleuse dentrailles",
"description": "",
"source_reference": {
"page": "236"
}
},
{
"id": "Arrows: Humming-Bulb",
"name": "Flèches : Bulbe bourdonnant",
"description": "",
"source_reference": {
"page": "236"
}
},
{
"id": "Journal",
"name": "Journal",
"description": "",
"source_reference": {
"page": "66"
}
},
{
"id": "Smithing hammer",
"name": "Marteau de forgeron",
"description": "",
"source_reference": {
"page": ""
}
},
{
"id": "Sumai Garb",
"name": "Tenue de Sumai",
"description": "",
"source_reference": {
"page": "76"
}
},
{
"id": "Drafting Paper",
"name": "Papier à dessin",
"description": "",
"source_reference": {
"page": ""
}
},
{
"id": "Fine set of Chisels",
"name": "Ensemble de burins de grande qualité",
"description": "",
"source_reference": {
"page": ""
}
},
{
"id": "Omamori (Boon of Fukurokujin)",
"name": "Omamori (Bienfait de Fukurokujin)",
"description": "",
"source_reference": {
"page": "243"
}
},
{
"id": "Omamori (Boon of Bishamon)",
"name": "Omamori (Bienfait de Bishamon)",
"description": "",
"source_reference": {
"page": "243"
}
},
{
"id": "Omamori (Boon of Benten)",
"name": "Omamori (Bienfait de Benten)",
"description": "",
"source_reference": {
"page": "243"
}
},
{
"id": "Poison - Noxious Poison (One Vial)",
"name": "Poison - Toxines (un flacon)",
"description": "",
"source_reference": {
"page": "244"
}
},
{
"id": "Poison - Fire Biter (One Vial)",
"name": "Poison - Morsure Brûlante (un flacon)",
"description": "",
"source_reference": {
"page": "244"
}
},
{
"id": "Poison - Night Milk (One Vial)",
"name": "Poison - Lait de la Nuit (un flacon)",
"description": "",
"source_reference": {
"page": "244"
}
},
{
"id": "Blanket",
"name": "Couverture",
"description": "",
"source_reference": {
"page": "245"
}
},
{
"id": "Bowl",
"name": "Bol",
"description": "",
"source_reference": {
"page": "245"
}
},
{
"id": "Flint and Tinder",
"name": "Silex et amadou",
"description": "",
"source_reference": {
"page": "245"
}
},
{
"id": "Furoshiki",
"name": "Furoshiki",
"description": "",
"source_reference": {
"page": "245"
}
},
{
"id": "The Obsidian Journal",
"name": "Le Journal dobsidienne",
"description": "",
"source_reference": {
"page": "128"
}
},
{
"id": "Pouch of Insence",
"name": "Bourse dEncens",
"description": "",
"source_reference": {
"page": "85"
}
},
{
"id": "Religious texts",
"name": "Textes religieux",
"description": "",
"source_reference": {
"page": "86"
}
},
{
"id": "Small Sachel of Ingredients",
"name": "Petit sachet d'ingrédients",
"description": "",
"source_reference": {
"page": "80"
}
},
{
"id": "Blessed Glass vial",
"name": "Fiole en verre bénie",
"description": "",
"source_reference": {
"page": "80"
}
}
]
}

View File

@@ -9,7 +9,7 @@
"pages": {
"Figure: Afflicted": {
"name": "Tourmenté - Image",
"src": "icons/svg/sun.svg"
"src": "systems/l5r5e/assets/icons/conditions/afflicted.webp"
},
"Afflicted": {
"name": "Tourmenté",
@@ -22,7 +22,7 @@
"pages": {
"Figure: Bleeding": {
"name": "En sang - Image",
"src": "icons/svg/blood.svg"
"src": "systems/l5r5e/assets/icons/conditions/bleeding.webp"
},
"Bleeding": {
"name": "En sang",
@@ -35,7 +35,7 @@
"pages": {
"Figure: Burning": {
"name": "En feu - Image",
"src": "icons/svg/fire.svg"
"src": "systems/l5r5e/assets/icons/conditions/burning.webp"
},
"Burning": {
"name": "En feu",
@@ -48,7 +48,7 @@
"pages": {
"Figure: Compromised": {
"name": "Compromis - Image",
"src": "icons/svg/terror.svg"
"src": "systems/l5r5e/assets/icons/conditions/compromised.webp"
},
"Compromised": {
"name": "Compromis",
@@ -61,7 +61,7 @@
"pages": {
"Figure: Dazed": {
"name": "Hébété - Image",
"src": "icons/svg/eye.svg"
"src": "systems/l5r5e/assets/icons/conditions/dazed.webp"
},
"Dazed": {
"name": "Hébété",
@@ -74,7 +74,7 @@
"pages": {
"Figure: Disoriented": {
"name": "Désorienté - Image",
"src": "icons/svg/daze.svg"
"src": "systems/l5r5e/assets/icons/conditions/disoriented.webp"
},
"Disoriented": {
"name": "Désorienté",
@@ -87,7 +87,7 @@
"pages": {
"Figure: Dying [X Rounds]": {
"name": "Mourant (X rounds) - Image",
"src": "icons/svg/skull.svg"
"src": "systems/l5r5e/assets/icons/conditions/dying_1.webp"
},
"Dying [X Rounds]": {
"name": "Mourant (X rounds)",
@@ -100,7 +100,7 @@
"pages": {
"Figure: Enraged": {
"name": "Enragé - Image",
"src": "icons/svg/lightning.svg"
"src": "systems/l5r5e/assets/icons/conditions/enraged.webp"
},
"Enraged": {
"name": "Enragé",
@@ -113,7 +113,7 @@
"pages": {
"Figure: Exhausted": {
"name": "Epuisé - Image",
"src": "icons/svg/sleep.svg"
"src": "systems/l5r5e/assets/icons/conditions/exhausted.webp"
},
"Exhausted": {
"name": "Epuisé",
@@ -126,7 +126,7 @@
"pages": {
"Figure: Immobilized": {
"name": "Immobilisé - Image",
"src": "icons/svg/net.svg"
"src": "systems/l5r5e/assets/icons/conditions/immobilized.webp"
},
"Immobilized": {
"name": "Immobilisé",
@@ -139,7 +139,7 @@
"pages": {
"Figure: Incapacitated": {
"name": "Hors de combat - Image",
"src": "icons/svg/downgrade.svg"
"src": "systems/l5r5e/assets/icons/conditions/incapacitated.webp"
},
"Incapacitated": {
"name": "Hors de combat",
@@ -152,7 +152,7 @@
"pages": {
"Figure: Intoxicated": {
"name": "Ivre - Image",
"src": "icons/svg/poison.svg"
"src": "systems/l5r5e/assets/icons/conditions/intoxicated.webp"
},
"Intoxicated": {
"name": "Ivre",
@@ -165,7 +165,7 @@
"pages": {
"Figure: Prone": {
"name": "A terre - Image",
"src": "icons/svg/falling.svg"
"src": "systems/l5r5e/assets/icons/conditions/prone.webp"
},
"Prone": {
"name": "A terre",
@@ -178,7 +178,7 @@
"pages": {
"Figure: Silenced": {
"name": "Aphone - Image",
"src": "icons/svg/silenced.svg"
"src": "systems/l5r5e/assets/icons/conditions/silenced.webp"
},
"Silenced": {
"name": "Aphone",
@@ -191,7 +191,7 @@
"pages": {
"Figure: Unconscious": {
"name": "Inconscient - Image",
"src": "icons/svg/unconscious.svg"
"src": "systems/l5r5e/assets/icons/conditions/unconscious.webp"
},
"Unconscious": {
"name": "Inconscient",
@@ -204,7 +204,7 @@
"pages": {
"Figure: Wounded": {
"name": "Blessé - Image",
"src": "icons/svg/degen.svg"
"src": "systems/l5r5e/assets/icons/conditions/heavily_wounded.webp"
},
"Wounded": {
"name": "Blessé",
@@ -217,7 +217,7 @@
"pages": {
"Figure: Illness: Oozing Sore Disease": {
"name": "Maladie : Bubons purulents - Image",
"src": "icons/svg/eye.svg"
"src": "systems/l5r5e/assets/icons/conditions/illness_oozing_sore_disease.webp"
},
"Illness: Oozing Sore Disease": {
"name": "Maladie : Bubons purulents",
@@ -230,7 +230,7 @@
"pages": {
"Figure: Illness: Gut Sickness": {
"name": "Maladie : Mal des entrailles - Image",
"src": "icons/svg/poison.svg"
"src": "systems/l5r5e/assets/icons/conditions/illness_gut_sickness.webp"
},
"Illness: Gut Sickness": {
"name": "Maladie : Mal des entrailles",
@@ -243,7 +243,7 @@
"pages": {
"Figure: Illness: Coughing Illness": {
"name": "Maladie : Mauvaise toux - Image",
"src": "icons/svg/poison.svg"
"src": "systems/l5r5e/assets/icons/conditions/illness_coughing_illness.webp"
},
"Illness: Coughing Illness": {
"name": "Maladie : Mauvaise toux",
@@ -256,7 +256,7 @@
"pages": {
"Figure: Illness: Unsteady Illness": {
"name": "Maladie : Vertiges - Image",
"src": "icons/svg/daze.svg"
"src": "systems/l5r5e/assets/icons/conditions/illness_unsteady_illness.webp"
},
"Illness: Unsteady Illness": {
"name": "Maladie : Vertiges",
@@ -269,7 +269,7 @@
"pages": {
"Figure: Illness: Fire Rash": {
"name": "Maladie : Rougeurs - Image",
"src": "icons/svg/fire.svg"
"src": "systems/l5r5e/assets/icons/conditions/illness_fire_rash.webp"
},
"Illness: Fire Rash": {
"name": "Maladie : Rougeurs",
@@ -282,7 +282,7 @@
"pages": {
"Figure: Centered": {
"name": "Centered (WIP) - Image",
"src": "systems/l5r5e/assets/icons/social.svg"
"src": "systems/l5r5e/assets/icons/conditions/centered.webp"
},
"Centered": {
"name": "Centered (WIP)",
@@ -295,7 +295,7 @@
"pages": {
"Figure: Emboldened": {
"name": "Emboldened (WIP) - Image",
"src": "systems/l5r5e/assets/icons/social.svg"
"src": "systems/l5r5e/assets/icons/conditions/emboldened.webp"
},
"Emboldened": {
"name": "Emboldened (WIP)",
@@ -308,7 +308,7 @@
"pages": {
"Figure: Possessed": {
"name": "Possessed (WIP) - Image",
"src": "icons/svg/terror.svg"
"src": "systems/l5r5e/assets/icons/conditions/possesed.webp"
},
"Possessed": {
"name": "Possessed (WIP)",

View File

@@ -40,8 +40,8 @@
},
"Compendium": {
"HideDisabledSources": {
"Title": "[Compendium] Hide sources filter without reference",
"Hint": "Hide empty source with no elements in source filter."
"Title": "[Compendium] Hide unavailable sources",
"Hint": "Hide sources that have no available content from the source filter dropdown."
},
"HideEmptySourcesFromPlayers": {
"Title": "[Compendium] Hide elements with empty reference",
@@ -136,6 +136,7 @@
"player_filter_label": "Player filter",
"player_filter_tooltip": "Apply player filter",
"already_in_filter": "Already in filter",
"no_results": "Not Found",
"sources_categories": {
"rules": "Rules",
"adventures": "Adventures",
@@ -492,7 +493,10 @@
"rarity_modifier": "Rarity modifier",
"item_pattern": "Item Patterns",
"signature_scroll": "Signature Scrolls",
"school_curriculum_journal": "Drop curriculum's journal in sheet to link it"
"school_curriculum_journal": "Drop curriculum's journal in sheet to link it",
"warning": {
"total_less_then_spent": "Total Experience is less then Used Experience."
}
},
"character_types": {
"character": "Player Character",
@@ -705,6 +709,7 @@
"demeanor": {
"adaptable": "Adaptable",
"aggressive": "Aggressive",
"alluring": "Alluring",
"ambitious": "Ambitious",
"amiable": "Amiable",
"analytical": "Analytical",
@@ -713,6 +718,7 @@
"assertive": "Assertive",
"beguiling": "Beguiling",
"bitter": "Bitter",
"bloodthirsty": "Bloodthirsty",
"bold": "Bold",
"calculating": "Calculating",
"calm": "Calm",
@@ -723,37 +729,68 @@
"confused": "Confused",
"courageous": "Courageous",
"cowardly": "Cowardly",
"crestfallen": "Crestfallen",
"curious": "Curious",
"defensive": "Defensive",
"dependable": "Dependable",
"detached": "Detached",
"determined": "Determined",
"devoted": "Devoted",
"direct": "Direct",
"disheartened": "Disheartened",
"dour": "Dour",
"duplicitous": "Duplicitous",
"effusive": "Effusive",
"enraged": "Enraged",
"fanatical": "Fanatical",
"feral": "Feral",
"fervent": "Fervent",
"fickle": "Fickle",
"fierce": "Fierce",
"flighty": "Flighty",
"flippant": "Flippant",
"friendly": "Friendly",
"gruff": "Gruff",
"honorable": "Honorable",
"hubristic": "Prétentieuse",
"hungry": "Hungry",
"idealistic": "Idealistic",
"imposing": "Imposing",
"inquisitive": "Inquisitive",
"intense": "Intense",
"intimidating": "Intimidating",
"irritable": "Irritable",
"loyal": "Loyal",
"methodical": "Methodical",
"meticulous": "Meticulous",
"mischievous": "Mischievous",
"moon_blessed": "Moon-blessed",
"morose": "Morose",
"near_feral": "Near feral",
"nurturing": "Nurturing",
"obsessed": "Obsessed",
"obstinate": "Obstinate",
"opportunistic": "Opportunistic",
"otherworldly": "Otherworldly",
"outgoing": "Outgoing",
"passionate": "Passionate",
"patient": "Patient",
"personable": "Personable",
"playful": "Playful",
"power_hungry": "Power hungry",
"proud": "Proud",
"refined": "Refined",
"reserved": "Reserved",
"restrained": "Restrained",
"righteous": "Righteous",
"scheming": "Scheming",
"serene": "Serene",
"serious": "Serious",
"shrewd": "Shrewd",
"sinister": "Sinister",
"sociable": "Sociable",
"stoic": "Stoic",
"starved": "Starved",
"stubborn": "Stubborn",
"suspicious": "Suspicious",
"teasing": "Teasing",
@@ -761,7 +798,12 @@
"uncertain": "Uncertain",
"unenthused": "Unenthused",
"vain": "Vain",
"wary": "Wary"
"vengeful": "Vengeful",
"vindictive": "Vindictive",
"wary": "Wary",
"watchful": "Watchful",
"wrathful": "Wrathful",
"zealous": "Zealous"
},
"compendium": {
"filter_rank": "Show Rank",
@@ -769,14 +811,15 @@
"filter": {
"rank": "Rank",
"rarity": "Rarity",
"ring": "Ring"
"ring": "Ring",
"clear": "Clear Filter"
}
},
"source_reference": {
"core_rulebook": "Core Rulebook",
"emerald_empire": "Emerald Empire",
"shadowlands": "Shadowlands",
"court_of_stones": "Court of Stones",
"court_of_stones": "Courts of Stone",
"path_of_waves": "Path of Waves",
"celestial_realms": "Celestial Realms",
"fields_of_victory": "Fields of Victory",
@@ -799,6 +842,32 @@
"the_scroll_or_the_blade": "The Scroll or the Blade",
"legacies_of_war": "Legacies of War",
"children_of_the_five_winds": "Children of the Five Winds"
},
"tactical_grid": {
"settings": {
"title": "Tactical Grid Settings",
"label": "Tactical Grid Settings",
"hint": "Configures tactical grid range band distances (GM only) and their visual appearance colors and transparency (all users).",
"cells": "spaces",
"world": {
"enabled": "Enable Tactical Grid",
"enabled_hint": "Enables or Disable tactical grid for everyone",
"start": "Start"
},
"client": {
"color": "Color",
"alpha": "Alpha"
},
"range": "Range {index}",
"validate": {
"start-too-small": "Must be greater than Range Band {previousRangeIndex} ({previousStart})",
"start-too-large": "Must be lower then Range Band {nextRangeIndex} ({nextStart})"
},
"reset": "Reset to Default",
"submit": "Save"
},
"range_band": "Range Band {band}",
"range_abbreviation": "RB {range}"
}
}
}

