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Author SHA1 Message Date
e200b5f7b0 COrrections, WIP 2026-04-24 22:04:09 +02:00
d75b6cb945 Second round de modifications 2026-04-24 13:37:59 +02:00
779b4c60f5 Release script
Some checks failed
Release Creation / build (release) Failing after 1m36s
2026-04-23 17:06:45 +02:00
84608ffbf7 Première release testée 2026-04-23 15:50:22 +02:00
2fbcfa52aa Première release testée 2026-04-23 15:49:58 +02:00
9e9d2c4f3e First round of changes 2026-04-23 14:31:06 +02:00
167 changed files with 4509 additions and 9044 deletions

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@@ -0,0 +1,91 @@
name: Release Creation
on:
release:
types: [published]
jobs:
build:
runs-on: ubuntu-latest
steps:
- run: echo "💡 The ${{ gitea.repository }} repository will be cloned to the runner."
- uses: https://github.com/RouxAntoine/checkout@v3.5.4
# get part of the tag after the `v`
- name: Extract tag version number
id: get_version
uses: https://github.com/battila7/get-version-action@v2
# Compile SCSS → CSS before packaging
- name: Setup Node.js
uses: https://github.com/actions/setup-node@v3
with:
node-version: '18'
- name: Install dependencies and compile styles
run: npm ci && npm run compile
# Substitute the Manifest and Download URLs in system.json
- name: Substitute Manifest and Download Links For Versioned Ones
id: sub_manifest_link_version
uses: https://github.com/microsoft/variable-substitution@v1
with:
files: "system/system.json"
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/uberwald/l5rx-chiaroscuro
manifest: https://www.uberwald.me/gitea/uberwald/l5rx-chiaroscuro/releases/download/latest/system.json
download: https://www.uberwald.me/gitea/uberwald/l5rx-chiaroscuro/releases/download/${{github.event.release.tag_name}}/l5rx-chiaroscuro.zip
# Copy versioned system.json to root so it can be uploaded as-is
- name: Copy system.json to root
run: cp system/system.json system.json
# Create a zip file with all files required by the system
- run: |
apt update -y
apt install -y zip
- run: |
cd system
zip -r ../l5rx-chiaroscuro.zip \
assets/ \
babele/ \
fonts/ \
lang/ \
lib/ \
macros/ \
packs/ \
scripts/ \
styles/ \
templates/ \
system.json \
template.json
cd ..
zip -j ./l5rx-chiaroscuro.zip README.md CHANGELOG.md LICENSE.md
- name: Setup Go
uses: https://github.com/actions/setup-go@v4
with:
go-version: ">=1.20.1"
- name: Upload release assets to Gitea
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
./l5rx-chiaroscuro.zip
system.json
api_key: "${{secrets.ALLOW_PUSH_RELEASE}}"
- name: Publish to Foundry server
uses: https://github.com/djlechuck/foundryvtt-publish-package-action@v1
with:
token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
id: 'l5rx-chiaroscuro'
version: ${{github.event.release.tag_name}}
manifest: 'https://www.uberwald.me/gitea/uberwald/l5rx-chiaroscuro/releases/download/latest/system.json'
notes: 'https://www.uberwald.me/gitea/uberwald/l5rx-chiaroscuro/releases/tag/${{github.event.release.tag_name}}'
compatibility-minimum: '13'
compatibility-verified: '14'

1
.gitignore vendored
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@@ -14,3 +14,4 @@ system/l5r5e.lock
# v11 db files (will be added later) # v11 db files (will be added later)
system/packs/*/** system/packs/*/**
.github/ .github/
.history/

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@@ -0,0 +1,393 @@
{
"id": "l5rx-chiaroscuro",
"title": "Legend of the Five Rings (5th Edition)",
"description": "This is an authorised multilingual game system En|Fr|Es, for Legend of the Five Rings (5th Edition) by <a href='https://edge-studio.net/'>Edge Studio</a> <p> - Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p> - Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Francophone Discord</a></p>",
"url": "https://gitlab.com/teaml5r/l5r5e",
"readme": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/README.md",
"changelog": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/CHANGELOG.md",
"license": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/LICENSE.md",
"manifest": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/system/system.json",
"download": "https://gitlab.com/teaml5r/l5r5e/-/jobs/artifacts/v1.13.4/raw/l5r5e.zip?job=build",
"version": "1.13.4",
"compatibility": {
"minimum": "13",
"verified": "14"
},
"socket": true,
"authors": [
{
"name": "Vlyan",
"discord": "Vlyan#6771",
"url": "https://ko-fi.com/vlyan"
},
{
"name": "Mandar",
"discord": "Mandar#3440"
},
{
"name": "Carter",
"discord": "Carter#2703",
"url": "https://fr.tipeee.com/carter-foundryvtt"
},
{
"name": "Litasa",
"discord": "Litasa#3139"
}
],
"background": "systems/l5r5e/assets/l5r-header.webp",
"scripts": [],
"esmodules": [
"./scripts/main-l5r5e.js"
],
"styles": [
"./styles/l5r5e.css"
],
"packFolders": [
{
"name": "L5R5e System",
"color": "#9a0909",
"sorting": "m",
"folders": [
{
"name": "Character related",
"color": "#019806",
"sorting": "m",
"packs": [
"core-peculiarities-distinctions",
"core-peculiarities-passions",
"core-peculiarities-adversities",
"core-peculiarities-anxieties",
"core-bonds",
"core-titles",
"core-journal-school-curriculum",
"core-journal-great-clans-presentation"
]
},
{
"name": "Techniques",
"color": "#4b1eb3",
"sorting": "m",
"packs": [
"core-techniques-kata",
"core-techniques-kiho",
"core-techniques-inversions",
"core-techniques-invocations",
"core-techniques-rituals",
"core-techniques-shuji",
"core-techniques-maho",
"core-techniques-ninjutsu",
"core-techniques-mantra",
"core-techniques-school",
"core-techniques-mastery"
]
},
{
"name": "Objects related",
"color": "#0985ae",
"sorting": "m",
"packs": [
"core-properties",
"core-item-patterns",
"core-items",
"core-armors",
"core-weapons",
"core-signature-scrolls",
"core-celestial-implement-boons"
]
},
{
"name": "Helpers",
"color": "#6b3d1f",
"sorting": "m",
"packs": [
"core-journal-conditions",
"core-journal-terrain-qualities",
"core-journal-opportunities"
]
},
{
"name": "Tools",
"color": "#834949",
"sorting": "m",
"packs": [
"core-name-tables",
"core-macros"
]
}
]
}
],
"packs": [
{
"name": "core-properties",
"label": "Properties",
"path": "packs/core-properties.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-kata",
"label": "Techniques Kata",
"path": "packs/core-techniques-kata.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-kiho",
"label": "Techniques Kihõ",
"path": "packs/core-techniques-kiho.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-inversions",
"label": "Techniques Inversions",
"path": "packs/core-techniques-inversions.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-invocations",
"label": "Techniques Invocations",
"path": "packs/core-techniques-invocations.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-rituals",
"label": "Techniques Rituals",
"path": "packs/core-techniques-rituals.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-shuji",
"label": "Techniques Shuji",
"path": "packs/core-techniques-shuji.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-maho",
"label": "Techniques Mahõ",
"path": "packs/core-techniques-maho.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-ninjutsu",
"label": "Techniques Ninjutsu",
"path": "packs/core-techniques-ninjutsu.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-mantra",
"label": "Techniques Mantra",
"path": "packs/core-techniques-mantra.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-school",
"label": "School Abilities",
"path": "packs/core-techniques-school.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-mastery",
"label": "Mastery Abilities",
"path": "packs/core-techniques-mastery.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-items",
"label": "Items",
"path": "packs/core-items.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-armors",
"label": "Armors",
"path": "packs/core-armors.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-weapons",
"label": "Weapons",
"path": "packs/core-weapons.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-peculiarities-distinctions",
"label": "Distinctions",
"path": "packs/core-peculiarities-distinctions.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-peculiarities-passions",
"label": "Passions",
"path": "packs/core-peculiarities-passions.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-peculiarities-adversities",
"label": "Adversities",
"path": "packs/core-peculiarities-adversities.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-peculiarities-anxieties",
"label": "Anxieties",
"path": "packs/core-peculiarities-anxieties.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-bonds",
"label": "Bonds",
"path": "packs/core-bonds.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-titles",
"label": "Titles",
"path": "packs/core-titles.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-item-patterns",
"label": "Item Patterns",
"path": "packs/core-item-patterns.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-signature-scrolls",
"label": "Signature Scrolls",
"path": "packs/core-signature-scrolls.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-celestial-implement-boons",
"label": "Celestial Implement Boons",
"path": "packs/core-celestial-implement-boons.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-journal-school-curriculum",
"label": "School Curriculum",
"path": "packs/core-journal-school-curriculum.db",
"type": "JournalEntry",
"system": "l5r5e"
},
{
"name": "core-journal-conditions",
"label": "Conditions",
"path": "packs/core-journal-conditions.db",
"type": "JournalEntry",
"system": "l5r5e"
},
{
"name": "core-journal-terrain-qualities",
"label": "Terrain Qualities",
"path": "packs/core-journal-terrain-qualities.db",
"type": "JournalEntry",
"system": "l5r5e"
},
{
"name": "core-journal-great-clans-presentation",
"label": "Great Clans Presentation",
"path": "packs/core-journal-great-clans-presentation.db",
"type": "JournalEntry",
"system": "l5r5e"
},
{
"name": "core-journal-opportunities",
"label": "Opportunities",
"path": "packs/core-journal-opportunities.db",
"type": "JournalEntry",
"system": "l5r5e"
},
{
"name": "core-name-tables",
"label": "Name Tables",
"path": "packs/core-name-tables.db",
"type": "RollTable",
"system": "l5r5e"
},
{
"name": "core-macros",
"label": "L5R5E Macros",
"path": "packs/core-macros.db",
"type": "Macro",
"system": "l5r5e"
}
],
"languages": [
{
"lang": "en",
"name": "English",
"path": "lang/en-en.json"
},
{
"lang": "fr",
"name": "French (France)",
"path": "lang/fr-fr.json"
},
{
"lang": "es",
"name": "Spanish (Spain)",
"path": "lang/es-es.json"
},
{
"lang": "it",
"name": "Italian (Italy)",
"path": "lang/it-it.json"
}
],
"media": [
{
"type": "screenshot",
"url": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/screenshoots/login.jpg?raw=true",
"caption": "Login screen"
},
{
"type": "screenshot",
"url": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/screenshoots/roll.jpg?raw=true",
"caption": "DicePicker and Roll and Keep"
},
{
"type": "screenshot",
"url": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/screenshoots/school.jpg?raw=true",
"caption": "Experience and School"
},
{
"type": "screenshot",
"url": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/screenshoots/sheet_pc.jpg?raw=true",
"caption": "PC sheet"
},
{
"type": "screenshot",
"url": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/screenshoots/sheet_npc_army.jpg?raw=true",
"caption": "NPC and Army sheets"
},
{
"type": "screenshot",
"url": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/screenshoots/compendiums.jpg?raw=true",
"caption": "Compendiums"
}
]
}

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@@ -0,0 +1,393 @@
{
"id": "l5rx-chiaroscuro",
"title": "Legend of the Five Rings (5th Edition)",
"description": "This is an authorised multilingual game system En|Fr|Es, for Legend of the Five Rings (5th Edition) by <a href='https://edge-studio.net/'>Edge Studio</a> <p> - Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p> - Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Francophone Discord</a></p>",
"url": "https://gitlab.com/teaml5r/l5r5e",
"readme": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/README.md",
"changelog": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/CHANGELOG.md",
"license": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/LICENSE.md",
"manifest": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/system/system.json",
"download": "https://gitlab.com/teaml5r/l5r5e/-/jobs/artifacts/v1.13.4/raw/l5r5e.zip?job=build",
"version": "1.13.4",
"compatibility": {
"minimum": "13",
"verified": "14"
},
"socket": true,
"authors": [
{
"name": "Vlyan",
"discord": "Vlyan#6771",
"url": "https://ko-fi.com/vlyan"
},
{
"name": "Mandar",
"discord": "Mandar#3440"
},
{
"name": "Carter",
"discord": "Carter#2703",
"url": "https://fr.tipeee.com/carter-foundryvtt"
},
{
"name": "Litasa",
"discord": "Litasa#3139"
}
],
"background": "systems/l5r5e/assets/l5r-header.webp",
"scripts": [],
"esmodules": [
"./scripts/main-l5r5e.js"
],
"styles": [
"./styles/l5r5e.css"
],
"packFolders": [
{
"name": "L5R5e System",
"color": "#9a0909",
"sorting": "m",
"folders": [
{
"name": "Character related",
"color": "#019806",
"sorting": "m",
"packs": [
"core-peculiarities-distinctions",
"core-peculiarities-passions",
"core-peculiarities-adversities",
"core-peculiarities-anxieties",
"core-bonds",
"core-titles",
"core-journal-school-curriculum",
"core-journal-great-clans-presentation"
]
},
{
"name": "Techniques",
"color": "#4b1eb3",
"sorting": "m",
"packs": [
"core-techniques-kata",
"core-techniques-kiho",
"core-techniques-inversions",
"core-techniques-invocations",
"core-techniques-rituals",
"core-techniques-shuji",
"core-techniques-maho",
"core-techniques-ninjutsu",
"core-techniques-mantra",
"core-techniques-school",
"core-techniques-mastery"
]
},
{
"name": "Objects related",
"color": "#0985ae",
"sorting": "m",
"packs": [
"core-properties",
"core-item-patterns",
"core-items",
"core-armors",
"core-weapons",
"core-signature-scrolls",
"core-celestial-implement-boons"
]
},
{
"name": "Helpers",
"color": "#6b3d1f",
"sorting": "m",
"packs": [
"core-journal-conditions",
"core-journal-terrain-qualities",
"core-journal-opportunities"
]
},
{
"name": "Tools",
"color": "#834949",
"sorting": "m",
"packs": [
"core-name-tables",
"core-macros"
]
}
]
}
],
"packs": [
{
"name": "core-properties",
"label": "Properties",
"path": "packs/core-properties.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-kata",
"label": "Techniques Kata",
"path": "packs/core-techniques-kata.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-kiho",
"label": "Techniques Kihõ",
"path": "packs/core-techniques-kiho.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-inversions",
"label": "Techniques Inversions",
"path": "packs/core-techniques-inversions.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-invocations",
"label": "Techniques Invocations",
"path": "packs/core-techniques-invocations.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-rituals",
"label": "Techniques Rituals",
"path": "packs/core-techniques-rituals.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-shuji",
"label": "Techniques Shuji",
"path": "packs/core-techniques-shuji.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-maho",
"label": "Techniques Mahõ",
"path": "packs/core-techniques-maho.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-ninjutsu",
"label": "Techniques Ninjutsu",
"path": "packs/core-techniques-ninjutsu.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-mantra",
"label": "Techniques Mantra",
"path": "packs/core-techniques-mantra.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-school",
"label": "School Abilities",
"path": "packs/core-techniques-school.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-mastery",
"label": "Mastery Abilities",
"path": "packs/core-techniques-mastery.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-items",
"label": "Items",
"path": "packs/core-items.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-armors",
"label": "Armors",
"path": "packs/core-armors.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-weapons",
"label": "Weapons",
"path": "packs/core-weapons.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-peculiarities-distinctions",
"label": "Distinctions",
"path": "packs/core-peculiarities-distinctions.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-peculiarities-passions",
"label": "Passions",
"path": "packs/core-peculiarities-passions.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-peculiarities-adversities",
"label": "Adversities",
"path": "packs/core-peculiarities-adversities.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-peculiarities-anxieties",
"label": "Anxieties",
"path": "packs/core-peculiarities-anxieties.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-bonds",
"label": "Bonds",
"path": "packs/core-bonds.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-titles",
"label": "Titles",
"path": "packs/core-titles.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-item-patterns",
"label": "Item Patterns",
"path": "packs/core-item-patterns.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-signature-scrolls",
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{
"name": "core-celestial-implement-boons",
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{
"name": "core-journal-school-curriculum",
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{
"name": "core-journal-terrain-qualities",
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},
{
"name": "core-journal-great-clans-presentation",
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},
{
"name": "core-journal-opportunities",
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},
{
"name": "core-name-tables",
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},
{
"name": "core-macros",
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"lang": "fr",
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{
"lang": "es",
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{
"lang": "it",
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{
"type": "screenshot",
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{
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{
"type": "screenshot",
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{
"type": "screenshot",
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{
"type": "screenshot",
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"caption": "Compendiums"
}
]
}

View File

@@ -0,0 +1,393 @@
{
"id": "l5rx-chiaroscuro",
"title": "Legend of the Five Rings (5th Edition)",
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{
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{
"name": "core-techniques-school",
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{
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{
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{
"name": "core-celestial-implement-boons",
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{
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},
{
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},
{
"name": "core-journal-terrain-qualities",
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},
{
"name": "core-journal-great-clans-presentation",
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},
{
"name": "core-journal-opportunities",
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},
{
"name": "core-name-tables",
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},
{
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{
"type": "screenshot",
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{
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{
"type": "screenshot",
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"caption": "Compendiums"
}
]
}

View File

@@ -0,0 +1,393 @@
{
"id": "l5rx-chiaroscuro",
"title": "chiaroscuro - Legend of the Five Rings (5th Edition)",
"description": "This is an authorised multilingual game system En|Fr|Es, for Legend of the Five Rings (5th Edition) by <a href='https://edge-studio.net/'>Edge Studio</a> <p> - Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p> - Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Francophone Discord</a></p>",
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{
"name": "Carter",
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{
"name": "core-techniques-kata",
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{
"name": "core-techniques-kiho",
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},
{
"name": "core-techniques-inversions",
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{
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{
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{
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},
{
"name": "core-techniques-mantra",
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{
"name": "core-techniques-school",
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},
{
"name": "core-techniques-mastery",
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},
{
"name": "core-items",
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},
{
"name": "core-armors",
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},
{
"name": "core-weapons",
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{
"name": "core-peculiarities-distinctions",
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},
{
"name": "core-peculiarities-passions",
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},
{
"name": "core-peculiarities-adversities",
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},
{
"name": "core-peculiarities-anxieties",
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},
{
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},
{
"name": "core-titles",
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},
{
"name": "core-item-patterns",
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"type": "Item",
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},
{
"name": "core-signature-scrolls",
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{
"name": "core-celestial-implement-boons",
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},
{
"name": "core-journal-school-curriculum",
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{
"name": "core-journal-conditions",
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{
"name": "core-journal-terrain-qualities",
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},
{
"name": "core-journal-great-clans-presentation",
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"system": "l5r5e"
},
{
"name": "core-journal-opportunities",
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},
{
"name": "core-name-tables",
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},
{
"name": "core-macros",
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{
"lang": "fr",
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{
"lang": "es",
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{
"lang": "it",
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},
{
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{
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{
"type": "screenshot",
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{
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{
"type": "screenshot",
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"caption": "Compendiums"
}
]
}

View File

@@ -0,0 +1,393 @@
{
"id": "l5rx-chiaroscuro",
"title": "Chiaroscuro - Legend of the Five Rings (5th Edition)",
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{
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{
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],
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]
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{
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{
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{
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{
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{
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{
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},
{
"name": "core-celestial-implement-boons",
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},
{
"name": "core-journal-school-curriculum",
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},
{
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},
{
"name": "core-journal-terrain-qualities",
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},
{
"name": "core-journal-great-clans-presentation",
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},
{
"name": "core-journal-opportunities",
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},
{
"name": "core-name-tables",
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{
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{
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{
"type": "screenshot",
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{
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{
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"caption": "Compendiums"
}
]
}

View File

@@ -0,0 +1,393 @@
{
"id": "l5rx-chiaroscuro",
"title": "Chiaroscuro - L5R",
"description": "This is an authorised multilingual game system En|Fr|Es, for Legend of the Five Rings (5th Edition) by <a href='https://edge-studio.net/'>Edge Studio</a> <p> - Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p> - Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Francophone Discord</a></p>",
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},
{
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},
{
"name": "Carter",
"discord": "Carter#2703",
"url": "https://fr.tipeee.com/carter-foundryvtt"
},
{
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}
],
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],
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{
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{
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},
{
"name": "core-techniques-inversions",
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{
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{
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{
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{
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},
{
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},
{
"name": "core-techniques-school",
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"type": "Item",
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},
{
"name": "core-techniques-mastery",
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},
{
"name": "core-items",
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},
{
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},
{
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{
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},
{
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},
{
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},
{
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},
{
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},
{
"name": "core-titles",
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},
{
"name": "core-item-patterns",
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"type": "Item",
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},
{
"name": "core-signature-scrolls",
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"type": "Item",
"system": "l5r5e"
},
{
"name": "core-celestial-implement-boons",
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{
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{
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{
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}
]
}

View File

@@ -0,0 +1,393 @@
{
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"caption": "Compendiums"
}
]
}

View File

@@ -0,0 +1,393 @@
{
"id": "l5rx-chiaroscuro",
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"description": "This is an authorised multilingual game system En|Fr|Es, for Legend of the Five Rings (5th Edition) by <a href='https://edge-studio.net/'>Edge Studio</a> <p> - Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p> - Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Francophone Discord</a></p>",
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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},
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},
{
"name": "core-celestial-implement-boons",
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"type": "Item",
"system": "l5r5e"
},
{
"name": "core-journal-school-curriculum",
"label": "School Curriculum",
"path": "packs/core-journal-school-curriculum.db",
"type": "JournalEntry",
"system": "l5r5e"
},
{
"name": "core-journal-conditions",
"label": "Conditions",
"path": "packs/core-journal-conditions.db",
"type": "JournalEntry",
"system": "l5r5e"
},
{
"name": "core-journal-terrain-qualities",
"label": "Terrain Qualities",
"path": "packs/core-journal-terrain-qualities.db",
"type": "JournalEntry",
"system": "l5r5e"
},
{
"name": "core-journal-great-clans-presentation",
"label": "Great Clans Presentation",
"path": "packs/core-journal-great-clans-presentation.db",
"type": "JournalEntry",
"system": "l5r5e"
},
{
"name": "core-journal-opportunities",
"label": "Opportunities",
"path": "packs/core-journal-opportunities.db",
"type": "JournalEntry",
"system": "l5r5e"
},
{
"name": "core-name-tables",
"label": "Name Tables",
"path": "packs/core-name-tables.db",
"type": "RollTable",
"system": "l5r5e"
},
{
"name": "core-macros",
"label": "L5R5E Macros",
"path": "packs/core-macros.db",
"type": "Macro",
"system": "l5r5e"
}
],
"languages": [
{
"lang": "en",
"name": "English",
"path": "lang/en-en.json"
},
{
"lang": "fr",
"name": "French (France)",
"path": "lang/fr-fr.json"
},
{
"lang": "es",
"name": "Spanish (Spain)",
"path": "lang/es-es.json"
},
{
"lang": "it",
"name": "Italian (Italy)",
"path": "lang/it-it.json"
}
],
"media": [
{
"type": "screenshot",
"url": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/screenshoots/login.jpg?raw=true",
"caption": "Login screen"
},
{
"type": "screenshot",
"url": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/screenshoots/roll.jpg?raw=true",
"caption": "DicePicker and Roll and Keep"
},
{
"type": "screenshot",
"url": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/screenshoots/school.jpg?raw=true",
"caption": "Experience and School"
},
{
"type": "screenshot",
"url": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/screenshoots/sheet_pc.jpg?raw=true",
"caption": "PC sheet"
},
{
"type": "screenshot",
"url": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/screenshoots/sheet_npc_army.jpg?raw=true",
"caption": "NPC and Army sheets"
},
{
"type": "screenshot",
"url": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/screenshoots/compendiums.jpg?raw=true",
"caption": "Compendiums"
}
]
}

