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27 Commits

Author SHA1 Message Date
Vlyan
87fd300a22 forgot to add skill in folders 2023-12-14 10:26:37 +01:00
Vlyan
fe2aa5dd25 merge 2023-12-14 10:10:03 +01:00
Vlyan
6f7b00328e Merge branch 'dev' into dev_skillslist
# Conflicts:
#	CHANGELOG.md
#	system/lang/en-en.json
#	system/lang/fr-fr.json
#	system/scripts/actor.js
#	system/scripts/actors/base-character-sheet.js
#	system/scripts/combat.js
#	system/scripts/config.js
#	system/scripts/dice/dice-picker-dialog.js
#	system/scripts/dice/roll-n-keep-dialog.js
#	system/scripts/gm/gm-monitor.js
#	system/scripts/gm/gm-toolbox.js
#	system/scripts/hooks.js
#	system/scripts/items/technique-sheet.js
#	system/scripts/main-l5r5e.js
#	system/scripts/migration.js
#	system/scripts/preloadTemplates.js
#	system/scripts/settings.js
#	system/scripts/socket-handler.js
#	system/styles/l5r5e.css
#	system/system.json
#	system/templates/actors/character-sheet.html
2023-12-14 10:08:41 +01:00
Vlyan
9a46cfb842 Release v1.11.0 2023-12-13 17:59:18 +01:00
Vlyan
0658a6cbc4 Merge branch 'Fixing-20Q-Label-Drop-Not-Registering' into 'dev'
Enable dropping on the the 'drop here' label for 20Q

See merge request teaml5r/l5r5e!34
2023-12-13 16:37:57 +00:00
litasa
c2cf927557 Fixing 20Q when dropping on the 'drop here' label. 2023-12-12 19:38:12 +01:00
Vlyan
8817f390e4 Release v1.10.1 2023-08-22 08:50:56 +02:00
Vlyan
b993914dcb v1.10.1 - #50, #51, #52
Css fixes and add the ability to have a different name on the custom-compendium
2023-08-19 12:36:13 +02:00
Vlyan
9fa30444aa Merge branch 'user-defined-name-for-custom-compendium' into 'dev'
Adding the ability to have a different name on the custom-compendium. This...

See merge request teaml5r/l5r5e!32
2023-08-19 10:06:37 +00:00
Vlyan
d607abe45d Merge branch 'fix-issue-52-dice-picker-with-large-font' into 'dev'
[Issue-#52] Fixing Dice-Picker with large text-size by setting max size using...

See merge request teaml5r/l5r5e!33
2023-08-19 09:59:40 +00:00
litasa
6e534d5bf3 [Issue-#52] Fixing Dice-Picker with large text-size by setting max size using rem instead of px. Also fixed the cropped numbers by removing their padding 2023-08-18 10:23:36 +02:00
litasa
848a54fa1e Adding the ability to have a different name on the custom-compendium. This also have the positive effect that you can easily switch between the clean git version and your own 2023-08-17 22:06:53 +02:00
Vlyan
7740aed299 Merge branch 'wait-for-3d-dice-animation-before-showing-result' into 'dev'
Roll-n-Keep dialog now waits for the DiceSoNice animation to finish before...

See merge request teaml5r/l5r5e!28
2023-06-18 08:58:19 +00:00
Litasa
c1adae132b Roll-n-Keep dialog now waits for the DiceSoNice animation to finish before... 2023-06-18 08:58:19 +00:00
Vlyan
67b7601fa1 tmp 2023-04-05 14:11:44 +02:00
Vlyan
87096ab286 Merge branch 'dev' into dev_skillslist 2023-03-30 09:09:44 +02:00
Vlyan
273531f522 Merge branch 'dev' into dev_skillslist
# Conflicts:
#	CHANGELOG.md
#	system/styles/l5r5e.css
#	system/system.json
2023-03-26 11:22:28 +02:00
Vlyan
c1bf9644f8 fix : Prepare values are sometimes null, and default do nothing for it 2023-03-23 09:34:40 +01:00
Vlyan
1b68d33bd2 converting advancement to dynamic list skills 2023-03-15 17:44:06 +01:00
Vlyan
a24e775001 fix tech sheet 2023-03-15 15:01:40 +01:00
Vlyan
823b883d4e fix #44 Lists not showing correctly in journal 2023-03-06 13:52:43 +01:00
Vlyan
12c8a70f60 Added modifier to skills 2023-01-17 10:10:58 +01:00
Vlyan
1d42d2970d Added new dialog settings to configure default skill list.
Added uuid compatibility for tooltips
2023-01-13 15:38:15 +01:00
Vlyan
0b3816587b migration added a check on skillvalue 2023-01-11 09:46:16 +01:00
Vlyan
710afd9804 Working on Skills and some fixes
- Added Skills to character sheet
- Added migration to old skills
- Added icon on skills
- Added actor.isNpc
- Money out of system
2023-01-08 15:12:22 +01:00
Vlyan
1ec9e65ca5 added ns in CONFIG.l5r5e.systemName 2023-01-08 10:32:35 +01:00
Vlyan
5fbb34d882 Debuting the conversion of skills to items list : Db and item Sheet 2023-01-07 15:57:44 +01:00
56 changed files with 1268 additions and 354 deletions

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@@ -1,6 +1,22 @@
# Changelog # Changelog
Date format : day/month/year Date format : day/month/year
## 2.0.0 - xx/xx/2024 - Skill list
- Skills are now items, this can break things update with caution. Save before upgrading !
- Added a new dialog settings to configure default skills list.
## 1.11.0 - 13/12/2023 - Little fixes
- 20Q :
- Starting techniques now have a limit of 6 techniques instead of 5 (see Celestial Realms : `Moshi Sun Sentinel School`).
- Enable dropping on the 'drop here' label for 20Q (thk to Litasa !34).
- Compendiums : Added masteries and abilities from Deathly Turns.
## 1.10.1 - 22/08/2023 - Litasa's fixes
All these changes are thanks to Litasa.
- Roll-n-Keep dialog now waits for the DiceSoNice animation to finish before displaying the result when re-rolling or exploding dice (!28).
- Adding the ability to have a different name for the custom-compendium (needed to disable the system embedded ones).
- Fixes some CSS issues when the font size is not the default (#50, #51 and #52).
## 1.10.0 - 11/06/2023 - FoundryVTT v11 Compatibility ## 1.10.0 - 11/06/2023 - FoundryVTT v11 Compatibility
__! Be certain to carefully back up any critical user data before installing this update !__ __! Be certain to carefully back up any critical user data before installing this update !__
- Updated the System to FoundryVTT v11. - Updated the System to FoundryVTT v11.

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@@ -1,16 +1,14 @@
# Copyright (c) CC BY-NC-SA 4.0 2020 - 2021 This System is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. # Copyright (c) CC BY-NC-SA 4.0 2020 - 2023 This System is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
By exercising the Licensed Rights (link below), You accept and agree to be bound by the terms and conditions of this Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License ("Public License"). To the extent this Public License may be interpreted as a contract, You are granted the Licensed Rights in consideration of Your acceptance of these terms and conditions, and the Licensor grants You such rights in consideration of benefits the Licensor receives from making the Licensed Material available under these terms and conditions. By exercising the Licensed Rights (link below), You accept and agree to be bound by the terms and conditions of this Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License ("Public License"). To the extent this Public License may be interpreted as a contract, You are granted the Licensed Rights in consideration of Your acceptance of these terms and conditions, and the Licensor grants You such rights in consideration of benefits the Licensor receives from making the Licensed Material available under these terms and conditions.
https://creativecommons.org/licenses/by-nc-sa/4.0/ https://creativecommons.org/licenses/by-nc-sa/4.0/
# Copyright (c) 2018 - 2023 Fantasy Flight Games. Legend of the Five Rings est TM de Fantasy Flight Games.
# Copyright (c) 2018 - 2021 Fantasy Flight Games. Legend of the Five Rings est TM de Fantasy Flight Games.
All images, texts and contents are the property of their creator / legal owner. All images, texts and contents are the property of their creator / legal owner.
# Copyright (c) 2020 - 2023 Foundry Network
# Copyright (c) 2020 - 2021 Foundry Network
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal

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@@ -0,0 +1,26 @@
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@@ -0,0 +1,153 @@
{
"label": "Compétences",
"mapping": {
"description": "system.description",
"book_reference": "system.book_reference"
},
"entries": [
{
"id": "Composition",
"name": "Composition",
"description": "",
"book_reference": "Livre de Règles p.146"
},
{
"id": "Aesthetics",
"name": "Esthétique",
"description": "",
"book_reference": "Livre de Règles p.146"
},
{
"id": "Smithing",
"name": "Forge",
"description": "",
"book_reference": "Livre de Règles p.149"
},
{
"id": "Design",
"name": "Stylisme",
"description": "",
"book_reference": "Livre de Règles p.147"
},
{
"id": "Martial Arts [Melee]",
"name": "Arts martiaux (corps à corps)",
"description": "",
"book_reference": "Livre de Règles p.162"
},
{
"id": "Martial Arts [Ranged]",
"name": "Arts martiaux (distance)",
"description": "",
"book_reference": "Livre de Règles p.163"
},
{
"id": "Martial Arts [Unarmed]",
"name": "Arts martiaux (mains nues)",
"description": "",
"book_reference": "Livre de Règles p.164"
},
{
"id": "Fitness",
"name": "Forme",
"description": "",
"book_reference": "Livre de Règles p.162"
},
{
"id": "Meditation",
"name": "Méditation",
"description": "",
"book_reference": "Livre de Règles p.164"
},
{
"id": "Tactics",
"name": "Tactique",
"description": "",
"book_reference": "Livre de Règles p.165"
},
{
"id": "Commerce",
"name": "Commerce",
"description": "",
"book_reference": "Livre de Règles p.167"
},
{
"id": "Skulduggery",
"name": "Magouilles",
"description": "",
"book_reference": "Livre de Règles p.168"
},
{
"id": "Seafaring",
"name": "Navigation",
"description": "",
"book_reference": "Livre de Règles p.168"
},
{
"id": "Survival",
"name": "Survie",
"description": "",
"book_reference": "Livre de Règles p.169"
},
{
"id": "Labor",
"name": "Travail manuel",
"description": "",
"book_reference": "Livre de Règles p.167"
},
{
"id": "Culture",
"name": "Culture",
"description": "",
"book_reference": "Livre de Règles p.156"
},
{
"id": "Government",
"name": "Gouvernement",
"description": "",
"book_reference": "Livre de Règles p.156"
},
{
"id": "Medicine",
"name": "Médecine",
"description": "",
"book_reference": "Livre de Règles p.157"
},
{
"id": "Sentiment",
"name": "Sentiments",
"description": "",
"book_reference": "Livre de Règles p.158"
},
{
"id": "Theology",
"name": "Théologie",
"description": "",
"book_reference": "Livre de Règles p.158"
},
{
"id": "Command",
"name": "Commandement",
"description": "",
"book_reference": "Livre de Règles p.151"
},
{
"id": "Courtesy",
"name": "Courtoisie",
"description": "",
"book_reference": "Livre de Règles p.152"
},
{
"id": "Games",
"name": "Jeux",
"description": "",
"book_reference": "Livre de Règles p.153"
},
{
"id": "Performance",
"name": "Représentations",
"description": "",
"book_reference": "Livre de Règles p.154"
}
]
}

View File

@@ -592,6 +592,18 @@
"name": "Born to Survive (WIP)", "name": "Born to Survive (WIP)",
"description": "", "description": "",
"book_reference": "Décret de la nature" "book_reference": "Décret de la nature"
},
{
"id": "Hunter of the Supernatural",
"name": "Hunter of the Supernatural (WIP)",
"description": "",
"book_reference": "Celestial Realms - Deathly Turns"
},
{
"id": "An Arrow Loosed",
"name": "An Arrow Loosed (WIP)",
"description": "",
"book_reference": "Celestial Realms - Deathly Turns"
} }
] ]
} }

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@@ -592,6 +592,18 @@
"name": "Evolution of the Wilds (WIP)", "name": "Evolution of the Wilds (WIP)",
"description": "", "description": "",
"book_reference": "Décret de la nature" "book_reference": "Décret de la nature"
},
{
"id": "Mazoku's Authority",
"name": "Mazoku's Authority (WIP)",
"description": "",
"book_reference": "Celestial Realms - Deathly Turns"
},
{
"id": "Effortless Aim",
"name": "Effortless Aim (WIP)",
"description": "",
"book_reference": "Celestial Realms - Deathly Turns"
} }
] ]
} }

View File

@@ -17,6 +17,16 @@
"CustomTechniques": { "CustomTechniques": {
"Title": "Use custom techniques", "Title": "Use custom techniques",
"Hint": "Add 'Specificity' technique type to serve as a catch-all." "Hint": "Add 'Specificity' technique type to serve as a catch-all."
},
"CustomCompendiumName": {
"Title": "Custom Compendium Name",
"Hint": "For advanced users that want to change the name of the custom compendiums (Used to disables the embedded ones).",
"Notification": "Unable set Custom Compendium: '{name}'. Is it activated and registered with Babele?"
},
"DefaultSkillsList": {
"Title": "Skills",
"Label": "Set Default Skills",
"Hint": "Set default skills list for new characters."
} }
}, },
"TYPES": { "TYPES": {
@@ -26,6 +36,7 @@
"army": "Army" "army": "Army"
}, },
"Item": { "Item": {
"skill": "Skill",
"item": "Item", "item": "Item",
"armor": "Armor", "armor": "Armor",
"weapon": "Weapon", "weapon": "Weapon",
@@ -280,6 +291,7 @@
"skills": { "skills": {
"title": "Skills", "title": "Skills",
"label": "Skill", "label": "Skill",
"category": "Category",
"artisan": { "artisan": {
"title": "Artisan", "title": "Artisan",
"aesthetics": "Aesthetics", "aesthetics": "Aesthetics",
@@ -475,7 +487,7 @@
"honor": "Honor", "honor": "Honor",
"access": "Technique types available", "access": "Technique types available",
"school_ability": "School ability", "school_ability": "School ability",
"starting_techniques": "Starting techniques (2-5)", "starting_techniques": "Starting techniques (2-6)",
"outfit": "Starting outfit", "outfit": "Starting outfit",
"q4": "4. How does your character stand out within their school? (p. 88)", "q4": "4. How does your character stand out within their school? (p. 88)",
"q4_pow": "4. What gets your character in and out of trouble? (p. 60)" "q4_pow": "4. What gets your character in and out of trouble? (p. 60)"