View File

@@ -4,17 +4,17 @@
"Maintainers": ["Team L5R"]
},
"SETTINGS": {
"None": "Sin opción",
"None": "Sin opciones",
"ReverseTokenBars": {
"Title": "Reverse tokens bar",
"Hint": "Change the order in which the bars under the tokens are filled in",
"None": "None",
"Fatigue": "Fatigue only",
"Strife": "Strife",
"Both": "Both Fatigue and Strife"
"Title": "Barra de tokens inversa",
"Hint": "Cambia el orden en el que se rellenan las barras debajo de los tokens",
"None": "Ninguno",
"Fatigue": "Sólo Fatiga",
"Strife": "Conflicto",
"Both": "Tanto la Fatiga como el Conflicto"
},
"RollNKeep": {
"DeleteOldMessage": "TyG Eliminar el mensaje anterior del chat",
"DeleteOldMessage": "TyG eliminar el mensaje anterior del chat",
"DeleteOldMessageHint": "Elige si mantener o borrar el mensaje anterior de la serie TyG"
},
"Initiative": {
@@ -22,38 +22,38 @@
"SetTn1OnTypeChangeHint": "Poner el NO a 1 cuando se elige el tipo de encuentro (Intriga, Duelo, Escaramuza o Batalla a gran escala)"
},
"ShowAllStatusEffects": {
"Title": "Show all StatusEffects",
"Hint": "If uncheck (default), only L5R conditions are shown."
"Title": "Mostrar todos los efectos de estado",
"Hint": "Si se desmarca (por defecto), solo se muestran las condiciones de L5A."
},
"CustomTechniques": {
"Title": "Use custom techniques",
"Hint": "Add 'Specificity' technique type to serve as a catch-all."
"Title": "Usar técnicas personalizadas",
"Hint": "Añadir el tipo de técnica 'Particularidad' para que sirva como comodín."
},
"CustomCompendiumName": {
"Title": "Custom Compendium Name",
"Hint": "For advanced users that want to change the name of the custom compendiums (Used to disables the embedded ones).",
"Notification": "Unable set Custom Compendium: '{name}'. Is it activated and registered with Babele?"
"Title": "Nombre de Compendio personalizado",
"Hint": "Permite a los usuarios avanzados cambiar el nombre de los compendios personalizados (utilizados para desactivar los compendios integrados).",
"Notification": "No se puede configurar el compendio personalizado: '{name}'. ¿Está activado y registrado con Babele?"
},
"CustomItemsHeight": {
"Title": "Default items windows height",
"Hint": "Set the default height for 'Items' windows types (techniques, weapons...), in pixels"
"Title": "Altura predeterminada de las ventanas de objetos",
"Hint": "Establecer la altura predeterminada para las ventanas de 'objetos' (técnicas, armas...), en píxeles."
},
"Compendium": {
"HideDisabledSources": {
"Title": "[Compendium] Hide sources filter without reference",
"Hint": "Hide empty source with no elements in source filter."
"Title": "[Compendio] Ocultar filtro de fuentes sin referencia",
"Hint": "Ocultar fuentes vacías sin elementos en el filtro de fuentes."
},
"HideEmptySourcesFromPlayers": {
"Title": "[Compendium] Hide elements with empty reference",
"Hint": "Basically require a reference to be set in order for players to view the content in compendiums"
"Title": "[Compendio] Ocultar elementos con referencias vacías",
"Hint": "Requiere que se establezca una referencia para que los jugadores puedan ver el contenido de los compendios."
},
"AllowedOfficialSources": {
"Title": "[Compendium] Available official resources",
"Hint": "Useful if you as a GM want to limit the available official content to only books you own"
"Title": "[Compendio] Recursos oficiales disponibles",
"Hint": "Útil si, como DJ, quieres limitar el contenido oficial disponible solo a los libros que tienes."
},
"AllowedUnofficialSources": {
"Title": "[Compendium] Available unofficial resources",
"Hint": "Useful if you have compendiums with custom items mixed with player facing items."
"Title": "[Compendio] Recursos no oficiales disponibles",
"Hint": "Útil si tienes compendios con objetos personalizados mezclados con objetos destinados a los jugadores.."
}
}
},
@@ -83,41 +83,41 @@
}
},
"l5r5e": {
"title": "Legend of the five Rings",
"title": "La Leyenda de los Cinco Anillos",
"conditions": {
"afflicted": "Afflicted",
"bleeding": "Bleeding",
"burning": "Burning",
"centered": "Centered",
"compromised": "Compromised",
"dazed": "Dazed",
"disoriented": "Disoriented",
"dying": "Dying",
"emboldened": "Emboldened",
"enraged": "Enraged",
"exhausted": "Exhausted",
"immobilized": "Immobilized",
"illness_coughing_illness": "Illness: Coughing Illness",
"illness_fire_rash": "Illness: Fire Rash",
"illness_gut_sickness": "Illness: Gut Sickness",
"illness_oozing_sore_disease": "Illness: Oozing Sore Disease",
"illness_unsteady_illness": "Illness: Unsteady Illness",
"incapacitated": "Incapacitated",
"intoxicated": "Intoxicated",
"possessed": "Possessed",
"prone": "Prone",
"silenced": "Silenced",
"unconscious": "Unconscious",
"lightly_wounded_fire": "Lightly Wounded (Fire)",
"lightly_wounded_water": "Lightly Wounded (Water)",
"lightly_wounded_air": "Lightly Wounded (Air)",
"lightly_wounded_earth": "Lightly Wounded (Earth)",
"lightly_wounded_void": "Lightly Wounded (Void)",
"severely_wounded_fire": "Severely Wounded (Fire)",
"severely_wounded_water": "Severely Wounded (Water)",
"severely_wounded_air": "Severely Wounded (Air)",
"severely_wounded_earth": "Severely Wounded (Earth)",
"severely_wounded_void": "Severely Wounded (Void)"
"afflicted": "Afligido",
"bleeding": "Hemorragia",
"burning": "Ardiendo",
"centered": "Centrado",
"compromised": "Comprometido",
"dazed": "Atontado",
"disoriented": "Desorientado",
"dying": "Moribundo",
"emboldened": "Alentado",
"enraged": "Enfurecido",
"exhausted": "Agotado",
"immobilized": "Inmovilizado",
"illness_coughing_illness": "Enfermedad: tos enfermiza",
"illness_fire_rash": "Enfermedad: sarpullido de fuego",
"illness_gut_sickness": "Enfermedad: malestar intestinal",
"illness_oozing_sore_disease": "Enfermedad: llagas supurantes",
"illness_unsteady_illness": "Enfermedad: temblores",
"incapacitated": "Incapacitado",
"intoxicated": "Intoxicado",
"possessed": "Poseído",
"prone": "Tumbado",
"silenced": "Silenciado",
"unconscious": "Inconsciente",
"lightly_wounded_fire": "Herida leve (Fuego)",
"lightly_wounded_water": "Herida leve (Agua)",
"lightly_wounded_air": "Herida leve (Aire)",
"lightly_wounded_earth": "Herida leve (Tierra)",
"lightly_wounded_void": "Herida leve (Vacío)",
"severely_wounded_fire": "Herida grave (Fuego)",
"severely_wounded_water": "Herida grave (Agua)",
"severely_wounded_air": "Herida grave (Aire)",
"severely_wounded_earth": "Herida grave (Tierra)",
"severely_wounded_void": "Herida grave (Vacío)"
},
"global": {
"edge_translation_disclaimer": "Edge Studio nos da su permiso para ofrecer este módulo a la comunidad, pero tanto los textos así como los códigos que lo constituyen no tienen su aprobación explícita.",
@@ -125,22 +125,23 @@
"edit": "Editar",
"delete_confirm": "¿Estás seguro de que quieres borrar '{name}'?",
"drop_here": "Dejar caer aquí",
"send_to_chat": "To Chat",
"locked": "Locked",
"unlocked": "Unlocked",
"random": "Random"
"send_to_chat": "Al Chat",
"locked": "Bloqueado",
"unlocked": "Desbloqueado",
"random": "Aleatorio"
},
"multiselect": {
"empty_tag": "<blank>",
"placeholder": "Filter Sources",
"player_filter_label": "Player filter",
"player_filter_tooltip": "Apply player filter",
"already_in_filter": "Already in filter",
"placeholder": "Filtro de recursos",
"player_filter_label": "Filtro de jugador",
"player_filter_tooltip": "Aplicar filtro de jugador",
"already_in_filter": "Ya en el filtro",
"no_results": "Not Found",
"sources_categories": {
"rules": "Rules",
"adventures": "Adventures",
"supplements": "Supplements",
"others": "Others"
"rules": "Reglas",
"adventures": "Aventuras",
"supplements": "Suplementos",
"others": "Otros"
}
},
"logo": {
@@ -160,19 +161,19 @@
},
"discord": {
"title": "Discord oficial de FoundryVTT",
"info": "Su navegador se abrirá el discord oficial de Foundry",
"info": "Tu navegador abrirá el discord oficial de Foundry",
"link": "https://discordapp.com/invite/DDBZUDf"
},
"notes": {
"title": "Changelog",
"title": "Registro de cambios",
"link": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/CHANGELOG.md"
},
"issues": {
"title": "Issues",
"title": "Problemas",
"link": "https://gitlab.com/teaml5r/l5r5e/-/issues"
},
"custom-compendiums": {
"title": "Compendiums",
"title": "Compendios",
"link": "https://gitlab.com/teaml5r/l5r5e/-/wikis/users/custom-compendiums.md"
},
"wiki": {
@@ -231,10 +232,10 @@
"success_text": "¡Éxito!",
"bonus_text": "Éxitos adicionales",
"fail_text": "¡Fallo!",
"unknown_target": "Unknown target"
"unknown_target": "Objetivo desconocido"
},
"dicepicker": {
"title": "Dice Picker",
"title": "Selector de dados",
"difficulty_title": "Dificultad",
"difficulty_hidden_label": "Ocultar NO",
"use_void_point_label": "Gasta un",
@@ -242,7 +243,7 @@
"skill_assistance_label": "Asistencia",
"roll_label": "Tirar",
"bt_add_macro": "Añadir una macro",
"gm_request_dp_to_players": "Roll request sent to players"
"gm_request_dp_to_players": "Solicitud de tirada enviada a los jugadores"
},
"roll_n_keep": {
"title": "Tirar y guardar",
@@ -252,13 +253,13 @@
"keep_drop_here": "Guardar",
"max": "Máx",
"bt_validate": "Terminar este paso",
"bt_strife": "Apply strife",
"bt_strife": "Aplicar Conflicto",
"undo": "[GM] Deshacer los últimos cambios"
}
},
"gm": {
"toolbox": {
"title": "GM ToolBox",
"title": "Caja de herramientas del DJ",
"difficulty_hidden": "Cambiar la dificultad visible",
"difficulty": "Cambiar dificultad (Izquierda: añadir, Derecha: sustraer, central: NO 2)",
"sleep": "Descanso confortable para todos los personajes (Eliminar fatiga = Agua x2. (Click Izquierdo: sólo a los personajes seleccionados. Derecho: a todos los actores)",
@@ -274,7 +275,7 @@
"add_selected_tokens": "Add selected tokens",
"honor_glory_status": "H/G/E",
"focus_vigilance": "Con./Ale.",
"mouse_control": "Click Izquierdo +1, Derecho: -1, middle: set to 0"
"mouse_control": "Click Izquierdo +1, Derecho: -1, medio: poner a 0"
}
},
"weapons": {
@@ -307,7 +308,7 @@
"type": "Técnicas permitidas",
"kata": "Kata",
"kiho": "Kihõ",
"inversion": "Inversion",
"inversion": "Inversión",
"invocation": "Invocación",
"ritual": "Ritual",
"shuji": "Shuji",
@@ -317,7 +318,7 @@
"school_ability": "Capacidad de escuela",
"mastery_ability": "Habilidad de maestría",
"title_ability": "Capacidad de título",
"specificity": "Specificity"
"specificity": "Particularidad"
},
"peculiarities": {
"types": {
@@ -340,7 +341,7 @@
"status": "Estatus",
"ninjo": "Ninjo",
"giri": "Giri",
"past": "Past",
"past": "Pasado",
"bushido_tenets": {
"title": "Preceptos del Bushidō",
"paramount": "Más importante",
@@ -357,20 +358,20 @@
"combat": "Combate",
"intrigue": "Intriga"
},
"age": "Age",
"children": "Children",
"age": "Edad",
"children": "Vástagos",
"marital_status": {
"title": "Marital Status",
"partner": "Partner",
"married": "Married",
"betrothed": "Betrothed",
"unmarried": "Unmarried",
"widowed": "Widowed"
"title": "Estado civil",
"partner": "Pareja",
"married": "Casado",
"betrothed": "Prometido",
"unmarried": "Soltero",
"widowed": "Viudo"
},
"gender": {
"title": "Gender",
"male": "Male",
"female": "Female"
"title": "Género",
"male": "Masculino",
"female": "Femenino"
}
},
"skills": {
@@ -492,7 +493,10 @@
"rarity_modifier": "Modificador de rareza",
"item_pattern": "Patrones de objetos",
"signature_scroll": "Pergaminos espaciales",
"school_curriculum_journal": "Arrastra el diario del programa en la hoja para vincularlo"
"school_curriculum_journal": "Arrastra el diario del programa en la hoja para vincularlo",
"warning": {
"total_less_then_spent": "La experiencia total es menor que la experiencia utilizada."
}
},
"character_types": {
"character": "Personaje jugador",
@@ -500,33 +504,33 @@
"minion": "Esbirro"
},
"army": {
"warlord": "Warlord",
"allies_backers": "Allies and Backers",
"purpose_mustering": "Purpose for Mustering",
"warlord": "Señor de la guerra",
"allies_backers": "Aliados y apoyos",
"purpose_mustering": "Propósito de la movilización",
"battle_readiness": {
"title": "Battle Readiness",
"strength": "Strength",
"casualties": "Casualties",
"discipline": "Discipline",
"panic": "Panic"
"title": "Preparación para la batalla",
"strength": "Fuerza",
"casualties": "Bajas",
"discipline": "Disciplina",
"panic": "Pánico"
},
"commander": "Commander",
"commander_abilities": "Commander's relevant abilities",
"army_abilities": "Army Abilities",
"commander_standing": "Commander's Standing",
"supplies_logistics": "Supplies and Logistics",
"past_battles": "Past Battles",
"commander": "Comandante",
"commander_abilities": "Habilidades relevantes del comandante",
"army_abilities": "Habilidades del ejército",
"commander_standing": "Posición del comandante",
"supplies_logistics": "Logística y suministros",
"past_battles": "Batallas anteriores",
"cohort": {
"tab": "Cohorts",
"title": "Cohort",
"leader": "Leader",
"abilities": "Abilities"
"tab": "Cohortes",
"title": "Cohorte",
"leader": "Líder",
"abilities": "Habilidades"
},
"fortification": {
"tab": "Fortifications",
"title": "Fortification Held",
"difficulty": "Difficulty Value",
"attrition_reduction": "Attrition Reduction"
"tab": "Fortificaciones",
"title": "Fortificación",
"difficulty": "Valor de dificultad",
"attrition_reduction": "Reducción del desgaste"
}
},
"twenty_questions": {
@@ -553,19 +557,19 @@
},
"part1": {
"title": "Parte I: Identidad básica (Clan y Familia)",
"title_pow": "Part I: Core Identity (Region and Upbringing)",
"title_pow": "Parte I: Identidad básica (Región y educación)",
"q1": "1. ¿A qué clan pertenece tu personaje? (p. 41)",
"q1_pow": "1. What region does your character come from? (p. 31)",
"q1_pow": "1. ¿De que región viene tu personaje? (p. 31)",
"status": "Estatus",
"q2": "2. ¿A qué familia pertenece tu personaje? (p. 49)",
"q2_pow": "2. What was your characters upbringing? (p. 43)",
"q2_pow": "2. ¿Cual fue la educación de tu personaje? (p. 43)",
"money": "Riqueza inicial en Koku",
"glory": "Gloria"
},
"part2": {
"title": "Parte II: Función y escuela",
"q3": "3. ¿Cuál es la escuela de tu personaje, y en qué funciones cumple esa escuela? (p. 56)",
"q3_pow": "3. What is your characters school, and what are its associated roles? (p. 46)",
"q3_pow": "3. ¿Cuál es la escuela de tu personaje y cuáles son sus funciones asociadas? (p. 46)",
"school": "Escuela",
"role": "Funciones",
"honor": "Honor",
@@ -574,23 +578,23 @@
"starting_techniques": "Técnicas iniciales (2-6)",
"outfit": "Equipo inicial",
"q4": "4. ¿De qué manera destaca tu personaje dentro de su escuela? (p. 88)",
"q4_pow": "4. What gets your character in and out of trouble? (p. 60)"
"q4_pow": "4. ¿Qué es lo que mete y saca a tu personaje de problemas? (p. 60)"
},
"part3": {
"title": "Parte III: Honor y Gloria",
"title_pow": "Part III: The Past and the Future they interact and process",
"title_pow": "Parte III: El pasado y el futuro interactúan y se funden.",
"q5": "5. ¿Quién es tu señor y cuál es el deber de tu personaje hacia él? (p. 88)",
"q5_pow": "5. What is your characters past and how does it Affect them? (p. 60)",
"q5_pow": "5. ¿Cuál es el pasado de tu personaje y cómo le afecta? (p. 60)",
"choose_giri": "Elige un giri:",
"choose_past": "Select past",
"choose_past": "Elige un pasado:",
"q6": "6. ¿Qué es lo que anhela tu personaje, y cómo podría esto interferir con su deber? (p. 90)",
"q6_pow": "6. What does your character long for, and how might their past impact their ninjō? (p. 62)",
"q6_pow": "6. ¿Qué anhela tu personaje y cómo podría afectar su pasado a su ninjō? (p. 62)",
"choose_ninjo": "Elige un ninjō:",
"q7": "7. ¿Cuál es la relación de tu personaje con tu clan? (p. 91)",
"q7_pow": "7. What is your character known for? (p. 61)",
"q7_pow": "7. ¿Por qué es conocido tu personaje? (p. 61)",
"increase_glory": "Aumento de la gloria",
"q8": "8. ¿Qué piensa tu personaje acerca del Bushidō? (p. 91)",
"q8_pow": "8. What does your character think of Bushidō? (p. 62)",
"q8_pow": "8. ¿Qué piensa tu personaje acerca del Bushidō? (p. 62)",
"increase_honor": "Aumento del honor",
"tenets": "Escoge un precepto del Bushidō más importante y un precepto como menos significativo (ver las opiniones de los Clanes respecto del Bushidō, página 301 del libro de reglas básicas):",
"object": "Objeto (Rareza 5 o inferior)"
@@ -617,22 +621,22 @@
"part5": {
"title": "Parte V: Personalidad y Comportamiento",
"q14": "14. ¿Qué es lo que advierte primero la gente al encontrarse con tu personaje? (p. 93)",
"q14_pow": "14. What is your characters most prized possession? (p. 66)",
"q14_pow": "14. ¿Cuál es la posesión más preciada de tu personaje? (p. 66)",
"accoutrement": "Accesorio estético distintivo",
"q15": "15. ¿Cómo reacciona tu personaje ante situaciones de tensión? (p. 94)",
"q15_pow": "15. ¿Cómo reacciona tu personaje ante situaciones de tensión? (p. 66)",
"q16": "16. ¿Cuáles son las relaciones previas de tu personaje con otros clanes, familias, organizaciones y tradiciones? (p. 94)",
"q16_pow": "16. What are your relationships to your family, the clans, peasants, and others? (p. 66)",
"q16_pow": "16. ¿Cómo son tus relaciones con tu familia, los clanes, los campesinos y demás? (p. 66)",
"object": "Objeto (Rareza 7 o inferior)"
},
"part6": {
"title": "Parte VI: Ascestros y familia",
"title_pow": "Part VI: Ancestry and Bonds",
"title_pow": "Parte VI: Ascestros y vínculos",
"q17": "17. ¿Cómo describirían sus padres a tu personaje? (p. 95)",
"q17_pow": "17. What shared history do you have with your group? (p. 66)",
"bond": "Determine an appropriate bond to apply to your relationship",
"q17_pow": "17. ¿Qué historia compartes con tu grupo? (p. 66)",
"bond": "Determina el vínculo adecuado que debes aplicar a tu relación.",
"q18": "18. ¿En honor de quién se eligio el nombre de tu personaje? (p. 95)",
"q18_pow": "18. Who raised you? (p. 67)",
"q18_pow": "18. ¿Quién te crió? (p. 67)",
"d10r1": "Resultado D10 (1/2)",
"d10r1_choice": "Primer efecto de D10",
"d10r2": "Resultado D10 (2/2)",
@@ -652,153 +656,218 @@
}
},
"char_generator": {
"title": "Character Generator",
"head_bt_title": "Char. Generator",
"generate": "Generate",
"average_value": "Average value",
"identity": "Clan, gender, age, marital status",
"attributes": "Social standing, Rings, Attributes and Skills",
"demeanor": "Demeanor & rings affinities",
"peculiarities": "Advantages and Disadvantages",
"items": "Armors, Weapons, and Items",
"narrative": "Narrative (Description)"
"title": "Generador de personajes",
"head_bt_title": "Generador de pj",
"generate": "Generar",
"average_value": "Valor medio",
"identity": "Clan, género, edad, estado civil",
"attributes": "Posición social, Anillos, Atributos y Habilidades",
"demeanor": "Comportamiento y afinidades con los anillos",
"peculiarities": "Ventajas y desventajas",
"items": "Armaduras, armas y objetos.",
"narrative": "Historia (descripción)"
},
"roles": {
"title": "Funciones",
"artisan": "Artisan",
"artisan": "Artesano",
"bushi": "Bushi",
"courtier": "Courtier",
"monk": "Monk",
"sage": "Sage",
"courtier": "Cortesano",
"monk": "Monje",
"sage": "Sabio",
"shinobi": "Shinobi",
"shugenja": "Shugenja"
},
"clans": {
"title": "Clans",
"title": "Clanes",
"label": "Clan",
"imperial": "Imperial",
"crab": "Crab",
"crane": "Crane",
"dragon": "Dragon",
"lion": "Lion",
"phoenix": "Phoenix",
"scorpion": "Scorpion",
"unicorn": "Unicorn",
"crab": "Cangrejo",
"crane": "Grulla",
"dragon": "Dragón",
"lion": "Ln",
"phoenix": "nix",
"scorpion": "Escorpión",
"unicorn": "Unicornio",
"mantis": "Mantis",
"ronin": "Ronin",
"badger": "Badger",
"bat": "Bat",
"boar": "Boar",
"dragonfly": "Dragonfly",
"firefly": "Firefly",
"fox": "Fox",
"hare": "Hare",
"monkey": "Monkey",
"oriole": "Oriole",
"ox": "Ox",
"sparrow": "Sparrow",
"tortoise": "Tortoise",
"ivory_kingdoms": "Ivory Kingdoms",
"qamarist": "Qamarist",
"badger": "Tejón",
"bat": "Muerciélago",
"boar": "Jabalí",
"dragonfly": "Libélula",
"firefly": "Luciérnaga",
"fox": "Zorro",
"hare": "Liebre",
"monkey": "Mono",
"oriole": "Oropéndula",
"ox": "Buey",
"sparrow": "Gorrión",
"tortoise": "Tortuga",
"ivory_kingdoms": "Reinos de Marfil",
"qamarist": "Qamarista",
"ujik": "Ujik"
},
"demeanor": {
"adaptable": "Adaptable",
"aggressive": "Aggressive",
"ambitious": "Ambitious",
"amiable": "Amiable",
"analytical": "Analytical",
"angry": "Angry",
"arrogant": "Arrogant",
"assertive": "Assertive",
"beguiling": "Beguiling",
"bitter": "Bitter",
"bold": "Bold",
"calculating": "Calculating",
"calm": "Calm",
"capricious": "Capricious",
"cautious": "Cautious",
"clever": "Clever",
"compassionate": "Compassionate",
"confused": "Confused",
"courageous": "Courageous",
"cowardly": "Cowardly",
"curious": "Curious",
"dependable": "Dependable",
"detached": "Detached",
"disheartened": "Disheartened",
"enraged": "Enraged",
"feral": "Feral",
"fickle": "Fickle",
"fierce": "Fierce",
"flighty": "Flighty",
"flippant": "Flippant",
"friendly": "Friendly",
"gruff": "Gruff",
"hungry": "Hungry",
"intense": "Intense",
"intimidating": "Intimidating",
"aggressive": "Agresivo",
"alluring": "Alluring",
"ambitious": "Ambicioso",
"amiable": "Amigable",
"analytical": "Analítico",
"angry": "Enojado",
"arrogant": "Arrogante",
"assertive": "Firme",
"beguiling": "Seductor",
"bitter": "Amargado",
"bloodthirsty": "Bloodthirsty",
"bold": "Atrevido",
"calculating": "Calculador",
"calm": "Calmado",
"capricious": "Caprichoso",
"cautious": "Cuidadoso",
"clever": "Ingenioso",
"compassionate": "Compasivo",
"confused": "Confuso",
"courageous": "Valiente",
"cowardly": "Cobarde",
"crestfallen": "Crestfallen",
"curious": "Curioso",
"defensive": "Defensive",
"dependable": "Fiable",
"detached": "Desapegado",
"determined": "Determined",
"devoted": "Devoted",
"direct": "Direct",
"disheartened": "Desanimado",
"dour": "Dour",
"duplicitous": "Duplicitous",
"effusive": "Effusive",
"enraged": "Furioso",
"fanatical": "Fanatical",
"feral": "Salvaje",
"fervent": "Fervent",
"fickle": "Voluble",
"fierce": "Fiero",
"flighty": "Veleidoso",
"flippant": "Frívolo",
"friendly": "Amable",
"gruff": "Hosco",
"honorable": "Honorable",
"hubristic": "Hubristic",
"hungry": "Hambriento",
"idealistic": "Idealistic",
"imposing": "Imposing",
"inquisitive": "Inquisitive",
"intense": "Intenso",
"intimidating": "Intimidante",
"irritable": "Irritable",
"loyal": "Loyal",
"mischievous": "Mischievous",
"morose": "Morose",
"nurturing": "Nurturing",
"obstinate": "Obstinate",
"opportunistic": "Opportunistic",
"passionate": "Passionate",
"playful": "Playful",
"power_hungry": "Power hungry",
"proud": "Proud",
"restrained": "Restrained",
"scheming": "Scheming",
"serene": "Serene",
"serious": "Serious",
"shrewd": "Shrewd",
"stubborn": "Stubborn",
"suspicious": "Suspicious",
"teasing": "Teasing",
"loyal": "Leal",
"methodical": "Methodical",
"meticulous": "Meticulous",
"mischievous": "Travieso",
"moon_blessed": "Moon-blessed",
"morose": "Taciturno",
"near_feral": "Near feral",
"nurturing": "Animador",
"obsessed": "Obsessed",
"obstinate": "Obstinado",
"opportunistic": "Oportunista",
"otherworldly": "Otherworldly",
"outgoing": "Outgoing",
"passionate": "Apasionado",
"patient": "Patient",
"personable": "Personable",
"playful": "Juguetón",
"power_hungry": "Ávido de poder",
"proud": "Orgulloso",
"refined": "Refined",
"reserved": "Reserved",
"restrained": "Contenido",
"righteous": "Righteous",
"scheming": "Taimado",
"serene": "Sereno",
"serious": "Serio",
"shrewd": "Artero",
"sinister": "Sinister",
"sociable": "Sociable",
"stoic": "Stoic",
"starved": "Starved",
"stubborn": "Testarudo",
"suspicious": "Suspicaz",
"teasing": "Bromista",
"territorial": "Territorial",
"uncertain": "Uncertain",
"unenthused": "Unenthused",
"vain": "Vain",
"wary": "Wary"
"uncertain": "Inseguro",
"unenthused": "Sin entusiasmo",
"vain": "Vanidoso",
"vengeful": "Vengeful",
"vindictive": "Vindictive",
"wary": "Precavido",
"watchful": "Watchful",
"wrathful": "Wrathful",
"zealous": "Zealous"
},
"compendium": {
"filter_rank": "Show Rank",
"not_for_players": "Not shown to players",
"filter_rank": "Mostrar rango",
"not_for_players": "No mostrar a los jugadores",
"filter": {
"rank": "Rank",
"rarity": "Rarity",
"ring": "Ring"
"rank": "Rango",
"rarity": "Rareza",
"ring": "Anillo",
"clear": "Clear Filter"
}
},
"source_reference": {
"core_rulebook": "Core Rulebook",
"emerald_empire": "Emerald Empire",
"shadowlands": "Shadowlands",
"court_of_stones": "Court of Stones",
"core_rulebook": "Libro básico",
"emerald_empire": "La guia del Imperio Esmeralda",
"shadowlands": "Las Tierras Sombrías",
"court_of_stones": "Cortes de piedra",
"path_of_waves": "Path of Waves",
"celestial_realms": "Celestial Realms",
"fields_of_victory": "Fields of Victory",
"writ_of_the_wild": "Writ of the Wild",
"gm_kit": "Game Master's Kit",
"beginner_game": "Beginner Game",
"the_mantis_clan": "The Mantis Clan",
"mask_of_the_oni": "Mask of the Oni",
"winters_embrace": "Winter's Embrace",
"gm_kit": "Pantalla del DJ",
"beginner_game": "Caja de inicio",
"the_mantis_clan": "El Clan de la Mantis",
"mask_of_the_oni": "La máscara del oni",
"winters_embrace": "El abrazo del invierno",
"sins_of_regret": "Sins of Regret",
"wheel_of_judgment": "Wheel of Judgment",
"blood_of_the_lioness": "Blood of the Lioness",
"imperfect_land": "Imperfect Land",
"in_the_palace_of_the_emerald_champion": "In the Palace of the Emerald Champion",
"in_the_palace_of_the_emerald_champion": "En el palacio del Campeón Esmeralda",
"the_highwayman": "The Highwayman",
"wedding_at_kyotei_castle": "Wedding at Kyotei Castle",
"the_knotted_tails": "The Knotted Tails",
"cresting_waves": "Cresting Waves",
"wedding_at_kyotei_castle": "Esponsales en el Castillo Kyotei",
"the_knotted_tails": "Las Colas Anudadas",
"cresting_waves": "Mareas Oscuras",
"deathly_turns": "Deathly Turns",
"the_scroll_or_the_blade": "The Scroll or the Blade",
"the_scroll_or_the_blade": "El pergamino o la espada",
"legacies_of_war": "Legacies of War",
"children_of_the_five_winds": "Children of the Five Winds"
},
"tactical_grid": {
"settings": {
"title": "Tactical Grid Settings",
"label": "Tactical Grid Settings",
"hint": "Configures tactical grid range band distances (GM only) and their visual appearance colors and transparency (all users).",
"cells": "spaces",
"world": {
"enabled": "Enable Tactical Grid",
"enabled_hint": "Enables or Disable tactical grid for everyone",
"start": "Start"
},
"client": {
"color": "Color",
"alpha": "Alpha"
},
"range": "Range {index}",
"validate": {
"start-too-small": "Must be greater than Range Band {previousRangeIndex} ({previousStart})",
"start-too-large": "Must be lower then Range Band {nextRangeIndex} ({nextStart})"
},
"reset": "Reset to Default",
"submit": "Save"
},
"range_band": "Range Band {band}",
"range_abbreviation": "RB {range}"
}
}
}