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@@ -1,873 +0,0 @@
{
"I18N": {
"Language": "Español",
"Maintainers": ["Team L5R"]
},
"SETTINGS": {
"None": "Sin opciones",
"ReverseTokenBars": {
"Title": "Barra de tokens inversa",
"Hint": "Cambia el orden en el que se rellenan las barras debajo de los tokens",
"None": "Ninguno",
"Fatigue": "Sólo Fatiga",
"Strife": "Conflicto",
"Both": "Tanto la Fatiga como el Conflicto"
},
"RollNKeep": {
"DeleteOldMessage": "TyG eliminar el mensaje anterior del chat",
"DeleteOldMessageHint": "Elige si mantener o borrar el mensaje anterior de la serie TyG"
},
"Initiative": {
"SetTn1OnTypeChange": "Poner el NO a 1 al seleccionar el tipo de encuentro",
"SetTn1OnTypeChangeHint": "Poner el NO a 1 cuando se elige el tipo de encuentro (Intriga, Duelo, Escaramuza o Batalla a gran escala)"
},
"ShowAllStatusEffects": {
"Title": "Mostrar todos los efectos de estado",
"Hint": "Si se desmarca (por defecto), solo se muestran las condiciones de L5A."
},
"CustomTechniques": {
"Title": "Usar técnicas personalizadas",
"Hint": "Añadir el tipo de técnica 'Particularidad' para que sirva como comodín."
},
"CustomCompendiumName": {
"Title": "Nombre de Compendio personalizado",
"Hint": "Permite a los usuarios avanzados cambiar el nombre de los compendios personalizados (utilizados para desactivar los compendios integrados).",
"Notification": "No se puede configurar el compendio personalizado: '{name}'. ¿Está activado y registrado con Babele?"
},
"CustomItemsHeight": {
"Title": "Altura predeterminada de las ventanas de objetos",
"Hint": "Establecer la altura predeterminada para las ventanas de 'objetos' (técnicas, armas...), en píxeles."
},
"Compendium": {
"HideDisabledSources": {
"Title": "[Compendio] Ocultar filtro de fuentes sin referencia",
"Hint": "Ocultar fuentes vacías sin elementos en el filtro de fuentes."
},
"HideEmptySourcesFromPlayers": {
"Title": "[Compendio] Ocultar elementos con referencias vacías",
"Hint": "Requiere que se establezca una referencia para que los jugadores puedan ver el contenido de los compendios."
},
"AllowedOfficialSources": {
"Title": "[Compendio] Recursos oficiales disponibles",
"Hint": "Útil si, como DJ, quieres limitar el contenido oficial disponible solo a los libros que tienes."
},
"AllowedUnofficialSources": {
"Title": "[Compendio] Recursos no oficiales disponibles",
"Hint": "Útil si tienes compendios con objetos personalizados mezclados con objetos destinados a los jugadores.."
}
}
},
"TYPES": {
"Actor": {
"character": "Personaje jugador",
"npc": "Personaje no jugador",
"army": "Ejército"
},
"Item": {
"item": "Objeto",
"armor": "Armadura",
"weapon": "Arma",
"technique": "Técnica",
"property": "Propiedad",
"peculiarity": "Peculiaridad",
"advancement": "Mejora",
"title": "Título",
"bond": "Vínculo",
"signature_scroll": "Pergamino especial",
"item_pattern": "Patrón de objeto",
"army_fortification": "Fortificación",
"army_cohort": "Cohorte"
},
"Journal": {
"journal": "Diario"
}
},
"l5r5e": {
"title": "La Leyenda de los Cinco Anillos",
"conditions": {
"afflicted": "Afligido",
"bleeding": "Hemorragia",
"burning": "Ardiendo",
"centered": "Centrado",
"compromised": "Comprometido",
"dazed": "Atontado",
"disoriented": "Desorientado",
"dying": "Moribundo",
"emboldened": "Alentado",
"enraged": "Enfurecido",
"exhausted": "Agotado",
"immobilized": "Inmovilizado",
"illness_coughing_illness": "Enfermedad: tos enfermiza",
"illness_fire_rash": "Enfermedad: sarpullido de fuego",
"illness_gut_sickness": "Enfermedad: malestar intestinal",
"illness_oozing_sore_disease": "Enfermedad: llagas supurantes",
"illness_unsteady_illness": "Enfermedad: temblores",
"incapacitated": "Incapacitado",
"intoxicated": "Intoxicado",
"possessed": "Poseído",
"prone": "Tumbado",
"silenced": "Silenciado",
"unconscious": "Inconsciente",
"lightly_wounded_fire": "Herida leve (Fuego)",
"lightly_wounded_water": "Herida leve (Agua)",
"lightly_wounded_air": "Herida leve (Aire)",
"lightly_wounded_earth": "Herida leve (Tierra)",
"lightly_wounded_void": "Herida leve (Vacío)",
"severely_wounded_fire": "Herida grave (Fuego)",
"severely_wounded_water": "Herida grave (Agua)",
"severely_wounded_air": "Herida grave (Aire)",
"severely_wounded_earth": "Herida grave (Tierra)",
"severely_wounded_void": "Herida grave (Vacío)"
},
"global": {
"edge_translation_disclaimer": "Edge Studio nos da su permiso para ofrecer este módulo a la comunidad, pero tanto los textos así como los códigos que lo constituyen no tienen su aprobación explícita.",
"add": "Añadir",
"edit": "Editar",
"delete_confirm": "¿Estás seguro de que quieres borrar '{name}'?",
"drop_here": "Dejar caer aquí",
"send_to_chat": "Al Chat",
"locked": "Bloqueado",
"unlocked": "Desbloqueado",
"random": "Aleatorio"
},
"multiselect": {
"empty_tag": "<blank>",
"placeholder": "Filtro de recursos",
"player_filter_label": "Filtro de jugador",
"player_filter_tooltip": "Aplicar filtro de jugador",
"already_in_filter": "Ya en el filtro",
"no_results": "Not Found",
"sources_categories": {
"rules": "Reglas",
"adventures": "Aventuras",
"supplements": "Suplementos",
"others": "Otros"
}
},
"logo": {
"títle": "¿Necesitas ayuda?",
"src": "systems/l5r5e/assets/l5r-logo.webp",
"alt": "Ayuda en línea",
"content": "Sigue la guía :",
"edge": {
"title": "Ir a la página web de Edge-Studio",
"info": "Tu navegador abrirá la página web de EDGE STUDIO",
"link": "https://edge-studio.net/"
},
"drivethrurpg": {
"title": "¿Comprar un PDF del juego?",
"info": "tu navegador abrirá el sitio DriveThruRpg de Edge Studio",
"link": "https://www.drivethrurpg.com/browse/pub/17946/EDGE-Studio"
},
"discord": {
"title": "Discord oficial de FoundryVTT",
"info": "Tu navegador abrirá el discord oficial de Foundry",
"link": "https://discordapp.com/invite/DDBZUDf"
},
"notes": {
"title": "Registro de cambios",
"link": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/CHANGELOG.md"
},
"issues": {
"title": "Problemas",
"link": "https://gitlab.com/teaml5r/l5r5e/-/issues"
},
"custom-compendiums": {
"title": "Compendios",
"link": "https://gitlab.com/teaml5r/l5r5e/-/wikis/users/custom-compendiums.md"
},
"wiki": {
"title": "Wiki",
"link": "https://gitlab.com/teaml5r/l5r5e/-/wikis/home"
}
},
"rings": {
"title": "Anillos",
"label": "Anillo",
"earth": "Tierra",
"air": "Aire",
"water": "Agua",
"fire": "Fuego",
"void": "Vacío"
},
"sheets": {
"narrative": "Narrativa",
"experience": "Experiencia",
"family": "Familia",
"region": "Region",
"upbringing": "Educación",
"school": "Escuela",
"description": "Descripción",
"bought_at_rank": "Adquirido en rango",
"types": "Tipos",
"source_reference": {
"reference": "Referencia",
"page_abbreviation": "p."
},
"value": "Valor",
"rarity": "Rareza",
"quantity": "Cantidad",
"weight": "Peso",
"properties": "Propiedades",
"linked_property": "Propiedad vínculada",
"removed_properties": "Anula",
"notes": "Notas",
"inventory": "Inventario",
"equipment": "Equipo",
"rank": "Rango",
"name": "Nombre"
},
"dice": {
"chat": {
"successes": "Éxitos",
"explosives": "Relanzables",
"opportunities": "Oportunidades",
"strife": "Conflictos",
"difficulty": "NO",
"difficulty_hidden": "???",
"void_point_used": "Punto de Vacío utilizado",
"assistance_used": "Asistencia de habilidad utilizada",
"roll_n_keep": "Tirar y guardar",
"initiative_roll": "Tirada de Iniciativa",
"success_text": "¡Éxito!",
"bonus_text": "Éxitos adicionales",
"fail_text": "¡Fallo!",
"unknown_target": "Objetivo desconocido"
},
"dicepicker": {
"title": "Selector de dados",
"difficulty_title": "Dificultad",
"difficulty_hidden_label": "Ocultar NO",
"use_void_point_label": "Gasta un",
"void_point_tooltip": "Punto de vacío",
"skill_assistance_label": "Asistencia",
"roll_label": "Tirar",
"bt_add_macro": "Añadir una macro",
"gm_request_dp_to_players": "Solicitud de tirada enviada a los jugadores"
},
"roll_n_keep": {
"title": "Tirar y guardar",
"discard_drop_here": "Descartar",
"reroll_drop_here": "Relanzar",
"swap_drop_here": "Cambiar cara",
"keep_drop_here": "Guardar",
"max": "Máx",
"bt_validate": "Terminar este paso",
"bt_strife": "Aplicar Conflicto",
"undo": "[GM] Deshacer los últimos cambios"
}
},
"gm": {
"toolbox": {
"title": "Caja de herramientas del DJ",
"difficulty_hidden": "Cambiar la dificultad visible",
"difficulty": "Cambiar dificultad (Izquierda: añadir, Derecha: sustraer, central: NO 2)",
"sleep": "Descanso confortable para todos los personajes (Eliminar fatiga = Agua x2. (Click Izquierdo: sólo a los personajes seleccionados. Derecho: a todos los actores)",
"sleep_info": "Los personajes han dormido bien.",
"scene_end": "Final de la escena (El Conflicto y la Fatiga de los personajes se reduce hasta la mitad del máximo del valor (Click Izquierdo: sólo a los personajes seleccionados. Derecho: a todos los actores)",
"scene_end_info": "La tensión de la escena por fin disminuye.",
"reset_void": "Comienzo de la partida: Resetea los puntos de Vacío de los jugadores (Click Izquierdo: sólo a los personajes seleccionados. Derecho: a todos los actores)",
"reset_void_info": "Se han adjudicado los puntos de Vacío."
},
"monitor": {
"title": "Pantalla del DJ",
"switch_view": "Cambiar vista",
"add_selected_tokens": "Add selected tokens",
"honor_glory_status": "H/G/E",
"focus_vigilance": "Con./Ale.",
"mouse_control": "Click Izquierdo +1, Derecho: -1, medio: poner a 0"
}
},
"weapons": {
"title": "Armas",
"damage": "Daño",
"range": "Alcance",
"stats": "Estadísticas",
"sheathed": "Equipado / Envainada",
"readied": "Preparado",
"category": "Categoría",
"deadliness": "Letalidad",
"grips": "Agarres",
"1hand": "1-mano",
"2hand": "2-manos"
},
"armors": {
"title": "Armaduras",
"type": "Defensa",
"physical": "Física",
"supernatural": "Sobrenatural",
"equipped": "Equipado"
},
"items": {
"title": "Objetos"
},
"techniques": {
"title": "Técnicas",
"not_allowed": "Tu personaje no puede utilizar este tipo de técnica.",
"only_one": "Tu personaje sólo puede poseer una de estas técnicas.",
"type": "Técnicas permitidas",
"kata": "Kata",
"kiho": "Kihõ",
"inversion": "Inversión",
"invocation": "Invocación",
"ritual": "Ritual",
"shuji": "Shuji",
"maho": "Mahõ",
"ninjutsu": "Ninjutsu",
"mantra": "Mantra",
"school_ability": "Capacidad de escuela",
"mastery_ability": "Habilidad de maestría",
"title_ability": "Capacidad de título",
"specificity": "Particularidad"
},
"peculiarities": {
"types": {
"distinction": "Distinción",
"passion": "Pasión",
"adversity": "Adversidad",
"anxiety": "Ansiedad"
}
},
"money": {
"title": "Dinero personal",
"koku": "Koku",
"bu": "Bu",
"zeni": "Zeni"
},
"social": {
"title": "Posición Social",
"honor": "Honor",
"glory": "Gloria",
"status": "Estatus",
"ninjo": "Ninjo",
"giri": "Giri",
"past": "Pasado",
"bushido_tenets": {
"title": "Preceptos del Bushidō",
"paramount": "Más importante",
"less_significant": "Menos significativo"
},
"titles": "Títulos",
"attitude": "Actitud:",
"advantages": "Distinciones y pasiones",
"disadvantages": "Adversidades y ansiedades",
"bonds": "Vínculos",
"npc": {
"advantages": "Ventajas",
"disadvantages": "Desventajas",
"combat": "Combate",
"intrigue": "Intriga"
},
"age": "Edad",
"children": "Vástagos",
"marital_status": {
"title": "Estado civil",
"partner": "Pareja",
"married": "Casado",
"betrothed": "Prometido",
"unmarried": "Soltero",
"widowed": "Viudo"
},
"gender": {
"title": "Género",
"male": "Masculino",
"female": "Femenino"
}
},
"skills": {
"title": "Habilidades",
"label": "Habilidad",
"artisan": {
"title": "Artesanales",
"aesthetics": "Estética",
"composition": "Composición",
"design": "Diseño",
"smithing": "Herrería",
"air": "Refinar",
"earth": "Restaurar",
"fire": "Inventar",
"water": "Adaptar",
"void": "Sintonizar"
},
"martial": {
"title": "Marciales",
"fitness": "Aptitud Física",
"melee": "Cuerpo a Cuerpo",
"ranged": "A distancia",
"unarmed": "Sin armas",
"meditation": "Meditación",
"tactics": "Estrategia",
"air": "Amagar",
"earth": "Resistir",
"fire": "Abrumar",
"water": "Alterar",
"void": "Sacrificarse"
},
"scholar": {
"title": "Académicas",
"culture": "Cultura",
"government": "Gobierno",
"medicine": "Medicina",
"sentiment": "Sentimiento",
"theology": "Teología",
"air": "Analizar",
"earth": "Recordar",
"fire": "Teorizar",
"water": "Examinar",
"void": "Percibir"
},
"social": {
"title": "Sociales",
"command": "Mando",
"courtesy": "Cortesía",
"games": "Pasatiempos",
"performance": "Interpretación",
"air": "Engañar",
"earth": "Razonar",
"fire": "Incitar",
"water": "Encandilar",
"void": "Iluminar"
},
"trade": {
"title": "Mercantiles",
"commerce": "Comercio",
"labor": "Trabajo manual",
"seafaring": "Navegación",
"skulduggery": "Actividad criminal",
"survival": "Supervivencia",
"air": "Estafar",
"earth": "Producir",
"fire": "Idear",
"water": "Intercambiar",
"void": "Subsistir"
}
},
"attributes": {
"title": "Atributos",
"endurance": "Aguante",
"endurancetip": "(Tierra + Fuego) x2",
"composure": "Compostura",
"composuretip": "(Tierra + Agua) x2",
"focus": "Concentración",
"focustip": "Aire + Fuego",
"vigilance": "Alerta",
"vigilancetip": "(Aire + Agua) /2",
"voidpoints": "Puntos de Vacío",
"fatigue": "Fatiga",
"strife": "Conflicto"
},
"conflict": {
"title": "Enfrentamiento",
"stance": "Actitud",
"stances": {
"airtip": "+1 al NO de las tiradas de ataque y maquinación que te tengan como objetivo (+2 a rango 4+).",
"earthtip": "Oponentes no pueden gastar Oportunidad para causarte impactos críticos ni estados.",
"firetip": "Si tienes éxito, +1 éxito adicional por cada símbolo de Conflicto.",
"watertip": "Efectúa una segunda acción durante tu turno que no requiera tirada ni comparta tipo con tu primera acción.",
"voidtip": "No acumulas Conflicto de los símbolos de Conflicto de tus tiradas."
},
"initiative": {
"title": "Iniciativa",
"intrigue": "Intriga",
"duel": "Duelo",
"skirmish": "Escaramuza",
"mass_battle": "Batalla a gran escala",
"prepared_true": "Preparado",
"prepared_false": "Sorprendido",
"prepared_actor": "Definido en la hoja de personaje (por defecto)",
"already_set": "Tu iniciativa ya ha sido establecida."
}
},
"advancements": {
"title": "Avances",
"school_rank": "Rango de la escuela",
"school_rank_0": "Inicial",
"total": "Total",
"cost": "Coste",
"spent": "Gastado",
"saved": "Guardado",
"total_xp_spent": "PE gastados",
"total_xp_curriculum": "PE gastados en el programa",
"curriculum": "En programa de estudio",
"curriculum_validate": "Completar este rango",
"rarity_modifier": "Modificador de rareza",
"item_pattern": "Patrones de objetos",
"signature_scroll": "Pergaminos espaciales",
"school_curriculum_journal": "Arrastra el diario del programa en la hoja para vincularlo",
"warning": {
"total_less_then_spent": "La experiencia total es menor que la experiencia utilizada."
}
},
"character_types": {
"character": "Personaje jugador",
"adversary": "Adversario",
"minion": "Esbirro"
},
"army": {
"warlord": "Señor de la guerra",
"allies_backers": "Aliados y apoyos",
"purpose_mustering": "Propósito de la movilización",
"battle_readiness": {
"title": "Preparación para la batalla",
"strength": "Fuerza",
"casualties": "Bajas",
"discipline": "Disciplina",
"panic": "Pánico"
},
"commander": "Comandante",
"commander_abilities": "Habilidades relevantes del comandante",
"army_abilities": "Habilidades del ejército",
"commander_standing": "Posición del comandante",
"supplies_logistics": "Logística y suministros",
"past_battles": "Batallas anteriores",
"cohort": {
"tab": "Cohortes",
"title": "Cohorte",
"leader": "Líder",
"abilities": "Habilidades"
},
"fortification": {
"tab": "Fortificaciones",
"title": "Fortificación",
"difficulty": "Valor de dificultad",
"attrition_reduction": "Reducción del desgaste"
}
},
"twenty_questions": {
"title": "Veinte preguntas",
"bt_abrev": "20P",
"bt_next": "Siguiente",
"increase_ring1": "Incremento de anillo (1)",
"increase_ring2": "Incremento de anillo (2)",
"increase_skill1": "Incremento de habilidad (1)",
"increase_skill2": "Incremento de habilidad (2)",
"increase_skill3": "Incremento de habilidad (3-5)",
"choose_one_ring": "Elige uno",
"choose_one_skill": "Elige una",
"or": "o",
"and": "y",
"error": "Uy, parece que hay un error:",
"part0": {
"intro": "Puedes usar esta hoja para rellenar tus respuestas al Juego de las 20 Preguntas, y para tomar notas para más tarde!",
"section": "Leyenda de los Cinco Anillos, capítulo 2: Creación de personajes, pp. 41-95",
"section_pow": "Leyenda de los Cinco Anillos Senda de las olas, capítulo 2: Creación de personajes pp. 3082",
"type": "Elige la plantilla de 20P que quieres usar",
"type_core": "Samurai (Libro básico)",
"type_pow": "Ronin (Senda de las olas)"
},
"part1": {
"title": "Parte I: Identidad básica (Clan y Familia)",
"title_pow": "Parte I: Identidad básica (Región y educación)",
"q1": "1. ¿A qué clan pertenece tu personaje? (p. 41)",
"q1_pow": "1. ¿De que región viene tu personaje? (p. 31)",
"status": "Estatus",
"q2": "2. ¿A qué familia pertenece tu personaje? (p. 49)",
"q2_pow": "2. ¿Cual fue la educación de tu personaje? (p. 43)",
"money": "Riqueza inicial en Koku",
"glory": "Gloria"
},
"part2": {
"title": "Parte II: Función y escuela",
"q3": "3. ¿Cuál es la escuela de tu personaje, y en qué funciones cumple esa escuela? (p. 56)",
"q3_pow": "3. ¿Cuál es la escuela de tu personaje y cuáles son sus funciones asociadas? (p. 46)",
"school": "Escuela",
"role": "Funciones",
"honor": "Honor",
"access": "Tipos de técnicas disponibles",
"school_ability": "Capacidad de escuela",
"starting_techniques": "Técnicas iniciales (2-6)",
"outfit": "Equipo inicial",
"q4": "4. ¿De qué manera destaca tu personaje dentro de su escuela? (p. 88)",
"q4_pow": "4. ¿Qué es lo que mete y saca a tu personaje de problemas? (p. 60)"
},
"part3": {
"title": "Parte III: Honor y Gloria",
"title_pow": "Parte III: El pasado y el futuro interactúan y se funden.",
"q5": "5. ¿Quién es tu señor y cuál es el deber de tu personaje hacia él? (p. 88)",
"q5_pow": "5. ¿Cuál es el pasado de tu personaje y cómo le afecta? (p. 60)",
"choose_giri": "Elige un giri:",
"choose_past": "Elige un pasado:",
"q6": "6. ¿Qué es lo que anhela tu personaje, y cómo podría esto interferir con su deber? (p. 90)",
"q6_pow": "6. ¿Qué anhela tu personaje y cómo podría afectar su pasado a su ninjō? (p. 62)",
"choose_ninjo": "Elige un ninjō:",
"q7": "7. ¿Cuál es la relación de tu personaje con tu clan? (p. 91)",
"q7_pow": "7. ¿Por qué es conocido tu personaje? (p. 61)",
"increase_glory": "Aumento de la gloria",
"q8": "8. ¿Qué piensa tu personaje acerca del Bushidō? (p. 91)",
"q8_pow": "8. ¿Qué piensa tu personaje acerca del Bushidō? (p. 62)",
"increase_honor": "Aumento del honor",
"tenets": "Escoge un precepto del Bushidō más importante y un precepto como menos significativo (ver las opiniones de los Clanes respecto del Bushidō, página 301 del libro de reglas básicas):",
"object": "Objeto (Rareza 5 o inferior)"
},
"part4": {
"title": "Parte IV: Fortalezas y Debilidades",
"q9": "9. ¿Cuál es el mayor logro de tu personaje hasta ahora? (p. 92)",
"q9_pow": "9. ¿Cuál es el mayor logro de tu personaje hasta ahora? (p. 64)",
"distinction": "Distinción (1)",
"q10": "10. ¿Qué es lo que más frena a tu personaje en la vida? (p. 92)",
"q10_pow": "10. ¿Qué es lo que más frena a tu personaje en la vida? (p. 64)",
"adversity": "Adversidad (1)",
"q11": "11. ¿Qué actividad hace que tu personaje se sienta más en paz? (p. 93)",
"q11_pow": "11. ¿Qué actividad hace que tu personaje se sienta más en paz? (p. 65)",
"passion": "Pasión (1)",
"q12": "12. ¿Qué preocupación, miedo o debilidad perturba más a tu personaje? (p. 93)",
"q12_pow": "12. ¿Qué preocupación, miedo o debilidad perturba más a tu personaje? (p. 65)",
"anxiety": "Ansiedad (1)",
"q13": "13. ¿Quién ha sido la persona de la que más ha aprendido tu personaje en el transcurso de su vida? (p. 93)",
"q13_pow": "13. ¿Quién ha sido la persona de la que más ha aprendido tu personaje en el transcurso de su vida? (p. 65)",
"disadvantage": "Desventaja (1)",
"advantage": "Ventaja (1)"
},
"part5": {
"title": "Parte V: Personalidad y Comportamiento",
"q14": "14. ¿Qué es lo que advierte primero la gente al encontrarse con tu personaje? (p. 93)",
"q14_pow": "14. ¿Cuál es la posesión más preciada de tu personaje? (p. 66)",
"accoutrement": "Accesorio estético distintivo",
"q15": "15. ¿Cómo reacciona tu personaje ante situaciones de tensión? (p. 94)",
"q15_pow": "15. ¿Cómo reacciona tu personaje ante situaciones de tensión? (p. 66)",
"q16": "16. ¿Cuáles son las relaciones previas de tu personaje con otros clanes, familias, organizaciones y tradiciones? (p. 94)",
"q16_pow": "16. ¿Cómo son tus relaciones con tu familia, los clanes, los campesinos y demás? (p. 66)",
"object": "Objeto (Rareza 7 o inferior)"
},
"part6": {
"title": "Parte VI: Ascestros y familia",
"title_pow": "Parte VI: Ascestros y vínculos",
"q17": "17. ¿Cómo describirían sus padres a tu personaje? (p. 95)",
"q17_pow": "17. ¿Qué historia compartes con tu grupo? (p. 66)",
"bond": "Determina el vínculo adecuado que debes aplicar a tu relación.",
"q18": "18. ¿En honor de quién se eligio el nombre de tu personaje? (p. 95)",
"q18_pow": "18. ¿Quién te crió? (p. 67)",
"d10r1": "Resultado D10 (1/2)",
"d10r1_choice": "Primer efecto de D10",
"d10r2": "Resultado D10 (2/2)",
"d10r2_choice": "Segundo efecto de D10",
"d10r2_drop_items": "O una técnica, una ventaja, un objeto...",
"q19": "19. ¿Cuál es el nombre personal de tu personaje? (p. 95)",
"q19_pow": "19. ¿Cuál es el nombre personal de tu personaje? (p. 68)"
},
"part7": {
"title": "Parte VII: Muerte",
"q20": "20. ¿Cómo debería morir tu personaje? (p. 95)",
"q20_pow": "20. ¿Cómo debería morir tu personaje? (p. 68)",
"summary": "Resumen",
"generchar": "Generar el personaje",
"generchar_disclaimer": "Advertencia, ¡esto borrará los datos actuales del personaje!",
"generchar_errors": "¡Borrar los errores antes de continuar!"
}
},
"char_generator": {
"title": "Generador de personajes",
"head_bt_title": "Generador de pj",
"generate": "Generar",
"average_value": "Valor medio",
"identity": "Clan, género, edad, estado civil",
"attributes": "Posición social, Anillos, Atributos y Habilidades",
"demeanor": "Comportamiento y afinidades con los anillos",
"peculiarities": "Ventajas y desventajas",
"items": "Armaduras, armas y objetos.",
"narrative": "Historia (descripción)"
},
"roles": {
"title": "Funciones",
"artisan": "Artesano",
"bushi": "Bushi",
"courtier": "Cortesano",
"monk": "Monje",
"sage": "Sabio",
"shinobi": "Shinobi",
"shugenja": "Shugenja"
},
"clans": {
"title": "Clanes",
"label": "Clan",
"imperial": "Imperial",
"crab": "Cangrejo",
"crane": "Grulla",
"dragon": "Dragón",
"lion": "León",
"phoenix": "Fénix",
"scorpion": "Escorpión",
"unicorn": "Unicornio",
"mantis": "Mantis",
"ronin": "Ronin",
"badger": "Tejón",
"bat": "Muerciélago",
"boar": "Jabalí",
"dragonfly": "Libélula",
"firefly": "Luciérnaga",
"fox": "Zorro",
"hare": "Liebre",
"monkey": "Mono",
"oriole": "Oropéndula",
"ox": "Buey",
"sparrow": "Gorrión",
"tortoise": "Tortuga",
"ivory_kingdoms": "Reinos de Marfil",
"qamarist": "Qamarista",
"ujik": "Ujik"
},
"demeanor": {
"adaptable": "Adaptable",
"aggressive": "Agresivo",
"alluring": "Alluring",
"ambitious": "Ambicioso",
"amiable": "Amigable",
"analytical": "Analítico",
"angry": "Enojado",
"arrogant": "Arrogante",
"assertive": "Firme",
"beguiling": "Seductor",
"bitter": "Amargado",
"bloodthirsty": "Bloodthirsty",
"bold": "Atrevido",
"calculating": "Calculador",
"calm": "Calmado",
"capricious": "Caprichoso",
"cautious": "Cuidadoso",
"clever": "Ingenioso",
"compassionate": "Compasivo",
"confused": "Confuso",
"courageous": "Valiente",
"cowardly": "Cobarde",
"crestfallen": "Crestfallen",
"curious": "Curioso",
"defensive": "Defensive",
"dependable": "Fiable",
"detached": "Desapegado",
"determined": "Determined",
"devoted": "Devoted",
"direct": "Direct",
"disheartened": "Desanimado",
"dour": "Dour",
"duplicitous": "Duplicitous",
"effusive": "Effusive",
"enraged": "Furioso",
"fanatical": "Fanatical",
"feral": "Salvaje",
"fervent": "Fervent",
"fickle": "Voluble",
"fierce": "Fiero",
"flighty": "Veleidoso",
"flippant": "Frívolo",
"friendly": "Amable",
"gruff": "Hosco",
"honorable": "Honorable",
"hubristic": "Hubristic",
"hungry": "Hambriento",
"idealistic": "Idealistic",
"imposing": "Imposing",
"inquisitive": "Inquisitive",
"intense": "Intenso",
"intimidating": "Intimidante",
"irritable": "Irritable",
"loyal": "Leal",
"methodical": "Methodical",
"meticulous": "Meticulous",
"mischievous": "Travieso",
"moon_blessed": "Moon-blessed",
"morose": "Taciturno",
"near_feral": "Near feral",
"nurturing": "Animador",
"obsessed": "Obsessed",
"obstinate": "Obstinado",
"opportunistic": "Oportunista",
"otherworldly": "Otherworldly",
"outgoing": "Outgoing",
"passionate": "Apasionado",
"patient": "Patient",
"personable": "Personable",
"playful": "Juguetón",
"power_hungry": "Ávido de poder",
"proud": "Orgulloso",
"refined": "Refined",
"reserved": "Reserved",
"restrained": "Contenido",
"righteous": "Righteous",
"scheming": "Taimado",
"serene": "Sereno",
"serious": "Serio",
"shrewd": "Artero",
"sinister": "Sinister",
"sociable": "Sociable",
"stoic": "Stoic",
"starved": "Starved",
"stubborn": "Testarudo",
"suspicious": "Suspicaz",
"teasing": "Bromista",
"territorial": "Territorial",
"uncertain": "Inseguro",
"unenthused": "Sin entusiasmo",
"vain": "Vanidoso",
"vengeful": "Vengeful",
"vindictive": "Vindictive",
"wary": "Precavido",
"watchful": "Watchful",
"wrathful": "Wrathful",
"zealous": "Zealous"
},
"compendium": {
"filter_rank": "Mostrar rango",
"not_for_players": "No mostrar a los jugadores",
"filter": {
"rank": "Rango",
"rarity": "Rareza",
"ring": "Anillo",
"clear": "Clear Filter"
}
},
"source_reference": {
"core_rulebook": "Libro básico",
"emerald_empire": "La guia del Imperio Esmeralda",
"shadowlands": "Las Tierras Sombrías",
"court_of_stones": "Cortes de piedra",
"path_of_waves": "Path of Waves",
"celestial_realms": "Celestial Realms",
"fields_of_victory": "Fields of Victory",
"writ_of_the_wild": "Writ of the Wild",
"gm_kit": "Pantalla del DJ",
"beginner_game": "Caja de inicio",
"the_mantis_clan": "El Clan de la Mantis",
"mask_of_the_oni": "La máscara del oni",
"winters_embrace": "El abrazo del invierno",
"sins_of_regret": "Sins of Regret",
"wheel_of_judgment": "Wheel of Judgment",
"blood_of_the_lioness": "Blood of the Lioness",
"imperfect_land": "Imperfect Land",
"in_the_palace_of_the_emerald_champion": "En el palacio del Campeón Esmeralda",
"the_highwayman": "The Highwayman",
"wedding_at_kyotei_castle": "Esponsales en el Castillo Kyotei",
"the_knotted_tails": "Las Colas Anudadas",
"cresting_waves": "Mareas Oscuras",
"deathly_turns": "Deathly Turns",
"the_scroll_or_the_blade": "El pergamino o la espada",
"legacies_of_war": "Legacies of War",
"children_of_the_five_winds": "Children of the Five Winds"
},
"tactical_grid": {
"settings": {
"title": "Tactical Grid Settings",
"label": "Tactical Grid Settings",
"hint": "Configures tactical grid range band distances (GM only) and their visual appearance colors and transparency (all users).",
"cells": "spaces",
"world": {
"enabled": "Enable Tactical Grid",
"enabled_hint": "Enables or Disable tactical grid for everyone",
"start": "Start"
},
"client": {
"color": "Color",
"alpha": "Alpha"
},
"range": "Range {index}",
"validate": {
"start-too-small": "Must be greater than Range Band {previousRangeIndex} ({previousStart})",
"start-too-large": "Must be lower then Range Band {nextRangeIndex} ({nextStart})"
},
"reset": "Reset to Default",
"submit": "Save"
},
"range_band": "Range Band {band}",
"range_abbreviation": "RB {range}"
}
}
}