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@@ -17,6 +17,11 @@
"CustomTechniques": { "CustomTechniques": {
"Title": "Use custom techniques", "Title": "Use custom techniques",
"Hint": "Add 'Specificity' technique type to serve as a catch-all." "Hint": "Add 'Specificity' technique type to serve as a catch-all."
},
"CustomCompendiumName": {
"Title": "Custom Compendium Name",
"Hint": "For advanced users that want to change the name of the custom compendiums (Used to disables the embedded ones).",
"Notification": "Unable set Custom Compendium: '{name}'. Is it activated and registered with Babele?"
} }
}, },
"TYPES": { "TYPES": {
@@ -280,6 +285,7 @@
"skills": { "skills": {
"title": "Habilidades", "title": "Habilidades",
"label": "Habilidad", "label": "Habilidad",
"category": "Categoría",
"artisan": { "artisan": {
"title": "Artesanales", "title": "Artesanales",
"aesthetics": "Estética", "aesthetics": "Estética",
@@ -475,7 +481,7 @@
"honor": "Honor", "honor": "Honor",
"access": "Tipos de técnicas disponibles", "access": "Tipos de técnicas disponibles",
"school_ability": "Capacidad de escuela", "school_ability": "Capacidad de escuela",
"starting_techniques": "Técnicas iniciales (2-5)", "starting_techniques": "Técnicas iniciales (2-6)",
"outfit": "Equipo inicial", "outfit": "Equipo inicial",
"q4": "4. ¿De qué manera destaca tu personaje dentro de su escuela? (p. 88)", "q4": "4. ¿De qué manera destaca tu personaje dentro de su escuela? (p. 88)",
"q4_pow": "4. What gets your character in and out of trouble? (p. 60)" "q4_pow": "4. What gets your character in and out of trouble? (p. 60)"

View File

@@ -17,6 +17,16 @@
"CustomTechniques": { "CustomTechniques": {
"Title": "Utiliser les techniques personnalisées", "Title": "Utiliser les techniques personnalisées",
"Hint": "Ajoute un type de technique 'Particularités' pour servir de fourre-tout." "Hint": "Ajoute un type de technique 'Particularités' pour servir de fourre-tout."
},
"CustomCompendiumName": {
"Title": "Nom du CustomCompendium",
"Hint": "Pour les utilisateurs avancés qui souhaitent modifier le nom du compendium personnalisé (utilisé pour désactiver ceux intégrés).",
"Notification": "Impossible de définir le compendium personnalisé : '{name}'. Est-il activé et enregistré auprès de Babele ?"
},
"DefaultSkillsList": {
"Title": "Compétences",
"Label": "Définir les compétences par défaut",
"Hint": "Définie la liste des compétences par défaut pour les nouveaux personnages."
} }
}, },
"TYPES": { "TYPES": {
@@ -26,6 +36,7 @@
"army": "Armée" "army": "Armée"
}, },
"Item": { "Item": {
"skill": "Compétence",
"item": "Objet", "item": "Objet",
"armor": "Armure", "armor": "Armure",
"weapon": "Arme", "weapon": "Arme",
@@ -280,6 +291,7 @@
"skills": { "skills": {
"title": "Compétences", "title": "Compétences",
"label": "Compétence", "label": "Compétence",
"category": "Catégorie",
"artisan": { "artisan": {
"title": "Artisanales", "title": "Artisanales",
"aesthetics": "Esthétique", "aesthetics": "Esthétique",
@@ -475,7 +487,7 @@
"honor": "Honneur", "honor": "Honneur",
"access": "Types de techniques accessibles", "access": "Types de techniques accessibles",
"school_ability": "Capacité d'école", "school_ability": "Capacité d'école",
"starting_techniques": "Techniques de départ (2-5)", "starting_techniques": "Techniques de départ (2-6)",
"outfit": "Équipement de départ", "outfit": "Équipement de départ",
"q4": "4. De quelle manière votre personnage se démarque-t-il au sein de son école ? (p. 88)", "q4": "4. De quelle manière votre personnage se démarque-t-il au sein de son école ? (p. 88)",
"q4_pow": "4. Qu'est-ce qui attire des ennuis à votre personnage dans ou l'en sort ? (p. 60)" "q4_pow": "4. Qu'est-ce qui attire des ennuis à votre personnage dans ou l'en sort ? (p. 60)"

View File

@@ -17,6 +17,11 @@
"CustomTechniques": { "CustomTechniques": {
"Title": "Usa tecniche custom", "Title": "Usa tecniche custom",
"Hint": "Aggiunge il tipo 'Speciale' come termine generale." "Hint": "Aggiunge il tipo 'Speciale' come termine generale."
},
"CustomCompendiumName": {
"Title": "Custom Compendium Name",
"Hint": "For advanced users that want to change the name of the custom compendiums (Used to disables the embedded ones).",
"Notification": "Unable set Custom Compendium: '{name}'. Is it activated and registered with Babele?"
} }
}, },
"TYPES": { "TYPES": {
@@ -280,6 +285,7 @@
"skills": { "skills": {
"title": "Abilità", "title": "Abilità",
"label": "Abilità", "label": "Abilità",
"category": "Categoria",
"artisan": { "artisan": {
"title": "Artigiane", "title": "Artigiane",
"aesthetics": "Estetica", "aesthetics": "Estetica",
@@ -475,7 +481,7 @@
"honor": "Onore", "honor": "Onore",
"access": "Tecniche Disponibili", "access": "Tecniche Disponibili",
"school_ability": "Abilità di Scuola", "school_ability": "Abilità di Scuola",
"starting_techniques": "Tecniche di Partenza (2-5)", "starting_techniques": "Tecniche di Partenza (2-6)",
"outfit": "Dotazione di Partenza", "outfit": "Dotazione di Partenza",
"q4": "4. Come si distingue il personaggio allinterno della sua scuola? (p. 88)", "q4": "4. Come si distingue il personaggio allinterno della sua scuola? (p. 88)",
"q4_pow": "4. Che cosa mette nei guai il personaggio, e che cosa lo tira fuori dai guai? (p. 60)" "q4_pow": "4. Che cosa mette nei guai il personaggio, e che cosa lo tira fuori dai guai? (p. 60)"

View File

@@ -0,0 +1,24 @@
{"_id":"L5RCoreSkl000001","name":"Composition","permission":{"default":0},"type":"skill","data":{"category":"artisan","description":"","book_reference":"Core Rulebook p.146","rank":0,"modifier":0},"sort":100001,"flags":{"l5r5e":{"skillCoreId":"composition"}},"img":"icons/sundries/scrolls/scroll-symbol-circle-white.webp","effects":[]}
{"_id":"L5RCoreSkl000002","name":"Aesthetics","permission":{"default":0},"type":"skill","data":{"category":"artisan","description":"","book_reference":"Core Rulebook p.146","rank":0,"modifier":0},"sort":100001,"flags":{"l5r5e":{"skillCoreId":"aesthetics"}},"img":"systems/l5r5e/assets/icons/techs/kiho.svg","effects":[]}
{"_id":"L5RCoreSkl000003","name":"Smithing","permission":{"default":0},"type":"skill","data":{"category":"artisan","description":"","book_reference":"Core Rulebook p.149","rank":0,"modifier":0},"sort":100001,"flags":{"l5r5e":{"skillCoreId":"smithing"}},"img":"systems/l5r5e/assets/icons/items/item_pattern.svg","effects":[]}
{"_id":"L5RCoreSkl000004","name":"Design","permission":{"default":0},"type":"skill","data":{"category":"artisan","description":"","book_reference":"Core Rulebook p.147","rank":0,"modifier":0},"sort":100001,"flags":{"l5r5e":{"skillCoreId":"design"}},"img":"systems/l5r5e/assets/icons/items/keikogi.svg","effects":[]}
{"_id":"L5RCoreSkl000005","name":"Martial Arts [Melee]","permission":{"default":0},"type":"skill","data":{"category":"martial","description":"","book_reference":"Core Rulebook p.162","rank":0,"modifier":0},"sort":100001,"flags":{"l5r5e":{"skillCoreId":"melee"}},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreSkl000006","name":"Martial Arts [Ranged]","permission":{"default":0},"type":"skill","data":{"category":"martial","description":"","book_reference":"Core Rulebook p.163","rank":0,"modifier":0},"sort":100001,"flags":{"l5r5e":{"skillCoreId":"ranged"}},"img":"systems/l5r5e/assets/icons/weapons/crossbow.svg","effects":[]}
{"_id":"L5RCoreSkl000007","name":"Martial Arts [Unarmed]","permission":{"default":0},"type":"skill","data":{"category":"martial","description":"","book_reference":"Core Rulebook p.164","rank":0,"modifier":0},"sort":100001,"flags":{"l5r5e":{"skillCoreId":"unarmed"}},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreSkl000008","name":"Fitness","permission":{"default":0},"type":"skill","data":{"category":"martial","description":"","book_reference":"Core Rulebook p.162","rank":0,"modifier":0},"sort":100001,"flags":{"l5r5e":{"skillCoreId":"fitness"}},"img":"icons/skills/melee/maneuver-daggers-paired-orange.webp","effects":[]}
{"_id":"L5RCoreSkl000009","name":"Meditation","permission":{"default":0},"type":"skill","data":{"category":"martial","description":"","book_reference":"Core Rulebook p.164","rank":0,"modifier":0},"sort":100001,"flags":{"l5r5e":{"skillCoreId":"meditation"}},"img":"systems/l5r5e/assets/icons/techs/ritual.svg","effects":[]}
{"_id":"L5RCoreSkl000010","name":"Tactics","permission":{"default":0},"type":"skill","data":{"category":"martial","description":"","book_reference":"Core Rulebook p.165","rank":0,"modifier":0},"sort":100001,"flags":{"l5r5e":{"skillCoreId":"tactics"}},"img":"systems/l5r5e/assets/icons/items/armor.svg","effects":[]}
{"_id":"L5RCoreSkl000011","name":"Commerce","permission":{"default":0},"type":"skill","data":{"category":"trade","description":"","book_reference":"Core Rulebook p.167","rank":0,"modifier":0},"sort":100001,"flags":{"l5r5e":{"skillCoreId":"commerce"}},"img":"icons/skills/trades/baking-bread-rolls-green.webp","effects":[]}
{"_id":"L5RCoreSkl000012","name":"Skulduggery","permission":{"default":0},"type":"skill","data":{"category":"trade","description":"","book_reference":"Core Rulebook p.168","rank":0,"modifier":0},"sort":100001,"flags":{"l5r5e":{"skillCoreId":"skulduggery"}},"img":"icons/skills/social/intimidation-impressing.webp","effects":[]}
{"_id":"L5RCoreSkl000013","name":"Seafaring","permission":{"default":0},"type":"skill","data":{"category":"trade","description":"","book_reference":"Core Rulebook p.168","rank":0,"modifier":0},"sort":100001,"flags":{"l5r5e":{"skillCoreId":"seafaring"}},"img":"icons/skills/trades/profession-sailing-ship.webp","effects":[]}
{"_id":"L5RCoreSkl000014","name":"Survival","permission":{"default":0},"type":"skill","data":{"category":"trade","description":"","book_reference":"Core Rulebook p.169","rank":0,"modifier":0},"sort":100001,"flags":{"l5r5e":{"skillCoreId":"survival"}},"img":"icons/environment/wilderness/camp-improvised.webp","effects":[]}
{"_id":"L5RCoreSkl000015","name":"Labor","permission":{"default":0},"type":"skill","data":{"category":"trade","description":"","book_reference":"Core Rulebook p.167","rank":0,"modifier":0},"sort":100001,"flags":{"l5r5e":{"skillCoreId":"labor"}},"img":"icons/tools/hand/hammer-and-nail.webp","effects":[]}
{"_id":"L5RCoreSkl000016","name":"Culture","permission":{"default":0},"type":"skill","data":{"category":"scholar","description":"","book_reference":"Core Rulebook p.156","rank":0,"modifier":0},"sort":100001,"flags":{"l5r5e":{"skillCoreId":"culture"}},"img":"icons/sundries/documents/document-sealed-signatures-red.webp","effects":[]}
{"_id":"L5RCoreSkl000017","name":"Government","permission":{"default":0},"type":"skill","data":{"category":"scholar","description":"","book_reference":"Core Rulebook p.156","rank":0,"modifier":0},"sort":100001,"flags":{"l5r5e":{"skillCoreId":"government"}},"img":"systems/l5r5e/assets/icons/items/army_fortification.svg","effects":[]}
{"_id":"L5RCoreSkl000018","name":"Medicine","permission":{"default":0},"type":"skill","data":{"category":"scholar","description":"","book_reference":"Core Rulebook p.157","rank":0,"modifier":0},"sort":100001,"flags":{"l5r5e":{"skillCoreId":"medicine"}},"img":"icons/tools/laboratory/bowl-liquid-pink-yellow-green.webp","effects":[]}
{"_id":"L5RCoreSkl000019","name":"Sentiment","permission":{"default":0},"type":"skill","data":{"category":"scholar","description":"","book_reference":"Core Rulebook p.158","rank":0,"modifier":0},"sort":100001,"flags":{"l5r5e":{"skillCoreId":"sentiment"}},"img":"systems/l5r5e/assets/icons/actors/traditional-japanese-woman.svg","effects":[]}
{"_id":"L5RCoreSkl000020","name":"Theology","permission":{"default":0},"type":"skill","data":{"category":"scholar","description":"","book_reference":"Core Rulebook p.158","rank":0,"modifier":0},"sort":100001,"flags":{"l5r5e":{"skillCoreId":"theology"}},"img":"systems/l5r5e/assets/icons/items/blessed.svg","effects":[]}
{"_id":"L5RCoreSkl000021","name":"Command","permission":{"default":0},"type":"skill","data":{"category":"social","description":"","book_reference":"Core Rulebook p.151","rank":0,"modifier":0},"sort":100001,"flags":{"l5r5e":{"skillCoreId":"command"}},"img":"systems/l5r5e/assets/icons/items/army_cohort.svg","effects":[]}
{"_id":"L5RCoreSkl000022","name":"Courtesy","permission":{"default":0},"type":"skill","data":{"category":"social","description":"","book_reference":"Core Rulebook p.152","rank":0,"modifier":0},"sort":100001,"flags":{"l5r5e":{"skillCoreId":"courtesy"}},"img":"systems/l5r5e/assets/icons/social.svg","effects":[]}
{"_id":"L5RCoreSkl000023","name":"Games","permission":{"default":0},"type":"skill","data":{"category":"social","description":"","book_reference":"Core Rulebook p.153","rank":0,"modifier":0},"sort":100001,"flags":{"l5r5e":{"skillCoreId":"games"}},"img":"icons/sundries/gaming/dice-runed-tan.webp","effects":[]}
{"_id":"L5RCoreSkl000024","name":"Performance","permission":{"default":0},"type":"skill","data":{"category":"social","description":"","book_reference":"Core Rulebook p.154","rank":0,"modifier":0},"sort":100001,"flags":{"l5r5e":{"skillCoreId":"performance"}},"img":"icons/environment/people/group.webp","effects":[]}

