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69 Commits

Author SHA1 Message Date
e200b5f7b0 COrrections, WIP 2026-04-24 22:04:09 +02:00
d75b6cb945 Second round de modifications 2026-04-24 13:37:59 +02:00
779b4c60f5 Release script
Some checks failed
Release Creation / build (release) Failing after 1m36s
2026-04-23 17:06:45 +02:00
84608ffbf7 Première release testée 2026-04-23 15:50:22 +02:00
2fbcfa52aa Première release testée 2026-04-23 15:49:58 +02:00
9e9d2c4f3e First round of changes 2026-04-23 14:31:06 +02:00
abe35cb537 First round of changes 2026-04-23 14:27:33 +02:00
f72230dd39 First round of changes 2026-04-23 14:27:27 +02:00
Vlyan
36a66d3eac Release v1.13.4 2026-03-01 12:39:48 +01:00
Vlyan
317411ce60 Sync languages files from English 2026-03-01 12:30:01 +01:00
Vlyan
3c6529bc99 Updated items from import 2026-03-01 12:04:57 +01:00
Litasa
061390df80 Edit CHANGELOG.md 2026-03-01 08:12:38 +00:00
Litasa
b4fd1c738f Updated CHANGELOG.md Release 1.13.4 2026-03-01 07:57:26 +00:00
Litasa
c7d6c6c5e5 Merge branch 'some_missing_items' into 'dev'
Updating compendiums:
* Adding some items for Starting Outfits that was not in the system
* Split Poison and Omamori into individual items since it makes sense
* Added the specific items contained in a "Travelers Pack"
* Added arrow types not added from core book

See merge request teaml5r/l5r5e!58
2026-03-01 07:39:24 +00:00
Litasa
31f094818e Updating compendiums:
* Adding some items for Starting Outfits that was not in the system
* Split Poison and Omamori into individual items since it makes sense (old items will now be generic)
* Added the specific items contained in a "Travelers Pack"
* Added arrow types not added from core book
2026-03-01 07:39:24 +00:00
Litasa
40afa53337 Merge branch 'better_select_for_combat_tracker' into 'dev'
Adding compendium style select circle for combat encounter. Removed styling...

See merge request teaml5r/l5r5e!62
2026-03-01 07:12:33 +00:00
Litasa
cb98d721c5 Adding compendium style select circle for combat encounter. Removed styling... 2026-03-01 07:12:32 +00:00
Litasa
6ba5137ea1 Added me (Litasa) to curret L5R team in README.md
Removed Carter from current L5R team.
2026-02-28 21:04:15 +00:00
Litasa
5377674a30 Merge branch 'issue_75_gm_toolbox_and_monitor_visibility_issues' into 'dev'
issue 75: Unable to see icons in GM ToolBox and text in GM Monitor

See merge request teaml5r/l5r5e!59
2026-02-28 20:58:16 +00:00
Litasa
f6ed462bce issue 75: Unable to see icons in GM ToolBox and text in GM Monitor 2026-02-28 20:58:16 +00:00
Litasa
890223021a Added Litasa as a maintainer 2026-02-27 18:14:43 +00:00
Litasa
b1f874b3c8 Merge branch 'refactor_compendium_pr' into 'dev'
Updating the compendium filter to make it more snappy

See merge request teaml5r/l5r5e!61
2026-02-27 04:15:11 +00:00
Litasa
2dd9ee19e9 Updating the compendium filter to make it more snappy 2026-02-27 04:15:10 +00:00
Litasa
aa203c546c Merge branch 'issue_74_wounded_condition_in_dice_picker' into 'dev'
Issue 74: Adding all active conditions to the top of dice-picker-dialog so you are...

See merge request teaml5r/l5r5e!60
2026-02-26 01:04:30 +00:00
Litasa
8f31031244 Issue 74: Adding all active conditions to the top of dice-picker-dialog so you are... 2026-02-26 01:04:30 +00:00
Litasa
84e367b79f Merge branch 'issue_64_next_rank_not_shown' into 'dev'
Issue 64: Fixing issue where the new rank did not show until after adding a new item....

See merge request teaml5r/l5r5e!57
2026-02-25 21:55:01 +00:00
Litasa
0854e25a66 Issue 64: Fixing issue where the new rank did not show until after adding a new item.... 2026-02-25 21:55:00 +00:00
Litasa
0c299db26f Merge branch 'issue_69_add_experience_button' into 'dev'
Issue 69: Adding incremental buttons to honor, glory and status. Renaming...

See merge request teaml5r/l5r5e!54
2026-02-25 21:39:21 +00:00
Litasa
f267d06536 Issue 69: Adding incremental buttons to honor, glory and status. Renaming... 2026-02-25 21:39:21 +00:00
Vlyan
494b027513 Merge branch 'issue72_missing_sidebar_icons' into 'dev'
Issue72: Missing Sidebar Icons

See merge request teaml5r/l5r5e!53
2026-02-25 08:08:10 +00:00
Litasa
35c58ff631 Issue72: Missing Sidebar Icons 2026-02-25 08:08:10 +00:00
Vlyan
e87cd6d73e Merge branch 'cruxis/update-wiki-content' into 'dev'
Cruxis/update wiki content

See merge request teaml5r/l5r5e!52
2026-02-25 08:05:13 +00:00
Norman Briggs
05b7a1181c Cruxis/update wiki content 2026-02-25 08:05:12 +00:00
Vlyan
2e91fe7ae4 Merge branch 'master' into 'dev'
Fix typo in English Courts of Stone title.

See merge request teaml5r/l5r5e!51
2026-02-25 08:03:34 +00:00
SagaTympana
9c3de358b3 Fix typo in English Courts of Stone title. 2026-02-06 13:03:01 -05:00
Vlyan
b1e73f0761 Release 1.13.3 2026-02-01 10:37:27 +01:00
Vlyan
222aa75a1d Added Translations for Tactical Grid, and some cleanup 2026-01-30 09:28:15 +01:00
Vlyan
caa78d7c45 Merge branch 'patch-1' into 'dev'
Title advancement auto-name/icon fix

See merge request teaml5r/l5r5e!50
2026-01-30 07:58:38 +00:00
SagaTympana
5edcaa373c Title advancement auto-name/icon fix 2026-01-30 07:58:38 +00:00
Vlyan
08e412b32f Merge branch 'tactical_range_bands_dev' into 'dev'
Tactical Grid Range Band

See merge request teaml5r/l5r5e!49
2026-01-07 13:31:28 +00:00
Litasa
4269946c30 Tactical Grid Range Band 2026-01-07 13:31:28 +00:00
Vlyan
607817302b Merge branch 'fix_demeanors_translation' into 'dev'
Update demeanors

See merge request teaml5r/l5r5e!48
2025-11-04 20:06:31 +00:00
Olivier Brencklé
dd39fa6113 Update demeanors 2025-11-04 20:06:30 +00:00
Vlyan
d035b963de Release 1.13.2 2025-10-18 13:37:02 +02:00
Vlyan
a14c26d168 Release 1.13.2 2025-10-18 13:26:32 +02:00
Vlyan
b25a25a94f Added handmade conditions icons by Nikotka - part 2 2025-10-18 10:23:55 +02:00
Vlyan
98ffb27db7 Added handmade conditions icons by Nikotka 2025-10-06 17:02:10 +02:00
Vlyan
a6e0f60665 Merge branch 'patch-1' into 'dev'
Edit es-es.json

See merge request teaml5r/l5r5e!47
2025-10-06 14:59:24 +00:00
Alejabar
8488ed1bd1 Edit es-es.json 2025-10-06 14:59:23 +00:00
Vlyan
dda47c51a8 20Q autocomplete and menu css fixes 2025-09-27 10:56:06 +02:00
Vlyan
a2285931b3 unduplicate Astrolab name for Unicorn version (Mantis untouched) 2025-09-26 11:25:49 +02:00
Vlyan
37b8956048 Fix for pressing key "Enter" in input trigger "no active Encounter..." message. 2025-09-25 17:45:45 +02:00
Vlyan
e54a105222 Release v1.13.1 - Conditions & Fixes 2025-09-21 16:55:57 +02:00
Vlyan
bee911df5e Merge branch 'dev' into 'dev'
apply incapacitated if character's fatigue goes beyond endurance, simplify...

See merge request teaml5r/l5r5e!46
2025-09-11 15:35:03 +00:00
Bernhard Posselt
e2e533d481 apply incapacitated if character's fatigue goes beyond endurance, simplify update logic since composure and endurance are derived attributes which aren't persisted on the actor's data 2025-09-06 11:14:13 +02:00
Vlyan
2518ded84f only add l5r conditions instead of replacing them all 2025-09-06 09:48:02 +02:00
Vlyan
fab88401ea Merge branch 'dev' into 'dev'
Automatically add compromised condition when strife goes beyond max and remove...

See merge request teaml5r/l5r5e!45
2025-09-06 07:38:11 +00:00
Putty
7fed2f0a98 Automatically add compromised condition when strife goes beyond max and remove... 2025-09-06 07:38:10 +00:00
Vlyan
7c3ef81dec updated conditions on types 2025-09-05 10:45:09 +02:00
Vlyan
cbb52bf3aa Merge branch 'automated-exhausted-condition' into 'dev'
Automated exhausted condition

See merge request teaml5r/l5r5e!44
2025-09-05 08:34:20 +00:00
Putty
86f73a96d0 Automated exhausted condition 2025-09-05 08:34:20 +00:00
Vlyan
dbba39373b basic tooltip fix by KitCat #62 2025-09-05 10:20:55 +02:00
Vlyan
30455759e8 Properties loading optimizations by KitCat 2025-09-05 09:53:48 +02:00
Vlyan
eb675f24ea Added ability to remove condition from actor sheet + journal on click. 2025-09-04 13:18:17 +02:00
Vlyan
1357ec9b6d Merge branch 'conditions' into 'dev'
Implement token conditions

See merge request teaml5r/l5r5e!42
2025-09-04 07:53:36 +00:00
Vlyan
396986fefd Merge branch 'issue65_calling_map_on_set' into 'dev'
Fixing using map on Set causing issues. Renamed a few variables to try and...

See merge request teaml5r/l5r5e!43
2025-09-04 07:49:09 +00:00
Vlyan
c591cee153 #66 fix fade configuration css 2025-09-04 09:47:07 +02:00
Litasa
54ae4fdb63 Fixing using map on Set causing issues. Renamed a few variables to try and make it more clear what type they are 2025-09-03 20:09:39 +00:00
Bernhard Posselt
e846a0a30c implement token conditions 2025-09-03 14:11:06 +02:00
272 changed files with 10170 additions and 9317 deletions

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@@ -0,0 +1,91 @@
name: Release Creation
on:
release:
types: [published]
jobs:
build:
runs-on: ubuntu-latest
steps:
- run: echo "💡 The ${{ gitea.repository }} repository will be cloned to the runner."
- uses: https://github.com/RouxAntoine/checkout@v3.5.4
# get part of the tag after the `v`
- name: Extract tag version number
id: get_version
uses: https://github.com/battila7/get-version-action@v2
# Compile SCSS → CSS before packaging
- name: Setup Node.js
uses: https://github.com/actions/setup-node@v3
with:
node-version: '18'
- name: Install dependencies and compile styles
run: npm ci && npm run compile
# Substitute the Manifest and Download URLs in system.json
- name: Substitute Manifest and Download Links For Versioned Ones
id: sub_manifest_link_version
uses: https://github.com/microsoft/variable-substitution@v1
with:
files: "system/system.json"
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/uberwald/l5rx-chiaroscuro
manifest: https://www.uberwald.me/gitea/uberwald/l5rx-chiaroscuro/releases/download/latest/system.json
download: https://www.uberwald.me/gitea/uberwald/l5rx-chiaroscuro/releases/download/${{github.event.release.tag_name}}/l5rx-chiaroscuro.zip
# Copy versioned system.json to root so it can be uploaded as-is
- name: Copy system.json to root
run: cp system/system.json system.json
# Create a zip file with all files required by the system
- run: |
apt update -y
apt install -y zip
- run: |
cd system
zip -r ../l5rx-chiaroscuro.zip \
assets/ \
babele/ \
fonts/ \
lang/ \
lib/ \
macros/ \
packs/ \
scripts/ \
styles/ \
templates/ \
system.json \
template.json
cd ..
zip -j ./l5rx-chiaroscuro.zip README.md CHANGELOG.md LICENSE.md
- name: Setup Go
uses: https://github.com/actions/setup-go@v4
with:
go-version: ">=1.20.1"
- name: Upload release assets to Gitea
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
./l5rx-chiaroscuro.zip
system.json
api_key: "${{secrets.ALLOW_PUSH_RELEASE}}"
- name: Publish to Foundry server
uses: https://github.com/djlechuck/foundryvtt-publish-package-action@v1
with:
token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
id: 'l5rx-chiaroscuro'
version: ${{github.event.release.tag_name}}
manifest: 'https://www.uberwald.me/gitea/uberwald/l5rx-chiaroscuro/releases/download/latest/system.json'
notes: 'https://www.uberwald.me/gitea/uberwald/l5rx-chiaroscuro/releases/tag/${{github.event.release.tag_name}}'
compatibility-minimum: '13'
compatibility-verified: '14'

2
.gitignore vendored
View File

@@ -13,3 +13,5 @@ system/l5r5e.lock
# v11 db files (will be added later)
system/packs/*/**
.github/
.history/

View File

@@ -6,13 +6,51 @@ Date format : day/month/year
> - `foundry-version`: Stick to the major version of FoundryVTT.
> - `system-version`: System functionalities and Fixes.
## 1.13.4 - 01/03/2026 - UI Polish, Compendium Upgrades
Welcoming Litasa as a maintainer for the system!
- Fixing type in Courts of Stone title, thanks to SagaTympana (!51).
- Update to the [development wiki](https://gitlab.com/teaml5r/l5r5e/-/wikis/home), thanks to Norman Briggs (!52)
- Updating the sidebar icons to show L5r5e specific ones (#72)(!53) (Litasa)
- Adding incremental buttons for honor, glory, and status (#69)(!54) (Litasa)
- New rank is now shown directly when completing a school rank (#64)(!57) (Litasa)
- Adding Starting items to Compendiums that was missing. Split Poison and Omamori into individual items(!58) (Litasa)
- Some combinations of light and dark theme made the GM Toolbox and GM Monitor hard/impossible to use. Fixed now (#75)(!59) (Litasa)
- Conditions now show in the top of dice-picker and roll-n-keep (related to #74)(!60) (Litasa)
- Compendium filter is now a lot "snappier". New search box and now able to multi select elements/ranks/rarity. (!61) (Litasa)
- Adding selection circle to Combat encounter (!62) (Litasa)
## 1.13.3 - 01/02/2026 - Tactical Grid & Fixes
- Updated demeanors from books up to Imperfect Land (included), thanks to Olivier Brencklé (!48).
- Added Tactical Grid Range Band, thanks to Litasa (!49).
- Fix Title advancement auto-name/icon, thanks to SagaTympana (!50).
## 1.13.2 - 18/10/2025 - Conditions Icons & Fixes
- Fix Actor Sheet for pressing key `Enter` in input trigger `no active Encounter...` message.
- Fix Compendium `Astrolab` is duplicate with `Mantis Clan` and `Children of the Five Winds`. Renamed the `cotfw` version to `Astrolabe (Unicorn)`.
- Fix 20Q autocomplete and menu css.
- Added handmade conditions icons by Nikotka (thx to rex35game for the share).
- Spanish language updated thanks to Alejabarr.
## 1.13.1 - 21/09/2025 - Conditions & Fixes
- Fix for Clicking on items doesn't show item window (#65 Thx to Litasa).
- Fix for fade configuration (#66).
- Added some Tooltips loading optimizations (#62 Thanks to KitCat).
- Added some Properties loading optimizations (#63 Thanks to KitCat).
- Conditions changes :
- Added basic token conditions (Thanks to Putty)
- Added compromised condition when strife goes beyond max (Thanks to Putty).
- Added apply incapacitated if character's fatigue goes beyond endurance (Thanks to Putty).
- Added ability to remove condition from actor sheet and show core journal on click.
- Added option to show all conditions (StatusEffect), default to false (show only l5R conditions).
## 1.13.0 - 24/08/2025 - Foundry v13 Compatibility (Thx to Litasa)
__! Be certain to carefully back up any critical user data before installing this update !__
- Updated the System to FoundryVTT v13.
- Compendiums
- Added English compendium for `Children of the Five Winds`.
- Added French translation for `Writ of the Wild`.
- Fix Compendium Typo: "Beseech Hida's MIght" -> "Beseech Hida's Might" (!59).
- Fix Compendium Typo: "Beseech Hida's MIght" -> "Beseech Hida's Might" (#59).
- Actor sheets: Technique types are now hidden when they are not checked in locked mode.
- Fix 20Q: Technique message fixed (unallowed tech for School).
- Switched wysiwyg editor engine to `prosemirror` for text editor (`tinymce` will be removed in Foundry v14).
@@ -54,12 +92,12 @@ __! Be certain to carefully back up any critical user data before installing thi
## 1.11.0 - 13/12/2023 - Little fixes
- 20Q :
- Starting techniques now have a limit of 6 techniques instead of 5 (see Celestial Realms : `Moshi Sun Sentinel School`).
- Enable dropping on the 'drop here' label for 20Q (thk to Litasa !34).
- Enable dropping on the 'drop here' label for 20Q (thk to Litasa #34).
- Compendiums : Added masteries and abilities from Deathly Turns.
## 1.10.1 - 22/08/2023 - Litasa's fixes
All these changes are thanks to Litasa.
- Roll-n-Keep dialog now waits for the DiceSoNice animation to finish before displaying the result when re-rolling or exploding dice (!28).
- Roll-n-Keep dialog now waits for the DiceSoNice animation to finish before displaying the result when re-rolling or exploding dice (#28).
- Adding the ability to have a different name for the custom-compendium (needed to disable the system embedded ones).
- Fixes some CSS issues when the font size is not the default (#50, #51 and #52).
@@ -75,8 +113,8 @@ __! Be certain to carefully back up any critical user data before installing thi
## 1.9.6 - 14/05/2023 - Bragma's QoL
All these changes are thanks to Bragma.
- Added effects panel to both pc and npc (!26).
- Added a underline on rings to show current stance (!25).
- Added effects panel to both pc and npc (#26).
- Added an underline on rings to show current stance (#25).
- Fix Lists not showing correctly in journal (#44).
## 1.9.5 - 11/01/2023 - Adding Modifiers

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@@ -18,13 +18,14 @@ See the [Wiki page - Installation](https://gitlab.com/teaml5r/l5r5e/-/wikis/user
## Current L5R team (alphabetical order)
- Carter (compendiums, adventure adaptation)
- Litasa (development)
- Vlyan (development)
## Historical L5R team (alphabetical order)
- Carter (compendiums, adventure adaptation)
- Hrunh (compendiums, pre-gen characters adaptation)
- Litasa (development)
- Mandar (development)
- Sasmira (contributor)
- Vlyan (development)

Binary file not shown.

4
package-lock.json generated
View File

@@ -1,11 +1,11 @@
{
"name": "l5r5e",
"name": "l5rx-chiaroscuro",
"version": "1.0.0",
"lockfileVersion": 2,
"requires": true,
"packages": {
"": {
"name": "l5r5e",
"name": "l5rx-chiaroscuro",
"version": "1.0.0",
"license": "ISC",
"devDependencies": {

View File

@@ -1,5 +1,5 @@
{
"name": "l5r5e",
"name": "l5rx-chiaroscuro",
"version": "1.0.0",
"description": "This is a game system for Legend of the Five Rings (5th edition) by Edge Studio",
"main": "index.js",

View File

@@ -0,0 +1,393 @@
{
"id": "l5rx-chiaroscuro",
"title": "Legend of the Five Rings (5th Edition)",
"description": "This is an authorised multilingual game system En|Fr|Es, for Legend of the Five Rings (5th Edition) by <a href='https://edge-studio.net/'>Edge Studio</a> <p> - Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p> - Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Francophone Discord</a></p>",
"url": "https://gitlab.com/teaml5r/l5r5e",
"readme": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/README.md",
"changelog": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/CHANGELOG.md",
"license": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/LICENSE.md",
"manifest": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/system/system.json",
"download": "https://gitlab.com/teaml5r/l5r5e/-/jobs/artifacts/v1.13.4/raw/l5r5e.zip?job=build",
"version": "1.13.4",
"compatibility": {
"minimum": "13",
"verified": "14"
},
"socket": true,
"authors": [
{
"name": "Vlyan",
"discord": "Vlyan#6771",
"url": "https://ko-fi.com/vlyan"
},
{
"name": "Mandar",
"discord": "Mandar#3440"
},
{
"name": "Carter",
"discord": "Carter#2703",
"url": "https://fr.tipeee.com/carter-foundryvtt"
},
{
"name": "Litasa",
"discord": "Litasa#3139"
}
],
"background": "systems/l5r5e/assets/l5r-header.webp",
"scripts": [],
"esmodules": [
"./scripts/main-l5r5e.js"
],
"styles": [
"./styles/l5r5e.css"
],
"packFolders": [
{
"name": "L5R5e System",
"color": "#9a0909",
"sorting": "m",
"folders": [
{
"name": "Character related",
"color": "#019806",
"sorting": "m",
"packs": [
"core-peculiarities-distinctions",
"core-peculiarities-passions",
"core-peculiarities-adversities",
"core-peculiarities-anxieties",
"core-bonds",
"core-titles",
"core-journal-school-curriculum",
"core-journal-great-clans-presentation"
]
},
{
"name": "Techniques",
"color": "#4b1eb3",
"sorting": "m",
"packs": [
"core-techniques-kata",
"core-techniques-kiho",
"core-techniques-inversions",
"core-techniques-invocations",
"core-techniques-rituals",
"core-techniques-shuji",
"core-techniques-maho",
"core-techniques-ninjutsu",
"core-techniques-mantra",
"core-techniques-school",
"core-techniques-mastery"
]
},
{
"name": "Objects related",
"color": "#0985ae",
"sorting": "m",
"packs": [
"core-properties",
"core-item-patterns",
"core-items",
"core-armors",
"core-weapons",
"core-signature-scrolls",
"core-celestial-implement-boons"
]
},
{
"name": "Helpers",
"color": "#6b3d1f",
"sorting": "m",
"packs": [
"core-journal-conditions",
"core-journal-terrain-qualities",
"core-journal-opportunities"
]
},
{
"name": "Tools",
"color": "#834949",
"sorting": "m",
"packs": [
"core-name-tables",
"core-macros"
]
}
]
}
],
"packs": [
{
"name": "core-properties",
"label": "Properties",
"path": "packs/core-properties.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-kata",
"label": "Techniques Kata",
"path": "packs/core-techniques-kata.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-kiho",
"label": "Techniques Kihõ",
"path": "packs/core-techniques-kiho.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-inversions",
"label": "Techniques Inversions",
"path": "packs/core-techniques-inversions.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-invocations",
"label": "Techniques Invocations",
"path": "packs/core-techniques-invocations.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-rituals",
"label": "Techniques Rituals",
"path": "packs/core-techniques-rituals.db",
"type": "Item",
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{
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}
]
}

View File

@@ -0,0 +1,393 @@
{
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}
]
}

View File

@@ -0,0 +1,393 @@
{
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},
{
"name": "core-techniques-maho",
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},
{
"name": "core-techniques-ninjutsu",
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},
{
"name": "core-techniques-mantra",
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},
{
"name": "core-techniques-school",
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"system": "l5r5e"
},
{
"name": "core-techniques-mastery",
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},
{
"name": "core-items",
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"system": "l5r5e"
},
{
"name": "core-armors",
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},
{
"name": "core-weapons",
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},
{
"name": "core-peculiarities-distinctions",
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{
"name": "core-peculiarities-passions",
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{
"name": "core-peculiarities-adversities",
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},
{
"name": "core-peculiarities-anxieties",
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{
"name": "core-bonds",
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"name": "core-titles",
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{
"name": "core-celestial-implement-boons",
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},
{
"name": "core-journal-school-curriculum",
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"name": "core-journal-conditions",
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{
"name": "core-journal-terrain-qualities",
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},
{
"name": "core-journal-great-clans-presentation",
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{
"name": "core-journal-opportunities",
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},
{
"name": "core-name-tables",
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},
{
"name": "core-macros",
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{
"lang": "fr",
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{
"lang": "es",
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{
"lang": "it",
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},
{
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{
"type": "screenshot",
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{
"type": "screenshot",
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{
"type": "screenshot",
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{
"type": "screenshot",
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"caption": "Compendiums"
}
]
}

View File

@@ -0,0 +1,393 @@
{
"id": "l5rx-chiaroscuro",
"title": "chiaroscuro - Legend of the Five Rings (5th Edition)",
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{
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{
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{
"name": "core-techniques-school",
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{
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{
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{
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},
{
"name": "core-celestial-implement-boons",
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},
{
"name": "core-journal-school-curriculum",
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},
{
"name": "core-journal-conditions",
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},
{
"name": "core-journal-terrain-qualities",
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},
{
"name": "core-journal-great-clans-presentation",
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},
{
"name": "core-journal-opportunities",
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},
{
"name": "core-name-tables",
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},
{
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{
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{
"type": "screenshot",
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{
"type": "screenshot",
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{
"type": "screenshot",
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"caption": "Compendiums"
}
]
}

View File

@@ -0,0 +1,393 @@
{
"id": "l5rx-chiaroscuro",
"title": "Chiaroscuro - Legend of the Five Rings (5th Edition)",
"description": "This is an authorised multilingual game system En|Fr|Es, for Legend of the Five Rings (5th Edition) by <a href='https://edge-studio.net/'>Edge Studio</a> <p> - Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p> - Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Francophone Discord</a></p>",
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{
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},
{
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],
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],
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]
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],
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{
"name": "core-techniques-kata",
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},
{
"name": "core-techniques-kiho",
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},
{
"name": "core-techniques-inversions",
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},
{
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{
"name": "core-techniques-rituals",
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{
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}
]
}

View File

@@ -0,0 +1,393 @@
{
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"caption": "Compendiums"
}
]
}

View File

@@ -0,0 +1,393 @@
{
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{
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{
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View File

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{
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View File