View File

@@ -1,7 +1,9 @@
{ {
"I18N": { "I18N": {
"Language": "Français", "Language": "Français",
"Maintainers": ["Team L5R"] "Maintainers": [
"Team L5R"
]
}, },
"SETTINGS": { "SETTINGS": {
"None": "Aucune option", "None": "Aucune option",
@@ -69,7 +71,7 @@
"weapon": "Arme", "weapon": "Arme",
"technique": "Technique", "technique": "Technique",
"property": "Propriété", "property": "Propriété",
"peculiarity": "Particularité", "peculiarity": "Avantage/Désavantage",
"advancement": "Progression", "advancement": "Progression",
"title": "Titre", "title": "Titre",
"bond": "Lien", "bond": "Lien",
@@ -79,7 +81,9 @@
"army_cohort": "Régiment", "army_cohort": "Régiment",
"arcane": "Arcane", "arcane": "Arcane",
"etat": "État", "etat": "État",
"mystere": "Mystère" "mystere": "Mystère",
"technique_ecole": "Technique École",
"mot_invocation": "Mot d'Invocation"
}, },
"Journal": { "Journal": {
"journal": "Journal" "journal": "Journal"
@@ -383,67 +387,43 @@
"label": "Compétence", "label": "Compétence",
"artisan": { "artisan": {
"title": "Artisanales", "title": "Artisanales",
"aesthetics": "Esthétique", "art": "Art",
"composition": "Composition", "composition": "Composition",
"design": "Stylisme", "design": "Stylisme",
"smithing": "Forge", "smithing": "Forge",
"air": "Raffiner", "labor": "Travail Manuel"
"earth": "Restaurer",
"fire": "Inventer",
"water": "Adapter",
"void": "Sharmoniser"
}, },
"martial": { "martial": {
"title": "Martiales", "title": "Martiales",
"archery": "Archerie",
"fitness": "Forme", "fitness": "Forme",
"melee": "Arts martiaux (corps à corps)", "melee": "Mêlée",
"ranged": "Arts martiaux (distance)", "unarmed": "Mains nues",
"unarmed": "Arts martiaux (mains nues)", "meditation": "Méditation"
"meditation": "Méditation",
"tactics": "Tactique",
"air": "Feinter",
"earth": "Résister",
"fire": "Submerger",
"water": "Détourner",
"void": "Lâcher prise"
}, },
"scholar": { "scholar": {
"title": "Savantes", "title": "Connaissance",
"culture": "Culture", "culture": "Culture",
"government": "Gouvernement",
"medicine": "Médecine", "medicine": "Médecine",
"sentiment": "Sentiments", "sentiment": "Sentiments",
"theology": "Théologie", "tactics": "Tactique",
"air": "Analyser", "theology": "Théologie"
"earth": "Se remémorer",
"fire": "Théoriser",
"water": "Observer",
"void": "Ressentir"
}, },
"social": { "social": {
"title": "Sociales", "title": "Social",
"command": "Commandement", "command": "Commandement",
"courtesy": "Courtoisie", "courtesy": "Courtoisie",
"invocation": "Invocation",
"games": "Jeux", "games": "Jeux",
"performance": "Représentations", "performance": "Représentation"
"air": "Duper",
"earth": "Raisonner",
"fire": "Inciter",
"water": "Charmer",
"void": "Illuminer"
}, },
"trade": { "trade": {
"title": "Professionnelles", "title": "Professionnelles",
"animal": "Animal",
"commerce": "Commerce", "commerce": "Commerce",
"labor": "Travail manuel",
"seafaring": "Navigation", "seafaring": "Navigation",
"skulduggery": "Magouilles",
"survival": "Survie", "survival": "Survie",
"air": "Escroquer", "urban": "Urban"
"earth": "Produire",
"fire": "Innover",
"water": "Échanger",
"void": "Subsister"
} }
}, },
"attributes": { "attributes": {
@@ -934,6 +914,7 @@
}, },
"character": { "character": {
"is_samurai": "Samouraï", "is_samurai": "Samouraï",
"title": "Titre",
"quick_info": "Info rapide", "quick_info": "Info rapide",
"default_ring": "Anneau par défaut", "default_ring": "Anneau par défaut",
"region": "Région", "region": "Région",
@@ -1007,6 +988,10 @@
"roll": "Lancer les dés", "roll": "Lancer les dés",
"dice_result": "Somme des dés", "dice_result": "Somme des dés",
"adjusted": "Ajusté (Parangon)", "adjusted": "Ajusté (Parangon)",
"raw_dice": "Dés bruts",
"adjusted_dice": "Dés ajustés (Parangon)",
"bonus_successes": "pts au dessus",
"miss_by": "pts en dessous",
"success": "Réussite", "success": "Réussite",
"failure": "Échec" "failure": "Échec"
} }

View File

@@ -1,873 +0,0 @@
{
"I18N": {
"Language": "Italiano",
"Maintainers": ["eldritchTranslator"]
},
"SETTINGS": {
"None": "Niente",
"ReverseTokenBars": {
"Title": "Reverse tokens bar",
"Hint": "Change the order in which the bars under the tokens are filled in",
"None": "None",
"Fatigue": "Fatigue only",
"Strife": "Strife",
"Both": "Both Fatigue and Strife"
},
"RollNKeep": {
"DeleteOldMessage": "Il Tira e Tieni cancella il messaggio in chat precedente",
"DeleteOldMessageHint": "Scegli se mantenere o eliminare il messaggio precedente in una serie di Tira e Tieni"
},
"Initiative": {
"SetTn1OnTypeChange": "Fissa la TN a 1 quando si cambia il conflitto",
"SetTn1OnTypeChangeHint": "Fissa la TN a 1 quando si seleziona il tipo di conflitto (Intrigo, Duello, Schermaglia or Battaglia campale)"
},
"ShowAllStatusEffects": {
"Title": "Show all StatusEffects",
"Hint": "If uncheck (default), only L5R conditions are shown."
},
"CustomTechniques": {
"Title": "Usa tecniche custom",
"Hint": "Aggiunge il tipo 'Speciale' come termine generale."
},
"CustomCompendiumName": {
"Title": "Custom Compendium Name",
"Hint": "For advanced users that want to change the name of the custom compendiums (Used to disables the embedded ones).",
"Notification": "Unable set Custom Compendium: '{name}'. Is it activated and registered with Babele?"
},
"CustomItemsHeight": {
"Title": "Default items windows height",
"Hint": "Set the default height for 'Items' windows types (techniques, weapons...), in pixels"
},
"Compendium": {
"HideDisabledSources": {
"Title": "[Compendium] Hide sources filter without reference",
"Hint": "Hide empty source with no elements in source filter."
},
"HideEmptySourcesFromPlayers": {
"Title": "[Compendium] Hide elements with empty reference",
"Hint": "Basically require a reference to be set in order for players to view the content in compendiums"
},
"AllowedOfficialSources": {
"Title": "[Compendium] Available official resources",
"Hint": "Useful if you as a GM want to limit the available official content to only books you own"
},
"AllowedUnofficialSources": {
"Title": "[Compendium] Available unofficial resources",
"Hint": "Useful if you have compendiums with custom items mixed with player facing items."
}
}
},
"TYPES": {
"Actor": {
"character": "Personaggio Giocante",
"npc": "Personaggio Non Giocante",
"army": "Esercito"
},
"Item": {
"item": "Oggetto",
"armor": "Armatura",
"weapon": "Arma",
"technique": "Tecnica",
"property": "Proprietà",
"peculiarity": "Peculiarità",
"advancement": "Avanzamento",
"title": "Titolo",
"bond": "Legame",
"signature_scroll": "Signature Scroll",
"item_pattern": "Item Pattern",
"army_fortification": "Fortezza",
"army_cohort": "Coorte"
},
"Journal": {
"journal": "Diario"
}
},
"l5r5e": {
"title": "Legend of the five Rings",
"conditions": {
"afflicted": "Afflicted",
"bleeding": "Bleeding",
"burning": "Burning",
"centered": "Centered",
"compromised": "Compromised",
"dazed": "Dazed",
"disoriented": "Disoriented",
"dying": "Dying",
"emboldened": "Emboldened",
"enraged": "Enraged",
"exhausted": "Exhausted",
"immobilized": "Immobilized",
"illness_coughing_illness": "Illness: Coughing Illness",
"illness_fire_rash": "Illness: Fire Rash",
"illness_gut_sickness": "Illness: Gut Sickness",
"illness_oozing_sore_disease": "Illness: Oozing Sore Disease",
"illness_unsteady_illness": "Illness: Unsteady Illness",
"incapacitated": "Incapacitated",
"intoxicated": "Intoxicated",
"possessed": "Possessed",
"prone": "Prone",
"silenced": "Silenced",
"unconscious": "Unconscious",
"lightly_wounded_fire": "Lightly Wounded (Fire)",
"lightly_wounded_water": "Lightly Wounded (Water)",
"lightly_wounded_air": "Lightly Wounded (Air)",
"lightly_wounded_earth": "Lightly Wounded (Earth)",
"lightly_wounded_void": "Lightly Wounded (Void)",
"severely_wounded_fire": "Severely Wounded (Fire)",
"severely_wounded_water": "Severely Wounded (Water)",
"severely_wounded_air": "Severely Wounded (Air)",
"severely_wounded_earth": "Severely Wounded (Earth)",
"severely_wounded_void": "Severely Wounded (Void)"
},
"global": {
"edge_translation_disclaimer": "",
"add": "Aggiungi",
"edit": "Modifica",
"delete_confirm": "Sei sicuro di voler eliminare '{name}' ?",
"drop_here": "Trascina qui",
"send_to_chat": "Chat",
"locked": "Bloccato",
"unlocked": "Sbloccato",
"random": "Casuale"
},
"multiselect": {
"empty_tag": "<blank>",
"placeholder": "Filter Sources",
"player_filter_label": "Player filter",
"player_filter_tooltip": "Apply player filter",
"already_in_filter": "Already in filter",
"no_results": "Not Found",
"sources_categories": {
"rules": "Rules",
"adventures": "Adventures",
"supplements": "Supplements",
"others": "Others"
}
},
"logo": {
"title": "Bisogno di aiuto?",
"src": "systems/l5r5e/assets/l5r-logo.webp",
"alt": "Aiuto online",
"content": "Segui la guida:",
"edge": {
"title": "Va' al sito di Edge-Studio",
"info": "Il tuo browser aprirà il sito di EDGE STUDIO (EN)",
"link": "https://edge-studio.net/"
},
"drivethrurpg": {
"title": "Compra un PDF del gioco...",
"info": "Il tuo browser aprirà il sito DriveThruRpg di Edge Studio (EN)",
"link": "https://www.drivethrurpg.com/browse/pub/17946/EDGE-Studio"
},
"discord": {
"title": "Discord Ufficiale di FoundryVTT",
"info": "Il tuo browser aprirà il Discord ufficiale di Foundry",
"link": "https://discordapp.com/invite/DDBZUDf"
},
"notes": {
"title": "Changelog",
"link": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/CHANGELOG.md"
},
"issues": {
"title": "Issues",
"link": "https://gitlab.com/teaml5r/l5r5e/-/issues"
},
"custom-compendiums": {
"title": "Compendiums",
"link": "https://gitlab.com/teaml5r/l5r5e/-/wikis/users/custom-compendiums.md"
},
"wiki": {
"title": "Wiki",
"link": "https://gitlab.com/teaml5r/l5r5e/-/wikis/home"
}
},
"rings": {
"title": "Anelli",
"label": "Anello",
"earth": "Terra",
"air": "Aria",
"water": "Acqua",
"fire": "Fuoco",
"void": "Vuoto"
},
"sheets": {
"narrative": "Narrativa",
"experience": "Esperienza",
"family": "Famiglia",
"region": "Regione",
"upbringing": "Educazione",
"school": "Scuola",
"description": "Descrizione",
"bought_at_rank": "Comprato a grado",
"types": "Tipi",
"source_reference": {
"reference": "Fonte",
"page_abbreviation": "p."
},
"value": "Valore",
"rarity": "Rarità",
"quantity": "Quantità",
"weight": "Peso",
"properties": "Proprietà",
"linked_property": "Proprietà collegata",
"removed_properties": "Annulla",
"notes": "Note",
"inventory": "Inventario",
"equipment": "Equipaggiamento",
"rank": "Grado",
"name": "Nome"
},
"dice": {
"chat": {
"successes": "Successi",
"explosives": "Esplosioni",
"opportunities": "Opportunità",
"strife": "Turbamento",
"difficulty": "TN",
"difficulty_hidden": "???",
"void_point_used": "Punto Vuoto usato",
"assistance_used": "Aiuto per Abilità usato",
"roll_n_keep": "Tira e Tieni",
"initiative_roll": "Tiro Iniziativa",
"success_text": "Successo!",
"bonus_text": "successi bonus",
"fail_text": "Fallimento!",
"unknown_target": "Unknown target"
},
"dicepicker": {
"title": "Selezione dadi",
"difficulty_title": "Difficoltà",
"difficulty_hidden_label": "Nascondi TN",
"use_void_point_label": "Spendi un",
"void_point_tooltip": "Punto Vuoto",
"skill_assistance_label": "Aiuto",
"roll_label": "Tira",
"bt_add_macro": "Aggiungi una macro",
"gm_request_dp_to_players": "Roll request sent to players"
},
"roll_n_keep": {
"title": "Tira e Tieni",
"discard_drop_here": "Lascia",
"reroll_drop_here": "Rilancia",
"swap_drop_here": "Scambia",
"keep_drop_here": "Tieni",
"max": "Max",
"bt_validate": "Conferma",
"bt_strife": "Aggiungi Turbamento",
"undo": "[GM] Annulla l'ultima scelta"
}
},
"gm": {
"toolbox": {
"title": "Attrezzi del GM",
"difficulty_hidden": "Cambia la visibilità della TN",
"difficulty": "Cambia difficoltà (click Sinistro: aggiungi, Destro: togli, centro: TN 2)",
"sleep": "Riposo tranquillo per tutti i personaggi (rimuove Stanchezza pari a Acqua x2. Click Sinistro: solo personaggi selezionati. Destro: tutti gli attori)",
"sleep_info": "I personaggi hanno avuto una notte di riposo tranquillo.",
"scene_end": "Fine della scena (Stanchezza e Turbamento si resettano a metà per tutti i personaggi. Click Sinistro: solo personaggi selezionati. Destro: tutti gli attori)",
"scene_end_info": "La tensione della scena finalmente cala.",
"reset_void": "Inizio del gioco: Resetta i punti Vuoto dei personaggi (Click Sinistro: solo personaggi selezionati. Destro: tutti gli attori)",
"reset_void_info": "I punti Vuoto sono stati distribuiti."
},
"monitor": {
"title": "Schermo del GM",
"switch_view": "Cambia vista",
"add_selected_tokens": "Add selected tokens",
"honor_glory_status": "O/G/S",
"focus_vigilance": "Foc./Vig.",
"mouse_control": "Click Sinistro +1, Destro: -1, centrale: resetta a 0"
}
},
"weapons": {
"title": "Armi",
"damage": "Danni",
"range": "Raggio",
"stats": "Statistiche",
"sheathed": "Equipaggiata / Infoderata",
"readied": "Pronta",
"category": "Categoria",
"deadliness": "Letalità",
"grips": "Impugnatura",
"1hand": "1 mano",
"2hand": "2 mani"
},
"armors": {
"title": "Armature",
"type": "Resistenza",
"physical": "fisica",
"supernatural": "sovrannaturale",
"equipped": "Equipaggiata"
},
"items": {
"title": "Oggetti"
},
"techniques": {
"title": "Tecniche",
"not_allowed": "Il tuo personaggio non può usare questo tipo di tecnica.",
"only_one": "Il tuo personaggio può avere solo una di questo tipo di tecniche.",
"type": "Tecniche permesse",
"kata": "Kata",
"kiho": "Kihō",
"inversion": "Inversione",
"invocation": "Invocazione",
"ritual": "Rituale",
"shuji": "Shuji",
"maho": "Mahō",
"ninjutsu": "Ninjutsu",
"mantra": "Mantra",
"school_ability": "Abilità di scuola",
"mastery_ability": "Abilità di maestria",
"title_ability": "Abilità di titolo",
"specificity": "Specificità"
},
"peculiarities": {
"types": {
"distinction": "Distinzioni",
"passion": "Passioni",
"adversity": "Avversità",
"anxiety": "Ansietà"
}
},
"money": {
"title": "Soldi",
"koku": "Koku",
"bu": "Bu",
"zeni": "Zeni"
},
"social": {
"title": "Status sociale",
"honor": "Onore",
"glory": "Gloria",
"status": "Status",
"ninjo": "Ninjo",
"giri": "Giri",
"past": "Passato",
"bushido_tenets": {
"title": "Codice del Bushido",
"paramount": "Vitale",
"less_significant": "Meno importante"
},
"titles": "Titoli",
"attitude": "Archetipo:",
"advantages": "Distinzioni e Passioni",
"disadvantages": "Avversità e Ansietà",
"bonds": "Legami",
"npc": {
"advantages": "Vantaggi",
"disadvantages": "Svantaggi",
"combat": "Combattimento",
"intrigue": "Intrigo"
},
"age": "Età",
"children": "Bambini",
"marital_status": {
"title": "Stato coniugale",
"partner": "Partner",
"married": "Sposato",
"betrothed": "Promesso",
"unmarried": "Non sposato",
"widowed": "Vedovo"
},
"gender": {
"title": "Genere",
"male": "Maschile",
"female": "Femminile"
}
},
"skills": {
"title": "Abilità",
"label": "Abilità",
"artisan": {
"title": "Artigiane",
"aesthetics": "Estetica",
"composition": "Composizione",
"design": "Moda",
"smithing": "Forgia",
"air": "Affinare",
"earth": "Ripristinare",
"fire": "Inventare",
"water": "Adattare",
"void": "Armonizzare"
},
"martial": {
"title": "Marziali",
"fitness": "Allenamento",
"melee": "Arti Marziali [Mischia]",
"ranged": "Arti Marziali [Distanza]",
"unarmed": "Arti Marziali [Senza Armi]",
"meditation": "Meditazione",
"tactics": "Tattica",
"air": "Fintare",
"earth": "Contrastare",
"fire": "Sopraffare",
"water": "Deviare",
"void": "Sacrificare"
},
"scholar": {
"title": "Intellettuali",
"culture": "Cultura",
"government": "Governo",
"medicine": "Medicina",
"sentiment": "Sensibilità",
"theology": "Teologia",
"air": "Analizzare",
"earth": "Ricordare",
"fire": "Teorizzare",
"water": "Esaminare",
"void": "Presentire"
},
"social": {
"title": "Sociali",
"command": "Comando",
"courtesy": "Cortesia",
"games": "Giochi",
"performance": "Esibizione",
"air": "Ingannare",
"earth": "Ragionare",
"fire": "Incitare",
"water": "Affascinare",
"void": "Illuminare"
},
"trade": {
"title": "Mestieriali",
"commerce": "Commercio",
"labor": "Lavori Pesanti",
"seafaring": "Navigazione",
"skulduggery": "Criminalità",
"survival": "Sopravvivenza",
"air": "Raggirare",
"earth": "Produrre",
"fire": "Innovare",
"water": "Scambiare",
"void": "Sussistere"
}
},
"attributes": {
"title": "Attributi",
"endurance": "Tenacia",
"endurancetip": "(Terra + Fuoco) x2",
"composure": "Compostezza",
"composuretip": "(Terra + Acqua) x2",
"focus": "Conc.",
"focustip": "Aria + Fuoco",
"vigilance": "Vigil.",
"vigilancetip": "(Aria + Acqua) /2",
"voidpoints": "Punti Vuoto",
"fatigue": "Stanchezza",
"strife": "Turbamento"
},
"conflict": {
"title": "Conflitto",
"stance": "Forma",
"stances": {
"airtip": "+1 al TN di prove di Attacco o Complotto che bersagliano il personaggio (+2 a grado 4+).",
"earthtip": "Altri individui non possono spendere Opportunità per infliggere colpi critici o condizioni sul personaggio.",
"firetip": "Se il personaggio ha successo, +1 successo bonus per ogni risultato Turbamento.",
"watertip": "Il personaggio effettua nel turno una seconda azione che non richieda prove o condivida il tipo con la prima azione.",
"voidtip": "Il personaggio non riceve turbamento dai simboli Turbamento nelle prove."
},
"initiative": {
"title": "Iniziativa",
"intrigue": "Intrigo",
"duel": "Duello",
"skirmish": "Schermaglia",
"mass_battle": "Battaglia Campale",
"prepared_true": "Preparato",
"prepared_false": "Sorpreso",
"prepared_actor": "Definito nella scheda del personaggio (default)",
"already_set": "La tua Iniziativa è già stata determinata."
}
},
"advancements": {
"title": "Avanzamento",
"school_rank": "Grado della Scuola",
"school_rank_0": "Grado 0",
"total": "Totale",
"cost": "Costo",
"spent": "Usati",
"saved": "Tenuti",
"total_xp_spent": "Exp spesi",
"total_xp_curriculum": "Exp spesi nel curriculum",
"curriculum": "In curriculum",
"curriculum_validate": "Completa questo grado",
"rarity_modifier": "Modificatore rarità",
"item_pattern": "Item Patterns",
"signature_scroll": "Signature Scrolls",
"school_curriculum_journal": "Trascina il diario del curriculum sulla scheda per collegarlo",
"warning": {
"total_less_then_spent": "L'esperienza totale è inferiore all'esperienza utilizzata."
}
},
"character_types": {
"character": "Personaggio giocante",
"adversary": "Avversario",
"minion": "Gregario"
},
"army": {
"warlord": "Signore della guerra",
"allies_backers": "Alleati e finanziatori",
"purpose_mustering": "Scopo di adunata",
"battle_readiness": {
"title": "Preparazione alla battaglia",
"strength": "Forza",
"casualties": "Vittime",
"discipline": "Disciplina",
"panic": "Panico"
},
"commander": "Comandante",
"commander_abilities": "Capacità rilevanti del comandante",
"army_abilities": "Capacità delle Armate",
"commander_standing": "Posizione del comandante",
"supplies_logistics": "Rifornimenti e logistica",
"past_battles": "Battaglie passate",
"cohort": {
"tab": "Drappelli",
"title": "Drappello",
"leader": "Condottiero",
"abilities": "Capacità"
},
"fortification": {
"tab": "Fortificazioni",
"title": "Fortificazioni possedute",
"difficulty": "Difficoltà",
"attrition_reduction": "Riduzione dell'attrito"
}
},
"twenty_questions": {
"title": "Venti domande",
"bt_abrev": "20D",
"bt_next": "Prossimo",
"increase_ring1": "Incremento di anello (1)",
"increase_ring2": "Incremento di anello (2)",
"increase_skill1": "Incremento di abilità (1)",
"increase_skill2": "Incremento di abilità (2)",
"increase_skill3": "Incremento di abilità (3-5)",
"choose_one_ring": "Scegli uno",
"choose_one_skill": "Scegli uno",
"or": "O",
"and": "E",
"error": "Oops, sembra ci sia un errore:",
"part0": {
"intro": "Puoi usare questa scheda per rispondere alle domande del Gioco delle Venti Domande, e per prendere appunti per dopo!",
"section": "La Leggenda dei Cinque Anelli, Manuale Base, Capitolo 2: Creare un Personaggio, pp. 41-95",
"section_pow": "La Leggenda dei Cinque Anelli Sentiero delle Onde, Capitolo 2: Creare un Personaggio, pp. 3082",
"type": "Seleziona il template delle 20D che vuoi usare",
"type_core": "Samurai (Manuale Base)",
"type_pow": "Ronin (Sentiero delle Onde)"
},
"part1": {
"title": "Parte I: Identità Generale (Clan e Famiglia)",
"title_pow": "Parte I: Identità Generale (Regione e Educazione)",
"q1": "1. A quale clan appartiene il personaggio? (p. 41)",
"q1_pow": "1. Da quale regione arriva il tuo personaggio? (p. 31)",
"status": "Status",
"q2": "2. A quale famiglia appartiene il personaggio? (p. 49)",
"q2_pow": "2. Qual è stata l'educazione del tuo personaggio? (p. 43)",
"money": "Denao iniziale in Koku",
"glory": "Gloria"
},
"part2": {
"title": "Parte II: Ruolo e Scuola",
"q3": "3. Qual è la scuola del personaggio e in quali ruoli ricade quella scuola? (p. 56)",
"q3_pow": "3. Qual è la scuola del personaggio e in quali ruoli ricade quella scuola? (p. 46)",
"school": "Scuola",
"role": "Ruolo",
"honor": "Onore",
"access": "Tecniche Disponibili",
"school_ability": "Abilità di Scuola",
"starting_techniques": "Tecniche di Partenza (2-6)",
"outfit": "Dotazione di Partenza",
"q4": "4. Come si distingue il personaggio allinterno della sua scuola? (p. 88)",
"q4_pow": "4. Che cosa mette nei guai il personaggio, e che cosa lo tira fuori dai guai? (p. 60)"
},
"part3": {
"title": "Parte III: Onore e Gloria",
"title_pow": "Parte III: Il Passato, il Futuro, e come interagiscono",
"q5": "5. Chi è il suo signore e quali doveri ha il personaggio nei suoi confronti? (p. 88)",
"q5_pow": "5. Qual è il passato del tuo personaggio, e come lo ha segnato? (p. 60)",
"choose_giri": "Scegli il giri",
"choose_past": "Scegli il passato",
"q6": "6. Cosa desidera ardentemente il personaggio e come ciò potrebbe ostacolare il suo dovere? (p. 90)",
"q6_pow": "6. Cosa desidera ardentemente il personaggio, e il suo passato come potrebbe ostacolare il suo ninjō? (p. 62)",
"choose_ninjo": "Scegli ninjō",
"q7": "7. Qual è il rapporto del personaggio con il suo clan? (p. 91)",
"q7_pow": "7. Per cosa è conosciuto il tuo personaggio? (p. 61)",
"increase_glory": "Aumento di Gloria",
"q8": "8. Cosa pensa il personaggio del Bushidō? (p. 91)",
"q8_pow": "8. Cosa pensa il personaggio del Bushidō? (p. 62)",
"increase_honor": "Aumento di Onore",
"tenets": "Scegli un principio del Bushidō come il più importante e uno come meno importante (vedi Come i clan vedono il Bushidō, p. 301 del Manuale Base):",
"object": "Oggetto (Rarità 5 o minore)"
},
"part4": {
"title": "Parte IV: Punti di Forza e Punti Deboli",
"q9": "9. Qual è il traguardo più grande raggiunto dal personaggio finora? (p. 92)",
"q9_pow": "9. Qual è il traguardo più grande raggiunto dal personaggio finora? (p. 64)",
"distinction": "Distinzione (1)",
"q10": "10. Cosa è di maggiore ostacolo al personaggio nella vita? (p. 92)",
"q10_pow": "Cosa è di maggiore ostacolo al personaggio nella vita? (p. 64)",
"adversity": "Avversità (1)",
"q11": "11. Quale attività fa sentire in pace il personaggio? (p. 93)",
"q11_pow": "11. Quale attività fa sentire in pace il personaggio? (p. 65)",
"passion": "Passione (1)",
"q12": "12. Quale dubbio, paura o debolezza preoccupa di più il personaggio? (p. 93)",
"q12_pow": "12. Quale dubbio, paura o debolezza preoccupa di più il personaggio? (p. 65)",
"anxiety": "Ansietà (1)",
"q13": "13. Da chi ha imparato maggiormente il personaggio nel corso della sua vita? (p. 93)",
"q13_pow": "13. Da chi ha imparato maggiormente il personaggio nel corso della sua vita? (p. 65)",
"disadvantage": "Svantaggio (1)",
"advantage": "Vantaggio (1)"
},
"part5": {
"title": "Parte V: Personalità e Comportamento",
"q14": "14. Che cosa notano prima le persone che incontrano il personaggio? (p. 93)",
"q14_pow": "14. Qual è l'oggetto più importante per il personaggio? (p. 66)",
"accoutrement": "Tocco personale",
"q15": "15. Come reagisce il personaggio alle situazioni stressanti? (p. 94)",
"q15_pow": "15. Come reagisce il personaggio alle situazioni stressanti? (p. 66)",
"q16": "16. Quali sono le precedenti relazioni del personaggio con gli altri clan, famiglie, organizzazioni e tradizioni? (p. 94)",
"q16_pow": "16. Che relazioni hai con la tua famiglia, i clan, i popolani, e gli altri? (p. 66)",
"object": "Oggetto (Rarità 7 o minore)"
},
"part6": {
"title": "Parte VI: Antenati e Famiglia",
"title_pow": "Parte VI: Antenati e Legami",
"q17": "17. Come descriverebbero il personaggio i suoi genitori? (p. 95)",
"q17_pow": "17. Che genere di storia condividi con il tuo gruppo? (p. 66)",
"bond": "Determina un legame appropriato per la vostra relazione",
"q18": "18. Chi si intende onorare tramite il nome che è stato scelto per il personaggio? (p. 95)",
"q18_pow": "18. Chi ti ha allevato? (p. 67)",
"d10r1": "Risultato d10 (1/2)",
"d10r1_choice": "Primo effetto del d10",
"d10r2": "Risultato d10 (2/2)",
"d10r2_choice": "Secondo effetto del d10",
"d10r2_drop_items": "O una tecnica, un vantaggio, un oggetto...",
"q19": "19. Qual è il nome proprio del personaggio? (p. 95)",
"q19_pow": "19. Qual è il nome del personaggio? (p. 68)"
},
"part7": {
"title": "Parte VII: Morte",
"q20": "20. Come dovrebbe morire il personaggio? (p. 95)",
"q20_pow": "20. Come dovrebbe morire il personaggio? (p. 68)",
"summary": "Sintesi",
"generchar": "Generare il personaggio",
"generchar_disclaimer": "Attenzione, questo sovrascriverà tutti i dati del personaggio!",
"generchar_errors": "Correggi gli errori prima di continuare!"
}
},
"char_generator": {
"title": "Generatore del personaggio",
"head_bt_title": "Gen. Personaggio",
"generate": "Crea",
"average_value": "Valore medio",
"identity": "Clan, genere, età, stato civile",
"attributes": "Status sociale, Anelli, Attributi e Abilità",
"demeanor": "Atteggiamento & Affinità di anelli",
"peculiarities": "Vantaggi e Svantaggi",
"items": "Armature, Armi, e Oggetti",
"narrative": "Narrativa (Descrizione)"
},
"roles": {
"title": "Ruolo",
"artisan": "Artigiano",
"bushi": "Bushi",
"courtier": "Cortigiano",
"monk": "Monaco",
"sage": "Saggio",
"shinobi": "Shinobi",
"shugenja": "Shugenja"
},
"clans": {
"title": "I Clan",
"label": "Clan",
"imperial": "Imperiale",
"crab": "Granchio",
"crane": "Gru",
"dragon": "Drago",
"lion": "Leone",
"phoenix": "Fenice",
"scorpion": "Scorpione",
"unicorn": "Unicorno",
"mantis": "Mantide",
"ronin": "Ronin",
"badger": "Tasso",
"bat": "Pipistrello",
"boar": "Cinghiale",
"dragonfly": "Libellula",
"firefly": "Lucciola",
"fox": "Fox",
"hare": "Lepre",
"monkey": "Scimmia",
"oriole": "Oriolo",
"ox": "Bue",
"sparrow": "Passero",
"tortoise": "Tartaruga",
"ivory_kingdoms": "Regni d'Avorio",
"qamarist": "Qamarista",
"ujik": "Ujik"
},
"demeanor": {
"adaptable": "Flessibile",
"aggressive": "Aggressivo",
"alluring": "Alluring",
"ambitious": "Ambizioso",
"amiable": "Affabile",
"analytical": "Analitico",
"angry": "Iracondo",
"arrogant": "Arrogante",
"assertive": "Risoluto",
"beguiling": "Ammaliante",
"bitter": "Amaro",
"bloodthirsty": "Bloodthirsty",
"bold": "Ardito",
"calculating": "Calcolatore",
"calm": "Calmo",
"capricious": "Capriccioso",
"cautious": "Cauto",
"clever": "Furbo",
"compassionate": "Compassionate",
"confused": "Confuso",
"courageous": "Coraggioso",
"cowardly": "Codardo",
"crestfallen": "Crestfallen",
"curious": "Curioso",
"defensive": "Defensive",
"dependable": "Affidabile",
"detached": "Distaccato",
"determined": "Determined",
"devoted": "Devoted",
"direct": "Direct",
"disheartened": "Sconfortato",
"dour": "Dour",
"duplicitous": "Duplicitous",
"effusive": "Effusive",
"enraged": "Infuriato",
"fanatical": "Fanatical",
"feral": "Selvaggio",
"fervent": "Fervent",
"fickle": "Volubile",
"fierce": "Agguerrito",
"flighty": "Volubile",
"flippant": "Irriverente",
"friendly": "Amichevole",
"gruff": "Burbero",
"honorable": "Honorable",
"hubristic": "Prétentieuse",
"hungry": "Affamato",
"idealistic": "Idealistic",
"imposing": "Imposing",
"inquisitive": "Inquisitive",
"intense": "Intenso",
"intimidating": "Intimidatorio",
"irritable": "Irritabile",
"loyal": "Leale",
"methodical": "Methodical",
"meticulous": "Meticulous",
"mischievous": "Malandrino",
"moon_blessed": "Moon-blessed",
"morose": "Cupo",
"near_feral": "Near feral",
"nurturing": "Materno",
"obsessed": "Obsessed",
"obstinate": "Ostinato",
"opportunistic": "Opportunista",
"otherworldly": "Otherworldly",
"outgoing": "Outgoing",
"passionate": "Appassionato",
"patient": "Patient",
"personable": "Personable",
"playful": "Giocoso",
"power_hungry": "Affamato di potere",
"proud": "Orgoglioso",
"refined": "Refined",
"reserved": "Reserved",
"restrained": "Contenuto",
"righteous": "Righteous",
"scheming": "Cospiratore",
"serene": "Sereno",
"serious": "Serio",
"shrewd": "Scaltro",
"sinister": "Sinister",
"sociable": "Sociable",
"stoic": "Stoic",
"starved": "Starved",
"stubborn": "Testardo",
"suspicious": "Sospettoso",
"teasing": "Stuzzicante",
"territorial": "Territoriale",
"uncertain": "Incerto",
"unenthused": "Non entusiasta",
"vain": "Vanesio",
"vengeful": "Vengeful",
"vindictive": "Vindictive",
"wary": "Diffidente",
"watchful": "Watchful",
"wrathful": "Wrathful",
"zealous": "Zealous"
},
"compendium": {
"filter_rank": "Show Rank",
"not_for_players": "Not shown to players",
"filter": {
"rank": "Rank",
"rarity": "Rarity",
"ring": "Ring",
"clear": "Clear Filter"
}
},
"source_reference": {
"core_rulebook": "Core Rulebook",
"emerald_empire": "Emerald Empire",
"shadowlands": "Shadowlands",
"court_of_stones": "Courts of Stone",
"path_of_waves": "Path of Waves",
"celestial_realms": "Celestial Realms",
"fields_of_victory": "Fields of Victory",
"writ_of_the_wild": "Writ of the Wild",
"gm_kit": "Game Master's Kit",
"beginner_game": "Beginner Game",
"the_mantis_clan": "The Mantis Clan",
"mask_of_the_oni": "Mask of the Oni",
"winters_embrace": "Winter's Embrace",
"sins_of_regret": "Sins of Regret",
"wheel_of_judgment": "Wheel of Judgment",
"blood_of_the_lioness": "Blood of the Lioness",
"imperfect_land": "Imperfect Land",
"in_the_palace_of_the_emerald_champion": "In the Palace of the Emerald Champion",
"the_highwayman": "The Highwayman",
"wedding_at_kyotei_castle": "Wedding at Kyotei Castle",
"the_knotted_tails": "The Knotted Tails",
"cresting_waves": "Cresting Waves",
"deathly_turns": "Deathly Turns",
"the_scroll_or_the_blade": "The Scroll or the Blade",
"legacies_of_war": "Legacies of War",
"children_of_the_five_winds": "Children of the Five Winds"
},
"tactical_grid": {
"settings": {
"title": "Tactical Grid Settings",
"label": "Tactical Grid Settings",
"hint": "Configures tactical grid range band distances (GM only) and their visual appearance colors and transparency (all users).",
"cells": "spaces",
"world": {
"enabled": "Enable Tactical Grid",
"enabled_hint": "Enables or Disable tactical grid for everyone",
"start": "Start"
},
"client": {
"color": "Color",
"alpha": "Alpha"
},
"range": "Range {index}",
"validate": {
"start-too-small": "Must be greater than Range Band {previousRangeIndex} ({previousStart})",
"start-too-large": "Must be lower then Range Band {nextRangeIndex} ({nextStart})"
},
"reset": "Reset to Default",
"submit": "Save"
},
"range_band": "Range Band {band}",
"range_abbreviation": "RB {range}"
}
}
}