View File

@@ -96,3 +96,5 @@
{"_id":"L5RCoreMas000096","name":"Reflexive Strike","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"6","bought_at_rank":0,"ring":"void","skill":"","difficulty":"","technique_type":"mastery_ability","xp_cost":"0","description":"","book_reference":"Writ of the Wild p.99"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mastery_ability.svg","effects":[]} {"_id":"L5RCoreMas000096","name":"Reflexive Strike","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"6","bought_at_rank":0,"ring":"void","skill":"","difficulty":"","technique_type":"mastery_ability","xp_cost":"0","description":"","book_reference":"Writ of the Wild p.99"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mastery_ability.svg","effects":[]}
{"_id":"L5RCoreMas000097","name":"A Master of Study","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"6","bought_at_rank":0,"ring":"void","skill":"","difficulty":"","technique_type":"mastery_ability","xp_cost":"0","description":"","book_reference":"Writ of the Wild p.100"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mastery_ability.svg","effects":[]} {"_id":"L5RCoreMas000097","name":"A Master of Study","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"6","bought_at_rank":0,"ring":"void","skill":"","difficulty":"","technique_type":"mastery_ability","xp_cost":"0","description":"","book_reference":"Writ of the Wild p.100"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mastery_ability.svg","effects":[]}
{"_id":"L5RCoreMas000098","name":"Born to Survive","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"6","bought_at_rank":0,"ring":"void","skill":"","difficulty":"","technique_type":"mastery_ability","xp_cost":"0","description":"","book_reference":"Writ of the Wild p.101"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mastery_ability.svg","effects":[]} {"_id":"L5RCoreMas000098","name":"Born to Survive","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"6","bought_at_rank":0,"ring":"void","skill":"","difficulty":"","technique_type":"mastery_ability","xp_cost":"0","description":"","book_reference":"Writ of the Wild p.101"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mastery_ability.svg","effects":[]}
{"_id":"L5RCoreMas000099","name":"Hunter of the Supernatural","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"6","bought_at_rank":0,"ring":"void","skill":"","difficulty":"","technique_type":"mastery_ability","xp_cost":"0","description":"","book_reference":"Celestial Realms - Deathly Turns p.24"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mastery_ability.svg","effects":[]}
{"_id":"L5RCoreMas000100","name":"An Arrow Loosed","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"6","bought_at_rank":0,"ring":"void","skill":"","difficulty":"","technique_type":"mastery_ability","xp_cost":"0","description":"","book_reference":"Celestial Realms - Deathly Turns p.25"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/mastery_ability.svg","effects":[]}

View File

@@ -96,3 +96,5 @@
{"_id":"L5RCoreSch000096","name":"Keen Senses","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"1","bought_at_rank":0,"ring":"void","skill":"","difficulty":"","technique_type":"school_ability","xp_cost":"0","description":"","book_reference":"Writ of the Wild p.99"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/school_ability.svg","effects":[]} {"_id":"L5RCoreSch000096","name":"Keen Senses","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"1","bought_at_rank":0,"ring":"void","skill":"","difficulty":"","technique_type":"school_ability","xp_cost":"0","description":"","book_reference":"Writ of the Wild p.99"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/school_ability.svg","effects":[]}
{"_id":"L5RCoreSch000097","name":"Mind of Calm","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"1","bought_at_rank":0,"ring":"void","skill":"","difficulty":"","technique_type":"school_ability","xp_cost":"0","description":"","book_reference":"Writ of the Wild p.100"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/school_ability.svg","effects":[]} {"_id":"L5RCoreSch000097","name":"Mind of Calm","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"1","bought_at_rank":0,"ring":"void","skill":"","difficulty":"","technique_type":"school_ability","xp_cost":"0","description":"","book_reference":"Writ of the Wild p.100"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/school_ability.svg","effects":[]}
{"_id":"L5RCoreSch000098","name":"Evolution of the Wilds","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"1","bought_at_rank":0,"ring":"void","skill":"","difficulty":"","technique_type":"school_ability","xp_cost":"0","description":"","book_reference":"Writ of the Wild p.101"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/school_ability.svg","effects":[]} {"_id":"L5RCoreSch000098","name":"Evolution of the Wilds","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"1","bought_at_rank":0,"ring":"void","skill":"","difficulty":"","technique_type":"school_ability","xp_cost":"0","description":"","book_reference":"Writ of the Wild p.101"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/school_ability.svg","effects":[]}
{"_id":"L5RCoreSch000099","name":"Mazoku's Authority","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"1","bought_at_rank":0,"ring":"void","skill":"","difficulty":"","technique_type":"school_ability","xp_cost":"0","description":"","book_reference":"Celestial Realms - Deathly Turns p.24"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/school_ability.svg","effects":[]}
{"_id":"L5RCoreSch000100","name":"Effortless Aim","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"1","bought_at_rank":0,"ring":"void","skill":"","difficulty":"","technique_type":"school_ability","xp_cost":"0","description":"","book_reference":"Celestial Realms - Deathly Turns p.25"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/school_ability.svg","effects":[]}

View File

@@ -16,66 +16,92 @@ export class ActorL5r5e extends Actor {
docData.img = `${CONFIG.l5r5e.paths.assets}icons/actors/${docData.type}.svg`; docData.img = `${CONFIG.l5r5e.paths.assets}icons/actors/${docData.type}.svg`;
} }
// Some tweak on actors prototypeToken // Only for new actors (New actor has no items, duplicates does)
docData.prototypeToken = docData.prototypeToken || {}; if (!docData.items) {
switch (docData.type) { // Some tweak on actors prototypeToken
case "character": docData.prototypeToken = docData.prototypeToken || {};
foundry.utils.mergeObject( switch (docData.type) {
docData.prototypeToken, case "character":
{ // Load skills from core compendiums (only for pc character)
// vision: true, docData.items = [];
// dimSight: 30, await ActorL5r5e.addSkillsFromDefaultList(docData);
// brightSight: 0,
actorLink: true,
disposition: 1, // friendly
bar1: {
attribute: "fatigue",
},
bar2: {
attribute: "strife",
},
},
{ overwrite: false }
);
break;
case "npc": // Set token properties
foundry.utils.mergeObject( foundry.utils.mergeObject(
docData.prototypeToken, docData.prototypeToken,
{ {
actorLink: true, // vision: true,
disposition: 0, // neutral // dimSight: 30,
bar1: { // brightSight: 0,
attribute: "fatigue", actorLink: true,
disposition: 1, // friendly
bar1: {
attribute: "fatigue",
},
bar2: {
attribute: "strife",
},
}, },
bar2: { { overwrite: false }
attribute: "strife", );
}, break;
},
{ overwrite: false }
);
break;
case "army": case "npc":
foundry.utils.mergeObject( foundry.utils.mergeObject(
docData.prototypeToken, docData.prototypeToken,
{ {
actorLink: true, actorLink: true,
disposition: 0, // neutral disposition: 0, // neutral
bar1: { bar1: {
attribute: "battle_readiness.casualties_strength", attribute: "fatigue",
},
bar2: {
attribute: "strife",
},
}, },
bar2: { { overwrite: false }
attribute: "battle_readiness.panic_discipline", );
break;
case "army":
foundry.utils.mergeObject(
docData.prototypeToken,
{
actorLink: true,
disposition: 0, // neutral
bar1: {
attribute: "battle_readiness.casualties_strength",
},
bar2: {
attribute: "battle_readiness.panic_discipline",
},
}, },
}, { overwrite: false }
{ overwrite: false } );
); break;
break; }
} }
await super.create(docData, options); await super.create(docData, options);
} }
/**
* Add all the skills from compendiums to "items"
*/
static async addSkillsFromDefaultList(docData) {
console.log(`L5R5E | Adding default skills to ${docData.name}`);
const skillList = await game.l5r5e.HelpersL5r5e.getSkillsItemsList();
skillList.forEach(item => {
// Get the json data and replace the object id/rank
const tmpData = item.toObject();
tmpData._id = foundry.utils.randomID();
tmpData.system.rank = 0;
docData.items.push(tmpData);
});
}
/** /**
* Entity-specific actions that should occur when the Entity is updated * Entity-specific actions that should occur when the Entity is updated
* @override * @override
@@ -94,7 +120,7 @@ export class ActorL5r5e extends Actor {
context.pack = this.pack; context.pack = this.pack;
// NPC switch between types : Linked actor for Adversary, unlinked for Minion // NPC switch between types : Linked actor for Adversary, unlinked for Minion
if (!!docData["system.type"] && this.type === "npc" && docData["system.type"] !== this.system.type) { if (!!docData["system.type"] && this.isNpc && docData["system.type"] !== this.system.type) {
docData["prototypeToken.actorLink"] = docData["system.type"] === "adversary"; docData["prototypeToken.actorLink"] = docData["system.type"] === "adversary";
} }
@@ -197,38 +223,51 @@ export class ActorL5r5e extends Actor {
* @private * @private
*/ */
async _updateActorFromAdvancement(item, isAdd) { async _updateActorFromAdvancement(item, isAdd) {
if (item && item.type === "advancement") { if (!item || item.type !== "advancement") {
const actor = foundry.utils.duplicate(this.system); return;
const itemData = item.system; }
if (itemData.advancement_type === "ring") {
// Ring const actorSystem = foundry.utils.duplicate(this.system);
if (isAdd) { const itemData = item.system;
actor.rings[itemData.ring] = Math.min(9, actor.rings[itemData.ring] + 1); if (itemData.advancement_type === "ring") {
} else { // Ring
actor.rings[itemData.ring] = Math.max(1, actor.rings[itemData.ring] - 1); if (isAdd) {
} actorSystem.rings[itemData.ring] = Math.min(9, actorSystem.rings[itemData.ring] + 1);
} else { } else {
// Skill actorSystem.rings[itemData.ring] = Math.max(1, actorSystem.rings[itemData.ring] - 1);
const skillCatId = CONFIG.l5r5e.skills.get(itemData.skill);
if (skillCatId) {
if (isAdd) {
actor.skills[skillCatId][itemData.skill] = Math.min(
9,
actor.skills[skillCatId][itemData.skill] + 1
);
} else {
actor.skills[skillCatId][itemData.skill] = Math.max(
0,
actor.skills[skillCatId][itemData.skill] - 1
);
}
}
} }
// Update Actor // Update Actor
await this.update({ await this.update({
system: foundry.utils.diffObject(this.system, actor), system: foundry.utils.diffObject(this.system, actorSystem),
}); });
} else {
// Skill
let skillItem = await fromUuid(itemData.skill); // Skill itemUuid
if (!skillItem) {
console.warn("L5R5E | Unknown skill item uuid", itemData.skill);
return;
}
// Out of actor item ?
if (!skillItem.actor || skillItem.actor._id !== this._id) {
const checkItem = this.items.getName(skillItem.name);
if (checkItem) {
skillItem = checkItem;
} else {
throw new Error(`Unable to find "${skillItem.name}" on this actor`);
}
}
const newRank = isAdd
? Math.min(9, skillItem.system.rank + 1)
: Math.max(0, skillItem.system.rank - 1);
if (skillItem.system.rank === newRank) {
return;
}
// Update Item
await skillItem.update({ "system.rank": newRank });
} }
} }
@@ -261,12 +300,20 @@ export class ActorL5r5e extends Actor {
return this.type === "character"; return this.type === "character";
} }
/**
* Return true if this actor is a NPC
* @return {boolean}
*/
get isNpc() {
return this.type === "npc";
}
/** /**
* Return true if this actor is an Adversary * Return true if this actor is an Adversary
* @return {boolean} * @return {boolean}
*/ */
get isAdversary() { get isAdversary() {
return this.type === "npc" && this.system.type === "adversary"; return this.isNpc && this.system.type === "adversary";
} }
/** /**
@@ -274,7 +321,7 @@ export class ActorL5r5e extends Actor {
* @return {boolean} * @return {boolean}
*/ */
get isMinion() { get isMinion() {
return this.type === "npc" && this.system.type === "minion"; return this.isNpc && this.system.type === "minion";
} }
/** /**
@@ -370,7 +417,7 @@ export class ActorL5r5e extends Actor {
if (!this.isCharacterType) { if (!this.isCharacterType) {
return null; return null;
} }
return this.type === "npc" ? this.system.conflict_rank.social : this.system.identity.school_rank; return this.isNpc ? this.system.conflict_rank.social : this.system.identity.school_rank;
} }
/** /**
@@ -381,6 +428,6 @@ export class ActorL5r5e extends Actor {
if (!this.isCharacterType) { if (!this.isCharacterType) {
return null; return null;
} }
return this.type === "npc" ? this.system.conflict_rank.martial : this.system.identity.school_rank; return this.isNpc ? this.system.conflict_rank.martial : this.system.identity.school_rank;
} }
} }