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@@ -262,7 +262,7 @@
}
},
{
"id": "Journal of observations",
"id": "Journal of Observations",
"name": "Journal d'observations",
"description": "",
"source_reference": {
@@ -894,8 +894,8 @@
}
},
{
"id": "Astrolabe",
"name": "Astrolabe (WIP)",
"id": "Astrolabe (Unicorn)",
"name": "Astrolabe (Licorne)",
"description": "",
"source_reference": {
"page": ""
@@ -972,6 +972,198 @@
"source_reference": {
"page": ""
}
},
{
"id": "Glass Ornament (Dragonfly)",
"name": "Le Verre de Libellule",
"description": "",
"source_reference": {
"page": ""
}
},
{
"id": "Arrows: Armor-Piercing",
"name": "Flèches : Perce-armure",
"description": "",
"source_reference": {
"page": "236"
}
},
{
"id": "Arrows: Flesh-Cutter",
"name": "Flèches : Fouilleuse dentrailles",
"description": "",
"source_reference": {
"page": "236"
}
},
{
"id": "Arrows: Humming-Bulb",
"name": "Flèches : Bulbe bourdonnant",
"description": "",
"source_reference": {
"page": "236"
}
},
{
"id": "Journal",
"name": "Journal",
"description": "",
"source_reference": {
"page": "66"
}
},
{
"id": "Smithing hammer",
"name": "Marteau de forgeron",
"description": "",
"source_reference": {
"page": ""
}
},
{
"id": "Sumai Garb",
"name": "Tenue de Sumai",
"description": "",
"source_reference": {
"page": "76"
}
},
{
"id": "Drafting Paper",
"name": "Papier à dessin",
"description": "",
"source_reference": {
"page": ""
}
},
{
"id": "Fine set of Chisels",
"name": "Ensemble de burins de grande qualité",
"description": "",
"source_reference": {
"page": ""
}
},
{
"id": "Omamori (Boon of Fukurokujin)",
"name": "Omamori (Bienfait de Fukurokujin)",
"description": "",
"source_reference": {
"page": "243"
}
},
{
"id": "Omamori (Boon of Bishamon)",
"name": "Omamori (Bienfait de Bishamon)",
"description": "",
"source_reference": {
"page": "243"
}
},
{
"id": "Omamori (Boon of Benten)",
"name": "Omamori (Bienfait de Benten)",
"description": "",
"source_reference": {
"page": "243"
}
},
{
"id": "Poison - Noxious Poison (One Vial)",
"name": "Poison - Toxines (un flacon)",
"description": "",
"source_reference": {
"page": "244"
}
},
{
"id": "Poison - Fire Biter (One Vial)",
"name": "Poison - Morsure Brûlante (un flacon)",
"description": "",
"source_reference": {
"page": "244"
}
},
{
"id": "Poison - Night Milk (One Vial)",
"name": "Poison - Lait de la Nuit (un flacon)",
"description": "",
"source_reference": {
"page": "244"
}
},
{
"id": "Blanket",
"name": "Couverture",
"description": "",
"source_reference": {
"page": "245"
}
},
{
"id": "Bowl",
"name": "Bol",
"description": "",
"source_reference": {
"page": "245"
}
},
{
"id": "Flint and Tinder",
"name": "Silex et amadou",
"description": "",
"source_reference": {
"page": "245"
}
},
{
"id": "Furoshiki",
"name": "Furoshiki",
"description": "",
"source_reference": {
"page": "245"
}
},
{
"id": "The Obsidian Journal",
"name": "Le Journal dobsidienne",
"description": "",
"source_reference": {
"page": "128"
}
},
{
"id": "Pouch of Insence",
"name": "Bourse dEncens",
"description": "",
"source_reference": {
"page": "85"
}
},
{
"id": "Religious texts",
"name": "Textes religieux",
"description": "",
"source_reference": {
"page": "86"
}
},
{
"id": "Small Sachel of Ingredients",
"name": "Petit sachet d'ingrédients",
"description": "",
"source_reference": {
"page": "80"
}
},
{
"id": "Blessed Glass vial",
"name": "Fiole en verre bénie",
"description": "",
"source_reference": {
"page": "80"
}
}
]
}

View File

@@ -9,7 +9,7 @@
"pages": {
"Figure: Afflicted": {
"name": "Tourmenté - Image",
"src": "icons/svg/sun.svg"
"src": "systems/l5r5e/assets/icons/conditions/afflicted.webp"
},
"Afflicted": {
"name": "Tourmenté",
@@ -22,7 +22,7 @@
"pages": {
"Figure: Bleeding": {
"name": "En sang - Image",
"src": "icons/svg/blood.svg"
"src": "systems/l5r5e/assets/icons/conditions/bleeding.webp"
},
"Bleeding": {
"name": "En sang",
@@ -35,7 +35,7 @@
"pages": {
"Figure: Burning": {
"name": "En feu - Image",
"src": "icons/svg/fire.svg"
"src": "systems/l5r5e/assets/icons/conditions/burning.webp"
},
"Burning": {
"name": "En feu",
@@ -48,7 +48,7 @@
"pages": {
"Figure: Compromised": {
"name": "Compromis - Image",
"src": "icons/svg/terror.svg"
"src": "systems/l5r5e/assets/icons/conditions/compromised.webp"
},
"Compromised": {
"name": "Compromis",
@@ -61,7 +61,7 @@
"pages": {
"Figure: Dazed": {
"name": "Hébété - Image",
"src": "icons/svg/eye.svg"
"src": "systems/l5r5e/assets/icons/conditions/dazed.webp"
},
"Dazed": {
"name": "Hébété",
@@ -74,7 +74,7 @@
"pages": {
"Figure: Disoriented": {
"name": "Désorienté - Image",
"src": "icons/svg/daze.svg"
"src": "systems/l5r5e/assets/icons/conditions/disoriented.webp"
},
"Disoriented": {
"name": "Désorienté",
@@ -87,7 +87,7 @@
"pages": {
"Figure: Dying [X Rounds]": {
"name": "Mourant (X rounds) - Image",
"src": "icons/svg/skull.svg"
"src": "systems/l5r5e/assets/icons/conditions/dying_1.webp"
},
"Dying [X Rounds]": {
"name": "Mourant (X rounds)",
@@ -100,7 +100,7 @@
"pages": {
"Figure: Enraged": {
"name": "Enragé - Image",
"src": "icons/svg/lightning.svg"
"src": "systems/l5r5e/assets/icons/conditions/enraged.webp"
},
"Enraged": {
"name": "Enragé",
@@ -113,7 +113,7 @@
"pages": {
"Figure: Exhausted": {
"name": "Epuisé - Image",
"src": "icons/svg/sleep.svg"
"src": "systems/l5r5e/assets/icons/conditions/exhausted.webp"
},
"Exhausted": {
"name": "Epuisé",
@@ -126,7 +126,7 @@
"pages": {
"Figure: Immobilized": {
"name": "Immobilisé - Image",
"src": "icons/svg/net.svg"
"src": "systems/l5r5e/assets/icons/conditions/immobilized.webp"
},
"Immobilized": {
"name": "Immobilisé",
@@ -139,7 +139,7 @@
"pages": {
"Figure: Incapacitated": {
"name": "Hors de combat - Image",
"src": "icons/svg/downgrade.svg"
"src": "systems/l5r5e/assets/icons/conditions/incapacitated.webp"
},
"Incapacitated": {
"name": "Hors de combat",
@@ -152,7 +152,7 @@
"pages": {
"Figure: Intoxicated": {
"name": "Ivre - Image",
"src": "icons/svg/poison.svg"
"src": "systems/l5r5e/assets/icons/conditions/intoxicated.webp"
},
"Intoxicated": {
"name": "Ivre",
@@ -165,7 +165,7 @@
"pages": {
"Figure: Prone": {
"name": "A terre - Image",
"src": "icons/svg/falling.svg"
"src": "systems/l5r5e/assets/icons/conditions/prone.webp"
},
"Prone": {
"name": "A terre",
@@ -178,7 +178,7 @@
"pages": {
"Figure: Silenced": {
"name": "Aphone - Image",
"src": "icons/svg/silenced.svg"
"src": "systems/l5r5e/assets/icons/conditions/silenced.webp"
},
"Silenced": {
"name": "Aphone",
@@ -191,7 +191,7 @@
"pages": {
"Figure: Unconscious": {
"name": "Inconscient - Image",
"src": "icons/svg/unconscious.svg"
"src": "systems/l5r5e/assets/icons/conditions/unconscious.webp"
},
"Unconscious": {
"name": "Inconscient",
@@ -204,7 +204,7 @@
"pages": {
"Figure: Wounded": {
"name": "Blessé - Image",
"src": "icons/svg/degen.svg"
"src": "systems/l5r5e/assets/icons/conditions/heavily_wounded.webp"
},
"Wounded": {
"name": "Blessé",
@@ -217,7 +217,7 @@
"pages": {
"Figure: Illness: Oozing Sore Disease": {
"name": "Maladie : Bubons purulents - Image",
"src": "icons/svg/eye.svg"
"src": "systems/l5r5e/assets/icons/conditions/illness_oozing_sore_disease.webp"
},
"Illness: Oozing Sore Disease": {
"name": "Maladie : Bubons purulents",
@@ -230,7 +230,7 @@
"pages": {
"Figure: Illness: Gut Sickness": {
"name": "Maladie : Mal des entrailles - Image",
"src": "icons/svg/poison.svg"
"src": "systems/l5r5e/assets/icons/conditions/illness_gut_sickness.webp"
},
"Illness: Gut Sickness": {
"name": "Maladie : Mal des entrailles",
@@ -243,7 +243,7 @@
"pages": {
"Figure: Illness: Coughing Illness": {
"name": "Maladie : Mauvaise toux - Image",
"src": "icons/svg/poison.svg"
"src": "systems/l5r5e/assets/icons/conditions/illness_coughing_illness.webp"
},
"Illness: Coughing Illness": {
"name": "Maladie : Mauvaise toux",
@@ -256,7 +256,7 @@
"pages": {
"Figure: Illness: Unsteady Illness": {
"name": "Maladie : Vertiges - Image",
"src": "icons/svg/daze.svg"
"src": "systems/l5r5e/assets/icons/conditions/illness_unsteady_illness.webp"
},
"Illness: Unsteady Illness": {
"name": "Maladie : Vertiges",
@@ -269,7 +269,7 @@
"pages": {
"Figure: Illness: Fire Rash": {
"name": "Maladie : Rougeurs - Image",
"src": "icons/svg/fire.svg"
"src": "systems/l5r5e/assets/icons/conditions/illness_fire_rash.webp"
},
"Illness: Fire Rash": {
"name": "Maladie : Rougeurs",
@@ -282,7 +282,7 @@
"pages": {
"Figure: Centered": {
"name": "Centered (WIP) - Image",
"src": "systems/l5r5e/assets/icons/social.svg"
"src": "systems/l5r5e/assets/icons/conditions/centered.webp"
},
"Centered": {
"name": "Centered (WIP)",
@@ -295,7 +295,7 @@
"pages": {
"Figure: Emboldened": {
"name": "Emboldened (WIP) - Image",
"src": "systems/l5r5e/assets/icons/social.svg"
"src": "systems/l5r5e/assets/icons/conditions/emboldened.webp"
},
"Emboldened": {
"name": "Emboldened (WIP)",
@@ -308,7 +308,7 @@
"pages": {
"Figure: Possessed": {
"name": "Possessed (WIP) - Image",
"src": "icons/svg/terror.svg"
"src": "systems/l5r5e/assets/icons/conditions/possesed.webp"
},
"Possessed": {
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View File

@@ -1,765 +0,0 @@
{
"I18N": {
"Language": "English",
"Maintainers": ["Team L5R"]
},
"SETTINGS": {
"None": "No option",
"ReverseTokenBars": {
"Title": "Reverse tokens bar",
"Hint": "Change the order in which the bars under the tokens are filled in",
"None": "None",
"Fatigue": "Fatigue only",
"Strife": "Strife",
"Both": "Both Fatigue and Strife"
},
"RollNKeep": {
"DeleteOldMessage": "RnK Delete previous chat message",
"DeleteOldMessageHint": "Choose to keep or delete the previous message for a RnK series"
},
"Initiative": {
"SetTn1OnTypeChange": "Set TN to 1 on encounter change",
"SetTn1OnTypeChangeHint": "Set the TN to 1 when the encounter type is selected (Intrigue, Duel, Skirmish or Mass battle)"
},
"CustomTechniques": {
"Title": "Use custom techniques",
"Hint": "Add 'Specificity' technique type to serve as a catch-all."
},
"CustomCompendiumName": {
"Title": "Custom Compendium Name",
"Hint": "For advanced users that want to change the name of the custom compendiums (Used to disables the embedded ones).",
"Notification": "Unable set Custom Compendium: '{name}'. Is it activated and registered with Babele?"
},
"CustomItemsHeight": {
"Title": "Default items windows height",
"Hint": "Set the default height for 'Items' windows types (techniques, weapons...), in pixels"
},
"Compendium": {
"HideDisabledSources": {
"Title": "[Compendium] Hide sources filter without reference",
"Hint": "Hide empty source with no elements in source filter."
},
"HideEmptySourcesFromPlayers": {
"Title": "[Compendium] Hide elements with empty reference",
"Hint": "Basically require a reference to be set in order for players to view the content in compendiums"
},
"AllowedOfficialSources": {
"Title": "[Compendium] Available official resources",
"Hint": "Useful if you as a GM want to limit the available official content to only books you own"
},
"AllowedUnofficialSources": {
"Title": "[Compendium] Available unofficial resources",
"Hint": "Useful if you have compendiums with custom items mixed with player facing items."
}
}
},
"TYPES": {
"Actor": {
"character": "Player Character",
"npc": "Non-Player Character",
"army": "Army"
},
"Item": {
"item": "Item",
"armor": "Armor",
"weapon": "Weapon",
"technique": "Technique",
"property": "Property",
"peculiarity": "Peculiarity",
"advancement": "Advancement",
"title": "Title",
"bond": "Bond",
"signature_scroll": "Signature Scroll",
"item_pattern": "Item Pattern",
"army_fortification": "Fortification",
"army_cohort": "Cohort"
},
"Journal": {
"journal": "Journal"
}
},
"l5r5e": {
"title": "Legend of the Five Rings",
"global": {
"edge_translation_disclaimer": "",
"add": "Add",
"edit": "Edit",
"delete_confirm": "Are you sure you want to delete '{name}' ?",
"drop_here": "Drop here",
"send_to_chat": "To Chat",
"locked": "Locked",
"unlocked": "Unlocked",
"random": "Random"
},
"multiselect": {
"empty_tag": "<blank>",
"placeholder": "Filter Sources",
"player_filter_label": "Player filter",
"player_filter_tooltip": "Apply player filter",
"already_in_filter": "Already in filter",
"sources_categories": {
"rules": "Rules",
"adventures": "Adventures",
"supplements": "Supplements",
"others": "Others"
}
},
"logo": {
"title": "Need help?",
"src": "systems/l5r5e/assets/l5r-logo.webp",
"alt": "Online Help",
"content": "Follow the guide :",
"edge": {
"title": "Go to the Edge-Studio website",
"info": "your browser will open the EDGE STUDIO website",
"link": "https://edge-studio.net/"
},
"drivethrurpg": {
"title": "Buy a PDF of the game...",
"info": "your browser will open the DriveThruRpg site of Edge Studio",
"link": "https://www.drivethrurpg.com/browse/pub/17946/EDGE-Studio"
},
"discord": {
"title": "FoundryVTT Official Discord",
"info": "Your browser will open on the official Foundry discord",
"link": "https://discordapp.com/invite/DDBZUDf"
},
"notes": {
"title": "Changelog",
"link": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/CHANGELOG.md"
},
"issues": {
"title": "Issues",
"link": "https://gitlab.com/teaml5r/l5r5e/-/issues"
},
"custom-compendiums": {
"title": "Compendiums",
"link": "https://gitlab.com/teaml5r/l5r5e/-/wikis/users/custom-compendiums.md"
},
"wiki": {
"title": "Wiki",
"link": "https://gitlab.com/teaml5r/l5r5e/-/wikis/home"
}
},
"rings": {
"title": "Rings",
"label": "Ring",
"earth": "Earth",
"air": "Air",
"water": "Water",
"fire": "Fire",
"void": "Void"
},
"sheets": {
"narrative": "Narrative",
"experience": "Experience",
"family": "Family",
"region": "Region",
"upbringing": "Upbringing",
"school": "School",
"description": "Description",
"bought_at_rank": "Bought at rank",
"types": "Types",
"source_reference": {
"reference": "Reference",
"page_abbreviation": "p."
},
"value": "Value",
"rarity": "Rarity",
"quantity": "Quantity",
"weight": "Weight",
"properties": "Properties",
"linked_property": "linked Property",
"removed_properties": "Cancel",
"notes": "Notes",
"inventory": "Inventory",
"equipment": "Equipment",
"rank": "Rank",
"name": "Name"
},
"dice": {
"chat": {
"successes": "Successes",
"explosives": "Explosions",
"opportunities": "Opportunities",
"strife": "Strife",
"difficulty": "TN",
"difficulty_hidden": "???",
"void_point_used": "Void point used",
"assistance_used": "Skill assistance used",
"roll_n_keep": "Roll & Keep",
"initiative_roll": "Initiative roll",
"success_text": "Success!",
"bonus_text": "bonus successes",
"fail_text": "Fail!",
"unknown_target": "Unknown target"
},
"dicepicker": {
"title": "Dice Picker",
"difficulty_title": "Difficulty",
"difficulty_hidden_label": "Hide TN",
"use_void_point_label": "Spend a",
"void_point_tooltip": "Void point",
"skill_assistance_label": "Assistance",
"roll_label": "Roll",
"bt_add_macro": "Add a macro",
"gm_request_dp_to_players": "Roll request sent to players"
},
"roll_n_keep": {
"title": "Roll & Keep",
"discard_drop_here": "Discard",
"reroll_drop_here": "Re-roll",
"swap_drop_here": "Swap",
"keep_drop_here": "Keep",
"max": "Max",
"bt_validate": "Finalize this step",
"bt_strife": "Apply strife",
"undo": "[GM] Undo the last step choices"
}
},
"gm": {
"toolbox": {
"title": "GM ToolBox",
"difficulty_hidden": "Change difficulty visibility",
"difficulty": "Change difficulty (Left click: add, Right: subtract, Middle: TN 2)",
"sleep": "Comfortable rest for all characters (Remove Water x2 fatigue. Left click: assigned characters only. Right: All actors)",
"sleep_info": "The characters had a good night's sleep.",
"scene_end": "End of scene (Conflict and Fatigue half reset for all characters. Left click: assigned characters only. Right: All actors)",
"scene_end_info": "The tension of the scene finally drops.",
"reset_void": "Start of the game: Reset the players' void points (Left click: assigned characters only. Right: All actors",
"reset_void_info": "Void points have been attributed."
},
"monitor": {
"title": "GM Monitor",
"switch_view": "Switch View",
"add_selected_tokens": "Add selected tokens",
"honor_glory_status": "H/G/S",
"focus_vigilance": "Foc./Vig.",
"mouse_control": "Left click +1, Right: -1, middle: set to 0"
}
},
"weapons": {
"title": "Weapons",
"damage": "Damage",
"range": "Range",
"stats": "Stats",
"sheathed": "Equipped / Sheathed",
"readied": "Readied",
"category": "Category",
"deadliness": "Deadliness",
"grips": "Grips",
"1hand": "1-hand",
"2hand": "2-hand"
},
"armors": {
"title": "Armors",
"type": "Resistances",
"physical": "physical",
"supernatural": "supernatural",
"equipped": "Equipped"
},
"items": {
"title": "Items"
},
"techniques": {
"title": "Techniques",
"not_allowed": "Your character does not use this type of technique.",
"only_one": "Your character can possess only one of theses technique.",
"type": "Allowed Techniques",
"kata": "Kata",
"kiho": "Kihõ",
"inversion": "Inversion",
"invocation": "Invocation",
"ritual": "Ritual",
"shuji": "Shuji",
"maho": "Mahõ",
"ninjutsu": "Ninjutsu",
"mantra": "Mantra",
"school_ability": "School Ability",
"mastery_ability": "Mastery Ability",
"title_ability": "Title Ability",
"specificity": "Specificity"
},
"peculiarities": {
"types": {
"distinction": "Distinction",
"passion": "Passion",
"adversity": "Adversity",
"anxiety": "Anxiety"
}
},
"money": {
"title": "Personal money",
"koku": "Koku",
"bu": "Bu",
"zeni": "Zeni"
},
"social": {
"title": "Social Standing",
"honor": "Honor",
"glory": "Glory",
"status": "Status",
"ninjo": "Ninjo",
"giri": "Giri",
"past": "Past",
"bushido_tenets": {
"title": "Bushido Tenets",
"paramount": "Paramount",
"less_significant": "Less Significant"
},
"titles": "Titles",
"attitude": "Demeanor:",
"advantages": "Distinctions and Passions",
"disadvantages": "Adversities and Anxieties",
"bonds": "Bonds",
"npc": {
"advantages": "Advantages",
"disadvantages": "Disadvantages",
"combat": "Combat",
"intrigue": "Intrigue"
},
"age": "Age",
"children": "Children",
"marital_status": {
"title": "Marital Status",
"partner": "Partner",
"married": "Married",
"betrothed": "Betrothed",
"unmarried": "Unmarried",
"widowed": "Widowed"
},
"gender": {
"title": "Gender",
"male": "Male",
"female": "Female"
}
},
"skills": {
"title": "Skills",
"label": "Skill",
"artisan": {
"title": "Artisan",
"aesthetics": "Aesthetics",
"composition": "Composition",
"design": "Design",
"smithing": "Smithing",
"air": "Refine",
"earth": "Restore",
"fire": "Invent",
"water": "Adapt",
"void": "Attune"
},
"martial": {
"title": "Martial",
"fitness": "Fitness",
"melee": "Martial Arts [Melee]",
"ranged": "Martial Arts [Ranged]",
"unarmed": "Martial Arts [Unarmed]",
"meditation": "Meditation",
"tactics": "Tactics",
"air": "Feint",
"earth": "Withstand",
"fire": "Overwhelm",
"water": "Shift",
"void": "Sacrifice"
},
"scholar": {
"title": "Scholar",
"culture": "Culture",
"government": "Government",
"medicine": "Medicine",
"sentiment": "Sentiment",
"theology": "Theology",
"air": "Analyze",
"earth": "Recall",
"fire": "Theorize",
"water": "Survey",
"void": "Sense"
},
"social": {
"title": "Social",
"command": "Command",
"courtesy": "Courtesy",
"games": "Games",
"performance": "Performance",
"air": "Trick",
"earth": "Reason",
"fire": "Incite",
"water": "Charm",
"void": "Enlighten"
},
"trade": {
"title": "Trade",
"commerce": "Commerce",
"labor": "Labor",
"seafaring": "Seafaring",
"skulduggery": "Skulduggery",
"survival": "Survival",
"air": "Con",
"earth": "Produce",
"fire": "Innovate",
"water": "Exchange",
"void": "Subsist"
}
},
"attributes": {
"title": "Attributes",
"endurance": "Endurance",
"endurancetip": "(Earth + Fire) x2",
"composure": "Composure",
"composuretip": "(Earth + Water) x2",
"focus": "Focus",
"focustip": "Air + Fire",
"vigilance": "Vigilance",
"vigilancetip": "(Air + Water) /2",
"voidpoints": "Void Points",
"fatigue": "Fatigue",
"strife": "Strife"
},
"conflict": {
"title": "Conflict",
"stance": "Stance",
"stances": {
"airtip": "+1 to TN of Attack and Scheme checks targeting you (+2 at rank 4+).",
"earthtip": "Others cannot spend Opportunity to inflict critical hits or conditions on you.",
"firetip": "If you succeed, +1 bonus success per Strife symbol on kept dice.",
"watertip": "Perform a second action on your turn that does not require a check or share a type with the first action.",
"voidtip": "You do not receive strife from Strife symbols on checks."
},
"initiative": {
"title": "Initiative",
"intrigue": "Intrigue",
"duel": "Duel",
"skirmish": "Skirmish",
"mass_battle": "Mass Battle",
"prepared_true": "Prepared",
"prepared_false": "Surprised",
"prepared_actor": "Defined in the character sheet (default)",
"already_set": "Your initiative has already been determined"
}
},
"advancements": {
"title": "Advancements",
"school_rank": "School rank",
"school_rank_0": "Bg",
"total": "Total",
"cost": "Cost",
"spent": "Used",
"saved": "Saved",
"total_xp_spent": "Xp spent",
"total_xp_curriculum": "Xp spent on curriculum",
"curriculum": "In curriculum",
"curriculum_validate": "Complete this rank",
"rarity_modifier": "Rarity modifier",
"item_pattern": "Item Patterns",
"signature_scroll": "Signature Scrolls",
"school_curriculum_journal": "Drop curriculum's journal in sheet to link it"
},
"character_types": {
"character": "Player Character",
"adversary": "Adversary",
"minion": "Minion"
},
"army": {
"warlord": "Warlord",
"allies_backers": "Allies and Backers",
"purpose_mustering": "Purpose for Mustering",
"battle_readiness": {
"title": "Battle Readiness",
"strength": "Strength",
"casualties": "Casualties",
"discipline": "Discipline",
"panic": "Panic"
},
"commander": "Commander",
"commander_abilities": "Commander's relevant abilities",
"army_abilities": "Army Abilities",
"commander_standing": "Commander's Standing",
"supplies_logistics": "Supplies and Logistics",
"past_battles": "Past Battles",
"cohort": {
"tab": "Cohorts",
"title": "Cohort",
"leader": "Leader",
"abilities": "Abilities"
},
"fortification": {
"tab": "Fortifications",
"title": "Fortification Held",
"difficulty": "Difficulty Value",
"attrition_reduction": "Attrition Reduction"
}
},
"twenty_questions": {
"title": "Twenty questions",
"bt_abrev": "20Q",
"bt_next": "Next",
"increase_ring1": "Ring increase (1)",
"increase_ring2": "Ring increase (2)",
"increase_skill1": "Skill increases (1)",
"increase_skill2": "Skill increases (2)",
"increase_skill3": "Skill increases (3-5)",
"choose_one_ring": "Pick one",
"choose_one_skill": "Pick one",
"or": "OR",
"and": "AND",
"error": "Oops it looks like there's an error:",
"part0": {
"intro": "You can use this sheet to fill in your answers to The Game of Twenty Questions, and to take notes for later!",
"section": "Legend of the Five Rings Core Rulebook, Chapter 2: Creating a character, p. 41-95",
"section_pow": "Legend of the Five Rings Path of Waves, Chapter 2: Creating a Character p. 3082",
"type": "Select the 20Q template you want to use",
"type_core": "Samurai (Core Rulebook)",
"type_pow": "Ronin (Path of Waves)"
},
"part1": {
"title": "Part I: Core Identity (Clan and Family)",
"title_pow": "Part I: Core Identity (Region and Upbringing)",
"q1": "1. What clan does your character belong to? (p. 41)",
"q1_pow": "1. What region does your character come from? (p. 31)",
"status": "Status",
"q2": "2. What family does your character belong to? (p. 49)",
"q2_pow": "2. What was your characters upbringing? (p. 43)",
"money": "Starting wealth in Koku",
"glory": "Glory"
},
"part2": {
"title": "Part II: Role and School",
"q3": "3. What is your characters school, and what roles does that school fall into? (p. 56)",
"q3_pow": "3. What is your characters school, and what are its associated roles? (p. 46)",
"school": "School",
"role": "Roles",
"honor": "Honor",
"access": "Technique types available",
"school_ability": "School ability",
"starting_techniques": "Starting techniques (2-6)",
"outfit": "Starting outfit",
"q4": "4. How does your character stand out within their school? (p. 88)",
"q4_pow": "4. What gets your character in and out of trouble? (p. 60)"
},
"part3": {
"title": "Part III: Honor and Glory",
"title_pow": "Part III: The Past and the Future they interact and process",
"q5": "5. Who is your lord and what is your characters duty to them? (p. 88)",
"q5_pow": "5. What is your characters past and how does it Affect them? (p. 60)",
"choose_giri": "Select giri",
"choose_past": "Select past",
"q6": "6. What does your character long for, and how might this impede their duty? (p. 90)",
"q6_pow": "6. What does your character long for, and how might their past impact their ninjō? (p. 62)",
"choose_ninjo": "Select ninjō",
"q7": "7. What is your characters relationship with their clan? (p. 91)",
"q7_pow": "7. What is your character known for? (p. 61)",
"increase_glory": "Glory increase",
"q8": "8. What does your character think of Bushidō? (p. 91)",
"q8_pow": "8. What does your character think of Bushidō? (p. 62)",
"increase_honor": "Honor increase",
"tenets": "Choose one tenet of Bushidō as paramount and one tenet as less significant (see The Clans Views of Bushidō, page 301 of the core rulebook):",
"object": "Item (Rarity 5 or lower)"
},
"part4": {
"title": "Part IV: Strengths and Weaknesses",
"q9": "9. What is your characters greatest accomplishment so far? (p. 92)",
"q9_pow": "9. What is your characters greatest accomplishment so far? (p. 64)",
"distinction": "Distinction (1)",
"q10": "10. What holds your character back the most in life? (p. 92)",
"q10_pow": "10. What holds your character back most in life? (p. 64)",
"adversity": "Adversity (1)",
"q11": "11. What activity Most makes your character feel at peace? (p. 93)",
"q11_pow": "11. What activity most makes your character feel at peace? (p. 65)",
"passion": "Passion (1)",
"q12": "12. What concern, fear, or foible troubles your character the most? (p. 93)",
"q12_pow": "12. What concern, fear, or foible troubles your character the most? (p. 65)",
"anxiety": "Anxiety (1)",
"q13": "13. Who has your character learned the most from during their life? (p. 93)",
"q13_pow": "13. Who has your character learned the most from during their life? (p. 65)",
"disadvantage": "Disadvantage (1)",
"advantage": "Advantage (1)"
},
"part5": {
"title": "Part V: Personality and Behavior",
"q14": "14. What do people notice first upon encountering your character? (p. 93)",
"q14_pow": "14. What is your characters most prized possession? (p. 66)",
"accoutrement": "Personal accoutrement",
"q15": "15. How does your character react to stressful situations? (p. 94)",
"q15_pow": "15. How does your character react to stressful situations? (p. 66)",
"q16": "16. What are your characters preexisting relationships with other clans, families, organizations, and traditions? (p. 94)",
"q16_pow": "16. What are your relationships to your family, the clans, peasants, and others? (p. 66)",
"object": "Item (Rarity 7 or lower)"
},
"part6": {
"title": "Part VI: Ancestry and Family",
"title_pow": "Part VI: Ancestry and Bonds",
"q17": "17. How would your characters parents describe them? (p. 95)",
"q17_pow": "17. What shared history do you have with your group? (p. 66)",
"bond": "Determine an appropriate bond to apply to your relationship",
"q18": "18. Who was your character named to honor? (p. 95)",
"q18_pow": "18. Who raised you? (p. 67)",
"d10r1": "D10 Result (1/2)",
"d10r1_choice": "1st D10 Effect",
"d10r2": "D10 Result (2/2)",
"d10r2_choice": "2nd D10 Effect",
"d10r2_drop_items": "Or a technique, a advantage, a object...",
"q19": "19. What is your characters personal name? (p. 95)",
"q19_pow": "19. What is your characters name? (p. 68)"
},
"part7": {
"title": "Part VII: Death",
"q20": "20. How should your character die? (p. 95)",
"q20_pow": "20. How should your character die? (p. 68)",
"summary": "Summary",
"generchar": "Generate the character",
"generchar_disclaimer": "Warning, this will erase character's current data!",
"generchar_errors": "Clear errors before continuing!"
}
},
"char_generator": {
"title": "Character Generator",
"head_bt_title": "Char. Generator",
"generate": "Generate",
"average_value": "Average value",
"identity": "Clan, gender, age, marital status",
"attributes": "Social standing, Rings, Attributes and Skills",
"demeanor": "Demeanor & rings affinities",
"peculiarities": "Advantages and Disadvantages",
"items": "Armors, Weapons, and Items",
"narrative": "Narrative (Description)"
},
"roles": {
"title": "Roles",
"artisan": "Artisan",
"bushi": "Bushi",
"courtier": "Courtier",
"monk": "Monk",
"sage": "Sage",
"shinobi": "Shinobi",
"shugenja": "Shugenja"
},
"clans": {
"title": "Clans",
"label": "Clan",
"imperial": "Imperial",
"crab": "Crab",
"crane": "Crane",
"dragon": "Dragon",
"lion": "Lion",
"phoenix": "Phoenix",
"scorpion": "Scorpion",
"unicorn": "Unicorn",
"mantis": "Mantis",
"ronin": "Ronin",
"badger": "Badger",
"bat": "Bat",
"boar": "Boar",
"dragonfly": "Dragonfly",
"firefly": "Firefly",
"fox": "Fox",
"hare": "Hare",
"monkey": "Monkey",
"oriole": "Oriole",
"ox": "Ox",
"sparrow": "Sparrow",
"tortoise": "Tortoise",
"ivory_kingdoms": "Ivory Kingdoms",
"qamarist": "Qamarist",
"ujik": "Ujik"
},
"demeanor": {
"adaptable": "Adaptable",
"aggressive": "Aggressive",
"ambitious": "Ambitious",
"amiable": "Amiable",
"analytical": "Analytical",
"angry": "Angry",
"arrogant": "Arrogant",
"assertive": "Assertive",
"beguiling": "Beguiling",
"bitter": "Bitter",
"bold": "Bold",
"calculating": "Calculating",
"calm": "Calm",
"capricious": "Capricious",
"cautious": "Cautious",
"clever": "Clever",
"compassionate": "Compassionate",
"confused": "Confused",
"courageous": "Courageous",
"cowardly": "Cowardly",
"curious": "Curious",
"dependable": "Dependable",
"detached": "Detached",
"disheartened": "Disheartened",
"enraged": "Enraged",
"feral": "Feral",
"fickle": "Fickle",
"fierce": "Fierce",
"flighty": "Flighty",
"flippant": "Flippant",
"friendly": "Friendly",
"gruff": "Gruff",
"hungry": "Hungry",
"intense": "Intense",
"intimidating": "Intimidating",
"irritable": "Irritable",
"loyal": "Loyal",
"mischievous": "Mischievous",
"morose": "Morose",
"nurturing": "Nurturing",
"obstinate": "Obstinate",
"opportunistic": "Opportunistic",
"passionate": "Passionate",
"playful": "Playful",
"power_hungry": "Power hungry",
"proud": "Proud",
"restrained": "Restrained",
"scheming": "Scheming",
"serene": "Serene",
"serious": "Serious",
"shrewd": "Shrewd",
"stubborn": "Stubborn",
"suspicious": "Suspicious",
"teasing": "Teasing",
"territorial": "Territorial",
"uncertain": "Uncertain",
"unenthused": "Unenthused",
"vain": "Vain",
"wary": "Wary"
},
"compendium": {
"filter_rank": "Show Rank",
"not_for_players": "Not shown to players",
"filter": {
"rank": "Rank",
"rarity": "Rarity",
"ring": "Ring"
}
},
"source_reference": {
"core_rulebook": "Core Rulebook",
"emerald_empire": "Emerald Empire",
"shadowlands": "Shadowlands",
"court_of_stones": "Court of Stones",
"path_of_waves": "Path of Waves",
"celestial_realms": "Celestial Realms",
"fields_of_victory": "Fields of Victory",
"writ_of_the_wild": "Writ of the Wild",
"gm_kit": "Game Master's Kit",
"beginner_game": "Beginner Game",
"the_mantis_clan": "The Mantis Clan",
"mask_of_the_oni": "Mask of the Oni",
"winters_embrace": "Winter's Embrace",
"sins_of_regret": "Sins of Regret",
"wheel_of_judgment": "Wheel of Judgment",
"blood_of_the_lioness": "Blood of the Lioness",
"imperfect_land": "Imperfect Land",
"in_the_palace_of_the_emerald_champion": "In the Palace of the Emerald Champion",
"the_highwayman": "The Highwayman",
"wedding_at_kyotei_castle": "Wedding at Kyotei Castle",
"the_knotted_tails": "The Knotted Tails",
"cresting_waves": "Cresting Waves",
"deathly_turns": "Deathly Turns",
"the_scroll_or_the_blade": "The Scroll or the Blade",
"legacies_of_war": "Legacies of War",
"children_of_the_five_winds": "Children of the Five Winds"
}
}
}