View File

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{"_id":"L5RCoreIte000145","name":"Religious texts","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"0","properties":[],"description":"","source_reference":{"source":"celestial_realms","page":"86"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000146","name":"Small Sachel of Ingredients","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"10 bu","properties":[],"description":"","source_reference":{"source":"celestial_realms","page":"80"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000147","name":"Blessed Glass vial","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"0","properties":[],"description":"","source_reference":{"source":"celestial_realms","page":"80"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}

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@@ -1,24 +0,0 @@
{"_id":"L5RCoreCon000001","name":"Afflicted","content":"<blockquote>Core Rulebook p.271</blockquote>","img":"systems/l5r5e/assets/icons/conditions/afflicted.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000002","name":"Bleeding","content":"<blockquote>Core Rulebook p.271</blockquote>","img":"systems/l5r5e/assets/icons/conditions/bleeding.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000003","name":"Burning","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"systems/l5r5e/assets/icons/conditions/burning.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000004","name":"Compromised","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"systems/l5r5e/assets/icons/conditions/compromised.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000005","name":"Dazed","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"systems/l5r5e/assets/icons/conditions/dazed.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000006","name":"Disoriented","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"systems/l5r5e/assets/icons/conditions/disoriented.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000007","name":"Dying [X Rounds]","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"systems/l5r5e/assets/icons/conditions/dying_1.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000008","name":"Enraged","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"systems/l5r5e/assets/icons/conditions/enraged.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000009","name":"Exhausted","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"systems/l5r5e/assets/icons/conditions/exhausted.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000010","name":"Immobilized","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"systems/l5r5e/assets/icons/conditions/immobilized.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000011","name":"Incapacitated","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"systems/l5r5e/assets/icons/conditions/incapacitated.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000012","name":"Intoxicated","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"systems/l5r5e/assets/icons/conditions/intoxicated.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000013","name":"Prone","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"systems/l5r5e/assets/icons/conditions/prone.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000014","name":"Silenced","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"systems/l5r5e/assets/icons/conditions/silenced.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000015","name":"Unconscious","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"systems/l5r5e/assets/icons/conditions/unconscious.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000016","name":"Wounded","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"systems/l5r5e/assets/icons/conditions/heavily_wounded.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000017","name":"Illness: Oozing Sore Disease","content":"<blockquote>Writ of the Wild p.140</blockquote>","img":"systems/l5r5e/assets/icons/conditions/illness_oozing_sore_disease.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000018","name":"Illness: Gut Sickness","content":"<blockquote>Writ of the Wild p.141</blockquote>","img":"systems/l5r5e/assets/icons/conditions/illness_gut_sickness.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000019","name":"Illness: Coughing Illness","content":"<blockquote>Writ of the Wild p.141</blockquote>","img":"systems/l5r5e/assets/icons/conditions/illness_coughing_illness.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000020","name":"Illness: Unsteady Illness","content":"<blockquote>Writ of the Wild p.141</blockquote>","img":"systems/l5r5e/assets/icons/conditions/illness_unsteady_illness.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000021","name":"Illness: Fire Rash","content":"<blockquote>Writ of the Wild p.141</blockquote>","img":"systems/l5r5e/assets/icons/conditions/illness_fire_rash.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000022","name":"Centered","content":"<blockquote>Children of the Five Winds p.133</blockquote>","img":"systems/l5r5e/assets/icons/conditions/centered.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000023","name":"Emboldened","content":"<blockquote>Children of the Five Winds p.133</blockquote>","img":"systems/l5r5e/assets/icons/conditions/emboldened.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000024","name":"Possessed","content":"<blockquote>Children of the Five Winds p.133</blockquote>","img":"systems/l5r5e/assets/icons/conditions/possesed.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}

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{"_id":"L5RCoreOpp000001","name":"General Use","content":"<blockquote>Core Rulebook p.328</blockquote><br><h2>All</h2><ul><li><strong>(op) :</strong> If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach).</li><li><strong>(op)+ :</strong> Remove 1 strife you gained from this check per (op) spent this way.</li><li><strong>(op)(op) :</strong> Provide assistance to the next character to attempt a check to accomplish something similar.</li></ul><br><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op) :</strong> Learn another character in the scenes demeanor (if an NPC) and current strife.</li><li><strong>(op)+ :</strong> Act subtly to attract minimal attention in your efforts. Extra (op) makes the attempt even subtler.</li><li><strong>(op)(op) :</strong> Notice an interesting detail about a character in the scene, such as an advantage or disadvantage. At the GMs discretion, you may establish a new detail for an NPC.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op) :</strong> Reassure another character in the scene with your presence, allowing them to remove 2 strife.</li><li><strong>(op)+ :</strong> Act carefully to minimize consequences of failure or other dangers that could arise from the task. Extra (op) makes the attempt even safer.</li><li><strong>(op)(op) :</strong> Suddenly recall an important piece of information not directly related to the task. At the GMs discretion, you may establish a small preparatory action you took earlier, such as bringing along a common useful item.</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op) :</strong> Inflame another character in the scene with your presence, causing them to receive 2 strife.</li><li><strong>(op)+ :</strong> Perform the task in a flashy way, drawing attention to yourself. Extra (op) attracts even more notice.</li><li><strong>(op)(op) :</strong> Notice something missing or out of place in the vicinity that is not directly related to the task. At the GMs discretion, you may establish an absence, such as a lack of shoes outside indicating the occupants absence.</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op) :</strong> Remove 2 strife from yourself.</li><li><strong>(op)+ :</strong> Perform the task efficiently, completing it more quickly or saving supplies. Extra (op) further reduces the time or materials expended.</li><li><strong>(op)(op) :</strong> Spot an interesting physical detail present in your environment not directly related to your check. At the GMs discretion, you may establish a piece of terrain or a mundane object nearby.</li></ul><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong>(op) :</strong> Choose a ring other than Void. Reduce the TN of your next check by 1 if it uses that ring.</li><li><strong>(op)+ :</strong> Feel a chill down your spine, notice a sudden silence, or detect another sign of the supernatural if there is a spiritual disturbance in the scene. Extra (op) gives an increasingly precise location for the supernatural occurrence.</li><li><strong>(op)(op) :</strong> Gain spiritual insight into the nature of the universe or your own heart. At the GMs discretion, you may establish a fact about your character that has not been previously revealed but relates to the situation.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000002","name":"Conflict and Martial Skills Use","content":"<blockquote>Core Rulebook p.328</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op) :</strong> Add a kept (ring) set to an (op) result to your next Martial skill check.</li><li><strong>(op)+ :</strong> During a Movement action check, up to 1 range band of any distance you move per (op) spent this way may be along a vertical surface.</li><li><strong>(op)(op) :</strong> Increase the TN of the next Martial Arts [Ranged] check targeting you before the start of your next turn by 2.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op) :</strong> During a Movement action, ignore one terrain quality (see page 267) of your choice.</li><li><strong>(op)+ :</strong> Reduce the severity of the next critical strike you suffer before the start of your next turn by 1 per spent this way.</li><li><strong>(op)(op) :</strong> Do not apply one of your disadvantages to checks until the end of your next turn.</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op) :</strong> Choose another character in the scene; increase the TN of the next check they make before the end of their next turn by 1 if it does not include you as a target.</li><li><strong>(op)+ :</strong> During an Attack action check, increase the TN of the next check the target makes to resist a critical strike they suffer before the start of your next turn by 1 per spent this way.</li><li><strong>(op)(op) :</strong> Other characters must receive 2 strife to choose you as the target of their Attack and Scheme actions until the start of your next turn.</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op) :</strong> Remove 1 fatigue.</li><li><strong>(op)+ :</strong> During an Attack action check, ignore 1 point of targets physical resistance per spent this way.</li><li><strong>(op)(op) :</strong> Move 1 range band.</li></ul><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong>(op) :</strong> During the next Attack action check you make before the end of your next turn, ignore one terrain quality (see page 267) of your choice.</li><li><strong>(op)+ :</strong> During a Support action check, increase your Initiative value by 1 per (op) spent this way.</li><li><strong>(op)(op) :</strong> Ignore the effects of one condition you are suffering until the end of your next turn.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000003","name":"Initiative Check Use","content":"<blockquote>Core Rulebook p.329</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op) :</strong> On an Initiative check, assess one foes weakness. Learn one of their disadvantages of that foes choice.</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op) :</strong> On an Initiative check, choose another characters disadvantage you know. They do not apply that disadvantage to their checks this scene.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op) :</strong> On an Initiative check, use your focus instead of your vigilance for your initiative when surprised.</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op) :</strong> On an Initiative check, assess the qualities of all terrain in the scene (see page 267).</p><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op) :</strong> On an Initiative check, sense if there is an Otherworldly being in the scene.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000004","name":"Skill Use","content":"<blockquote>Core Rulebook p.329</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op) Artisan :</strong> If you succeed, add the Resplendent or Subtle quality to an item you are refining.</li><li><strong>(op) Scholar :</strong> Learn a something about a character who created or used the item you are studying (such as one of their advantages or disadvantages of the GMs choice that affected their creation or use of the item).</li><li><strong>(op) Social :</strong> Learn if the honor, glory, or status attribute of a character in the scene is higher, lower, or equal to yours.</li><li><strong>(op) Trade :</strong> Convince a buyer to pay an additional 10% for an item you are selling.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op) Artisan :</strong> If you succeed, add the Durable quality to an item that you are restoring.</li><li><strong>(op) Scholar :</strong> Remember a place where you can research or study the topic you were attempting to recall.</li><li><strong>(op) Social :</strong> Increase the TN of the next Social check another character makes before the end of the scene by 1.</li><li><strong>(op) Trade :</strong> Reduce the TN of the next check another character makes with the same skill before the end of the scene by 1.</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op) Artisan :</strong> If you succeed, make one additional copy of the item you are creating.</li><li><strong>(op) Scholar :</strong> Extrapolate the motivations or desires of another character in the scene or wider situation.</li><li><strong>(op) Social :</strong> Reduce the TN of the next Social check another character makes before the end of the scene by 1.</li><li><strong>(op) Trade :</strong> Unusual inspiration strikes; add a kept Ring Dice set to an (op) result to the next check you make with another skill.</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op) Artisan :</strong> Add a kept Ring Dice set to an (op) result to the next Artisan skill check you make before the end of the game session.</li><li><strong>(op) Scholar :</strong> Spot a unique or identifying quality, aspect, or ability of something that you are identifying.</li><li><strong>(op) Social :</strong> Add a kept Ring Dice set to an (op) result to your next Social check before the end of the scene.</li><li><strong>(op) Trade :</strong> Convince a seller to give you an additional 10% discount for an item you are buying.</li></ul><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong>(op) Artisan :</strong> Reduce the TN of the next check you make using the item you are attuning yourself to by 1.</li><li><strong>(op) Scholar :</strong> Intuit whether you can learn anything of value from your current course of inquiry.</li><li><strong>(op) Social :</strong> Discern the objective of another character in the scene.</li><li><strong>(op) Trade :</strong> Reduce any effect you have on your environment (and physical traces of your efforts) to a minimum.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000005","name":"During Downtime Use","content":"<blockquote>Core Rulebook p.329</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op)+ :</strong> Learn a detail about one person in your company (such as an advantage or disadvantage of their choice) per (op) spent this way. You can learn only one detail about each person this way in a single downtime scene.</li><li><strong>(op)(op) :</strong> Perform your downtime activity without letting one or more others of your choice know that you did.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op)+ :</strong> Another character in your company may remove 1 strife or fatigue per (op) spent this way.</li><li><strong>(op)(op) :</strong> Memorize a small but vital detail from to your activity; you can recall it later without a check.</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op)+ :</strong> Assist one other character per (op) spent this way with their next downtime activity check this session.</li><li><strong>(op)(op) :</strong> Energize another character in your company with your efforts; they may perform 1 additional downtime action this downtime (to a maximum of 2).</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op)+ :</strong> Remove 1 strife or fatigue per (op) spent this way.</li><li><strong>(op)(op) :</strong> Make a new friend while undertaking your downtime activity.</li></ul><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong>(op)+ :</strong> Reserve 1 dropped die from your check, to a maximum of your ranks in the skill you used. Add that die to your next check with the same skill as a kept die instead of rolling it.</li><li><strong>(op)(op) :</strong> Have a brief premonition of a possible future event while undertaking your downtime activity.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000006","name":"Invocations Use","content":"<blockquote>Core Rulebook p.191</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op)(op)+ :</strong> Choose one additional target per (op)(op) spent this way.</li><li><strong>(op)+ :</strong> Treat the maximum range of this technique as 1 higher per (op) spent this way.</li><li><strong>(op) :</strong> Reduce the TN of the next Movement action check you make by 1. This effect persists until the end of your next turn.</li><li><strong>(op)(op)+ :</strong> If this technique can target characters other than you, choose additional target per (op)(op) spent this way..</li><li><strong>(op)(op)+ :</strong> If this technique targets all characters in an area, choose 1 character in range to exclude as a target per <strong>(op)(op)</strong> spent this way.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op) :</strong> Increase your physical resistance by 1. This effect persists until the end of the beginning of your next turn. </li><li><strong>(op)+ :</strong> If this technique can target characters other than you, choose additional target per (op) spent this way.</li><li><strong>(op)+ :</strong> Treat the maximum range of this technique as 1 higher per (op) spent this way.</li><li><strong>(op) :</strong> This effect inflicts physical damage instead of supernatural damage.</li><li><strong>(op) :</strong> The damage inflicted by this technique has the Sacred quality (see page 241).</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op)+ :</strong> Treat the maximum range of this technique as 1 higher per (op) spent this way</li><li><strong>(op)+ :</strong> If this technique can target characters other than you, choose additional target per (op) spent this way</li><li><strong>(op) :</strong> Reduce the TN of the next Attack action check you make by 1. This effect persists until the end of your next turn.</li><li><strong>(op)+ :</strong> Increase the TN of checks to resist this effect by 1 per (op) spent this way.</li><li><strong>(op)(op)+ :</strong> One target per (op)(op) spent this way must resist with a TN 3 Fitness check (Air 4, Water 1) or suffer the Burning condition.</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op) :</strong> Increase your supernatural resistance by 1 until the end of your next turn.</li><li><strong>(op)+ :</strong> If this technique can target characters other than you, choose additional target per (op) spent this way.</li><li><strong>(op)(op)+ :</strong> Treat the maximum or minimum range of this technique as 1 higher or lower per (op)(op) spent this way.</li><li><strong>(op)(op) :</strong> Remove 1 fatigue from the target or yourself.</li><li><strong>(op) : </strong>Reduce the TN of the next Support action check you make by 1. This effect persists until the end of your next turn.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000007","name":"In Shadowlands Use","content":"<blockquote>Shadowlands p.130</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op)+ :</strong> You detect a subtle sign in your environment that lets you get your bearings, such as a stream that runs slightly less Tainted than the environment around it or the growths on the twisted trees that point toward the Festering Pit. This landmark helps guide you for one scene, plus one additional scene in the Shadowlands per (op) spent this way.</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op)(op) :</strong> Your resolute nature steels you against the unstable environment of the Shadowlands. You count your vigilance as 1 higher the next time you seek to notice or avoid a hazardous situation or creature.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op)+ :</strong> You spur your comrades on with pleasing encouragement or biting criticism. One other character in the scene per (op) you spend this way reduces their next TN to resist physical hardship or the influence of the Shadowlands by 1.</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op)(op)+ :</strong> By luck or careful scavenging, you are able to find a useful item not yet corrupted by the Shadowlands. Such items have a maximum rarity of 3, plus 1 for each additional (op)(op) spent. The GM should modify this depending on the exact nature of the item as well.</p><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op)(op)(op) :</strong> Though Jigokus power weighs heavily upon them, you are undeterred. By drawing on memories of the un-Tainted lands north of the wall, you can keep yourself focused and ignore all (st) results on your next check.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000008","name":"Against Tainted Threats Use","content":"<blockquote>Shadowlands p.131</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op)(op) :</strong> Confronted with the horrors of the Taint, you remain alert and able to discern a weakness in your foe. Reduce the TN of your next check made to oppose or harm a Tainted character by 1, as you examine the threat before you and formulate an appropriate response.</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op)(op) :</strong> You are able to weather such terrible things as the revelation of a secret mahō-tsukai or the summoning of an oni. The next time you suffer strife this scene, you suffer 2 fewer strife, to a minimum of 0.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op)+ :</strong> The righteous fury you display can cow even the most terrible of Tainted fiends. Each Tainted being in the scene gains 1 strife, plus 1 additional strife for every spent. If you are unaware if another character is Tainted, the GM should record this strife secretly.</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op) :</strong> You adapt yourself to better fight the corrupted power before you. Once before the end of current the game session you may either reduce the TN of a check to resist a Tainted power, such as a mahō technique, assailing you by 1 or increase the TN of another characters check to target or affect you with such a power by 1.</p><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op)(op)</strong> or <strong>(op)(op)(op) : </strong>If the character spends (op)(op), they discern that the kami have fled, as well as the type of disturbance (mahō, kansen, or similar).</p><br><p>If the character spends <strong>(op)(op)(op)</strong>, they can also determine the total combat (bushi) threat rating of all Tainted beings that caused the kami to flee</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000009","name":"While Tainted Use","content":"<blockquote>Shadowlands p.131</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op)(op) :</strong> Your newfound cunning is able to redirect attention away from you, potentially concealing your Tainted nature or letting you avoid scrutiny. The TN of the next check made to scrutinize you or your actions is increased by 1.</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op)(op) :</strong> No mortal concern can slow you, as you already endure worse than most can even imagine. For the rest of the scene, whenever you suffer fatigue reduce the value suffered by 2, to a minimum of 0.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op)(op) :</strong> The furious power of Jigoku flows through you, granting you unnatural might. Add 1 kept (ring) showing a (st) result to the next Martial Arts check you make. This effect persists until the start of their next turn.</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op)(op) :</strong> You briefly become fluid in mind or body, shaking off disorientation or even injury. You remove one of the following conditions: Dazed, Disoriented, Immobilized, Intoxicated, Lightly Wounded, or Prone.</p><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op)+ :</strong> The unnatural insights of the kansen voice themselves wordlessly to you, granting knowledge you could not possibly have known otherwise. You learn something relevant to the current situation, appropriate in scope to the number of (op) spent. For each (op) spent in this way, you receive 1 strife due to the unnatural means by which you gained this knowledge.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000010","name":"Negotiations Use","content":"<blockquote>Court of Stones p.132</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op)(op)+ :</strong> Your careful verbal trap ensnares someone in a position in which they must either give up ground or give you a boon. They must offer you a minor concession unrelated to your current social objective unless they give up 1 momentum point per (op)(op) spent this way.</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op)(op)(op) :</strong> Your uncompromising dedication to your bottom line stalls the conversation. Choose a character in the scene: that character cannot gain momentum points toward any social objective until the end of your next turn.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op)(op) :</strong> You set someone else on the defense with fast-paced questions and demands. Choose a demand or statement another character in the scene has made. Their player (or the GM, for NPCs) must tell you any hidden motivations behind that demand or statement.</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op)(op) :</strong> You break the tension with a well-timed joke or clever comment. You may ask one personal question of a character in the scene with a different social objective. The question must be unrelated to the subject of the negotiations. If the character answers honestly, they gain 1 momentum point toward their current objective and may ask you a personal question in turn. If they do, you gain 1 momentum point toward your current objective.</p><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op)(op)(op) :</strong> You briefly shake someones conviction with a deep insight into their character or circumstances, causing them to speak without certainty. Until the end of your next turn, any momentum points they score are added to your current social objective instead of to their own.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000011","name":"Romance Use","content":"<blockquote>Court of Stones p.132</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op)(op) :</strong> The conversation turns to mutual friends or acquaintances. Name a character you and your intended both know. They must tell you what they think of that character, revealing one of that persons advantages or disadvantages.</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op)(op) :</strong> An offhand comment reveals that you and your intended share some common ground: an odd hobby, a favorite actor, or a core belief. Make three suggestions to your intendeds player; they must tell you which one it is. You and your intended may each remove 2 strife.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op)(op) :</strong> A detail of your appearance catches your intendeds interest. Their player must tell you which of your physical attributes they find most captivating. You and your intended each receive 1 strife, and you each reduce the TN of your next Social skill check by 1.</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op)(op) :</strong> Your interaction is pleasant enough that your intended, not you, suggests another meeting within the next day or two. They offer you several options for the next time you and they spend personal time together; choose whichever you like the best, and dont be late.</p><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op)(op)(op) :</strong> Due to circumstances beyond your control—a gust of wind or an earth tremor, perhaps—you and your intended find yourselves unexpectedly aware of one another! Your intended decides what kind of contact it was, from a fateful meeting of the eyes to a brush of your hands against one another as you both reach for a dropped scroll. They also decide how they react, although they will not blame you for anything untoward (after all, it wasnt your fault).</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000012","name":"Espionage Use","content":"<blockquote>Court of Stones p.133</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op)+ :</strong> Your subtlety allows you to step out of sight of people, whether by hiding in a crowd or within convenient terrain. Designate a number of Minion NPCs equal to (op) spent this way or a single Adversary NPC with vigilance lower than or equal to spent this way. Those characters lose sight of you (and do not notice your absence unless actively looking for you).</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op)+ :</strong> You locate an excellent hiding place, either a place where no one questions your cover identity or a concealed location no one checks. While hiding in this location, you reduce the TN of your checks to avoid notice by (op) spent this way.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op)(op)(op) :</strong> A stray motion of yours catches the attention of a person or creature—but unexpectedly, they are sympathetic or helpful to you when they notice you. Who are they, and how do they offer to help? Do they think you are someone youre not?</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op) :</strong> You observe a clue or hint that indicates to you that information about your target or goal might also be found elsewhere. The GM reveals another viable avenue for espionage on the same subject, unrelated to your current operation.</p><br><br><h2>(Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op) :</strong> Your understanding of stealth clues you in on the possibility that you are not the first spy to pass this way. The GM reveals whether another spy has traversed your location and, if so, what trace they unwittingly left behind.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000013","name":"Mass Battles Use","content":"<blockquote>Fields of Victory p.138</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op)+ :</strong> Choose an allied leader other than yourself. Reduce the TN of that leaders next check for a Scheme action by 1 per (op) spent this way. This persists until the end of the scene.</li><li><strong>(op)(op) :</strong> Choose a leader in a fortification. That leaders cohort loses the benefits of the fortification until the beginning of your next turn.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op)+ :</strong> Remove 1 panic from your army per (op) spent this way.</li><li><strong>(op)(op) :</strong> Choose an allied leader other than yourself. That leaders cohort cannot be targeted by Attack actions until the beginning of your next turn.</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op)+ :</strong> The enemy army suffers 1 panic per (op) spent this way.</li><li><strong>(op)+ :</strong> When performing an Attack action against the cohort of an enemy leader with vigilance lower than or equal to (op) spent this way, after its effects are resolved, inflict a critical strike with severity equal to the deadliness of one of your weapons on that leader.</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op)+ :</strong> Choose an allied leader other than yourself. Reduce the TN of that leaders next check for a Movement action by 1 per (op) spent this way.</li><li><strong>(op)(op) :</strong> Choose an enemy leader. That leaders cohort cannot perform Movement actions until the beginning of your next turn.</li></ul><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong>(op)+ :</strong> Your army and each enemy army suffer 2 attrition per (op) spent this way. </li><li><strong>(op)(op) :</strong> When you perform a Support action, after its effects are resolved, you may immediately perform a Challenge action targeting an enemy cohorts leader.</li><li><strong>(op)(op) :</strong> Increase the armys strength and discipline by 3. This persists until the end of the scene.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000014","name":"Contested Territory Use","content":"<blockquote>Fields of Victory p.139</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op) :</strong> You discern subtle signs of incoming trouble and can take steps to avoid it. The next time you enter a conflict scene this session, you may add a kept die showing (op) to your Initiative check.</li><li><strong>(op)(op) or (op)(op)(op) :</strong> You create a clever disguise or ruse to get the jump on potential foes. The next time you enter a conflict scene this game session, after Initiative has been determined, choose one character in the scene. On that characters next check, they must reroll all results containing (su) symbols.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op) :</strong> Not even the chaos of war or the strangeness of foreign lands can faze you. Reduce the TN of the next check you make to deal with an unfamiliar situation or opponent by 1.</li><li><strong>(op) :</strong> You hold fast to the thought of home while in distant locales and dangerous situations. You may remove 1 strife for each condition you are currently suffering.</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op)(op) :</strong> A clever theory fills in the gaps in your knowledge. You may immediately attempt a Scholar skill check of your choice to learn about your current situation or an NPC who is present, lowering the TN by 1 (to a minimum of 1).</li><li><strong>(op)+ :</strong> As you incite your allies to great fervor, any number of them may remove 1 strife for each (op) you spend. For each character affected, you receive 1 strife as you let your passion overtake you.</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op)(op)+ :</strong> Your charm wins over even enemies. For each (op) (op) spent, one hostile character within the scene becomes friendlier toward you. What exactly that means depends on context, it may defuse an imminent conflict, or encourage your foes to try to take you alive, but it wont stop bloodshed altogether once blades have been drawn.</li><li><strong>(op)(op) :</strong> With cunning, you flow smoothly from one conclusion to the next. You learn of one key feature, fortification, or terrain quality present in the surrounding area, and whether or not enemies have passed through recently.</li></ul><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong>(op)+ :</strong> In all things, one can find balance, even in a duel of words or blades. You and a hostile character of the GMs choice in the same scene each recover 2 strife for each (op) spent in this way.</li><li><strong>(op)(op) :</strong> You find serenity amid adversity. You discover a neutral meeting place, protective legal precedent, or similar safe haven applicable to your situation.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}