View File

@@ -133,141 +133,151 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
* @param {DragEvent} event * @param {DragEvent} event
*/ */
async _onDrop(event) { async _onDrop(event) {
// *** Everything below here is only needed if the sheet is editable *** try {
if (!this.isEditable || this.actor.system.soft_locked) { // *** Everything below here is only needed if the sheet is editable ***
console.log("L5R5E | BCS | This sheet is not editable"); if (!this.isEditable || this.actor.system.soft_locked) {
return; console.log("L5R5E | BCS | This sheet is not editable");
}
// Check item type and subtype
const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
if (!item || !["Item", "JournalEntry"].includes(item.documentName) || item.type === "property") {
console.log(`L5R5E | BCS | Wrong subtype ${item?.type}`, item);
return;
}
// Specific curriculum journal drop
if (item.documentName === "JournalEntry") {
// npc does not have this
if (!this.actor.system.identity?.school_curriculum_journal) {
console.log("L5R5E | BCS | NPC won't go to school :'(");
return;
}
this.actor.system.identity.school_curriculum_journal = {
id: item._id,
name: item.name,
pack: item.pack || null,
};
await this.actor.update({
system: {
identity: {
school_curriculum_journal: this.actor.system.identity.school_curriculum_journal,
},
},
});
return;
}
// Dropped an item with same "id" as one owned
if (this.actor.items) {
// Exit if we already owned exactly this id (drag a personal item on our own sheet)
if (
this.actor.items.some((embedItem) => {
// Search in children
if (embedItem.items instanceof Map && embedItem.items.has(item._id)) {
return true;
}
return embedItem._id === item._id;
})
) {
console.log("L5R5E | BCS | This element has been ignored because it already exists in this actor", item.uuid);
return; return;
} }
// Add quantity instead if they have (id is different so use type and name) // Check item type and subtype
if (item.system.quantity) { const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
const tmpItem = this.actor.items.find( if (!item || !["Item", "JournalEntry"].includes(item.documentName) || item.type === "property") {
(embedItem) => embedItem.name === item.name && embedItem.type === item.type console.log(`L5R5E | BCS | Wrong subtype ${item?.type}`, item);
); return;
if (tmpItem && this._modifyQuantity(tmpItem.id, 1)) { }
// Specific curriculum journal drop
if (item.documentName === "JournalEntry") {
// npc does not have this
if (!this.actor.system.identity?.school_curriculum_journal) {
console.log("L5R5E | BCS | NPC won't go to school :'(");
return; return;
} }
} this.actor.system.identity.school_curriculum_journal = {
} id: item._id,
name: item.name,
// Can add the item - Foundry override cause props pack: item.pack || null,
const allowed = Hooks.call("dropActorSheetData", this.actor, this, item); };
if (allowed === false) { await this.actor.update({
return; system: {
} identity: {
school_curriculum_journal: this.actor.system.identity.school_curriculum_journal,
let itemData = item.toObject(true); },
},
// Item subtype specific });
switch (itemData.type) {
case "army_cohort":
case "army_fortification":
console.warn("L5R5E | BCS | Army items are not allowed", item?.type, item);
return; return;
}
case "advancement": // Dropped an item with same "id" as one owned
// Specific advancements, remove 1 to selected ring/skill if (this.actor.items) {
await this.actor.addBonus(item); // Exit if we already owned exactly this id (drag a personal item on our own sheet)
break; if (
this.actor.items.some((embedItem) => {
case "title": // Search in children
// Generate new Ids for the embed items if (embedItem.items instanceof Map && embedItem.items.has(item._id)) {
await item.generateNewIdsForAllEmbedItems(); return true;
}
// Add embed advancements bonus return embedItem._id === item._id;
for (let [embedId, embedItem] of item.system.items) { })
if (embedItem.type === "advancement") { ) {
await this.actor.addBonus(embedItem); console.log("L5R5E | BCS | This element has been ignored because it already exists in this actor", item.uuid);
} return;
} }
// refresh data // Add quantity instead if they have (id is different so use type and name)
itemData = item.toObject(true); if (item.system.quantity) {
break; const tmpItem = this.actor.items.find(
(embedItem) => embedItem.name === item.name && embedItem.type === item.type
case "technique": );
// School_ability and mastery_ability, allow only 1 per type if (tmpItem && this._modifyQuantity(tmpItem.id, 1)) {
if (CONFIG.l5r5e.techniques.get(itemData.system.technique_type)?.type === "school") {
if (
Array.from(this.actor.items).some((e) => {
return e.type === "technique" && e.system.technique_type === itemData.system.technique_type;
})
) {
ui.notifications.info(game.i18n.localize("l5r5e.techniques.only_one"));
return; return;
} }
// No cost for schools
itemData.system.xp_cost = 0;
itemData.system.xp_used = 0;
itemData.system.in_curriculum = true;
} else {
// Check if technique is allowed for this character
// if (!game.user.isGM && !this.actor.system.techniques[itemData.system.technique_type]) {
// ui.notifications.info(game.i18n.localize("l5r5e.techniques.not_allowed"));
// return;
// }
// Verify cost
itemData.system.xp_cost =
itemData.system.xp_cost > 0 ? itemData.system.xp_cost : CONFIG.l5r5e.xp.techniqueCost;
itemData.system.xp_used = itemData.system.xp_cost;
} }
break; }
}
// Modify the bought at rank to the current actor rank // Can add the item - Foundry override cause props
if (itemData.system.bought_at_rank !== undefined && this.actor.system.identity?.school_rank) { const allowed = Hooks.call("dropActorSheetData", this.actor, this, item);
itemData.system.bought_at_rank = this.actor.system.identity.school_rank; if (allowed === false) {
} return;
}
// Finally create the embed let itemData = item.toObject(true);
return this.actor.createEmbeddedDocuments("Item", [itemData]);
// Item subtype specific
switch (itemData.type) {
case "army_cohort":
case "army_fortification":
console.warn("L5R5E | BCS | Army items are not allowed", item?.type, item);
return;
case "advancement":
// Specific advancements, add x to selected ring/skill
await this.actor.addBonus(item);
break;
case "title":
// Generate new Ids for the embed items
await item.generateNewIdsForAllEmbedItems();
// Add embed advancements bonus
for (let [embedId, embedItem] of item.system.items) {
if (embedItem.type === "advancement") {
await this.actor.addBonus(embedItem);
}
}
// refresh data
itemData = item.toObject(true);
break;
case "skill":
itemData.system.rank = 0;
itemData.system.modifier = 0;
break;
case "technique":
// School_ability and mastery_ability, allow only 1 per type
if (CONFIG.l5r5e.techniques.get(itemData.system.technique_type)?.type === "school") {
if (
Array.from(this.actor.items).some((e) => {
return e.type === "technique" && e.system.technique_type === itemData.system.technique_type;
})
) {
ui.notifications.info(game.i18n.localize("l5r5e.techniques.only_one"));
return;
}
// No cost for schools
itemData.system.xp_cost = 0;
itemData.system.xp_used = 0;
itemData.system.in_curriculum = true;
} else {
// Check if technique is allowed for this character
// if (!game.user.isGM && !this.actor.system.techniques[itemData.system.technique_type]) {
// ui.notifications.info(game.i18n.localize("l5r5e.techniques.not_allowed"));
// return;
// }
// Verify cost
itemData.system.xp_cost =
itemData.system.xp_cost > 0 ? itemData.system.xp_cost : CONFIG.l5r5e.xp.techniqueCost;
itemData.system.xp_used = itemData.system.xp_cost;
}
break;
}
// Modify the bought at rank to the current actor rank
if (itemData.system.bought_at_rank !== undefined && this.actor.system.identity?.school_rank) {
itemData.system.bought_at_rank = this.actor.system.identity.school_rank;
}
// Finally create the embed
return this.actor.createEmbeddedDocuments("Item", [itemData]);
} catch (ex) {
console.warn("L5R5E |", ex.message);
}
} }
/** @inheritdoc */ /** @inheritdoc */

View File

@@ -98,7 +98,7 @@ export class CharacterGeneratorDialog extends FormApplication {
})); }));
return { return {
...(await super.getData(options)), ...(await super.getData(options)),
isNpc: this.actor.type === "npc", isNpc: this.actor.isNpc,
clanList: [{ id: "random", label: game.i18n.localize("l5r5e.global.random") }, ...clans], clanList: [{ id: "random", label: game.i18n.localize("l5r5e.global.random") }, ...clans],
genderList: [ genderList: [
{ id: "random", label: game.i18n.localize("l5r5e.global.random") }, { id: "random", label: game.i18n.localize("l5r5e.global.random") },

View File

@@ -292,7 +292,7 @@ export class CharacterGenerator {
} }
) { ) {
const actorDatas = actor.system; const actorDatas = actor.system;
const isNpc = actor.type === "npc"; const isNpc = actor.isNpc;
// Need to set some required values // Need to set some required values
this.data.age = actorDatas.identity.age || CharacterGenerator.genAge(this.data.avgRingsValue); this.data.age = actorDatas.identity.age || CharacterGenerator.genAge(this.data.avgRingsValue);

View File

@@ -47,8 +47,11 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
// Min rank = 1 // Min rank = 1
this.actor.system.identity.school_rank = Math.max(1, this.actor.system.identity.school_rank); this.actor.system.identity.school_rank = Math.max(1, this.actor.system.identity.school_rank);
// Split Skills
sheetData.data.skillCategories = game.l5r5e.HelpersL5r5e.splitSkillByCategory(sheetData.items);
// Split Money // Split Money
sheetData.data.system.money = this._zeniToMoney(this.actor.system.zeni); sheetData.data.money = this._zeniToMoney(this.actor.system.zeni);
// Split school advancements by rank, and calculate xp spent and add it to total // Split school advancements by rank, and calculate xp spent and add it to total
this._prepareSchoolAdvancement(sheetData); this._prepareSchoolAdvancement(sheetData);
@@ -180,6 +183,12 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
* @param formData * @param formData
*/ */
_updateObject(event, formData) { _updateObject(event, formData) {
// Update items ranks
const formDataObj = foundry.utils.expandObject(formData);
if (formDataObj.skillsValues) {
this._updateItemsRank(foundry.utils.expandObject(formDataObj.skillsValues));
}
// Clan tag trim if autocomplete in school name // Clan tag trim if autocomplete in school name
if ( if (
formData["autoCompleteListName"] === "system.identity.school" && formData["autoCompleteListName"] === "system.identity.school" &&
@@ -194,16 +203,12 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
} }
// Store money in Zeni // Store money in Zeni
if (formData["system.money.koku"] || formData["system.money.bu"] || formData["system.money.zeni"]) { if (formData["money.koku"] || formData["money.bu"] || formData["money.zeni"]) {
formData["system.zeni"] = this._moneyToZeni( formData["system.zeni"] = this._moneyToZeni(
formData["system.money.koku"] || 0, formData["money.koku"] || 0,
formData["system.money.bu"] || 0, formData["money.bu"] || 0,
formData["system.money.zeni"] || 0 formData["money.zeni"] || 0
); );
// Remove fake money object
delete formData["system.money.koku"];
delete formData["system.money.bu"];
delete formData["system.money.zeni"];
} }
// Save computed values // Save computed values
@@ -219,6 +224,20 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
return super._updateObject(event, formData); return super._updateObject(event, formData);
} }
/**
* Update embedded items ranks
* @param {Object<String:String>} itemsValues items new values "ids: rank"
*/
_updateItemsRank(itemsValues) {
Object.entries(itemsValues).forEach(([key, rank]) => {
const item = this.actor.items.get(key);
if (!item || item.system.rank === rank) {
return;
}
item.update({ "system.rank": rank });
});
}
/** /**
* Convert a sum in Zeni to Zeni, Bu and Koku * Convert a sum in Zeni to Zeni, Bu and Koku
* @param {number} zeni * @param {number} zeni

View File

@@ -251,7 +251,7 @@ export class TwentyQuestionsDialog extends FormApplication {
if (!["item", "technique", "peculiarity", "bond"].includes(type)) { if (!["item", "technique", "peculiarity", "bond"].includes(type)) {
return; return;
} }
const stepKey = $(event.target).data("step"); const stepKey = $(event.currentTarget).data("step");
if (!stepKey) { if (!stepKey) {
console.warn("L5R5E | 20Q | Event stepKey is undefined"); console.warn("L5R5E | 20Q | Event stepKey is undefined");
return; return;

View File

@@ -32,7 +32,7 @@ export class CombatL5r5e extends Combat {
const skillId = messageOptions.skillId const skillId = messageOptions.skillId
? messageOptions.skillId ? messageOptions.skillId
: CONFIG.l5r5e.initiativeSkills[game.settings.get(CONFIG.l5r5e.namespace, "initiative-encounter")]; : CONFIG.l5r5e.initiativeSkills[game.settings.get(CONFIG.l5r5e.namespace, "initiative-encounter")];
const skillCat = CONFIG.l5r5e.skills.get(skillId); const skillCat = CONFIG.l5r5e.skills.get(skillId); // TODO refacto with skill items
// Get score for each combatant // Get score for each combatant
const networkActors = []; const networkActors = [];
@@ -199,6 +199,6 @@ export class CombatL5r5e extends Combat {
* @private * @private
*/ */
static _getWeightByActorType(actor) { static _getWeightByActorType(actor) {
return actor.type === "npc" ? (actor.type === "minion" ? 3 : 2) : 1; return actor.isNpc ? (actor.type === "minion" ? 3 : 2) : 1;
} }
} }

View File

@@ -7,6 +7,7 @@ export const L5R5E = {
money: [50, 10], money: [50, 10],
stances: ["earth", "air", "water", "fire", "void"], stances: ["earth", "air", "water", "fire", "void"],
roles: ["artisan", "bushi", "courtier", "monk", "sage", "shinobi", "shugenja"], roles: ["artisan", "bushi", "courtier", "monk", "sage", "shinobi", "shugenja"],
skillCategories: ["artisan", "martial", "scholar", "social", "trade"],
xp: { xp: {
costPerRank: [0, 20, 24, 32, 44, 60], costPerRank: [0, 20, 24, 32, 44, 60],
bondCostPerRank: [0, 3, 4, 6, 8, 10], bondCostPerRank: [0, 3, 4, 6, 8, 10],
@@ -46,6 +47,7 @@ L5R5E.techniques.set("title_ability", { type: "title", displayInTypes: false });
L5R5E.techniques.set("specificity", { type: "custom", displayInTypes: false }); L5R5E.techniques.set("specificity", { type: "custom", displayInTypes: false });
// *** SkillId - CategoryId *** // *** SkillId - CategoryId ***
// Hardcoded skills are still required for compatibility (migration & olds worlds)
L5R5E.skills = new Map(); L5R5E.skills = new Map();
L5R5E.skills.set("aesthetics", "artisan"); L5R5E.skills.set("aesthetics", "artisan");
L5R5E.skills.set("composition", "artisan"); L5R5E.skills.set("composition", "artisan");