View File

@@ -136,6 +136,7 @@
"player_filter_label": "Filtre joueur",
"player_filter_tooltip": "Applique le filtre des joueurs",
"already_in_filter": "Filtre déjà appliqué",
"no_results": "Aucun résultat",
"sources_categories": {
"rules": "Règles",
"adventures": "Aventures",
@@ -492,7 +493,10 @@
"rarity_modifier": "Modificateur de rareté",
"item_pattern": "Procédés de fabrication",
"signature_scroll": "Rouleaux de marque",
"school_curriculum_journal": "Déposer un journal de Cursus dans la feuille pour le lier"
"school_curriculum_journal": "Déposer un journal de Cursus dans la feuille pour le lier",
"warning": {
"total_less_then_spent": "L'expérience totale est inférieure à l'expérience utilisée."
}
},
"character_types": {
"character": "Personnage Joueur",
@@ -703,65 +707,103 @@
"ujik": "Ujik"
},
"demeanor": {
"adaptable": "Adaptable",
"adaptable": "Malléable",
"aggressive": "Agressive",
"alluring": "Attirante",
"ambitious": "Ambitieuse",
"amiable": "Sympathique",
"analytical": "Réfléchie",
"angry": "Enervée",
"amiable": "Aimable",
"analytical": "Analytique",
"angry": "En colère",
"arrogant": "Arrogante",
"assertive": "Assurée",
"beguiling": "Séduisante",
"assertive": "Sûre de soi",
"beguiling": "Envoûtante",
"bitter": "Amère",
"bold": "Audacieuse",
"bloodthirsty": "Sanguinaire",
"bold": "Courageuse",
"calculating": "Calculatrice",
"calm": "Calme",
"capricious": "Capricieuse",
"cautious": "Prudente",
"clever": "Astucieuse",
"clever": "Malicieuse",
"compassionate": "Compatissante",
"confused": "Confuse",
"courageous": "Courageuse",
"cowardly": "Lâche",
"crestfallen": "Démoralisée",
"curious": "Curieuse",
"defensive": "Sur la défensive",
"dependable": "Fiable",
"detached": "Détachée",
"disheartened": "Découragée",
"determined": "Déterminée",
"devoted": "Fervente",
"direct": "Directe",
"disheartened": "Abattue",
"dour": "Renfrognée",
"duplicitous": "Sournoise",
"effusive": "Communicative",
"enraged": "Enragée",
"fanatical": "Fanatique",
"feral": "Sauvage",
"fickle": "Inconstante",
"fervent": "Dévote",
"fickle": "Volatile",
"fierce": "Féroce",
"flighty": "Volage",
"flighty": "Inconstante",
"flippant": "Désinvolte",
"friendly": "Amicale",
"gruff": "Bourrue",
"honorable": "Honorable",
"hubristic": "Prétentieuse",
"hungry": "Affamée",
"intense": "Intense",
"idealistic": "Idéaliste",
"imposing": "Impressionnante",
"inquisitive": "Inquisitrice",
"intense": "Excessive",
"intimidating": "Intimidante",
"irritable": "Irritable",
"loyal": "Fidèle",
"mischievous": "Malicieuse",
"irritable": "Colérique",
"loyal": "Loyale",
"methodical": "Méthodique",
"meticulous": "Méticuleuse",
"mischievous": "Taquine",
"moon_blessed": "Bénie par la Lune",
"morose": "Morose",
"nurturing": "Encourageante",
"near_feral": "Presque sauvage",
"nurturing": "Maternelle",
"obsessed": "Obsessionnelle",
"obstinate": "Obstinée",
"opportunistic": "Opportuniste",
"otherworldly": "Mystique",
"outgoing": "Agréable",
"passionate": "Passionnée",
"playful": "Enjouée",
"patient": "Patiente",
"personable": "Avenante",
"playful": "Joueuse",
"power_hungry": "Avide de pouvoir",
"proud": "Fière",
"restrained": "Restreinte",
"scheming": "Intrigante",
"refined": "Raffinée",
"restrained": "Modérée",
"reserved": "Réservée",
"righteous": "Intègre",
"scheming": "Fourbe",
"serene": "Sereine",
"serious": "Sérieuse",
"shrewd": "Astucieuse",
"shrewd": "Rusée",
"sinister": "Sinistre",
"sociable": "Affable",
"starved": "Famélique",
"stoic": "Stoïque",
"stubborn": "Têtue",
"suspicious": "Soupçonneuse",
"teasing": "Taquine",
"suspicious": "Suspicieuse",
"teasing": "Moqueuse",
"territorial": "Territoriale",
"uncertain": "Incertaine",
"unenthused": "Peu enthousiaste",
"vain": "Vaine",
"wary": "Méfiante"
"uncertain": "Peu sûre de soi",
"unenthused": "Amorphe",
"vain": "Orgueilleuse",
"vengeful": "Vengeuse",
"vindictive": "Vindicative",
"wary": "Méfiante",
"watchful": "Attentif",
"wrathful": "Furieuse",
"zealous": "Zélée"
},
"compendium": {
"filter_rank": "Aff. Rangs",
@@ -769,7 +811,8 @@
"filter": {
"rank": "Rang",
"rarity": "Rareté",
"ring": "Anneau"
"ring": "Anneau",
"clear": "Suppr. les Filtres"
}
},
"source_reference": {
@@ -799,6 +842,32 @@
"the_scroll_or_the_blade": "Le Parchemin ou le Sabre",
"legacies_of_war": "Les Flambeaux de la Guerre",
"children_of_the_five_winds": "Les Enfants des Cinq Vents"
},
"tactical_grid": {
"settings": {
"title": "Plan Tactique",
"label": "Paramètres du Plan Tactique",
"hint": "Configure les Niveaux de Portée (GM uniquement), ainsi que les différentes couleurs et transparence (tous les utilisateurs).",
"cells": "cases",
"world": {
"enabled": "Activer le Plan Tactique",
"enabled_hint": "Active ou désactive le plan tactique pour tout le monde",
"start": "Début"
},
"client": {
"color": "Couleur",
"alpha": "Alpha"
},
"range": "Portée {index}",
"validate": {
"start-too-small": "Doit être supérieur à la Portée {previousRangeIndex} ({previousStart})",
"start-too-large": "Doit être inférieur à la Portée {nextRangeIndex} ({nextStart})"
},
"reset": "Réinitialiser les paramètres par défaut",
"submit": "Enregistrer"
},
"range_band": "Portée {band}",
"range_abbreviation": "NP {range}"
}
}
}

View File

@@ -136,6 +136,7 @@
"player_filter_label": "Player filter",
"player_filter_tooltip": "Apply player filter",
"already_in_filter": "Already in filter",
"no_results": "Not Found",
"sources_categories": {
"rules": "Rules",
"adventures": "Adventures",
@@ -492,7 +493,10 @@
"rarity_modifier": "Modificatore rarità",
"item_pattern": "Item Patterns",
"signature_scroll": "Signature Scrolls",
"school_curriculum_journal": "Trascina il diario del curriculum sulla scheda per collegarlo"
"school_curriculum_journal": "Trascina il diario del curriculum sulla scheda per collegarlo",
"warning": {
"total_less_then_spent": "L'esperienza totale è inferiore all'esperienza utilizzata."
}
},
"character_types": {
"character": "Personaggio giocante",
@@ -705,6 +709,7 @@
"demeanor": {
"adaptable": "Flessibile",
"aggressive": "Aggressivo",
"alluring": "Alluring",
"ambitious": "Ambizioso",
"amiable": "Affabile",
"analytical": "Analitico",
@@ -713,6 +718,7 @@
"assertive": "Risoluto",
"beguiling": "Ammaliante",
"bitter": "Amaro",
"bloodthirsty": "Bloodthirsty",
"bold": "Ardito",
"calculating": "Calcolatore",
"calm": "Calmo",
@@ -723,37 +729,68 @@
"confused": "Confuso",
"courageous": "Coraggioso",
"cowardly": "Codardo",
"crestfallen": "Crestfallen",
"curious": "Curioso",
"defensive": "Defensive",
"dependable": "Affidabile",
"detached": "Distaccato",
"determined": "Determined",
"devoted": "Devoted",
"direct": "Direct",
"disheartened": "Sconfortato",
"dour": "Dour",
"duplicitous": "Duplicitous",
"effusive": "Effusive",
"enraged": "Infuriato",
"fanatical": "Fanatical",
"feral": "Selvaggio",
"fervent": "Fervent",
"fickle": "Volubile",
"fierce": "Agguerrito",
"flighty": "Volubile",
"flippant": "Irriverente",
"friendly": "Amichevole",
"gruff": "Burbero",
"honorable": "Honorable",
"hubristic": "Prétentieuse",
"hungry": "Affamato",
"idealistic": "Idealistic",
"imposing": "Imposing",
"inquisitive": "Inquisitive",
"intense": "Intenso",
"intimidating": "Intimidatorio",
"irritable": "Irritabile",
"loyal": "Leale",
"methodical": "Methodical",
"meticulous": "Meticulous",
"mischievous": "Malandrino",
"moon_blessed": "Moon-blessed",
"morose": "Cupo",
"near_feral": "Near feral",
"nurturing": "Materno",
"obsessed": "Obsessed",
"obstinate": "Ostinato",
"opportunistic": "Opportunista",
"otherworldly": "Otherworldly",
"outgoing": "Outgoing",
"passionate": "Appassionato",
"patient": "Patient",
"personable": "Personable",
"playful": "Giocoso",
"power_hungry": "Affamato di potere",
"proud": "Orgoglioso",
"refined": "Refined",
"reserved": "Reserved",
"restrained": "Contenuto",
"righteous": "Righteous",
"scheming": "Cospiratore",
"serene": "Sereno",
"serious": "Serio",
"shrewd": "Scaltro",
"sinister": "Sinister",
"sociable": "Sociable",
"stoic": "Stoic",
"starved": "Starved",
"stubborn": "Testardo",
"suspicious": "Sospettoso",
"teasing": "Stuzzicante",
@@ -761,7 +798,12 @@
"uncertain": "Incerto",
"unenthused": "Non entusiasta",
"vain": "Vanesio",
"wary": "Diffidente"
"vengeful": "Vengeful",
"vindictive": "Vindictive",
"wary": "Diffidente",
"watchful": "Watchful",
"wrathful": "Wrathful",
"zealous": "Zealous"
},
"compendium": {
"filter_rank": "Show Rank",
@@ -769,14 +811,15 @@
"filter": {
"rank": "Rank",
"rarity": "Rarity",
"ring": "Ring"
"ring": "Ring",
"clear": "Clear Filter"
}
},
"source_reference": {
"core_rulebook": "Core Rulebook",
"emerald_empire": "Emerald Empire",
"shadowlands": "Shadowlands",
"court_of_stones": "Court of Stones",
"court_of_stones": "Courts of Stone",
"path_of_waves": "Path of Waves",
"celestial_realms": "Celestial Realms",
"fields_of_victory": "Fields of Victory",
@@ -799,6 +842,32 @@
"the_scroll_or_the_blade": "The Scroll or the Blade",
"legacies_of_war": "Legacies of War",
"children_of_the_five_winds": "Children of the Five Winds"
},
"tactical_grid": {
"settings": {
"title": "Tactical Grid Settings",
"label": "Tactical Grid Settings",
"hint": "Configures tactical grid range band distances (GM only) and their visual appearance colors and transparency (all users).",
"cells": "spaces",
"world": {
"enabled": "Enable Tactical Grid",
"enabled_hint": "Enables or Disable tactical grid for everyone",
"start": "Start"
},
"client": {
"color": "Color",
"alpha": "Alpha"
},
"range": "Range {index}",
"validate": {
"start-too-small": "Must be greater than Range Band {previousRangeIndex} ({previousStart})",
"start-too-large": "Must be lower then Range Band {nextRangeIndex} ({nextStart})"
},
"reset": "Reset to Default",
"submit": "Save"
},
"range_band": "Range Band {band}",
"range_abbreviation": "RB {range}"
}
}
}

View File

@@ -30,7 +30,7 @@
{"_id":"L5RCoreIte000030","name":"Tent (Yurt)","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"2","rarity":"5","zeni":"10 koku","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"245"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000031","name":"Scroll satchel","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"3","zeni":"1 bu","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"60"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000032","name":"Traveling pack","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"1","zeni":"10 koku","properties":[{"id":"L5RCorePro000012","name":"Mundane"}],"description":"","source_reference":{"source":"core_rulebook","page":"245"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000033","name":"Journal of observations","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"3","zeni":"1 bu","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"67"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000033","name":"Journal of Observations","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"3","zeni":"1 bu","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"67"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000034","name":"Omamori (Boon of Jurojin)","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"5 bu","properties":[],"description":"","source_reference":{"source":"celestial_realms","page":"97"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000035","name":"Omamori (Boon of Kisshoten)","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"5 bu","properties":[],"description":"","source_reference":{"source":"celestial_realms","page":"97"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000036","name":"Omamori (Boon of Hotei)","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"5 bu","properties":[],"description":"","source_reference":{"source":"celestial_realms","page":"97"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
@@ -109,7 +109,7 @@
{"_id":"L5RCoreIte000111","name":"The horagai of Sacred Rains","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000010","name":"Resplendent"},{"id":"L5RCorePro000014","name":"Sacred"}],"description":"","source_reference":{"source":"celestial_realms","page":"96"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000112","name":"Daikoku's Mallet","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000014","name":"Sacred"},{"id":"L5RCorePro000016","name":"Subtle"}],"description":"","source_reference":{"source":"celestial_realms","page":"96"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000113","name":"Candles of the Moth","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"9","zeni":"10 Koku","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000014","name":"Sacred"},{"id":"L5RCorePro000016","name":"Subtle"}],"description":"","source_reference":{"source":"celestial_realms","page":"96"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000114","name":"Astrolabe","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"8","zeni":"1 Koku","properties":[],"description":"","source_reference":{"source":"children_of_the_five_winds","page":"102"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000114","name":"Astrolabe (Unicorn)","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"8","zeni":"1 Koku","properties":[],"description":"","source_reference":{"source":"children_of_the_five_winds","page":"102"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000115","name":"Horo (Arrow Cloak)","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"6","zeni":"5 Koku","properties":[],"description":"","source_reference":{"source":"children_of_the_five_winds","page":"102"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000116","name":"Lantern (Personal)","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"1 Bu","properties":[],"description":"","source_reference":{"source":"children_of_the_five_winds","page":"102"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000117","name":"Mineral-Oil Lamp","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"8","zeni":"6 Koku","properties":[],"description":"","source_reference":{"source":"children_of_the_five_winds","page":"102"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
@@ -119,3 +119,27 @@
{"_id":"L5RCoreIte000121","name":"Word of the Prophet","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"9","zeni":"15 Koku","properties":[],"description":"","source_reference":{"source":"children_of_the_five_winds","page":"103"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000122","name":"Talisman of the Sun [Blessed Treasure]","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"10","zeni":"0","properties":[],"description":"","source_reference":{"source":"children_of_the_five_winds","page":"104"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000123","name":"Fox Pipe [Blessed Treasure]","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"10","zeni":"0","properties":[],"description":"","source_reference":{"source":"children_of_the_five_winds","page":"105"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000124","name":"Glass Ornament (Dragonfly)","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"6","zeni":"1 koku","properties":[],"description":"","source_reference":{"source":"writ_of_the_wild","page":"83"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000125","name":"Arrows: Armor-Piercing","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"0","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"236"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000126","name":"Arrows: Flesh-Cutter","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"0","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"236"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000127","name":"Arrows: Humming-Bulb","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"0","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"236"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000128","name":"Journal","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"1","zeni":"0","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"66"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000129","name":"Smithing hammer","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"1","zeni":"0","properties":[],"description":"","source_reference":{"source":"shadowlands","page":"89"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000130","name":"Sumai Garb","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"1","zeni":"0","properties":[],"description":"","source_reference":{"source":"fields_of_victory","page":"89"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000131","name":"Drafting Paper","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"1","zeni":"0","properties":[],"description":"","source_reference":{"source":"celestial_realms","page":"84"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000132","name":"Fine set of Chisels","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"1","zeni":"0","properties":[],"description":"","source_reference":{"source":"celestial_realms","page":"84"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000133","name":"Omamori (Boon of Fukurokujin)","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"5 bu","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"243"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000134","name":"Omamori (Boon of Bishamon)","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"5 bu","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"243"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000135","name":"Omamori (Boon of Benten)","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"5 bu","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"243"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000136","name":"Poison - Noxious Poison (One Vial)","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"5","zeni":"30 zeni","properties":[{"id":"L5RCorePro000009","name":"Forbidden"}],"description":"","source_reference":{"source":"core_rulebook","page":"244"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000137","name":"Poison - Fire Biter (One Vial)","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"5","zeni":"30 zeni","properties":[{"id":"L5RCorePro000009","name":"Forbidden"}],"description":"","source_reference":{"source":"core_rulebook","page":"244"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000138","name":"Poison - Night Milk (One Vial)","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"5","zeni":"30 zeni","properties":[{"id":"L5RCorePro000009","name":"Forbidden"}],"description":"","source_reference":{"source":"core_rulebook","page":"244"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000139","name":"Blanket","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"0","zeni":"1 zeni","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"245"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000140","name":"Bowl","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"0","zeni":"1 zeni","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"245"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000141","name":"Flint and Tinder","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"0","zeni":"1 zeni","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"245"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000142","name":"Furoshiki","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"0","zeni":"1 zeni","properties":[],"description":"","source_reference":{"source":"core_rulebook","page":"245"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000143","name":"The Obsidian Journal","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000009","name":"Forbidden"},{"id":"L5RCorePro000008","name":"Unholy"}],"description":"","source_reference":{"source":"core_rulebook","page":"127"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000144","name":"Pouch of Insence","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"0","properties":[],"description":"","source_reference":{"source":"celestial_realms","page":"85"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000145","name":"Religious texts","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"0","properties":[],"description":"","source_reference":{"source":"celestial_realms","page":"86"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000146","name":"Small Sachel of Ingredients","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"10 bu","properties":[],"description":"","source_reference":{"source":"celestial_realms","page":"80"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000147","name":"Blessed Glass vial","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"0","properties":[],"description":"","source_reference":{"source":"celestial_realms","page":"80"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}

View File

@@ -1,24 +1,24 @@
{"_id":"L5RCoreCon000001","name":"Afflicted","content":"<blockquote>Core Rulebook p.271</blockquote>","img":"icons/svg/sun.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000002","name":"Bleeding","content":"<blockquote>Core Rulebook p.271</blockquote>","img":"icons/svg/blood.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000003","name":"Burning","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"icons/svg/fire.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000004","name":"Compromised","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"icons/svg/terror.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000005","name":"Dazed","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"icons/svg/eye.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000006","name":"Disoriented","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"icons/svg/daze.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000007","name":"Dying [X Rounds]","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"icons/svg/skull.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000008","name":"Enraged","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"icons/svg/lightning.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000009","name":"Exhausted","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"icons/svg/sleep.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000010","name":"Immobilized","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"icons/svg/net.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000011","name":"Incapacitated","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"icons/svg/downgrade.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000012","name":"Intoxicated","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"icons/svg/poison.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000013","name":"Prone","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"icons/svg/falling.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000014","name":"Silenced","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"icons/svg/silenced.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000015","name":"Unconscious","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"icons/svg/unconscious.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000016","name":"Wounded","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"icons/svg/degen.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000017","name":"Illness: Oozing Sore Disease","content":"<blockquote>Writ of the Wild p.140</blockquote>","img":"icons/svg/eye.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000018","name":"Illness: Gut Sickness","content":"<blockquote>Writ of the Wild p.141</blockquote>","img":"icons/svg/poison.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000019","name":"Illness: Coughing Illness","content":"<blockquote>Writ of the Wild p.141</blockquote>","img":"icons/svg/poison.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000020","name":"Illness: Unsteady Illness","content":"<blockquote>Writ of the Wild p.141</blockquote>","img":"icons/svg/daze.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000021","name":"Illness: Fire Rash","content":"<blockquote>Writ of the Wild p.141</blockquote>","img":"icons/svg/fire.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000022","name":"Centered","content":"<blockquote>Children of the Five Winds p.133</blockquote>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000023","name":"Emboldened","content":"<blockquote>Children of the Five Winds p.133</blockquote>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000024","name":"Possessed","content":"<blockquote>Children of the Five Winds p.133</blockquote>","img":"icons/svg/terror.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000001","name":"Afflicted","content":"<blockquote>Core Rulebook p.271</blockquote>","img":"systems/l5r5e/assets/icons/conditions/afflicted.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000002","name":"Bleeding","content":"<blockquote>Core Rulebook p.271</blockquote>","img":"systems/l5r5e/assets/icons/conditions/bleeding.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000003","name":"Burning","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"systems/l5r5e/assets/icons/conditions/burning.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000004","name":"Compromised","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"systems/l5r5e/assets/icons/conditions/compromised.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000005","name":"Dazed","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"systems/l5r5e/assets/icons/conditions/dazed.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000006","name":"Disoriented","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"systems/l5r5e/assets/icons/conditions/disoriented.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000007","name":"Dying [X Rounds]","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"systems/l5r5e/assets/icons/conditions/dying_1.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000008","name":"Enraged","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"systems/l5r5e/assets/icons/conditions/enraged.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000009","name":"Exhausted","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"systems/l5r5e/assets/icons/conditions/exhausted.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000010","name":"Immobilized","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"systems/l5r5e/assets/icons/conditions/immobilized.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000011","name":"Incapacitated","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"systems/l5r5e/assets/icons/conditions/incapacitated.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000012","name":"Intoxicated","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"systems/l5r5e/assets/icons/conditions/intoxicated.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000013","name":"Prone","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"systems/l5r5e/assets/icons/conditions/prone.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000014","name":"Silenced","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"systems/l5r5e/assets/icons/conditions/silenced.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000015","name":"Unconscious","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"systems/l5r5e/assets/icons/conditions/unconscious.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000016","name":"Wounded","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"systems/l5r5e/assets/icons/conditions/heavily_wounded.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000017","name":"Illness: Oozing Sore Disease","content":"<blockquote>Writ of the Wild p.140</blockquote>","img":"systems/l5r5e/assets/icons/conditions/illness_oozing_sore_disease.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000018","name":"Illness: Gut Sickness","content":"<blockquote>Writ of the Wild p.141</blockquote>","img":"systems/l5r5e/assets/icons/conditions/illness_gut_sickness.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000019","name":"Illness: Coughing Illness","content":"<blockquote>Writ of the Wild p.141</blockquote>","img":"systems/l5r5e/assets/icons/conditions/illness_coughing_illness.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000020","name":"Illness: Unsteady Illness","content":"<blockquote>Writ of the Wild p.141</blockquote>","img":"systems/l5r5e/assets/icons/conditions/illness_unsteady_illness.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000021","name":"Illness: Fire Rash","content":"<blockquote>Writ of the Wild p.141</blockquote>","img":"systems/l5r5e/assets/icons/conditions/illness_fire_rash.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000022","name":"Centered","content":"<blockquote>Children of the Five Winds p.133</blockquote>","img":"systems/l5r5e/assets/icons/conditions/centered.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000023","name":"Emboldened","content":"<blockquote>Children of the Five Winds p.133</blockquote>","img":"systems/l5r5e/assets/icons/conditions/emboldened.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000024","name":"Possessed","content":"<blockquote>Children of the Five Winds p.133</blockquote>","img":"systems/l5r5e/assets/icons/conditions/possesed.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}

View File

@@ -624,6 +624,36 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
});
break;
case "honor":
await this.actor.update({
system: {
social: {
honor: Math.max(0, this.actor.system.social.honor + mod),
},
},
});
break;
case "glory":
await this.actor.update({
system: {
social: {
glory: Math.max(0, this.actor.system.social.glory + mod),
},
},
});
break;
case "status":
await this.actor.update({
system: {
social: {
status: Math.max(0, this.actor.system.social.status + mod),
},
},
});
break;
default:
console.warn("L5R5E | BCS | Unsupported type", type);
break;
@@ -694,6 +724,12 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
_openDicePickerForSkill(event) {
event.preventDefault();
event.stopPropagation();
// In Fvtt v13+ "Enter" trigger that mouse event, we ignore that below
if (event.clientX === 0 && event.clientY === 0) {
return;
}
const li = $(event.currentTarget);
const weapon = this._getWeaponInfos(li.data("weapon-id") || null);
const isInitiative = li.data("initiative") || false;

View File

@@ -56,6 +56,9 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
// Split Others advancements, and calculate xp spent and add it to total
this._prepareOthersAdvancement(sheetData);
// Update spent_xp to actor
this.actor.system.xp_spent = sheetData.data.system.xp_spent;
// Total
sheetData.data.system.xp_saved = Math.floor(
parseInt(sheetData.data.system.xp_total) - parseInt(sheetData.data.system.xp_spent)
@@ -114,6 +117,9 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
// Money +/-
html.find(".money-control").on("click", this._modifyMoney.bind(this));
// XP +/-
html.find(".xp-control").on("click", this._modifyXP.bind(this));
// Advancements Tab to current rank onload
// TODO class "Active" Bug on load, dunno why :/
this._tabs
@@ -149,6 +155,12 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
adv[rank].spent.total += xp_used_total;
adv[rank].spent.curriculum += xp_used;
});
// If we finished the rank but haven't added anything to the next rank we should show an empty tab
// note: adv is index from 1, not 0 because of rank starting at 1
if(adv.length -1 < sheetData.data.system.identity.school_rank) {
adv.push({list: [], rank: sheetData.data.system.identity.school_rank, spent: { total: 0, curriculum: 0}});
}
sheetData.data.advancementsListByRank = adv;
}
@@ -285,6 +297,35 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
this.render(false);
}
/**
* Add or Subtract XP (+/- buttons)
* @param {Event} event
* @private
*/
async _modifyXP(event) {
event.preventDefault();
event.stopPropagation();
const elmt = $(event.currentTarget);
let mod = elmt.data("value");
if (!mod) {
return;
}
const new_xp_total = Math.max(0, this.actor.system.xp_total + mod);
this.actor.update({
system: {
xp_total: new_xp_total,
},
});
if(this.actor.system.xp_spent > new_xp_total) {
ui.notifications.warn("l5r5e.advancements.warning.total_less_then_spent", { localize: true })
}
this.render(false);
}
/**
* Add +1 to actor school rank
* @param {Event} event

View File

@@ -0,0 +1,11 @@
const { CompendiumDirectory } = foundry.applications.sidebar.tabs;
export class CompendiumDirectoryL5r5e extends CompendiumDirectory {
/** @inheritdoc */
async _prepareContext(options) {
const context = await super._prepareContext(options);
context.sidebarIcon = foundry.applications.sidebar.Sidebar.TABS.compendium.icon;
return context;
}
}