View File

@@ -1,765 +0,0 @@
{
"I18N": {
"Language": "Español",
"Maintainers": ["Team L5R"]
},
"SETTINGS": {
"None": "Sin opción",
"ReverseTokenBars": {
"Title": "Reverse tokens bar",
"Hint": "Change the order in which the bars under the tokens are filled in",
"None": "None",
"Fatigue": "Fatigue only",
"Strife": "Strife",
"Both": "Both Fatigue and Strife"
},
"RollNKeep": {
"DeleteOldMessage": "TyG Eliminar el mensaje anterior del chat",
"DeleteOldMessageHint": "Elige si mantener o borrar el mensaje anterior de la serie TyG"
},
"Initiative": {
"SetTn1OnTypeChange": "Poner el NO a 1 al seleccionar el tipo de encuentro",
"SetTn1OnTypeChangeHint": "Poner el NO a 1 cuando se elige el tipo de encuentro (Intriga, Duelo, Escaramuza o Batalla a gran escala)"
},
"CustomTechniques": {
"Title": "Use custom techniques",
"Hint": "Add 'Specificity' technique type to serve as a catch-all."
},
"CustomCompendiumName": {
"Title": "Custom Compendium Name",
"Hint": "For advanced users that want to change the name of the custom compendiums (Used to disables the embedded ones).",
"Notification": "Unable set Custom Compendium: '{name}'. Is it activated and registered with Babele?"
},
"CustomItemsHeight": {
"Title": "Default items windows height",
"Hint": "Set the default height for 'Items' windows types (techniques, weapons...), in pixels"
},
"Compendium": {
"HideDisabledSources": {
"Title": "[Compendium] Hide sources filter without reference",
"Hint": "Hide empty source with no elements in source filter."
},
"HideEmptySourcesFromPlayers": {
"Title": "[Compendium] Hide elements with empty reference",
"Hint": "Basically require a reference to be set in order for players to view the content in compendiums"
},
"AllowedOfficialSources": {
"Title": "[Compendium] Available official resources",
"Hint": "Useful if you as a GM want to limit the available official content to only books you own"
},
"AllowedUnofficialSources": {
"Title": "[Compendium] Available unofficial resources",
"Hint": "Useful if you have compendiums with custom items mixed with player facing items."
}
}
},
"TYPES": {
"Actor": {
"character": "Personaje jugador",
"npc": "Personaje no jugador",
"army": "Ejército"
},
"Item": {
"item": "Objeto",
"armor": "Armadura",
"weapon": "Arma",
"technique": "Técnica",
"property": "Propiedad",
"peculiarity": "Peculiaridad",
"advancement": "Mejora",
"title": "Título",
"bond": "Vínculo",
"signature_scroll": "Pergamino especial",
"item_pattern": "Patrón de objeto",
"army_fortification": "Fortificación",
"army_cohort": "Cohorte"
},
"Journal": {
"journal": "Diario"
}
},
"l5r5e": {
"title": "Legend of the five Rings",
"global": {
"edge_translation_disclaimer": "Edge Studio nos da su permiso para ofrecer este módulo a la comunidad, pero tanto los textos así como los códigos que lo constituyen no tienen su aprobación explícita.",
"add": "Añadir",
"edit": "Editar",
"delete_confirm": "¿Estás seguro de que quieres borrar '{name}' ?",
"drop_here": "Dejar caer aquí",
"send_to_chat": "To Chat",
"locked": "Locked",
"unlocked": "Unlocked",
"random": "Random"
},
"multiselect": {
"empty_tag": "<blank>",
"placeholder": "Filter Sources",
"player_filter_label": "Player filter",
"player_filter_tooltip": "Apply player filter",
"already_in_filter": "Already in filter",
"sources_categories": {
"rules": "Rules",
"adventures": "Adventures",
"supplements": "Supplements",
"others": "Others"
}
},
"logo": {
"títle": "¿Necesitas ayuda?",
"src": "systems/l5r5e/assets/l5r-logo.webp",
"alt": "Ayuda en línea",
"content": "Sigue la guía :",
"edge": {
"title": "Ir a la página web de Edge-Studio",
"info": "Tu navegador abrirá la página web de EDGE STUDIO",
"link": "https://edge-studio.net/"
},
"drivethrurpg": {
"title": "¿Comprar un PDF del juego?",
"info": "tu navegador abrirá el sitio DriveThruRpg de Edge Studio",
"link": "https://www.drivethrurpg.com/browse/pub/17946/EDGE-Studio"
},
"discord": {
"title": "Discord oficial de FoundryVTT",
"info": "Su navegador se abrirá el discord oficial de Foundry",
"link": "https://discordapp.com/invite/DDBZUDf"
},
"notes": {
"title": "Changelog",
"link": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/CHANGELOG.md"
},
"issues": {
"title": "Issues",
"link": "https://gitlab.com/teaml5r/l5r5e/-/issues"
},
"custom-compendiums": {
"title": "Compendiums",
"link": "https://gitlab.com/teaml5r/l5r5e/-/wikis/users/custom-compendiums.md"
},
"wiki": {
"title": "Wiki",
"link": "https://gitlab.com/teaml5r/l5r5e/-/wikis/home"
}
},
"rings": {
"title": "Anillos",
"label": "Anillo",
"earth": "Tierra",
"air": "Aire",
"water": "Agua",
"fire": "Fuego",
"void": "Vacío"
},
"sheets": {
"narrative": "Narrativa",
"experience": "Experiencia",
"family": "Familia",
"region": "Region",
"upbringing": "Educación",
"school": "Escuela",
"description": "Descripción",
"bought_at_rank": "Adquirido en rango",
"types": "Tipos",
"source_reference": {
"reference": "Referencia",
"page_abbreviation": "p."
},
"value": "Valor",
"rarity": "Rareza",
"quantity": "Cantidad",
"weight": "Peso",
"properties": "Propiedades",
"linked_property": "Propiedad vínculada",
"removed_properties": "Anula",
"notes": "Notas",
"inventory": "Inventario",
"equipment": "Equipo",
"rank": "Rango",
"name": "Nombre"
},
"dice": {
"chat": {
"successes": "Éxitos",
"explosives": "Relanzables",
"opportunities": "Oportunidades",
"strife": "Conflictos",
"difficulty": "NO",
"difficulty_hidden": "???",
"void_point_used": "Punto de Vacío utilizado",
"assistance_used": "Asistencia de habilidad utilizada",
"roll_n_keep": "Tirar y guardar",
"initiative_roll": "Tirada de Iniciativa",
"success_text": "¡Éxito!",
"bonus_text": "Éxitos adicionales",
"fail_text": "¡Fallo!",
"unknown_target": "Unknown target"
},
"dicepicker": {
"title": "Dice Picker",
"difficulty_title": "Dificultad",
"difficulty_hidden_label": "Ocultar NO",
"use_void_point_label": "Gasta un",
"void_point_tooltip": "Punto de vacío",
"skill_assistance_label": "Asistencia",
"roll_label": "Tirar",
"bt_add_macro": "Añadir una macro",
"gm_request_dp_to_players": "Roll request sent to players"
},
"roll_n_keep": {
"title": "Tirar y guardar",
"discard_drop_here": "Descartar",
"reroll_drop_here": "Relanzar",
"swap_drop_here": "Cambiar cara",
"keep_drop_here": "Guardar",
"max": "Máx",
"bt_validate": "Terminar este paso",
"bt_strife": "Apply strife",
"undo": "[GM] Deshacer los últimos cambios"
}
},
"gm": {
"toolbox": {
"title": "GM ToolBox",
"difficulty_hidden": "Cambiar la dificultad visible",
"difficulty": "Cambiar dificultad (Izquierda: añadir, Derecha: sustraer, central: NO 2)",
"sleep": "Descanso confortable para todos los personajes (Eliminar fatiga = Agua x2. (Click Izquierdo: sólo a los personajes seleccionados. Derecho: a todos los actores)",
"sleep_info": "Los personajes han dormido bien.",
"scene_end": "Final de la escena (El Conflicto y la Fatiga de los personajes se reduce hasta la mitad del máximo del valor (Click Izquierdo: sólo a los personajes seleccionados. Derecho: a todos los actores)",
"scene_end_info": "La tensión de la escena por fin disminuye.",
"reset_void": "Comienzo de la partida: Resetea los puntos de Vacío de los jugadores (Click Izquierdo: sólo a los personajes seleccionados. Derecho: a todos los actores)",
"reset_void_info": "Se han adjudicado los puntos de Vacío."
},
"monitor": {
"title": "Pantalla del DJ",
"switch_view": "Cambiar vista",
"add_selected_tokens": "Add selected tokens",
"honor_glory_status": "H/G/E",
"focus_vigilance": "Con./Ale.",
"mouse_control": "Click Izquierdo +1, Derecho: -1, middle: set to 0"
}
},
"weapons": {
"title": "Armas",
"damage": "Daño",
"range": "Alcance",
"stats": "Estadísticas",
"sheathed": "Equipado / Envainada",
"readied": "Preparado",
"category": "Categoría",
"deadliness": "Letalidad",
"grips": "Agarres",
"1hand": "1-mano",
"2hand": "2-manos"
},
"armors": {
"title": "Armaduras",
"type": "Defensa",
"physical": "Física",
"supernatural": "Sobrenatural",
"equipped": "Equipado"
},
"items": {
"title": "Objetos"
},
"techniques": {
"title": "Técnicas",
"not_allowed": "Tu personaje no puede utilizar este tipo de técnica.",
"only_one": "Tu personaje sólo puede poseer una de estas técnicas.",
"type": "Técnicas permitidas",
"kata": "Kata",
"kiho": "Kihõ",
"inversion": "Inversion",
"invocation": "Invocación",
"ritual": "Ritual",
"shuji": "Shuji",
"maho": "Mahõ",
"ninjutsu": "Ninjutsu",
"mantra": "Mantra",
"school_ability": "Capacidad de escuela",
"mastery_ability": "Habilidad de maestría",
"title_ability": "Capacidad de título",
"specificity": "Specificity"
},
"peculiarities": {
"types": {
"distinction": "Distinción",
"passion": "Pasión",
"adversity": "Adversidad",
"anxiety": "Ansiedad"
}
},
"money": {
"title": "Dinero personal",
"koku": "Koku",
"bu": "Bu",
"zeni": "Zeni"
},
"social": {
"title": "Posición Social",
"honor": "Honor",
"glory": "Gloria",
"status": "Estatus",
"ninjo": "Ninjo",
"giri": "Giri",
"past": "Past",
"bushido_tenets": {
"title": "Preceptos del Bushidō",
"paramount": "Más importante",
"less_significant": "Menos significativo"
},
"titles": "Títulos",
"attitude": "Actitud:",
"advantages": "Distinciones y pasiones",
"disadvantages": "Adversidades y ansiedades",
"bonds": "Vínculos",
"npc": {
"advantages": "Ventajas",
"disadvantages": "Desventajas",
"combat": "Combate",
"intrigue": "Intriga"
},
"age": "Age",
"children": "Children",
"marital_status": {
"title": "Marital Status",
"partner": "Partner",
"married": "Married",
"betrothed": "Betrothed",
"unmarried": "Unmarried",
"widowed": "Widowed"
},
"gender": {
"title": "Gender",
"male": "Male",
"female": "Female"
}
},
"skills": {
"title": "Habilidades",
"label": "Habilidad",
"artisan": {
"title": "Artesanales",
"aesthetics": "Estética",
"composition": "Composición",
"design": "Diseño",
"smithing": "Herrería",
"air": "Refinar",
"earth": "Restaurar",
"fire": "Inventar",
"water": "Adaptar",
"void": "Sintonizar"
},
"martial": {
"title": "Marciales",
"fitness": "Aptitud Física",
"melee": "Cuerpo a Cuerpo",
"ranged": "A distancia",
"unarmed": "Sin armas",
"meditation": "Meditación",
"tactics": "Estrategia",
"air": "Amagar",
"earth": "Resistir",
"fire": "Abrumar",
"water": "Alterar",
"void": "Sacrificarse"
},
"scholar": {
"title": "Académicas",
"culture": "Cultura",
"government": "Gobierno",
"medicine": "Medicina",
"sentiment": "Sentimiento",
"theology": "Teología",
"air": "Analizar",
"earth": "Recordar",
"fire": "Teorizar",
"water": "Examinar",
"void": "Percibir"
},
"social": {
"title": "Sociales",
"command": "Mando",
"courtesy": "Cortesía",
"games": "Pasatiempos",
"performance": "Interpretación",
"air": "Engañar",
"earth": "Razonar",
"fire": "Incitar",
"water": "Encandilar",
"void": "Iluminar"
},
"trade": {
"title": "Mercantiles",
"commerce": "Comercio",
"labor": "Trabajo manual",
"seafaring": "Navegación",
"skulduggery": "Actividad criminal",
"survival": "Supervivencia",
"air": "Estafar",
"earth": "Producir",
"fire": "Idear",
"water": "Intercambiar",
"void": "Subsistir"
}
},
"attributes": {
"title": "Atributos",
"endurance": "Aguante",
"endurancetip": "(Tierra + Fuego) x2",
"composure": "Compostura",
"composuretip": "(Tierra + Agua) x2",
"focus": "Concentración",
"focustip": "Aire + Fuego",
"vigilance": "Alerta",
"vigilancetip": "(Aire + Agua) /2",
"voidpoints": "Puntos de Vacío",
"fatigue": "Fatiga",
"strife": "Conflicto"
},
"conflict": {
"title": "Enfrentamiento",
"stance": "Actitud",
"stances": {
"airtip": "+1 al NO de las tiradas de ataque y maquinación que te tengan como objetivo (+2 a rango 4+).",
"earthtip": "Oponentes no pueden gastar Oportunidad para causarte impactos críticos ni estados.",
"firetip": "Si tienes éxito, +1 éxito adicional por cada símbolo de Conflicto.",
"watertip": "Efectúa una segunda acción durante tu turno que no requiera tirada ni comparta tipo con tu primera acción.",
"voidtip": "No acumulas Conflicto de los símbolos de Conflicto de tus tiradas."
},
"initiative": {
"title": "Iniciativa",
"intrigue": "Intriga",
"duel": "Duelo",
"skirmish": "Escaramuza",
"mass_battle": "Batalla a gran escala",
"prepared_true": "Preparado",
"prepared_false": "Sorprendido",
"prepared_actor": "Definido en la hoja de personaje (por defecto)",
"already_set": "Tu iniciativa ya ha sido establecida."
}
},
"advancements": {
"title": "Avances",
"school_rank": "Rango de la escuela",
"school_rank_0": "Inicial",
"total": "Total",
"cost": "Coste",
"spent": "Gastado",
"saved": "Guardado",
"total_xp_spent": "PE gastados",
"total_xp_curriculum": "PE gastados en el programa",
"curriculum": "En programa de estudio",
"curriculum_validate": "Completar este rango",
"rarity_modifier": "Modificador de rareza",
"item_pattern": "Patrones de objetos",
"signature_scroll": "Pergaminos espaciales",
"school_curriculum_journal": "Arrastra el diario del programa en la hoja para vincularlo"
},
"character_types": {
"character": "Personaje jugador",
"adversary": "Adversario",
"minion": "Esbirro"
},
"army": {
"warlord": "Warlord",
"allies_backers": "Allies and Backers",
"purpose_mustering": "Purpose for Mustering",
"battle_readiness": {
"title": "Battle Readiness",
"strength": "Strength",
"casualties": "Casualties",
"discipline": "Discipline",
"panic": "Panic"
},
"commander": "Commander",
"commander_abilities": "Commander's relevant abilities",
"army_abilities": "Army Abilities",
"commander_standing": "Commander's Standing",
"supplies_logistics": "Supplies and Logistics",
"past_battles": "Past Battles",
"cohort": {
"tab": "Cohorts",
"title": "Cohort",
"leader": "Leader",
"abilities": "Abilities"
},
"fortification": {
"tab": "Fortifications",
"title": "Fortification Held",
"difficulty": "Difficulty Value",
"attrition_reduction": "Attrition Reduction"
}
},
"twenty_questions": {
"title": "Veinte preguntas",
"bt_abrev": "20P",
"bt_next": "Siguiente",
"increase_ring1": "Incremento de anillo (1)",
"increase_ring2": "Incremento de anillo (2)",
"increase_skill1": "Incremento de habilidad (1)",
"increase_skill2": "Incremento de habilidad (2)",
"increase_skill3": "Incremento de habilidad (3-5)",
"choose_one_ring": "Elige uno",
"choose_one_skill": "Elige una",
"or": "o",
"and": "y",
"error": "Uy, parece que hay un error:",
"part0": {
"intro": "Puedes usar esta hoja para rellenar tus respuestas al Juego de las 20 Preguntas, y para tomar notas para más tarde!",
"section": "Leyenda de los Cinco Anillos, capítulo 2: Creación de personajes, pp. 41-95",
"section_pow": "Leyenda de los Cinco Anillos Senda de las olas, capítulo 2: Creación de personajes pp. 3082",
"type": "Elige la plantilla de 20P que quieres usar",
"type_core": "Samurai (Libro básico)",
"type_pow": "Ronin (Senda de las olas)"
},
"part1": {
"title": "Parte I: Identidad básica (Clan y Familia)",
"title_pow": "Part I: Core Identity (Region and Upbringing)",
"q1": "1. ¿A qué clan pertenece tu personaje? (p. 41)",
"q1_pow": "1. What region does your character come from? (p. 31)",
"status": "Estatus",
"q2": "2. ¿A qué familia pertenece tu personaje? (p. 49)",
"q2_pow": "2. What was your characters upbringing? (p. 43)",
"money": "Riqueza inicial en Koku",
"glory": "Gloria"
},
"part2": {
"title": "Parte II: Función y escuela",
"q3": "3. ¿Cuál es la escuela de tu personaje, y en qué funciones cumple esa escuela? (p. 56)",
"q3_pow": "3. What is your characters school, and what are its associated roles? (p. 46)",
"school": "Escuela",
"role": "Funciones",
"honor": "Honor",
"access": "Tipos de técnicas disponibles",
"school_ability": "Capacidad de escuela",
"starting_techniques": "Técnicas iniciales (2-6)",
"outfit": "Equipo inicial",
"q4": "4. ¿De qué manera destaca tu personaje dentro de su escuela? (p. 88)",
"q4_pow": "4. What gets your character in and out of trouble? (p. 60)"
},
"part3": {
"title": "Parte III: Honor y Gloria",
"title_pow": "Part III: The Past and the Future they interact and process",
"q5": "5. ¿Quién es tu señor y cuál es el deber de tu personaje hacia él? (p. 88)",
"q5_pow": "5. What is your characters past and how does it Affect them? (p. 60)",
"choose_giri": "Elige un giri:",
"choose_past": "Select past",
"q6": "6. ¿Qué es lo que anhela tu personaje, y cómo podría esto interferir con su deber? (p. 90)",
"q6_pow": "6. What does your character long for, and how might their past impact their ninjō? (p. 62)",
"choose_ninjo": "Elige un ninjō:",
"q7": "7. ¿Cuál es la relación de tu personaje con tu clan? (p. 91)",
"q7_pow": "7. What is your character known for? (p. 61)",
"increase_glory": "Aumento de la gloria",
"q8": "8. ¿Qué piensa tu personaje acerca del Bushidō? (p. 91)",
"q8_pow": "8. What does your character think of Bushidō? (p. 62)",
"increase_honor": "Aumento del honor",
"tenets": "Escoge un precepto del Bushidō más importante y un precepto como menos significativo (ver las opiniones de los Clanes respecto del Bushidō, página 301 del libro de reglas básicas):",
"object": "Objeto (Rareza 5 o inferior)"
},
"part4": {
"title": "Parte IV: Fortalezas y Debilidades",
"q9": "9. ¿Cuál es el mayor logro de tu personaje hasta ahora? (p. 92)",
"q9_pow": "9. ¿Cuál es el mayor logro de tu personaje hasta ahora? (p. 64)",
"distinction": "Distinción (1)",
"q10": "10. ¿Qué es lo que más frena a tu personaje en la vida? (p. 92)",
"q10_pow": "10. ¿Qué es lo que más frena a tu personaje en la vida? (p. 64)",
"adversity": "Adversidad (1)",
"q11": "11. ¿Qué actividad hace que tu personaje se sienta más en paz? (p. 93)",
"q11_pow": "11. ¿Qué actividad hace que tu personaje se sienta más en paz? (p. 65)",
"passion": "Pasión (1)",
"q12": "12. ¿Qué preocupación, miedo o debilidad perturba más a tu personaje? (p. 93)",
"q12_pow": "12. ¿Qué preocupación, miedo o debilidad perturba más a tu personaje? (p. 65)",
"anxiety": "Ansiedad (1)",
"q13": "13. ¿Quién ha sido la persona de la que más ha aprendido tu personaje en el transcurso de su vida? (p. 93)",
"q13_pow": "13. ¿Quién ha sido la persona de la que más ha aprendido tu personaje en el transcurso de su vida? (p. 65)",
"disadvantage": "Desventaja (1)",
"advantage": "Ventaja (1)"
},
"part5": {
"title": "Parte V: Personalidad y Comportamiento",
"q14": "14. ¿Qué es lo que advierte primero la gente al encontrarse con tu personaje? (p. 93)",
"q14_pow": "14. What is your characters most prized possession? (p. 66)",
"accoutrement": "Accesorio estético distintivo",
"q15": "15. ¿Cómo reacciona tu personaje ante situaciones de tensión? (p. 94)",
"q15_pow": "15. ¿Cómo reacciona tu personaje ante situaciones de tensión? (p. 66)",
"q16": "16. ¿Cuáles son las relaciones previas de tu personaje con otros clanes, familias, organizaciones y tradiciones? (p. 94)",
"q16_pow": "16. What are your relationships to your family, the clans, peasants, and others? (p. 66)",
"object": "Objeto (Rareza 7 o inferior)"
},
"part6": {
"title": "Parte VI: Ascestros y familia",
"title_pow": "Part VI: Ancestry and Bonds",
"q17": "17. ¿Cómo describirían sus padres a tu personaje? (p. 95)",
"q17_pow": "17. What shared history do you have with your group? (p. 66)",
"bond": "Determine an appropriate bond to apply to your relationship",
"q18": "18. ¿En honor de quién se eligio el nombre de tu personaje? (p. 95)",
"q18_pow": "18. Who raised you? (p. 67)",
"d10r1": "Resultado D10 (1/2)",
"d10r1_choice": "Primer efecto de D10",
"d10r2": "Resultado D10 (2/2)",
"d10r2_choice": "Segundo efecto de D10",
"d10r2_drop_items": "O una técnica, una ventaja, un objeto...",
"q19": "19. ¿Cuál es el nombre personal de tu personaje? (p. 95)",
"q19_pow": "19. ¿Cuál es el nombre personal de tu personaje? (p. 68)"
},
"part7": {
"title": "Parte VII: Muerte",
"q20": "20. ¿Cómo debería morir tu personaje? (p. 95)",
"q20_pow": "20. ¿Cómo debería morir tu personaje? (p. 68)",
"summary": "Resumen",
"generchar": "Generar el personaje",
"generchar_disclaimer": "Advertencia, ¡esto borrará los datos actuales del personaje!",
"generchar_errors": "¡Borrar los errores antes de continuar!"
}
},
"char_generator": {
"title": "Character Generator",
"head_bt_title": "Char. Generator",
"generate": "Generate",
"average_value": "Average value",
"identity": "Clan, gender, age, marital status",
"attributes": "Social standing, Rings, Attributes and Skills",
"demeanor": "Demeanor & rings affinities",
"peculiarities": "Advantages and Disadvantages",
"items": "Armors, Weapons, and Items",
"narrative": "Narrative (Description)"
},
"roles": {
"title": "Funciones",
"artisan": "Artisan",
"bushi": "Bushi",
"courtier": "Courtier",
"monk": "Monk",
"sage": "Sage",
"shinobi": "Shinobi",
"shugenja": "Shugenja"
},
"clans": {
"title": "Clans",
"label": "Clan",
"imperial": "Imperial",
"crab": "Crab",
"crane": "Crane",
"dragon": "Dragon",
"lion": "Lion",
"phoenix": "Phoenix",
"scorpion": "Scorpion",
"unicorn": "Unicorn",
"mantis": "Mantis",
"ronin": "Ronin",
"badger": "Badger",
"bat": "Bat",
"boar": "Boar",
"dragonfly": "Dragonfly",
"firefly": "Firefly",
"fox": "Fox",
"hare": "Hare",
"monkey": "Monkey",
"oriole": "Oriole",
"ox": "Ox",
"sparrow": "Sparrow",
"tortoise": "Tortoise",
"ivory_kingdoms": "Ivory Kingdoms",
"qamarist": "Qamarist",
"ujik": "Ujik"
},
"demeanor": {
"adaptable": "Adaptable",
"aggressive": "Aggressive",
"ambitious": "Ambitious",
"amiable": "Amiable",
"analytical": "Analytical",
"angry": "Angry",
"arrogant": "Arrogant",
"assertive": "Assertive",
"beguiling": "Beguiling",
"bitter": "Bitter",
"bold": "Bold",
"calculating": "Calculating",
"calm": "Calm",
"capricious": "Capricious",
"cautious": "Cautious",
"clever": "Clever",
"compassionate": "Compassionate",
"confused": "Confused",
"courageous": "Courageous",
"cowardly": "Cowardly",
"curious": "Curious",
"dependable": "Dependable",
"detached": "Detached",
"disheartened": "Disheartened",
"enraged": "Enraged",
"feral": "Feral",
"fickle": "Fickle",
"fierce": "Fierce",
"flighty": "Flighty",
"flippant": "Flippant",
"friendly": "Friendly",
"gruff": "Gruff",
"hungry": "Hungry",
"intense": "Intense",
"intimidating": "Intimidating",
"irritable": "Irritable",
"loyal": "Loyal",
"mischievous": "Mischievous",
"morose": "Morose",
"nurturing": "Nurturing",
"obstinate": "Obstinate",
"opportunistic": "Opportunistic",
"passionate": "Passionate",
"playful": "Playful",
"power_hungry": "Power hungry",
"proud": "Proud",
"restrained": "Restrained",
"scheming": "Scheming",
"serene": "Serene",
"serious": "Serious",
"shrewd": "Shrewd",
"stubborn": "Stubborn",
"suspicious": "Suspicious",
"teasing": "Teasing",
"territorial": "Territorial",
"uncertain": "Uncertain",
"unenthused": "Unenthused",
"vain": "Vain",
"wary": "Wary"
},
"compendium": {
"filter_rank": "Show Rank",
"not_for_players": "Not shown to players",
"filter": {
"rank": "Rank",
"rarity": "Rarity",
"ring": "Ring"
}
},
"source_reference": {
"core_rulebook": "Core Rulebook",
"emerald_empire": "Emerald Empire",
"shadowlands": "Shadowlands",
"court_of_stones": "Court of Stones",
"path_of_waves": "Path of Waves",
"celestial_realms": "Celestial Realms",
"fields_of_victory": "Fields of Victory",
"writ_of_the_wild": "Writ of the Wild",
"gm_kit": "Game Master's Kit",
"beginner_game": "Beginner Game",
"the_mantis_clan": "The Mantis Clan",
"mask_of_the_oni": "Mask of the Oni",
"winters_embrace": "Winter's Embrace",
"sins_of_regret": "Sins of Regret",
"wheel_of_judgment": "Wheel of Judgment",
"blood_of_the_lioness": "Blood of the Lioness",
"imperfect_land": "Imperfect Land",
"in_the_palace_of_the_emerald_champion": "In the Palace of the Emerald Champion",
"the_highwayman": "The Highwayman",
"wedding_at_kyotei_castle": "Wedding at Kyotei Castle",
"the_knotted_tails": "The Knotted Tails",
"cresting_waves": "Cresting Waves",
"deathly_turns": "Deathly Turns",
"the_scroll_or_the_blade": "The Scroll or the Blade",
"legacies_of_war": "Legacies of War",
"children_of_the_five_winds": "Children of the Five Winds"
}
}
}