View File

@@ -110,7 +110,7 @@ export class DicePickerDialog extends FormApplication {
* ex: new game.l5r5e.DicePickerDialog({skillId: 'aesthetics', ringId: 'water', actor: game.user.character}).render(true); * ex: new game.l5r5e.DicePickerDialog({skillId: 'aesthetics', ringId: 'water', actor: game.user.character}).render(true);
* *
* Options : * Options :
* actor {Actor} Any `Actor` object instance. Ex : `game.user.character`, `canvas.tokens.controlled[0].actor` * actor {ActorL5r5e} Any `Actor` object instance. Ex : `game.user.character`, `canvas.tokens.controlled[0].actor`
* actorId {string} This is the `id` not the `uuid` of an actor. Ex : "AbYgKrNwWeAxa9jT" * actorId {string} This is the `id` not the `uuid` of an actor. Ex : "AbYgKrNwWeAxa9jT"
* actorName {string} Careful this is case-sensitive. Ex : "Isawa Aki" * actorName {string} Careful this is case-sensitive. Ex : "Isawa Aki"
* difficulty {number} `1` to `9` * difficulty {number} `1` to `9`
@@ -271,19 +271,21 @@ export class DicePickerDialog extends FormApplication {
if (!skillsList) { if (!skillsList) {
return; return;
} }
this.object.skill.list = this.parseSkillsList(skillsList); this.parseSkillsList(skillsList).then((list) => {
if (this.object.skill.list.length > 0) { this.object.skill.list = list;
// Set 1st skill if (this.object.skill.list.length > 0) {
if (this.useCategory) { // Set 1st skill
this.skillCatId = this.object.skill.list[0].id; if (this.useCategory) {
} else { this.skillCatId = this.object.skill.list[0].id;
this.skillId = this.object.skill.list[0].id; } else {
this.skillId = this.object.skill.list[0].id;
}
// Remove the list if only one item
if (this.object.skill.list.length === 1) {
this.object.skill.list = null;
}
} }
// Remove the list if only one item });
if (this.object.skill.list.length === 1) {
this.object.skill.list = null;
}
}
} }
/** /**
@@ -303,7 +305,7 @@ export class DicePickerDialog extends FormApplication {
name: "", name: "",
}; };
this.skillCatId = CONFIG.l5r5e.skills.get(skillId); this.skillCatId = CONFIG.l5r5e.skills.get(skillId); // TODO refacto with skill items
} }
/** /**
@@ -382,7 +384,7 @@ export class DicePickerDialog extends FormApplication {
* @return {boolean} * @return {boolean}
*/ */
get useCategory() { get useCategory() {
return !!this._actor && this._actor.type === "npc"; return !!this._actor && this._actor.isNpc;
} }
/** /**
@@ -830,10 +832,10 @@ export class DicePickerDialog extends FormApplication {
* NPC : shrink to category names * NPC : shrink to category names
* *
* @param {string} skillList * @param {string} skillList
* @return {string[]} * @returns {Promise<{id: *, label: string}[]>}
*/ */
parseSkillsList(skillList) { async parseSkillsList(skillList) {
const categories = game.l5r5e.HelpersL5r5e.getCategoriesSkillsList(); const categories = await game.l5r5e.HelpersL5r5e.getCategoriesSkillsList();
// Sanitize and uniques values // Sanitize and uniques values
const unqSkillList = new Set(); const unqSkillList = new Set();

View File

@@ -535,7 +535,7 @@ export class RollnKeepDialog extends FormApplication {
// Show DsN dice for the new roll // Show DsN dice for the new roll
if (game.dice3d !== undefined) { if (game.dice3d !== undefined) {
game.dice3d.showForRoll( await game.dice3d.showForRoll(
roll, roll,
game.user, game.user,
true, true,

View File

@@ -113,7 +113,7 @@ export class GmMonitor extends FormApplication {
} else { } else {
// If empty add pc with owner // If empty add pc with owner
actors = game.actors.filter((actor) => actor.type === "character" && actor.hasPlayerOwnerActive); actors = game.actors.filter((actor) => actor.isCharacter && actor.hasPlayerOwnerActive);
this._saveActorsIds(); this._saveActorsIds();
} }

View File

@@ -64,6 +64,12 @@ export const RegisterHandlebars = function () {
return objects.join(""); return objects.join("");
}); });
// Make the sum of values
Handlebars.registerHelper('sum', function(...nb) {
nb.pop(); // remove this function call
return nb.reduce((acc, n) => acc + Number(n ?? 0), 0);
});
// Add a setter // Add a setter
Handlebars.registerHelper("setVar", function (varName, varValue, options) { Handlebars.registerHelper("setVar", function (varName, varValue, options) {
options.data.root[varName] = varValue; options.data.root[varName] = varValue;

View File

@@ -4,7 +4,7 @@
export class HelpersL5r5e { export class HelpersL5r5e {
/** /**
* Get Rings/Element for List / Select * Get Rings/Element for List / Select
* @param {Actor|null} actor * @param {ActorL5r5e|null} actor
* @return {{id: string, label: *, value}[]} * @return {{id: string, label: *, value}[]}
*/ */
static getRingsList(actor = null) { static getRingsList(actor = null) {
@@ -15,12 +15,83 @@ export class HelpersL5r5e {
})); }));
} }
/**
* Return the default skill list for settings
* @returns {string[]}
*/
static getDefaultSkillsUuidFromPack() {
return Array.from({length: 24}, (_, i) => "Compendium.l5r5e.core-skills.L5RCoreSkl" + ('' +(i + 1)).padStart(6, "0"));
}
/**
* Return the skill items list for this actor or from the default (settings)
* @param {ActorL5r5e} actor If actor provided, get the skills preferably from it
* @returns {Promise<Item[]>}
*/
static async getSkillsItemsList(actor = null) {
const skillList = [];
// If actor provided, get the skills preferably from it
if (actor instanceof Actor && actor?.isCharacter) {
actor.items
.filter(item => item.type === "skill")
.forEach(item => skillList.push(item))
}
// Get the default list from settings
let defaultList = game.settings.get(CONFIG.l5r5e.namespace, "defaultSkillsList") || [];
// If empty, refill with default values
if (foundry.utils.isEmpty(defaultList)) {
defaultList = HelpersL5r5e.getDefaultSkillsUuidFromPack();
await game.settings.set(CONFIG.l5r5e.namespace, "defaultSkillsList", defaultList);
}
defaultList = await Promise.all(defaultList.map(async uuid => await fromUuid(uuid)));
// Merge the two list by name
const namesList = skillList.map(item => item.name);
defaultList.forEach(item => {
if (item && !namesList.includes(item.name)) {
skillList.push(item);
}
});
return skillList;
}
/**
* Split Skills item by categories, and sort them alphabetically
* @param {Item[]} itemsList
* @return {{catName: Item[]}}
*/
static splitSkillByCategory(itemsList) {
const skill = CONFIG.l5r5e.skillCategories.reduce((acc,curr) => (acc[curr] = [], acc), {});
itemsList.forEach((item) => {
if (item.type === "skill") {
const cat = item.system.category ?? "artisan";
skill[cat].push(item);
}
});
// Sort Items by name
Object.values(skill).forEach(section => {
section.sort((a, b) => a.name.localeCompare(b.name));
});
return skill;
}
/** /**
* Get Skills for List / Select with groups * Get Skills for List / Select with groups
* @param {boolean} useGroup * @param {boolean} useGroup
* @return {{cat: any, id: any, label: *}[]} * @return {{cat: any, id: any, label: *}[]}
*/ */
static getSkillsList(useGroup = false) { static getSkillsList(useGroup = false) {
console.warn('@deprecated hardcoded skills - helpers.getSkillsList() - Use getSkillsItemsList() + splitSkillByCategory() instead'); // TODO @deprecated hardcoded skills
if (!useGroup) { if (!useGroup) {
return Array.from(CONFIG.l5r5e.skills).map(([id, cat]) => ({ return Array.from(CONFIG.l5r5e.skills).map(([id, cat]) => ({
id: id, id: id,
@@ -45,17 +116,25 @@ export class HelpersL5r5e {
/** /**
* Return Categories and Skill names in it * Return Categories and Skill names in it
* @return {Map} * @param {ActorL5r5e} actor If actor provided, get the skills preferably from it
* @returns {Promise<Map>}
*/ */
static getCategoriesSkillsList() { static async getCategoriesSkillsList(actor = null) {
return Array.from(CONFIG.l5r5e.skills).reduce((acc, [id, cat]) => { const skillList = await HelpersL5r5e.getSkillsItemsList(actor);
const acc = new Map();
skillList.forEach((item) => {
const id = item.name;
const cat = item.system.category;
if (acc.has(cat)) { if (acc.has(cat)) {
acc.set(cat, [...acc.get(cat), id]); acc.set(cat, [...acc.get(cat), id]);
} else { } else {
acc.set(cat, [id]); acc.set(cat, [id]);
} }
return acc; });
}, new Map());
return acc;
} }
/** /**
@@ -297,6 +376,8 @@ export class HelpersL5r5e {
static getPackNameForCoreItem(documentId) { static getPackNameForCoreItem(documentId) {
const core = new Map(); const core = new Map();
core.set("Skl", "l5r5e.core-skills");
core.set("Arm", "l5r5e.core-armors"); core.set("Arm", "l5r5e.core-armors");
core.set("Bon", "l5r5e.core-bonds"); core.set("Bon", "l5r5e.core-bonds");
core.set("Boo", "l5r5e.core-celestial-implement-boons"); core.set("Boo", "l5r5e.core-celestial-implement-boons");
@@ -442,8 +523,8 @@ export class HelpersL5r5e {
/** /**
* Subscribe to common events from the sheet. * Subscribe to common events from the sheet.
* @param {jQuery} html HTML content of the sheet. * @param {jQuery} html HTML content of the sheet.
* @param {Actor} actor Actor Object * @param {ActorL5r5e} actor Actor Object
*/ */
static commonListeners(html, actor = null) { static commonListeners(html, actor = null) {
// Toggle // Toggle
@@ -567,12 +648,15 @@ export class HelpersL5r5e {
static async getEmbedItemByEvent(event, actor) { static async getEmbedItemByEvent(event, actor) {
const current = $(event.currentTarget); const current = $(event.currentTarget);
const itemId = current.data("item-id"); const itemId = current.data("item-id");
const itemUuid = current.data("item-uuid");
const propertyId = current.data("property-id"); const propertyId = current.data("property-id");
const itemParentId = current.data("item-parent-id"); const itemParentId = current.data("item-parent-id");
let item; let item;
if (propertyId) { if (propertyId) {
item = await HelpersL5r5e.getObjectGameOrPack({ id: propertyId, type: "Item" }); item = await HelpersL5r5e.getObjectGameOrPack({ id: propertyId, type: "Item" });
} else if (itemUuid) {
item = await fromUuid(itemUuid);
} else if (itemParentId) { } else if (itemParentId) {
// Embed Item // Embed Item
let parentItem; let parentItem;
@@ -739,7 +823,7 @@ export class HelpersL5r5e {
* @return {Promise<{RollTableDraw}>} The drawn results * @return {Promise<{RollTableDraw}>} The drawn results
*/ */
static async drawManyFromPack(pack, tableName, retrieve = 5, opt = { rollMode: "selfroll" }) { static async drawManyFromPack(pack, tableName, retrieve = 5, opt = { rollMode: "selfroll" }) {
const comp = await game.packs.get(pack); const comp = game.packs.get(pack);
if (!comp) { if (!comp) {
console.log(`L5R5E | Helpers | Pack not found[${pack}]`); console.log(`L5R5E | Helpers | Pack not found[${pack}]`);
return; return;
@@ -754,6 +838,23 @@ export class HelpersL5r5e {
return await table.drawMany(retrieve, opt); return await table.drawMany(retrieve, opt);
} }
/**
* Load all compendium data from his id
*
* @param {String} compendium
* @param {Function} filter
* @returns {Promise<Item[]>}
*/
static async loadCompendium(compendium, filter = item => true) {
const pack = game.packs.get(compendium);
if (!pack) {
console.log(`L5R5E | Pack not found[${compendium}]`);
return;
}
const data = (await pack.getDocuments()) ?? [];
return data.filter(filter);
}
/** /**
* Return the string simplified for comparaison * Return the string simplified for comparaison
* @param {string} str * @param {string} str

View File

@@ -6,7 +6,7 @@ export default class HooksL5r5e {
// Enable embed Babele compendiums only if custom compendium is not found or disabled // Enable embed Babele compendiums only if custom compendium is not found or disabled
if ( if (
typeof Babele !== "undefined" && typeof Babele !== "undefined" &&
Babele.get().modules.every((module) => module.module !== "l5r5e-custom-compendiums") Babele.get().modules.every((module) => module.module !== game.settings.get(CONFIG.l5r5e.namespace, "custom-compendium-name"))
) { ) {
Babele.get().setSystemTranslationsDir("babele"); // Since Babele v2.0.7 Babele.get().setSystemTranslationsDir("babele"); // Since Babele v2.0.7
} }
@@ -28,6 +28,14 @@ export default class HooksL5r5e {
game.l5r5e.migrations.migrateWorld({ force: false }).then(); game.l5r5e.migrations.migrateWorld({ force: false }).then();
} }
// Prepare values are sometimes null
["character", "adversary", "minion"].forEach(preparedId => {
const prepVal = game.settings.get(CONFIG.l5r5e.namespace, `initiative-prepared-${preparedId}`);
if (prepVal === null || prepVal === "null") {
game.settings.set(CONFIG.l5r5e.namespace, `initiative-prepared-${preparedId}`, "actor");
}
});
// For some reasons, not always really ready, so wait a little // For some reasons, not always really ready, so wait a little
await new Promise((r) => setTimeout(r, 2000)); await new Promise((r) => setTimeout(r, 2000));

View File

@@ -9,7 +9,7 @@ export class ItemL5r5e extends Item {
/** /**
* Return the linked Actor instance if any (current or embed) * Return the linked Actor instance if any (current or embed)
* @return {Actor|null} * @return {ActorL5r5e|null}
*/ */
get actor() { get actor() {
return super.actor || game.actors.get(this.system.parent_id?.actor_id) || null; return super.actor || game.actors.get(this.system.parent_id?.actor_id) || null;
@@ -58,7 +58,11 @@ export class ItemL5r5e extends Item {
*/ */
static async create(data, context = {}) { static async create(data, context = {}) {
if (data.img === undefined) { if (data.img === undefined) {
data.img = `${CONFIG.l5r5e.paths.assets}icons/items/${data.type}.svg`; if (data.type === 'technique') {
data.img = `${CONFIG.l5r5e.paths.assets}icons/techs/kata.svg`;
} else {
data.img = `${CONFIG.l5r5e.paths.assets}icons/items/${data.type}.svg`;
}
} }
return super.create(data, context); return super.create(data, context);
} }
@@ -235,7 +239,11 @@ export class ItemL5r5e extends Item {
if (addBonusToActor) { if (addBonusToActor) {
const actor = this.actor; const actor = this.actor;
if (item instanceof Item && actor instanceof Actor) { if (item instanceof Item && actor instanceof Actor) {
actor.addBonus(item); try {
await actor.addBonus(item);
} catch (ex) {
console.warn("L5R5E |", ex.message);
}
} }
} }