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{"_id":"L5RCoreTer000001","name":"Dangerous","content":"<blockquote>Core Rulebook p.267</blockquote>","img":"icons/svg/trap.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000002","name":"Defiled","content":"<blockquote>Core Rulebook p.267</blockquote>","img":"icons/svg/ruins.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000003","name":"Entangling","content":"<blockquote>Core Rulebook p.267</blockquote>","img":"icons/svg/lightning.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000004","name":"Hallowed (One or More Elements)","content":"<blockquote>Core Rulebook p.267</blockquote>","img":"icons/svg/oak.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000005","name":"Imbalanced (One or More Elements)","content":"<blockquote>Core Rulebook p.267</blockquote>","img":"icons/svg/stoned.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000006","name":"Obscuring","content":"<blockquote>Core Rulebook p.267</blockquote>","img":"icons/svg/cowled.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000007","name":"Confining","content":"<blockquote>Fields of Victory p.122</blockquote>","img":"icons/svg/stone-path.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000008","name":"Elevated","content":"<blockquote>Fields of Victory p.122</blockquote>","img":"icons/svg/up.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000009","name":"Open","content":"<blockquote>Fields of Victory p.122</blockquote>","img":"icons/svg/mountain.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000010","name":"Recessed","content":"<blockquote>Fields of Victory p.122</blockquote>","img":"icons/svg/down.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000011","name":"Imbalanced (One or More Elements) Variant","content":"<blockquote>Writ of the Wild p.139</blockquote>","img":"icons/svg/stoned.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}

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{"_id":"L5RCoreTit000001","name":"Emerald Magistrate","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"30","description":"<h2>Curriculum</h2><table><tr><td>Trade Skills</td><td>Skill Group</td></tr><tr><td>Fitness</td><td>Skill</td></tr><tr><td>Martial Arts [Choose One]</td><td>Skill</td></tr><tr><td>Performance</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 12 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000026\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000026\">(kata) Open-Hand Style</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000034\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000034\">(shuji) Shallow Waters</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"core_rulebook","page":"305"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000002","name":"Castellan","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Design</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000020\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000020\">(shuji) Rallying Cry</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000031\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000031\">(shuji) Slippery Maneuvers</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000011\">(shuji) Touchstone of Courage</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"court_of_stones","page":"128"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000003","name":"Covert Agent","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000005\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000005\">(ninjutsu) Artful Alibi</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000002\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000002\">(shuji) Cadence</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000006\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000006\">(ninjutsu) Cunning Distraction</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000012\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000012\">(ninjutsu) To Float or Sink</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000013\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000013\">(ninjutsu) What's Yours is Mine</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"court_of_stones","page":"128"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000004","name":"Dreaded Enforcer","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"40","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Skulduggery</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000007\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000007\">(ninjutsu) Deceitful Strike</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000008\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000008\">(ninjutsu) Like a Ghost</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000009\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000009\">(ninjutsu) Silent Elimination</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000011\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000011\">(ninjutsu) Stillness of Death</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"court_of_stones","page":"129"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000005","name":"Esteemed Negotiator","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"34","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 13 Earth Shūji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000013\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000013\">(ritual) The Ties that Bind</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000012\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000012\">(ritual) Treaty Signing</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"court_of_stones","page":"129"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000006","name":"Kenshinzen","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 15 Close Combat Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 15 Void Shūji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000001\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000001\">(ritual) Tea Ceremony</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"court_of_stones","page":"130"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000007","name":"Kyuden Asako Shieldbearer","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"40","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Martial Arts [Melee]</td><td>Skill</td></tr><tr><td>Martial Arts [Ranged]</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Tactics</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 13 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000004\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000004\">(ritual) Cleansing Rite</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"court_of_stones","page":"130"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000008","name":"Master Artisan","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"60","description":"<h2>Curriculum</h2><table><tr><td>Artisan Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000043\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000043\">(shuji) All Arts Are One</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000011\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000011\">(ritual) Formal Tea Ceremony</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"court_of_stones","page":"130"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000009","name":"Winter Court Champion","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"16","description":"<h2>Curriculum</h2><table><tr><td>Artisan Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000003\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000003\">(shuji) Artisans Appraisal</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000011\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000011\">(ritual) Formal Tea Ceremony</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000052\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000052\">(shuji) Fun and Games</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000047\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000047\">(shuji) Offend the Sensibilities</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000050\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000050\">(shuji) Spiteful Loss</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"court_of_stones","page":"131"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000010","name":"Seven fold Palace Acolyte","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Trade Skills</td><td>Skill Group</td></tr><tr><td>Aesthetics</td><td>Skill</td></tr><tr><td>Design</td><td>Skill</td></tr><tr><td>Fitness</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Smithing</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000003\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000003\">(shuji) Artisans Appraisal</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"court_of_stones","page":"131"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000011","name":"The Damned","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000003\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000003\">(kata) Heartpiercing Strike</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000020\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000020\">(shuji) Rallying Cry</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"shadowlands","page":"128"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000012","name":"Harvester","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Smithing</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-2 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000002\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000002\">(ninjutsu) Skulk</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"shadowlands","page":"128"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000013","name":"Twenty-Goblin Crab","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000021\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000021\">(kata) Thunderclap Strike</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000017\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000017\">(shuji) Stonewall Tactics</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"shadowlands","page":"128"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000014","name":"Witch Hunter","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"45","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Skulduggery</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-4 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-5 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000012\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000012\">(shuji) Honest Assessment</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"shadowlands","page":"129"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000015","name":"Advisor","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Commerce</td><td>Skill</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Design</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000018\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000018\">(shuji) Fanning the Flames</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000008\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000008\">(shuji) Feigned Opening</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000017\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000017\">(shuji) Stonewall Tactics</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"emerald_empire","page":"249"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000016","name":"Daimyo","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>SKill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Tactics</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000037\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000037\">(shuji) Courtiers Resolve</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000034\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000034\">(shuji) Shallow Waters</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000026\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000026\">(shuji) Stirring the Embers</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"emerald_empire","page":"250"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000017","name":"Spy","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td>Skulduggery</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-5 Air Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000034\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000034\">(shuji) Shallow Waters</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000002\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000002\">(ninjutsu) Skulk</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"emerald_empire","page":"252"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000018","name":"Gunso","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-4 Kata</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000020\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000020\">(shuji) Rallying Cry</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000026\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000026\">(shuji) Stirring the Embers</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000011\">(shuji) Touchstone of Courage</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"emerald_empire","page":"250"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000019","name":"Clan Magistrate","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"30","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Fitness</td><td>Skill</td></tr><tr><td>Martial Arts [Melee]</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000029\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000029\">(kata) Coiling Serpent Style</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000006\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000006\">(shuji) Prey on the Weak</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000023\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000023\">(shuji) Truth Burns through Lies</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"emerald_empire","page":"249"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000020","name":"Monastic Acolyte","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Aesthetics</td><td>Skill</td></tr><tr><td>Composition</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000001\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000001\">(kiho) Cleansing Spirit</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000017\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000017\">(kiho) Ki Protection</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000022\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000022\">(kiho) Still the Elements</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"emerald_empire","page":"251"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000021","name":"Priest","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Composition</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-5 Rituals</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000014\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000014\">(shuji) Civility Foremost</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000041\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000041\">(shuji) Rouse the Soul</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"emerald_empire","page":"251"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000022","name":"Yojimbo","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000023\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000023\">(kata) Iaijutsu Cut: Crossing Blade</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000022\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000022\">(kata) Iaijutsu Cut: Rising Blade</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000007\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000007\">(kata) Warriors Resolve</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"emerald_empire","page":"252"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000023","name":"Yoriki","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Martial Arts [Melee]</td><td>Skill</td></tr><tr><td>Skulduggery</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-3 Kata</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000018\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000018\">(shuji) Fanning the Flames</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000034\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000034\">(shuji) Shallow Waters</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"emerald_empire","page":"253"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000024","name":"Ashigaru","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000066\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000066\">(kata) Thicket's Embrace Style</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000031\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000031\">(shuji) Slippery Maneuvers</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"131"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000025","name":"Deathseeker","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"8","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Labor</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-3 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000038\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000038\">(shuji) A Samurais Fate</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000086\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000086\">(shuji) Moment of Glory</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"132"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000026","name":"Elemental Guard","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000027\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000027\">(ritual) Beseech Shiba's Calm</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000008\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000008\">(kata) Tactical Assessment</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000007\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000007\">(kata) Warriors Resolve</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"132"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000027","name":"Elemental Legionnaire","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Smithing</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-3 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000076\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000076\">(shuji) Great Anvil's Measure</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000086\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000086\">(shuji) Moment of Glory</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"133"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000028","name":"General","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"50","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-3 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-4 Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"133"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000029","name":"Lion's Pride Warrior","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-3 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000038\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000038\">(shuji) A Samurais Fate</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000085\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000085\">(shuji) Battle of No Escape</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"133"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000030","name":"Master Saboteur","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"40","description":"<h2>Curriculum</h2><table><tr><td>Trade Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Martial Arts [Unarmed]</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-ninjutsu\">(ninjutsu) Rank 1-2 Ninjutsu</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000030\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000030\">(ritual) Imbue Thunder</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000018\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000018\">(ninjutsu) Wreak Havoc</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"134"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000031","name":"Poet of War","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Composition</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-2 Fire Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000072\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000072\">(shuji) Borrowed Courage</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000082\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000082\">(shuji) Coursing March Chant</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"134"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000032","name":"Quartermaster","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Trade Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Tactics</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-2 Air Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-2 Water Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000075\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000075\">(shuji) Fortress of Necessity</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"135"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000033","name":"Renowned Warrior","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"16","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Performance</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000003\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000003\">(kata) Heartpiercing Strike</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000079\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000079\">(shuji) Righteous Example</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"135"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000034","name":"Spirit Caller","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"38","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Performance</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-2 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000010\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000010\">(shuji) Ancestry Unearthed</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000083\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000083\">(shuji) Preserve Strength</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"136"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000035","name":"Sumai Master","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"30","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Martial Arts [Unarmed]</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000026\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000026\">(ritual) Beseech Hida's Might</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000065\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000065\">(kata) Fierce Badger Style</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"136"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000036","name":"Sword Saint","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Arts [Melee]</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Smithing</td><td>Skill</td></tr><tr><td>Tactics</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-5 Close Combat Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000006\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000006\">(kata) Soul Sunder</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000087\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000087\">(shuji) Victory Without a Sword</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"136"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000037","name":"War College Graduate","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-3 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-3 Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000023\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000023\">(ritual) Beseech Akodo's Judgment</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"137"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000038","name":"In Service to a Lord","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000009\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000009\">(shuji) Wolfs Proposal</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000066\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000066\">(shuji) Fluent Bargaining</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"path_of_waves","page":"185"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000039","name":"Perfect Land Sect Member","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Fitness</td><td>Skill</td></tr><tr><td>Labor</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-2 Water Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000070\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000070\">(shuji) Roar of Encouragement</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000020\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000020\">(shuji) Rallying Cry</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"path_of_waves","page":"186"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000040","name":"Ghostlands Warrior","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000003\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000003\">(kiho) Earth Needs No Eyes</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000009\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000009\">(kata) Soaring Slice</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000018\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000018\">(ritual) Cleansing of Coral and Gold (Ivory Kingdoms Region)</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"path_of_waves","page":"186"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000041","name":"Astradhari","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-3 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-mantra.Item.L5RCoreMan000001\" data-pack=\"l5r5e.core-techniques-mantra\" data-type=\"Item\" data-id=\"L5RCoreMan000001\">(mantra) Summon Mantra : [One Implement]</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000011\">(shuji) Touchstone of Courage</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"path_of_waves","page":"187"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000042","name":"Awakened Soul","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"44","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000038\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000038\">(kiho) Eternal Minds Gate</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000035\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000035\">(ritual) Trance of Lives Past</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"writ_of_the_wild","page":"142"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000043","name":"Forester","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-invocations\">(invocation) Rank 1-2 Earth & Water Invocations</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-3 Shūji</a> (prereq)</td><td>Tech. Grp.</td></tr></table>","source_reference":{"source":"writ_of_the_wild","page":"142"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000044","name":"Temple Abbot","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000004\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000004\">(ritual) Cleansing Rite</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000025\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000025\">(kiho) Rejuvenating Breath</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000011\">(shuji) Touchstone of Courage</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"writ_of_the_wild","page":"143"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000045","name":"Yōkai Hunter","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000030\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000030\">(kiho) Blistering Retribution</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000070\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000070\">(kata) Swallows Dart Style</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000071\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000071\">(kata) Tigers Lunge Style</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"writ_of_the_wild","page":"143"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000046","name":"Bond with a spirit","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"25","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Aesthetics</td><td>Skill</td></tr><tr><td>Games</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-invocations\">(invocation) Rank 1 Spirit's Elements Invocations</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000002\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000002\">(ritual) Commune with the Spirits</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000022\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000022\">(ritual) Blessing of Fertile Fields</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"celestial_realms","page":"140"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000047","name":"Moon cultist","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"30","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Composition</td><td>Skill</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Fitness</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-invocations\">(invocation) Rank 1-2 Water Invocations</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-invocations.Item.L5RCoreInv000052\" data-pack=\"l5r5e.core-techniques-invocations\" data-type=\"Item\" data-id=\"L5RCoreInv000052\">(invocation) Hands of the Tides</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000010\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000010\">(ritual) Whispers to the Moon (Moon Cultist)</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"celestial_realms","page":"140"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000048","name":"Spirits hunter","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"12","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr></table>","source_reference":{"source":"deathly_turns","page":"21"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000049","name":"Animal Handler","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Trade Skills</td><td>Skill Group</td></tr><tr><td>Martial Arts [Unarmed]</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000096\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000096\">(shuji) Call to Ride</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000095\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000095\">(shuji) Incite Wrath</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000011\">(shuji) Touchstone of Courage</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"children_of_the_five_winds","page":"134"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000050","name":"Doomhunter","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"28","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Skulduggery</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-2 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000002\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000002\">(ninjutsu) Skulk</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000006\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000006\">(kata) Soul Sunder</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"children_of_the_five_winds","page":"134"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000051","name":"Imperial Peacekeeper","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"18","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-2 Earth Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000037\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000037\">(ritual) Cultural Exchange</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000016\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000016\">(shuji) Pillar of Calm</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"children_of_the_five_winds","page":"135"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000052","name":"Interpreter","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"12","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Composition</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1 Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000037\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000037\">(ritual) Cultural Exchange</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000041\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000041\">(ritual) Traveler's Experience</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"children_of_the_five_winds","page":"135"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
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View File

@@ -1,116 +0,0 @@
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{"_id":"L5RCoreWea000102","name":"Kiro: The lost ancestral sword of the Ki-Rin [Concealed Horror]","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000008","name":"Unholy"}],"category":"Swords","skill":"melee","readied":false,"range":"1","damage":"4","deadliness":"7","grip_1":"","grip_2":"N/A","description":"","source_reference":{"source":"celestial_realms","page":"104"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000103","name":"Kunshu: Ancestral sword of the hantei [Blessed Treasure]","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000010","name":"Resplendent"},{"id":"L5RCorePro000014","name":"Sacred"}],"category":"Swords","skill":"melee","readied":false,"range":"0-1","damage":"6","deadliness":"5","grip_1":"","grip_2":"Deadliness +1","description":"","source_reference":{"source":"celestial_realms","page":"104"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000104","name":"Mizutsumi [Blessed Treasure]","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000001","name":"Razor-Edged"},{"id":"L5RCorePro000014","name":"Sacred"}],"category":"Swords","skill":"melee","readied":false,"range":"1","damage":"4","deadliness":"5","grip_1":"","grip_2":"Deadliness +2","description":"","source_reference":{"source":"deathly_turns","page":"19"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000105","name":"The Five Akodo Daggers [Blessed Treasure]","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000005","name":"Concealable"},{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000001","name":"Razor-Edged"},{"id":"L5RCorePro000014","name":"Sacred"}],"category":"Hand Weapons","skill":"melee","readied":false,"range":"","damage":"2","deadliness":"6","grip_1":"","grip_2":"Deadliness +2","description":"","source_reference":{"source":"fields_of_victory","page":"92"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/knife.svg","effects":[]}
{"_id":"L5RCoreWea000106","name":"The blade with no name: Ancestral sword of the Dragon [Blessed Treasure]","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000014","name":"Sacred"}],"category":"Swords","skill":"melee","readied":false,"range":"","damage":"","deadliness":"","grip_1":"","grip_2":"","description":"","source_reference":{"source":"celestial_realms","page":"100"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000107","name":"Catalpa Bow","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"7","zeni":"25 koku","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000014","name":"Sacred"}],"category":"Bows","skill":"ranged","readied":false,"range":"2-5","damage":"5","deadliness":"3","grip_1":"N/A","grip_2":"","description":"","source_reference":{"source":"children_of_the_five_winds","page":"99"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/bow.svg","effects":[]}
{"_id":"L5RCoreWea000108","name":"Charging Lance","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"6","zeni":"7 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Polearms","skill":"melee","readied":false,"range":"1-2","damage":"4","deadliness":"3","grip_1":"N/A","grip_2":"-, (after a Move action on horseback): Damage +3, Deadliness 7, gain the Hewing item quality","description":"","source_reference":{"source":"children_of_the_five_winds","page":"99"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/bo.svg","effects":[]}
{"_id":"L5RCoreWea000109","name":"Fire Lance","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"9","zeni":"40 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000013","name":"Prepare"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Polearms","skill":"melee","readied":false,"range":"1-2","damage":"4","deadliness":"3","grip_1":"N/A","grip_2":"-, (firework launch): Martial Arts[Ranged] Range 3-5 Damage +3 Deadliness 9","description":"","source_reference":{"source":"children_of_the_five_winds","page":"99"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/bo.svg","effects":[]}
{"_id":"L5RCoreWea000110","name":"Ganzu Ring Ax","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"9","zeni":"35 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000038","name":"Hewing"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Axes","skill":"melee","readied":false,"range":"1-2","damage":"4","deadliness":"7","grip_1":"N/A","grip_2":"","description":"","source_reference":{"source":"children_of_the_five_winds","page":"99"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/axe.svg","effects":[]}
{"_id":"L5RCoreWea000111","name":"Katar (Punch Dagger)","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"9","zeni":"10 koku","properties":[{"id":"L5RCorePro000038","name":"Hewing"},{"id":"L5RCorePro000001","name":"Razor-Edged"}],"category":"Hand Weapons","skill":"melee","readied":false,"range":"0-1","damage":"3","deadliness":"5","grip_1":"","grip_2":"N/A","description":"","source_reference":{"source":"children_of_the_five_winds","page":"99"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/bo.svg","effects":[]}
{"_id":"L5RCoreWea000112","name":"Repeating Crossbow","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"8","zeni":"50 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"}],"category":"Crossbows","skill":"ranged","readied":false,"range":"2-4","damage":"5","deadliness":"3","grip_1":"N/A","grip_2":"","description":"","source_reference":{"source":"children_of_the_five_winds","page":"101"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/crossbow.svg","effects":[]}
{"_id":"L5RCoreWea000113","name":"Saddle Cutter","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"8","zeni":"15 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Polearms","skill":"melee","readied":false,"range":"0-1","damage":"4","deadliness":"6","grip_1":"","grip_2":"","description":"","source_reference":{"source":"children_of_the_five_winds","page":"101"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/knife.svg","effects":[]}
{"_id":"L5RCoreWea000114","name":"Ide Parasol Shield","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"9","zeni":"8 koku","properties":[{"id":"L5RCorePro000005","name":"Concealable"},{"id":"L5RCorePro000006","name":"Cumbersome"}],"category":"Shields","skill":"melee","readied":false,"range":"","damage":"2","deadliness":"3","grip_1":"","grip_2":"","description":"","source_reference":{"source":"children_of_the_five_winds","page":"101"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000115","name":"Standing Shield","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"8","zeni":"12 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000015","name":"Durable"}],"category":"Shields","skill":"melee","readied":false,"range":"","damage":"2","deadliness":"2","grip_1":"","grip_2":"","description":"","source_reference":{"source":"children_of_the_five_winds","page":"101"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000116","name":"The Ancestral Sword of the Fox [Blessed Treasure]","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000001","name":"Razor-Edged"},{"id":"L5RCorePro000014","name":"Sacred"}],"category":"Swords","skill":"melee","readied":false,"range":"1","damage":"5","deadliness":"7","grip_1":"","grip_2":"Deadliness 8","description":"","source_reference":{"source":"children_of_the_five_winds","page":"105"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}

View File

@@ -56,22 +56,6 @@ export class ActorL5r5e extends Actor {
); );
break; break;
case "army":
foundry.utils.mergeObject(
docData.prototypeToken,
{
actorLink: true,
disposition: 0, // neutral
bar1: {
attribute: "battle_readiness.casualties_strength",
},
bar2: {
attribute: "battle_readiness.panic_discipline",
},
},
{ overwrite: false }
);
break;
} }
await super.create(docData, options); await super.create(docData, options);
} }

View File

@@ -1,330 +0,0 @@
import { BaseSheetL5r5e } from "./base-sheet.js";
/**
* Sheet for Army "actor"
*/
export class ArmySheetL5r5e extends BaseSheetL5r5e {
/**
* Commons options
*/
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "actor", "army"],
template: CONFIG.l5r5e.paths.templates + "actors/army-sheet.html",
width: 600,
height: 800,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "army" }],
});
}
/** @override */
constructor(options = {}) {
super(options);
this._initialize();
}
/**
* Initialize once
* @private
*/
_initialize() {
const data = this.object.system;
// update linked actor datas
if (data.commander_actor_id) {
const commander = game.actors.get(data.commander_actor_id);
if (commander) {
this._updateLinkedActorData("commander", commander, true);
} else {
this._removeLinkedActorData("commander");
}
}
if (data.warlord_actor_id) {
const warlord = game.actors.get(data.warlord_actor_id);
if (warlord) {
this._updateLinkedActorData("warlord", warlord, true);
} else {
this._removeLinkedActorData("warlord");
}
}
}
/**
* Create drag-and-drop workflow handlers for this Application
* @return An array of DragDrop handlers
*/
_createDragDropHandlers() {
return [
new foundry.applications.ux.DragDrop.implementation({
dropSelector: ".warlord",
callbacks: { drop: this._onDropActors.bind(this, "warlord") },
}),
new foundry.applications.ux.DragDrop.implementation({
dropSelector: ".commander",
callbacks: { drop: this._onDropActors.bind(this, "commander") },
}),
new foundry.applications.ux.DragDrop.implementation({
dropSelector: null,
callbacks: { drop: this._onDrop.bind(this) },
}),
];
}
/**
* Activate a named TinyMCE text editor
* @param {string} name The named data field which the editor modifies.
* @param {object} options TinyMCE initialization options passed to TextEditor.create
* @param {string} initialContent Initial text content for the editor area.
* @override
*/
activateEditor(name, options = {}, initialContent = "") {
// Symbols Compatibility with old compendium modules (PRE l5r v1.7.2)
if (
["system.army_abilities", "system.supplies_logistics", "system.past_battles"].includes(name) &&
initialContent
) {
initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
}
return super.activateEditor(name, options, initialContent);
}
/**
* Subscribe to events from the sheet.
* @param {jQuery} html HTML content of the sheet.
*/
activateListeners(html) {
super.activateListeners(html);
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable) {
return;
}
// Casualties/Panic +/-
html.find(".addsub-control").on("click", this._modifyCasualtiesOrPanic.bind(this));
if (this.actor.system.soft_locked) {
return;
}
// Delete the linked Actor (warlord/commander)
html.find(".actor-remove-control").on("click", this._removeLinkedActor.bind(this));
}
/** @inheritdoc */
async getData(options = {}) {
const sheetData = await super.getData(options);
// Split Items by types
sheetData.data.splitItemsList = this._splitItems(sheetData);
// Editors enrichment
for (const name of ["army_abilities", "supplies_logistics", "past_battles"]) {
sheetData.data.enrichedHtml[name] = await foundry.applications.ux.TextEditor.implementation.enrichHTML(sheetData.data.system[name], {
async: true,
});
}
return sheetData;
}
/**
* Split Items by types for better readability
* @private
*/
_splitItems(sheetData) {
const out = {
army_cohort: [],
army_fortification: [],
};
sheetData.items.forEach((item) => {
if (["army_cohort", "army_fortification"].includes(item.type)) {
out[item.type].push(item);
}
});
return out;
}
/**
* Handle dropped Item data on the Actor sheet (cohort, fortification)
* @param {DragEvent} event
*/
async _onDrop(event) {
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable || this.actor.system.soft_locked) {
return;
}
const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
if (!item || item.documentName !== "Item" || !["army_cohort", "army_fortification"].includes(item.type)) {
// actor dual trigger...
if (item?.documentName !== "Actor") {
console.warn("L5R5E | AS | Characters items are not allowed", item?.type, item);
}
return;
}
// Can add the item - Foundry override cause props
const allowed = Hooks.call("dropActorSheetData", this.actor, this, item);
if (allowed === false) {
return;
}
let itemData = item.toObject(true);
// Finally, create the embed
return this.actor.createEmbeddedDocuments("Item", [itemData]);
}
/**
* Handle dropped Actor data on the Actor sheet
* @param {string} type warlord|commander|item
* @param {DragEvent} event
*/
async _onDropActors(type, event) {
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable || this.actor.system.soft_locked) {
return;
}
const droppedActor = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
return this._updateLinkedActorData(type, droppedActor, false);
}
/**
* Remove the linked actor (commander/warlord)
* @param {Event} event
* @return {Promise<void>}
* @private
*/
async _removeLinkedActor(event) {
event.preventDefault();
event.stopPropagation();
const id = $(event.currentTarget).data("actor-id");
const type = $(event.currentTarget).data("type");
if (!id || !type) {
return;
}
return this._removeLinkedActorData(type);
}
/**
* Update actor datas for this army sheet
* @param {string} type commander|warlord
* @param {ActorL5r5e} actor actor object
* @param {boolean} isInit If it's initialization process
* @return {Promise<abstract.Document>}
* @private
*/
async _updateLinkedActorData(type, actor, isInit = false) {
if (!actor || actor.documentName !== "Actor" || !actor.isCharacterType) {
console.warn("L5R5E | AS | Wrong actor type", actor?.type, actor);
return;
}
const actorPath = `${CONFIG.l5r5e.paths.assets}icons/actors/`;
const actorData = {};
switch (type) {
case "commander":
actorData["system.commander"] = actor.name;
actorData["system.commander_actor_id"] = actor._id;
actorData["system.commander_standing.honor"] = actor.system.social.honor;
actorData["system.commander_standing.glory"] = actor.system.social.glory;
actorData["system.commander_standing.status"] = actor.system.social.status;
// Replace the image by commander's image
if (
!isInit &&
this.actor.img !== actor.img &&
![`${actorPath}character.svg`, `${actorPath}npc.svg`].includes(actor.img)
) {
actorData["img"] = actor.img;
actorData["prototypeToken.texture.src"] = actor.prototypeToken.texture.src;
}
break;
case "warlord":
actorData["system.warlord"] = actor.name;
actorData["system.warlord_actor_id"] = actor._id;
break;
default:
console.warn("L5R5E | AS | Unknown type", type);
return;
}
return this.actor.update(actorData);
}
/**
* Clean ActorId for army sheet
* @param {string} type commander|warlord
* @return {Promise<abstract.Document>}
* @private
*/
async _removeLinkedActorData(type) {
const actorData = {};
switch (type) {
case "commander":
actorData.commander_actor_id = null;
break;
case "warlord":
actorData.warlord_actor_id = null;
break;
default:
console.warn("L5R5E | AS | Unknown type", type);
return;
}
return this.actor.update({ system: actorData });
}
/**
* Add or Subtract Casualties/Panic (+/- buttons)
* @param {Event} event
* @private
*/
async _modifyCasualtiesOrPanic(event) {
event.preventDefault();
event.stopPropagation();
const elmt = $(event.currentTarget);
const type = elmt.data("type");
let mod = elmt.data("value");
if (!mod) {
return;
}
switch (type) {
case "casualties":
await this.actor.update({
system: {
battle_readiness: {
casualties_strength: {
value: Math.max(0, this.actor.system.battle_readiness.casualties_strength.value + mod),
},
},
},
});
break;
case "panic":
await this.actor.update({
system: {
battle_readiness: {
panic_discipline: {
value: Math.max(0, this.actor.system.battle_readiness.panic_discipline.value + mod),
},
},
},
});
break;
default:
console.warn("L5R5E | AS | Unsupported type", type);
break;
}
}
}