View File

@@ -1,7 +1,9 @@
{
"I18N": {
"Language": "Français",
"Maintainers": ["Team L5R"]
"Maintainers": [
"Team L5R"
]
},
"SETTINGS": {
"None": "Aucune option",
@@ -21,6 +23,10 @@
"SetTn1OnTypeChange": "ND 1 à la sélection du type de rencontre",
"SetTn1OnTypeChangeHint": "Met le ND à 1 lorsqu'on modifie le type de rencontre (Intrigue, Duel, Escarmouche ou Bataille rangée)"
},
"ShowAllStatusEffects": {
"Title": "Affiche tous les StatusEffects",
"Hint": "Si décoché (défaut), uniquement les conditions de L5R sont affichées."
},
"CustomTechniques": {
"Title": "Utiliser les techniques personnalisées",
"Hint": "Ajoute un type de technique 'Particularités' pour servir de fourre-tout."
@@ -65,21 +71,61 @@
"weapon": "Arme",
"technique": "Technique",
"property": "Propriété",
"peculiarity": "Particularité",
"peculiarity": "Avantage/Désavantage",
"advancement": "Progression",
"title": "Titre",
"bond": "Lien",
"signature_scroll": "Rouleau de marque",
"item_pattern": "Procédé de fabrication",
"army_fortification": "Fortification",
"army_cohort": "Régiment"
"army_cohort": "Régiment",
"arcane": "Arcane",
"etat": "État",
"mystere": "Mystère",
"technique_ecole": "Technique École",
"mot_invocation": "Mot d'Invocation"
},
"Journal": {
"journal": "Journal"
}
},
"l5r5e": {
"title": "Legend of the five Rings",
"title": "La Légende des Cinq Anneaux",
"conditions": {
"afflicted": "Tourmenté",
"bleeding": "En sang",
"burning": "En feu",
"centered": "Centered",
"compromised": "Compromis",
"dazed": "Hébété",
"disoriented": "Désorienté",
"dying": "Mourant",
"emboldened": "Emboldened",
"enraged": "Enragé",
"exhausted": "Épuisé",
"immobilized": "Immobilisé",
"illness_coughing_illness": "Maladie : Mauvaise toux",
"illness_fire_rash": "Maladie : Rougeurs",
"illness_gut_sickness": "Maladie : Mal des entrailles",
"illness_oozing_sore_disease": "Maladie : Bubons purulents",
"illness_unsteady_illness": "Maladie : Vertiges",
"incapacitated": "Hors de combat",
"intoxicated": "Ivre",
"possessed": "Possédé",
"prone": "A terre",
"silenced": "Aphone",
"unconscious": "Inconscient",
"lightly_wounded_fire": "Légèrement Blessé (Feu)",
"lightly_wounded_water": "Légèrement Blessé (Eau)",
"lightly_wounded_air": "Légèrement Blessé (Air)",
"lightly_wounded_earth": "Légèrement Blessé (Terre)",
"lightly_wounded_void": "Légèrement Blessé (Vide)",
"severely_wounded_fire": "Gravement blessé (Feu)",
"severely_wounded_water": "Gravement blessé (Eau)",
"severely_wounded_air": "Gravement blessé (Air)",
"severely_wounded_earth": "Gravement blessé (Terre)",
"severely_wounded_void": "Gravement blessé (Vide)"
},
"global": {
"edge_translation_disclaimer": "",
"add": "Ajouter",
@@ -97,6 +143,7 @@
"player_filter_label": "Filtre joueur",
"player_filter_tooltip": "Applique le filtre des joueurs",
"already_in_filter": "Filtre déjà appliqué",
"no_results": "Aucun résultat",
"sources_categories": {
"rules": "Règles",
"adventures": "Aventures",
@@ -278,7 +325,8 @@
"school_ability": "Capacité d'école",
"mastery_ability": "Capacité de maîtrise",
"title_ability": "Capacité de Titre",
"specificity": "Particularité"
"specificity": "Particularité",
"mot_invocation": "Mot d'Invocation"
},
"peculiarities": {
"types": {
@@ -339,67 +387,43 @@
"label": "Compétence",
"artisan": {
"title": "Artisanales",
"aesthetics": "Esthétique",
"art": "Art",
"composition": "Composition",
"design": "Stylisme",
"smithing": "Forge",
"air": "Raffiner",
"earth": "Restaurer",
"fire": "Inventer",
"water": "Adapter",
"void": "Sharmoniser"
"labor": "Travail Manuel"
},
"martial": {
"title": "Martiales",
"archery": "Archerie",
"fitness": "Forme",
"melee": "Arts martiaux (corps à corps)",
"ranged": "Arts martiaux (distance)",
"unarmed": "Arts martiaux (mains nues)",
"meditation": "Méditation",
"tactics": "Tactique",
"air": "Feinter",
"earth": "Résister",
"fire": "Submerger",
"water": "Détourner",
"void": "Lâcher prise"
"melee": "Mêlée",
"unarmed": "Mains nues",
"meditation": "Méditation"
},
"scholar": {
"title": "Savantes",
"title": "Connaissance",
"culture": "Culture",
"government": "Gouvernement",
"medicine": "Médecine",
"sentiment": "Sentiments",
"theology": "Théologie",
"air": "Analyser",
"earth": "Se remémorer",
"fire": "Théoriser",
"water": "Observer",
"void": "Ressentir"
"tactics": "Tactique",
"theology": "Théologie"
},
"social": {
"title": "Sociales",
"title": "Social",
"command": "Commandement",
"courtesy": "Courtoisie",
"invocation": "Invocation",
"games": "Jeux",
"performance": "Représentations",
"air": "Duper",
"earth": "Raisonner",
"fire": "Inciter",
"water": "Charmer",
"void": "Illuminer"
"performance": "Représentation"
},
"trade": {
"title": "Professionnelles",
"animal": "Animal",
"commerce": "Commerce",
"labor": "Travail manuel",
"seafaring": "Navigation",
"skulduggery": "Magouilles",
"survival": "Survie",
"air": "Escroquer",
"earth": "Produire",
"fire": "Innover",
"water": "Échanger",
"void": "Subsister"
"urban": "Urban"
}
},
"attributes": {
@@ -453,7 +477,10 @@
"rarity_modifier": "Modificateur de rareté",
"item_pattern": "Procédés de fabrication",
"signature_scroll": "Rouleaux de marque",
"school_curriculum_journal": "Déposer un journal de Cursus dans la feuille pour le lier"
"school_curriculum_journal": "Déposer un journal de Cursus dans la feuille pour le lier",
"warning": {
"total_less_then_spent": "L'expérience totale est inférieure à l'expérience utilisée."
}
},
"character_types": {
"character": "Personnage Joueur",
@@ -664,65 +691,103 @@
"ujik": "Ujik"
},
"demeanor": {
"adaptable": "Adaptable",
"adaptable": "Malléable",
"aggressive": "Agressive",
"alluring": "Attirante",
"ambitious": "Ambitieuse",
"amiable": "Sympathique",
"analytical": "Réfléchie",
"angry": "Enervée",
"amiable": "Aimable",
"analytical": "Analytique",
"angry": "En colère",
"arrogant": "Arrogante",
"assertive": "Assurée",
"beguiling": "Séduisante",
"assertive": "Sûre de soi",
"beguiling": "Envoûtante",
"bitter": "Amère",
"bold": "Audacieuse",
"bloodthirsty": "Sanguinaire",
"bold": "Courageuse",
"calculating": "Calculatrice",
"calm": "Calme",
"capricious": "Capricieuse",
"cautious": "Prudente",
"clever": "Astucieuse",
"clever": "Malicieuse",
"compassionate": "Compatissante",
"confused": "Confuse",
"courageous": "Courageuse",
"cowardly": "Lâche",
"crestfallen": "Démoralisée",
"curious": "Curieuse",
"defensive": "Sur la défensive",
"dependable": "Fiable",
"detached": "Détachée",
"disheartened": "Découragée",
"determined": "Déterminée",
"devoted": "Fervente",
"direct": "Directe",
"disheartened": "Abattue",
"dour": "Renfrognée",
"duplicitous": "Sournoise",
"effusive": "Communicative",
"enraged": "Enragée",
"fanatical": "Fanatique",
"feral": "Sauvage",
"fickle": "Inconstante",
"fervent": "Dévote",
"fickle": "Volatile",
"fierce": "Féroce",
"flighty": "Volage",
"flighty": "Inconstante",
"flippant": "Désinvolte",
"friendly": "Amicale",
"gruff": "Bourrue",
"honorable": "Honorable",
"hubristic": "Prétentieuse",
"hungry": "Affamée",
"intense": "Intense",
"idealistic": "Idéaliste",
"imposing": "Impressionnante",
"inquisitive": "Inquisitrice",
"intense": "Excessive",
"intimidating": "Intimidante",
"irritable": "Irritable",
"loyal": "Fidèle",
"mischievous": "Malicieuse",
"irritable": "Colérique",
"loyal": "Loyale",
"methodical": "Méthodique",
"meticulous": "Méticuleuse",
"mischievous": "Taquine",
"moon_blessed": "Bénie par la Lune",
"morose": "Morose",
"nurturing": "Encourageante",
"near_feral": "Presque sauvage",
"nurturing": "Maternelle",
"obsessed": "Obsessionnelle",
"obstinate": "Obstinée",
"opportunistic": "Opportuniste",
"otherworldly": "Mystique",
"outgoing": "Agréable",
"passionate": "Passionnée",
"playful": "Enjouée",
"patient": "Patiente",
"personable": "Avenante",
"playful": "Joueuse",
"power_hungry": "Avide de pouvoir",
"proud": "Fière",
"restrained": "Restreinte",
"scheming": "Intrigante",
"refined": "Raffinée",
"restrained": "Modérée",
"reserved": "Réservée",
"righteous": "Intègre",
"scheming": "Fourbe",
"serene": "Sereine",
"serious": "Sérieuse",
"shrewd": "Astucieuse",
"shrewd": "Rusée",
"sinister": "Sinistre",
"sociable": "Affable",
"starved": "Famélique",
"stoic": "Stoïque",
"stubborn": "Têtue",
"suspicious": "Soupçonneuse",
"teasing": "Taquine",
"suspicious": "Suspicieuse",
"teasing": "Moqueuse",
"territorial": "Territoriale",
"uncertain": "Incertaine",
"unenthused": "Peu enthousiaste",
"vain": "Vaine",
"wary": "Méfiante"
"uncertain": "Peu sûre de soi",
"unenthused": "Amorphe",
"vain": "Orgueilleuse",
"vengeful": "Vengeuse",
"vindictive": "Vindicative",
"wary": "Méfiante",
"watchful": "Attentif",
"wrathful": "Furieuse",
"zealous": "Zélée"
},
"compendium": {
"filter_rank": "Aff. Rangs",
@@ -730,7 +795,8 @@
"filter": {
"rank": "Rang",
"rarity": "Rareté",
"ring": "Anneau"
"ring": "Anneau",
"clear": "Suppr. les Filtres"
}
},
"source_reference": {
@@ -760,6 +826,174 @@
"the_scroll_or_the_blade": "Le Parchemin ou le Sabre",
"legacies_of_war": "Les Flambeaux de la Guerre",
"children_of_the_five_winds": "Les Enfants des Cinq Vents"
},
"tactical_grid": {
"settings": {
"title": "Plan Tactique",
"label": "Paramètres du Plan Tactique",
"hint": "Configure les Niveaux de Portée (GM uniquement), ainsi que les différentes couleurs et transparence (tous les utilisateurs).",
"cells": "cases",
"world": {
"enabled": "Activer le Plan Tactique",
"enabled_hint": "Active ou désactive le plan tactique pour tout le monde",
"start": "Début"
},
"client": {
"color": "Couleur",
"alpha": "Alpha"
},
"range": "Portée {index}",
"validate": {
"start-too-small": "Doit être supérieur à la Portée {previousRangeIndex} ({previousStart})",
"start-too-large": "Doit être inférieur à la Portée {nextRangeIndex} ({nextStart})"
},
"reset": "Réinitialiser les paramètres par défaut",
"submit": "Enregistrer"
},
"range_band": "Portée {band}",
"range_abbreviation": "NP {range}"
}
},
"chiaroscuro": {
"skill_ranks": {
"0": "—",
"initie": "Initié",
"expert": "Expert",
"maitre": "Maître",
"parangon1": "Parangon I",
"parangon2": "Parangon II",
"parangon3": "Parangon III"
},
"difficulties": {
"simple": "Simple (7)",
"moyenne": "Moyenne (10)",
"assez_difficile": "Assez difficile (13)",
"difficile": "Difficile (16)",
"tres_difficile": "Très difficile (22)",
"heroique": "Héroïque (28)",
"improbable": "Improbable (32)"
},
"aspects": {
"solar": "Aspect Solaire",
"lunar": "Aspect Lunaire",
"gauge": "Jauge d'Aspect",
"desequilibre_solaire": "Déséquilibre Solaire",
"desequilibre_lunaire": "Déséquilibre Lunaire"
},
"danger": {
"simple": "Simple",
"moyenne": "Moyenne",
"assez_difficile": "Assez Difficile",
"difficile": "Difficile"
},
"arcane": {
"title": "Arcanes",
"label": "Arcane",
"arcane_type": "Type",
"application": "Compétences",
"bonus": "Bonus",
"progression": "Progression",
"xp_cost": "Coût XP"
},
"etat": {
"title": "États",
"label": "État",
"application": "Application",
"mod": "Modificateur",
"effect": "Effet",
"elimination": "Condition d'élimination"
},
"mystere": {
"title": "Mystères",
"label": "Mystère",
"mystere_type": "Type",
"mineur": "Mineur",
"majeur": "Majeur",
"prerequisite_skill": "Compétence prérequis",
"prerequisite_condition": "Condition prérequis"
},
"character": {
"is_samurai": "Samouraï",
"title": "Titre",
"quick_info": "Info rapide",
"default_ring": "Anneau par défaut",
"region": "Région",
"education": "Éducation",
"past_problems": "Passé problématique",
"koku": "Koku",
"bu": "Bu",
"zeni": "Zeni"
},
"weapon": {
"bonus": "Bonus",
"categories": {
"arbalete": "Arbalète",
"arc": "Arc",
"contondante": "Arme Contondante",
"poing": "Arme de Poing",
"hast": "Arme Hast",
"improvisee": "Arme Improvisée",
"shinobi": "Arme Shinobi",
"specialisee": "Arme Spécialisée",
"bouclier": "Bouclier",
"hache": "Hache",
"naturel": "Naturel",
"sabre": "Sabre",
"nemuranai": "Nemuranai"
}
},
"armor": {
"categories": {
"vetement": "Vêtement",
"leger": "Léger",
"moyen": "Moyen",
"lourd": "Lourd",
"nemuranai": "Nemuranai"
}
},
"item": {
"types": {
"ordinaire": "Ordinaire",
"shinobi": "Shinobi",
"interdit": "Interdit",
"gaijin": "Gaijin",
"nemuranai": "Nemuranai"
}
},
"technique": {
"mot_invocation": "Mot d'Invocation",
"invocation_type": "Type d'invocation",
"invocation_types": {
"general": "Général",
"neutre": "Neutre",
"precis": "Précis"
},
"mode_invocation": "Mode d'Invocation"
},
"tabs": {
"invocations": "Invocations",
"identity": "Identité",
"identity_text1": "Apparence",
"identity_text2": "Biographie"
},
"dice": {
"title": "Jet Chiaroscuro",
"difficulty_label": "Difficulté",
"modifier_label": "Modificateur",
"options": "Options",
"aspect_point": "Point d'Aspect",
"assistance": "Assistance",
"total_dice": "Dés à lancer",
"bonus": "Bonus rang",
"roll": "Lancer les dés",
"dice_result": "Somme des dés",
"adjusted": "Ajusté (Parangon)",
"raw_dice": "Dés bruts",
"adjusted_dice": "Dés ajustés (Parangon)",
"bonus_successes": "pts au dessus",
"miss_by": "pts en dessous",
"success": "Réussite",
"failure": "Échec"
}
}
}