View File

@@ -24,7 +24,7 @@ export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
const sheetData = await super.getData(options); const sheetData = await super.getData(options);
sheetData.data.subTypesList = AdvancementSheetL5r5e.types; sheetData.data.subTypesList = AdvancementSheetL5r5e.types;
sheetData.data.skillsList = game.l5r5e.HelpersL5r5e.getSkillsList(true); sheetData.data.skillsList = game.l5r5e.HelpersL5r5e.splitSkillByCategory(await game.l5r5e.HelpersL5r5e.getSkillsItemsList(this.actor));
return sheetData; return sheetData;
} }
@@ -82,33 +82,45 @@ export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
let name = this.object.name; let name = this.object.name;
let img = this.object.img; let img = this.object.img;
const getLocalItemByUuid = async (uuid) => {
const item = await fromUuid(uuid);
if (!item) {
return null;
}
if (item?.actor?._id === this.actor._id) {
return item;
}
return this.items.getName(item.name);
}
const skillItemNew = newChoice.skill ? (await getLocalItemByUuid(newChoice.skill)) : null;
const skillItemOld = oldChoice.skill ? (await getLocalItemByUuid(oldChoice.skill)) : null;
// Modify image to reflect choice // Modify image to reflect choice
if (newChoice.ring) { if (newChoice.ring) {
name = game.i18n.localize(`l5r5e.rings.${newChoice.ring}`) + "+1"; name = game.i18n.localize(`l5r5e.rings.${newChoice.ring}`) + "+1";
img = `systems/l5r5e/assets/icons/rings/${newChoice.ring}.svg`; img = `systems/l5r5e/assets/icons/rings/${newChoice.ring}.svg`;
} else if (newChoice.skill) {
name = } else if (newChoice.skill && skillItemNew) {
game.i18n.localize(`l5r5e.skills.${CONFIG.l5r5e.skills.get(newChoice.skill)}.${newChoice.skill}`) + name = skillItemNew.name +"+1";
"+1";
img = `systems/l5r5e/assets/dices/default/skill_blank.svg`; img = `systems/l5r5e/assets/dices/default/skill_blank.svg`;
} }
// Object embed in actor ? // Object embed in actor ?
const actor = this.document.actor; const actor = this.document.actor;
if (actor) { if (actor) {
if (newChoice.skill && !skillItemNew.actor) {
ui.notifications.warn(`Unable to find "${skillItemNew?.name}" on this actor`);
return;
}
const actorData = foundry.utils.duplicate(actor.system); const actorData = foundry.utils.duplicate(actor.system);
let skillCatId = null;
// Old choices // Old choices
if (oldChoice.ring) { if (oldChoice.ring) {
actorData.rings[oldChoice.ring] = Math.max(1, actorData.rings[oldChoice.ring] - 1); actorData.rings[oldChoice.ring] = Math.max(1, actorData.rings[oldChoice.ring] - 1);
} }
if (oldChoice.skill) { if (oldChoice.skill && skillItemOld) {
skillCatId = CONFIG.l5r5e.skills.get(oldChoice.skill); await skillItemOld.update({ "system.rank": Math.max(0, skillItemOld.system.rank - 1) });
actorData.skills[skillCatId][oldChoice.skill] = Math.max(
0,
actorData.skills[skillCatId][oldChoice.skill] - 1
);
} }
// new choices // new choices
@@ -119,15 +131,11 @@ export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
game.i18n.localize(`l5r5e.rings.${newChoice.ring}`) + game.i18n.localize(`l5r5e.rings.${newChoice.ring}`) +
` +1 (${actorData.rings[newChoice.ring] - 1} -> ${actorData.rings[newChoice.ring]})`; ` +1 (${actorData.rings[newChoice.ring] - 1} -> ${actorData.rings[newChoice.ring]})`;
} }
if (newChoice.skill) { if (newChoice.skill && skillItemNew) {
skillCatId = CONFIG.l5r5e.skills.get(newChoice.skill); const newRank = Math.min(9, skillItemNew.system.rank + 1);
actorData.skills[skillCatId][newChoice.skill] = actorData.skills[skillCatId][newChoice.skill] + 1; await skillItemNew.update({ "system.rank": newRank });
xp_used = actorData.skills[skillCatId][newChoice.skill] * CONFIG.l5r5e.xp.skillCostMultiplier; xp_used = newRank * CONFIG.l5r5e.xp.skillCostMultiplier;
name = name = `${skillItemNew.name} +1 (${newRank - 1} -> ${newRank})`;
game.i18n.localize(`l5r5e.skills.${skillCatId}.${newChoice.skill}`) +
` +1 (${actorData.skills[skillCatId][newChoice.skill] - 1} -> ${
actorData.skills[skillCatId][newChoice.skill]
})`;
} }
// Update Actor // Update Actor
@@ -141,7 +149,7 @@ export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
name: name, name: name,
img: img, img: img,
system: { system: {
xp_used: xp_used, xp_used,
}, },
}); });

View File

@@ -0,0 +1,28 @@
import { ItemSheetL5r5e } from "./item-sheet.js";
/**
* @extends {ItemSheet}
*/
export class SkillSheetL5r5e extends ItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "skill"],
template: CONFIG.l5r5e.paths.templates + "items/skill/skill-sheet.html",
width: 520,
height: 480,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
});
}
/**
* @return {Object|Promise}
*/
async getData(options = {}) {
const sheetData = await super.getData(options);
sheetData.data.SkillCategoriesList = CONFIG.l5r5e.skillCategories;
return sheetData;
}
}

View File

@@ -29,7 +29,7 @@ export class TechniqueSheetL5r5e extends ItemSheetL5r5e {
// Sanitize Difficulty and Skill list // Sanitize Difficulty and Skill list
sheetData.data.system.difficulty = TechniqueSheetL5r5e.formatDifficulty(sheetData.data.system.difficulty); sheetData.data.system.difficulty = TechniqueSheetL5r5e.formatDifficulty(sheetData.data.system.difficulty);
sheetData.data.system.skill = TechniqueSheetL5r5e.translateSkillsList( sheetData.data.system.skill = TechniqueSheetL5r5e.translateSkillsList(
TechniqueSheetL5r5e.formatSkillList(sheetData.data.system.skill.split(",")), await TechniqueSheetL5r5e.formatSkillList(sheetData.data.system.skill.split(",")),
false false
).join(", "); ).join(", ");
@@ -54,9 +54,9 @@ export class TechniqueSheetL5r5e extends ItemSheetL5r5e {
// Sanitize Difficulty and Skill list // Sanitize Difficulty and Skill list
formData["system.difficulty"] = TechniqueSheetL5r5e.formatDifficulty(formData["system.difficulty"]); formData["system.difficulty"] = TechniqueSheetL5r5e.formatDifficulty(formData["system.difficulty"]);
formData["system.skill"] = TechniqueSheetL5r5e.formatSkillList( formData["system.skill"] = (await TechniqueSheetL5r5e.formatSkillList(
TechniqueSheetL5r5e.translateSkillsList(formData["system.skill"].split(","), true) TechniqueSheetL5r5e.translateSkillsList(formData["system.skill"].split(","), true)
).join(","); )).join(",");
return super._updateObject(event, formData); return super._updateObject(event, formData);
} }
@@ -143,13 +143,13 @@ export class TechniqueSheetL5r5e extends ItemSheetL5r5e {
/** /**
* Sanitize the technique skill list * Sanitize the technique skill list
* @param {string[]} skillList * @param {string[]} skillList
* @return {string[]} * @returns {Promise<string|*[]>}
*/ */
static formatSkillList(skillList) { static async formatSkillList(skillList) {
if (!skillList) { if (!skillList) {
return ""; return "";
} }
const categories = game.l5r5e.HelpersL5r5e.getCategoriesSkillsList(); const categories = await game.l5r5e.HelpersL5r5e.getCategoriesSkillsList(this.actor);
// List categories // List categories
const unqCatList = new Set(); const unqCatList = new Set();
@@ -160,18 +160,6 @@ export class TechniqueSheetL5r5e extends ItemSheetL5r5e {
} }
}); });
// List skill (not include in cat) return [...unqCatList];
const unqSkillList = new Set();
skillList.forEach((s) => {
s = s?.trim();
if (!!s && CONFIG.l5r5e.skills.has(s)) {
const cat = CONFIG.l5r5e.skills.get(s);
if (!unqCatList.has(cat)) {
unqSkillList.add(s);
}
}
});
return [...unqCatList, ...unqSkillList];
} }
} }

View File

@@ -17,6 +17,8 @@ export class WeaponSheetL5r5e extends ItemSheetL5r5e {
async getData(options = {}) { async getData(options = {}) {
const sheetData = await super.getData(options); const sheetData = await super.getData(options);
const categories = await game.l5r5e.HelpersL5r5e.getCategoriesSkillsList(this.actor);
console.log(categories);
// Martial skills only // Martial skills only
sheetData.data.skills = Array.from(CONFIG.l5r5e.skills) sheetData.data.skills = Array.from(CONFIG.l5r5e.skills)

View File

@@ -23,6 +23,7 @@ import { CombatL5r5e } from "./combat.js";
// Items // Items
import { ItemL5r5e } from "./item.js"; import { ItemL5r5e } from "./item.js";
import { ItemSheetL5r5e } from "./items/item-sheet.js"; import { ItemSheetL5r5e } from "./items/item-sheet.js";
import { SkillSheetL5r5e } from "./items/skill-sheet.js";
import { ArmorSheetL5r5e } from "./items/armor-sheet.js"; import { ArmorSheetL5r5e } from "./items/armor-sheet.js";
import { WeaponSheetL5r5e } from "./items/weapon-sheet.js"; import { WeaponSheetL5r5e } from "./items/weapon-sheet.js";
import { TechniqueSheetL5r5e } from "./items/technique-sheet.js"; import { TechniqueSheetL5r5e } from "./items/technique-sheet.js";
@@ -43,6 +44,7 @@ import { MigrationL5r5e } from "./migration.js";
import { GmToolbox } from "./gm/gm-toolbox.js"; import { GmToolbox } from "./gm/gm-toolbox.js";
import { GmMonitor } from "./gm/gm-monitor.js"; import { GmMonitor } from "./gm/gm-monitor.js";
import { Storage } from "./storage.js"; import { Storage } from "./storage.js";
import { DefaultSkillsDialogL5r5e } from "./settings/default-skills-dialog.js";
/* ------------------------------------ */ /* ------------------------------------ */
/* Initialize system */ /* Initialize system */
@@ -92,6 +94,7 @@ Hooks.once("init", async () => {
GmToolbox, GmToolbox,
GmMonitor, GmMonitor,
HelpDialog, HelpDialog,
DefaultSkillsDialogL5r5e,
storage: new Storage(), storage: new Storage(),
sockets: new SocketHandlerL5r5e(), sockets: new SocketHandlerL5r5e(),
migrations: MigrationL5r5e, migrations: MigrationL5r5e,
@@ -132,6 +135,11 @@ Hooks.once("init", async () => {
label: "TYPES.Item.item", label: "TYPES.Item.item",
makeDefault: true, makeDefault: true,
}); });
Items.registerSheet(L5R5E.namespace, SkillSheetL5r5e, {
types: ["skill"],
label: "ITEM.TypeSkill",
makeDefault: true,
});
Items.registerSheet(L5R5E.namespace, ArmorSheetL5r5e, { Items.registerSheet(L5R5E.namespace, ArmorSheetL5r5e, {
types: ["armor"], types: ["armor"],
label: "TYPES.Item.armor", label: "TYPES.Item.armor",

View File

@@ -6,7 +6,7 @@ export class MigrationL5r5e {
* Minimum Version needed for migration stuff to trigger * Minimum Version needed for migration stuff to trigger
* @type {string} * @type {string}
*/ */
static NEEDED_VERSION = "1.3.0"; static NEEDED_VERSION = "2.0.0";
/** /**
* Return true if the version need some updates * Return true if the version need some updates
@@ -28,6 +28,11 @@ export class MigrationL5r5e {
return; return;
} }
// Wait for translation to load
if (!options.force && typeof Babele !== "undefined") {
await new Promise((r) => setTimeout(r, 5000));
}
// if (MigrationL5r5e.needUpdate("1.3.0")) { // if (MigrationL5r5e.needUpdate("1.3.0")) {
// ChatMessage.create({"content": "<strong>L5R5E v1.3.0 :</strong><br>"}); // ChatMessage.create({"content": "<strong>L5R5E v1.3.0 :</strong><br>"});
// } // }
@@ -42,7 +47,7 @@ export class MigrationL5r5e {
// Migrate World Actors // Migrate World Actors
for (let actor of game.actors.contents) { for (let actor of game.actors.contents) {
try { try {
const updateData = MigrationL5r5e._migrateActorData(actor, options); const updateData = await MigrationL5r5e._migrateActorData(actor, options);
if (!foundry.utils.isEmpty(updateData)) { if (!foundry.utils.isEmpty(updateData)) {
console.log(`L5R5E | Migration | Migrating Actor document ${actor.name}[${actor._id}]`); console.log(`L5R5E | Migration | Migrating Actor document ${actor.name}[${actor._id}]`);
await actor.update(updateData); await actor.update(updateData);
@@ -225,7 +230,7 @@ export class MigrationL5r5e {
* @param options * @param options
* @return {Object} The updateData to apply * @return {Object} The updateData to apply
*/ */
static _migrateActorData(actor, options = { force: false }) { static async _migrateActorData(actor, options = { force: false }) {
const updateData = {}; const updateData = {};
const system = actor.system; const system = actor.system;
@@ -243,7 +248,7 @@ export class MigrationL5r5e {
} }
// NPC are now without autostats, we need to save the value // NPC are now without autostats, we need to save the value
if (actor.type === "npc") { if (actor.isNpc) {
if (system.endurance < 1) { if (system.endurance < 1) {
updateData["system.endurance"] = (Number(system.rings.earth) + Number(system.rings.fire)) * 2; updateData["system.endurance"] = (Number(system.rings.earth) + Number(system.rings.fire)) * 2;
updateData["system.composure"] = (Number(system.rings.earth) + Number(system.rings.water)) * 2; updateData["system.composure"] = (Number(system.rings.earth) + Number(system.rings.water)) * 2;
@@ -264,7 +269,7 @@ export class MigrationL5r5e {
} }
// NPC have now more than a Strength and a Weakness // NPC have now more than a Strength and a Weakness
if (actor.type === "npc" && system.rings_affinities?.strength) { if (actor.isNpc && system.rings_affinities?.strength) {
const aff = system.rings_affinities; const aff = system.rings_affinities;
updateData["system.rings_affinities." + aff.strength.ring] = aff.strength.value; updateData["system.rings_affinities." + aff.strength.ring] = aff.strength.value;
updateData["system.rings_affinities." + aff.weakness.ring] = aff.weakness.value; updateData["system.rings_affinities." + aff.weakness.ring] = aff.weakness.value;
@@ -276,6 +281,29 @@ export class MigrationL5r5e {
} }
// ***** End of 1.3.0 ***** // ***** End of 1.3.0 *****
// ***** Start of 2.0.0 *****
if (options?.force || MigrationL5r5e.needUpdate("2.0.0")) {
// Only PC : Convert fixed skills to items list
if (actor.isCharacter && Array.from(actor.items).every(i => i.type !== "skill")) {
// Add skills items
const update = {items: [], name: actor.name};
await game.l5r5e.ActorL5r5e.addSkillsFromDefaultList(update);
// Set actor value
update.items.forEach(item => {
const skillId = item.flags?.l5r5e?.skillCoreId;
const skillCatId = CONFIG.l5r5e.skills.get(skillId);
const skillValue = system.skills[skillCatId][skillId];
if (skillCatId && skillValue > 0) {
item.system.rank = skillValue;
}
});
updateData.items = update.items;
}
}
// ***** End of 2.0.0 *****
return updateData; return updateData;
} }