View File

@@ -212,9 +212,10 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
switch (itemData.type) { switch (itemData.type) {
case "army_cohort": case "army_cohort":
case "army_fortification": case "army_fortification":
console.warn("L5R5E | BCS | Army items are not allowed", item?.type, item); // Army item types removed — skip silently
return; return;
case "advancement": case "advancement":
// Specific advancements, remove 1 to selected ring/skill // Specific advancements, remove 1 to selected ring/skill
await this.actor.addBonus(item); await this.actor.addBonus(item);

View File

@@ -320,7 +320,7 @@ export class CharacterGenerator {
} }
// Img (only if system defaults) // Img (only if system defaults)
const folder = "systems/l5r5e/assets/icons/actors"; const folder = "systems/l5rx-chiaroscuro/assets/icons/actors";
const newImg = [ const newImg = [
`${folder}/npc.svg`, `${folder}/npc.svg`,
`${folder}/traditional-japanese-man.svg`, `${folder}/traditional-japanese-man.svg`,

View File

@@ -47,8 +47,12 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
// Min rank = 1 // Min rank = 1
this.actor.system.identity.school_rank = Math.max(1, this.actor.system.identity.school_rank); this.actor.system.identity.school_rank = Math.max(1, this.actor.system.identity.school_rank);
// Split Money // Money — read separate fields directly (koku/bu/zeni stored independently)
sheetData.data.system.money = this._zeniToMoney(this.actor.system.zeni); sheetData.data.system.money = {
koku: this.actor.system.koku ?? 0,
bu: this.actor.system.bu ?? 0,
zeni: this.actor.system.zeni ?? 0,
};
// Split school advancements by rank, and calculate xp spent and add it to total // Split school advancements by rank, and calculate xp spent and add it to total
this._prepareSchoolAdvancement(sheetData); this._prepareSchoolAdvancement(sheetData);
@@ -102,6 +106,9 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
// Chiaroscuro: Arcane items // Chiaroscuro: Arcane items
sheetData.data.arcaneItems = sheetData.items.filter((i) => i.type === "arcane"); sheetData.data.arcaneItems = sheetData.items.filter((i) => i.type === "arcane");
// Chiaroscuro: Mystere items
sheetData.data.mystereItems = sheetData.items.filter((i) => i.type === "mystere");
// Chiaroscuro: Identity tabs enriched HTML // Chiaroscuro: Identity tabs enriched HTML
sheetData.data.enrichedHtml.identity_text1 = await foundry.applications.ux.TextEditor.implementation.enrichHTML( sheetData.data.enrichedHtml.identity_text1 = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.actor.system.identity_text1 ?? "", { async: true } this.actor.system.identity_text1 ?? "", { async: true }
@@ -109,6 +116,9 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
sheetData.data.enrichedHtml.identity_text2 = await foundry.applications.ux.TextEditor.implementation.enrichHTML( sheetData.data.enrichedHtml.identity_text2 = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.actor.system.identity_text2 ?? "", { async: true } this.actor.system.identity_text2 ?? "", { async: true }
); );
sheetData.data.enrichedHtml.notes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.actor.system.notes ?? "", { async: true }
);
return sheetData; return sheetData;
} }
@@ -271,14 +281,17 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
); );
} }
// Store money in Zeni // Store money as separate fields with auto-conversion (10 zeni = 1 bu, 10 bu = 1 koku)
if (formData["system.money.koku"] || formData["system.money.bu"] || formData["system.money.zeni"]) { if (formData["system.money.koku"] !== undefined || formData["system.money.bu"] !== undefined || formData["system.money.zeni"] !== undefined) {
formData["system.zeni"] = this._moneyToZeni( let koku = parseInt(formData["system.money.koku"] ?? 0) || 0;
formData["system.money.koku"] || 0, let bu = parseInt(formData["system.money.bu"] ?? 0) || 0;
formData["system.money.bu"] || 0, let zeni = parseInt(formData["system.money.zeni"] ?? 0) || 0;
formData["system.money.zeni"] || 0 // Auto-convert
); if (zeni >= 10) { bu += Math.floor(zeni / 10); zeni = zeni % 10; }
// Remove fake money object if (bu >= 10) { koku += Math.floor(bu / 10); bu = bu % 10; }
formData["system.koku"] = koku;
formData["system.bu"] = bu;
formData["system.zeni"] = zeni;
delete formData["system.money.koku"]; delete formData["system.money.koku"];
delete formData["system.money.bu"]; delete formData["system.money.bu"];
delete formData["system.money.zeni"]; delete formData["system.money.zeni"];
@@ -352,21 +365,26 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
const elmt = $(event.currentTarget); const elmt = $(event.currentTarget);
const type = elmt.data("type"); const type = elmt.data("type");
let mod = elmt.data("value"); const mod = parseInt(elmt.data("value")) || 0;
if (!mod || !type) { if (!mod || !type) return;
return;
}
if (type !== "zeni") { let koku = parseInt(this.actor.system.koku) || 0;
mod = Math.floor(mod * CONFIG.l5r5e.money[type === "koku" ? 0 : 1]); let bu = parseInt(this.actor.system.bu) || 0;
} let zeni = parseInt(this.actor.system.zeni) || 0;
this.actor.system.zeni = +this.actor.system.zeni + mod; if (type === "koku") koku += mod;
this.actor.update({ else if (type === "bu") bu += mod;
system: { else zeni += mod;
zeni: this.actor.system.zeni,
}, // Auto-convert
}); if (zeni >= 10) { bu += Math.floor(zeni / 10); zeni = zeni % 10; }
if (bu >= 10) { koku += Math.floor(bu / 10); bu = bu % 10; }
// Clamp negatives
if (zeni < 0) { bu += Math.ceil(zeni / 10); zeni = ((zeni % 10) + 10) % 10; }
if (bu < 0) { koku += Math.ceil(bu / 10); bu = ((bu % 10) + 10) % 10; }
koku = Math.max(0, koku);
this.actor.update({ system: { koku, bu, zeni } });
this.render(false); this.render(false);
} }

View File

@@ -28,7 +28,7 @@ export class ItemCompendiumL5r5e extends Compendium {
* changes their index-partial.hbs, this file will need updating to match. * changes their index-partial.hbs, this file will need updating to match.
* @override * @override
*/ */
static _entryPartial = "systems/l5r5e/templates/" + "compendium/l5r5e-index-partial.html"; static _entryPartial = "systems/l5rx-chiaroscuro/templates/" + "compendium/l5r5e-index-partial.html";
/** /**
* Sources present in this specific compendium, populated during _prepareContext. * Sources present in this specific compendium, populated during _prepareContext.

View File

@@ -1,10 +1,10 @@
export const L5R5E = { export const L5R5E = {
namespace: "l5r5e", namespace: "l5r5e",
paths: { paths: {
assets: "systems/l5r5e/assets/", assets: "systems/l5rx-chiaroscuro/assets/",
templates: "systems/l5r5e/templates/", templates: "systems/l5rx-chiaroscuro/templates/",
}, },
money: [50, 10], money: [100, 10],
stances: ["earth", "air", "water", "fire", "void"], stances: ["earth", "air", "water", "fire", "void"],
roles: ["artisan", "bushi", "courtier", "monk", "sage", "shinobi", "shugenja"], roles: ["artisan", "bushi", "courtier", "monk", "sage", "shinobi", "shugenja"],
xp: { xp: {
@@ -62,177 +62,177 @@ export const L5R5E = {
conditions: [{ conditions: [{
id: "lightly_wounded_fire", id: "lightly_wounded_fire",
name: "l5r5e.conditions.lightly_wounded_fire", name: "l5r5e.conditions.lightly_wounded_fire",
img: "systems/l5r5e/assets/icons/conditions/lightly_wounded_fire.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/lightly_wounded_fire.webp",
system: { id: "L5RCoreCon000016" } system: { id: "L5RCoreCon000016" }
},{ },{
id: "lightly_wounded_water", id: "lightly_wounded_water",
name: "l5r5e.conditions.lightly_wounded_water", name: "l5r5e.conditions.lightly_wounded_water",
img: "systems/l5r5e/assets/icons/conditions/lightly_wounded_water.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/lightly_wounded_water.webp",
system: { id: "L5RCoreCon000016" } system: { id: "L5RCoreCon000016" }
},{ },{
id: "lightly_wounded_air", id: "lightly_wounded_air",
name: "l5r5e.conditions.lightly_wounded_air", name: "l5r5e.conditions.lightly_wounded_air",
img: "systems/l5r5e/assets/icons/conditions/lightly_wounded_air.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/lightly_wounded_air.webp",
system: { id: "L5RCoreCon000016" } system: { id: "L5RCoreCon000016" }
},{ },{
id: "lightly_wounded_earth", id: "lightly_wounded_earth",
name: "l5r5e.conditions.lightly_wounded_earth", name: "l5r5e.conditions.lightly_wounded_earth",
img: "systems/l5r5e/assets/icons/conditions/lightly_wounded_earth.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/lightly_wounded_earth.webp",
system: { id: "L5RCoreCon000016" } system: { id: "L5RCoreCon000016" }
},{ },{
id: "lightly_wounded_void", id: "lightly_wounded_void",
name: "l5r5e.conditions.lightly_wounded_void", name: "l5r5e.conditions.lightly_wounded_void",
img: "systems/l5r5e/assets/icons/conditions/lightly_wounded_void.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/lightly_wounded_void.webp",
system: { id: "L5RCoreCon000016" } system: { id: "L5RCoreCon000016" }
},{ },{
id: "severely_wounded_fire", id: "severely_wounded_fire",
name: "l5r5e.conditions.severely_wounded_fire", name: "l5r5e.conditions.severely_wounded_fire",
img: "systems/l5r5e/assets/icons/conditions/heavily_wounded_fire.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/heavily_wounded_fire.webp",
system: { id: "L5RCoreCon000016" } system: { id: "L5RCoreCon000016" }
},{ },{
id: "severely_wounded_water", id: "severely_wounded_water",
name: "l5r5e.conditions.severely_wounded_water", name: "l5r5e.conditions.severely_wounded_water",
img: "systems/l5r5e/assets/icons/conditions/heavily_wounded_water.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/heavily_wounded_water.webp",
system: { id: "L5RCoreCon000016" } system: { id: "L5RCoreCon000016" }
},{ },{
id: "severely_wounded_air", id: "severely_wounded_air",
name: "l5r5e.conditions.severely_wounded_air", name: "l5r5e.conditions.severely_wounded_air",
img: "systems/l5r5e/assets/icons/conditions/heavily_wounded_air.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/heavily_wounded_air.webp",
system: { id: "L5RCoreCon000016" } system: { id: "L5RCoreCon000016" }
},{ },{
id: "severely_wounded_earth", id: "severely_wounded_earth",
name: "l5r5e.conditions.severely_wounded_earth", name: "l5r5e.conditions.severely_wounded_earth",
img: "systems/l5r5e/assets/icons/conditions/heavily_wounded_earth.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/heavily_wounded_earth.webp",
system: { id: "L5RCoreCon000016" } system: { id: "L5RCoreCon000016" }
},{ },{
id: "severely_wounded_void", id: "severely_wounded_void",
name: "l5r5e.conditions.severely_wounded_void", name: "l5r5e.conditions.severely_wounded_void",
img: "systems/l5r5e/assets/icons/conditions/heavily_wounded_void.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/heavily_wounded_void.webp",
system: { id: "L5RCoreCon000016" } system: { id: "L5RCoreCon000016" }
},{ },{
id: "afflicted", id: "afflicted",
name: "l5r5e.conditions.afflicted", name: "l5r5e.conditions.afflicted",
img: "systems/l5r5e/assets/icons/conditions/afflicted.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/afflicted.webp",
system: { id: "L5RCoreCon000001" } system: { id: "L5RCoreCon000001" }
},{ },{
id: "bleeding", id: "bleeding",
name: "l5r5e.conditions.bleeding", name: "l5r5e.conditions.bleeding",
img: "systems/l5r5e/assets/icons/conditions/bleeding.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/bleeding.webp",
system: { id: "L5RCoreCon000002" } system: { id: "L5RCoreCon000002" }
},{ },{
id: "burning", id: "burning",
name: "l5r5e.conditions.burning", name: "l5r5e.conditions.burning",
img: "systems/l5r5e/assets/icons/conditions/burning.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/burning.webp",
system: { id: "L5RCoreCon000003" } system: { id: "L5RCoreCon000003" }
},{ },{
id: "centered", id: "centered",
name: "l5r5e.conditions.centered", name: "l5r5e.conditions.centered",
img: "systems/l5r5e/assets/icons/conditions/centered.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/centered.webp",
system: { id: "L5RCoreCon000022" } system: { id: "L5RCoreCon000022" }
},{ },{
id: "compromised", id: "compromised",
name: "l5r5e.conditions.compromised", name: "l5r5e.conditions.compromised",
img: "systems/l5r5e/assets/icons/conditions/compromised.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/compromised.webp",
system: { id: "L5RCoreCon000004" } system: { id: "L5RCoreCon000004" }
},{ },{
id: "dazed", id: "dazed",
name: "l5r5e.conditions.dazed", name: "l5r5e.conditions.dazed",
img: "systems/l5r5e/assets/icons/conditions/dazed.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/dazed.webp",
system: { id: "L5RCoreCon000005" } system: { id: "L5RCoreCon000005" }
},{ },{
id: "disoriented", id: "disoriented",
name: "l5r5e.conditions.disoriented", name: "l5r5e.conditions.disoriented",
img: "systems/l5r5e/assets/icons/conditions/disoriented.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/disoriented.webp",
system: { id: "L5RCoreCon000006" } system: { id: "L5RCoreCon000006" }
},{ },{
id: "dying", id: "dying",
name: "l5r5e.conditions.dying", name: "l5r5e.conditions.dying",
img: "systems/l5r5e/assets/icons/conditions/dying_1.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/dying_1.webp",
system: { id: "L5RCoreCon000007" } system: { id: "L5RCoreCon000007" }
},{ },{
id: "emboldened", id: "emboldened",
name: "l5r5e.conditions.emboldened", name: "l5r5e.conditions.emboldened",
img: "systems/l5r5e/assets/icons/conditions/emboldened.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/emboldened.webp",
system: { id: "L5RCoreCon000023" } system: { id: "L5RCoreCon000023" }
},{ },{
id: "enraged", id: "enraged",
name: "l5r5e.conditions.enraged", name: "l5r5e.conditions.enraged",
img: "systems/l5r5e/assets/icons/conditions/enraged.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/enraged.webp",
system: { id: "L5RCoreCon000008" } system: { id: "L5RCoreCon000008" }
},{ },{
id: "exhausted", id: "exhausted",
name: "l5r5e.conditions.exhausted", name: "l5r5e.conditions.exhausted",
img: "systems/l5r5e/assets/icons/conditions/exhausted.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/exhausted.webp",
system: { id: "L5RCoreCon000009" } system: { id: "L5RCoreCon000009" }
},{ },{
id: "illness_coughing_illness", id: "illness_coughing_illness",
name: "l5r5e.conditions.illness_coughing_illness", name: "l5r5e.conditions.illness_coughing_illness",
img: "systems/l5r5e/assets/icons/conditions/illness_coughing_illness.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/illness_coughing_illness.webp",
system: { id: "L5RCoreCon000019" } system: { id: "L5RCoreCon000019" }
},{ },{
id: "illness_fire_rash", id: "illness_fire_rash",
name: "l5r5e.conditions.illness_fire_rash", name: "l5r5e.conditions.illness_fire_rash",
img: "systems/l5r5e/assets/icons/conditions/illness_fire_rash.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/illness_fire_rash.webp",
system: { id: "L5RCoreCon000021" } system: { id: "L5RCoreCon000021" }
},{ },{
id: "illness_gut_sickness", id: "illness_gut_sickness",
name: "l5r5e.conditions.illness_gut_sickness", name: "l5r5e.conditions.illness_gut_sickness",
img: "systems/l5r5e/assets/icons/conditions/illness_gut_sickness.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/illness_gut_sickness.webp",
system: { id: "L5RCoreCon000018" } system: { id: "L5RCoreCon000018" }
},{ },{
id: "illness_oozing_sore_disease", id: "illness_oozing_sore_disease",
name: "l5r5e.conditions.illness_oozing_sore_disease", name: "l5r5e.conditions.illness_oozing_sore_disease",
img: "systems/l5r5e/assets/icons/conditions/illness_oozing_sore_disease.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/illness_oozing_sore_disease.webp",
system: { id: "L5RCoreCon000017" } system: { id: "L5RCoreCon000017" }
},{ },{
id: "illness_unsteady_illness", id: "illness_unsteady_illness",
name: "l5r5e.conditions.illness_unsteady_illness", name: "l5r5e.conditions.illness_unsteady_illness",
img: "systems/l5r5e/assets/icons/conditions/illness_unsteady_illness.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/illness_unsteady_illness.webp",
system: { id: "L5RCoreCon000020" } system: { id: "L5RCoreCon000020" }
},{ },{
id: "immobilized", id: "immobilized",
name: "l5r5e.conditions.immobilized", name: "l5r5e.conditions.immobilized",
img: "systems/l5r5e/assets/icons/conditions/immobilized.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/immobilized.webp",
system: { id: "L5RCoreCon000010" } system: { id: "L5RCoreCon000010" }
},{ },{
id: "incapacitated", id: "incapacitated",
name: "l5r5e.conditions.incapacitated", name: "l5r5e.conditions.incapacitated",
img: "systems/l5r5e/assets/icons/conditions/incapacitated.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/incapacitated.webp",
system: { id: "L5RCoreCon000011" } system: { id: "L5RCoreCon000011" }
},{ },{
id: "intoxicated", id: "intoxicated",
name: "l5r5e.conditions.intoxicated", name: "l5r5e.conditions.intoxicated",
img: "systems/l5r5e/assets/icons/conditions/intoxicated.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/intoxicated.webp",
system: { id: "L5RCoreCon000012" } system: { id: "L5RCoreCon000012" }
},{ },{
id: "possessed", id: "possessed",
name: "l5r5e.conditions.possessed", name: "l5r5e.conditions.possessed",
img: "systems/l5r5e/assets/icons/conditions/possesed.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/possesed.webp",
system: { id: "L5RCoreCon000024" } system: { id: "L5RCoreCon000024" }
},{ },{
id: "prone", id: "prone",
name: "l5r5e.conditions.prone", name: "l5r5e.conditions.prone",
img: "systems/l5r5e/assets/icons/conditions/prone.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/prone.webp",
system: { id: "L5RCoreCon000013" } system: { id: "L5RCoreCon000013" }
},{ },{
id: "silenced", id: "silenced",
name: "l5r5e.conditions.silenced", name: "l5r5e.conditions.silenced",
img: "systems/l5r5e/assets/icons/conditions/silenced.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/silenced.webp",
system: { id: "L5RCoreCon000014" } system: { id: "L5RCoreCon000014" }
},{ },{
id: "unconscious", id: "unconscious",
name: "l5r5e.conditions.unconscious", name: "l5r5e.conditions.unconscious",
img: "systems/l5r5e/assets/icons/conditions/unconscious.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/unconscious.webp",
system: { id: "L5RCoreCon000015" } system: { id: "L5RCoreCon000015" }
},{ },{
id: "desequilibre_solaire", id: "desequilibre_solaire",
name: "chiaroscuro.aspects.desequilibre_solaire", name: "chiaroscuro.aspects.desequilibre_solaire",
img: "systems/l5r5e/assets/icons/conditions/desequilibre_solaire.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/desequilibre_solaire.webp",
system: { id: "ChiaCon000001" } system: { id: "ChiaCon000001" }
},{ },{
id: "desequilibre_lunaire", id: "desequilibre_lunaire",
name: "chiaroscuro.aspects.desequilibre_lunaire", name: "chiaroscuro.aspects.desequilibre_lunaire",
img: "systems/l5r5e/assets/icons/conditions/desequilibre_lunaire.webp", img: "systems/l5rx-chiaroscuro/assets/icons/conditions/desequilibre_lunaire.webp",
system: { id: "ChiaCon000002" } system: { id: "ChiaCon000002" }
}], }],
regex: { regex: {
@@ -244,7 +244,7 @@ export const L5R5E = {
skirmish: "tactics", skirmish: "tactics",
mass_battle: "command", mass_battle: "command",
}, },
noHonorSkillsList: ["commerce", "skulduggery", "medicine", "seafaring", "survival", "labor"], noHonorSkillsList: ["commerce", "urban", "medicine", "seafaring", "survival", "labor"],
sourceReference: { sourceReference: {
"core_rulebook": { "core_rulebook": {
value: "core_rulebook", value: "core_rulebook",
@@ -403,34 +403,35 @@ L5R5E.techniques.set("mot_invocation", { type: "chiaroscuro", displayInTypes: tr
// *** SkillId - CategoryId *** // *** SkillId - CategoryId ***
L5R5E.skills = new Map(); L5R5E.skills = new Map();
L5R5E.skills.set("aesthetics", "artisan"); L5R5E.skills.set("art", "artisan");
L5R5E.skills.set("composition", "artisan"); L5R5E.skills.set("composition", "artisan");
L5R5E.skills.set("design", "artisan"); L5R5E.skills.set("design", "artisan");
L5R5E.skills.set("smithing", "artisan"); L5R5E.skills.set("smithing", "artisan");
L5R5E.skills.set("labor", "artisan");
L5R5E.skills.set("archery", "martial");
L5R5E.skills.set("fitness", "martial"); L5R5E.skills.set("fitness", "martial");
L5R5E.skills.set("melee", "martial"); L5R5E.skills.set("melee", "martial");
L5R5E.skills.set("ranged", "martial");
L5R5E.skills.set("unarmed", "martial"); L5R5E.skills.set("unarmed", "martial");
L5R5E.skills.set("meditation", "martial"); L5R5E.skills.set("meditation", "martial");
L5R5E.skills.set("tactics", "martial");
L5R5E.skills.set("culture", "scholar"); L5R5E.skills.set("culture", "scholar");
L5R5E.skills.set("government", "scholar");
L5R5E.skills.set("medicine", "scholar"); L5R5E.skills.set("medicine", "scholar");
L5R5E.skills.set("sentiment", "scholar"); L5R5E.skills.set("sentiment", "scholar");
L5R5E.skills.set("tactics", "scholar");
L5R5E.skills.set("theology", "scholar"); L5R5E.skills.set("theology", "scholar");
L5R5E.skills.set("command", "social"); L5R5E.skills.set("command", "social");
L5R5E.skills.set("courtesy", "social"); L5R5E.skills.set("courtesy", "social");
L5R5E.skills.set("invocation", "social");
L5R5E.skills.set("games", "social"); L5R5E.skills.set("games", "social");
L5R5E.skills.set("performance", "social"); L5R5E.skills.set("performance", "social");
L5R5E.skills.set("animal", "trade");
L5R5E.skills.set("commerce", "trade"); L5R5E.skills.set("commerce", "trade");
L5R5E.skills.set("labor", "trade");
L5R5E.skills.set("seafaring", "trade"); L5R5E.skills.set("seafaring", "trade");
L5R5E.skills.set("skulduggery", "trade");
L5R5E.skills.set("survival", "trade"); L5R5E.skills.set("survival", "trade");
L5R5E.skills.set("urban", "trade");
// *** Symbols *** // *** Symbols ***
L5R5E.symbols = new Map(); L5R5E.symbols = new Map();

View File

@@ -178,6 +178,12 @@ export class ChiaroscuroDiceDialog extends FormApplication {
this.object.useAssistance = event.target.checked; this.object.useAssistance = event.target.checked;
this.render(false); this.render(false);
}); });
// Roll button — explicit submit trigger
html.find("button[name='roll']").on("click", (event) => {
event.preventDefault();
this._onSubmit(event);
});
} }
async _updateObject(event, formData) { async _updateObject(event, formData) {
@@ -185,7 +191,8 @@ export class ChiaroscuroDiceDialog extends FormApplication {
const skillRank = this.object.skill.rank; const skillRank = this.object.skill.rank;
const skillBonus = this.object.skill.bonus; const skillBonus = this.object.skill.bonus;
const flatModifier = this.object.modifier; const flatModifier = this.object.modifier;
const difficulty = this.object.difficulty.value; const difficultyObj = this.object.difficulty;
const difficultyValue = difficultyObj.value;
// Roll the dice using FoundryVTT Roll API // Roll the dice using FoundryVTT Roll API
const roll = await new Roll(`${nbDice}d6`).evaluate(); const roll = await new Roll(`${nbDice}d6`).evaluate();
@@ -199,8 +206,8 @@ export class ChiaroscuroDiceDialog extends FormApplication {
// Compute total // Compute total
const rawSum = adjustedResults.reduce((a, b) => a + b, 0); const rawSum = adjustedResults.reduce((a, b) => a + b, 0);
const total = rawSum + skillBonus + flatModifier; const total = rawSum + skillBonus + flatModifier;
const success = total >= difficulty; const success = total >= difficultyValue;
const bonus = success ? total - difficulty : 0; const bonus = success ? total - difficultyValue : 0;
// Update aspect gauge after roll // Update aspect gauge after roll
if (this._actor && this.object.useAspectPoint) { if (this._actor && this.object.useAspectPoint) {
@@ -218,9 +225,10 @@ export class ChiaroscuroDiceDialog extends FormApplication {
total, total,
skillBonus, skillBonus,
flatModifier, flatModifier,
difficulty, difficulty: difficultyObj,
success, success,
bonus, bonus,
missBy: success ? 0 : difficultyValue - total,
}); });
return this.close(); return this.close();
@@ -302,7 +310,10 @@ export class ChiaroscuroDiceDialog extends FormApplication {
{ {
actor: this._actor, actor: this._actor,
profileImg: this._actor?.img ?? "icons/svg/mystery-man.svg", profileImg: this._actor?.img ?? "icons/svg/mystery-man.svg",
ring: this.object.ring, ring: {
...this.object.ring,
label: game.i18n.localize(`l5r5e.rings.${this.object.ring.id}`),
},
skill: this.object.skill, skill: this.object.skill,
difficulty: this.object.difficulty, difficulty: this.object.difficulty,
useAspectPoint: this.object.useAspectPoint, useAspectPoint: this.object.useAspectPoint,