View File

@@ -0,0 +1,497 @@
import { L5r5eHtmlMultiSelectElement } from "../misc/l5r5e-multiselect.js";
const { Compendium } = foundry.applications.sidebar.apps;
/**
* Extended Compendium application for L5R5e.
* Adds source/rank/ring/rarity filters to Item compendiums
* @extends {Compendium}
*/
export class ItemCompendiumL5r5e extends Compendium {
/** @override */
static DEFAULT_OPTIONS = {
actions: {
applyPlayerView: ItemCompendiumL5r5e.#onApplyPlayerView,
},
window: {
resizable: true
}
};
/**
* Our own entry partial which mirrors Foundry's index-partial.hbs structure
* and appends ring/rarity/rank badges using data from _prepareDirectoryContext.
*
* NOTE: We intentionally duplicate Foundry's <li> structure here rather than
* trying to include their partial, because their partial renders a complete <li>
* element which cannot be nested or extended from outside. If Foundry ever
* changes their index-partial.hbs, this file will need updating to match.
* @override
*/
static _entryPartial = "systems/l5r5e/templates/" + "compendium/l5r5e-index-partial.html";
/**
* Sources present in this specific compendium, populated during _prepareContext.
* @type {Set<string>}
*/
#sourcesInThisCompendium = new Set();
/**
* Sources unavailable to players based on permission settings.
* @type {Set<string>}
*/
#unavailableSourceForPlayersSet = new Set();
/**
* Whether to hide entries with empty sources from players.
* @type {boolean}
*/
#hideEmptySourcesFromPlayers = false;
/**
* Which filter UI controls are worth showing.
* Determined during _prepareContext by checking whether at least two
* distinct values exist for each filterable property.
* @type {{ rank: boolean, rarity: boolean, source: boolean, ring: boolean }|null}
*/
#filtersToShow = null;
/**
* Cached active filter values, read from the DOM once at the start of
* each filter pass in #reapplyFilters and held for _onMatchSearchEntry
* to consume per-entry without re-querying the DOM.
* @type {{ userFilter: string[], rankFilter: string[], ringFilter: string[], rarityFilter: string[] }}
*/
#activeFilters = {
userFilter: [],
rankFilter: [],
ringFilter: [],
rarityFilter: [],
};
/**
* Insert the filter part between header and directory by composing with
* the parent parts rather than replacing them, so future Foundry changes
* to Compendium.PARTS are picked up automatically.
* @override
*/
_configureRenderParts(options) {
const parts = super._configureRenderParts(options);
const ordered = {};
for (const [key, value] of Object.entries(parts)) {
ordered[key] = value;
if (key === "header") {
ordered.filter = {
template: `${CONFIG.l5r5e.paths.templates}compendium/filter-bar.html`,
};
}
}
return ordered;
}
/**
* @override
*/
async _prepareContext(options) {
const context = await super._prepareContext(options);
this.#sourcesInThisCompendium = new Set();
this.#resolvePermissions();
this.#filtersToShow = this.#computeFilterVisibility();
return context;
}
/* -------------------------------------------- */
/**
* @override
*/
async _preparePartContext(partId, context, options) {
context = await super._preparePartContext(partId, context, options);
if (partId === "filter") {
const ns = CONFIG.l5r5e.namespace;
const allCompendiumReferencesSet = game.settings.get(ns, "all-compendium-references");
const hideDisabledOptions = game.settings.get(ns, "compendium-hide-disabled-sources");
context.filtersToShow = this.#filtersToShow;
context.ranks = [1, 2, 3, 4, 5];
context.rarities = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10];
context.rings = ["fire", "water", "earth", "air", "void"];
context.hideDisabledOptions = hideDisabledOptions;
context.showPlayerView = game.user.isGM && this.#unavailableSourceForPlayersSet.size > 0;
// Source multiselect options — plain data for {{selectOptions}} in the template.
context.sources = [...allCompendiumReferencesSet].map((reference) => ({
value: reference,
label: CONFIG.l5r5e.sourceReference[reference]?.label ?? reference,
translate: true,
group:
CONFIG.l5r5e.sourceReference[reference]?.type.split(",")[0] ??
"l5r5e.multiselect.sources_categories.others",
disabled:
!this.#sourcesInThisCompendium.has(reference) ||
(!game.user.isGM && this.#unavailableSourceForPlayersSet.has(reference)),
}));
}
if (partId === "directory") {
context.entryFilterData = Object.fromEntries(
[...this.collection.index.values()].map((entry) => [
entry._id,
{
rank: entry.system?.rank,
ring: entry.system?.ring,
rarity: entry.system?.rarity,
},
])
);
}
return context;
}
/**
* @override
*/
async _onRender(context, options) {
await super._onRender(context, options);
if (options.parts.includes("filter")) {
this.#bindButtonFilter(".rank-filter");
this.#bindButtonFilter(".rarity-filter");
this.#bindButtonFilter(".ring-filter");
this.#bindSourceFilter();
}
// Reapply filters whenever the filter controls or the entry list changes.
if (options.parts.some((p) => p === "filter" || p === "directory")) {
this.#reapplyFilters();
}
}
/* -------------------------------------------- */
/**
* @override
*/
_preSyncPartState(partId, newElement, priorElement, state) {
super._preSyncPartState(partId, newElement, priorElement, state);
if (partId === "filter") {
state.selectedRanks = [...priorElement.querySelectorAll(".rank-filter .selected")].map((element) => element.dataset.rank);
state.selectedRarities = [...priorElement.querySelectorAll(".rarity-filter .selected")].map((element) => element.dataset.rarity);
state.selectedRings = [...priorElement.querySelectorAll(".ring-filter .selected")].map((element) => element.dataset.ring);
state.sourceValue = priorElement.querySelector("l5r5e-multi-select")?.value;
}
}
/**
* Restore filter selections after the filter part has been re-rendered.
* The [data-clear] button visibility is derived from whether any values
* were restored — no extra state needed.
* @override
*/
_syncPartState(partId, newElement, priorElement, state) {
super._syncPartState(partId, newElement, priorElement, state);
if (partId === "filter") {
for (const rank of state.selectedRanks ?? []) {
newElement.querySelector(`.rank-filter [data-rank="${rank}"]`)?.classList.add("selected");
}
const rankClear = newElement.querySelector(".rank-filter [data-clear]");
if (rankClear) {
rankClear.style.display = state.selectedRanks?.length ? "" : "none";
}
for (const rarity of state.selectedRarities ?? []) {
newElement.querySelector(`.rarity-filter [data-rarity="${rarity}"]`)?.classList.add("selected");
}
const rarityClear = newElement.querySelector(".rarity-filter [data-clear]");
if (rarityClear) {
rarityClear.style.display = state.selectedRarities?.length ? "" : "none";
}
for (const ring of state.selectedRings ?? []) {
newElement.querySelector(`.ring-filter [data-ring="${ring}"]`)?.classList.add("selected");
}
const ringClear = newElement.querySelector(".ring-filter [data-clear]");
if (ringClear) {
ringClear.style.display = state.selectedRings?.length ? "" : "none";
}
if (state.sourceValue) {
const multiSelect = newElement.querySelector("l5r5e-multi-select");
if (multiSelect) {
multiSelect.value = state.sourceValue;
}
}
}
}
/**
* @override
*/
_onMatchSearchEntry(query, entryIds, entry, options) {
super._onMatchSearchEntry(query, entryIds, entry, options);
if (entry.style.display === "none") {
return;
}
this.#applyEntryFilter(entry);
}
/**
* Snapshot active filter state then re-run the search filter (or walk entries directly as fallback).
* @private
*/
#reapplyFilters() {
this.#refreshActiveFilters();
const searchFilter = this._searchFilters?.[0];
if (searchFilter) {
searchFilter.filter(null, searchFilter.query);
return;
}
// Fallback
for (const entry of this.element.querySelectorAll(".directory-item")) {
this.#applyEntryFilter(entry);
}
}
/**
* Read current filter selections from the DOM and cache them in #activeFilters.
* @private
*/
#refreshActiveFilters() {
const filterElement = this.element.querySelector("[data-application-part=\"filter\"]");
const multiSelect = filterElement?.querySelector("l5r5e-multi-select");
const collectSelected = (containerSelector, dataKey) =>
[...(filterElement?.querySelectorAll(`${containerSelector} .selected`) ?? [])]
.map((element) => element.dataset[dataKey])
.filter(Boolean);
this.#activeFilters = {
userFilter: multiSelect?.value ?? [],
rankFilter: collectSelected(".rank-filter", "rank"),
ringFilter: collectSelected(".ring-filter", "ring"),
rarityFilter: collectSelected(".rarity-filter", "rarity"),
};
}
/**
* Apply all active filters to a single directory entry, showing or hiding it accordingly.
* @param {HTMLElement} entry
* @private
*/
#applyEntryFilter(entry) {
const indexEntry = this.collection.index.get(entry.dataset.entryId);
if (!indexEntry) {
return;
}
const system = indexEntry.system;
const lineSource = system?.source_reference?.source ?? null;
const { userFilter, rankFilter, ringFilter, rarityFilter } = this.#activeFilters;
let shouldShow = true;
const sourceUnavailable =
(lineSource && this.#unavailableSourceForPlayersSet.has(lineSource)) ||
(lineSource === "" && this.#hideEmptySourcesFromPlayers);
if (sourceUnavailable) {
if (game.user.isGM) {
entry.classList.add("not-for-players");
entry.dataset.tooltip = game.i18n.localize("l5r5e.compendium.not_for_players");
} else {
shouldShow = false;
}
}
if (rankFilter.length) {
shouldShow &&= rankFilter.includes(String(system?.rank));
}
if (rarityFilter.length) {
shouldShow &&= rarityFilter.includes(String(system?.rarity));
}
if (ringFilter.length) {
shouldShow &&= ringFilter.includes(system?.ring);
}
if (userFilter.length) {
shouldShow &&= userFilter.includes(lineSource);
}
entry.style.display = shouldShow ? "" : "none";
}
/**
* Iterate the compendium index to:
* 1. Populate #sourcesInThisCompendium for source filter options
* 2. Determine which filter controls have enough distinct values to show
* @returns {{ rank: boolean, rarity: boolean, source: boolean, ring: boolean }}
* @private
*/
#computeFilterVisibility() {
const filtersToShow = { rank: false, rarity: false, source: true, ring: false };
const firstSeen = { rank: null, rarity: null, ring: null };
const markIfDistinct = (prop, value) => {
if (filtersToShow[prop] || value === undefined || value === null) {
return;
}
if (firstSeen[prop] === null) {
firstSeen[prop] = value;
} else if (firstSeen[prop] !== value) {
filtersToShow[prop] = true;
}
};
for (const entry of this.collection.index.values()) {
const sys = entry.system;
if (!sys) {
continue;
}
if (sys.rank !== undefined) {
markIfDistinct("rank", sys.rank);
}
if (sys.ring !== undefined) {
markIfDistinct("ring", sys.ring);
}
if (sys.rarity !== undefined) {
markIfDistinct("rarity", sys.rarity);
}
if (sys.source_reference?.source !== undefined) {
this.#sourcesInThisCompendium.add(sys.source_reference.source);
}
}
return filtersToShow;
}
/**
* Resolve which sources are restricted from players and cache the result
* in instance-level sets for use by #applyEntryFilter.
* @private
*/
#resolvePermissions() {
const ns = CONFIG.l5r5e.namespace;
const officialSet = game.settings.get(ns, "compendium-official-content-for-players");
const unofficialSet = game.settings.get(ns, "compendium-unofficial-content-for-players");
const allRefsSet = game.settings.get(ns, "all-compendium-references");
this.#hideEmptySourcesFromPlayers = game.settings.get(ns, "compendium-hide-empty-sources-from-players");
this.#unavailableSourceForPlayersSet = new Set(
[...allRefsSet].filter((ref) => {
if (CONFIG.l5r5e.sourceReference[ref]) {
return officialSet.size > 0 ? !officialSet.has(ref) : false;
}
return unofficialSet.size > 0 ? !unofficialSet.has(ref) : false;
})
);
}
/**
* Bind toggle-selection click handlers to all children of a button filter container.
* A [data-clear] element at the end of the container acts as an inline reset:
* - It is hidden (display:none in the template) when no values are selected.
* - It becomes visible as soon as any value is selected.
* - Clicking it deselects all values and hides itself again.
* @param {string} containerSelector
* @private
*/
#bindButtonFilter(containerSelector) {
const container = this.element.querySelector(containerSelector);
if (!container) {
return;
}
const clearButton = container.querySelector("[data-clear]");
const updateClearButton = () => {
if (!clearButton) {
return;
}
const anySelected = [...container.children].some(
(element) => element.dataset.clear === undefined && element.classList.contains("selected")
);
clearButton.style.display = anySelected ? "" : "none";
};
for (const child of container.children) {
child.addEventListener("click", (event) => {
const target = event.currentTarget;
if (target.dataset.clear !== undefined) {
// Clicked the clear button — deselect all value elements
for (const element of container.children) {
element.classList.remove("selected");
}
} else {
// Clicked a value element — toggle it
target.classList.toggle("selected");
}
updateClearButton();
this.#reapplyFilters();
});
}
}
/**
* Wire up the change listener on the already-rendered multiselect element.
* The element and its options are fully declared in filter-bar.html via
* {{selectOptions}} — no imperative construction needed here.
* @private
*/
#bindSourceFilter() {
const multiSelect = this.element.querySelector("l5r5e-multi-select[name=\"filter-sources\"]");
if (!multiSelect) {
return;
}
multiSelect.addEventListener("change", () => this.#reapplyFilters());
}
/**
* Handle the GM player-view button, selecting only the sources that are
* both visible to players and present in this specific compendium.
* @this {ItemCompendiumL5r5e}
* @private
*/
static #onApplyPlayerView() {
const ns = CONFIG.l5r5e.namespace;
const allRefsSet = game.settings.get(ns, "all-compendium-references");
const availableForPlayers = [...allRefsSet]
.filter((ref) => !this.#unavailableSourceForPlayersSet.has(ref))
.filter((ref) => this.#sourcesInThisCompendium.has(ref));
const multiSelect = this.element.querySelector("l5r5e-multi-select[name=\"filter-sources\"]");
if (!multiSelect) {
return;
}
multiSelect.value = availableForPlayers;
this.#reapplyFilters();
}
/**
* Register this compendium class and extend the index fields for all Item packs.
*/
static applyToPacks() {
CONFIG.Item.compendiumIndexFields = [
...(CONFIG.Item.compendiumIndexFields ?? []),
"system.rank",
"system.ring",
"system.rarity",
"system.source_reference.source",
];
for (const pack of game.packs.filter((p) => p.metadata.type === "Item")) {
pack.applicationClass = ItemCompendiumL5r5e;
pack.getIndex(); // rebuild index with new fields — no need to await since this happens before anyone have a chance to act
}
}
}

View File

@@ -18,167 +18,167 @@ export const L5R5E = {
conditions: [{
id: "lightly_wounded_fire",
name: "l5r5e.conditions.lightly_wounded_fire",
img: "systems/l5r5e/assets/icons/conditions/fire-white.webp",
img: "systems/l5r5e/assets/icons/conditions/lightly_wounded_fire.webp",
system: { id: "L5RCoreCon000016" }
},{
id: "lightly_wounded_water",
name: "l5r5e.conditions.lightly_wounded_water",
img: "systems/l5r5e/assets/icons/conditions/water-white.webp",
img: "systems/l5r5e/assets/icons/conditions/lightly_wounded_water.webp",
system: { id: "L5RCoreCon000016" }
},{
id: "lightly_wounded_air",
name: "l5r5e.conditions.lightly_wounded_air",
img: "systems/l5r5e/assets/icons/conditions/air-white.webp",
img: "systems/l5r5e/assets/icons/conditions/lightly_wounded_air.webp",
system: { id: "L5RCoreCon000016" }
},{
id: "lightly_wounded_earth",
name: "l5r5e.conditions.lightly_wounded_earth",
img: "systems/l5r5e/assets/icons/conditions/earth-white.webp",
img: "systems/l5r5e/assets/icons/conditions/lightly_wounded_earth.webp",
system: { id: "L5RCoreCon000016" }
},{
id: "lightly_wounded_void",
name: "l5r5e.conditions.lightly_wounded_void",
img: "systems/l5r5e/assets/icons/conditions/void-white.webp",
img: "systems/l5r5e/assets/icons/conditions/lightly_wounded_void.webp",
system: { id: "L5RCoreCon000016" }
},{
id: "severely_wounded_fire",
name: "l5r5e.conditions.severely_wounded_fire",
img: "systems/l5r5e/assets/icons/conditions/fire-black.webp",
img: "systems/l5r5e/assets/icons/conditions/heavily_wounded_fire.webp",
system: { id: "L5RCoreCon000016" }
},{
id: "severely_wounded_water",
name: "l5r5e.conditions.severely_wounded_water",
img: "systems/l5r5e/assets/icons/conditions/water-black.webp",
img: "systems/l5r5e/assets/icons/conditions/heavily_wounded_water.webp",
system: { id: "L5RCoreCon000016" }
},{
id: "severely_wounded_air",
name: "l5r5e.conditions.severely_wounded_air",
img: "systems/l5r5e/assets/icons/conditions/air-black.webp",
img: "systems/l5r5e/assets/icons/conditions/heavily_wounded_air.webp",
system: { id: "L5RCoreCon000016" }
},{
id: "severely_wounded_earth",
name: "l5r5e.conditions.severely_wounded_earth",
img: "systems/l5r5e/assets/icons/conditions/earth-black.webp",
img: "systems/l5r5e/assets/icons/conditions/heavily_wounded_earth.webp",
system: { id: "L5RCoreCon000016" }
},{
id: "severely_wounded_void",
name: "l5r5e.conditions.severely_wounded_void",
img: "systems/l5r5e/assets/icons/conditions/void-black.webp",
img: "systems/l5r5e/assets/icons/conditions/heavily_wounded_void.webp",
system: { id: "L5RCoreCon000016" }
},{
id: "afflicted",
name: "l5r5e.conditions.afflicted",
img: "icons/magic/death/undead-ghost-scream-teal.webp",
img: "systems/l5r5e/assets/icons/conditions/afflicted.webp",
system: { id: "L5RCoreCon000001" }
},{
id: "bleeding",
name: "l5r5e.conditions.bleeding",
img: "icons/skills/wounds/blood-drip-droplet-red.webp",
img: "systems/l5r5e/assets/icons/conditions/bleeding.webp",
system: { id: "L5RCoreCon000002" }
},{
id: "burning",
name: "l5r5e.conditions.burning",
img: "icons/magic/fire/flame-burning-creature-skeleton.webp",
img: "systems/l5r5e/assets/icons/conditions/burning.webp",
system: { id: "L5RCoreCon000003" }
},{
id: "centered",
name: "l5r5e.conditions.centered",
img: "systems/l5r5e/assets/icons/social.svg",
img: "systems/l5r5e/assets/icons/conditions/centered.webp",
system: { id: "L5RCoreCon000022" }
},{
id: "compromised",
name: "l5r5e.conditions.compromised",
img: "icons/creatures/abilities/mouth-teeth-human.webp",
img: "systems/l5r5e/assets/icons/conditions/compromised.webp",
system: { id: "L5RCoreCon000004" }
},{
id: "dazed",
name: "l5r5e.conditions.dazed",
img: "icons/magic/light/beam-explosion-orange.webp",
img: "systems/l5r5e/assets/icons/conditions/dazed.webp",
system: { id: "L5RCoreCon000005" }
},{
id: "disoriented",
name: "l5r5e.conditions.disoriented",
img: "icons/magic/control/hypnosis-mesmerism-eye.webp",
img: "systems/l5r5e/assets/icons/conditions/disoriented.webp",
system: { id: "L5RCoreCon000006" }
},{
id: "dying",
name: "l5r5e.conditions.dying",
img: "icons/magic/death/skull-humanoid-white-blue.webp",
img: "systems/l5r5e/assets/icons/conditions/dying_1.webp",
system: { id: "L5RCoreCon000007" }
},{
id: "emboldened",
name: "l5r5e.conditions.emboldened",
img: "systems/l5r5e/assets/icons/social.svg",
img: "systems/l5r5e/assets/icons/conditions/emboldened.webp",
system: { id: "L5RCoreCon000023" }
},{
id: "enraged",
name: "l5r5e.conditions.enraged",
img: "icons/skills/wounds/injury-face-impact-orange.webp",
img: "systems/l5r5e/assets/icons/conditions/enraged.webp",
system: { id: "L5RCoreCon000008" }
},{
id: "exhausted",
name: "l5r5e.conditions.exhausted",
img: "icons/magic/life/heart-glowing-red.webp",
img: "systems/l5r5e/assets/icons/conditions/exhausted.webp",
system: { id: "L5RCoreCon000009" }
},{
id: "illness_coughing_illness",
name: "l5r5e.conditions.illness_coughing_illness",
img: "icons/svg/poison.svg",
img: "systems/l5r5e/assets/icons/conditions/illness_coughing_illness.webp",
system: { id: "L5RCoreCon000019" }
},{
id: "illness_fire_rash",
name: "l5r5e.conditions.illness_fire_rash",
img: "icons/svg/fire.svg",
img: "systems/l5r5e/assets/icons/conditions/illness_fire_rash.webp",
system: { id: "L5RCoreCon000021" }
},{
id: "illness_gut_sickness",
name: "l5r5e.conditions.illness_gut_sickness",
img: "icons/svg/poison.svg",
img: "systems/l5r5e/assets/icons/conditions/illness_gut_sickness.webp",
system: { id: "L5RCoreCon000018" }
},{
id: "illness_oozing_sore_disease",
name: "l5r5e.conditions.illness_oozing_sore_disease",
img: "icons/svg/eye.svg",
img: "systems/l5r5e/assets/icons/conditions/illness_oozing_sore_disease.webp",
system: { id: "L5RCoreCon000017" }
},{
id: "illness_unsteady_illness",
name: "l5r5e.conditions.illness_unsteady_illness",
img: "icons/svg/daze.svg",
img: "systems/l5r5e/assets/icons/conditions/illness_unsteady_illness.webp",
system: { id: "L5RCoreCon000020" }
},{
id: "immobilized",
name: "l5r5e.conditions.immobilized",
img: "icons/magic/nature/root-vine-entangle-foot-green.webp",
img: "systems/l5r5e/assets/icons/conditions/immobilized.webp",
system: { id: "L5RCoreCon000010" }
},{
id: "incapacitated",
name: "l5r5e.conditions.incapacitated",
img: "icons/magic/control/silhouette-hold-change-green.webp",
img: "systems/l5r5e/assets/icons/conditions/incapacitated.webp",
system: { id: "L5RCoreCon000011" }
},{
id: "intoxicated",
name: "l5r5e.conditions.intoxicated",
img: "icons/consumables/drinks/alcohol-jar-spirits-gray.webp",
img: "systems/l5r5e/assets/icons/conditions/intoxicated.webp",
system: { id: "L5RCoreCon000012" }
},{
id: "possessed",
name: "l5r5e.conditions.possessed",
img: "icons/svg/terror.svg",
img: "systems/l5r5e/assets/icons/conditions/possesed.webp",
system: { id: "L5RCoreCon000024" }
},{
id: "prone",
name: "l5r5e.conditions.prone",
img: "icons/magic/control/silhouette-fall-slip-prone.webp",
img: "systems/l5r5e/assets/icons/conditions/prone.webp",
system: { id: "L5RCoreCon000013" }
},{
id: "silenced",
name: "l5r5e.conditions.silenced",
img: "icons/magic/control/mouth-smile-deception-purple.webp",
img: "systems/l5r5e/assets/icons/conditions/silenced.webp",
system: { id: "L5RCoreCon000014" }
},{
id: "unconscious",
name: "l5r5e.conditions.unconscious",
img: "icons/magic/control/sleep-bubble-purple.webp",
img: "systems/l5r5e/assets/icons/conditions/unconscious.webp",
system: { id: "L5RCoreCon000015" }
}],
regex: {
@@ -456,6 +456,7 @@ L5R5E.demeanors = [
{ id: "adaptable", mod: { water: 2, earth: -2 } },
{ id: "aggressive", mod: { fire: 2, air: -2 } },
{ id: "aggressive", mod: { fire: 2, water: -2 } },
{ id: "alluring", mod: { air: 2, earth: -1, fire: -1 } },
{ id: "ambitious", mod: { fire: 2, water: -2 } },
{ id: "amiable", mod: { air: 2, earth: -2 } },
{ id: "analytical", mod: { fire: 2, air: -2 } },
@@ -466,23 +467,38 @@ L5R5E.demeanors = [
{ id: "beguiling", mod: { air: 2, earth: -2 } },
{ id: "beguiling", mod: { fire: 2, earth: -2 } },
{ id: "bitter", mod: { fire: 2, air: -2 } },
{ id: "bloodthirsty", mod: { fire: 2, water: -2 } },
{ id: "bold", mod: { fire: 1, earth: -1 } },
{ id: "calculating", mod: { air: 2, fire: -2 } },
{ id: "calm", mod: { fire: 2, air: -2 } },
{ id: "capricious", mod: { air: 2, earth: -2 } },
{ id: "cautious", mod: { air: 2, earth: -2 } },
{ id: "cautious", mod: { water: 1, void: -1 } },
{ id: "clever", mod: { air: 2, earth: -2 } },
{ id: "compassionate", mod: { fire: 2, air: -1, water: -1}},
{ id: "compassionate", mod: { water: 2, fire: -2 } },
{ id: "compassionate", mod: { water: 2, void: -2 } },
{ id: "confused", mod: { fire: 1, void: 1, air: -2 } },
{ id: "courageous", mod: { air: 2, earth: -2 } },
{ id: "cowardly", mod: { earth: 2, fire: -2 } },
{ id: "crestfallen", mod: { void: 2, fire: -2 } },
{ id: "curious", mod: { earth: 1, void: -2 } },
{ id: "curious", mod: { fire: 1, void: 1, air: -2 } },
{ id: "defensive", mod: { fire: 2, air: -2 } },
{ id: "dependable", mod: { fire: 1, water: 1, earth: -2 } },
{ id: "detached", mod: { earth: 1, fire: 1, void: -2 } },
{ id: "determined", mod: { earth: 2, air: -2 } },
{ id: "devoted", mod: { fire: 2, earth: -2 } },
{ id: "direct", mod: { air: 2, fire: -1, water: -1 } },
{ id: "disheartened", mod: { fire: 1, earth: -1 } },
{ id: "dour", mod: { earth: 1, water: 1, air: -1 } },
{ id: "duplicitous", mod: { water: 2, fire: -2 } },
{ id: "effusive", mod: { air: 2, earth: -2 } },
{ id: "enraged", mod: { air: 1, fire: -2 } },
{ id: "fanatical", mod: { earth: 1, air: 1, fire: -2 } },
{ id: "feral", mod: { air: 2, fire: -2 } },
{ id: "fervent", mod: { fire: 2, earth: -2 } },
{ id: "fervent", mod: { air: 1, water: 1, fire: -1, void: -1 } },
{ id: "fickle", mod: { fire: 2, air: -2 } },
{ id: "fierce", mod: { fire: 2, earth: -2 } },
{ id: "flighty", mod: { air: 2, fire: -2 } },
@@ -490,32 +506,55 @@ L5R5E.demeanors = [
{ id: "flippant", mod: { fire: 2, air: -2 } },
{ id: "friendly", mod: { fire: 1, earth: -2, water: -2 } },
{ id: "gruff", mod: { water: 2, earth: -2 } },
{ id: "honorable", mod: { fire: 2, earth: -2 } },
{ id: "hubristic", mod: { earth: 2, air: -2 } },
{ id: "hungry", mod: { fire: 2, air: -2 } },
{ id: "idealistic", mod: { water: 2, earth: -2 } },
{ id: "idealistic", mod: { earth: 1, water: -1 } },
{ id: "imposing", mod: { fire: 2, water: -2 } },
{ id: "inquisitive", mod: { earth: 2, water: -2 } },
{ id: "intense", mod: { air: 2, water: -2 } },
{ id: "intense", mod: { fire: 2, water: -2 } },
{ id: "intimidating", mod: { fire: 2, air: -2 } },
{ id: "irritable", mod: { fire: 2, air: -1, water: -1 } },
{ id: "loyal", mod: { air: 1, earth: -2, fire: -2 } },
{ id: "loyal", mod: { water: 2, fire: -2 } },
{ id: "methodical", mod: { earth: 2, fire: -2 } },
{ id: "meticulous", mod: { fire: 1, water: 1, air: -1, earth: -1 } },
{ id: "meticulous", mod: { fire: 1, water: 1, earth: -2 } },
{ id: "mischievous", mod: { fire: 2, air: -2 } },
{ id: "mischievous", mod: { air: 2, earth: -2 } },
{ id: "mischievous", mod: { earth: 2, fire: -2 } },
{ id: "moon_blessed", mod: { water: 2, fire: -2 } },
{ id: "morose", mod: { water: 2, fire: -2 } },
{ id: "near_feral", mod: { air: 1, fire: -1 } },
{ id: "nurturing", mod: { earth: 2, fire: -2 } },
{ id: "obsessed", mod: { earth: 2, air: -2 } },
{ id: "obstinate", mod: { earth: 2, air: -2 } },
{ id: "obstinate", mod: { water: 2, air: -2 } },
{ id: "otherworldly", mod: { water: 1, void: -1 } },
{ id: "outgoing", mod: { air: 2, earth: -2 } },
{ id: "opportunistic", mod: { water: 2, fire: -2 } },
{ id: "passionate", mod: { earth: 2, air: -2 } },
{ id: "patient", mod: { fire: 1, water: 1, air: -1, void: -1 } },
{ id: "personable", mod: { fire: 2, air: 1, void: -2 } },
{ id: "playful", mod: { earth: 2, water: -2 } },
{ id: "playful", mod: { fire: 1, air: 1, void: -2 } },
{ id: "power_hungry", mod: { fire: 2, earth: -2 } },
{ id: "proud", mod: { fire: 2, earth: -2 } },
{ id: "refined", mod: { earth: 1, water: 1, air: -1, fire: -1 } },
{ id: "reserved", mod: { earth: 2, water: -2 } },
{ id: "restrained", mod: { earth: 2, air: -2 } },
{ id: "righteous", mod: { water: 2, fire: -1, void: -1 } },
{ id: "scheming", mod: { air: 2, void: -2 } },
{ id: "serene", mod: { fire: 2, void: -2 } },
{ id: "serene", mod: { void: 2, fire: -2 } },
{ id: "serious", mod: { fire: 2, earth: -2 } },
{ id: "shrewd", mod: { air: 2, fire: -2 } },
{ id: "sinister", mod: { fire: 2, air: -2 } },
{ id: "sociable", mod: { air: 1, earth: 1, fire: -1, water: -1 } },
{ id: "starved", mod: { water: 2, fire: -2 } },
{ id: "stoic", mod: { earth: 2, fire: -2 } },
{ id: "stubborn", mod: { earth: 2, water: -2 } },
{ id: "suspicious", mod: { air: 2, earth: -2 } },
{ id: "teasing", mod: { air: 2, earth: -2 } },
@@ -523,5 +562,10 @@ L5R5E.demeanors = [
{ id: "uncertain", mod: { air: 2, fire: -2 } },
{ id: "unenthused", mod: { earth: 2, fire: -2 } },
{ id: "vain", mod: { earth: 2, air: -2 } },
{ id: "vengeful", mod: { fire: 2, void: -2 } },
{ id: "vindictive", mod: { fire: 2, water: -2 } },
{ id: "wary", mod: { earth: 2, fire: -2 } },
{ id: "watchful", mod: { fire: 2, earth: -1, void: -1 } },
{ id: "wrathful", mod: { fire: 2, earth: -2 } },
{ id: "zealous", mod: { earth: 2, fire: -2 } },
];