View File

@@ -14,7 +14,6 @@ export const PreloadTemplates = async function () {
`${tpl}actors/character/narrative.html`, `${tpl}actors/character/narrative.html`,
`${tpl}actors/character/rings.html`, `${tpl}actors/character/rings.html`,
`${tpl}actors/character/effects.html`, `${tpl}actors/character/effects.html`,
`${tpl}actors/character/skill.html`,
`${tpl}actors/character/social.html`, `${tpl}actors/character/social.html`,
`${tpl}actors/character/stance.html`, `${tpl}actors/character/stance.html`,
`${tpl}actors/character/techniques.html`, `${tpl}actors/character/techniques.html`,
@@ -59,6 +58,9 @@ export const PreloadTemplates = async function () {
`${tpl}items/property/properties.html`, `${tpl}items/property/properties.html`,
`${tpl}items/property/property-entry.html`, `${tpl}items/property/property-entry.html`,
`${tpl}items/property/property-sheet.html`, `${tpl}items/property/property-sheet.html`,
`${tpl}items/skill/skill-entry.html`,
`${tpl}items/skill/skill-sheet.html`,
`${tpl}items/skill/skill-text.html`,
`${tpl}items/signature-scroll/signature-scroll-entry.html`, `${tpl}items/signature-scroll/signature-scroll-entry.html`,
`${tpl}items/signature-scroll/signature-scroll-sheet.html`, `${tpl}items/signature-scroll/signature-scroll-sheet.html`,
`${tpl}items/signature-scroll/signature-scroll-text.html`, `${tpl}items/signature-scroll/signature-scroll-text.html`,

View File

@@ -2,9 +2,27 @@
* Custom system settings register * Custom system settings register
*/ */
export const RegisterSettings = function () { export const RegisterSettings = function () {
const isBabeleRegistered = (typeof Babele !== "undefined");
/* ------------------------------------ */ /* ------------------------------------ */
/* User settings */ /* User settings */
/* ------------------------------------ */ /* ------------------------------------ */
game.settings.registerMenu(CONFIG.l5r5e.namespace, "defaultSkillsListMenu", {
name: "SETTINGS.DefaultSkillsList.Title",
label: "SETTINGS.DefaultSkillsList.Label",
hint: "SETTINGS.DefaultSkillsList.Hint",
icon: "fas fa-bars",
type: game.l5r5e.DefaultSkillsDialogL5r5e,
restricted: true, // GameMaster only
});
game.settings.register(CONFIG.l5r5e.namespace, "defaultSkillsList", {
name: "System Migration Version",
scope: "world",
config: false,
type: Array,
default: game.l5r5e.HelpersL5r5e.getDefaultSkillsUuidFromPack(),
});
game.settings.register(CONFIG.l5r5e.namespace, "rnk-deleteOldMessage", { game.settings.register(CONFIG.l5r5e.namespace, "rnk-deleteOldMessage", {
name: "SETTINGS.RollNKeep.DeleteOldMessage", name: "SETTINGS.RollNKeep.DeleteOldMessage",
hint: "SETTINGS.RollNKeep.DeleteOldMessageHint", hint: "SETTINGS.RollNKeep.DeleteOldMessageHint",
@@ -36,6 +54,20 @@ export const RegisterSettings = function () {
type: Boolean, type: Boolean,
default: false, default: false,
}); });
game.settings.register(CONFIG.l5r5e.namespace, "custom-compendium-name", {
name: "SETTINGS.CustomCompendiumName.Title",
hint: "SETTINGS.CustomCompendiumName.Hint",
scope: "world",
config: isBabeleRegistered,
requiresReload: true,
type: String,
default: "l5r5e-custom-compendiums",
onChange: (name) => {
if (!Babele.get().modules.find((module) => module.module === name)) {
ui.notifications.warn(game.i18n.format("SETTINGS.CustomCompendiumName.Notification", { name }), { permanent: true });
}
}
});
/* ------------------------------------ */ /* ------------------------------------ */
/* Update */ /* Update */

View File

@@ -0,0 +1,148 @@
/**
* L5R Settings dialog for default skills list
* @extends {FormApplication}
*/
export class DefaultSkillsDialogL5r5e extends FormApplication {
/**
* Key for skills list in Settings
* @type {string}
*/
static skillsLisKey = "defaultSkillsList";
/**
* Assign the default options
* @override
*/
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
id: "l5r5e-settings-default-skills-dialog",
classes: ["l5r5e", "settings", "default-skills"],
template: CONFIG.l5r5e.paths.templates + "settings/default-skills-dialog.html",
title: game.i18n.localize("SETTINGS.DefaultSkillsList.Label"),
width: 500,
height: 680,
resizable: true,
closeOnSubmit: false,
submitOnClose: false,
submitOnChange: false,
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
});
}
/**
* Prevent non GM to render this windows
* @override
*/
render(force = false, options = {}) {
if (!this.isEditable) {
console.log("L5R5E | You don't have the rights to display this application");
return false;
}
return super.render(force, options);
}
/**
* Is the Form Application currently editable?
* @type {boolean}
*/
get isEditable() {
return game.user.isGM;
}
/**
* Construct and return the data object used to render the HTML template for this form application.
* @param options
* @return {Object}
*/
async getData(options = null) {
// Transform skills uuids to items by categories
let skillList = await game.l5r5e.HelpersL5r5e.getSkillsItemsList();
skillList = game.l5r5e.HelpersL5r5e.splitSkillByCategory(skillList);
return {
...(await super.getData(options)),
skillList,
};
}
/**
* Handle dropped data on the Actor sheet
* @param {DragEvent} event
*/
async _onDrop(event) {
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable) {
console.log("L5R5E | This sheet is not editable");
return;
}
// Check item type and subtype
const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
if (!item || item.documentName !== "Item" || item?.type !== "skill") {
console.log(`L5R5E | Item dropped must be a Skill Item : ${item?.type}`, item);
return;
}
// EmbedItem actor item ?
if (item.uuid.startsWith('Actor.')) {
console.log("L5R5E | This element has been ignored because it's a EmbedItem actor item", item.uuid);
return;
}
const skillListUuids = game.settings.get(CONFIG.l5r5e.namespace, DefaultSkillsDialogL5r5e.skillsLisKey) || [];
// Dropped an item with same "id" as one owned
if (skillListUuids.some((embedItem) => embedItem.uuid === item.uuid)) {
console.log("L5R5E | This element has been ignored because it already exists", item.uuid);
return;
}
// Add the uuid and save
skillListUuids.push(item.uuid);
await game.settings.set(CONFIG.l5r5e.namespace, DefaultSkillsDialogL5r5e.skillsLisKey, skillListUuids);
// Refresh
this.render(false);
}
/**
* Subscribe to events from the sheet.
* @param {jQuery} html HTML content of the sheet.
*/
activateListeners(html) {
super.activateListeners(html);
// Commons
game.l5r5e.HelpersL5r5e.commonListeners(html);
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable) {
return;
}
// Delete an item
html.find(`.item-delete`).on("click", this._removeSkill.bind(this));
}
/**
* Remove an item from it's uuid
* @param {Event} event
* @private
*/
async _removeSkill(event) {
event.preventDefault();
event.stopPropagation();
const itemUuid = $(event.currentTarget).data("item-uuid");
if (!itemUuid) {
return;
}
// Remove and save
const skillListUuids = game.settings.get(CONFIG.l5r5e.namespace, DefaultSkillsDialogL5r5e.skillsLisKey) || [];
await game.settings.set(CONFIG.l5r5e.namespace, DefaultSkillsDialogL5r5e.skillsLisKey, skillListUuids.filter((uuid) => uuid !== itemUuid));
// Refresh
this.render(false);
}
}

File diff suppressed because one or more lines are too long

View File

@@ -118,7 +118,7 @@
// Dice Picker // Dice Picker
.dice-picker-dialog { .dice-picker-dialog {
min-width: 600px; min-width: 35rem;
min-height: auto; min-height: auto;
// Utility // Utility
* { * {
@@ -225,6 +225,7 @@
background: none; background: none;
border: none; border: none;
font-size: large; font-size: large;
padding: 0;
&-ring { &-ring {
color: #f0f0e0; color: #f0f0e0;

View File

@@ -7,6 +7,8 @@
.item { .item {
.item-header { .item-header {
display: flex; display: flex;
align-items: center;
.item-img { .item-img {
flex: 0 0 32px; flex: 0 0 32px;
padding-right: 0.25rem; padding-right: 0.25rem;
@@ -110,6 +112,7 @@
&.peculiarity, &.peculiarity,
&.property, &.property,
&.signature-scroll, &.signature-scroll,
&.skill,
&.technique, &.technique,
&.title, &.title,
&.weapon { &.weapon {
@@ -356,6 +359,16 @@
} }
} }
} }
&.skill {
article {
&.attributes {
height: 4rem;
}
&.infos {
height: calc(100% - 5rem);
}
}
}
&.weapon { &.weapon {
article { article {
&.attributes { &.attributes {

View File

@@ -1,11 +1,13 @@
/** Sheets **/ /** Sheets **/
&.sheet { &.sheet {
min-width: 600px; min-width: 37rem;
label { label {
&:hover { &:hover {
text-shadow: 0 0 2px $red; text-shadow: 0 0 2px $red;
} }
} }
.l5r-buttons-bar { .l5r-buttons-bar {
display: flex; display: flex;
flex: 0 0 100%; flex: 0 0 100%;
@@ -21,6 +23,7 @@
margin: 0 0 0 8px; margin: 0 0 0 8px;
} }
} }
&.actor { &.actor {
.sheet-header { .sheet-header {
h1 { h1 {
@@ -44,11 +47,13 @@
font-size: 1rem; font-size: 1rem;
} }
} }
form { form {
display: flex; display: flex;
flex-wrap: wrap; flex-wrap: wrap;
align-content: flex-start; align-content: flex-start;
} }
.sheet-body { .sheet-body {
flex: 0 0 100%; flex: 0 0 100%;
align-items: flex-start; align-items: flex-start;
@@ -84,6 +89,7 @@
} }
} }
} }
section, section,
article { article {
&.tab[data-tab] { &.tab[data-tab] {
@@ -93,6 +99,7 @@
} }
} }
} }
.sheet-header { .sheet-header {
flex: 0 0 100%; flex: 0 0 100%;
align-items: flex-start; align-items: flex-start;
@@ -575,6 +582,7 @@
} }
} }
} }
article { article {
background: $l5r5e-white-light; background: $l5r5e-white-light;
padding: 0.5rem; padding: 0.5rem;
@@ -740,6 +748,7 @@
flex: 0 0 calc(50% - 0.5rem); flex: 0 0 calc(50% - 0.5rem);
} }
} }
.xp, .xp,
.money-wrapper { .money-wrapper {
flex: 100%; flex: 100%;
@@ -758,6 +767,7 @@
line-height: 13px; line-height: 13px;
} }
} }
table { table {
font-size: 0.85rem; font-size: 0.85rem;
color: $black-light; color: $black-light;
@@ -824,6 +834,7 @@
} }
} }
} }
.inventory { .inventory {
.items-wrapper { .items-wrapper {
h3 { h3 {
@@ -918,6 +929,7 @@
} }
} }
} }
nav { nav {
&.sheet-tabs { &.sheet-tabs {
flex: 100%; flex: 100%;

View File

@@ -41,29 +41,63 @@
); );
} }
ul { ul {
flex: 50%; flex: 100%;
padding: 0.25rem 0.5rem 0.25rem 0; padding: 0 0.15rem;
li { li {
text-align: left; text-align: left;
line-height: 2rem; line-height: 2rem;
margin: 0.25rem 0; margin: 0.25rem 0;
&.skill { }
text-align: right; &.skill-category-skills-list {
span { img {
color: $l5r5e-black; width: 32px;
&[data-skill="melee"], height: 32px;
&[data-skill="ranged"], object-fit: contain;
&[data-skill="unarmed"] { object-position: 50% 0;
float: left; border: none;
line-height: 1rem; padding: 2px 0;
width: calc(100% - 2rem); }
}
input {
text-align: center;
}
.item-header {
flex: 4;
align-items: center;
h4 {
margin: 0;
}
.item-img {
height: 32px;
margin: 0;
flex: 0 0 32px;
}
.item-rank {
flex: 0 0 32px;
text-align: center;
}
.item-edit,
.item-delete {
text-align: center;
line-height: 1rem;
font-size: 0.75rem;
flex: 0 0 1rem;
padding: 0 0.1rem;
color: $black-light;
} }
} }
} }
&.skill-category-ring-actions { &.skill-category-ring-actions {
padding: 0.25rem 0 0.25rem 0.5rem; padding: 0.25rem 0 0.25rem 0.5rem;
border-top: 1px dashed $l5r5e-title;
border-left: 1px solid $l5r5e-title; border-left: 1px solid $l5r5e-title;
display: flex;
flex-direction: row;
flex-wrap: wrap;
align-content: center;
justify-content: space-evenly;
} }
} }
input { input {

View File

@@ -32,8 +32,7 @@ button {
overflow: initial; overflow: initial;
height: calc(100% - 1.1rem); height: calc(100% - 1.1rem);
top: 0.2rem; top: 0.2rem;
width: 320px; min-width: 20rem;
min-width: 40px;
letter-spacing: 0.1rem; letter-spacing: 0.1rem;
position: relative; position: relative;
margin-right: 0.5rem; margin-right: 0.5rem;
@@ -172,6 +171,9 @@ button {
} }
} }
&.collapsed { &.collapsed {
min-width: 0;
width: 3rem !important;
#sidebar-tabs { #sidebar-tabs {
> .item { > .item {
&.active { &.active {
@@ -931,6 +933,41 @@ button {
} }
} }
#l5r5e-settings-default-skills-dialog {
.item-header {
align-items: center;
.item-img {
flex: 0 0 32px;
padding-right: 0.25rem;
img {
border: 1px solid rgba(0, 0, 0, 0.1);
}
}
.item-name {
flex: 1;
font-size: 1rem;
line-height: 1rem;
color: $l5r5e-bold;
}
.item-source {
flex: 1;
}
.item-delete {
text-align: center;
line-height: 1rem;
font-size: 0.75rem;
flex: 0 0 1rem;
padding: 0 0.1rem;
color: $black-light;
}
}
}
.autocomplete-wrapper { .autocomplete-wrapper {
position: relative; position: relative;
display: inline-block; display: inline-block;