View File

@@ -1,765 +0,0 @@
{
"I18N": {
"Language": "Italiano",
"Maintainers": ["eldritchTranslator"]
},
"SETTINGS": {
"None": "Niente",
"ReverseTokenBars": {
"Title": "Reverse tokens bar",
"Hint": "Change the order in which the bars under the tokens are filled in",
"None": "None",
"Fatigue": "Fatigue only",
"Strife": "Strife",
"Both": "Both Fatigue and Strife"
},
"RollNKeep": {
"DeleteOldMessage": "Il Tira e Tieni cancella il messaggio in chat precedente",
"DeleteOldMessageHint": "Scegli se mantenere o eliminare il messaggio precedente in una serie di Tira e Tieni"
},
"Initiative": {
"SetTn1OnTypeChange": "Fissa la TN a 1 quando si cambia il conflitto",
"SetTn1OnTypeChangeHint": "Fissa la TN a 1 quando si seleziona il tipo di conflitto (Intrigo, Duello, Schermaglia or Battaglia campale)"
},
"CustomTechniques": {
"Title": "Usa tecniche custom",
"Hint": "Aggiunge il tipo 'Speciale' come termine generale."
},
"CustomCompendiumName": {
"Title": "Custom Compendium Name",
"Hint": "For advanced users that want to change the name of the custom compendiums (Used to disables the embedded ones).",
"Notification": "Unable set Custom Compendium: '{name}'. Is it activated and registered with Babele?"
},
"CustomItemsHeight": {
"Title": "Default items windows height",
"Hint": "Set the default height for 'Items' windows types (techniques, weapons...), in pixels"
},
"Compendium": {
"HideDisabledSources": {
"Title": "[Compendium] Hide sources filter without reference",
"Hint": "Hide empty source with no elements in source filter."
},
"HideEmptySourcesFromPlayers": {
"Title": "[Compendium] Hide elements with empty reference",
"Hint": "Basically require a reference to be set in order for players to view the content in compendiums"
},
"AllowedOfficialSources": {
"Title": "[Compendium] Available official resources",
"Hint": "Useful if you as a GM want to limit the available official content to only books you own"
},
"AllowedUnofficialSources": {
"Title": "[Compendium] Available unofficial resources",
"Hint": "Useful if you have compendiums with custom items mixed with player facing items."
}
}
},
"TYPES": {
"Actor": {
"character": "Personaggio Giocante",
"npc": "Personaggio Non Giocante",
"army": "Esercito"
},
"Item": {
"item": "Oggetto",
"armor": "Armatura",
"weapon": "Arma",
"technique": "Tecnica",
"property": "Proprietà",
"peculiarity": "Peculiarità",
"advancement": "Avanzamento",
"title": "Titolo",
"bond": "Legame",
"signature_scroll": "Signature Scroll",
"item_pattern": "Item Pattern",
"army_fortification": "Fortezza",
"army_cohort": "Coorte"
},
"Journal": {
"journal": "Diario"
}
},
"l5r5e": {
"title": "Legend of the five Rings",
"global": {
"edge_translation_disclaimer": "",
"add": "Aggiungi",
"edit": "Modifica",
"delete_confirm": "Sei sicuro di voler eliminare '{name}' ?",
"drop_here": "Trascina qui",
"send_to_chat": "Chat",
"locked": "Bloccato",
"unlocked": "Sbloccato",
"random": "Casuale"
},
"multiselect": {
"empty_tag": "<blank>",
"placeholder": "Filter Sources",
"player_filter_label": "Player filter",
"player_filter_tooltip": "Apply player filter",
"already_in_filter": "Already in filter",
"sources_categories": {
"rules": "Rules",
"adventures": "Adventures",
"supplements": "Supplements",
"others": "Others"
}
},
"logo": {
"title": "Bisogno di aiuto?",
"src": "systems/l5r5e/assets/l5r-logo.webp",
"alt": "Aiuto online",
"content": "Segui la guida:",
"edge": {
"title": "Va' al sito di Edge-Studio",
"info": "Il tuo browser aprirà il sito di EDGE STUDIO (EN)",
"link": "https://edge-studio.net/"
},
"drivethrurpg": {
"title": "Compra un PDF del gioco...",
"info": "Il tuo browser aprirà il sito DriveThruRpg di Edge Studio (EN)",
"link": "https://www.drivethrurpg.com/browse/pub/17946/EDGE-Studio"
},
"discord": {
"title": "Discord Ufficiale di FoundryVTT",
"info": "Il tuo browser aprirà il Discord ufficiale di Foundry",
"link": "https://discordapp.com/invite/DDBZUDf"
},
"notes": {
"title": "Changelog",
"link": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/CHANGELOG.md"
},
"issues": {
"title": "Issues",
"link": "https://gitlab.com/teaml5r/l5r5e/-/issues"
},
"custom-compendiums": {
"title": "Compendiums",
"link": "https://gitlab.com/teaml5r/l5r5e/-/wikis/users/custom-compendiums.md"
},
"wiki": {
"title": "Wiki",
"link": "https://gitlab.com/teaml5r/l5r5e/-/wikis/home"
}
},
"rings": {
"title": "Anelli",
"label": "Anello",
"earth": "Terra",
"air": "Aria",
"water": "Acqua",
"fire": "Fuoco",
"void": "Vuoto"
},
"sheets": {
"narrative": "Narrativa",
"experience": "Esperienza",
"family": "Famiglia",
"region": "Regione",
"upbringing": "Educazione",
"school": "Scuola",
"description": "Descrizione",
"bought_at_rank": "Comprato a grado",
"types": "Tipi",
"source_reference": {
"reference": "Fonte",
"page_abbreviation": "p."
},
"value": "Valore",
"rarity": "Rarità",
"quantity": "Quantità",
"weight": "Peso",
"properties": "Proprietà",
"linked_property": "Proprietà collegata",
"removed_properties": "Annulla",
"notes": "Note",
"inventory": "Inventario",
"equipment": "Equipaggiamento",
"rank": "Grado",
"name": "Nome"
},
"dice": {
"chat": {
"successes": "Successi",
"explosives": "Esplosioni",
"opportunities": "Opportunità",
"strife": "Turbamento",
"difficulty": "TN",
"difficulty_hidden": "???",
"void_point_used": "Punto Vuoto usato",
"assistance_used": "Aiuto per Abilità usato",
"roll_n_keep": "Tira e Tieni",
"initiative_roll": "Tiro Iniziativa",
"success_text": "Successo!",
"bonus_text": "successi bonus",
"fail_text": "Fallimento!",
"unknown_target": "Unknown target"
},
"dicepicker": {
"title": "Selezione dadi",
"difficulty_title": "Difficoltà",
"difficulty_hidden_label": "Nascondi TN",
"use_void_point_label": "Spendi un",
"void_point_tooltip": "Punto Vuoto",
"skill_assistance_label": "Aiuto",
"roll_label": "Tira",
"bt_add_macro": "Aggiungi una macro",
"gm_request_dp_to_players": "Roll request sent to players"
},
"roll_n_keep": {
"title": "Tira e Tieni",
"discard_drop_here": "Lascia",
"reroll_drop_here": "Rilancia",
"swap_drop_here": "Scambia",
"keep_drop_here": "Tieni",
"max": "Max",
"bt_validate": "Conferma",
"bt_strife": "Aggiungi Turbamento",
"undo": "[GM] Annulla l'ultima scelta"
}
},
"gm": {
"toolbox": {
"title": "Attrezzi del GM",
"difficulty_hidden": "Cambia la visibilità della TN",
"difficulty": "Cambia difficoltà (click Sinistro: aggiungi, Destro: togli, centro: TN 2)",
"sleep": "Riposo tranquillo per tutti i personaggi (rimuove Stanchezza pari a Acqua x2. Click Sinistro: solo personaggi selezionati. Destro: tutti gli attori)",
"sleep_info": "I personaggi hanno avuto una notte di riposo tranquillo.",
"scene_end": "Fine della scena (Stanchezza e Turbamento si resettano a metà per tutti i personaggi. Click Sinistro: solo personaggi selezionati. Destro: tutti gli attori)",
"scene_end_info": "La tensione della scena finalmente cala.",
"reset_void": "Inizio del gioco: Resetta i punti Vuoto dei personaggi (Click Sinistro: solo personaggi selezionati. Destro: tutti gli attori)",
"reset_void_info": "I punti Vuoto sono stati distribuiti."
},
"monitor": {
"title": "Schermo del GM",
"switch_view": "Cambia vista",
"add_selected_tokens": "Add selected tokens",
"honor_glory_status": "O/G/S",
"focus_vigilance": "Foc./Vig.",
"mouse_control": "Click Sinistro +1, Destro: -1, centrale: resetta a 0"
}
},
"weapons": {
"title": "Armi",
"damage": "Danni",
"range": "Raggio",
"stats": "Statistiche",
"sheathed": "Equipaggiata / Infoderata",
"readied": "Pronta",
"category": "Categoria",
"deadliness": "Letalità",
"grips": "Impugnatura",
"1hand": "1 mano",
"2hand": "2 mani"
},
"armors": {
"title": "Armature",
"type": "Resistenza",
"physical": "fisica",
"supernatural": "sovrannaturale",
"equipped": "Equipaggiata"
},
"items": {
"title": "Oggetti"
},
"techniques": {
"title": "Tecniche",
"not_allowed": "Il tuo personaggio non può usare questo tipo di tecnica.",
"only_one": "Il tuo personaggio può avere solo una di questo tipo di tecniche.",
"type": "Tecniche permesse",
"kata": "Kata",
"kiho": "Kihō",
"inversion": "Inversione",
"invocation": "Invocazione",
"ritual": "Rituale",
"shuji": "Shuji",
"maho": "Mahō",
"ninjutsu": "Ninjutsu",
"mantra": "Mantra",
"school_ability": "Abilità di scuola",
"mastery_ability": "Abilità di maestria",
"title_ability": "Abilità di titolo",
"specificity": "Specificità"
},
"peculiarities": {
"types": {
"distinction": "Distinzioni",
"passion": "Passioni",
"adversity": "Avversità",
"anxiety": "Ansietà"
}
},
"money": {
"title": "Soldi",
"koku": "Koku",
"bu": "Bu",
"zeni": "Zeni"
},
"social": {
"title": "Status sociale",
"honor": "Onore",
"glory": "Gloria",
"status": "Status",
"ninjo": "Ninjo",
"giri": "Giri",
"past": "Passato",
"bushido_tenets": {
"title": "Codice del Bushido",
"paramount": "Vitale",
"less_significant": "Meno importante"
},
"titles": "Titoli",
"attitude": "Archetipo:",
"advantages": "Distinzioni e Passioni",
"disadvantages": "Avversità e Ansietà",
"bonds": "Legami",
"npc": {
"advantages": "Vantaggi",
"disadvantages": "Svantaggi",
"combat": "Combattimento",
"intrigue": "Intrigo"
},
"age": "Età",
"children": "Bambini",
"marital_status": {
"title": "Stato coniugale",
"partner": "Partner",
"married": "Sposato",
"betrothed": "Promesso",
"unmarried": "Non sposato",
"widowed": "Vedovo"
},
"gender": {
"title": "Genere",
"male": "Maschile",
"female": "Femminile"
}
},
"skills": {
"title": "Abilità",
"label": "Abilità",
"artisan": {
"title": "Artigiane",
"aesthetics": "Estetica",
"composition": "Composizione",
"design": "Moda",
"smithing": "Forgia",
"air": "Affinare",
"earth": "Ripristinare",
"fire": "Inventare",
"water": "Adattare",
"void": "Armonizzare"
},
"martial": {
"title": "Marziali",
"fitness": "Allenamento",
"melee": "Arti Marziali [Mischia]",
"ranged": "Arti Marziali [Distanza]",
"unarmed": "Arti Marziali [Senza Armi]",
"meditation": "Meditazione",
"tactics": "Tattica",
"air": "Fintare",
"earth": "Contrastare",
"fire": "Sopraffare",
"water": "Deviare",
"void": "Sacrificare"
},
"scholar": {
"title": "Intellettuali",
"culture": "Cultura",
"government": "Governo",
"medicine": "Medicina",
"sentiment": "Sensibilità",
"theology": "Teologia",
"air": "Analizzare",
"earth": "Ricordare",
"fire": "Teorizzare",
"water": "Esaminare",
"void": "Presentire"
},
"social": {
"title": "Sociali",
"command": "Comando",
"courtesy": "Cortesia",
"games": "Giochi",
"performance": "Esibizione",
"air": "Ingannare",
"earth": "Ragionare",
"fire": "Incitare",
"water": "Affascinare",
"void": "Illuminare"
},
"trade": {
"title": "Mestieriali",
"commerce": "Commercio",
"labor": "Lavori Pesanti",
"seafaring": "Navigazione",
"skulduggery": "Criminalità",
"survival": "Sopravvivenza",
"air": "Raggirare",
"earth": "Produrre",
"fire": "Innovare",
"water": "Scambiare",
"void": "Sussistere"
}
},
"attributes": {
"title": "Attributi",
"endurance": "Tenacia",
"endurancetip": "(Terra + Fuoco) x2",
"composure": "Compostezza",
"composuretip": "(Terra + Acqua) x2",
"focus": "Conc.",
"focustip": "Aria + Fuoco",
"vigilance": "Vigil.",
"vigilancetip": "(Aria + Acqua) /2",
"voidpoints": "Punti Vuoto",
"fatigue": "Stanchezza",
"strife": "Turbamento"
},
"conflict": {
"title": "Conflitto",
"stance": "Forma",
"stances": {
"airtip": "+1 al TN di prove di Attacco o Complotto che bersagliano il personaggio (+2 a grado 4+).",
"earthtip": "Altri individui non possono spendere Opportunità per infliggere colpi critici o condizioni sul personaggio.",
"firetip": "Se il personaggio ha successo, +1 successo bonus per ogni risultato Turbamento.",
"watertip": "Il personaggio effettua nel turno una seconda azione che non richieda prove o condivida il tipo con la prima azione.",
"voidtip": "Il personaggio non riceve turbamento dai simboli Turbamento nelle prove."
},
"initiative": {
"title": "Iniziativa",
"intrigue": "Intrigo",
"duel": "Duello",
"skirmish": "Schermaglia",
"mass_battle": "Battaglia Campale",
"prepared_true": "Preparato",
"prepared_false": "Sorpreso",
"prepared_actor": "Definito nella scheda del personaggio (default)",
"already_set": "La tua Iniziativa è già stata determinata."
}
},
"advancements": {
"title": "Avanzamento",
"school_rank": "Grado della Scuola",
"school_rank_0": "Grado 0",
"total": "Totale",
"cost": "Costo",
"spent": "Usati",
"saved": "Tenuti",
"total_xp_spent": "Exp spesi",
"total_xp_curriculum": "Exp spesi nel curriculum",
"curriculum": "In curriculum",
"curriculum_validate": "Completa questo grado",
"rarity_modifier": "Modificatore rarità",
"item_pattern": "Item Patterns",
"signature_scroll": "Signature Scrolls",
"school_curriculum_journal": "Trascina il diario del curriculum sulla scheda per collegarlo"
},
"character_types": {
"character": "Personaggio giocante",
"adversary": "Avversario",
"minion": "Gregario"
},
"army": {
"warlord": "Signore della guerra",
"allies_backers": "Alleati e finanziatori",
"purpose_mustering": "Scopo di adunata",
"battle_readiness": {
"title": "Preparazione alla battaglia",
"strength": "Forza",
"casualties": "Vittime",
"discipline": "Disciplina",
"panic": "Panico"
},
"commander": "Comandante",
"commander_abilities": "Capacità rilevanti del comandante",
"army_abilities": "Capacità delle Armate",
"commander_standing": "Posizione del comandante",
"supplies_logistics": "Rifornimenti e logistica",
"past_battles": "Battaglie passate",
"cohort": {
"tab": "Drappelli",
"title": "Drappello",
"leader": "Condottiero",
"abilities": "Capacità"
},
"fortification": {
"tab": "Fortificazioni",
"title": "Fortificazioni possedute",
"difficulty": "Difficoltà",
"attrition_reduction": "Riduzione dell'attrito"
}
},
"twenty_questions": {
"title": "Venti domande",
"bt_abrev": "20D",
"bt_next": "Prossimo",
"increase_ring1": "Incremento di anello (1)",
"increase_ring2": "Incremento di anello (2)",
"increase_skill1": "Incremento di abilità (1)",
"increase_skill2": "Incremento di abilità (2)",
"increase_skill3": "Incremento di abilità (3-5)",
"choose_one_ring": "Scegli uno",
"choose_one_skill": "Scegli uno",
"or": "O",
"and": "E",
"error": "Oops, sembra ci sia un errore:",
"part0": {
"intro": "Puoi usare questa scheda per rispondere alle domande del Gioco delle Venti Domande, e per prendere appunti per dopo!",
"section": "La Leggenda dei Cinque Anelli, Manuale Base, Capitolo 2: Creare un Personaggio, pp. 41-95",
"section_pow": "La Leggenda dei Cinque Anelli Sentiero delle Onde, Capitolo 2: Creare un Personaggio, pp. 3082",
"type": "Seleziona il template delle 20D che vuoi usare",
"type_core": "Samurai (Manuale Base)",
"type_pow": "Ronin (Sentiero delle Onde)"
},
"part1": {
"title": "Parte I: Identità Generale (Clan e Famiglia)",
"title_pow": "Parte I: Identità Generale (Regione e Educazione)",
"q1": "1. A quale clan appartiene il personaggio? (p. 41)",
"q1_pow": "1. Da quale regione arriva il tuo personaggio? (p. 31)",
"status": "Status",
"q2": "2. A quale famiglia appartiene il personaggio? (p. 49)",
"q2_pow": "2. Qual è stata l'educazione del tuo personaggio? (p. 43)",
"money": "Denao iniziale in Koku",
"glory": "Gloria"
},
"part2": {
"title": "Parte II: Ruolo e Scuola",
"q3": "3. Qual è la scuola del personaggio e in quali ruoli ricade quella scuola? (p. 56)",
"q3_pow": "3. Qual è la scuola del personaggio e in quali ruoli ricade quella scuola? (p. 46)",
"school": "Scuola",
"role": "Ruolo",
"honor": "Onore",
"access": "Tecniche Disponibili",
"school_ability": "Abilità di Scuola",
"starting_techniques": "Tecniche di Partenza (2-6)",
"outfit": "Dotazione di Partenza",
"q4": "4. Come si distingue il personaggio allinterno della sua scuola? (p. 88)",
"q4_pow": "4. Che cosa mette nei guai il personaggio, e che cosa lo tira fuori dai guai? (p. 60)"
},
"part3": {
"title": "Parte III: Onore e Gloria",
"title_pow": "Parte III: Il Passato, il Futuro, e come interagiscono",
"q5": "5. Chi è il suo signore e quali doveri ha il personaggio nei suoi confronti? (p. 88)",
"q5_pow": "5. Qual è il passato del tuo personaggio, e come lo ha segnato? (p. 60)",
"choose_giri": "Scegli il giri",
"choose_past": "Scegli il passato",
"q6": "6. Cosa desidera ardentemente il personaggio e come ciò potrebbe ostacolare il suo dovere? (p. 90)",
"q6_pow": "6. Cosa desidera ardentemente il personaggio, e il suo passato come potrebbe ostacolare il suo ninjō? (p. 62)",
"choose_ninjo": "Scegli ninjō",
"q7": "7. Qual è il rapporto del personaggio con il suo clan? (p. 91)",
"q7_pow": "7. Per cosa è conosciuto il tuo personaggio? (p. 61)",
"increase_glory": "Aumento di Gloria",
"q8": "8. Cosa pensa il personaggio del Bushidō? (p. 91)",
"q8_pow": "8. Cosa pensa il personaggio del Bushidō? (p. 62)",
"increase_honor": "Aumento di Onore",
"tenets": "Scegli un principio del Bushidō come il più importante e uno come meno importante (vedi Come i clan vedono il Bushidō, p. 301 del Manuale Base):",
"object": "Oggetto (Rarità 5 o minore)"
},
"part4": {
"title": "Parte IV: Punti di Forza e Punti Deboli",
"q9": "9. Qual è il traguardo più grande raggiunto dal personaggio finora? (p. 92)",
"q9_pow": "9. Qual è il traguardo più grande raggiunto dal personaggio finora? (p. 64)",
"distinction": "Distinzione (1)",
"q10": "10. Cosa è di maggiore ostacolo al personaggio nella vita? (p. 92)",
"q10_pow": "Cosa è di maggiore ostacolo al personaggio nella vita? (p. 64)",
"adversity": "Avversità (1)",
"q11": "11. Quale attività fa sentire in pace il personaggio? (p. 93)",
"q11_pow": "11. Quale attività fa sentire in pace il personaggio? (p. 65)",
"passion": "Passione (1)",
"q12": "12. Quale dubbio, paura o debolezza preoccupa di più il personaggio? (p. 93)",
"q12_pow": "12. Quale dubbio, paura o debolezza preoccupa di più il personaggio? (p. 65)",
"anxiety": "Ansietà (1)",
"q13": "13. Da chi ha imparato maggiormente il personaggio nel corso della sua vita? (p. 93)",
"q13_pow": "13. Da chi ha imparato maggiormente il personaggio nel corso della sua vita? (p. 65)",
"disadvantage": "Svantaggio (1)",
"advantage": "Vantaggio (1)"
},
"part5": {
"title": "Parte V: Personalità e Comportamento",
"q14": "14. Che cosa notano prima le persone che incontrano il personaggio? (p. 93)",
"q14_pow": "14. Qual è l'oggetto più importante per il personaggio? (p. 66)",
"accoutrement": "Tocco personale",
"q15": "15. Come reagisce il personaggio alle situazioni stressanti? (p. 94)",
"q15_pow": "15. Come reagisce il personaggio alle situazioni stressanti? (p. 66)",
"q16": "16. Quali sono le precedenti relazioni del personaggio con gli altri clan, famiglie, organizzazioni e tradizioni? (p. 94)",
"q16_pow": "16. Che relazioni hai con la tua famiglia, i clan, i popolani, e gli altri? (p. 66)",
"object": "Oggetto (Rarità 7 o minore)"
},
"part6": {
"title": "Parte VI: Antenati e Famiglia",
"title_pow": "Parte VI: Antenati e Legami",
"q17": "17. Come descriverebbero il personaggio i suoi genitori? (p. 95)",
"q17_pow": "17. Che genere di storia condividi con il tuo gruppo? (p. 66)",
"bond": "Determina un legame appropriato per la vostra relazione",
"q18": "18. Chi si intende onorare tramite il nome che è stato scelto per il personaggio? (p. 95)",
"q18_pow": "18. Chi ti ha allevato? (p. 67)",
"d10r1": "Risultato d10 (1/2)",
"d10r1_choice": "Primo effetto del d10",
"d10r2": "Risultato d10 (2/2)",
"d10r2_choice": "Secondo effetto del d10",
"d10r2_drop_items": "O una tecnica, un vantaggio, un oggetto...",
"q19": "19. Qual è il nome proprio del personaggio? (p. 95)",
"q19_pow": "19. Qual è il nome del personaggio? (p. 68)"
},
"part7": {
"title": "Parte VII: Morte",
"q20": "20. Come dovrebbe morire il personaggio? (p. 95)",
"q20_pow": "20. Come dovrebbe morire il personaggio? (p. 68)",
"summary": "Sintesi",
"generchar": "Generare il personaggio",
"generchar_disclaimer": "Attenzione, questo sovrascriverà tutti i dati del personaggio!",
"generchar_errors": "Correggi gli errori prima di continuare!"
}
},
"char_generator": {
"title": "Generatore del personaggio",
"head_bt_title": "Gen. Personaggio",
"generate": "Crea",
"average_value": "Valore medio",
"identity": "Clan, genere, età, stato civile",
"attributes": "Status sociale, Anelli, Attributi e Abilità",
"demeanor": "Atteggiamento & Affinità di anelli",
"peculiarities": "Vantaggi e Svantaggi",
"items": "Armature, Armi, e Oggetti",
"narrative": "Narrativa (Descrizione)"
},
"roles": {
"title": "Ruolo",
"artisan": "Artigiano",
"bushi": "Bushi",
"courtier": "Cortigiano",
"monk": "Monaco",
"sage": "Saggio",
"shinobi": "Shinobi",
"shugenja": "Shugenja"
},
"clans": {
"title": "I Clan",
"label": "Clan",
"imperial": "Imperiale",
"crab": "Granchio",
"crane": "Gru",
"dragon": "Drago",
"lion": "Leone",
"phoenix": "Fenice",
"scorpion": "Scorpione",
"unicorn": "Unicorno",
"mantis": "Mantide",
"ronin": "Ronin",
"badger": "Tasso",
"bat": "Pipistrello",
"boar": "Cinghiale",
"dragonfly": "Libellula",
"firefly": "Lucciola",
"fox": "Fox",
"hare": "Lepre",
"monkey": "Scimmia",
"oriole": "Oriolo",
"ox": "Bue",
"sparrow": "Passero",
"tortoise": "Tartaruga",
"ivory_kingdoms": "Regni d'Avorio",
"qamarist": "Qamarista",
"ujik": "Ujik"
},
"demeanor": {
"adaptable": "Flessibile",
"aggressive": "Aggressivo",
"ambitious": "Ambizioso",
"amiable": "Affabile",
"analytical": "Analitico",
"angry": "Iracondo",
"arrogant": "Arrogante",
"assertive": "Risoluto",
"beguiling": "Ammaliante",
"bitter": "Amaro",
"bold": "Ardito",
"calculating": "Calcolatore",
"calm": "Calmo",
"capricious": "Capriccioso",
"cautious": "Cauto",
"clever": "Furbo",
"compassionate": "Compassionate",
"confused": "Confuso",
"courageous": "Coraggioso",
"cowardly": "Codardo",
"curious": "Curioso",
"dependable": "Affidabile",
"detached": "Distaccato",
"disheartened": "Sconfortato",
"enraged": "Infuriato",
"feral": "Selvaggio",
"fickle": "Volubile",
"fierce": "Agguerrito",
"flighty": "Volubile",
"flippant": "Irriverente",
"friendly": "Amichevole",
"gruff": "Burbero",
"hungry": "Affamato",
"intense": "Intenso",
"intimidating": "Intimidatorio",
"irritable": "Irritabile",
"loyal": "Leale",
"mischievous": "Malandrino",
"morose": "Cupo",
"nurturing": "Materno",
"obstinate": "Ostinato",
"opportunistic": "Opportunista",
"passionate": "Appassionato",
"playful": "Giocoso",
"power_hungry": "Affamato di potere",
"proud": "Orgoglioso",
"restrained": "Contenuto",
"scheming": "Cospiratore",
"serene": "Sereno",
"serious": "Serio",
"shrewd": "Scaltro",
"stubborn": "Testardo",
"suspicious": "Sospettoso",
"teasing": "Stuzzicante",
"territorial": "Territoriale",
"uncertain": "Incerto",
"unenthused": "Non entusiasta",
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{"_id":"L5RCoreCon000002","name":"Bleeding","content":"<blockquote>Core Rulebook p.271</blockquote>","img":"icons/svg/blood.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000003","name":"Burning","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"icons/svg/fire.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000004","name":"Compromised","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"icons/svg/terror.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000005","name":"Dazed","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"icons/svg/eye.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000006","name":"Disoriented","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"icons/svg/daze.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000007","name":"Dying [X Rounds]","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"icons/svg/skull.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000008","name":"Enraged","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"icons/svg/lightning.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000009","name":"Exhausted","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"icons/svg/sleep.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000010","name":"Immobilized","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"icons/svg/net.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000011","name":"Incapacitated","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"icons/svg/downgrade.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000012","name":"Intoxicated","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"icons/svg/poison.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000013","name":"Prone","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"icons/svg/falling.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000014","name":"Silenced","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"icons/svg/silenced.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
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{"_id":"L5RCoreOpp000001","name":"General Use","content":"<blockquote>Core Rulebook p.328</blockquote><br><h2>All</h2><ul><li><strong>(op) :</strong> If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach).</li><li><strong>(op)+ :</strong> Remove 1 strife you gained from this check per (op) spent this way.</li><li><strong>(op)(op) :</strong> Provide assistance to the next character to attempt a check to accomplish something similar.</li></ul><br><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op) :</strong> Learn another character in the scenes demeanor (if an NPC) and current strife.</li><li><strong>(op)+ :</strong> Act subtly to attract minimal attention in your efforts. Extra (op) makes the attempt even subtler.</li><li><strong>(op)(op) :</strong> Notice an interesting detail about a character in the scene, such as an advantage or disadvantage. At the GMs discretion, you may establish a new detail for an NPC.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op) :</strong> Reassure another character in the scene with your presence, allowing them to remove 2 strife.</li><li><strong>(op)+ :</strong> Act carefully to minimize consequences of failure or other dangers that could arise from the task. Extra (op) makes the attempt even safer.</li><li><strong>(op)(op) :</strong> Suddenly recall an important piece of information not directly related to the task. At the GMs discretion, you may establish a small preparatory action you took earlier, such as bringing along a common useful item.</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op) :</strong> Inflame another character in the scene with your presence, causing them to receive 2 strife.</li><li><strong>(op)+ :</strong> Perform the task in a flashy way, drawing attention to yourself. Extra (op) attracts even more notice.</li><li><strong>(op)(op) :</strong> Notice something missing or out of place in the vicinity that is not directly related to the task. At the GMs discretion, you may establish an absence, such as a lack of shoes outside indicating the occupants absence.</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op) :</strong> Remove 2 strife from yourself.</li><li><strong>(op)+ :</strong> Perform the task efficiently, completing it more quickly or saving supplies. Extra (op) further reduces the time or materials expended.</li><li><strong>(op)(op) :</strong> Spot an interesting physical detail present in your environment not directly related to your check. At the GMs discretion, you may establish a piece of terrain or a mundane object nearby.</li></ul><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong>(op) :</strong> Choose a ring other than Void. Reduce the TN of your next check by 1 if it uses that ring.</li><li><strong>(op)+ :</strong> Feel a chill down your spine, notice a sudden silence, or detect another sign of the supernatural if there is a spiritual disturbance in the scene. Extra (op) gives an increasingly precise location for the supernatural occurrence.</li><li><strong>(op)(op) :</strong> Gain spiritual insight into the nature of the universe or your own heart. At the GMs discretion, you may establish a fact about your character that has not been previously revealed but relates to the situation.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000002","name":"Conflict and Martial Skills Use","content":"<blockquote>Core Rulebook p.328</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op) :</strong> Add a kept (ring) set to an (op) result to your next Martial skill check.</li><li><strong>(op)+ :</strong> During a Movement action check, up to 1 range band of any distance you move per (op) spent this way may be along a vertical surface.</li><li><strong>(op)(op) :</strong> Increase the TN of the next Martial Arts [Ranged] check targeting you before the start of your next turn by 2.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op) :</strong> During a Movement action, ignore one terrain quality (see page 267) of your choice.</li><li><strong>(op)+ :</strong> Reduce the severity of the next critical strike you suffer before the start of your next turn by 1 per spent this way.</li><li><strong>(op)(op) :</strong> Do not apply one of your disadvantages to checks until the end of your next turn.</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op) :</strong> Choose another character in the scene; increase the TN of the next check they make before the end of their next turn by 1 if it does not include you as a target.</li><li><strong>(op)+ :</strong> During an Attack action check, increase the TN of the next check the target makes to resist a critical strike they suffer before the start of your next turn by 1 per spent this way.</li><li><strong>(op)(op) :</strong> Other characters must receive 2 strife to choose you as the target of their Attack and Scheme actions until the start of your next turn.</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op) :</strong> Remove 1 fatigue.</li><li><strong>(op)+ :</strong> During an Attack action check, ignore 1 point of targets physical resistance per spent this way.</li><li><strong>(op)(op) :</strong> Move 1 range band.</li></ul><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong>(op) :</strong> During the next Attack action check you make before the end of your next turn, ignore one terrain quality (see page 267) of your choice.</li><li><strong>(op)+ :</strong> During a Support action check, increase your Initiative value by 1 per (op) spent this way.</li><li><strong>(op)(op) :</strong> Ignore the effects of one condition you are suffering until the end of your next turn.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000003","name":"Initiative Check Use","content":"<blockquote>Core Rulebook p.329</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op) :</strong> On an Initiative check, assess one foes weakness. Learn one of their disadvantages of that foes choice.</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op) :</strong> On an Initiative check, choose another characters disadvantage you know. They do not apply that disadvantage to their checks this scene.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op) :</strong> On an Initiative check, use your focus instead of your vigilance for your initiative when surprised.</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op) :</strong> On an Initiative check, assess the qualities of all terrain in the scene (see page 267).</p><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op) :</strong> On an Initiative check, sense if there is an Otherworldly being in the scene.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000004","name":"Skill Use","content":"<blockquote>Core Rulebook p.329</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op) Artisan :</strong> If you succeed, add the Resplendent or Subtle quality to an item you are refining.</li><li><strong>(op) Scholar :</strong> Learn a something about a character who created or used the item you are studying (such as one of their advantages or disadvantages of the GMs choice that affected their creation or use of the item).</li><li><strong>(op) Social :</strong> Learn if the honor, glory, or status attribute of a character in the scene is higher, lower, or equal to yours.</li><li><strong>(op) Trade :</strong> Convince a buyer to pay an additional 10% for an item you are selling.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op) Artisan :</strong> If you succeed, add the Durable quality to an item that you are restoring.</li><li><strong>(op) Scholar :</strong> Remember a place where you can research or study the topic you were attempting to recall.</li><li><strong>(op) Social :</strong> Increase the TN of the next Social check another character makes before the end of the scene by 1.</li><li><strong>(op) Trade :</strong> Reduce the TN of the next check another character makes with the same skill before the end of the scene by 1.</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op) Artisan :</strong> If you succeed, make one additional copy of the item you are creating.</li><li><strong>(op) Scholar :</strong> Extrapolate the motivations or desires of another character in the scene or wider situation.</li><li><strong>(op) Social :</strong> Reduce the TN of the next Social check another character makes before the end of the scene by 1.</li><li><strong>(op) Trade :</strong> Unusual inspiration strikes; add a kept Ring Dice set to an (op) result to the next check you make with another skill.</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op) Artisan :</strong> Add a kept Ring Dice set to an (op) result to the next Artisan skill check you make before the end of the game session.</li><li><strong>(op) Scholar :</strong> Spot a unique or identifying quality, aspect, or ability of something that you are identifying.</li><li><strong>(op) Social :</strong> Add a kept Ring Dice set to an (op) result to your next Social check before the end of the scene.</li><li><strong>(op) Trade :</strong> Convince a seller to give you an additional 10% discount for an item you are buying.</li></ul><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong>(op) Artisan :</strong> Reduce the TN of the next check you make using the item you are attuning yourself to by 1.</li><li><strong>(op) Scholar :</strong> Intuit whether you can learn anything of value from your current course of inquiry.</li><li><strong>(op) Social :</strong> Discern the objective of another character in the scene.</li><li><strong>(op) Trade :</strong> Reduce any effect you have on your environment (and physical traces of your efforts) to a minimum.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000005","name":"During Downtime Use","content":"<blockquote>Core Rulebook p.329</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op)+ :</strong> Learn a detail about one person in your company (such as an advantage or disadvantage of their choice) per (op) spent this way. You can learn only one detail about each person this way in a single downtime scene.</li><li><strong>(op)(op) :</strong> Perform your downtime activity without letting one or more others of your choice know that you did.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op)+ :</strong> Another character in your company may remove 1 strife or fatigue per (op) spent this way.</li><li><strong>(op)(op) :</strong> Memorize a small but vital detail from to your activity; you can recall it later without a check.</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op)+ :</strong> Assist one other character per (op) spent this way with their next downtime activity check this session.</li><li><strong>(op)(op) :</strong> Energize another character in your company with your efforts; they may perform 1 additional downtime action this downtime (to a maximum of 2).</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op)+ :</strong> Remove 1 strife or fatigue per (op) spent this way.</li><li><strong>(op)(op) :</strong> Make a new friend while undertaking your downtime activity.</li></ul><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong>(op)+ :</strong> Reserve 1 dropped die from your check, to a maximum of your ranks in the skill you used. Add that die to your next check with the same skill as a kept die instead of rolling it.</li><li><strong>(op)(op) :</strong> Have a brief premonition of a possible future event while undertaking your downtime activity.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000006","name":"Invocations Use","content":"<blockquote>Core Rulebook p.191</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op)(op)+ :</strong> Choose one additional target per (op)(op) spent this way.</li><li><strong>(op)+ :</strong> Treat the maximum range of this technique as 1 higher per (op) spent this way.</li><li><strong>(op) :</strong> Reduce the TN of the next Movement action check you make by 1. This effect persists until the end of your next turn.</li><li><strong>(op)(op)+ :</strong> If this technique can target characters other than you, choose additional target per (op)(op) spent this way..</li><li><strong>(op)(op)+ :</strong> If this technique targets all characters in an area, choose 1 character in range to exclude as a target per <strong>(op)(op)</strong> spent this way.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op) :</strong> Increase your physical resistance by 1. This effect persists until the end of the beginning of your next turn. </li><li><strong>(op)+ :</strong> If this technique can target characters other than you, choose additional target per (op) spent this way.</li><li><strong>(op)+ :</strong> Treat the maximum range of this technique as 1 higher per (op) spent this way.</li><li><strong>(op) :</strong> This effect inflicts physical damage instead of supernatural damage.</li><li><strong>(op) :</strong> The damage inflicted by this technique has the Sacred quality (see page 241).</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op)+ :</strong> Treat the maximum range of this technique as 1 higher per (op) spent this way</li><li><strong>(op)+ :</strong> If this technique can target characters other than you, choose additional target per (op) spent this way</li><li><strong>(op) :</strong> Reduce the TN of the next Attack action check you make by 1. This effect persists until the end of your next turn.</li><li><strong>(op)+ :</strong> Increase the TN of checks to resist this effect by 1 per (op) spent this way.</li><li><strong>(op)(op)+ :</strong> One target per (op)(op) spent this way must resist with a TN 3 Fitness check (Air 4, Water 1) or suffer the Burning condition.</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op) :</strong> Increase your supernatural resistance by 1 until the end of your next turn.</li><li><strong>(op)+ :</strong> If this technique can target characters other than you, choose additional target per (op) spent this way.</li><li><strong>(op)(op)+ :</strong> Treat the maximum or minimum range of this technique as 1 higher or lower per (op)(op) spent this way.</li><li><strong>(op)(op) :</strong> Remove 1 fatigue from the target or yourself.</li><li><strong>(op) : </strong>Reduce the TN of the next Support action check you make by 1. This effect persists until the end of your next turn.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000007","name":"In Shadowlands Use","content":"<blockquote>Shadowlands p.130</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op)+ :</strong> You detect a subtle sign in your environment that lets you get your bearings, such as a stream that runs slightly less Tainted than the environment around it or the growths on the twisted trees that point toward the Festering Pit. This landmark helps guide you for one scene, plus one additional scene in the Shadowlands per (op) spent this way.</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op)(op) :</strong> Your resolute nature steels you against the unstable environment of the Shadowlands. You count your vigilance as 1 higher the next time you seek to notice or avoid a hazardous situation or creature.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op)+ :</strong> You spur your comrades on with pleasing encouragement or biting criticism. One other character in the scene per (op) you spend this way reduces their next TN to resist physical hardship or the influence of the Shadowlands by 1.</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op)(op)+ :</strong> By luck or careful scavenging, you are able to find a useful item not yet corrupted by the Shadowlands. Such items have a maximum rarity of 3, plus 1 for each additional (op)(op) spent. The GM should modify this depending on the exact nature of the item as well.</p><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op)(op)(op) :</strong> Though Jigokus power weighs heavily upon them, you are undeterred. By drawing on memories of the un-Tainted lands north of the wall, you can keep yourself focused and ignore all (st) results on your next check.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000008","name":"Against Tainted Threats Use","content":"<blockquote>Shadowlands p.131</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op)(op) :</strong> Confronted with the horrors of the Taint, you remain alert and able to discern a weakness in your foe. Reduce the TN of your next check made to oppose or harm a Tainted character by 1, as you examine the threat before you and formulate an appropriate response.</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op)(op) :</strong> You are able to weather such terrible things as the revelation of a secret mahō-tsukai or the summoning of an oni. The next time you suffer strife this scene, you suffer 2 fewer strife, to a minimum of 0.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op)+ :</strong> The righteous fury you display can cow even the most terrible of Tainted fiends. Each Tainted being in the scene gains 1 strife, plus 1 additional strife for every spent. If you are unaware if another character is Tainted, the GM should record this strife secretly.</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op) :</strong> You adapt yourself to better fight the corrupted power before you. Once before the end of current the game session you may either reduce the TN of a check to resist a Tainted power, such as a mahō technique, assailing you by 1 or increase the TN of another characters check to target or affect you with such a power by 1.</p><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op)(op)</strong> or <strong>(op)(op)(op) : </strong>If the character spends (op)(op), they discern that the kami have fled, as well as the type of disturbance (mahō, kansen, or similar).</p><br><p>If the character spends <strong>(op)(op)(op)</strong>, they can also determine the total combat (bushi) threat rating of all Tainted beings that caused the kami to flee</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000009","name":"While Tainted Use","content":"<blockquote>Shadowlands p.131</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op)(op) :</strong> Your newfound cunning is able to redirect attention away from you, potentially concealing your Tainted nature or letting you avoid scrutiny. The TN of the next check made to scrutinize you or your actions is increased by 1.</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op)(op) :</strong> No mortal concern can slow you, as you already endure worse than most can even imagine. For the rest of the scene, whenever you suffer fatigue reduce the value suffered by 2, to a minimum of 0.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op)(op) :</strong> The furious power of Jigoku flows through you, granting you unnatural might. Add 1 kept (ring) showing a (st) result to the next Martial Arts check you make. This effect persists until the start of their next turn.</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op)(op) :</strong> You briefly become fluid in mind or body, shaking off disorientation or even injury. You remove one of the following conditions: Dazed, Disoriented, Immobilized, Intoxicated, Lightly Wounded, or Prone.</p><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op)+ :</strong> The unnatural insights of the kansen voice themselves wordlessly to you, granting knowledge you could not possibly have known otherwise. You learn something relevant to the current situation, appropriate in scope to the number of (op) spent. For each (op) spent in this way, you receive 1 strife due to the unnatural means by which you gained this knowledge.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000010","name":"Negotiations Use","content":"<blockquote>Court of Stones p.132</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op)(op)+ :</strong> Your careful verbal trap ensnares someone in a position in which they must either give up ground or give you a boon. They must offer you a minor concession unrelated to your current social objective unless they give up 1 momentum point per (op)(op) spent this way.</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op)(op)(op) :</strong> Your uncompromising dedication to your bottom line stalls the conversation. Choose a character in the scene: that character cannot gain momentum points toward any social objective until the end of your next turn.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op)(op) :</strong> You set someone else on the defense with fast-paced questions and demands. Choose a demand or statement another character in the scene has made. Their player (or the GM, for NPCs) must tell you any hidden motivations behind that demand or statement.</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op)(op) :</strong> You break the tension with a well-timed joke or clever comment. You may ask one personal question of a character in the scene with a different social objective. The question must be unrelated to the subject of the negotiations. If the character answers honestly, they gain 1 momentum point toward their current objective and may ask you a personal question in turn. If they do, you gain 1 momentum point toward your current objective.</p><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op)(op)(op) :</strong> You briefly shake someones conviction with a deep insight into their character or circumstances, causing them to speak without certainty. Until the end of your next turn, any momentum points they score are added to your current social objective instead of to their own.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000011","name":"Romance Use","content":"<blockquote>Court of Stones p.132</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op)(op) :</strong> The conversation turns to mutual friends or acquaintances. Name a character you and your intended both know. They must tell you what they think of that character, revealing one of that persons advantages or disadvantages.</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op)(op) :</strong> An offhand comment reveals that you and your intended share some common ground: an odd hobby, a favorite actor, or a core belief. Make three suggestions to your intendeds player; they must tell you which one it is. You and your intended may each remove 2 strife.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op)(op) :</strong> A detail of your appearance catches your intendeds interest. Their player must tell you which of your physical attributes they find most captivating. You and your intended each receive 1 strife, and you each reduce the TN of your next Social skill check by 1.</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op)(op) :</strong> Your interaction is pleasant enough that your intended, not you, suggests another meeting within the next day or two. They offer you several options for the next time you and they spend personal time together; choose whichever you like the best, and dont be late.</p><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op)(op)(op) :</strong> Due to circumstances beyond your control—a gust of wind or an earth tremor, perhaps—you and your intended find yourselves unexpectedly aware of one another! Your intended decides what kind of contact it was, from a fateful meeting of the eyes to a brush of your hands against one another as you both reach for a dropped scroll. They also decide how they react, although they will not blame you for anything untoward (after all, it wasnt your fault).</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000012","name":"Espionage Use","content":"<blockquote>Court of Stones p.133</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op)+ :</strong> Your subtlety allows you to step out of sight of people, whether by hiding in a crowd or within convenient terrain. Designate a number of Minion NPCs equal to (op) spent this way or a single Adversary NPC with vigilance lower than or equal to spent this way. Those characters lose sight of you (and do not notice your absence unless actively looking for you).</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op)+ :</strong> You locate an excellent hiding place, either a place where no one questions your cover identity or a concealed location no one checks. While hiding in this location, you reduce the TN of your checks to avoid notice by (op) spent this way.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op)(op)(op) :</strong> A stray motion of yours catches the attention of a person or creature—but unexpectedly, they are sympathetic or helpful to you when they notice you. Who are they, and how do they offer to help? Do they think you are someone youre not?</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op) :</strong> You observe a clue or hint that indicates to you that information about your target or goal might also be found elsewhere. The GM reveals another viable avenue for espionage on the same subject, unrelated to your current operation.</p><br><br><h2>(Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op) :</strong> Your understanding of stealth clues you in on the possibility that you are not the first spy to pass this way. The GM reveals whether another spy has traversed your location and, if so, what trace they unwittingly left behind.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000013","name":"Mass Battles Use","content":"<blockquote>Fields of Victory p.138</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op)+ :</strong> Choose an allied leader other than yourself. Reduce the TN of that leaders next check for a Scheme action by 1 per (op) spent this way. This persists until the end of the scene.</li><li><strong>(op)(op) :</strong> Choose a leader in a fortification. That leaders cohort loses the benefits of the fortification until the beginning of your next turn.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op)+ :</strong> Remove 1 panic from your army per (op) spent this way.</li><li><strong>(op)(op) :</strong> Choose an allied leader other than yourself. That leaders cohort cannot be targeted by Attack actions until the beginning of your next turn.</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op)+ :</strong> The enemy army suffers 1 panic per (op) spent this way.</li><li><strong>(op)+ :</strong> When performing an Attack action against the cohort of an enemy leader with vigilance lower than or equal to (op) spent this way, after its effects are resolved, inflict a critical strike with severity equal to the deadliness of one of your weapons on that leader.</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op)+ :</strong> Choose an allied leader other than yourself. Reduce the TN of that leaders next check for a Movement action by 1 per (op) spent this way.</li><li><strong>(op)(op) :</strong> Choose an enemy leader. That leaders cohort cannot perform Movement actions until the beginning of your next turn.</li></ul><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong>(op)+ :</strong> Your army and each enemy army suffer 2 attrition per (op) spent this way. </li><li><strong>(op)(op) :</strong> When you perform a Support action, after its effects are resolved, you may immediately perform a Challenge action targeting an enemy cohorts leader.</li><li><strong>(op)(op) :</strong> Increase the armys strength and discipline by 3. This persists until the end of the scene.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000014","name":"Contested Territory Use","content":"<blockquote>Fields of Victory p.139</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op) :</strong> You discern subtle signs of incoming trouble and can take steps to avoid it. The next time you enter a conflict scene this session, you may add a kept die showing (op) to your Initiative check.</li><li><strong>(op)(op) or (op)(op)(op) :</strong> You create a clever disguise or ruse to get the jump on potential foes. The next time you enter a conflict scene this game session, after Initiative has been determined, choose one character in the scene. On that characters next check, they must reroll all results containing (su) symbols.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op) :</strong> Not even the chaos of war or the strangeness of foreign lands can faze you. Reduce the TN of the next check you make to deal with an unfamiliar situation or opponent by 1.</li><li><strong>(op) :</strong> You hold fast to the thought of home while in distant locales and dangerous situations. You may remove 1 strife for each condition you are currently suffering.</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op)(op) :</strong> A clever theory fills in the gaps in your knowledge. You may immediately attempt a Scholar skill check of your choice to learn about your current situation or an NPC who is present, lowering the TN by 1 (to a minimum of 1).</li><li><strong>(op)+ :</strong> As you incite your allies to great fervor, any number of them may remove 1 strife for each (op) you spend. For each character affected, you receive 1 strife as you let your passion overtake you.</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op)(op)+ :</strong> Your charm wins over even enemies. For each (op) (op) spent, one hostile character within the scene becomes friendlier toward you. What exactly that means depends on context, it may defuse an imminent conflict, or encourage your foes to try to take you alive, but it wont stop bloodshed altogether once blades have been drawn.</li><li><strong>(op)(op) :</strong> With cunning, you flow smoothly from one conclusion to the next. You learn of one key feature, fortification, or terrain quality present in the surrounding area, and whether or not enemies have passed through recently.</li></ul><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong>(op)+ :</strong> In all things, one can find balance, even in a duel of words or blades. You and a hostile character of the GMs choice in the same scene each recover 2 strife for each (op) spent in this way.</li><li><strong>(op)(op) :</strong> You find serenity amid adversity. You discover a neutral meeting place, protective legal precedent, or similar safe haven applicable to your situation.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}