View File

@@ -1,47 +1,110 @@
import { L5r5eHtmlMultiSelectElement } from "../misc/l5r5e-multiselect.js";
/**
* A subclass of [ArrayField]{@link ArrayField} which supports a set of contained elements.
* Elements in this set are treated as fungible and may be represented in any order or discarded if invalid.
* A Foundry `SetField` that renders as an {@link L5r5eHtmlMultiSelectElement} chip-input.
*
* Use this in a DataModel schema whenever a field stores an unordered collection of
* string values drawn from a fixed option list. On form submission the element returns a
* comma-separated string; `clean()` splits it back into an Array before Foundry processes
* it, and `initialize()` wraps the result in a `Set` for use in the model.
*
* @example
* // In a DataModel schema:
* skills: new L5r5eSetField({
* options: [
* { value: "athletics", label: "Athletics" },
* { value: "meditation", label: "Meditation", disabled: true, tooltip: "Requires rank 3" },
* ]
* })
*
* // Renders automatically via {{formGroup}} in a Handlebars template:
* // {{formGroup fields.skills name="skills" value=data.skills localize=true}}
*
* @param {object} options
* @param {{ value: string, label: string, disabled?: boolean, tooltip?: string }[]} options.options
* Flat list of selectable items. Passed directly to {@link L5r5eHtmlMultiSelectElement.create}.
* @param {object[]} [options.groups]
* Optional optgroup definitions, forwarded to the element factory unchanged.
* @param {boolean} [options.hideDisabledOptions=false]
* When true, disabled options are hidden from the dropdown instead of greyed out.
*/
export class L5r5eSetField extends foundry.data.fields.SetField {
// We don't get the options we expect when we convert this to input,
// So store them here
/**
* Saved constructor options, used to reconstruct the multiselect input on form render.
* @type {object}
*/
#savedOptions;
/**
* @param {object} options
* @param {object} context
*/
constructor(options = {}, context = {}) {
super(new foundry.data.fields.StringField({
choices: options.options.map((option) => option.value)
}), options, context);
super(
new foundry.data.fields.StringField({
choices: options.options?.map((option) => option.value) ?? [],
}),
options,
context
);
this.#savedOptions = options;
}
/** @override */
/**
* @param {*} value
* @param {object} model
* @param {object} options
* @return {Set}
* @override
*/
initialize(value, model, options = {}) {
if ( !value ) return value;
return new Set(super.initialize(value, model, options));
if (!value || (Array.isArray(value) && value.length === 0)) {
return new Set();
}
/** @override */
return new Set(super.initialize(value, model, options).filter(Boolean));
}
/**
* @param {Set} value
* @return {*[]|*}
* @override
*/
toObject(value) {
if ( !value ) return value;
return Array.from(value).map(v => this.element.toObject(v));
if (!value) {
return value;
}
return Array.from(value).map((v) => this.element.toObject(v));
}
/* -------------------------------------------- */
/* Form Field Integration */
/* -------------------------------------------- */
/**
* @param {string|Array} value
* @param {object} options
* @return {Array}
* @override
*/
clean(value, options) {
// Settings forms submit comma-separated strings; split before normal cleaning.
if (typeof value === "string") {
value = value.length ? value.split(",").filter(Boolean) : [];
}
return super.clean(value, options);
}
/** @override */
/**
* @param {object} config
* @return {L5r5eHtmlMultiSelectElement}
* @override
*/
_toInput(config) {
const e = this.element;
return L5r5eHtmlMultiSelectElement.create({
name: config.name,
options: this.#savedOptions.options,
groups: this.#savedOptions.groups,
value: config.value,
localize: config.localize
localize: config.localize,
hideDisabledOptions: this.#savedOptions.hideDisabledOptions,
});
}
}

View File

@@ -513,6 +513,9 @@ export class DicePickerDialog extends FormApplication {
this._updateVoidPointUsage();
this.render(false);
});
// Open journal on effect name
html.find(".effect-name").on("click", this._openEffectJournal.bind(this));
}
/**
@@ -864,4 +867,34 @@ export class DicePickerDialog extends FormApplication {
return array;
}
/**
* Open the core linked journal effect if exist
* @param {Event} event
* @private
*/
async _openEffectJournal(event) {
event.preventDefault();
event.stopPropagation();
const effectId = $(event.currentTarget).data("effect-id");
if (!effectId) {
return;
}
const effect = this._actor?.effects?.get(effectId);
if (!effect?.system?.id && !effect?.system?.uuid) {
return;
}
const journal = await game.l5r5e.HelpersL5r5e.getObjectGameOrPack({
id: effect.system.id,
uuid: effect.system.uuid,
type: "JournalEntry",
});
if (journal) {
// Open on the "rules" section. If non exists then it will open the first page
journal.sheet.render(true, {pageIndex: 2});
}
}
}

View File

@@ -268,6 +268,9 @@ export class RollnKeepDialog extends FormApplication {
], { jQuery: false });
}
// Open journal on effect name
html.find(".effect-name").on("click", this._openEffectJournal.bind(this));
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable) {
return;
@@ -802,4 +805,34 @@ export class RollnKeepDialog extends FormApplication {
// Re-enable the button
button.attr("disabled", false);
}
/**
* Open the core linked journal effect if exist
* @param {Event} event
* @private
*/
async _openEffectJournal(event) {
event.preventDefault();
event.stopPropagation();
const effectId = $(event.currentTarget).data("effect-id");
if (!effectId) {
return;
}
const effect = this.roll.l5r5e?.actor?.effects?.get(effectId);
if (!effect?.system?.id && !effect?.system?.uuid) {
return;
}
const journal = await game.l5r5e.HelpersL5r5e.getObjectGameOrPack({
id: effect.system.id,
uuid: effect.system.uuid,
type: "JournalEntry",
});
if (journal) {
// Open on the "rules" section. If non exists then it will open the first page
journal.sheet.render(true, {pageIndex: 2});
}
}
}

View File

@@ -166,6 +166,15 @@ export class GmMonitor extends HandlebarsApplicationMixin(ApplicationV2) {
}
}
);
// Apply global interface theme if it is set
if (!this.options.classes.includes("themed")) {
this.element.classList.remove("theme-light", "theme-dark");
const {colorScheme} = game.settings.get("core", "uiConfig");
if (colorScheme.interface) {
this.element.classList.add("themed", `theme-${colorScheme.interface}`);
}
}
}
/** @override ApplicationV2 */

View File

@@ -5,10 +5,11 @@ export class GmToolbox extends HandlebarsApplicationMixin(ApplicationV2) {
/** @override ApplicationV2 */
static get DEFAULT_OPTIONS() { return {
id: "l5r5e-gm-toolbox",
classes: ["faded-ui"],
window: {
contentClasses: ["l5r5e", "gm-toolbox", "faded-ui"],
contentClasses: ["l5r5e", "gm-toolbox"],
title: "l5r5e.gm.toolbox.title",
minimizable: true,
minimizable: false,
},
position: {
width: "auto",
@@ -89,6 +90,19 @@ export class GmToolbox extends HandlebarsApplicationMixin(ApplicationV2) {
options.position.left = 220; //x - 630;
}
async _onRender(context, options) {
await super._onRender(context, options);
if (this.options.classes.includes("themed")) {
return;
}
this.element.classList.remove("theme-light", "theme-dark");
const {colorScheme} = game.settings.get("core", "uiConfig");
if (colorScheme.interface) {
this.element.classList.add("themed", `theme-${colorScheme.interface}`);
}
}
/**
* The GM Toolbox should not be removed when toggling the main menu with the esc key etc.
* @override ApplicationV2

View File

@@ -1,4 +1,4 @@
import { L5r5eHtmlMultiSelectElement } from "./misc/l5r5e-multiselect.js";
import { ItemCompendiumL5r5e } from "./compendium/l5r5e-item-compendium.js"
export default class HooksL5r5e {
/**
@@ -26,6 +26,8 @@ export default class HooksL5r5e {
) {
game.babele.setSystemTranslationsDir("babele"); // Since Babele v2.0.7
}
ItemCompendiumL5r5e.applyToPacks();
}
/**
@@ -245,236 +247,6 @@ export default class HooksL5r5e {
});
}
/**
* Compendium display (Add filters)
*/
static async renderCompendium(app, html, data) {
html = $(html); // basic patch for v13
if (app.collection.documentName === "Item") {
const content = await app.collection.getDocuments();
const sourcesInThisCompendium = new Set([]);
const filtersToShow = {
rank: false,
rarity: false,
source: false,
ring: false,
};
// Used to auto hide same values for a full compendium
const previousValue = {
rank: null,
rarity: null,
source: null,
ring: null,
};
// Cache
const header = html.find(".directory-header");
const entries = html.find(".directory-item");
// Add additional data to the entries to make it faster to lookup.
// Add Ring/rank/rarity information
for (const document of content) {
const entry = entries.filter(`[data-entry-id="${document.id}"]`);
// Hide filter if only one value of this type is found in the compendium
const autoDisplayFilter = (props, documentData = null) => {
documentData ??= document.system[props];
if (filtersToShow[props] || previousValue[props] === documentData) {
return;
}
filtersToShow[props] = previousValue[props] !== null && previousValue[props] !== documentData;
previousValue[props] = documentData;
};
if (document.system?.rank) {
autoDisplayFilter('rank');
entry.data("rank", document.system.rank);
}
if (document.system?.source_reference.source) {
autoDisplayFilter('source', document.system.source_reference.source);
sourcesInThisCompendium.add(document.system.source_reference.source);
entry.data("source", document.system.source_reference);
}
if (document.system?.ring) {
autoDisplayFilter('ring');
entry.data("ring", document.system.ring);
}
if (document.system?.rarity) {
autoDisplayFilter('rarity');
entry.data("rarity", document.system.rarity);
}
// Add ring/rank/rarity information on the item in the compendium view
if (document.system?.ring || document.system?.rarity || document.system?.rank) {
const ringRarityRank = await foundry.applications.handlebars.renderTemplate(`${CONFIG.l5r5e.paths.templates}compendium/ring-rarity-rank.html`, document.system);
entry.append(ringRarityRank);
}
}
// Setup filters
const officialContentSet = game.settings.get(CONFIG.l5r5e.namespace, "compendium-official-content-for-players");
const unofficialContentSet = game.settings.get(CONFIG.l5r5e.namespace, "compendium-unofficial-content-for-players");
const allCompendiumReferencesSet = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references")
const hideEmptySourcesFromPlayers = game.settings.get(CONFIG.l5r5e.namespace, "compendium-hide-empty-sources-from-players");
const unavailableSourceForPlayersSet = new Set([...allCompendiumReferencesSet].filter((element) => {
if (CONFIG.l5r5e.sourceReference[element]) {
return officialContentSet.size > 0 ? !officialContentSet.has(element) : false;
}
return unofficialContentSet.size > 0 ? !unofficialContentSet.has(element) : false;
}));
// Create filter function
const applyCompendiumFilter = () => {
const userFilter = header.find("l5r5e-multi-select").val();
const rankFilter = header.find(".rank-filter .selected").data("rank");
const ringFilter = header.find(".ring-filter .selected").data("ring");
const rarityFilter = header.find(".rarity-filter .selected").data("rarity");
entries.each(function () {
const lineSource = $(this).data("source")?.source;
// We might have stuff in the compendium view that does not have a source (folders etc.) Ignore those.
if (lineSource === null || lineSource === undefined) {
return;
}
let shouldShow = true;
// Handle unavailable sources
if (unavailableSourceForPlayersSet.has(lineSource)) {
if (game.user.isGM) {
shouldShow &= true;
$(this)
.addClass("not-for-players")
.attr("data-tooltip", game.i18n.localize("l5r5e.compendium.not_for_players"));
} else {
shouldShow &= false;
}
}
// Handle empty sources
if (lineSource === "" && hideEmptySourcesFromPlayers) {
if (game.user.isGM) {
shouldShow &= true;
$(this)
.addClass("not-for-players")
.attr("data-tooltip", game.i18n.localize("l5r5e.compendium.not_for_players"));
} else {
shouldShow &= false;
}
}
// Apply filters
if (rankFilter) {
shouldShow &= $(this).data("rank") == rankFilter;
}
if (userFilter?.length) {
shouldShow &= userFilter.includes(lineSource);
}
if (ringFilter) {
shouldShow &= $(this).data("ring") == ringFilter;
}
if (rarityFilter >= 0) {
shouldShow &= $(this).data("rarity") == rarityFilter;
}
// Show or hide this entry based on the result
shouldShow ? $(this).show() : $(this).hide();
});
};
// Filter setup
const addFilter = async (filterType, templateFile, templateData) => {
if (!filtersToShow[filterType]) {
return;
}
const filterTemplate = await foundry.applications.handlebars.renderTemplate(
`${CONFIG.l5r5e.paths.templates}compendium/${templateFile}.html`,
templateData
);
header.append(filterTemplate);
header.find(`.${filterType}-filter`).children().each(function () {
$(this).on("click", (event) => {
const selected = $(event.target).hasClass("selected");
header.find(`.${filterType}-filter`).children().removeClass("selected");
$(event.target).toggleClass("selected", !selected);
applyCompendiumFilter();
});
});
};
// Add Rank, Rarity, Ring Filters
await Promise.all([
addFilter('rank' , 'rank-filter', { type: "rank", number: [1, 2, 3, 4, 5] }),
addFilter('rarity', 'rank-filter', { type: "rarity", number: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10] }),
addFilter('ring' , 'ring-filter', {}),
]);
if (filtersToShow.source) {
// Build the source select
const selectableSourcesArray = [...allCompendiumReferencesSet].map((reference) => ({
value: reference,
label: CONFIG.l5r5e.sourceReference[reference]?.label ?? reference,
translate: true,
group: CONFIG.l5r5e.sourceReference[reference]?.type.split(",")[0] ?? "l5r5e.multiselect.sources_categories.others",
disabled: !sourcesInThisCompendium.has(reference) || (!game.user.isGM && unavailableSourceForPlayersSet.has(reference))
}));
const filterSourcesBox = L5r5eHtmlMultiSelectElement.create({
name: "filter-sources",
options: selectableSourcesArray,
localize: true,
});
header.append(filterSourcesBox.outerHTML);
$("l5r5e-multi-select").on("change", applyCompendiumFilter);
// If gm add an extra button to easily filter the content to see the same stuff as a player
if (game.user.isGM && unavailableSourceForPlayersSet.size > 0) {
const buttonHTML = `<button type="button" class="gm" data-tooltip="${game.i18n.localize('l5r5e.multiselect.player_filter_tooltip')}">`
+ game.i18n.localize('l5r5e.multiselect.player_filter_label')
+ '</button>'
const filterPlayerViewArray = [...allCompendiumReferencesSet]
.filter((item) => !unavailableSourceForPlayersSet.has(item))
.filter((item) => sourcesInThisCompendium.has(item));
$(buttonHTML).appendTo($(header).find("l5r5e-multi-select")).click(function() {
header.find("l5r5e-multi-select")[0].value = filterPlayerViewArray;
});
}
}
// TODO: This delay is a workaround and should be addressed in another way.
// This is ugly but if we hide the content too early then it won't be hidden for some reason.
// Current guess is that the foundry search filter is doing something.
// Adding a delay here so that we hide the content. This will fail on slow computers/network...
setTimeout(() => {
applyCompendiumFilter();
}, 250);
return false;
}
}
static updateCompendium(pack, documents, options, userId) {
documents.forEach((document) => {
const inc_reference = document?.system?.source_reference?.source?.trim();
if (!!inc_reference) {
const references = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references");
if (!references.includes(inc_reference)) {
references.push(inc_reference);
game.settings.set(CONFIG.l5r5e.namespace, "all-compendium-references", references);
}
}
});
}
/**
* DiceSoNice - Add L5R DicePresets
*/

View File

@@ -149,5 +149,8 @@ export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
xp_used: xp_used,
},
});
// Re-render sheet
this.render(true);
}
}

View File

@@ -11,6 +11,7 @@ import { ActorL5r5e } from "./actor.js";
import { CharacterSheetL5r5e } from "./actors/character-sheet.js";
import { NpcSheetL5r5e } from "./actors/npc-sheet.js";
import { ArmySheetL5r5e } from "./actors/army-sheet.js";
import { RulerL5r5e, TokenRulerL5r5e } from "./tatical-grid-rulers.js";
// Dice and rolls
import { L5rBaseDie } from "./dice/dietype/l5r-base-die.js";
import { AbilityDie } from "./dice/dietype/ability-die.js";
@@ -37,6 +38,8 @@ import { ArmyFortificationSheetL5r5e } from "./items/army-fortification-sheet.js
// JournalEntry
import { JournalL5r5e } from "./journal.js";
import { BaseJournalSheetL5r5e } from "./journals/base-journal-sheet.js";
// Compendium
import { CompendiumDirectoryL5r5e } from "./compendium/l5r5e-compendium-directory.js";
// Specific
import { MigrationL5r5e } from "./migration.js";
import { GmToolbox } from "./gm/gm-toolbox.js";
@@ -44,8 +47,10 @@ import { GmMonitor } from "./gm/gm-monitor.js";
import { Storage } from "./storage.js";
// Misc
import { L5r5eHtmlMultiSelectElement } from "./misc/l5r5e-multiselect.js";
import { L5R5eHtmlComboBoxElement } from "./misc/l5r5e-combo-box.js";
window.customElements.define(L5r5eHtmlMultiSelectElement.tagName, L5r5eHtmlMultiSelectElement);
window.customElements.define(L5R5eHtmlComboBoxElement.tagName, L5R5eHtmlComboBoxElement);
/* ------------------------------------ */
/* Initialize system */
@@ -65,6 +70,23 @@ Hooks.once("init", async () => {
// Global access to L5R Config
CONFIG.l5r5e = L5R5E;
// Setting up sidebar icons
CONFIG.ChatMessage.sidebarIcon = "l5r5e chatIcon";
CONFIG.Combat.sidebarIcon = "l5r5e combatIcon";
CONFIG.Scene.sidebarIcon = "l5r5e sceneIcon";
CONFIG.Actor.sidebarIcon = "l5r5e actorIcon";
CONFIG.Item.sidebarIcon = "l5r5e itemIcon";
CONFIG.JournalEntry.sidebarIcon = "l5r5e journalIcon";
CONFIG.RollTable.sidebarIcon = "l5r5e rolltableIcon";
CONFIG.Playlist.sidebarIcon = "l5r5e playlistIcon";
// Note: We don't have any custom icons here so just append l5r5e and type
CONFIG.Cards.sidebarIcon += " l5r5e cardsIcon";
CONFIG.Macro.sidebarIcon += " l5r5e macroIcon";
// The compendium and the settings menu is registered a little different.
foundry.applications.sidebar.Sidebar.TABS.compendium.icon = "l5r5e compendiumIcon";
foundry.applications.sidebar.Sidebar.TABS.settings.icon = "l5r5e settingsIcon";
// Assign custom classes and constants here
CONFIG.Combat.documentClass = CombatL5r5e;
CONFIG.Actor.documentClass = ActorL5r5e;
@@ -72,6 +94,10 @@ Hooks.once("init", async () => {
CONFIG.Item.documentClass = ItemL5r5e;
CONFIG.JournalEntry.documentClass = JournalL5r5e;
CONFIG.JournalEntry.sheetClass = BaseJournalSheetL5r5e;
CONFIG.Token.rulerClass = TokenRulerL5r5e;
CONFIG.Canvas.rulerClass = RulerL5r5e;
CONFIG.ui.compendium = CompendiumDirectoryL5r5e;
// Define custom Roll class
CONFIG.Dice.rolls.unshift(RollL5r5e);
@@ -262,6 +288,4 @@ Hooks.on("renderSidebarTab", (app, html, data) => HooksL5r5e.renderSidebarTab(ap
Hooks.on("activateSettings", async (app)=> HooksL5r5e.activateSettings(app));
Hooks.on("renderChatMessageHTML", (message, html, data) => HooksL5r5e.renderChatMessage(message, html, data));
Hooks.on("renderCombatTracker", (app, html, data) => HooksL5r5e.renderCombatTracker(app, html, data));
Hooks.on("renderCompendium", async (app, html, data) => HooksL5r5e.renderCompendium(app, html, data));
Hooks.on("diceSoNiceRollStart", (messageId, context) => HooksL5r5e.diceSoNiceRollStart(messageId, context));
Hooks.on("updateCompendium", (pack, documents, options, userId) => HooksL5r5e.updateCompendium(pack, documents, options, userId));