View File

@@ -7,11 +7,11 @@
"changelog": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/CHANGELOG.md", "changelog": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/CHANGELOG.md",
"license": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/LICENSE.md", "license": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/LICENSE.md",
"manifest": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/system/system.json", "manifest": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/system/system.json",
"download": "https://gitlab.com/teaml5r/l5r5e/-/jobs/artifacts/v1.10.0/raw/l5r5e.zip?job=build", "download": "https://gitlab.com/teaml5r/l5r5e/-/jobs/artifacts/v2.0.0/raw/l5r5e.zip?job=build",
"version": "1.10.0", "version": "2.0.0",
"compatibility": { "compatibility": {
"minimum": 11, "minimum": 11,
"verified": "11.301" "verified": "11"
}, },
"manifestPlusVersion": "1.2.0", "manifestPlusVersion": "1.2.0",
"socket": true, "socket": true,
@@ -50,6 +50,7 @@
"color": "#019806", "color": "#019806",
"sorting": "m", "sorting": "m",
"packs": [ "packs": [
"core-skills",
"core-peculiarities-distinctions", "core-peculiarities-distinctions",
"core-peculiarities-passions", "core-peculiarities-passions",
"core-peculiarities-adversities", "core-peculiarities-adversities",
@@ -115,6 +116,13 @@
} }
], ],
"packs": [ "packs": [
{
"name": "core-skills",
"label": "Skills",
"path": "packs/core-skills.db",
"type": "Item",
"system": "l5r5e"
},
{ {
"name": "core-properties", "name": "core-properties",
"label": "Properties", "label": "Properties",

View File

@@ -194,7 +194,8 @@
"signature_scroll", "signature_scroll",
"item_pattern", "item_pattern",
"army_cohort", "army_cohort",
"army_fortification" "army_fortification",
"skill"
], ],
"templates": { "templates": {
"basics": { "basics": {
@@ -220,6 +221,12 @@
"properties": [] "properties": []
} }
}, },
"skill": {
"templates": ["basics"],
"category": "artisan",
"rank": 0,
"modifier": 0
},
"item": { "item": {
"templates": ["basics", "item"] "templates": ["basics", "item"]
}, },

View File

@@ -127,7 +127,7 @@
{{!-- items list --}} {{!-- items list --}}
<h2>{{localize 'l5r5e.sheets.equipment'}}</h2> <h2>{{localize 'l5r5e.sheets.equipment'}}</h2>
<ul> <ul>
<li>{{localize 'l5r5e.money.title'}} : {{data.system.money.koku}} {{localize 'l5r5e.money.koku'}} / {{data.system.money.bu}} {{localize 'l5r5e.money.bu'}} / {{data.system.money.zeni}} {{localize 'l5r5e.money.zeni'}}</li> <li>{{localize 'l5r5e.money.title'}} : {{data.money.koku}} {{localize 'l5r5e.money.koku'}} / {{data.money.bu}} {{localize 'l5r5e.money.bu'}} / {{data.money.zeni}} {{localize 'l5r5e.money.zeni'}}</li>
{{#each data.splitItemsList as |cat type|}} {{#each data.splitItemsList as |cat type|}}
<li> <li>
<strong>{{localize (localize 'l5r5e.{type}s.title' type=type)}} ({{cat.length}})</strong> <strong>{{localize (localize 'l5r5e.{type}s.title' type=type)}} ({{cat.length}})</strong>

View File

@@ -46,8 +46,8 @@
{{!-- Skills Tab --}} {{!-- Skills Tab --}}
<article class="tab skills" data-group="primary" data-tab="skills"> <article class="tab skills" data-group="primary" data-tab="skills">
<ul class="skills-wrapper"> <ul class="skills-wrapper">
{{#each data.system.skills as |category id|}} {{> {{#each data.skillCategories as |itemsInCategory id|}}
'systems/l5r5e/templates/actors/character/category.html' category=category categoryId=id data=../data}} {{> 'systems/l5r5e/templates/actors/character/category.html' itemsInCategory=itemsInCategory categoryId=id data=../data}}
{{/each}} {{/each}}
</ul> </ul>
{{> 'systems/l5r5e/templates/actors/character/techniques.html'}} {{> 'systems/l5r5e/templates/actors/character/techniques.html'}}

View File

@@ -1,8 +1,8 @@
<li class="skill-category-wrapper skill-category-content"> <li class="skill-category-wrapper skill-category-content">
<h4 class="section-header toggle-on-click" data-toggle="toggle-skill-category-{{categoryId}}">{{localizeSkill categoryId 'title'}}</h4> <h4 class="section-header toggle-on-click" data-toggle="toggle-skill-category-{{categoryId}}">{{localizeSkill categoryId 'title'}}</h4>
<ul class="skill-category-skills-list toggle-skill-category-{{categoryId}} {{#ifCond data.storeInfos 'includes' (concat 'toggle-skill-category-' categoryId)}}toggle-hidden{{/ifCond}}"> <ul class="skill-category-skills-list toggle-skill-category-{{categoryId}} {{#ifCond data.storeInfos 'includes' (concat 'toggle-skill-category-' categoryId)}}toggle-hidden{{/ifCond}}">
{{#each category as |skill id|}} {{#each itemsInCategory as |skill|}}
{{> 'systems/l5r5e/templates/actors/character/skill.html' categoryId=../categoryId skill=skill skillId=id data=../data}} {{> 'systems/l5r5e/templates/items/skill/skill-entry.html' skill=skill data=../data}}
{{/each}} {{/each}}
</ul> </ul>
<ul class="skill-category-ring-actions toggle-skill-category-{{categoryId}} {{#ifCond data.storeInfos 'includes' (concat 'toggle-skill-category-' categoryId)}}toggle-hidden{{/ifCond}}"> <ul class="skill-category-ring-actions toggle-skill-category-{{categoryId}} {{#ifCond data.storeInfos 'includes' (concat 'toggle-skill-category-' categoryId)}}toggle-hidden{{/ifCond}}">

View File

@@ -2,7 +2,7 @@
<legend class="section-header">{{localize 'l5r5e.money.title'}}</legend> <legend class="section-header">{{localize 'l5r5e.money.title'}}</legend>
<label> <label>
{{localize 'l5r5e.money.koku'}} {{localize 'l5r5e.money.koku'}}
<input name="system.money.koku" type="number" value="{{data.system.money.koku}}" data-dtype="Number" min="0" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/> <input name="money.koku" type="number" value="{{data.money.koku}}" data-dtype="Number" min="0" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<span class="money-buttons"> <span class="money-buttons">
<i class="money-control pointer-choice fa fa-plus-square" data-type="koku" data-value="1"></i> <i class="money-control pointer-choice fa fa-plus-square" data-type="koku" data-value="1"></i>
<i class="money-control pointer-choice fa fa-minus-square" data-type="koku" data-value="-1"></i> <i class="money-control pointer-choice fa fa-minus-square" data-type="koku" data-value="-1"></i>
@@ -10,7 +10,7 @@
</label> </label>
<label> <label>
{{localize 'l5r5e.money.bu'}} {{localize 'l5r5e.money.bu'}}
<input name="system.money.bu" type="number" value="{{data.system.money.bu}}" data-dtype="Number" min="0" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/> <input name="money.bu" type="number" value="{{data.money.bu}}" data-dtype="Number" min="0" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<span class="money-buttons"> <span class="money-buttons">
<i class="money-control pointer-choice fa fa-plus-square" data-type="bu" data-value="1"></i> <i class="money-control pointer-choice fa fa-plus-square" data-type="bu" data-value="1"></i>
<i class="money-control pointer-choice fa fa-minus-square" data-type="bu" data-value="-1"></i> <i class="money-control pointer-choice fa fa-minus-square" data-type="bu" data-value="-1"></i>
@@ -18,7 +18,7 @@
</label> </label>
<label> <label>
{{localize 'l5r5e.money.zeni'}} {{localize 'l5r5e.money.zeni'}}
<input name="system.money.zeni" type="number" value="{{data.system.money.zeni}}" data-dtype="Number" min="0" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/> <input name="money.zeni" type="number" value="{{data.money.zeni}}" data-dtype="Number" min="0" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<span class="money-buttons"> <span class="money-buttons">
<i class="money-control pointer-choice fa fa-plus-square" data-type="zeni" data-value="1"></i> <i class="money-control pointer-choice fa fa-plus-square" data-type="zeni" data-value="1"></i>
<i class="money-control pointer-choice fa fa-minus-square" data-type="zeni" data-value="-1"></i> <i class="money-control pointer-choice fa fa-minus-square" data-type="zeni" data-value="-1"></i>

View File

@@ -1,16 +0,0 @@
<li class="skill skill-wrapper">
<label class="skill-content">
<span class="dice-picker attribute-label rollable" data-skill="{{skillId}}">{{localizeSkill categoryId skillId}}</span>
<input
class="centered-input select-on-focus"
type="number"
name="system.skills.{{categoryId}}.{{skillId}}"
value="{{skill}}"
data-dtype="Number"
min="0"
max="9"
placeholder="0"
{{^if data.editable_not_soft_locked}}disabled{{/if}}
/>
</label>
</li>

View File

@@ -258,7 +258,7 @@
{{localize 'l5r5e.twenty_questions.part2.school_ability'}} {{localize 'l5r5e.twenty_questions.part2.school_ability'}}
{{> 'systems/l5r5e/templates/actors/character/twenty-questions-item.html' itemsList=cache.step3.school_ability stepName='step3.school_ability' itemType='techniques' hideDndAt=1}} {{> 'systems/l5r5e/templates/actors/character/twenty-questions-item.html' itemsList=cache.step3.school_ability stepName='step3.school_ability' itemType='techniques' hideDndAt=1}}
{{localize 'l5r5e.twenty_questions.part2.starting_techniques'}} {{localize 'l5r5e.twenty_questions.part2.starting_techniques'}}
{{> 'systems/l5r5e/templates/actors/character/twenty-questions-item.html' itemsList=cache.step3.techniques stepName='step3.techniques' itemType='techniques' hideDndAt=5}} {{> 'systems/l5r5e/templates/actors/character/twenty-questions-item.html' itemsList=cache.step3.techniques stepName='step3.techniques' itemType='techniques' hideDndAt=6}}
</td> </td>
<td class="fifty"> <td class="fifty">
{{localize 'l5r5e.twenty_questions.part2.outfit'}} {{localize 'l5r5e.twenty_questions.part2.outfit'}}

View File

@@ -32,7 +32,7 @@
{{#each data.skillsList as |skills catId|}} {{#each data.skillsList as |skills catId|}}
<optgroup label="{{localizeSkill catId 'title'}}"> <optgroup label="{{localizeSkill catId 'title'}}">
{{#each skills as |obj|}} {{#each skills as |obj|}}
<option value="{{obj.id}}">{{obj.label}}</option> <option value="{{obj.uuid}}">{{obj.name}}</option>
{{/each}} {{/each}}
</optgroup> </optgroup>
{{/each}} {{/each}}

View File

@@ -0,0 +1,26 @@
<li class="item skill flexcol" data-item-id="{{skill.id}}">
<ul class="item-header skill-controls flexrow">
<li class="item-img"><img src="{{skill.img}}" title="{{skill.name}}" width="32px" height="32px"/></li>
<li class="item-name dice-picker attribute-label rollable l5r5e-tooltip" data-item-id="{{skill._id}}" data-skill="{{skill._id}}">{{skill.name}}</li>
<li class="item-rank">
{{#if data.editable_not_soft_locked}}
<input
class="centered-input select-on-focus"
type="number"
name="skillsValues.{{skill._id}}"
value="{{skill.system.rank}}"
data-dtype="Number"
min="0"
max="9"
placeholder="0"
/>
{{else}}
{{sum skill.system.rank skill.system.modifier}}
{{/if}}
</li>
{{#if data.editable_not_soft_locked}}
<li data-item-id="{{skill._id}}" class="item-control item-edit" title="{{localize 'l5r5e.global.edit'}}"><i class="fas fa-edit"></i></li>
<li data-item-id="{{skill._id}}" class="item-control item-delete" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></li>
{{/if}}
</ul>
</li>

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<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{data.img}}" data-edit="img" title="{{data.name}}"/>
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name"/></h1>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Attributes Tab --}}
<article class="attributes" data-group="primary" data-tab="attributes">
<label class="attribute">
{{localize 'l5r5e.skills.category'}}
<select name="system.category">
{{#select data.system.category}}
{{#each data.SkillCategoriesList as |id|}}
<option value="{{id}}">{{localizeSkill id 'title'}}</option>
{{/each}}
{{/select}}
</select>
</label>
<label class="attribute">
{{localize 'l5r5e.sheets.rank'}}
<input class="select-on-focus" type="number" name="system.rank" value="{{data.system.rank}}" data-dtype="Number" min="0" placeholder="0"/>
</label>
</article>
{{> 'systems/l5r5e/templates/items/item/item-infos.html'}}
</section>
</form>

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<div class="{{cssClass}}" data-actor-id="{{actor._id}}" data-item-id="{{data._id}}">
<header class="card-header">
<h2 class="item-name"><img src="{{data.img}}" title="{{data.name}}" /> {{data.name}}</h2>
</header>
<section class="sheet-body">
<ul>
<li>
<strong>{{localize 'l5r5e.skills.category'}}</strong> : {{localizeSkill data.system.category 'title'}}
</li>
<li>
<strong>{{localize 'l5r5e.sheets.rank'}}</strong> : {{data.system.rank}}{{#if data.system.modifier}} ({{data.system.modifier}}){{/if}}
</li>
</ul>
{{!--item-infos--}}
<p><strong>{{localize 'l5r5e.sheets.description'}}</strong> : {{{data.enrichedHtml.description}}}</p>
<p><strong>{{localize 'l5r5e.sheets.book_reference'}}</strong> : {{data.system.book_reference}}</p>
</section>
</div>

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<form autocomplete="off">
{{#each skillList as |category name|}}
<h2>{{localizeSkill name 'title'}}</h2>
<div class="form-group">
<ul>
{{#each category as |skill|}}
<li class="item skill flexcol">
<ul class="item-header skill-controls flexrow">
<li class="item-img"><img src="{{skill.img}}" title="{{skill.name}}" width="32px" height="32px"/></li>
<li class="item-name attribute-label l5r5e-tooltip" data-item-uuid="{{skill.uuid}}">{{skill.name}}</li>
<li class="item-source">{{#if skill.pack}}{{skill.pack}}{{else}}world{{/if}}</li>
<li data-item-uuid="{{skill.uuid}}" class="item-control item-delete" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></li>
</ul>
</li>
{{/each}}
</ul>
</div>
{{/each}}
</form>