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{"_id":"L5RCoreTer000001","name":"Dangerous","content":"<blockquote>Core Rulebook p.267</blockquote>","img":"icons/svg/trap.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000002","name":"Defiled","content":"<blockquote>Core Rulebook p.267</blockquote>","img":"icons/svg/ruins.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000003","name":"Entangling","content":"<blockquote>Core Rulebook p.267</blockquote>","img":"icons/svg/lightning.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000004","name":"Hallowed (One or More Elements)","content":"<blockquote>Core Rulebook p.267</blockquote>","img":"icons/svg/oak.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000005","name":"Imbalanced (One or More Elements)","content":"<blockquote>Core Rulebook p.267</blockquote>","img":"icons/svg/stoned.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000006","name":"Obscuring","content":"<blockquote>Core Rulebook p.267</blockquote>","img":"icons/svg/cowled.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000007","name":"Confining","content":"<blockquote>Fields of Victory p.122</blockquote>","img":"icons/svg/stone-path.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000008","name":"Elevated","content":"<blockquote>Fields of Victory p.122</blockquote>","img":"icons/svg/up.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000009","name":"Open","content":"<blockquote>Fields of Victory p.122</blockquote>","img":"icons/svg/mountain.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000010","name":"Recessed","content":"<blockquote>Fields of Victory p.122</blockquote>","img":"icons/svg/down.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000011","name":"Imbalanced (One or More Elements) Variant","content":"<blockquote>Writ of the Wild p.139</blockquote>","img":"icons/svg/stoned.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}

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{"_id":"akSnaBrDnz8ZAVHR","name":"Draw 5 Japanese names (village)","type":"script","author":"Rv52pj6itbOX14wX","img":"icons/environment/settlement/ldoge.webp","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"L5RCoreTblJpNamV\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"avRx8SlktnoCzQQu","name":"Draw 5 Ivory Kingdoms names","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"aTVXI5Y5t7cBfyUE\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"bm7cokBEhIvelmYt","name":"Draw 5 Qamarist names","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"bXaEmt72GLUeoyzz\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"cHV4W2eAk96bj1MC","name":"Draw 5 Rokugani names","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"cgjfjbHmQuNV668k\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"dz61B4h3iJwOC0Ob","name":"Draw 5 Ujik names","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"d9lU98NE8G2YuN48\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"ed0HRLOWSKm6YTUS","name":"Draw 5 Japanese names (male)","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/traditional-japanese-man.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"L5RCoreTblJpNamM\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"fk2naBrDnz8ZAVHR","name":"Draw 5 Japanese names (female)","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/traditional-japanese-woman.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"L5RCoreTblJpNamF\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"ggs1eiqkfVWlm5JM","name":"Draw Names Dialog","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/army.svg","scope":"global","command":"const pack = \"l5r5e.core-name-tables\";\nconst comp = await game.packs.get(pack);\nif (!comp) { console.log(`L5R5E | Macro | Pack not found[${pack}]`); return; }\nawait comp.getDocuments();\n\nlet radioTablesHtml = \"\";\ncomp.index.forEach(obj => { radioTablesHtml += `<label><input type=\"radio\" id=\"${obj._id}\" name=\"tableName\" value=\"${obj.name}\" ${radioTablesHtml === \"\" ? 'checked' : ''}> ${obj.name}</label>`; });\n\nnew Dialog({\n title: \"L5R5E Draw Names\",\n content: `\n <form class=\"noflex\" autocomplete=\"off\">\n <div class=\"form-group\">\n <label>${game.i18n.localize('DOCUMENT.RollTable')}:</label>\n <div class=\"form-fields\" style=\"flex-direction: column;align-items: flex-start\">\n ${radioTablesHtml}\n </div>\n </div>\n <hr>\n <div class=\"form-group\">\n <label><i class=\"d6\"></i> ${game.i18n.localize('l5r5e.sheets.quantity')}:</label>\n <div class=\"form-fields\">\n <input type=\"number\" name=\"drawNumber\" value=\"5\" min=\"0\" max=\"99\"/>\n </div>\n </div>\n </form>\n `,\n buttons: {\n no: {\n icon: \"<i class='fas fa-times'></i>\",\n label: game.i18n.localize('Cancel')\n },\n yes: {\n icon: \"<i class='fas fa-check'></i>\",\n label: game.i18n.localize('TABLE.Roll'),\n callback: (html) => {\n const tableName = html.find('input[name=\"tableName\"]:checked')[0]?.value || null;\n const drawNumber = html.find('input[name=\"drawNumber\"]')[0]?.value || null;\n if (!tableName || !drawNumber || drawNumber < 1) {return;}\n game.l5r5e.HelpersL5r5e.drawManyFromPack(pack, tableName, drawNumber);\n }\n },\n },\n default: \"no\"\n}).render(true);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"hpfDGUS48dA2pkUB","name":"Open Character Sheet (linked actor)","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.user.character?.sheet.render(true);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}