View File

@@ -0,0 +1,257 @@
import { DropdownMixin } from "./l5r5e-dropdown-mixin.js";
const { AbstractFormInputElement } = foundry.applications.elements;
/**
* A custom `<l5r5e-combo-box>` combining a free-text input with a filterable option dropdown.
*
* Stores a **single string value** — either a predefined option's `value` attribute, or
* whatever the user typed freely. Use this when a field holds exactly one value, whether
* chosen from a list or entered manually (e.g. a weapon name, a title, a custom skill).
* For storing multiple values from a list, use {@link L5r5eHtmlMultiSelectElement} instead.
*
* Picking a predefined option stores its `value` attribute while displaying its human-readable
* label. Free-typing stores the typed string as both value and label. Fires `input` on every
* keystroke and `change` only on commit (blur or Enter) to avoid triggering sheet re-renders
* mid-typing. Picking from the dropdown fires both `input` and `change` immediately.
*
* Use `{{selectOptions}}` without `selected=` to render the available options, and set the
* current value via the `value` attribute on the element directly.
*
* @example
* ```hbs
* {{!-- Pass current value via the element's `value` attribute, not selectOptions selected= --}}
* <l5r5e-combo-box name="weapon" value="{{data.weapon}}">
* {{selectOptions choices localize=true}}
* </l5r5e-combo-box>
* ```
*
* @example
* // Programmatic update — query the element by its name attribute, then set value directly.
* // The visible input label updates automatically to match the selected option's label.
* const el = document.querySelector("l5r5e-combo-box[name='weapon']");
* el.value = "axe"; // input shows "Battleaxe", el.value returns "axe"
*
* // Free-text entry (no matching option) — value and label are both set to the typed string:
* el.value = "naginata"; // input shows "naginata", el.value returns "naginata"
*/
export class L5R5eHtmlComboBoxElement extends DropdownMixin(
AbstractFormInputElement,
{ multiSelect: false, debounceMs: 150, clearOnClose: false }
) {
/**
* The label currently shown in the text input. Differs from `_value` when a predefined
* option is selected (value = option's value attribute, label = option's display text).
* @type {string}
*/
_label = "";
/** @override */
static tagName = "l5r5e-combo-box";
/** @override */
static observedAttributes = ["disabled", "placeholder", "value"];
/**
* Flat descriptor list built once in _initialize(), mirrors the light-DOM options.
* @type {{ value: string, label: string, group: string|null }[]}
*/
#options = [];
/**
* Value snapshot taken when the input receives focus.
* Used by the blur handler to decide whether to fire a change event.
* @type {string}
*/
#valueAtFocus = "";
/* -------------------------------------------- */
/* Accessors */
/* -------------------------------------------- */
/** @override */
get value() {
return this._value ?? "";
}
set value(value) {
const match = this.#options.find(option => option.value === String(value ?? ""));
if (match) {
this._value = match.value;
this._label = match.label;
}
else {
this._value = String(value ?? "");
this._label = this._value;
}
this._internals.setFormValue(this._value);
if (this._dropdownInput) {
this._dropdownInput.value = this._label;
}
this.dispatchEvent(new Event("input", { bubbles: true, cancelable: true }));
this.dispatchEvent(new Event("change", { bubbles: true, cancelable: true }));
}
/**
* AbstractFormInputElement does not have an _initialize() hook, so we override
* connectedCallback to snapshot options from the light DOM before _buildElements()
* is called by super.connectedCallback().
*
* We keep this minimal: just build the flat #options list so _getDropdownOptions()
* and the value setter can look options up by value.
* @override
*/
connectedCallback() {
this.#snapshotOptions();
this.#resolveInitialValue();
super.connectedCallback();
}
#snapshotOptions() {
const makeOption = (option, group = null) => ({
value: option.value,
label: option.innerText,
group,
});
this.#options = [...this.children].flatMap(child => {
if (child instanceof HTMLOptGroupElement) {
return [...child.querySelectorAll("option")]
.filter(option => option.value)
.map(option => makeOption(option, child.label));
}
if (child instanceof HTMLOptionElement && child.value) {
return makeOption(child);
}
return [];
});
}
#resolveInitialValue() {
// Honour a `value` attribute if set, otherwise find a selected option.
const attrValue = this.getAttribute("value");
const initial = attrValue ?? this.#options.find(option => option.selected)?.value ?? "";
const match = this.#options.find(option => option.value === initial);
if (match) {
this._value = match.value;
this._label = match.label;
} else {
this._value = initial;
this._label = initial;
}
}
/* -------------------------------------------- */
/* Element Lifecycle */
/* -------------------------------------------- */
/** @override */
_buildElements() {
const wrapper = this._buildDropdownElements({
placeholder: this.getAttribute("placeholder") ?? "",
});
this._dropdownInput.value = this._label || this._value || "";
this._primaryInput = this._dropdownInput;
return [wrapper];
}
/** @override */
_activateListeners() {
const signal = this.abortSignal;
this._activateDropdownListeners();
// Prevent the inner <input>'s own native change from reaching Foundry's form handler.
// We dispatch our own change at commit time only (see below).
this._dropdownInput.addEventListener("change", (e) => e.stopPropagation(), { signal });
// Free typing: update value and fire `input` immediately.
// Do NOT fire `change` here — Foundry's form handler re-renders the sheet on
// every `change` event, which would destroy the element mid-typing.
// `change` is fired at commit time: on blur (if value changed) or Enter.
this._dropdownInput.addEventListener("input", () => {
const typed = this._dropdownInput.value;
this._label = typed;
this._value = typed;
this._internals.setFormValue(typed);
this.dispatchEvent(new Event("input", { bubbles: true, cancelable: true }));
// DropdownMixin's #onInput fires the debounced dropdown re-render.
}, { signal });
// Commit on blur if the value has changed since the element was focused.
this._dropdownInput.addEventListener("focus", () => {
this.#valueAtFocus = this._value;
}, { signal });
this._dropdownInput.addEventListener("blur", () => {
if (this._value !== this.#valueAtFocus) {
this.dispatchEvent(new Event("change", { bubbles: true, cancelable: true }));
}
}, { signal });
// Commit on Enter for free-text values (not picked from the dropdown).
this._dropdownInput.addEventListener("keydown", (e) => {
if (e.key === "Enter") {
e.preventDefault();
this._dropdownInput.blur();
}
}, { signal });
}
/** @override */
_toggleDisabled(disabled) {
this._toggleDropdownDisabled(disabled);
// Add/remove .disabled on the wrapper so CSS can dim the whole control.
const wrapper = this.querySelector(".wrapper");
if (wrapper) {
wrapper.classList.toggle("disabled", disabled);
}
}
/** @override */
attributeChangedCallback(attrName, oldValue, newValue) {
super.attributeChangedCallback(attrName, oldValue, newValue);
if (attrName === "disabled") {
this._toggleDropdownDisabled(newValue !== null);
}
}
/** @override */
_refresh() {
if (!this._dropdownInput)
return;
this._dropdownInput.value = this._label ?? "";
this._internals.setFormValue(this._value ?? "");
this._dropdownRefresh();
}
/* -------------------------------------------- */
/* DropdownMixin Contract */
/* -------------------------------------------- */
/** @override */
_getDropdownOptions() {
return this.#options;
}
/** @override */
_isOptionSelected(value) {
return this._value === value;
}
/**
* Commit the picked option as the current value and close the dropdown.
* @override
*/
_onDropdownPick(option) {
this._value = option.value;
this._label = option.label;
this._dropdownInput.value = option.label;
this._internals.setFormValue(option.value);
this._dropdownInput.blur();
this.dispatchEvent(new Event("input", { bubbles: true, cancelable: true }));
this.dispatchEvent(new Event("change", { bubbles: true, cancelable: true }));
}
}

View File

@@ -0,0 +1,492 @@
/**
* @typedef {Object} DropdownMixinConfig
* @property {boolean} [multiSelect=false]
* When true the dropdown toggles selection and stays open after a pick.
* When false a pick commits the value and closes (combo-box mode).
* @property {number} [debounceMs=150]
* Trailing-debounce delay in milliseconds for dropdown re-renders while typing.
*/
/**
* DropdownMixin
*
* Adds a fully custom `<ul role="listbox">` dropdown to any AbstractFormInputElement
* subclass. Handles UI only — building, opening, closing, rendering options, and keyboard
* navigation. Has no opinion about how options are stored or how values are managed.
*
* ### Contract: three methods the host must implement
*
* - `_getDropdownOptions()`
* Return `{ value, label, group, disabled, tooltip }[]` — the full unfiltered list.
*
* - `_isOptionSelected(value)` → boolean
* Return whether a given value is currently selected.
*
* - `_onDropdownPick(option)` → void
* Called when the user picks an option. The mixin handles post-pick behaviour
* (close in single mode, re-render in multi mode) after this returns.
*
* ### Host responsibilities
* - Call `this._buildDropdownElements({ placeholder })` inside `_buildElements()`
* and include the returned wrapper in the returned array.
* - Call `this._activateDropdownListeners()` inside `_activateListeners()`.
* - Call `this._toggleDropdownDisabled(disabled)` inside `_toggleDisabled()`.
* - Call `this._dropdownRefresh()` inside `_refresh()` to keep checkmarks in sync.
*
* @param {typeof AbstractFormInputElement} Base
* @param {DropdownMixinConfig} [mixinConfig={}]
* @return {typeof Base}
*/
export function DropdownMixin(Base, mixinConfig = {}) {
const {
multiSelect = false,
debounceMs = 150,
/**
* When true, closing the dropdown clears the search input text.
* Use true for multi-select (search is transient) and false for
* combo-box (the input IS the value and must persist after close).
*/
clearOnClose = true,
} = mixinConfig;
return class DropdownMixinElement extends Base {
/* --------------------------------------------------------- */
/* Private Fields */
/* --------------------------------------------------------- */
/** @type {HTMLInputElement} */
#searchInput;
/** @type {HTMLUListElement} */
#list;
/** @type {boolean} */
#open = false;
/**
* Snapshot of #open at the moment a focus event fires.
* Lets us distinguish a fresh focus (should open) from a click
* on an already-focused input (should toggle closed).
* @type {boolean}
*/
#wasOpenOnFocus = false;
/** @type {number} */
#activeIndex = -1;
/** @type {HTMLLIElement[]} — flat list of pickable <li>s, excludes group headers */
#optionElements = [];
/** @type {Function} */
#debouncedOpen;
/**
* Per-instance key so multiple elements on the same page never share a timer.
* @type {string}
*/
#debounceId = `l5r5e-dropdown-${foundry.utils.randomID()}`;
/**
* The search input element. The host should assign this to `this._primaryInput`.
* @return {HTMLInputElement}
*/
get _dropdownInput() {
return this.#searchInput;
}
/**
* Build the search `<input>` + `<ul>` dropdown inside a positioned wrapper div.
* Include the returned element in the array returned from `_buildElements()`.
*
* @param {object} [opts]
* @param {string} [opts.placeholder=""]
* @return {HTMLDivElement}
*/
_buildDropdownElements({ placeholder = "" } = {}) {
const wrapper = document.createElement("div");
wrapper.classList.add("wrapper");
this.#searchInput = document.createElement("input");
this.#searchInput.type = "text";
this.#searchInput.classList.add("input");
this.#searchInput.setAttribute("autocomplete", "off");
this.#searchInput.setAttribute("role", "combobox");
this.#searchInput.setAttribute("aria-autocomplete", "list");
this.#searchInput.setAttribute("aria-expanded", "false");
this.#searchInput.setAttribute("aria-haspopup", "listbox");
if (placeholder) {
this.#searchInput.setAttribute("placeholder", placeholder);
}
this.#list = document.createElement("ul");
this.#list.classList.add("dropdown");
this.#list.setAttribute("role", "listbox");
if (multiSelect) {
this.#list.setAttribute("aria-multiselectable", "true");
}
this.#list.hidden = true;
this.#syncOffset();
wrapper.append(this.#searchInput, this.#list);
return wrapper;
}
/** Attach dropdown event listeners. Call inside `_activateListeners()`. */
_activateDropdownListeners() {
const signal = this.abortSignal;
this.#debouncedOpen = game.l5r5e.HelpersL5r5e.debounce(
this.#debounceId,
(query) => this.#openDropdown(query),
debounceMs,
false // trailing — fires after the user pauses
);
this.#searchInput.addEventListener("mousedown", this.#onMouseDown.bind(this), { signal });
this.#searchInput.addEventListener("focus", this.#onFocus.bind(this), { signal });
this.#searchInput.addEventListener("input", this.#onInput.bind(this), { signal });
this.#searchInput.addEventListener("keydown", this.#onKeydown.bind(this), { signal });
this.#searchInput.addEventListener("blur", this.#onBlur.bind(this), { signal });
}
/**
* Enable or disable the search input. Call inside `_toggleDisabled()`.
* @param {boolean} disabled
*/
_toggleDropdownDisabled(disabled) {
if (this.#searchInput) {
this.#searchInput.disabled = disabled;
}
}
/* --------------------------------------------------------- */
/* Refresh */
/* --------------------------------------------------------- */
/**
* Re-render the open dropdown in place so checkmarks and disabled states
* stay in sync with the current value. Call inside `_refresh()`.
*/
_dropdownRefresh() {
if (this.#open) {
this.#renderOptions(this.#filter(this.#searchInput?.value ?? ""));
}
}
/**
* @abstract
* @return {{ value: string, label: string, group: string|null, disabled?: boolean, tooltip?: string }[]}
*/
_getDropdownOptions() {
throw new Error(`${this.constructor.name} must implement _getDropdownOptions()`);
}
/**
* @abstract
* @param {string} value
* @return {boolean}
*/
_isOptionSelected(value) {
throw new Error(`${this.constructor.name} must implement _isOptionSelected()`);
}
/**
* @abstract
* @param {{ value: string, label: string }} option
*/
_onDropdownPick(option) {
throw new Error(`${this.constructor.name} must implement _onDropdownPick()`);
}
/**
* Case-insensitive label filter over `_getDropdownOptions()`.
* Returns all options when query is empty.
* @param {string} query
* @return {object[]}
*/
#filter(query) {
const all = this._getDropdownOptions();
if (!query) {
return all;
}
const lower = query.toLowerCase();
return all.filter(option => option.label.toLowerCase().includes(lower));
}
#openDropdown(query = "") {
this.#renderOptions(this.#filter(query));
this.#list.hidden = false;
this.#searchInput.setAttribute("aria-expanded", "true");
this.#open = true;
this.#activeIndex = -1;
this._onDropdownOpened();
}
/**
* Called when the dropdown opens. Override in host classes to snapshot
* the current value so _onDropdownClosed can compare against it.
* Default is a no-op.
* @protected
*/
_onDropdownOpened() {}
#closeDropdown() {
this.#list.hidden = true;
this.#searchInput.setAttribute("aria-expanded", "false");
this.#open = false;
this.#wasOpenOnFocus = false;
this.#activeIndex = -1;
this.#optionElements = [];
// In combo-box mode the input IS the value, so we leave it intact.
// In multi-select mode the search text is transient and should reset.
if (clearOnClose && this.#searchInput) {
this.#searchInput.value = "";
}
// Notify the host that the dropdown has closed. Hosts can override this
// to fire a single change event after a multi-pick session.
this._onDropdownClosed();
}
/**
* Called when the dropdown closes. Override in host classes to fire a
* consolidated change event after a multi-pick session.
* Default is a no-op.
* @protected
*/
_onDropdownClosed() {}
#renderOptions(options) {
this.#list.innerHTML = "";
this.#optionElements = [];
// hideDisabledOptions is a host-level attribute, read via the DOM.
const visible = this.hasAttribute("hidedisabledoptions")
? options.filter(o => !o.disabled)
: options;
if (!visible.length) {
const empty = document.createElement("li");
empty.classList.add("no-results");
empty.textContent = game.i18n.localize("l5r5e.multiselect.no_results") ?? "No matches";
empty.setAttribute("aria-disabled", "true");
this.#list.append(empty);
return;
}
// Bucket into groups, preserving insertion order.
const groups = new Map();
const ungrouped = [];
for (const option of visible) {
if (option.group) {
if (!groups.has(option.group)) groups.set(option.group, []);
groups.get(option.group).push(option);
} else {
ungrouped.push(option);
}
}
for (const [label, options] of groups) {
const header = document.createElement("li");
header.classList.add("group");
header.setAttribute("role", "presentation");
header.textContent = label;
this.#list.append(header);
for (const option of options) {
this.#list.append(this.#buildOptionEl(option));
}
}
for (const option of ungrouped){
this.#list.append(this.#buildOptionEl(option));
}
}
#buildOptionEl(option) {
const selected = this._isOptionSelected(option.value);
const disabled = !!option.disabled;
const li = document.createElement("li");
li.classList.add("option");
if (selected) {
li.classList.add("selected");
}
if (disabled) {
li.classList.add("disabled");
}
li.setAttribute("role", "option");
li.setAttribute("aria-selected", String(selected));
li.setAttribute("aria-disabled", String(disabled));
li.dataset.value = option.value;
if (multiSelect) {
const check = document.createElement("span");
check.classList.add("checkmark");
check.setAttribute("aria-hidden", "true");
li.append(check);
}
const labelEl = document.createElement("span");
labelEl.classList.add("label");
labelEl.textContent = option.label;
li.append(labelEl);
if (selected && multiSelect) {
li.title = game.i18n.localize("l5r5e.multiselect.already_in_filter");
} else if (disabled && option.tooltip) {
li.title = option.tooltip;
}
if (!disabled) {
li.addEventListener("mouseenter", () => {
for (const element of this.#optionElements) {
element.classList.remove("active");
}
this.#activeIndex = this.#optionElements.indexOf(li);
li.classList.add("active");
});
li.addEventListener("mouseleave", () => {
li.classList.remove("active");
this.#activeIndex = -1;
});
li.addEventListener("mousedown", (event) => {
event.preventDefault(); // keep focus on the search input
this.#pick(option);
});
}
this.#optionElements.push(li);
return li;
}
#pick(option) {
this._onDropdownPick(option);
if (multiSelect) {
// Stay open — re-render so checkmarks reflect the new state.
this.#renderOptions(this.#filter(this.#searchInput.value));
} else {
this.#closeDropdown();
}
}
#moveHighlight(direction) {
if (!this.#optionElements.length) {
return;
}
const prev = this.#optionElements[this.#activeIndex];
if (prev) {
prev.classList.remove("active");
}
this.#activeIndex = Math.max(
-1,
Math.min(this.#optionElements.length - 1, this.#activeIndex + direction)
);
const next = this.#optionElements[this.#activeIndex];
if (next) {
next.classList.add("active");
next.scrollIntoView({ block: "nearest" });
}
}
#syncOffset() {
if (!this.#searchInput || !this.#list) {
return;
}
const offset = this.#searchInput.offsetLeft;
this.#list.style.left = `${offset}px`;
this.#list.style.right = `-${offset}px`;
}
/**
* Handles click-to-toggle behaviour.
*
* Three cases:
* 1. Dropdown is open → close it. preventDefault stops blur firing, which
* would otherwise trigger a second close via #onBlur.
* 2. Dropdown is closed AND input is already focused → open immediately.
* In this case focus will NOT fire again (input never blurred after the
* previous preventDefault), so we must open here rather than in #onFocus.
* 3. Dropdown is closed AND input is not yet focused → do nothing; the
* browser will fire focus naturally and #onFocus will open the dropdown.
*/
#onMouseDown(event) {
this.#wasOpenOnFocus = this.#open;
if (this.#open) {
event.preventDefault();
this.#closeDropdown();
} else if (document.activeElement === this.#searchInput) {
// Case 2: already focused, focus won't re-fire — open directly.
this.#openDropdown(this.#searchInput.value);
}
}
#onFocus(event) {
// Only open if mousedown didn't already handle it (cases 1 & 2 above).
if (!this.#wasOpenOnFocus && document.activeElement === this.#searchInput) {
this.#openDropdown(this.#searchInput.value);
}
}
#onInput(event) {
this.#debouncedOpen(this.#searchInput.value);
}
/**
* Close the dropdown when focus genuinely leaves the component.
*
* event.relatedTarget is the element that is RECEIVING focus. If it is
* inside our host element (e.g. the clear button, a chip remove span that
* managed to steal focus) we leave the dropdown open. Only when focus moves
* completely outside do we close — and we do so synchronously, so that
* _onDropdownClosed fires its change event BEFORE the browser hands control
* to whatever the user clicked. This eliminates the 100 ms race where Foundry
* could read stale FormData between the blur and a deferred close.
*/
#onBlur(event) {
if (this.contains(event.relatedTarget)) {
return;
}
this.#closeDropdown();
}
#onKeydown(event) {
if (!this.#open) {
if (event.key === "ArrowDown" || event.key === "ArrowUp") {
event.preventDefault();
this.#openDropdown(this.#searchInput.value);
}
return;
}
switch (event.key) {
case "ArrowDown": {
event.preventDefault();
this.#moveHighlight(1);
} break;
case "ArrowUp": {
event.preventDefault();
this.#moveHighlight(-1);
}break;
case "Enter": {
event.preventDefault();
if (this.#activeIndex >= 0) {
const li = this.#optionElements[this.#activeIndex];
const option = this._getDropdownOptions().find(option => option.value === li.dataset.value);
if (option) {
this.#pick(option);
}
} else {
this.#closeDropdown();
}
} break;
case "Escape": {
event.preventDefault();
this.#closeDropdown();
} break;
case "Tab": {
this.#closeDropdown();
} break;
}
}
};
}