View File

@@ -690,7 +690,7 @@ export class DicePickerDialog extends FormApplication {
type: "script", type: "script",
scope: "actor", scope: "actor",
command, command,
img: this._actor?.img || "systems/l5r5e/assets/dices/default/ring_et.svg", img: this._actor?.img || "systems/l5rx-chiaroscuro/assets/dices/default/ring_et.svg",
}); });
} }

View File

@@ -1,671 +0,0 @@
import { L5r5ePopupManager } from '../misc/l5r5e-popup-manager.js';
const HandlebarsApplicationMixin = foundry.applications.api.HandlebarsApplicationMixin;
const ApplicationV2 = foundry.applications.api.ApplicationV2;
export class GmMonitor extends HandlebarsApplicationMixin(ApplicationV2) {
/** @override ApplicationV2 */
static get DEFAULT_OPTIONS() {
return {
id: "l5r5e-gm-monitor",
tag: "div",
window: {
contentClasses: ["l5r5e", "gm-monitor"],
title: "l5r5e.gm.monitor.title",
minimizable: true,
controls: [
{
label: game.i18n.localize("l5r5e.gm.monitor.add_selected_tokens"),
icon: "fas fa-users",
action: "add_selected_tokens",
},
{
label: game.i18n.localize("l5r5e.gm.monitor.switch_view"),
icon: "fas fa-repeat",
action: "change_view_tab"
}
],
resizable: true,
editable: true,
},
position: {
width: "600",
height: "150"
},
actions: {
add_selected_tokens: GmMonitor.#addSelectedTokens,
change_view_tab: GmMonitor.#rotateViewTab,
remove_actor: GmMonitor.#removeActor,
toggle_prepared: GmMonitor.#togglePrepared,
change_stance: {
buttons: [0, 2],
handler: GmMonitor.#changeStance,
},
modify_fatigue: {
buttons: [0, 1, 2],
handler: GmMonitor.#modifyFatigue,
},
modify_strife: {
buttons: [0, 1, 2],
handler: GmMonitor.#modifyStrife,
},
modify_voidPoint: {
buttons: [0, 1, 2],
handler: GmMonitor.#modifyVoidPoint,
},
modify_casualties: {
buttons: [0, 1, 2],
handler: GmMonitor.#modifyCasualties,
},
modify_panic: {
buttons: [0, 1, 2],
handler: GmMonitor.#modifyPanic,
}
},
dragDrop: [{ dragSelector: null, dropSelector: null }],
}
};
/** @override HandlebarsApplicationMixin */
static PARTS = {
hidden_tabs: {
template: "templates/generic/tab-navigation.hbs"
},
character: {
id: "character",
template: "systems/l5r5e/templates/" + "gm/monitor/character-view.html"
},
army: {
if: "army",
template: "systems/l5r5e/templates/" + "gm/monitor/army-view.html"
}
};
/**
* @type {Record<string, string>}
* @override ApplicationV2
*/
tabGroups = {
view: "character"
};
/**
* Data that is pushed to html
*/
context = {
actors: []
}
/**
* hooks we act upon, saved since we need to remove them when this window is not open
*/
#hooks = [];
/**
* The DragDrop instance which handles interactivity resulting from DragTransfer events.
* @type {DragDrop}
*/
#dragDrop;
constructor() {
super();
this.#initialize();
}
/** @override ApplicationV2 */
async _preClose(options) {
await super._preClose(options);
options.animate = false;
for (const hook of this.#hooks) {
Hooks.off(hook.hook, hook.fn);
}
}
/** @override ApplicationV2 */
async _onRender(context, options) {
await super._onRender(context, options);
// Todo: Move this to common l5r5e application v2
game.l5r5e.HelpersL5r5e.commonListeners($(this.element));
this.#dragDrop = new foundry.applications.ux.DragDrop.implementation({
dragSelector: null,
dropSelector: null,
callbacks: {
drop: this.#onDrop.bind(this)
}
}).bind(this.element);
// Tooltips
new L5r5ePopupManager(
$(this.element).find(".actor-infos-control"),
async (event) => {
const type = $(event.currentTarget).data("type");
if (!type) return;
if (type === "text") {
return $(event.currentTarget).data("text");
}
const uuid = $(event.currentTarget).data("actor-uuid");
if (!uuid) return;
const actor = this.context.actors.find(actor => actor.uuid === uuid);
if (!actor) return;
switch (type) {
case "armors":
return this.#getTooltipArmors(actor);
case "weapons":
return this.#getTooltipWeapons(actor);
case "global":
return actor.isArmy
? this.#getTooltipArmiesGlobal(actor)
: this.#getTooltipGlobal(actor);
}
}
);
// Apply global interface theme if it is set
if (!this.options.classes.includes("themed")) {
this.element.classList.remove("theme-light", "theme-dark");
const {colorScheme} = game.settings.get("core", "uiConfig");
if (colorScheme.interface) {
this.element.classList.add("themed", `theme-${colorScheme.interface}`);
}
}
}
/** @override ApplicationV2 */
async _prepareContext() {
return {
tabs: this.getTabs(),
}
}
/**
* @param {string} partId The part being rendered
* @param {ApplicationRenderContext} context Shared context provided by _prepareContext
* @returns {Promise<ApplicationRenderContext>} Context data for a specific part
*
* @override HandlebarsApplicationMixin
*/
async _preparePartContext(partId, context) {
switch (partId) {
case "character":
context.characters = this.context.actors.filter((actor) => !actor.isArmy);
break;
case "army":
context.armies = this.context.actors.filter((actor) => actor.isArmy);
break;
}
return context;
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
getTabs() {
const tabs = {
character: { id: "character", group: "view", icon: "fa-solid fa-tag", label: "REGION.SECTIONS.identity" },
army: { id: "army", group: "view", icon: "fa-solid fa-shapes", label: "REGION.SECTIONS.shapes" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id;
v.cssClass = v.active ? "active" : "";
}
return tabs;
}
/**
* Handle dropped data on the Actor sheet
* @param {DragEvent} event The originating DragEvent
*/
async #onDrop(event) {
if (!this.options.window.editable) {
return;
}
const json = event.dataTransfer.getData("text/plain");
if (!json) {
return;
}
const data = JSON.parse(json);
if (!data || data.type !== "Actor" || !data.uuid || !!this.context.actors.find((a) => a.uuid === data.uuid)) {
return;
}
const actor = fromUuidSync(data.uuid);
if (!actor) {
return;
}
// Switch view to current character type
if (actor.isArmy) {
this.changeTab("army", "view");
}
else {
this.changeTab("character", "view");
}
this.context.actors.push(actor);
return this.saveActorsIds();
}
/** required for updating via our socket implementation game.l5r5e.HelpersL5r5e.refreshLocalAndSocket("l5r5e-gm-monitor")*/
async refresh() {
this.render();
}
/**
* Save the actors ids in setting
* @private
*/
async saveActorsIds() {
return game.settings.set(
CONFIG.l5r5e.namespace,
"gm-monitor-actors",
this.context.actors.map((a) => a.uuid)
);
}
#initialize() {
let actors;
const uuidList = game.settings.get(CONFIG.l5r5e.namespace, "gm-monitor-actors");
if (uuidList.length > 0) {
// Get actors from stored uuids
actors = uuidList
.map(uuid => {
const doc = fromUuidSync(uuid);
if (doc instanceof TokenDocument) {
return doc.actor;
}
return doc;
})
.filter(actor => !!actor); // skip null
} else {
// If empty add pc with owner
actors = game.actors.filter((actor) => actor.type === "character" && actor.hasPlayerOwnerActive);
this.saveActorsIds();
}
// Sort by name asc
actors.sort((a, b) => {
return a.name.localeCompare(b.name);
});
this.context.actors = actors;
this.#hooks.push({
hook: "updateActor",
fn: Hooks.on("updateActor", (actor) => this.#onUpdateActor(actor))
});
this.#hooks.push({
hook: "updateSetting",
fn: Hooks.on("updateSetting", (actor) => this.#onUpdateSetting(actor))
});
}
/**
* Switch between the available views in sequence
*/
static #rotateViewTab() {
const tabArray = Object.values(this.getTabs());
const activeTabIndex = tabArray.findIndex((tab) => tab.active);
const nextTabIndex = activeTabIndex + 1 < tabArray.length ? activeTabIndex + 1 : 0;
this.changeTab(tabArray[nextTabIndex].id, tabArray[nextTabIndex].group)
}
/**
* Add selected token on monitor if not already present
*/
static #addSelectedTokens() {
if (canvas.tokens.controlled.length > 0) {
const actors2Add = canvas.tokens.controlled
.map(t => t.actor)
.filter(t => !!t && !this.context.actors.find((a) => a.uuid === t.uuid));
if (actors2Add.length < 1) {
return;
}
this.context.actors = [
...this.context.actors,
...actors2Add
];
this.saveActorsIds();
}
}
/**
* Update baseValue based on the type of event
* @param {Int} baseValue The Base value we can to modify
* @param {Int} whichButton The type of click made
*/
static #newValue(baseValue, whichButton) {
switch (whichButton) {
case 0: //Left click
return Math.max(0, baseValue + 1);
case 1: //Middle click
return 0;
case 2: //Right click
return Math.max(0, baseValue - 1);
}
}
/**
* @param {HTMLElement} target Html target to get actor information from
*/
static async #getActorValidated(target) {
const uuid = $(target).data("actor-uuid");
if (!uuid) {
console.warn("L5R5E | GMM | actor uuid not set", type);
return {isValid: false, actor: null};
}
const actor = await fromUuid(uuid);
if (!actor) {
console.warn("L5R5E | GMM | Actor not found", type);
return {isValid: false, actor: null};
}
return {isValid:true, actor: actor};
}
/**
* @param {PointerEvent} event The originating click event
* @param {HTMLElement} target The capturing HTML element which defined a [data-action]
*/
static async #modifyCasualties(event, target) {
const {isValid, actor} = await GmMonitor.#getActorValidated(target);
if (!isValid) {
return;
}
const casualties_strength = actor.system.battle_readiness.casualties_strength.value;
return actor.update({
system: {
battle_readiness: {
casualties_strength: {
value: GmMonitor.#newValue(casualties_strength, event.button),
}
},
},
});
}
/**
* @param {PointerEvent} event The originating click event
* @param {HTMLElement} target The capturing HTML element which defined a [data-action]
*/
static async #modifyPanic(event, target) {
const {isValid, actor} = await GmMonitor.#getActorValidated(target);
if (!isValid) {
return;
}
const panic_discipline = actor.system.battle_readiness.panic_discipline.value;
return actor.update({
system: {
battle_readiness: {
panic_discipline: {
value: GmMonitor.#newValue(panic_discipline, event.button),
}
},
},
});
}
/**
* @param {PointerEvent} event The originating click event
* @param {HTMLElement} target The capturing HTML element which defined a [data-action]
*/
static async #togglePrepared(event, target) {
const {isValid, actor} = await GmMonitor.#getActorValidated(target);
if (!isValid) {
return;
}
return actor.update({
system: {
prepared: !actor.system.prepared
}
});
}
/**
* @param {PointerEvent} event The originating click event
* @param {HTMLElement} target The capturing HTML element which defined a [data-action]
*/
static async #changeStance(event, target) {
const {isValid, actor} = await GmMonitor.#getActorValidated(target);
if (!isValid) {
return;
}
let stanceIdx = CONFIG.l5r5e.stances.findIndex((stance) => stance === actor.system.stance) + (event.button === 0 ? 1 : -1);
if (stanceIdx < 0) {
stanceIdx = CONFIG.l5r5e.stances.length - 1;
} else if (stanceIdx > CONFIG.l5r5e.stances.length - 1) {
stanceIdx = 0;
}
return actor.update({
system: {
stance: CONFIG.l5r5e.stances[stanceIdx]
},
});
}
/**
* @param {PointerEvent} event The originating click event
* @param {HTMLElement} target The capturing HTML element which defined a [data-action]
*/
static async #modifyFatigue(event, target) {
const {isValid, actor} = await GmMonitor.#getActorValidated(target);
if (!isValid) {
return;
}
const fatigue = actor.system.fatigue.value;
return actor.update({
system: {
fatigue: {
value: GmMonitor.#newValue(fatigue, event.button)
}
}
});
}
/**
* @param {PointerEvent} event The originating click event
* @param {HTMLElement} target The capturing HTML element which defined a [data-action]
*/
static async #modifyStrife(event, target) {
const {isValid, actor} = await GmMonitor.#getActorValidated(target);
if (!isValid) {
return;
}
const strife = actor.system.strife.value;
return actor.update({
system: {
strife: {
value: GmMonitor.#newValue(strife, event.button),
},
},
});
}
/**
* @param {PointerEvent} event The originating click event
* @param {HTMLElement} target The capturing HTML element which defined a [data-action]
*/
static async #modifyVoidPoint(event, target) {
const {isValid, actor} = await GmMonitor.#getActorValidated(target);
if (!isValid) {
return;
}
const void_points = actor.system.void_points.value;
const void_points_max = actor.system.void_points.max;
return actor.update({
system: {
void_points: {
value: Math.min(
void_points_max,
GmMonitor.#newValue(void_points, event.button)
),
},
},
});
}
/**
* @param {PointerEvent} event The originating click event
* @param {HTMLElement} target The capturing HTML element which defined a [data-action]
*/
static async #removeActor(event, target) {
const uuid = $(target).data("actor-uuid");
if (!uuid) {
return;
}
this.context.actors = this.context.actors.filter((actor) => actor.uuid !== uuid);
return this.saveActorsIds();
}
/**
* Get armors information for this actor
* @param {ActorL5r5e} actor
* @return {string}
* @private
*/
async #getTooltipArmors(actor) {
// Equipped Armors
const armors = actor.items
.filter((item) => item.type === "armor" && item.system.equipped)
.map(
(item) =>
item.name +
` (<i class="fas fa-tint">${item.system.armor.physical}</i>` +
` / <i class="fas fa-bolt">${item.system.armor.supernatural}</i>)`
);
// *** Template ***
return foundry.applications.handlebars.renderTemplate(`${CONFIG.l5r5e.paths.templates}gm/monitor/tooltips/armors.html`, {
armors,
});
}
/**
* Get weapons information for this actor
* @param {ActorL5r5e} actor
* @return {string}
* @private
*/
async #getTooltipWeapons(actor) {
const display = (weapon) => {
return (
weapon.name +
` (<i class="fas fa-arrows-alt-h"> ${weapon.system.range}</i>` +
` / <i class="fas fa-tint"> ${weapon.system.damage}</i>` +
` / <i class="fas fa-skull"> ${weapon.system.deadliness}</i>)`
);
};
// Readied Weapons
const equippedWeapons = actor.items.filter((item) => item.type === "weapon" && item.system.equipped);
const readied = equippedWeapons
.filter((weapon) => !!weapon.system.readied)
.map((weapon) => display(weapon));
// Equipped Weapons
const sheathed = equippedWeapons
.filter((weapon) => !weapon.system.readied)
.map((weapon) => display(weapon));
// *** Template ***
return foundry.applications.handlebars.renderTemplate(`${CONFIG.l5r5e.paths.templates}gm/monitor/tooltips/weapons.html`, {
readied,
sheathed,
});
}
/**
* Get tooltips information for this character
* @param {ActorL5r5e} actor
* @return {string}
* @private
*/
async #getTooltipGlobal(actor) {
const actorData = (await actor.sheet?.getData()?.data) || actor;
// Peculiarities
const Peculiarities = actor.items.filter((e) => e.type === "peculiarity");
const advantages = Peculiarities
.filter((item) => ["distinction", "passion"].includes(item.system.peculiarity_type))
.map((item) => item.name)
.join(", ");
const disadvantages = Peculiarities
.filter((item) => ["adversity", "anxiety"].includes(item.system.peculiarity_type))
.map((item) => item.name)
.join(", ");
// *** Template ***
return foundry.applications.handlebars.renderTemplate(`${CONFIG.l5r5e.paths.templates}gm/monitor/tooltips/global.html`, {
actorData: actorData,
advantages: advantages,
disadvantages: disadvantages,
suffix: actorData.system.template === "pow" ? "_pow" : "",
actor_type: actor.type,
});
}
/**
* Get tooltips information for this army
* @param {ActorL5r5e} actor
* @return {string}
* @private
*/
async #getTooltipArmiesGlobal(actor) {
const actorData = (await actor.sheet?.getData()?.data) || actor;
// *** Template ***
return foundry.applications.handlebars.renderTemplate(`${CONFIG.l5r5e.paths.templates}gm/monitor/tooltips/global-armies.html`, {
actorData: actorData,
});
}
/**
* @param {ActorL5r5e} actor The actor that is being updated
*/
#onUpdateActor(actor) {
if (this.context.actors.includes(actor)) {
this.render(false);
}
}
/**
* @param {Setting} setting The setting that is being updated
*/
#onUpdateSetting(setting) {
switch (setting.key) {
case "l5r5e.gm-monitor-actors":
this.render(false);
break;
case "l5r5e.initiative-prepared-character":
case "l5r5e.initiative-prepared-adversary":
case "l5r5e.initiative-prepared-minion":
this.render(false);
break;
default:
return;
}
}
}

View File

@@ -1,273 +0,0 @@
const HandlebarsApplicationMixin = foundry.applications.api.HandlebarsApplicationMixin;
const ApplicationV2 = foundry.applications.api.ApplicationV2;
export class GmToolbox extends HandlebarsApplicationMixin(ApplicationV2) {
/** @override ApplicationV2 */
static get DEFAULT_OPTIONS() { return {
id: "l5r5e-gm-toolbox",
classes: ["faded-ui"],
window: {
contentClasses: ["l5r5e", "gm-toolbox"],
title: "l5r5e.gm.toolbox.title",
minimizable: false,
},
position: {
width: "auto",
height: "auto"
},
actions: {
open_gm_monitor: GmToolbox.#openGmMonitor,
toggle_hide_difficulty: GmToolbox.#onToggleHideDifficulty,
// Buttons map (0: left, 1: middle, 2: right, 3: extra 1, 4: extra 2)
// Foundry v13 use middle (1) for popup and currently not bind it for custom
// See : https://github.com/foundryvtt/foundryvtt/issues/12531
change_difficulty: {
buttons: [0, 1, 2],
handler: GmToolbox.#onChangeDifficulty
},
reset_void: {
buttons: [0, 1, 2, 3, 4],
handler: GmToolbox.#onResetVoid
},
sleep: {
buttons: [0, 1, 2, 3, 4],
handler: GmToolbox.#onSleep
},
scene_end: {
buttons: [0, 1, 2, 3, 4],
handler: GmToolbox.#onSceneEnd
},
}
}};
/** @override HandlebarsApplicationMixin */
static PARTS = {
main: {
id: "gm-tool-content",
template: "systems/l5r5e/templates/" + "gm/gm-toolbox.html"
}
};
/**
* hooks we act upon, saved since we need to remove them when this window is not open
*/
#hooks = [];
constructor() {
super();
this.#hooks.push({
hook: "updateSetting",
fn: Hooks.on("updateSetting", (setting) => this.#onUpdateSetting(setting))
});
}
/** @override ApplicationV2*/
async _prepareContext() {
return {
difficulty: game.settings.get(CONFIG.l5r5e.namespace, "initiative-difficulty-value"),
difficultyHidden: game.settings.get(CONFIG.l5r5e.namespace, "initiative-difficulty-hidden"),
};
}
/**
* The ApplicationV2 always adds the close button so just remove it when redering the frame
* @override ApplicationV2
*/
async _renderFrame(options) {
const frame = await super._renderFrame(options);
$(frame).find('button[data-action="close"]').remove();
return frame;
}
/**
* The ApplicationV2 always adds the close button so just remove it when redering the frame
* @override ApplicationV2
*/
_onFirstRender(context, options) {
//const x = $(window).width();
const y = $(window).height();
options.position.top = y - 220;
options.position.left = 220; //x - 630;
}
async _onRender(context, options) {
await super._onRender(context, options);
if (this.options.classes.includes("themed")) {
return;
}
this.element.classList.remove("theme-light", "theme-dark");
const {colorScheme} = game.settings.get("core", "uiConfig");
if (colorScheme.interface) {
this.element.classList.add("themed", `theme-${colorScheme.interface}`);
}
}
/**
* The GM Toolbox should not be removed when toggling the main menu with the esc key etc.
* @override ApplicationV2
*/
async close(options) {
return Promise.resolve(this);
}
/**
* Refresh data (used from socket)
*/
async refresh() {
if (!game.user.isGM) {
return;
}
this.render(false);
}
static #openGmMonitor() {
const app = foundry.applications.instances.get("l5r5e-gm-monitor")
if (app) {
app.close();
} else {
new game.l5r5e.GmMonitor().render(true);
}
}
/**
* @param {PointerEvent} event The originating click event
*/
static #onChangeDifficulty(event) {
let difficulty = game.settings.get(CONFIG.l5r5e.namespace, "initiative-difficulty-value");
switch (event.button) {
case 0: // left click
difficulty = Math.min(9, difficulty + 1);
break;
case 1: // middle click
difficulty = 2;
break;
case 2: // right click
difficulty = Math.max(0, difficulty - 1);
break;
}
game.settings.set(CONFIG.l5r5e.namespace, "initiative-difficulty-value", difficulty);
}
static #onToggleHideDifficulty() {
const hiddenSetting = game.settings.get(CONFIG.l5r5e.namespace, "initiative-difficulty-hidden")
game.settings.set(CONFIG.l5r5e.namespace, "initiative-difficulty-hidden", !hiddenSetting);
}
/**
* @param {Boolean} allActors
* @param {ActorL5r5e} actor
* @returns {Boolean}
*/
static #updatableCharacter(allActors, actor) {
if (!actor.isCharacterType) {
return false;
}
if (allActors) {
return true;
}
return actor.isCharacter && actor.hasPlayerOwnerActive
}
/**
* @param {Boolean} allActors
* @param {String} type
*/
static #uiNotification(allActors, type) {
ui.notifications.info(
` <i class="fas fa-user${allActors ? "s" : ""}"></i> ` + game.i18n.localize(`l5r5e.gm.toolbox.${type}_info`)
);
}
/**
* @param {PointerEvent} event The originating click event
*/
static async #onResetVoid(event) {
const allActors = event.button !== 0;
for await (const actor of game.actors.contents) {
if (!GmToolbox.#updatableCharacter(allActors, actor)) {
continue;
}
await actor.update({
system: {
void_points: {
value: Math.ceil(actor.system.void_points.max / 2),
},
},
});
}
GmToolbox.#uiNotification(allActors, "reset_void");
}
/**
* @param {PointerEvent} event The originating click event
*/
static async #onSleep(event) {
const allActors = event.button !== 0;
for await (const actor of game.actors.contents) {
if (!GmToolbox.#updatableCharacter(allActors, actor)) {
continue;
}
await actor.update({
system: {
fatigue: {
value: Math.max(0,
actor.system.fatigue.value - Math.ceil(actor.system.rings.water * 2)
),
}
},
});
await actor.removeConditions(new Set(["exhausted"]));
}
GmToolbox.#uiNotification(allActors, "sleep");
}
/**
* @param {PointerEvent} event The originating click event
*/
static async #onSceneEnd(event) {
const allActors = event.button !== 0;
for await (const actor of game.actors.contents) {
if (!GmToolbox.#updatableCharacter(allActors, actor)
|| actor.statuses.has("exhausted")) {
continue;
}
await actor.update({
system: {
fatigue: {
value: Math.min(
actor.system.fatigue.value,
Math.ceil(actor.system.fatigue.max / 2)
)
},
strife: {
value: Math.min(
actor.system.strife.value,
Math.ceil(actor.system.strife.max / 2)
)
}
}
});
}
GmToolbox.#uiNotification(allActors, "scene_end");
}
/**
* @param {Setting} setting The setting that is being updated
*/
async #onUpdateSetting(setting) {
switch (setting.key) {
case "l5r5e.initiative-difficulty-value":
case "l5r5e.initiative-difficulty-hidden":
this.render(false);
break;
default:
return;
}
}
}

View File

@@ -57,11 +57,6 @@ export default class HooksL5r5e {
// For some reason, not always really ready, so wait a little // For some reason, not always really ready, so wait a little
await new Promise((r) => setTimeout(r, 2000)); await new Promise((r) => setTimeout(r, 2000));
// Settings TN and EncounterType
if (game.user.isGM) {
new game.l5r5e.GmToolbox().render(true);
}
// ***** UI ***** // ***** UI *****
// If any disclaimer "not translated by Edge" // If any disclaimer "not translated by Edge"
const disclaimer = game.i18n.localize("l5r5e.global.edge_translation_disclaimer"); const disclaimer = game.i18n.localize("l5r5e.global.edge_translation_disclaimer");

View File

@@ -10,6 +10,8 @@ export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
static types = [ static types = [
{ id: "ring", label: "l5r5e.rings.label" }, { id: "ring", label: "l5r5e.rings.label" },
{ id: "skill", label: "l5r5e.skills.label" }, { id: "skill", label: "l5r5e.skills.label" },
{ id: "arcane", label: "l5r5e.chiaroscuro.arcane.label" },
{ id: "mot_invocation", label: "l5r5e.chiaroscuro.technique.mot_invocation" },
// others have theirs own xp count // others have theirs own xp count
]; ];
@@ -27,6 +29,12 @@ export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
sheetData.data.subTypesList = AdvancementSheetL5r5e.types; sheetData.data.subTypesList = AdvancementSheetL5r5e.types;
sheetData.data.skillsList = game.l5r5e.HelpersL5r5e.getSkillsList(true); sheetData.data.skillsList = game.l5r5e.HelpersL5r5e.getSkillsList(true);
// Invocation sub-types (Général / Neutre / Précis)
const invTypes = game.l5r5e.HelpersL5r5e.getLocalizedRawObject("l5r5e.chiaroscuro.technique.invocation_types") ?? {};
sheetData.data.invocationTypesList = [{ id: "", label: "—" }].concat(
Object.entries(invTypes).map(([id, label]) => ({ id, label }))
);
return sheetData; return sheetData;
} }
@@ -49,15 +57,22 @@ export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
html.find("#advancement_type").on("change", (event) => { html.find("#advancement_type").on("change", (event) => {
const targetEvt = $(event.target); const targetEvt = $(event.target);
targetEvt.prop("disabled", true); targetEvt.prop("disabled", true);
const val = targetEvt.val();
if (targetEvt.val() === "skill") { if (val === "skill") {
this._updateChoice({ ring: currentRing }, { skill: currentSkill }).then( this._updateChoice({ ring: currentRing }, { skill: currentSkill }).then(
targetEvt.prop("disabled", false) targetEvt.prop("disabled", false)
); );
} else if (targetEvt.val() === "ring") { } else if (val === "ring") {
this._updateChoice({ skill: currentSkill }, { ring: currentRing }).then( this._updateChoice({ skill: currentSkill }, { ring: currentRing }).then(
targetEvt.prop("disabled", false) targetEvt.prop("disabled", false)
); );
} else {
// arcane or mot_invocation: just save the type, no auto-calc
this.object.update({ system: { advancement_type: val } }).then(() => {
targetEvt.prop("disabled", false);
this.render(true);
});
} }
}); });
@@ -90,12 +105,12 @@ export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
// Modify image to reflect choice // Modify image to reflect choice
if (newChoice.ring) { if (newChoice.ring) {
name = game.i18n.localize(`l5r5e.rings.${newChoice.ring}`) + "+1"; name = game.i18n.localize(`l5r5e.rings.${newChoice.ring}`) + "+1";
img = `systems/l5r5e/assets/icons/rings/${newChoice.ring}.svg`; img = `systems/l5rx-chiaroscuro/assets/icons/rings/${newChoice.ring}.svg`;
} else if (newChoice.skill) { } else if (newChoice.skill) {
name = name =
game.i18n.localize(`l5r5e.skills.${CONFIG.l5r5e.skills.get(newChoice.skill)}.${newChoice.skill}`) + game.i18n.localize(`l5r5e.skills.${CONFIG.l5r5e.skills.get(newChoice.skill)}.${newChoice.skill}`) +
"+1"; "+1";
img = `systems/l5r5e/assets/dices/default/skill_blank.svg`; img = `systems/l5rx-chiaroscuro/assets/dices/default/skill_blank.svg`;
} }
// Object embed in actor ? // Object embed in actor ?