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{"_id":"L5RCoreAdv000001","name":"Bentens Curse","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"air","peculiarity_type":"adversity","types":"Interpersonal, Spiritual","description":"","source_reference":{"source":"core_rulebook","page":"116"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000002","name":"Bishamons Curse","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"water","peculiarity_type":"adversity","types":"Physical, Spiritual","description":"","source_reference":{"source":"core_rulebook","page":"117"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000003","name":"Bitter Betrothal","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"water","peculiarity_type":"adversity","types":"Interpersonal","description":"","source_reference":{"source":"core_rulebook","page":"117"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000004","name":"Blackmailed by [Characters Name]","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"air","peculiarity_type":"adversity","types":"Interpersonal","description":"","source_reference":{"source":"core_rulebook","page":"117"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000005","name":"Blindness","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"water","peculiarity_type":"adversity","types":"Physical, Scar","description":"","source_reference":{"source":"core_rulebook","page":"118"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000006","name":"Bluntness","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"air","peculiarity_type":"adversity","types":"Interpersonal","description":"","source_reference":{"source":"core_rulebook","page":"118"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000007","name":"Clumsiness","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"fire","peculiarity_type":"adversity","types":"Physical","description":"","source_reference":{"source":"core_rulebook","page":"118"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000008","name":"Cognitive Lapses","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"void","peculiarity_type":"adversity","types":"Mental, Scar","description":"","source_reference":{"source":"core_rulebook","page":"118"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000009","name":"Daikokus Curse","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"water","peculiarity_type":"adversity","types":"Interpersonal","description":"","source_reference":{"source":"core_rulebook","page":"119"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000010","name":"Damaged Heart or Organ","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"earth","peculiarity_type":"adversity","types":"Physical, Scar","description":"","source_reference":{"source":"core_rulebook","page":"119"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000011","name":"Deafness","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"air","peculiarity_type":"adversity","types":"Physical, Scar","description":"","source_reference":{"source":"core_rulebook","page":"119"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000012","name":"Discomfiting Countenance","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"air","peculiarity_type":"adversity","types":"Interpersonal, Physical","description":"","source_reference":{"source":"core_rulebook","page":"120"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000013","name":"Disdain for Compassion","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"water","peculiarity_type":"adversity","types":"Flaw, Mental","description":"","source_reference":{"source":"core_rulebook","page":"120"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000014","name":"Disdain for Courage","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"fire","peculiarity_type":"adversity","types":"Flaw, Mental","description":"","source_reference":{"source":"core_rulebook","page":"120"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000015","name":"Disdain for Courtesy","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"air","peculiarity_type":"adversity","types":"Flaw, Mental","description":"","source_reference":{"source":"core_rulebook","page":"120"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000016","name":"Disdain for Duty and Loyalty","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"earth","peculiarity_type":"adversity","types":"Flaw, Mental","description":"","source_reference":{"source":"core_rulebook","page":"120"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000017","name":"Disdain for Honor","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"void","peculiarity_type":"adversity","types":"Flaw, Mental","description":"","source_reference":{"source":"core_rulebook","page":"120"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000018","name":"Disdain for Righteousness","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"void","peculiarity_type":"adversity","types":"Flaw, Mental","description":"","source_reference":{"source":"core_rulebook","page":"120"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
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@@ -1,55 +0,0 @@
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{"_id":"L5RCoreTit000004","name":"Dreaded Enforcer","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"40","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Skulduggery</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000007\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000007\">(ninjutsu) Deceitful Strike</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000008\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000008\">(ninjutsu) Like a Ghost</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000009\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000009\">(ninjutsu) Silent Elimination</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000011\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000011\">(ninjutsu) Stillness of Death</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"court_of_stones","page":"129"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000005","name":"Esteemed Negotiator","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"34","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 13 Earth Shūji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000013\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000013\">(ritual) The Ties that Bind</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000012\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000012\">(ritual) Treaty Signing</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"court_of_stones","page":"129"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000006","name":"Kenshinzen","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 15 Close Combat Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 15 Void Shūji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000001\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000001\">(ritual) Tea Ceremony</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"court_of_stones","page":"130"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000007","name":"Kyuden Asako Shieldbearer","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"40","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Martial Arts [Melee]</td><td>Skill</td></tr><tr><td>Martial Arts [Ranged]</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Tactics</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 13 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000004\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000004\">(ritual) Cleansing Rite</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"court_of_stones","page":"130"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000008","name":"Master Artisan","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"60","description":"<h2>Curriculum</h2><table><tr><td>Artisan Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000043\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000043\">(shuji) All Arts Are One</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000011\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000011\">(ritual) Formal Tea Ceremony</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"court_of_stones","page":"130"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000009","name":"Winter Court Champion","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"16","description":"<h2>Curriculum</h2><table><tr><td>Artisan Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000003\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000003\">(shuji) Artisans Appraisal</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000011\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000011\">(ritual) Formal Tea Ceremony</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000052\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000052\">(shuji) Fun and Games</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000047\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000047\">(shuji) Offend the Sensibilities</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000050\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000050\">(shuji) Spiteful Loss</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"court_of_stones","page":"131"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000010","name":"Seven fold Palace Acolyte","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Trade Skills</td><td>Skill Group</td></tr><tr><td>Aesthetics</td><td>Skill</td></tr><tr><td>Design</td><td>Skill</td></tr><tr><td>Fitness</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Smithing</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000003\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000003\">(shuji) Artisans Appraisal</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"court_of_stones","page":"131"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000011","name":"The Damned","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000003\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000003\">(kata) Heartpiercing Strike</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000020\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000020\">(shuji) Rallying Cry</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"shadowlands","page":"128"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000012","name":"Harvester","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Smithing</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-2 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000002\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000002\">(ninjutsu) Skulk</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"shadowlands","page":"128"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000013","name":"Twenty-Goblin Crab","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000021\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000021\">(kata) Thunderclap Strike</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000017\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000017\">(shuji) Stonewall Tactics</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"shadowlands","page":"128"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000014","name":"Witch Hunter","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"45","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Skulduggery</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-4 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-5 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000012\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000012\">(shuji) Honest Assessment</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"shadowlands","page":"129"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000015","name":"Advisor","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Commerce</td><td>Skill</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Design</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000018\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000018\">(shuji) Fanning the Flames</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000008\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000008\">(shuji) Feigned Opening</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000017\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000017\">(shuji) Stonewall Tactics</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"emerald_empire","page":"249"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000016","name":"Daimyo","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>SKill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Tactics</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000037\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000037\">(shuji) Courtiers Resolve</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000034\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000034\">(shuji) Shallow Waters</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000026\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000026\">(shuji) Stirring the Embers</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"emerald_empire","page":"250"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000017","name":"Spy","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td>Skulduggery</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-5 Air Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000034\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000034\">(shuji) Shallow Waters</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000002\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000002\">(ninjutsu) Skulk</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"emerald_empire","page":"252"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000018","name":"Gunso","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-4 Kata</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000020\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000020\">(shuji) Rallying Cry</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000026\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000026\">(shuji) Stirring the Embers</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000011\">(shuji) Touchstone of Courage</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"emerald_empire","page":"250"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000019","name":"Clan Magistrate","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"30","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Fitness</td><td>Skill</td></tr><tr><td>Martial Arts [Melee]</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000029\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000029\">(kata) Coiling Serpent Style</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000006\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000006\">(shuji) Prey on the Weak</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000023\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000023\">(shuji) Truth Burns through Lies</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"emerald_empire","page":"249"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000020","name":"Monastic Acolyte","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Aesthetics</td><td>Skill</td></tr><tr><td>Composition</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000001\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000001\">(kiho) Cleansing Spirit</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000017\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000017\">(kiho) Ki Protection</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000022\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000022\">(kiho) Still the Elements</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"emerald_empire","page":"251"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000021","name":"Priest","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Composition</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-5 Rituals</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000014\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000014\">(shuji) Civility Foremost</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000041\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000041\">(shuji) Rouse the Soul</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"emerald_empire","page":"251"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000022","name":"Yojimbo","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000023\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000023\">(kata) Iaijutsu Cut: Crossing Blade</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000022\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000022\">(kata) Iaijutsu Cut: Rising Blade</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000007\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000007\">(kata) Warriors Resolve</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"emerald_empire","page":"252"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000023","name":"Yoriki","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Martial Arts [Melee]</td><td>Skill</td></tr><tr><td>Skulduggery</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-3 Kata</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000018\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000018\">(shuji) Fanning the Flames</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000034\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000034\">(shuji) Shallow Waters</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"emerald_empire","page":"253"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000024","name":"Ashigaru","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000066\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000066\">(kata) Thicket's Embrace Style</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000031\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000031\">(shuji) Slippery Maneuvers</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"131"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000025","name":"Deathseeker","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"8","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Labor</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-3 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000038\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000038\">(shuji) A Samurais Fate</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000086\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000086\">(shuji) Moment of Glory</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"132"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000026","name":"Elemental Guard","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000027\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000027\">(ritual) Beseech Shiba's Calm</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000008\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000008\">(kata) Tactical Assessment</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000007\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000007\">(kata) Warriors Resolve</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"132"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000027","name":"Elemental Legionnaire","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Smithing</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-3 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000076\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000076\">(shuji) Great Anvil's Measure</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000086\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000086\">(shuji) Moment of Glory</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"133"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000028","name":"General","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"50","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-3 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-4 Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"133"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000029","name":"Lion's Pride Warrior","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-3 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000038\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000038\">(shuji) A Samurais Fate</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000085\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000085\">(shuji) Battle of No Escape</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"133"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000030","name":"Master Saboteur","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"40","description":"<h2>Curriculum</h2><table><tr><td>Trade Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Martial Arts [Unarmed]</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-ninjutsu\">(ninjutsu) Rank 1-2 Ninjutsu</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000030\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000030\">(ritual) Imbue Thunder</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000018\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000018\">(ninjutsu) Wreak Havoc</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"134"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000031","name":"Poet of War","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Composition</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-2 Fire Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000072\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000072\">(shuji) Borrowed Courage</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000082\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000082\">(shuji) Coursing March Chant</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"134"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000032","name":"Quartermaster","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Trade Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Tactics</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-2 Air Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-2 Water Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000075\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000075\">(shuji) Fortress of Necessity</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"135"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000033","name":"Renowned Warrior","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"16","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Performance</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000003\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000003\">(kata) Heartpiercing Strike</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000079\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000079\">(shuji) Righteous Example</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"135"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000034","name":"Spirit Caller","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"38","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Performance</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-2 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000010\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000010\">(shuji) Ancestry Unearthed</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000083\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000083\">(shuji) Preserve Strength</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"136"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000035","name":"Sumai Master","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"30","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Martial Arts [Unarmed]</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000026\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000026\">(ritual) Beseech Hida's Might</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000065\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000065\">(kata) Fierce Badger Style</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"136"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000036","name":"Sword Saint","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Arts [Melee]</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Smithing</td><td>Skill</td></tr><tr><td>Tactics</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-5 Close Combat Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000006\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000006\">(kata) Soul Sunder</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000087\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000087\">(shuji) Victory Without a Sword</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"136"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000037","name":"War College Graduate","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-3 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-3 Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000023\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000023\">(ritual) Beseech Akodo's Judgment</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"137"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000038","name":"In Service to a Lord","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000009\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000009\">(shuji) Wolfs Proposal</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000066\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000066\">(shuji) Fluent Bargaining</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"path_of_waves","page":"185"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000039","name":"Perfect Land Sect Member","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Fitness</td><td>Skill</td></tr><tr><td>Labor</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-2 Water Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000070\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000070\">(shuji) Roar of Encouragement</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000020\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000020\">(shuji) Rallying Cry</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"path_of_waves","page":"186"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000040","name":"Ghostlands Warrior","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000003\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000003\">(kiho) Earth Needs No Eyes</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000009\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000009\">(kata) Soaring Slice</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000018\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000018\">(ritual) Cleansing of Coral and Gold (Ivory Kingdoms Region)</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"path_of_waves","page":"186"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000041","name":"Astradhari","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-3 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-mantra.Item.L5RCoreMan000001\" data-pack=\"l5r5e.core-techniques-mantra\" data-type=\"Item\" data-id=\"L5RCoreMan000001\">(mantra) Summon Mantra : [One Implement]</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000011\">(shuji) Touchstone of Courage</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"path_of_waves","page":"187"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000042","name":"Awakened Soul","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"44","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000038\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000038\">(kiho) Eternal Minds Gate</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000035\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000035\">(ritual) Trance of Lives Past</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"writ_of_the_wild","page":"142"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000043","name":"Forester","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-invocations\">(invocation) Rank 1-2 Earth & Water Invocations</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-3 Shūji</a> (prereq)</td><td>Tech. Grp.</td></tr></table>","source_reference":{"source":"writ_of_the_wild","page":"142"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000044","name":"Temple Abbot","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000004\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000004\">(ritual) Cleansing Rite</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000025\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000025\">(kiho) Rejuvenating Breath</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000011\">(shuji) Touchstone of Courage</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"writ_of_the_wild","page":"143"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000045","name":"Yōkai Hunter","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000030\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000030\">(kiho) Blistering Retribution</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000070\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000070\">(kata) Swallows Dart Style</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000071\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000071\">(kata) Tigers Lunge Style</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"writ_of_the_wild","page":"143"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000046","name":"Bond with a spirit","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"25","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Aesthetics</td><td>Skill</td></tr><tr><td>Games</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-invocations\">(invocation) Rank 1 Spirit's Elements Invocations</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000002\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000002\">(ritual) Commune with the Spirits</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000022\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000022\">(ritual) Blessing of Fertile Fields</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"celestial_realms","page":"140"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000047","name":"Moon cultist","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"30","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Composition</td><td>Skill</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Fitness</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-invocations\">(invocation) Rank 1-2 Water Invocations</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-invocations.Item.L5RCoreInv000052\" data-pack=\"l5r5e.core-techniques-invocations\" data-type=\"Item\" data-id=\"L5RCoreInv000052\">(invocation) Hands of the Tides</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000010\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000010\">(ritual) Whispers to the Moon (Moon Cultist)</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"celestial_realms","page":"140"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000048","name":"Spirits hunter","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"12","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr></table>","source_reference":{"source":"deathly_turns","page":"21"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000049","name":"Animal Handler","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Trade Skills</td><td>Skill Group</td></tr><tr><td>Martial Arts [Unarmed]</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000096\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000096\">(shuji) Call to Ride</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000095\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000095\">(shuji) Incite Wrath</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000011\">(shuji) Touchstone of Courage</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"children_of_the_five_winds","page":"134"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000050","name":"Doomhunter","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"28","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Skulduggery</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-2 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000002\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000002\">(ninjutsu) Skulk</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000006\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000006\">(kata) Soul Sunder</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"children_of_the_five_winds","page":"134"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000051","name":"Imperial Peacekeeper","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"18","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-2 Earth Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000037\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000037\">(ritual) Cultural Exchange</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000016\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000016\">(shuji) Pillar of Calm</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"children_of_the_five_winds","page":"135"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000052","name":"Interpreter","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"12","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Composition</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1 Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000037\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000037\">(ritual) Cultural Exchange</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000041\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000041\">(ritual) Traveler's Experience</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"children_of_the_five_winds","page":"135"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000053","name":"Scarlet Banners Ranger","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Trade Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000089\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000089\">(shuji) Cunning Omission</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000090\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000090\">(kata) Thunderbolt Style</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"children_of_the_five_winds","page":"136"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000054","name":"Student of Names","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"12","description":"<h2>Curriculum</h2><table><tr><td>Command</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-invocations\">(invocation) Rank 1-2 Invocations</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000040\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000040\">(ritual) Spiritual Survey</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000005\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000005\">(ritual) Threshold Barrier</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"children_of_the_five_winds","page":"136"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000055","name":"White Guard Veteran","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"32","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000038\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000038\">(shuji) A Samurais Fate</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000083\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000083\">(kata) Stalking Leopard Style</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000084\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000084\">(kata) Sudden Downpour Style</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"children_of_the_five_winds","page":"137"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}

View File

@@ -1,116 +0,0 @@
{"_id":"L5RCoreWea000001","name":"Bokken","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"3","zeni":"1 bu","properties":[{"id":"L5RCorePro000012","name":"Mundane"}],"category":"Swords","skill":"melee","readied":false,"range":"1","damage":"3","deadliness":"3","grip_1":"","grip_2":"Damage +2","description":"","source_reference":{"source":"core_rulebook","page":"232"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000002","name":"Chokutō","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"7","zeni":"20 koku","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000001","name":"Razor-Edged"}],"category":"Swords","skill":"melee","readied":false,"range":"0-1","damage":"4","deadliness":"5","grip_1":"","grip_2":"N/A","description":"","source_reference":{"source":"core_rulebook","page":"232"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000003","name":"Scimitar","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"8","zeni":"20 koku","properties":[{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000001","name":"Razor-Edged"}],"category":"Swords","skill":"melee","readied":false,"range":"1","damage":"4","deadliness":"5","grip_1":"","grip_2":"N/A","description":"","source_reference":{"source":"core_rulebook","page":"233"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000004","name":"Dao","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"6","zeni":"15 koku","properties":[],"category":"Swords","skill":"melee","readied":false,"range":"1","damage":"3","deadliness":"6","grip_1":"","grip_2":"N/A","description":"","source_reference":{"source":"core_rulebook","page":"232"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000005","name":"Gao","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"7","zeni":"15 koku","properties":[{"id":"L5RCorePro000007","name":"Snaring"}],"category":"Swords","skill":"melee","readied":false,"range":"1","damage":"4","deadliness":"3","grip_1":"","grip_2":"N/A","description":"","source_reference":{"source":"core_rulebook","page":"232"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
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{"_id":"L5RCoreWea000084","name":"Rochin","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"6","zeni":"15 koku","properties":[],"category":"Polearms","skill":"melee","readied":false,"range":"0-1","damage":"3","deadliness":"5","grip_1":"","grip_2":"N/A","description":"","source_reference":{"source":"the_mantis_clan","page":"8"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/bo.svg","effects":[]}
{"_id":"L5RCoreWea000085","name":"Sai","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"6","zeni":"2 koku","properties":[{"id":"L5RCorePro000005","name":"Concealable"},{"id":"L5RCorePro000007","name":"Snaring"}],"category":"Hand Weapons","skill":"melee","readied":false,"range":"","damage":"2","deadliness":"2","grip_1":"","grip_2":"N/A","description":"","source_reference":{"source":"the_mantis_clan","page":"8"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/knife.svg","effects":[]}
{"_id":"L5RCoreWea000086","name":"Tonfa","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"5","zeni":"4 koku","properties":[{"id":"L5RCorePro000005","name":"Concealable"},{"id":"L5RCorePro000015","name":"Durable"}],"category":"Hand Weapons","skill":"melee","readied":false,"range":"0-1","damage":"3","deadliness":"3","grip_1":"","grip_2":"N/A","description":"","source_reference":{"source":"the_mantis_clan","page":"9"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/knife.svg","effects":[]}
{"_id":"L5RCoreWea000087","name":"Tinbe","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"6","zeni":"25 koku","properties":[{"id":"L5RCorePro000015","name":"Durable"}],"category":"Shields","skill":"melee","readied":false,"range":"","damage":"2","deadliness":"2","grip_1":"","grip_2":"N/A","description":"","source_reference":{"source":"the_mantis_clan","page":"8"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000088","name":"Ichirō Sapper Ax","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"2","zeni":"3 koku","properties":[{"id":"L5RCorePro000015","name":"Durable"}],"category":"Axes","skill":"melee","readied":false,"range":"1","damage":"3","deadliness":"4","grip_1":"-, (blunt): Damage +2, Deadliness -3","grip_2":"N/A","description":"","source_reference":{"source":"fields_of_victory","page":"88"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/axe.svg","effects":[]}
{"_id":"L5RCoreWea000089","name":"Magari Yari","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"2","rarity":"6","zeni":"20 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000001","name":"Razor-Edged"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Polearms","skill":"melee","readied":false,"range":"2","damage":"7","deadliness":"4","grip_1":"N/A","grip_2":"","description":"","source_reference":{"source":"fields_of_victory","page":"88"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/bo.svg","effects":[]}
{"_id":"L5RCoreWea000090","name":"Nagae Yari","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"2","zeni":"1 koku","properties":[{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Polearms","skill":"melee","readied":false,"range":"2","damage":"5","deadliness":"2","grip_1":"N/A","grip_2":"","description":"","source_reference":{"source":"fields_of_victory","page":"88"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/bo.svg","effects":[]}
{"_id":"L5RCoreWea000091","name":"Nagamaki","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"4","zeni":"30 koku","properties":[{"id":"L5RCorePro000001","name":"Razor-Edged"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Polearms","skill":"melee","readied":false,"range":"1-2","damage":"3","deadliness":"5","grip_1":"Cumbersome","grip_2":"Damage +2, Deadliness +2","description":"","source_reference":{"source":"fields_of_victory","page":"88"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/bo.svg","effects":[]}
{"_id":"L5RCoreWea000092","name":"Yoroi-Doshi","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"5","zeni":"10 koku","properties":[{"id":"L5RCorePro000005","name":"Concealable"},{"id":"L5RCorePro000001","name":"Razor-Edged"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Hand Weapons","skill":"melee","readied":false,"range":"","damage":"2","deadliness":"4","grip_1":"","grip_2":"Deadliness +3","description":"","source_reference":{"source":"fields_of_victory","page":"89"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/knife.svg","effects":[]}
{"_id":"L5RCoreWea000093","name":"Gunbai","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"4","zeni":"3 koku","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Hand Weapons","skill":"melee","readied":false,"range":"1","damage":"2","deadliness":"2","grip_1":"","grip_2":"N/A","description":"","source_reference":{"source":"fields_of_victory","page":"91"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/knife.svg","effects":[]}
{"_id":"L5RCoreWea000094","name":"Hooves","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"0","zeni":"0","properties":[],"category":"Unarmed profiles","skill":"melee","readied":false,"range":"1-2","damage":"7","deadliness":"6","grip_1":"N/A","grip_2":"N/A","description":"","source_reference":{"source":"core_rulebook","page":"327"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000095","name":"Kishu: The Oni-Cutting Sword [Blessed Treasure]","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000001","name":"Razor-Edged"},{"id":"L5RCorePro000014","name":"Sacred"}],"category":"Swords","skill":"melee","readied":false,"range":"0-1","damage":"4","deadliness":"7","grip_1":"","grip_2":"N/A","description":"","source_reference":{"source":"shadowlands","page":"113"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000096","name":"Chikara: Ancestral sword of the Crab [Blessed Treasure]","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000001","name":"Razor-Edged"},{"id":"L5RCorePro000014","name":"Sacred"}],"category":"Swords","skill":"melee","readied":false,"range":"0-1","damage":"4","deadliness":"7","grip_1":"","grip_2":"N/A","description":"","source_reference":{"source":"celestial_realms","page":"99"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000097","name":"Shukujo: Ancestral sword of the Crane [Blessed Treasure]","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000014","name":"Sacred"}],"category":"Swords","skill":"melee","readied":false,"range":"1","damage":"5","deadliness":"5","grip_1":"","grip_2":"N/A","description":"","source_reference":{"source":"celestial_realms","page":"100"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000098","name":"Shori: Ancestral sword of the Lion [Blessed Treasure]","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"2","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000014","name":"Sacred"}],"category":"Swords","skill":"melee","readied":false,"range":"1","damage":"6","deadliness":"6","grip_1":"","grip_2":"Deadliness +1","description":"","source_reference":{"source":"celestial_realms","page":"101"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000099","name":"Ofushikai: Ancestral sword of the Phoenix [Blessed Treasure]","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"2","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000014","name":"Sacred"}],"category":"Swords","skill":"melee","readied":false,"range":"1","damage":"5","deadliness":"4","grip_1":"","grip_2":"","description":"","source_reference":{"source":"celestial_realms","page":"102"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000100","name":"Itsuwari: Ancestral sword of the Scorpion [Blessed Treasure]","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000005","name":"Concealable"},{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000014","name":"Sacred"}],"category":"Swords","skill":"melee","readied":false,"range":"0-1","damage":"4","deadliness":"7","grip_1":"","grip_2":"Deadliness +1","description":"","source_reference":{"source":"celestial_realms","page":"103"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000101","name":"Hayai: Ancestral sword of the Unicorn [Blessed Treasure]","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000001","name":"Razor-Edged"},{"id":"L5RCorePro000014","name":"Sacred"}],"category":"Swords","skill":"melee","readied":false,"range":"1","damage":"5","deadliness":"7","grip_1":"","grip_2":"N/A","description":"","source_reference":{"source":"celestial_realms","page":"104"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000102","name":"Kiro: The lost ancestral sword of the Ki-Rin [Concealed Horror]","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000008","name":"Unholy"}],"category":"Swords","skill":"melee","readied":false,"range":"1","damage":"4","deadliness":"7","grip_1":"","grip_2":"N/A","description":"","source_reference":{"source":"celestial_realms","page":"104"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000103","name":"Kunshu: Ancestral sword of the hantei [Blessed Treasure]","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000010","name":"Resplendent"},{"id":"L5RCorePro000014","name":"Sacred"}],"category":"Swords","skill":"melee","readied":false,"range":"0-1","damage":"6","deadliness":"5","grip_1":"","grip_2":"Deadliness +1","description":"","source_reference":{"source":"celestial_realms","page":"104"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000104","name":"Mizutsumi [Blessed Treasure]","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000001","name":"Razor-Edged"},{"id":"L5RCorePro000014","name":"Sacred"}],"category":"Swords","skill":"melee","readied":false,"range":"1","damage":"4","deadliness":"5","grip_1":"","grip_2":"Deadliness +2","description":"","source_reference":{"source":"deathly_turns","page":"19"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000105","name":"The Five Akodo Daggers [Blessed Treasure]","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000005","name":"Concealable"},{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000001","name":"Razor-Edged"},{"id":"L5RCorePro000014","name":"Sacred"}],"category":"Hand Weapons","skill":"melee","readied":false,"range":"","damage":"2","deadliness":"6","grip_1":"","grip_2":"Deadliness +2","description":"","source_reference":{"source":"fields_of_victory","page":"92"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/knife.svg","effects":[]}
{"_id":"L5RCoreWea000106","name":"The blade with no name: Ancestral sword of the Dragon [Blessed Treasure]","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000014","name":"Sacred"}],"category":"Swords","skill":"melee","readied":false,"range":"","damage":"","deadliness":"","grip_1":"","grip_2":"","description":"","source_reference":{"source":"celestial_realms","page":"100"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000107","name":"Catalpa Bow","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"7","zeni":"25 koku","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000014","name":"Sacred"}],"category":"Bows","skill":"ranged","readied":false,"range":"2-5","damage":"5","deadliness":"3","grip_1":"N/A","grip_2":"","description":"","source_reference":{"source":"children_of_the_five_winds","page":"99"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/bow.svg","effects":[]}
{"_id":"L5RCoreWea000108","name":"Charging Lance","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"6","zeni":"7 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Polearms","skill":"melee","readied":false,"range":"1-2","damage":"4","deadliness":"3","grip_1":"N/A","grip_2":"-, (after a Move action on horseback): Damage +3, Deadliness 7, gain the Hewing item quality","description":"","source_reference":{"source":"children_of_the_five_winds","page":"99"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/bo.svg","effects":[]}
{"_id":"L5RCoreWea000109","name":"Fire Lance","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"9","zeni":"40 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000013","name":"Prepare"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Polearms","skill":"melee","readied":false,"range":"1-2","damage":"4","deadliness":"3","grip_1":"N/A","grip_2":"-, (firework launch): Martial Arts[Ranged] Range 3-5 Damage +3 Deadliness 9","description":"","source_reference":{"source":"children_of_the_five_winds","page":"99"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/bo.svg","effects":[]}
{"_id":"L5RCoreWea000110","name":"Ganzu Ring Ax","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"9","zeni":"35 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000038","name":"Hewing"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Axes","skill":"melee","readied":false,"range":"1-2","damage":"4","deadliness":"7","grip_1":"N/A","grip_2":"","description":"","source_reference":{"source":"children_of_the_five_winds","page":"99"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/axe.svg","effects":[]}
{"_id":"L5RCoreWea000111","name":"Katar (Punch Dagger)","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"9","zeni":"10 koku","properties":[{"id":"L5RCorePro000038","name":"Hewing"},{"id":"L5RCorePro000001","name":"Razor-Edged"}],"category":"Hand Weapons","skill":"melee","readied":false,"range":"0-1","damage":"3","deadliness":"5","grip_1":"","grip_2":"N/A","description":"","source_reference":{"source":"children_of_the_five_winds","page":"99"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/bo.svg","effects":[]}
{"_id":"L5RCoreWea000112","name":"Repeating Crossbow","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"8","zeni":"50 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"}],"category":"Crossbows","skill":"ranged","readied":false,"range":"2-4","damage":"5","deadliness":"3","grip_1":"N/A","grip_2":"","description":"","source_reference":{"source":"children_of_the_five_winds","page":"101"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/crossbow.svg","effects":[]}
{"_id":"L5RCoreWea000113","name":"Saddle Cutter","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"8","zeni":"15 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Polearms","skill":"melee","readied":false,"range":"0-1","damage":"4","deadliness":"6","grip_1":"","grip_2":"","description":"","source_reference":{"source":"children_of_the_five_winds","page":"101"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/knife.svg","effects":[]}
{"_id":"L5RCoreWea000114","name":"Ide Parasol Shield","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"9","zeni":"8 koku","properties":[{"id":"L5RCorePro000005","name":"Concealable"},{"id":"L5RCorePro000006","name":"Cumbersome"}],"category":"Shields","skill":"melee","readied":false,"range":"","damage":"2","deadliness":"3","grip_1":"","grip_2":"","description":"","source_reference":{"source":"children_of_the_five_winds","page":"101"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000115","name":"Standing Shield","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"8","zeni":"12 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000015","name":"Durable"}],"category":"Shields","skill":"melee","readied":false,"range":"","damage":"2","deadliness":"2","grip_1":"","grip_2":"","description":"","source_reference":{"source":"children_of_the_five_winds","page":"101"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000116","name":"The Ancestral Sword of the Fox [Blessed Treasure]","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000001","name":"Razor-Edged"},{"id":"L5RCorePro000014","name":"Sacred"}],"category":"Swords","skill":"melee","readied":false,"range":"1","damage":"5","deadliness":"7","grip_1":"","grip_2":"Deadliness 8","description":"","source_reference":{"source":"children_of_the_five_winds","page":"105"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}