View File

@@ -1,301 +1,424 @@
import { DropdownMixin } from "./l5r5e-dropdown-mixin.js";
const { AbstractMultiSelectElement } = foundry.applications.elements;
/**
* Provide a multi-select workflow using a select element as the input mechanism.
* It is a expanded copy of the HTMLMultiselect with support for disabling options
* and a clear all button. Also have support for hover-over information using titlea
* A custom `<l5r5e-multi-select>` form element providing Select2-style chip multi-selection.
*
* @example Multi-Select HTML Markup
* ```html
* <l5r5e-multi-select name="select-many-things">
* <optgroup label="Basic Options">
* <option value="foo">Foo</option>
* <option value="bar">Bar</option>
* <option value="baz">Baz</option>
* </optgroup>
* <optgroup label="Advanced Options">
* <option value="fizz">Fizz</option>
* <option value="buzz">Buzz</option>
* </optgroup>
* Stores **multiple string values** from a fixed option list, shown as removable chips inside
* the input box. A live-search input filters the dropdown as the user types. Use this when a
* field holds an unordered collection of values (e.g. a set of skills, tags, or abilities).
* For storing a single value — predefined or free-text — use {@link L5R5eHtmlComboBoxElement} instead.
*
* The element's `value` getter returns a comma-separated string (e.g. `"fire,water"`),
* which is what `FormData` will read on submission. `_getValue()` returns a plain Array,
* which is what `FormDataExtended` will use.
*
* Pre-selection on render is handled via the `value` attribute on the element — NOT via
* `{{selectOptions selected=...}}`, which cannot handle comma-separated strings. Use
* `{{selectOptions}}` without `selected` purely to render the available options, and let
* the `value` attribute drive pre-selection. Since `getAttribute()` always returns a string,
* passing a `Set` or `Array` via Handlebars will not work correctly — always pass a
* comma-separated string to `value=`.
*
* Prefer {@link L5r5eSetField} + `{{formGroup}}` when wiring this into a DataModel — the
* field handles the full round-trip automatically.
*
* @example
* ```hbs
* {{!-- Use value= (comma-separated string) for pre-selection, not selectOptions selected= --}}
* <l5r5e-multi-select name="elements" value="{{data.elements}}">
* {{selectOptions choices localize=true}}
* </l5r5e-multi-select>
* ```
*
* @example
* // Static factory — use only when building outside of Foundry's field/template system:
* const el = L5r5eHtmlMultiSelectElement.create({
* name: "elements",
* options: [{ value: "fire", label: "Fire" }, { value: "water", label: "Water" }],
* value: "fire,water", // comma-separated pre-selection
* });
* form.appendChild(el);
*
* // Reading the value back:
* el.value; // "fire,water" — comma-separated string, compatible with FormData
* el._getValue(); // ["fire","water"] — array, compatible with FormDataExtended
*/
export class L5r5eHtmlMultiSelectElement extends AbstractMultiSelectElement {
constructor() {
super();
this.#setup();
}
export class L5r5eHtmlMultiSelectElement extends DropdownMixin(
AbstractMultiSelectElement,
{ multiSelect: true, debounceMs: 150 }
) {
/** @override */
static tagName = "l5r5e-multi-select";
/**
* A select element used to choose options.
* @type {HTMLSelectElement}
*/
#select;
/** @type {HTMLDivElement} — outer box containing chips, input, clear button */
#selectionBox;
/** @type {HTMLDivElement} — chips are injected here */
#chipList;
/** @type {HTMLSpanElement} — auto-sizing wrapper around the search input */
#inputSizer;
/** @type {HTMLButtonElement} — trailing clear-all button */
#clearButton;
/** @type {Set<string>} */
#disabledValues = new Set();
/** @type {Map<string, string>} */
#tooltips = new Map();
/**
* A display element which lists the chosen options.
* @type {HTMLDivElement}
* Returns a comma-separated string
* FormData reads this via field.value.
* @override
*/
#tags;
get value() {
return Array.from(this._value).join(",");
}
/** @override */
set value(val) {
this._value.clear();
const values = Array.isArray(val) ? val : String(val).split(",").filter(Boolean);
for (const v of values) {
this._value.add(v);
}
this._internals.setFormValue(this.value);
this._refresh();
}
/**
* A button element which clear all the options.
* @type {HTMLButtonElement}
* Return an array so FormDataExtended.object[name] matches Foundry's own
* HTMLMultiSelectElement — both field.value (string) and .object (array) are correct.
* @override
* @protected
*/
#clearAll;
_getValue() {
return Array.from(this._value);
}
/**
* A Set containing the values that should always be disabled.
* @type {Set}
* Accept either an array or comma-separated string when Foundry calls _setValue().
* @override
* @protected
*/
#disabledValues;
_setValue(val) {
const values = Array.isArray(val) ? val : String(val).split(",").filter(Boolean);
if (values.some(v => v && !(v in this._choices))) {
throw new Error("The values assigned to a multi-select element must all be valid options.");
}
this._value.clear();
for (const v of values) {
this._value.add(v);
}
}
/** @override */
_initialize() {
super._initialize(); // fills this._choices, this._value, this._options
for (const option of this.querySelectorAll("option")) {
if (option.disabled)
this.#disabledValues.add(option.value);
if (option.title)
this.#tooltips.set(option.value, option.title);
}
if (this.hasAttribute("value")) {
this._setValue(this.getAttribute("value"));
}
}
/* -------------------------------------------- */
// We will call initialize twice (one in the parent constructor) then one in #setup
// required since when we want to build the elements we should to an initialize first
// and we cannot override _initialize since we don't have access to #disabledValues there
#setup() {
super._initialize();
this.#disabledValues = new Set();
for (const option of this.querySelectorAll("option")) {
if (option.value === "") {
option.label = game.i18n.localize("l5r5e.multiselect.empty_tag");
this._choices[option.value] = game.i18n.localize("l5r5e.multiselect.empty_tag");
}
if (option.disabled) {
this.#disabledValues.add(option.value);
}
}
}
/* Element Lifecycle */
/* -------------------------------------------- */
/** @override */
_buildElements() {
this.#setup();
// Create select element
this.#select = this._primaryInput = document.createElement("select");
this.#select.insertAdjacentHTML("afterbegin", `<option id="l5r5e-multiselect-placeholder" value="" disabled selected hidden>${game.i18n.localize("l5r5e.multiselect.placeholder")}</option>`);
this.#select.append(...this._options);
this.#select.disabled = !this.editable;
// Create a div element for display
this.#tags = document.createElement("div");
this.#tags.className = "tags input-element-tags";
// Create a clear all button
this.#clearAll = document.createElement("button");
this.#clearAll.textContent = "X";
return [this.#select, this.#clearAll, this.#tags];
}
/* -------------------------------------------- */
/** @override */
_refresh() {
// Update the displayed tags
const tags = Array.from(this._value).map(id => {
return foundry.applications.elements.HTMLStringTagsElement.renderTag(id, this._choices[id], this.editable);
// Ask mixin to build <input> + <ul>, then re-home them into our structure.
const mixinWrapper = this._buildDropdownElements({
placeholder: this.getAttribute("placeholder")
?? game.i18n.localize("l5r5e.multiselect.placeholder"),
});
this.#tags.replaceChildren(...tags);
const searchInput = mixinWrapper.querySelector("input.input");
const dropdownList = mixinWrapper.querySelector("ul.dropdown");
// Figure out if we are overflowing the tag div.
if($(this.#tags).css("max-height")) {
const numericMaxHeight = parseInt($(this.#tags).css("max-height"), 10);
if(numericMaxHeight) {
if($(this.#tags).prop("scrollHeight") > numericMaxHeight) {
this.#tags.classList.add("overflowing");
}
else {
this.#tags.classList.remove("overflowing");
}
}
}
// Selection box
this.#selectionBox = document.createElement("div");
this.#selectionBox.classList.add("selection-box");
// Disable selected options
const hideDisabled = game.settings.get(CONFIG.l5r5e.namespace, "compendium-hide-disabled-sources");
for (const option of this.#select) {
if (this._value.has(option.value)) {
option.disabled = true;
option.title = game.i18n.localize("l5r5e.multiselect.already_in_filter");
continue;
}
if (this.#disabledValues.has(option.value)) {
option.disabled = true;
option.hidden = hideDisabled;
continue;
}
option.disabled = false;
option.removeAttribute("title");
}
}
// Chip list
this.#chipList = document.createElement("div");
this.#chipList.classList.add("chip-list");
/* -------------------------------------------- */
// Auto-sizing sizer — CSS grid trick: ::after mirrors data-value, input shares the cell
this.#inputSizer = document.createElement("span");
this.#inputSizer.classList.add("input-sizer");
this.#inputSizer.dataset.value = "";
this.#inputSizer.append(searchInput);
// Clear-all button
this.#clearButton = document.createElement("button");
this.#clearButton.type = "button";
this.#clearButton.classList.add("clear-btn");
this.#clearButton.setAttribute("aria-label",
game.i18n.localize("l5r5e.multiselect.clear_all") ?? "Clear all");
this.#clearButton.textContent = "×";
this.#clearButton.hidden = true;
this.#selectionBox.append(this.#chipList, this.#inputSizer, this.#clearButton);
// Container: selection box + dropdown must share the same positioned ancestor.
const container = document.createElement("div");
container.classList.add("multi-select-container");
container.append(this.#selectionBox, dropdownList);
this._primaryInput = searchInput;
return [container];
}
/** @override */
_activateListeners() {
this.#select.addEventListener("change", this.#onChangeSelect.bind(this));
this.#clearAll.addEventListener("click", this.#onClickClearAll.bind(this));
this.#tags.addEventListener("click", this.#onClickTag.bind(this));
this._activateDropdownListeners();
const signal = this.abortSignal;
this.#tags.addEventListener("mouseleave", this.#onMouseLeave.bind(this));
this.#selectionBox.addEventListener("mousedown", this.#onBoxMouseDown.bind(this), { signal });
this.#chipList.addEventListener("click", this.#onChipClick.bind(this), { signal });
this.#clearButton.addEventListener("click", this.#onClearAll.bind(this), { signal });
// stop the clear button from opening the selection box when pressing it
this.#clearButton.addEventListener("mousedown", (event) => {event.preventDefault(); event.stopPropagation();}, {signal});
this._dropdownInput.addEventListener("input", () => this.#updateInputSizer(), { signal });
}
#onMouseLeave(event) {
// Figure out if we are overflowing the tag div.
if($(this.#tags).css("max-height")) {
const numericMaxHeight = parseInt($(this.#tags).css("max-height"), 10);
if($(this.#tags).prop("scrollHeight") > numericMaxHeight) {
this.#tags.classList.add("overflowing");
}
else {
this.#tags.classList.remove("overflowing");
}
}
}
/* -------------------------------------------- */
/**
* Handle changes to the Select input, marking the selected option as a chosen value.
* @param {Event} event The change event on the select element
*/
#onChangeSelect(event) {
event.preventDefault();
event.stopImmediatePropagation();
const select = event.currentTarget;
if (select.valueIndex === 0)
return; // Ignore placeholder
this.select(select.value);
select.value = "";
}
/* -------------------------------------------- */
/**
* Handle click events on a tagged value, removing it from the chosen set.
* @param {PointerEvent} event The originating click event on a chosen tag
*/
#onClickTag(event) {
event.preventDefault();
if (!event.target.classList.contains("remove"))
return;
if (!this.editable)
return;
const tag = event.target.closest(".tag");
this.unselect(tag.dataset.key);
}
/* -------------------------------------------- */
/**
* Handle clickling the clear all button
* @param {Event} event The originating click event on the clear all button
*/
#onClickClearAll(event) {
event.preventDefault();
var _this = this;
$(this.#tags).children().each(function () {
_this.unselect($(this).data("key"));
})
}
/* -------------------------------------------- */
/** @override */
_toggleDisabled(disabled) {
this.#select.toggleAttribute("disabled", disabled);
this._toggleDropdownDisabled(disabled);
if (this.#selectionBox) {
this.#selectionBox.classList.toggle("disabled", disabled);
}
if (this.#chipList) {
this._refresh(); // re-render chips so × appears/disappears
}
}
/** @override */
_refresh() {
const values = Array.from(this._value);
this._internals.setFormValue(values.length ? values.join(",") : "");
this.#renderChips(values);
// Clear button: only visible when editable and something is selected.
if (this.#clearButton) {
this.#clearButton.hidden = (!this.editable || values.length === 0);
}
this.#updateInputSizer();
this._dropdownRefresh();
}
/** @param {string[]} values */
#renderChips(values) {
if (!this.#chipList){
return
}
this.#chipList.replaceChildren(...values.map(id => this.#buildChip(id)));
}
/** @param {string} id */
#buildChip(id) {
const chip = document.createElement("span");
chip.classList.add("chip");
chip.dataset.key = id;
const label = document.createElement("span");
label.classList.add("chip-label");
label.textContent = this._choices[id] ?? id;
chip.append(label);
// Only add × when the element is editable (not disabled, not readonly).
if (this.editable) {
const remove = document.createElement("span");
remove.classList.add("chip-remove");
remove.setAttribute("aria-label", `Remove ${this._choices[id] ?? id}`);
remove.setAttribute("aria-hidden", "true");
remove.textContent = "×";
chip.append(remove);
}
return chip;
}
/** Mirror typed text into the sizer span so CSS sizes the input correctly. */
#updateInputSizer() {
if (!this.#inputSizer || !this._dropdownInput)
return;
const input = this._dropdownInput;
const text = input.value || input.placeholder || "";
this.#inputSizer.dataset.value = text;
}
/** @override */
_getDropdownOptions() {
const makeOption = (option, group = null) => ({
value: option.value,
label: this._choices[option.value] ?? option.innerText,
group,
disabled: this.#disabledValues.has(option.value),
tooltip: this.#tooltips.get(option.value) ?? "",
});
return this._options.flatMap(child => {
if (child instanceof HTMLOptGroupElement) {
return [...child.querySelectorAll("option")]
.filter(option => option.value)
.map(option => makeOption(option, child.label));
}
if (child instanceof HTMLOptionElement && child.value) {
return makeOption(child);
}
return [];
});
}
/** @override */
_isOptionSelected(value) {
return this._value.has(value);
}
/** @override */
_onDropdownPick(option) {
const inValue = this._value.has(option.value);
const inChoices = option.value in this._choices;
if(!(inValue || inChoices))
return;
if (inValue) {
this._value.delete(option.value);
}
else if(inChoices) {
this._value.add(option.value);
}
this._internals.setFormValue(this.value);
this._refresh();
this.dispatchEvent(new Event("change", { bubbles: true, cancelable: true }));
}
#onBoxMouseDown(event) {
// Fully block interaction when not editable.
if (!this.editable) {
event.preventDefault();
return;
}
if (event.target.classList.contains("chip-remove"))
return;
if (event.target === this._dropdownInput)
return;
event.preventDefault();
this._dropdownInput?.focus();
}
#onChipClick(event) {
if (!event.target.classList.contains("chip-remove") || !this.editable)
return;
const chip = event.target.closest(".chip");
if (!chip)
return;
this._value.delete(chip.dataset.key);
this._internals.setFormValue(this.value);
this._refresh();
this.dispatchEvent(new Event("change", { bubbles: true, cancelable: true }));
this._dropdownInput?.focus();
}
#onClearAll(event) {
event.preventDefault();
if (!this.editable)
return;
this._value.clear();
this._internals.setFormValue("");
this._refresh();
this.dispatchEvent(new Event("change", { bubbles: true, cancelable: true }));
}
/* -------------------------------------------- */
/* Static Factory */
/* -------------------------------------------- */
/**
* Create a HTML_l5r5e_MultiSelectElement using provided configuration data.
* @param {FormInputConfig<string[]> & Omit<SelectInputConfig, "blank">} config
* @returns {L5r5eHtmlMultiSelectElement}
*/
static create(config) {
// Foundry creates either a select with tag multi-select or multi-checkboxes. We want a l5r5e-multi-select
// Copied the implementation from foundry.applications.fields.createMultiSelectInput with our required changes.
const groups = prepareSelectOptionGroups(config);
const element = document.createElement(L5r5eHtmlMultiSelectElement.tagName);
element.name = config.name;
foundry.applications.fields.setInputAttributes(element, config);
if (config.hideDisabledOptions) {
element.toggleAttribute("hidedisabledoptions", true);
}
//Setup the HTML
const select = document.createElement(L5r5eHtmlMultiSelectElement.tagName);
select.name = config.name;
foundry.applications.fields.setInputAttributes(select, config);
for (const group_entry of groups) {
let parent = select;
if (group_entry.group) {
parent = _appendOptgroupHtml(group_entry.group, select);
for (const groupEntry of groups) {
let parent = element;
if (groupEntry.group) {
parent = _appendOptgroup(groupEntry.group, element);
}
for (const option_entry of group_entry.options) {
_appendOptionHtml(option_entry, parent);
for (const groupOption of groupEntry.options){
_appendOption(groupOption, parent);
}
}
return select;
return element;
}
}
/** Stolen from foundry.applications.fields.prepareSelectOptionGroups: Needed to add support for tooltips
*
*/
/* -------------------------------------------- */
/* Module Helpers */
/* -------------------------------------------- */
function prepareSelectOptionGroups(config) {
const result = foundry.applications.fields.prepareSelectOptionGroups(config);
// Disable options based on input
config.options.filter((option) => option?.disabled || option?.tooltip).forEach((SpecialOption) => {
result.forEach((group) => {
group.options.forEach((option) => {
if (SpecialOption.value === option.value) {
option.disabled = SpecialOption.disabled;
option.tooltip = SpecialOption?.tooltip;
config.options.filter(option => option?.disabled || option?.tooltip).forEach(special => {
result.forEach(group => {
group.options.forEach(groupOption => {
if (groupOption.value === special.value) {
groupOption.disabled = special.disabled;
groupOption.tooltip = special.tooltip;
}
})
})
})
});
});
});
return result;
}
/** Stolen from foundry.applications.fields
* Create and append an optgroup element to a parent select.
* @param {string} label
* @param {HTMLSelectElement} parent
* @returns {HTMLOptGroupElement}
* @internal
*/
function _appendOptgroupHtml(label, parent) {
const optgroup = document.createElement("optgroup");
optgroup.label = label;
parent.appendChild(optgroup);
return optgroup;
function _appendOptgroup(label, parent) {
const element = document.createElement("optgroup");
element.label = label;
parent.appendChild(element);
return element;
}
/** Stolen from foundry.applications.fields
* Create and append an option element to a parent select or optgroup.
* @param {FormSelectOption} option
* @param {HTMLSelectElement|HTMLOptGroupElement} parent
* @internal
*/
function _appendOptionHtml(option, parent) {
function _appendOption(option, parent) {
const { value, label, selected, disabled, rule, tooltip } = option;
if ((value !== undefined) && (label !== undefined)) {
const option_html = document.createElement("option");
option_html.value = value;
option_html.innerText = label;
if (value !== undefined && label !== undefined) {
const element = document.createElement("option");
element.value = value;
element.innerText = label;
if (selected) {
option_html.toggleAttribute("selected", true);
element.toggleAttribute("selected", true);
}
if (disabled) {
option_html.toggleAttribute("disabled", true);
element.toggleAttribute("disabled", true);
}
if (tooltip) {
option_html.setAttribute("title", tooltip);
element.setAttribute("title", tooltip);
}
parent.appendChild(option_html);
parent.appendChild(element);
}
if (rule) {
parent.insertAdjacentHTML("beforeend", "<hr>");

View File

@@ -1,4 +1,5 @@
import { L5r5eSetField } from "./data/l5r5e-setfield.js";
import { TacticalGridSettingsL5R5E } from "./settings/tactical-grid-settings.js"
/**
* Custom system settings register
@@ -236,4 +237,28 @@ export const RegisterSettings = function () {
default: [],
onChange: () => game.l5r5e.HelpersL5r5e.refreshLocalAndSocket("l5r5e-gm-monitor"),
});
/* -------------------------------------- */
/* Grid Settings (GM only) */
/* -------------------------------------- */
// UI Configuration
game.settings.register(CONFIG.l5r5e.namespace, "tactical-grid-settings-world", {
scope: "world",
config: false,
type: TacticalGridSettingsL5R5E.worldSchema,
});
game.settings.register(CONFIG.l5r5e.namespace, "tactical-grid-settings-client", {
scope: "client",
config: false,
type: TacticalGridSettingsL5R5E.clientSchema,
});
game.settings.registerMenu(CONFIG.l5r5e.namespace, "tactical-grid-settings", {
name: "l5r5e.tactical_grid.settings.title",
label: "l5r5e.tactical_grid.settings.label",
hint: "l5r5e.tactical_grid.settings.hint",
icon: "fa-solid fa-table-layout",
type: TacticalGridSettingsL5R5E
});
};

View File

@@ -0,0 +1,351 @@
const HandlebarsApplicationMixin = foundry.applications.api.HandlebarsApplicationMixin;
const ApplicationV2 = foundry.applications.api.ApplicationV2;
const fields = foundry.data.fields;
/**
*
* @typedef {Object} RangeBand
* @property {number} start
*
* @typedef {Object} ClientRangeBand
* @property {string} color
* @property {number} alpha
*
* @typedef {Object} WorldSettings
* @property {boolean} enabled
* @property {Record<number, RangeBand>} ranges - Indexed 0-6
*
* @typedef {Object} ClientSettings
* @property {Record<number, ClientRangeBand>} ranges - Indexed 0-6
*/
export class TacticalGridSettingsL5R5E extends HandlebarsApplicationMixin(ApplicationV2) {
/** @inheritDoc */
static DEFAULT_OPTIONS = {
id: "tactical-grid-settings",
tag: "form",
classes: [""], // We could add l5r here but that would add styling that is not matching the default settings menu
window: {
title: "l5r5e.tactical_grid.settings.title",
contentClasses: ["standard-form"]
},
form: {
closeOnSubmit: true,
handler: TacticalGridSettingsL5R5E.#onSubmit
},
position: { width: 540 },
actions: {
reset: TacticalGridSettingsL5R5E.#onReset
}
};
/** @override */
static PARTS = {
form: {
template: "systems/l5r5e/templates/" + "settings/tactical-grid-settings.html",
scrollable: [""],
},
footer: {
template: "templates/generic/form-footer.hbs"
}
};
/**
* Creates a SchemaField defining a world range band.
* @param {{start: number}} initial - Initial range values.
* `start` must be ≥ 0.
* * @returns {SchemaField} A schema field containing a 'start' field
*
* @private
*/
static #createWorldRangeBandSchema(initial) {
return new fields.SchemaField({
start: new fields.NumberField({ initial: initial.start, label: "l5r5e.tactical_grid.settings.world.start", min: 0, max:Infinity, nullable: false, required: true, gmOnly: true})
});
}
/**
* Creates a SchemaField defining a client range band.
* @param {{color: string, alpha: number}} initial - Initial range band values.
* `color` should be a valid CSS color string and `alpha` a valid alpha value.
* @returns {SchemaField} A schema field containing `color` and `alpha` fields.
*
* @private
*/
static #createClientRangeBandSchema(initial) {
return new fields.SchemaField({
color: new fields.ColorField({initial: initial.color, label: "l5r5e.tactical_grid.settings.client.color", required: true}),
alpha: new fields.AlphaField({initial: initial.alpha, label: "l5r5e.tactical_grid.settings.client.alpha", required: true}),
});
}
/**
* Combined Foundry VTT settings schema representing both:
* - **World (GM-controlled)** configuration
* - **Client (per-user)** visual configuration
*
* This variable serves as a single source-of-truth definition for the modules
* tactical grid settings structure, including field types, defaults, labels, and
* validation rules for world ranges.
* @private
*/
static #schema = {
world: new fields.SchemaField({
enabled: new fields.BooleanField({ initial: true, label: "l5r5e.tactical_grid.settings.world.enabled", hint: "l5r5e.tactical_grid.settings.world.enabled_hint"}),
ranges: new fields.SchemaField({
0: TacticalGridSettingsL5R5E.#createWorldRangeBandSchema({ start: 0}),
1: TacticalGridSettingsL5R5E.#createWorldRangeBandSchema({ start: 1}),
2: TacticalGridSettingsL5R5E.#createWorldRangeBandSchema({ start: 2}),
3: TacticalGridSettingsL5R5E.#createWorldRangeBandSchema({ start: 3}),
4: TacticalGridSettingsL5R5E.#createWorldRangeBandSchema({ start: 6}),
5: TacticalGridSettingsL5R5E.#createWorldRangeBandSchema({ start: 10}),
6: TacticalGridSettingsL5R5E.#createWorldRangeBandSchema({ start: 15})
})
}, {
validate: TacticalGridSettingsL5R5E.#validateWorldRangeConfiguration
}),
client: new fields.SchemaField({
ranges: new fields.SchemaField({
0: TacticalGridSettingsL5R5E.#createClientRangeBandSchema({color: "#00FFFF", alpha: 0.5}),
1: TacticalGridSettingsL5R5E.#createClientRangeBandSchema({color: "#FF00FF", alpha: 0.5}),
2: TacticalGridSettingsL5R5E.#createClientRangeBandSchema({color: "#FFFF00", alpha: 0.5}),
3: TacticalGridSettingsL5R5E.#createClientRangeBandSchema({color: "#0000FF", alpha: 0.5}),
4: TacticalGridSettingsL5R5E.#createClientRangeBandSchema({color: "#7FFF00", alpha: 0.5}),
5: TacticalGridSettingsL5R5E.#createClientRangeBandSchema({color: "#4B0082", alpha: 0.5}),