View File

@@ -56,22 +56,6 @@ export class ActorL5r5e extends Actor {
);
break;
case "army":
foundry.utils.mergeObject(
docData.prototypeToken,
{
actorLink: true,
disposition: 0, // neutral
bar1: {
attribute: "battle_readiness.casualties_strength",
},
bar2: {
attribute: "battle_readiness.panic_discipline",
},
},
{ overwrite: false }
);
break;
}
await super.create(docData, options);
}
@@ -125,6 +109,22 @@ export class ActorL5r5e extends Actor {
});
}
/** @inheritDoc */
async _preUpdate(changes, options, user) {
if (this.isCharacterType) {
// apply compromised condition if strife goes beyond max
const strife = changes.system?.strife?.value ?? this.system.strife.value;
const isCompromised = strife > this.system.composure;
// apply incapacitated if fatigue goes beyond max endurance
const fatigue = changes.system?.fatigue?.value ?? this.system.fatigue.value;
const isIncapacitated = fatigue > this.system.endurance;
await Promise.all([
this.toggleStatusEffect('compromised', {active: isCompromised}),
this.toggleStatusEffect('incapacitated', {active: isIncapacitated}),
]);
}
}
/** @override */
prepareData() {
super.prepareData();
@@ -137,13 +137,16 @@ export class ActorL5r5e extends Actor {
ActorL5r5e.computeDerivedAttributes(system);
}
const isAfflicted = this.statuses.has("afflicted");
const isCompromised = this.statuses.has("compromised");
// Attributes bars
system.fatigue.max = system.endurance;
system.strife.max = system.composure;
system.void_points.max = system.rings.void;
// if compromise, vigilance = 1
system.is_compromised = system.strife.value > system.strife.max;
// if compromised or afflicted, vigilance = 1
system.is_afflicted_or_compromised = isAfflicted || isCompromised;
// Make sure void points are never greater than max
if (system.void_points.value > system.void_points.max) {
@@ -188,6 +191,21 @@ export class ActorL5r5e extends Actor {
return this._updateActorFromAdvancement(item, false);
}
/**
* @type {import("./types").Condition}
*
* Remove conditions by known string ids
* @param conditions {Set<Condition>}
* @returns {Promise<void>}
*/
async removeConditions(conditions) {
const effectsToRemove = this.statuses.intersection(conditions);
const idsToRemove = this.effects.contents
.filter(effect => effect.statuses.isSubsetOf(effectsToRemove))
.map(effect => effect.id);
await this.deleteEmbeddedDocuments("ActiveEffect", idsToRemove);
}
/**
* Alter Actor skill/ring from a advancement
* @param {Item} item

View File

@@ -1,330 +0,0 @@
import { BaseSheetL5r5e } from "./base-sheet.js";
/**
* Sheet for Army "actor"
*/
export class ArmySheetL5r5e extends BaseSheetL5r5e {
/**
* Commons options
*/
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "actor", "army"],
template: CONFIG.l5r5e.paths.templates + "actors/army-sheet.html",
width: 600,
height: 800,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "army" }],
});
}
/** @override */
constructor(options = {}) {
super(options);
this._initialize();
}
/**
* Initialize once
* @private
*/
_initialize() {
const data = this.object.system;
// update linked actor datas
if (data.commander_actor_id) {
const commander = game.actors.get(data.commander_actor_id);
if (commander) {
this._updateLinkedActorData("commander", commander, true);
} else {
this._removeLinkedActorData("commander");
}
}
if (data.warlord_actor_id) {
const warlord = game.actors.get(data.warlord_actor_id);
if (warlord) {
this._updateLinkedActorData("warlord", warlord, true);
} else {
this._removeLinkedActorData("warlord");
}
}
}
/**
* Create drag-and-drop workflow handlers for this Application
* @return An array of DragDrop handlers
*/
_createDragDropHandlers() {
return [
new foundry.applications.ux.DragDrop.implementation({
dropSelector: ".warlord",
callbacks: { drop: this._onDropActors.bind(this, "warlord") },
}),
new foundry.applications.ux.DragDrop.implementation({
dropSelector: ".commander",
callbacks: { drop: this._onDropActors.bind(this, "commander") },
}),
new foundry.applications.ux.DragDrop.implementation({
dropSelector: null,
callbacks: { drop: this._onDrop.bind(this) },
}),
];
}
/**
* Activate a named TinyMCE text editor
* @param {string} name The named data field which the editor modifies.
* @param {object} options TinyMCE initialization options passed to TextEditor.create
* @param {string} initialContent Initial text content for the editor area.
* @override
*/
activateEditor(name, options = {}, initialContent = "") {
// Symbols Compatibility with old compendium modules (PRE l5r v1.7.2)
if (
["system.army_abilities", "system.supplies_logistics", "system.past_battles"].includes(name) &&
initialContent
) {
initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
}
return super.activateEditor(name, options, initialContent);
}
/**
* Subscribe to events from the sheet.
* @param {jQuery} html HTML content of the sheet.
*/
activateListeners(html) {
super.activateListeners(html);
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable) {
return;
}
// Casualties/Panic +/-
html.find(".addsub-control").on("click", this._modifyCasualtiesOrPanic.bind(this));
if (this.actor.system.soft_locked) {
return;
}
// Delete the linked Actor (warlord/commander)
html.find(".actor-remove-control").on("click", this._removeLinkedActor.bind(this));
}
/** @inheritdoc */
async getData(options = {}) {
const sheetData = await super.getData(options);
// Split Items by types
sheetData.data.splitItemsList = this._splitItems(sheetData);
// Editors enrichment
for (const name of ["army_abilities", "supplies_logistics", "past_battles"]) {
sheetData.data.enrichedHtml[name] = await foundry.applications.ux.TextEditor.implementation.enrichHTML(sheetData.data.system[name], {
async: true,
});
}
return sheetData;
}
/**
* Split Items by types for better readability
* @private
*/
_splitItems(sheetData) {
const out = {
army_cohort: [],
army_fortification: [],
};
sheetData.items.forEach((item) => {
if (["army_cohort", "army_fortification"].includes(item.type)) {
out[item.type].push(item);
}
});
return out;
}
/**
* Handle dropped Item data on the Actor sheet (cohort, fortification)
* @param {DragEvent} event
*/
async _onDrop(event) {
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable || this.actor.system.soft_locked) {
return;
}
const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
if (!item || item.documentName !== "Item" || !["army_cohort", "army_fortification"].includes(item.type)) {
// actor dual trigger...
if (item?.documentName !== "Actor") {
console.warn("L5R5E | AS | Characters items are not allowed", item?.type, item);
}
return;
}
// Can add the item - Foundry override cause props
const allowed = Hooks.call("dropActorSheetData", this.actor, this, item);
if (allowed === false) {
return;
}
let itemData = item.toObject(true);
// Finally, create the embed
return this.actor.createEmbeddedDocuments("Item", [itemData]);
}
/**
* Handle dropped Actor data on the Actor sheet
* @param {string} type warlord|commander|item
* @param {DragEvent} event
*/
async _onDropActors(type, event) {
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable || this.actor.system.soft_locked) {
return;
}
const droppedActor = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
return this._updateLinkedActorData(type, droppedActor, false);
}
/**
* Remove the linked actor (commander/warlord)
* @param {Event} event
* @return {Promise<void>}
* @private
*/
async _removeLinkedActor(event) {
event.preventDefault();
event.stopPropagation();
const id = $(event.currentTarget).data("actor-id");
const type = $(event.currentTarget).data("type");
if (!id || !type) {
return;
}
return this._removeLinkedActorData(type);
}
/**
* Update actor datas for this army sheet
* @param {string} type commander|warlord
* @param {ActorL5r5e} actor actor object
* @param {boolean} isInit If it's initialization process
* @return {Promise<abstract.Document>}
* @private
*/
async _updateLinkedActorData(type, actor, isInit = false) {
if (!actor || actor.documentName !== "Actor" || !actor.isCharacterType) {
console.warn("L5R5E | AS | Wrong actor type", actor?.type, actor);
return;
}
const actorPath = `${CONFIG.l5r5e.paths.assets}icons/actors/`;
const actorData = {};
switch (type) {
case "commander":
actorData["system.commander"] = actor.name;
actorData["system.commander_actor_id"] = actor._id;
actorData["system.commander_standing.honor"] = actor.system.social.honor;
actorData["system.commander_standing.glory"] = actor.system.social.glory;
actorData["system.commander_standing.status"] = actor.system.social.status;
// Replace the image by commander's image
if (
!isInit &&
this.actor.img !== actor.img &&
![`${actorPath}character.svg`, `${actorPath}npc.svg`].includes(actor.img)
) {
actorData["img"] = actor.img;
actorData["prototypeToken.texture.src"] = actor.prototypeToken.texture.src;
}
break;
case "warlord":
actorData["system.warlord"] = actor.name;
actorData["system.warlord_actor_id"] = actor._id;
break;
default:
console.warn("L5R5E | AS | Unknown type", type);
return;
}
return this.actor.update(actorData);
}
/**
* Clean ActorId for army sheet
* @param {string} type commander|warlord
* @return {Promise<abstract.Document>}
* @private
*/
async _removeLinkedActorData(type) {
const actorData = {};
switch (type) {
case "commander":
actorData.commander_actor_id = null;
break;
case "warlord":
actorData.warlord_actor_id = null;
break;
default:
console.warn("L5R5E | AS | Unknown type", type);
return;
}
return this.actor.update({ system: actorData });
}
/**
* Add or Subtract Casualties/Panic (+/- buttons)
* @param {Event} event
* @private
*/
async _modifyCasualtiesOrPanic(event) {
event.preventDefault();
event.stopPropagation();
const elmt = $(event.currentTarget);
const type = elmt.data("type");
let mod = elmt.data("value");
if (!mod) {
return;
}
switch (type) {
case "casualties":
await this.actor.update({
system: {
battle_readiness: {
casualties_strength: {
value: Math.max(0, this.actor.system.battle_readiness.casualties_strength.value + mod),
},
},
},
});
break;
case "panic":
await this.actor.update({
system: {
battle_readiness: {
panic_discipline: {
value: Math.max(0, this.actor.system.battle_readiness.panic_discipline.value + mod),
},
},
},
});
break;
default:
console.warn("L5R5E | AS | Unsupported type", type);
break;
}
}
}

View File

@@ -212,9 +212,10 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
switch (itemData.type) {
case "army_cohort":
case "army_fortification":
console.warn("L5R5E | BCS | Army items are not allowed", item?.type, item);
// Army item types removed — skip silently
return;
case "advancement":
// Specific advancements, remove 1 to selected ring/skill
await this.actor.addBonus(item);
@@ -321,6 +322,73 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
// Fatigue/Strife +/-
html.find(".addsub-control").on("click", this._modifyFatigueOrStrife.bind(this));
// Effect remove/display
html.find(".effect-delete").on("click", this._removeEffectId.bind(this));
html.find(".effect-name").on("click", this._openEffectJournal.bind(this));
}
/**
* Remove an effect
* @param {Event} event
* @private
*/
_removeEffectId(event) {
event.preventDefault();
event.stopPropagation();
const effectId = $(event.currentTarget).data("effect-id");
if (!effectId) {
return;
}
const tmpItem = this.actor.effects.get(effectId);
if (!tmpItem) {
return;
}
const callback = async () => {
return this.actor.deleteEmbeddedDocuments("ActiveEffect", [effectId]);
};
// Holing Ctrl = without confirm
if (event.ctrlKey) {
return callback();
}
game.l5r5e.HelpersL5r5e.confirmDeleteDialog(
game.i18n.format("l5r5e.global.delete_confirm", { name: tmpItem.name }),
callback
);
}
/**
* Open the core linked journal effect if exist
* @param {Event} event
* @private
*/
async _openEffectJournal(event) {
event.preventDefault();
event.stopPropagation();
const effectId = $(event.currentTarget).data("effect-id");
if (!effectId) {
return;
}
const effect = this.actor.effects.get(effectId);
if (!effect?.system?.id && !effect?.system?.uuid) {
return;
}
const journal = await game.l5r5e.HelpersL5r5e.getObjectGameOrPack({
id: effect.system.id,
uuid: effect.system.uuid,
type: "JournalEntry",
});
if (journal) {
journal.sheet.render(true);
}
}
/**
@@ -557,6 +625,36 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
});
break;
case "honor":
await this.actor.update({
system: {
social: {
honor: Math.max(0, this.actor.system.social.honor + mod),
},
},
});
break;
case "glory":
await this.actor.update({
system: {
social: {
glory: Math.max(0, this.actor.system.social.glory + mod),
},
},
});
break;
case "status":
await this.actor.update({
system: {
social: {
status: Math.max(0, this.actor.system.social.status + mod),
},
},
});
break;
default:
console.warn("L5R5E | BCS | Unsupported type", type);
break;
@@ -627,6 +725,12 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
_openDicePickerForSkill(event) {
event.preventDefault();
event.stopPropagation();
// In Fvtt v13+ "Enter" trigger that mouse event, we ignore that below
if (event.clientX === 0 && event.clientY === 0) {
return;
}
const li = $(event.currentTarget);
const weapon = this._getWeaponInfos(li.data("weapon-id") || null);
const isInitiative = li.data("initiative") || false;

View File

@@ -320,7 +320,7 @@ export class CharacterGenerator {
}
// Img (only if system defaults)
const folder = "systems/l5r5e/assets/icons/actors";
const folder = "systems/l5rx-chiaroscuro/assets/icons/actors";
const newImg = [
`${folder}/npc.svg`,
`${folder}/traditional-japanese-man.svg`,

View File

@@ -47,8 +47,12 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
// Min rank = 1
this.actor.system.identity.school_rank = Math.max(1, this.actor.system.identity.school_rank);
// Split Money
sheetData.data.system.money = this._zeniToMoney(this.actor.system.zeni);
// Money — read separate fields directly (koku/bu/zeni stored independently)
sheetData.data.system.money = {
koku: this.actor.system.koku ?? 0,
bu: this.actor.system.bu ?? 0,
zeni: this.actor.system.zeni ?? 0,
};
// Split school advancements by rank, and calculate xp spent and add it to total
this._prepareSchoolAdvancement(sheetData);
@@ -56,11 +60,66 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
// Split Others advancements, and calculate xp spent and add it to total
this._prepareOthersAdvancement(sheetData);
// Update spent_xp to actor
this.actor.system.xp_spent = sheetData.data.system.xp_spent;
// Total
sheetData.data.system.xp_saved = Math.floor(
parseInt(sheetData.data.system.xp_total) - parseInt(sheetData.data.system.xp_spent)
);
// Chiaroscuro: Skill ranks list for <select>
sheetData.data.skillRanksList = Object.keys(CONFIG.l5r5e.skillRanks).map((id) => ({
id,
label: game.i18n.localize(`chiaroscuro.skill_ranks.${id}`),
}));
// Chiaroscuro: Normalize skill values 0 (number) → "0" (string) for selectOptions matching
for (const category of Object.values(sheetData.data.system.skills)) {
for (const [key, value] of Object.entries(category)) {
if (value === 0) category[key] = "0";
}
}
// Chiaroscuro: Aspects gauge data
const aspectsData = sheetData.data.system.aspects?.aspects ?? {};
const gauge = aspectsData.gauge ?? 0;
sheetData.data.aspectsData = {
solar: aspectsData.solar ?? 0,
lunar: aspectsData.lunar ?? 0,
gauge,
gaugePercent: ((gauge + 10) / 20) * 100,
gaugeColor: gauge > 0 ? "#d4a855" : gauge < 0 ? "#5588aa" : "#888888",
};
// Chiaroscuro: État items active on the character
sheetData.data.etatItems = sheetData.items.filter((i) => i.type === "etat");
// Chiaroscuro: Invocations split by type (from splitTechniquesList)
const invocations = sheetData.data.splitTechniquesList["mot_invocation"] ?? [];
sheetData.data.splitInvocationsList = {
general: invocations.filter((t) => !t.system.invocation_type || t.system.invocation_type === "general"),
neutre: invocations.filter((t) => t.system.invocation_type === "neutre"),
precis: invocations.filter((t) => t.system.invocation_type === "precis"),
};
// Chiaroscuro: Arcane items
sheetData.data.arcaneItems = sheetData.items.filter((i) => i.type === "arcane");
// Chiaroscuro: Mystere items
sheetData.data.mystereItems = sheetData.items.filter((i) => i.type === "mystere");
// Chiaroscuro: Identity tabs enriched HTML
sheetData.data.enrichedHtml.identity_text1 = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.actor.system.identity_text1 ?? "", { async: true }
);
sheetData.data.enrichedHtml.identity_text2 = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.actor.system.identity_text2 ?? "", { async: true }
);
sheetData.data.enrichedHtml.notes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.actor.system.notes ?? "", { async: true }
);
return sheetData;
}
@@ -114,6 +173,17 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
// Money +/-
html.find(".money-control").on("click", this._modifyMoney.bind(this));
// XP +/-
html.find(".xp-control").on("click", this._modifyXP.bind(this));
// Chiaroscuro: set default ring on ring-name click
html.find(".ring-set-default").on("click", (event) => {
event.preventDefault();
const ring = $(event.currentTarget).data("ring");
this.actor.update({ "system.default_ring": ring });
});
// Advancements Tab to current rank onload
// TODO class "Active" Bug on load, dunno why :/
this._tabs
@@ -121,6 +191,18 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
.activate("advancement_rank_" + (this.actor.system.identity.school_rank || 0));
}
/**
* Override base dice picker to open Chiaroscuro d6 dialog.
* @param {Event} event
*/
_openDicePickerForSkill(event) {
event.preventDefault();
const el = $(event.currentTarget);
const skillId = el.data("skill");
const ringId = el.data("ring") || this.actor.system?.default_ring || "void";
new game.l5r5e.ChiaroscuroDiceDialog({ actor: this.actor, ringId, skillId }).render(true);
}
/**
* Split the school advancement, calculate the total xp spent and the current total xp spent by rank
*/
@@ -149,6 +231,12 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
adv[rank].spent.total += xp_used_total;
adv[rank].spent.curriculum += xp_used;
});
// If we finished the rank but haven't added anything to the next rank we should show an empty tab
// note: adv is index from 1, not 0 because of rank starting at 1
if(adv.length -1 < sheetData.data.system.identity.school_rank) {
adv.push({list: [], rank: sheetData.data.system.identity.school_rank, spent: { total: 0, curriculum: 0}});
}
sheetData.data.advancementsListByRank = adv;
}
@@ -193,19 +281,29 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
);
}
// Store money in Zeni
if (formData["system.money.koku"] || formData["system.money.bu"] || formData["system.money.zeni"]) {
formData["system.zeni"] = this._moneyToZeni(
formData["system.money.koku"] || 0,
formData["system.money.bu"] || 0,
formData["system.money.zeni"] || 0
);
// Remove fake money object
// Store money as separate fields with auto-conversion (10 zeni = 1 bu, 10 bu = 1 koku)
if (formData["system.money.koku"] !== undefined || formData["system.money.bu"] !== undefined || formData["system.money.zeni"] !== undefined) {
let koku = parseInt(formData["system.money.koku"] ?? 0) || 0;
let bu = parseInt(formData["system.money.bu"] ?? 0) || 0;
let zeni = parseInt(formData["system.money.zeni"] ?? 0) || 0;
// Auto-convert
if (zeni >= 10) { bu += Math.floor(zeni / 10); zeni = zeni % 10; }
if (bu >= 10) { koku += Math.floor(bu / 10); bu = bu % 10; }
formData["system.koku"] = koku;
formData["system.bu"] = bu;
formData["system.zeni"] = zeni;
delete formData["system.money.koku"];
delete formData["system.money.bu"];
delete formData["system.money.zeni"];
}
// Chiaroscuro: convert skill rank "0" (string from <select>) back to 0 (number)
for (const [key, value] of Object.entries(formData)) {
if (key.startsWith("system.skills.") && value === "0") {
formData[key] = 0;
}
}
// Save computed values
const currentData = this.object.system;
formData["system.focus"] = currentData.focus;
@@ -267,21 +365,55 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
const elmt = $(event.currentTarget);
const type = elmt.data("type");
const mod = parseInt(elmt.data("value")) || 0;
if (!mod || !type) return;
let koku = parseInt(this.actor.system.koku) || 0;
let bu = parseInt(this.actor.system.bu) || 0;
let zeni = parseInt(this.actor.system.zeni) || 0;
if (type === "koku") koku += mod;
else if (type === "bu") bu += mod;
else zeni += mod;
// Auto-convert
if (zeni >= 10) { bu += Math.floor(zeni / 10); zeni = zeni % 10; }
if (bu >= 10) { koku += Math.floor(bu / 10); bu = bu % 10; }
// Clamp negatives
if (zeni < 0) { bu += Math.ceil(zeni / 10); zeni = ((zeni % 10) + 10) % 10; }
if (bu < 0) { koku += Math.ceil(bu / 10); bu = ((bu % 10) + 10) % 10; }
koku = Math.max(0, koku);
this.actor.update({ system: { koku, bu, zeni } });
this.render(false);
}
/**
* Add or Subtract XP (+/- buttons)
* @param {Event} event
* @private
*/
async _modifyXP(event) {
event.preventDefault();
event.stopPropagation();
const elmt = $(event.currentTarget);
let mod = elmt.data("value");
if (!mod || !type) {
if (!mod) {
return;
}
if (type !== "zeni") {
mod = Math.floor(mod * CONFIG.l5r5e.money[type === "koku" ? 0 : 1]);
}
this.actor.system.zeni = +this.actor.system.zeni + mod;
const new_xp_total = Math.max(0, this.actor.system.xp_total + mod);
this.actor.update({
system: {
zeni: this.actor.system.zeni,
xp_total: new_xp_total,
},
});
if(this.actor.system.xp_spent > new_xp_total) {
ui.notifications.warn("l5r5e.advancements.warning.total_less_then_spent", { localize: true })
}
this.render(false);
}

View File

@@ -50,6 +50,21 @@ export class NpcSheetL5r5e extends BaseCharacterSheetL5r5e {
label: game.i18n.localize("l5r5e.character_types." + e),
}));
// Danger levels for martial/social danger selects
const dangerLevels = ["simple", "moyenne", "assez_difficile", "difficile"];
sheetData.data.dangerList = dangerLevels.map((id) => ({
id,
label: game.i18n.localize(`chiaroscuro.danger.${id}`),
}));
// Invocations list (mot_invocation techniques, split by type like character sheet)
const invocations = sheetData.data.splitTechniquesList?.["mot_invocation"] ?? [];
sheetData.data.splitInvocationsList = {
general: invocations.filter((t) => !t.system.invocation_type || t.system.invocation_type === "general"),
neutre: invocations.filter((t) => t.system.invocation_type === "neutre"),
precis: invocations.filter((t) => t.system.invocation_type === "precis"),
};
return sheetData;
}
@@ -101,4 +116,16 @@ export class NpcSheetL5r5e extends BaseCharacterSheetL5r5e {
return super._updateObject(event, formData);
}
/**
* Override base dice picker to open Chiaroscuro d6 dialog.
* @param {Event} event
*/
_openDicePickerForSkill(event) {
event.preventDefault();
const el = $(event.currentTarget);
const skillId = el.data("skill");
const ringId = el.data("ring") || this.actor.system?.default_ring || "void";
new game.l5r5e.ChiaroscuroDiceDialog({ actor: this.actor, ringId, skillId }).render(true);
}
}

View File

@@ -62,7 +62,7 @@ export class CombatL5r5e extends Combat {
// If the character was unprepared (such as when surprised), their base initiative value is their vigilance attribute.
// Minion NPCs can generate initiative value without a check, using their focus or vigilance attribute
let initiative =
isPrepared === "true" ? actorSystem.focus : actorSystem.is_compromised ? 1 : actorSystem.vigilance;
isPrepared === "true" ? actorSystem.focus : actorSystem.is_afflicted_or_compromised ? 1 : actorSystem.vigilance;
// Roll only for PC and Adversary
if (isPc || combatant.actor.isAdversary) {

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@@ -0,0 +1,11 @@
const { CompendiumDirectory } = foundry.applications.sidebar.tabs;
export class CompendiumDirectoryL5r5e extends CompendiumDirectory {
/** @inheritdoc */
async _prepareContext(options) {
const context = await super._prepareContext(options);
context.sidebarIcon = foundry.applications.sidebar.Sidebar.TABS.compendium.icon;
return context;
}
}

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