6: TacticalGridSettingsL5R5E.#createClientRangeBandSchema({color: "#FF8800", alpha: 0.5})
})
})
};
/**
* Exposes the **world (GM-controlled)** portion of the tactical grid settings schema.
* @return {SchemaField}
*/
static get worldSchema() {
return TacticalGridSettingsL5R5E.#schema.world;
}
/**
* Exposes the **client (per-user visual)** portion of the tactical grid settings schema.
* @return {SchemaField}
*/
static get clientSchema() {
return TacticalGridSettingsL5R5E.#schema.client;
}
/** Holds a mutable copy of the tactical grid settings so the form can operate on current values without altering the schema. */
static #setting = null;
/** @override ApplicationV2 */
async _prepareContext(options) {
if (options.isFirstRender) {
const client = game.settings.get(CONFIG.l5r5e.namespace, "tactical-grid-settings-client");
const world = game.settings.get(CONFIG.l5r5e.namespace, "tactical-grid-settings-world");
TacticalGridSettingsL5R5E.#setting = foundry.utils.deepClone({client: client, world: world});
}
// Pre-process range bands for easier template access
const rangeBands = Object.entries(this.constructor.worldSchema.fields.ranges.fields).map(([index, field]) => ({
index: Number(index),
worldField: field,
clientFields: this.constructor.clientSchema.fields.ranges.fields[index],
worldValue: TacticalGridSettingsL5R5E.#setting.world.ranges[index],
clientValue: TacticalGridSettingsL5R5E.#setting.client.ranges[index]
}));
return {
isGm: game.user.isGM,
tactical_grid_enabled: {
field: this.constructor.worldSchema.fields.enabled,
value: TacticalGridSettingsL5R5E.#setting.world.enabled,
},
rangeBands,
buttons: [
{ type: "reset", label: "l5r5e.tactical_grid.settings.reset", icon: "fa-solid fa-arrow-rotate-left", action: "reset" },
{ type: "submit", label: "l5r5e.tactical_grid.settings.submit", icon: "fa-solid fa-floppy-disk" }
]
};
}
/** @override ApplicationV2 */
_onChangeForm(formConfig, event) {
const formData = new foundry.applications.ux.FormDataExtended(this.form, { readonly: true });
const {
cleaned: cleanedWorldSettings,
failure: validationFailures
} = TacticalGridSettingsL5R5E.#validateAndCleanWorldSettings(formData, event);
TacticalGridSettingsL5R5E.#applyValidationState(validationFailures);
TacticalGridSettingsL5R5E.#setting.world = cleanedWorldSettings
TacticalGridSettingsL5R5E.#setting.client = foundry.utils.expandObject(formData.object).l5r5e["tactical-grid-settings-client"];
}
/**
* Validates world schema ensuring range bands are properly ordered and connected.
* Note: internal field validation takes precedence, and will result in this validation potentially not running
* Checks that:
* - Sequential range bands connect properly (range[n].start < range[n+1].start)
* @param {*} value - The world settings object to validate
* @param {DataFieldValidationOptions} options - Validation options including lastElementChange
* @returns {boolean|foundry.data.validation.DataModelValidationFailure} True if valid, otherwise validation failure object
*/
static #validateWorldRangeConfiguration(value, options) {
if(!value.enabled) // don't validate if tactical_grids are disabled
return true;
let previousStart = -1;
let previousRangeIndex = null;
const failure = new foundry.data.validation.DataModelValidationFailure({ unresolved: true });
const changedElementName = options?.element?.name;
for (const [rangeIndex, range] of Object.entries(value.ranges)) {
if (range.start <= previousStart) {
let errorKey = TacticalGridSettingsL5R5E.worldSchema.fields.ranges.fields[rangeIndex].fields.start.fieldPath;
const previousErrorKey = errorKey.replace(/\.(\d+)\./, `.${previousRangeIndex}.`);
let isErrorOnPrevious = false;
// If the previous field was changed, show error there instead
if (changedElementName === previousErrorKey) {
errorKey = previousErrorKey;
isErrorOnPrevious = true;
}
failure.fields[errorKey] = new foundry.data.validation.DataModelValidationFailure({
invalidValue: isErrorOnPrevious ? previousStart : range.start,
unresolved: true,
message: game.i18n.format(
isErrorOnPrevious
? "l5r5e.tactical_grid.settings.validate.start-too-large"
: "l5r5e.tactical_grid.settings.validate.start-too-small",
isErrorOnPrevious
? { nextRangeIndex: Number(rangeIndex), nextStart: range.start }
: { previousRangeIndex: Number(previousRangeIndex), previousStart: previousStart }
)
});
}
previousStart = range.start;
previousRangeIndex = rangeIndex;
}
return Object.keys(failure.fields).length > 0 ? failure : true;
}
/**
* Validates and cleans the world portion of the tactical grid settings.
*
* Expands raw form data, validates it against the schema, updates form input
* error states and tooltips, and returns a cleaned object ready to save.
*
* @param {foundry.applications.ux.FormDataExtended} formData - The submitted form data.
* @param {Event} [event] - Optional event for determining which field changed.
* @returns {WorldSettings} A cleaned and validated copy of the world settings.
* @private
*/
static #validateAndCleanWorldSettings(formData, event) {
const expanded = foundry.utils.expandObject(formData.object).l5r5e["tactical-grid-settings-world"];
const validate = TacticalGridSettingsL5R5E.#schema.world.validate(expanded, { element: event.target});
// validation from Number etc. itself has the error key just as "ranges.0.start"
// so fixing that here so that we can directly reference they html elements
const prefix = "l5r5e.tactical-grid-settings-world.";
const failures = Object.fromEntries(
Object.entries(validate?.asError()?.getAllFailures() ?? {}).map(([key, value]) => [
key.startsWith(prefix) ? key : `${prefix}${key}`,
value
])
);
// Return cleaned schema so that we have something that is somewhat correct we can save
return {
cleaned: TacticalGridSettingsL5R5E.#schema.world.clean(expanded),
failure: failures
}
}
/**
* Applies a validation message to a form element.
*
* @param {HTMLElement} element - The element to apply validation to
* @param {string|null} message - The validation message, or null to clear
* @private
*/
static #applyValidationMessage(element, message) {
if (message) {
element.setCustomValidity(message);
element.dataset.tooltip = message;
element.ariaLabel = game.i18n.localize(element.dataset.tooltip);
game.tooltip.activate(element, {
direction: foundry.CONFIG.ux.TooltipManager.TOOLTIP_DIRECTIONS.RIGHT,
locked: true
});
}
else {
element?.setCustomValidity("");
delete element?.dataset?.tooltip
}
}
/**
* Applies validation state to all range band start fields.
*
* @param {Object} failures - Validation failures keyed by field name
* @private
*/
static #applyValidationState(failures) {
for (let i = 0; i < 7; i++) {
const name = `l5r5e.tactical-grid-settings-world.ranges.${i}.start`;
this.#applyValidationMessage(
document.getElementsByName(name)[0],
failures?.[name]?.message || null
);
}
}
/**
* Handles form submission.
*
* @param {Event} event - The submission event
* @param {HTMLFormElement} form - The form element
* @param {foundry.applications.ux.FormDataExtended} formData - The submitted form data
* @returns {Promise<void>}
* @private
*/
static async #onSubmit(event, form, formData) {
const {
cleaned: cleanedWorldSettings,
failure: validationFailures
} = TacticalGridSettingsL5R5E.#validateAndCleanWorldSettings(formData, event);
TacticalGridSettingsL5R5E.#applyValidationState(validationFailures);
TacticalGridSettingsL5R5E.#setting.world = cleanedWorldSettings;
TacticalGridSettingsL5R5E.#setting.client = foundry.utils.expandObject(formData.object).l5r5e["tactical-grid-settings-client"];
const promises = [];
promises.push(game.settings.set(CONFIG.l5r5e.namespace, "tactical-grid-settings-world", TacticalGridSettingsL5R5E.#setting.world));
promises.push(game.settings.set(CONFIG.l5r5e.namespace, "tactical-grid-settings-client", TacticalGridSettingsL5R5E.#setting.client));
await Promise.all(promises);
}
/**
* Handles reset action to restore default settings.
*
* @param {Event} event - The reset event
* @returns {Promise<void>}
* @private
*/
static async #onReset(event) {
const client = TacticalGridSettingsL5R5E.clientSchema.clean();
const world = TacticalGridSettingsL5R5E.worldSchema.clean();
TacticalGridSettingsL5R5E.#setting = foundry.utils.deepClone({client: client, world: world});
await this.render({ force: false });
}
}

View File

@@ -0,0 +1,81 @@
function getRangeband(gridSettings, distance) {
const entries = Object.entries(gridSettings.ranges);
for (let i = entries.length - 1; i >= 0; i--) {
const [range, { start }] = entries[i];
if (distance >= start) {
return Number(range);
}
}
return NaN;
}
export class RulerL5r5e extends foundry.canvas.interaction.Ruler {
static WAYPOINT_LABEL_TEMPLATE = "systems/l5r5e/templates/" + "hud/tactical-grid-ruler.html"
/** @override */
_getWaypointLabelContext(waypoint, state) {
const context = super._getWaypointLabelContext(waypoint, state);
if (!context)
return;
const gridSettings = game.settings.get(CONFIG.l5r5e.namespace, "tactical-grid-settings-world");
if(gridSettings.enabled) {
const diagonalCost = game.canvas.grid.distance * waypoint.measurement.diagonals;
context.distance.total = waypoint.measurement.distance.toNearest(0.1) + diagonalCost; //Diagonals count twice
context.additional = {
label: game.i18n.format("l5r5e.tactical_grid.range_abbreviation", {range: getRangeband(gridSettings, waypoint.measurement.distance)})
};
}
return context;
}
/** @override */
_getSegmentStyle(waypoint) {
const context = super._getSegmentStyle(waypoint);
const client = game.settings.get(CONFIG.l5r5e.namespace, "tactical-grid-settings-client");
const gridSettings = game.settings.get(CONFIG.l5r5e.namespace, "tactical-grid-settings-world");
if(gridSettings.enabled) {
const rangeband = getRangeband(gridSettings, waypoint.measurement.distance);
context.color = client.ranges[rangeband].color;
}
return context;
}
}
export class TokenRulerL5r5e extends foundry.canvas.placeables.tokens.TokenRuler {
static WAYPOINT_LABEL_TEMPLATE = "systems/l5r5e/templates/" + "hud/tactical-grid-ruler.html"
/** @override */
_getWaypointLabelContext(waypoint, state) {
const context = super._getWaypointLabelContext(waypoint, state);
if (!context)
return;
if (!this.token.actor)
return context;
const gridSettings = game.settings.get(CONFIG.l5r5e.namespace, "tactical-grid-settings-world");
if(gridSettings.enabled) {
const diagonalCost = game.canvas.grid.distance * waypoint.measurement.diagonals;
context.cost.total = waypoint.measurement.cost.toNearest(0.1) + diagonalCost; //Diagonals count twice
context.additional = {
label: game.i18n.format("l5r5e.tactical_grid.range_abbreviation", {range: getRangeband(gridSettings, waypoint.measurement.distance)})
};
}
return context;
}
/** @override */
_getGridHighlightStyle(waypoint, offset) {
const context = super._getGridHighlightStyle(waypoint, offset);
const client = game.settings.get(CONFIG.l5r5e.namespace, "tactical-grid-settings-client");
const gridSettings = game.settings.get(CONFIG.l5r5e.namespace, "tactical-grid-settings-world");
if(gridSettings.enabled) {
const rangeband = getRangeband(gridSettings, waypoint.measurement.distance);
context.color = client.ranges[rangeband].color;
context.alpha = client.ranges[rangeband].alpha;
}
return context;
}
}

View File

@@ -20,5 +20,6 @@
@import "../scss/skills";
@import "../scss/items";
@import "../scss/twenty-questions";
@import "../scss/tactical-grid";
}
}

File diff suppressed because one or more lines are too long

View File

@@ -10,8 +10,6 @@
.readiness {
flex: 0 0 100%;
display: flex;
flex-wrap: wrap;
ul {
display: flex;
@@ -21,15 +19,20 @@
li {
flex: 25%;
display: inline-grid;
display: flex;
flex-direction: column;
align-items: center;
position: relative;
.attributes-buttons {
position: relative;
line-height: 13px;
top: 0.3rem;
right: 1.2rem;
width: 12px;
.increment-control {
position: absolute;
right: -0.70rem;
top: 15%;
display: flex;
flex-direction: column;
gap:0.1rem;
line-height: 1;
}
strong {
@@ -40,14 +43,19 @@
}
label {
flex: 100%;
position: relative;
display: flex;
align-items: center;
justify-content: center;
}
input {
background: transparent;
border: 0 none;
text-align: center;
margin: 0.3rem 1.6rem 0 1.5rem;
margin: 0;
padding: 0;
width: 2rem;
}
&:after {
@@ -55,8 +63,6 @@
width: 2rem;
height: 2rem;
position: absolute;
right: calc(50% - 0.9rem);
top: 0.1rem;
background: transparent url("../assets/icons/circle.svg") no-repeat 0 0;
background-size: contain;
opacity: 0.25;
@@ -64,9 +70,6 @@
}
&:nth-child(1) {
input {
margin: 0.3rem 1rem 0 1.5rem;
}
&:after {
transform: rotate(0deg);
}
@@ -79,9 +82,6 @@
}
&:nth-child(3) {
input {
margin: 0.3rem 1rem 0 1.5rem;
}
&:after {
transform: rotate(180deg);
}

View File

@@ -53,6 +53,9 @@ $l5r5e-chat-color-roll: rgba(225, 215, 200, 0.75);
$l5r5e-chat-color-blind: transparent;
$l5r5e-chat-color-whisper: rgba(225, 200, 225, 0.75);
// Misc
$l5r5e-selection-circle-color: #8a1a00;
// -- Rings
// Earth
@@ -65,6 +68,7 @@ $l5r5e-water: rgb(95, 145, 155);
$l5r5e-fire: rgb(155, 115, 80);
// Void
$l5r5e-void: rgb(75, 70, 65);
$l5r5e-void-light: rgba(207,207,207,.8);
// -- Clans

View File

@@ -5,9 +5,55 @@
cursor: url("../assets/cursors/pointer.webp"), pointer;
}
// define a mixin
@mixin roll-effects-base {
clear: both;
display: flex;
flex-wrap: wrap;
justify-content: center;
gap: 2px 4px;
.effect-container {
border: 1px solid #5a6e5a;
border-radius: 4px;
background-color: rgba(0, 0, 0, 0.4);
padding: 3px;
display: flex;
}
.effect-delete {
width: 16px;
height: 16px;
background-repeat: no-repeat;
background-size: contain;
text-align: end;
cursor: url("../assets/cursors/pointer.webp"), pointer;
}
.effect-icon {
width: 16px;
height: 16px;
background-repeat: no-repeat;
background-size: contain;
}
.effect-name {
vertical-align: top;
white-space: nowrap;
color: $white;
margin-left: 4px;
font-size: 14px;
line-height: 16px;
}
}
// Dice Picker
.dice-picker-dialog {
min-width: 35rem;
.effects {
@include roll-effects-base();
}
width: 35rem;
min-height: auto;
// Utility
* {
@@ -206,6 +252,12 @@
.profil {
border-bottom: 1px solid rgba(0, 0, 0, 0.1);
display: flex;
flex-direction: column; // stack profile ul and effects ul vertically
.effects {
@include roll-effects-base();
}
}
.dropbox {

View File

@@ -1,5 +1,5 @@
.application {
color: var(--color-text-dark-primary);
color: var(--color-text-primary);
.scrollable {
--scroll-margin: 0;
@@ -48,10 +48,69 @@
}
}
// Handle Sidebar here. Starting with custom icons
$l5r5e-custom-icons: (
chatIcon: "../assets/ui/sidebar/chat.svg",
combatIcon: "../assets/ui/sidebar/combat-tracker.svg",
sceneIcon: "../assets/ui/sidebar/scenes.svg",
actorIcon: "../assets/ui/sidebar/actors.svg",
itemIcon: "../assets/ui/sidebar/object.svg",
journalIcon: "../assets/ui/sidebar/journal.svg",
rolltableIcon: "../assets/ui/sidebar/rolltable.svg",
playlistIcon: "../assets/ui/sidebar/playlist.svg",
compendiumIcon: "../assets/ui/sidebar/compendium.svg",
settingsIcon: "../assets/ui/sidebar/settings.svg"
);
$selectors: (
"#sidebar-tabs button.l5r5e",
"#sidebar-content .create-button.l5r5e",
"#sidebar-content i.l5r5e"
);
@each $selector in $selectors {
#{$selector} {
position: relative;
display: flex;
justify-content: center;
align-items: center;
@if str-index($selector, "i.") {
width: 2em;
height: 2em;
color: currentColor;
}
@if str-index($selector, "create-button") {
filter: drop-shadow(0 0 3px var(--color-dark-1));
}
// Apply masks for each icon
@each $name, $url in $l5r5e-custom-icons {
&.#{$name}::before {
content: "";
position: absolute;
width: 95%;
height: 95%;
background-color: currentColor;
mask: url($url) no-repeat center / contain;
-webkit-mask: url($url) no-repeat center / contain;
z-index: 0;
}
}
// Generic plus icon badge
&.icon-plus::after {
z-index: 2;
}
}
}
#sidebar-tabs > menu {
gap: 4px; // halve the distance between menu icons
}
#sidebar-content.expanded {
background: url("../assets/ui/bgSidebar.webp") no-repeat;
border-image: url("../assets/ui/macro-button.webp") 10 repeat;

View File

@@ -326,7 +326,7 @@
margin: 0.25rem 0;
flex-direction: row-reverse;
strong {
flex: 0 0 calc(100% - 3.5rem);
flex: 0 0 calc(100% - 4.5rem);
}
input {
flex: 0 0 3rem;
@@ -444,7 +444,7 @@
width: 3.5rem;
}
}
.attributes-buttons {
.increment-control {
line-height: 13px;
position: relative;
top: 0.2rem;
@@ -751,12 +751,22 @@
flex: calc(100% / 3);
padding: 0.5rem;
font-size: 0.85rem;
align-items: center;
input {
margin-left: 0.5rem;
}
}
.xp-buttons,
.money-buttons {
line-height: 13px;
padding-left: 0.3em;
}
.increment-control {
display: flex;
flex-direction: column;
align-items: center;
padding-left: 0.2rem;
flex: none;
}
}

View File

@@ -0,0 +1,32 @@
// Set the label for in-world measurement to be the same as normal waypoint-label
@at-root #measurement .waypoint-label-additional {
color: var(--color-text-emphatic);
font-size: var(--font-size-24);
}
@at-root #tactical-grid-settings {
input[type="number"]:invalid {
background-color: red;
}
input[type="number"]:read-only {
border: none;
outline: none;
box-shadow: none;
background: transparent;
cursor: default;
pointer-events: none; /* not clickable or focusable */
user-select: none; /* text cannot be selected */
-webkit-user-select: none; /* Safari/Chrome */
-moz-user-select: none; /* Firefox */
}
.range_band {
display: flex;
flex-flow: wrap;
fieldset {
flex: 25%;
}
}
}

View File

@@ -7,7 +7,7 @@
width: 4rem;
height: 41.58rem;
margin: 1%;
line-height: 5rem;
line-height: 3rem;
padding: 0.25rem;
border-bottom: 0 none;
}

File diff suppressed because it is too large Load Diff

View File

@@ -7,8 +7,8 @@
"changelog": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/CHANGELOG.md",
"license": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/LICENSE.md",
"manifest": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/system/system.json",
"download": "https://gitlab.com/teaml5r/l5r5e/-/jobs/artifacts/v1.13.1/raw/l5r5e.zip?job=build",
"version": "1.13.1",
"download": "https://gitlab.com/teaml5r/l5r5e/-/jobs/artifacts/v1.13.4/raw/l5r5e.zip?job=build",
"version": "1.13.4",
"compatibility": {
"minimum": "13",
"verified": "13",
@@ -29,6 +29,10 @@
"name": "Carter",
"discord": "Carter#2703",
"url": "https://fr.tipeee.com/carter-foundryvtt"
},
{
"name": "Litasa",
"discord": "Litasa#3139"
}
],
"background": "systems/l5r5e/assets/l5r-header.webp",

View File

@@ -13,9 +13,9 @@
<div class="readiness">
<ul>
<li>
<label class="attribute-label-casualties">
<label class="attribute-label casualties">
<input name="system.battle_readiness.casualties_strength.value" type="number" value="{{data.system.battle_readiness.casualties_strength.value}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<span class="attributes-buttons">
<span class="increment-control casualties">
<i class="addsub-control pointer-choice fa fa-plus-square" data-type="casualties" data-value="1"></i>
<i class="addsub-control pointer-choice fa fa-minus-square" data-type="casualties" data-value="-1"></i>
</span>
@@ -23,15 +23,15 @@
<strong>{{localize 'l5r5e.army.battle_readiness.casualties'}}</strong>
</li>
<li>
<label class="attribute-label-strength">
<label class="attribute-label strength">
<input name="system.battle_readiness.casualties_strength.max" type="number" value="{{data.system.battle_readiness.casualties_strength.max}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
<strong>{{localize 'l5r5e.army.battle_readiness.strength'}}</strong>
</li>
<li>
<label class="attribute-label-panic">
<label class="attribute-label panic">
<input name="system.battle_readiness.panic_discipline.value" type="number" value="{{data.system.battle_readiness.panic_discipline.value}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<span class="attributes-buttons">
<span class="increment-control panic">
<i class="addsub-control pointer-choice fa fa-plus-square" data-type="panic" data-value="1"></i>
<i class="addsub-control pointer-choice fa fa-minus-square" data-type="panic" data-value="-1"></i>
</span>
@@ -39,7 +39,7 @@
<strong>{{localize 'l5r5e.army.battle_readiness.panic'}}</strong>
</li>
<li>
<label class="attribute-label-discipline">
<label class="attribute-label discipline">
<input name="system.battle_readiness.panic_discipline.max" type="number" value="{{data.system.battle_readiness.panic_discipline.max}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
<strong>{{localize 'l5r5e.army.battle_readiness.discipline'}}</strong>

View File

@@ -7,7 +7,7 @@
<label class="attribute-label">
<strong>{{localize 'l5r5e.attributes.fatigue'}}</strong>
<input class="centered-input select-on-focus" type="number" name="system.fatigue.value" value="{{data.system.fatigue.value}}" data-dtype="Number" min="0" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<span class="attributes-buttons">
<span class="increment-control fatigue">
<i class="addsub-control pointer-choice fa fa-plus-square" data-type="fatigue" data-value="1"></i>
<i class="addsub-control pointer-choice fa fa-minus-square" data-type="fatigue" data-value="-1"></i>
</span>
@@ -22,7 +22,7 @@
<label class="attribute-label">
<strong>{{localize 'l5r5e.attributes.strife'}}</strong>
<input class="centered-input select-on-focus" type="number" name="system.strife.value" value="{{data.system.strife.value}}" data-dtype="Number" min="0" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<span class="attributes-buttons">
<span class="increment-control strife">
<i class="addsub-control pointer-choice fa fa-plus-square" data-type="strife" data-value="1"></i>
<i class="addsub-control pointer-choice fa fa-minus-square" data-type="strife" data-value="-1"></i>
</span>

View File

@@ -3,6 +3,10 @@
<label class="attribute-label">
{{localize 'l5r5e.advancements.total'}}
<input class="centered-input select-on-focus" type="number" name="system.xp_total" value="{{data.system.xp_total}}" data-dtype="Number" min="0" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<span class="increment-control xp">
<i class="xp-control pointer-choice fa fa-plus-square" data-type="xp" data-value="1"></i>
<i class="xp-control pointer-choice fa fa-minus-square" data-type="xp" data-value="-1"></i>
</span>
</label>
<label class="attribute-label">
{{localize 'l5r5e.advancements.spent'}}

View File

@@ -1,25 +1,25 @@
<fieldset class="money money-wrapper">
<legend class="section-header">{{localize 'l5r5e.money.title'}}</legend>
<label>
<label class="attribute-label money">
{{localize 'l5r5e.money.koku'}}
<input name="system.money.koku" type="number" value="{{data.system.money.koku}}" data-dtype="Number" min="0" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<span class="money-buttons">
<span class="increment-control money">
<i class="money-control pointer-choice fa fa-plus-square" data-type="koku" data-value="1"></i>
<i class="money-control pointer-choice fa fa-minus-square" data-type="koku" data-value="-1"></i>
</span>
</label>
<label>
<label class="attribute-label money">
{{localize 'l5r5e.money.bu'}}
<input name="system.money.bu" type="number" value="{{data.system.money.bu}}" data-dtype="Number" min="0" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<span class="money-buttons">
<span class="increment-control money">
<i class="money-control pointer-choice fa fa-plus-square" data-type="bu" data-value="1"></i>
<i class="money-control pointer-choice fa fa-minus-square" data-type="bu" data-value="-1"></i>
</span>
</label>
<label>
<label class="attribute-label money">
{{localize 'l5r5e.money.zeni'}}
<input name="system.money.zeni" type="number" value="{{data.system.money.zeni}}" data-dtype="Number" min="0" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<span class="money-buttons">
<span class="increment-control money">
<i class="money-control pointer-choice fa fa-plus-square" data-type="zeni" data-value="1"></i>
<i class="money-control pointer-choice fa fa-minus-square" data-type="zeni" data-value="-1"></i>
</span>

View File

@@ -2,18 +2,30 @@
<li>
<label class="attribute-label centered-input">
<strong>{{localize 'l5r5e.social.honor'}}</strong>
<span class="increment-control honor">
<i class="addsub-control pointer-choice fa fa-plus-square" data-type="honor" data-value="1"></i>
<i class="addsub-control pointer-choice fa fa-minus-square" data-type="honor" data-value="-1"></i>
</span>
<input class="centered-input select-on-focus" type="number" name="system.social.honor" value="{{data.system.social.honor}}" data-dtype="Number" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
</li>
<li>
<label class="attribute-label centered-input">
<strong>{{localize 'l5r5e.social.glory'}}</strong>
<span class="increment-control glory">
<i class="addsub-control pointer-choice fa fa-plus-square" data-type="glory" data-value="1"></i>
<i class="addsub-control pointer-choice fa fa-minus-square" data-type="glory" data-value="-1"></i>
</span>
<input class="centered-input select-on-focus" type="number" name="system.social.glory" value="{{data.system.social.glory}}" data-dtype="Number" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
</li>
<li>
<label class="attribute-label centered-input">
<strong>{{localize 'l5r5e.social.status'}}</strong>
<span class="increment-control status">
<i class="addsub-control pointer-choice fa fa-plus-square" data-type="status" data-value="1"></i>
<i class="addsub-control pointer-choice fa fa-minus-square" data-type="status" data-value="-1"></i>
</span>
<input class="centered-input select-on-focus" type="number" name="system.social.status" value="{{data.system.social.status}}" data-dtype="Number" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
</li>

Some files were not shown because too many files have changed in this diff Show More