View File

@@ -10,7 +10,8 @@ export class ArcaneSheetL5r5e extends BaseItemSheetL5r5e {
return foundry.utils.mergeObject(super.defaultOptions, { return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "arcane"], classes: ["l5r5e", "sheet", "arcane"],
template: CONFIG.l5r5e.paths.templates + "items/arcane/arcane-sheet.html", template: CONFIG.l5r5e.paths.templates + "items/arcane/arcane-sheet.html",
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "attributes" }], width: 500,
height: 400,
}); });
} }

View File

@@ -1,137 +0,0 @@
import { ItemSheetL5r5e } from "./item-sheet.js";
/**
* @extends {ItemSheetL5r5e}
*/
export class ArmyCohortSheetL5r5e extends ItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "army-cohort"],
template: CONFIG.l5r5e.paths.templates + "items/army-cohort/army-cohort-sheet.html",
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "infos" }],
dragDrop: [{ dragSelector: ".item", dropSelector: null }],
});
}
/** @override */
constructor(options = {}) {
super(options);
this._initialize();
}
/**
* Initialize once
* @private
*/
_initialize() {
const data = this.object.system;
// update linked actor datas
if (data.leader_actor_id) {
const actor = game.actors.get(data.leader_actor_id);
if (actor) {
this._updateLinkedActorData(actor);
} else {
this._removeLinkedActor();
}
}
}
/**
* @return {Object|Promise}
*/
async getData(options = {}) {
const sheetData = await super.getData(options);
// Editors enrichment
sheetData.data.enrichedHtml.abilities = await foundry.applications.ux.TextEditor.implementation.enrichHTML(sheetData.data.system.abilities, {
async: true,
});
return sheetData;
}
/**
* Activate a named TinyMCE text editor
* @param {string} name The named data field which the editor modifies.
* @param {object} options TinyMCE initialization options passed to TextEditor.create
* @param {string} initialContent Initial text content for the editor area.
* @override
*/
activateEditor(name, options = {}, initialContent = "") {
// Symbols Compatibility with old compendium modules (PRE l5r v1.7.2)
if (name === "system.abilities" && initialContent) {
initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
}
return super.activateEditor(name, options, initialContent);
}
/**
* Subscribe to events from the sheet.
* @param {jQuery} html HTML content of the sheet.
*/
activateListeners(html) {
super.activateListeners(html);
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable) {
return;
}
// Delete the linked Actor
html.find(".actor-remove-control").on("click", (event) => {
event.preventDefault();
event.stopPropagation();
this._removeLinkedActor();
});
}
/**
* Handle dropped Item data on the Actor sheet (cohort, fortification)
* @param {DragEvent} event
*/
async _onDrop(event) {
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable) {
return;
}
const droppedActor = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
return this._updateLinkedActorData(droppedActor);
}
/**
* Update actor datas for this army sheet
* @param {ActorL5r5e} actor actor object
* @return {Promise<abstract.Document>}
* @private
*/
async _updateLinkedActorData(actor) {
if (!actor || actor.documentName !== "Actor" || !actor.isCharacterType) {
console.warn("L5R5E | Army Cohort | Wrong actor type", actor?.type, actor);
return;
}
return this.object.update({
img: actor.img,
system: {
leader: actor.name,
leader_actor_id: actor._id,
},
});
}
/**
* Remove the linked actor (commander/warlord)
* @return {Promise<void>}
* @private
*/
async _removeLinkedActor() {
return this.object.update({
system: {
leader_actor_id: null,
},
});
}
}

View File

@@ -1,14 +0,0 @@
import { ItemSheetL5r5e } from "./item-sheet.js";
/**
* @extends {ItemSheetL5r5e}
*/
export class ArmyFortificationSheetL5r5e extends ItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "army-fortification"],
template: CONFIG.l5r5e.paths.templates + "items/army-fortification/army-fortification-sheet.html",
});
}
}

View File

@@ -1,14 +0,0 @@
import { ItemSheetL5r5e } from "./item-sheet.js";
/**
* @extends {ItemSheet}
*/
export class BondSheetL5r5e extends ItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "bond"],
template: CONFIG.l5r5e.paths.templates + "items/bond/bond-sheet.html",
});
}
}

View File

@@ -1,128 +0,0 @@
import { ItemSheetL5r5e } from "./item-sheet.js";
/**
* @extends {ItemSheet}
*/
export class ItemPatternSheetL5r5e extends ItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "item-pattern"],
template: CONFIG.l5r5e.paths.templates + "items/item-pattern/item-pattern-sheet.html",
});
}
/**
* @return {Object|Promise}
*/
async getData(options = {}) {
const sheetData = await super.getData(options);
// Linked Property
sheetData.data.linkedProperty = await this.getLinkedProperty(sheetData);
return sheetData;
}
/**
* Get the linked property name
* @param sheetData
* @return {Promise<null|{name, id}>}
*/
async getLinkedProperty(sheetData) {
if (sheetData.data.system.linked_property_id) {
const linkedProperty = await game.l5r5e.HelpersL5r5e.getObjectGameOrPack({
id: sheetData.data.system.linked_property_id,
type: "Item",
});
if (linkedProperty) {
return {
id: linkedProperty._id,
name: linkedProperty.name,
};
}
}
return null;
}
/**
* Subscribe to events from the sheet.
* @param {jQuery} html HTML content of the sheet.
*/
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.isEditable) {
return;
}
// Delete the linked property
html.find(`.linked-property-delete`).on("click", this._deleteLinkedProperty.bind(this));
}
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent
* @private
*/
async _onDrop(event) {
// Everything below here is only needed if the sheet is editable
if (!this.isEditable) {
return;
}
// Only property allowed here
let item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
if (!item || item.documentName !== "Item" || item.type !== "property") {
return;
}
// Set the new property, and update
this.document.system.linked_property_id = item.id;
this.document.update({
system: {
linked_property_id: this.document.system.linked_property_id,
},
});
}
/**
* Remove the link to a property for the current item
* @param {Event} event
* @return {Promise<void>}
* @private
*/
async _deleteLinkedProperty(event) {
event.preventDefault();
event.stopPropagation();
let name;
const linkedProperty = await game.l5r5e.HelpersL5r5e.getObjectGameOrPack({
id: this.document.system.linked_property_id,
type: "Item",
});
if (linkedProperty) {
name = linkedProperty.name;
}
const callback = async () => {
this.document.system.linked_property_id = null;
this.document.update({
system: {
linked_property_id: this.document.system.linked_property_id,
},
});
};
// Holing Ctrl = without confirm
if (event.ctrlKey || !name) {
return callback();
}
game.l5r5e.HelpersL5r5e.confirmDeleteDialog(
game.i18n.format("l5r5e.global.delete_confirm", { name }),
callback
);
}
}

View File

@@ -50,7 +50,7 @@ export class ItemSheetL5r5e extends BaseItemSheetL5r5e {
id: property.id, id: property.id,
name: property.name, name: property.name,
type: "property", type: "property",
img: "systems/l5r5e/assets/icons/items/property.svg", img: "systems/l5rx-chiaroscuro/assets/icons/items/property.svg",
removed: true, removed: true,
}; };
})); }));
@@ -108,19 +108,12 @@ export class ItemSheetL5r5e extends BaseItemSheetL5r5e {
} }
// If we are a property, the child id need to be different to parent // If we are a property, the child id need to be different to parent
// (property type removed — guard kept for legacy data safety)
if (this.item.type === "property" && this.item.id === item._id) { if (this.item.type === "property" && this.item.id === item._id) {
return; return;
} }
// Specific ItemPattern's drop, get the associated props instead // Final object has to be a property (type removed — no more drops possible)
if (item.type === "item_pattern" && item.system.linked_property_id) {
item = await game.l5r5e.HelpersL5r5e.getObjectGameOrPack({
id: item.system.linked_property_id,
type: "Item",
});
}
// Final object has to be a property
if (item.type !== "property") { if (item.type !== "property") {
return; return;
} }

View File

@@ -0,0 +1,59 @@
import { BaseItemSheetL5r5e } from "./base-item-sheet.js";
/** Mode Invocation values per invocation type */
const INVOCATION_MODE = {
general: 3,
neutre: 0,
precis: -3,
};
/**
* Sheet for Mot d'Invocation items (Chiaroscuro).
* @extends {BaseItemSheetL5r5e}
*/
export class MotInvocationSheetL5r5e extends BaseItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "mot-invocation"],
template: CONFIG.l5r5e.paths.templates + "items/mot_invocation/mot-invocation-sheet.html",
width: 500,
height: 360,
});
}
/** @override */
async getData(options = {}) {
const sheetData = await super.getData(options);
// Build invocation types list from i18n
const invTypes = game.l5r5e.HelpersL5r5e.getLocalizedRawObject("l5r5e.chiaroscuro.technique.invocation_types") ?? {};
sheetData.data.invocationTypesList = [{ id: "", label: "—" }].concat(
Object.entries(invTypes).map(([id, label]) => ({ id, label }))
);
sheetData.data.enrichedHtml = {
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(
sheetData.data.system.description ?? "",
{ async: true }
),
};
return sheetData;
}
/** @override */
activateListeners(html) {
super.activateListeners(html);
if (!this.isEditable) return;
html.find("#mot_invocation_type").on("change", async (event) => {
const type = event.target.value;
const mode = INVOCATION_MODE[type] ?? 0;
// Update stored value and refresh display
await this.object.update({ system: { invocation_type: type, mode_invocation: mode } });
this.render(true);
});
}
}

View File

@@ -10,7 +10,8 @@ export class MystereSheetL5r5e extends BaseItemSheetL5r5e {
return foundry.utils.mergeObject(super.defaultOptions, { return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "mystere"], classes: ["l5r5e", "sheet", "mystere"],
template: CONFIG.l5r5e.paths.templates + "items/mystere/mystere-sheet.html", template: CONFIG.l5r5e.paths.templates + "items/mystere/mystere-sheet.html",
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "attributes" }], width: 500,
height: 380,
}); });
} }

View File

@@ -1,14 +0,0 @@
import { ItemSheetL5r5e } from "./item-sheet.js";
/**
* @extends {ItemSheet}
*/
export class PropertySheetL5r5e extends ItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "property"],
template: CONFIG.l5r5e.paths.templates + "items/property/property-sheet.html",
});
}
}

View File

@@ -1,14 +0,0 @@
import { ItemSheetL5r5e } from "./item-sheet.js";
/**
* @extends {ItemSheet}
*/
export class SignatureScrollSheetL5r5e extends ItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "signature-scroll"],
template: CONFIG.l5r5e.paths.templates + "items/signature-scroll/signature-scroll-sheet.html",
});
}
}

View File

@@ -0,0 +1,31 @@
import { BaseItemSheetL5r5e } from "./base-item-sheet.js";
/**
* Sheet for Technique École items (Chiaroscuro).
* @extends {BaseItemSheetL5r5e}
*/
export class TechniqueEcoleSheetL5r5e extends BaseItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "technique-ecole"],
template: CONFIG.l5r5e.paths.templates + "items/technique_ecole/technique-ecole-sheet.html",
width: 500,
height: 380,
});
}
/** @override */
async getData(options = {}) {
const sheetData = await super.getData(options);
sheetData.data.enrichedHtml = {
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(
sheetData.data.system.description ?? "",
{ async: true }
),
};
return sheetData;
}
}

View File

@@ -1,195 +0,0 @@
import { ItemSheetL5r5e } from "./item-sheet.js";
/**
* @extends {ItemSheet}
*/
export class TechniqueSheetL5r5e extends ItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "technique"],
template: CONFIG.l5r5e.paths.templates + "items/technique/technique-sheet.html",
});
}
/** @override */
async getData(options = {}) {
const sheetData = await super.getData(options);
// List all available techniques type
const types = ["core", "school", "title", "chiaroscuro"];
if (game.settings.get(CONFIG.l5r5e.namespace, "techniques-customs")) {
types.push("custom");
}
sheetData.data.techniquesList = game.l5r5e.HelpersL5r5e.getTechniquesList({ types });
// Invocation sub-type fields (visible only for mot_invocation)
sheetData.data.isMotInvocation = sheetData.data.system.technique_type === "mot_invocation";
sheetData.data.invocationTypes = [
{ id: "general", label: game.i18n.localize("chiaroscuro.technique.invocation_types.general") },
{ id: "neutre", label: game.i18n.localize("chiaroscuro.technique.invocation_types.neutre") },
{ id: "precis", label: game.i18n.localize("chiaroscuro.technique.invocation_types.precis") },
];
sheetData.data.modeInvocationValues = [
{ id: "-3", label: "-3" },
{ id: "0", label: "0" },
{ id: "3", label: "+3" },
];
// Convert mode_invocation to string for selectOptions matching
sheetData.data.system.mode_invocation_str = String(sheetData.data.system.mode_invocation ?? 0);
// Sanitize Difficulty and Skill list
sheetData.data.system.difficulty = TechniqueSheetL5r5e.formatDifficulty(sheetData.data.system.difficulty);
sheetData.data.system.skill = TechniqueSheetL5r5e.translateSkillsList(
TechniqueSheetL5r5e.formatSkillList(sheetData.data.system.skill.split(",")),
false
).join(", ");
return sheetData;
}
/**
* This method is called upon form submission after form data is validated
* @param {Event} event The initial triggering submission event
* @param {Object} formData The object of validated form data with which to update the object
* @returns {Promise} A Promise which resolves once the update operation has completed
* @override
*/
async _updateObject(event, formData) {
// Change the image according to the type if this is already the case
if (
formData["system.technique_type"] &&
formData.img === `${CONFIG.l5r5e.paths.assets}icons/techs/${this.object.system.technique_type}.svg`
) {
formData.img = `${CONFIG.l5r5e.paths.assets}icons/techs/${formData["system.technique_type"]}.svg`;
}
// Sanitize Difficulty and Skill list
formData["system.difficulty"] = TechniqueSheetL5r5e.formatDifficulty(formData["system.difficulty"]);
formData["system.skill"] = TechniqueSheetL5r5e.formatSkillList(
TechniqueSheetL5r5e.translateSkillsList(formData["system.skill"].split(","), true)
).join(",");
// Convert mode_invocation_str back to number
if ("system.mode_invocation_str" in formData) {
formData["system.mode_invocation"] = parseInt(formData["system.mode_invocation_str"] ?? "0", 10);
delete formData["system.mode_invocation_str"];
}
return super._updateObject(event, formData);
}
/**
* Listen to html elements
* @param {jQuery} html HTML content of the sheet.
* @override
*/
activateListeners(html) {
super.activateListeners(html);
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable) {
return;
}
// Autocomplete
game.l5r5e.HelpersL5r5e.autocomplete(
html,
"system.difficulty",
[
"@T:intrigueRank",
"@T:focus",
"@T:martialRank",
"@T:statusRank|max",
"@T:strife.value|max",
"@T:vigilance",
"@T:vigilance|max",
"@T:vigilance|min",
"@T:vigilance|max(@T:statusRank)",
],
","
);
game.l5r5e.HelpersL5r5e.autocomplete(
html,
"system.skill",
Object.values(TechniqueSheetL5r5e.getSkillsTranslationMap(false)),
","
);
}
/**
* Sanitize the technique difficulty
* @param {string} str
* @return {string}
*/
static formatDifficulty(str) {
if (str && !Number.isNumeric(str) && !CONFIG.l5r5e.regex.techniqueDifficulty.test(str)) {
return "";
}
return str;
}
/**
* Get a flat map for skill translation
* @param {boolean} bToSkillId if true flip props/values
* @return {Object}
*/
static getSkillsTranslationMap(bToSkillId) {
return Array.from(CONFIG.l5r5e.skills).reduce((acc, [id, cat]) => {
if (bToSkillId) {
acc[game.l5r5e.HelpersL5r5e.normalize(game.i18n.localize(`l5r5e.skills.${cat}.${id}`))] = id;
acc[game.l5r5e.HelpersL5r5e.normalize(game.i18n.localize(`l5r5e.skills.${cat}.title`))] = cat;
} else {
acc[id] = game.i18n.localize(`l5r5e.skills.${cat}.${id}`);
acc[cat] = game.i18n.localize(`l5r5e.skills.${cat}.title`);
}
return acc;
}, {});
}
/**
* Translate a list of skill and category
* @param {string[]} aIn
* @param {boolean} bToSkillId
* @return {string[]}
*/
static translateSkillsList(aIn, bToSkillId) {
const map = TechniqueSheetL5r5e.getSkillsTranslationMap(bToSkillId);
return aIn.map((skill) => map[game.l5r5e.HelpersL5r5e.normalize(skill)]);
}
/**
* Sanitize the technique skill list
* @param {string[]} skillList
* @return {string[]}
*/
static formatSkillList(skillList) {
if (!skillList) {
return "";
}
const categories = game.l5r5e.HelpersL5r5e.getCategoriesSkillsList();
// List categories
const unqCatList = new Set();
skillList.forEach((s) => {
s = s?.trim();
if (!!s && categories.has(s)) {
unqCatList.add(s);
}
});
// List skill (not include in cat)
const unqSkillList = new Set();
skillList.forEach((s) => {
s = s?.trim();
if (!!s && CONFIG.l5r5e.skills.has(s)) {
const cat = CONFIG.l5r5e.skills.get(s);
if (!unqCatList.has(cat)) {
unqSkillList.add(s);
}
}
});
return [...unqCatList, ...unqSkillList];
}
}

View File

@@ -1,149 +0,0 @@
import { ItemSheetL5r5e } from "./item-sheet.js";
/**
* @extends {ItemSheet}
*/
export class TitleSheetL5r5e extends ItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "title"],
template: CONFIG.l5r5e.paths.templates + "items/title/title-sheet.html",
});
}
/**
* @return {Object|Promise}
*/
async getData(options = {}) {
const sheetData = await super.getData(options);
// Prepare OwnedItems
sheetData.data.embedItemsList = this._prepareEmbedItems(sheetData.data.system.items);
// Automatically compute the total xp cost (full price) and XP in title (cursus, some halved prices)
const { xp_used_total, xp_used } = game.l5r5e.HelpersL5r5e.getItemsXpCost(sheetData.data.embedItemsList);
sheetData.data.system.xp_used_total = xp_used_total;
sheetData.data.system.xp_used = xp_used;
return sheetData;
}
/**
* Prepare Embed items
* @param {[]|Map} itemsMap
* @return {[]}
* @private
*/
_prepareEmbedItems(itemsMap) {
let itemsList = itemsMap;
if (itemsMap instanceof Map) {
itemsList = Array.from(itemsMap).map(([id, item]) => item);
}
// Sort by rank desc
itemsList.sort((a, b) => (b.system.rank || 0) - (a.system.rank || 0));
return itemsList;
}
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent
* @private
*/
async _onDrop(event) {
// Everything below here is only needed if the sheet is editable
if (!this.isEditable) {
return;
}
// Check item type and subtype
let item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
if (!item || item.documentName !== "Item" || !["technique", "advancement"].includes(item.type)) {
return;
}
const data = item.toObject(false);
// Check xp for techs
if (item.type === "technique") {
data.system.xp_cost = data.system.xp_cost > 0 ? data.system.xp_cost : CONFIG.l5r5e.xp.techniqueCost;
data.system.xp_used = data.system.xp_cost;
}
this.document.addEmbedItem(data);
}
/**
* Subscribe to events from the sheet.
* @param {jQuery} html HTML content of the sheet.
*/
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.isEditable) {
return;
}
// *** Sub-Items management ***
html.find(".item-add").on("click", this._addSubItem.bind(this));
html.find(`.item-edit`).on("click", this._editSubItem.bind(this));
html.find(`.item-delete`).on("click", this._deleteSubItem.bind(this));
html.find(`.item-curriculum`).on("click", this._switchSubItemCurriculum.bind(this));
}
/**
* Display a dialog to choose what Item to add, and add it on this Item
* @param {Event} event
* @return {Promise<void>}
* @private
*/
async _addSubItem(event) {
event.preventDefault();
event.stopPropagation();
// Show Dialog
const selectedType = await game.l5r5e.HelpersL5r5e.showSubItemDialog(["advancement", "technique"]);
if (!selectedType) {
return;
}
// Create the new Item
const itemId = await this.document.addEmbedItem(
new game.l5r5e.ItemL5r5e({
name: game.i18n.localize(`TYPES.Item.${selectedType.toLowerCase()}`),
type: selectedType,
img: `${CONFIG.l5r5e.paths.assets}icons/items/${selectedType}.svg`,
})
);
// Get the store object and display it
const item = this.document.items.get(itemId);
if (item) {
item.sheet.render(true);
}
}
/**
* Toogle the curriculum for this embed item
* @param {Event} event
* @return {Promise<void>}
* @private
*/
async _switchSubItemCurriculum(event) {
event.preventDefault();
event.stopPropagation();
const itemId = $(event.currentTarget).data("item-id");
const item = this.document.getEmbedItem(itemId);
if (!item) {
return;
}
// Switch the state and update
item.system.in_curriculum = !item.system.in_curriculum;
return this.document.updateEmbedItem(item);
}
}

View File

@@ -15,18 +15,21 @@ export class WeaponSheetL5r5e extends ItemSheetL5r5e {
async getData(options = {}) { async getData(options = {}) {
const sheetData = await super.getData(options); const sheetData = await super.getData(options);
// Martial skills only // Only these four skills are relevant for weapons
const allowedSkills = ["archery", "unarmed", "melee", "invocation"];
sheetData.data.skills = Array.from(CONFIG.l5r5e.skills) sheetData.data.skills = Array.from(CONFIG.l5r5e.skills)
.filter(([id, cat]) => cat === "martial") .filter(([id]) => allowedSkills.includes(id))
.map(([id, cat]) => ({ .map(([id, cat]) => ({
id, id,
label: "l5r5e.skills." + cat.toLowerCase() + "." + id.toLowerCase(), label: "l5r5e.skills." + cat.toLowerCase() + "." + id.toLowerCase(),
})); }));
// Weapon categories (Chiaroscuro) // Weapon categories (Chiaroscuro) — sorted alphabetically
const catObj = game.l5r5e.HelpersL5r5e.getLocalizedRawObject("chiaroscuro.weapon.categories") ?? {}; const catObj = game.l5r5e.HelpersL5r5e.getLocalizedRawObject("chiaroscuro.weapon.categories") ?? {};
sheetData.data.weaponCategories = [{ id: "", label: "—" }].concat( sheetData.data.weaponCategories = [{ id: "", label: "—" }].concat(
Object.entries(catObj).map(([id, label]) => ({ id, label })) Object.entries(catObj)
.map(([id, label]) => ({ id, label }))
.sort((a, b) => a.label.localeCompare(b.label, undefined, { sensitivity: "base" }))
); );
return sheetData; return sheetData;

View File

@@ -10,7 +10,6 @@ import HooksL5r5e from "./hooks.js";
import { ActorL5r5e } from "./actor.js"; import { ActorL5r5e } from "./actor.js";
import { CharacterSheetL5r5e } from "./actors/character-sheet.js"; import { CharacterSheetL5r5e } from "./actors/character-sheet.js";
import { NpcSheetL5r5e } from "./actors/npc-sheet.js"; import { NpcSheetL5r5e } from "./actors/npc-sheet.js";
import { ArmySheetL5r5e } from "./actors/army-sheet.js";
import { RulerL5r5e, TokenRulerL5r5e } from "./tatical-grid-rulers.js"; import { RulerL5r5e, TokenRulerL5r5e } from "./tatical-grid-rulers.js";
// Dice and rolls // Dice and rolls
import { L5rBaseDie } from "./dice/dietype/l5r-base-die.js"; import { L5rBaseDie } from "./dice/dietype/l5r-base-die.js";
@@ -26,19 +25,13 @@ import { ItemL5r5e } from "./item.js";
import { ItemSheetL5r5e } from "./items/item-sheet.js"; import { ItemSheetL5r5e } from "./items/item-sheet.js";
import { ArmorSheetL5r5e } from "./items/armor-sheet.js"; import { ArmorSheetL5r5e } from "./items/armor-sheet.js";
import { WeaponSheetL5r5e } from "./items/weapon-sheet.js"; import { WeaponSheetL5r5e } from "./items/weapon-sheet.js";
import { TechniqueSheetL5r5e } from "./items/technique-sheet.js";
import { PropertySheetL5r5e } from "./items/property-sheet.js";
import { AdvancementSheetL5r5e } from "./items/advancement-sheet.js"; import { AdvancementSheetL5r5e } from "./items/advancement-sheet.js";
import { PeculiaritySheetL5r5e } from "./items/peculiarity-sheet.js"; import { PeculiaritySheetL5r5e } from "./items/peculiarity-sheet.js";
import { TitleSheetL5r5e } from "./items/title-sheet.js";
import { BondSheetL5r5e } from "./items/bond-sheet.js";
import { SignatureScrollSheetL5r5e } from "./items/signature-scroll-sheet.js";
import { ItemPatternSheetL5r5e } from "./items/item-pattern-sheet.js";
import { ArcaneSheetL5r5e } from "./items/arcane-sheet.js"; import { ArcaneSheetL5r5e } from "./items/arcane-sheet.js";
import { EtatSheetL5r5e } from "./items/etat-sheet.js"; import { EtatSheetL5r5e } from "./items/etat-sheet.js";
import { MystereSheetL5r5e } from "./items/mystere-sheet.js"; import { MystereSheetL5r5e } from "./items/mystere-sheet.js";
import { ArmyCohortSheetL5r5e } from "./items/army-cohort-sheet.js"; import { TechniqueEcoleSheetL5r5e } from "./items/technique-ecole-sheet.js";
import { ArmyFortificationSheetL5r5e } from "./items/army-fortification-sheet.js"; import { MotInvocationSheetL5r5e } from "./items/mot-invocation-sheet.js";
// JournalEntry // JournalEntry
import { JournalL5r5e } from "./journal.js"; import { JournalL5r5e } from "./journal.js";
import { BaseJournalSheetL5r5e } from "./journals/base-journal-sheet.js"; import { BaseJournalSheetL5r5e } from "./journals/base-journal-sheet.js";
@@ -46,8 +39,6 @@ import { BaseJournalSheetL5r5e } from "./journals/base-journal-sheet.js";
import { CompendiumDirectoryL5r5e } from "./compendium/l5r5e-compendium-directory.js"; import { CompendiumDirectoryL5r5e } from "./compendium/l5r5e-compendium-directory.js";
// Specific // Specific
import { MigrationL5r5e } from "./migration.js"; import { MigrationL5r5e } from "./migration.js";
import { GmToolbox } from "./gm/gm-toolbox.js";
import { GmMonitor } from "./gm/gm-monitor.js";
import { Storage } from "./storage.js"; import { Storage } from "./storage.js";
// Misc // Misc
import { L5r5eHtmlMultiSelectElement } from "./misc/l5r5e-multiselect.js"; import { L5r5eHtmlMultiSelectElement } from "./misc/l5r5e-multiselect.js";
@@ -123,8 +114,6 @@ Hooks.once("init", async () => {
DicePickerDialog, DicePickerDialog,
RollnKeepDialog, RollnKeepDialog,
ChiaroscuroDiceDialog, ChiaroscuroDiceDialog,
GmToolbox,
GmMonitor,
storage: new Storage(), storage: new Storage(),
sockets: new SocketHandlerL5r5e(), sockets: new SocketHandlerL5r5e(),
migrations: MigrationL5r5e, migrations: MigrationL5r5e,
@@ -155,11 +144,6 @@ Hooks.once("init", async () => {
label: "TYPES.Actor.npc", label: "TYPES.Actor.npc",
makeDefault: true, makeDefault: true,
}); });
fdc.Actors.registerSheet(L5R5E.namespace, ArmySheetL5r5e, {
types: ["army"],
label: "TYPES.Actor.army",
makeDefault: true,
});
// Items // Items
fdc.Items.unregisterSheet("core", fav1s.ItemSheet); fdc.Items.unregisterSheet("core", fav1s.ItemSheet);
@@ -178,16 +162,6 @@ Hooks.once("init", async () => {
label: "TYPES.Item.weapon", label: "TYPES.Item.weapon",
makeDefault: true, makeDefault: true,
}); });
fdc.Items.registerSheet(L5R5E.namespace, TechniqueSheetL5r5e, {
types: ["technique"],
label: "TYPES.Item.technique",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, PropertySheetL5r5e, {
types: ["property"],
label: "TYPES.Item.property",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, PeculiaritySheetL5r5e, { fdc.Items.registerSheet(L5R5E.namespace, PeculiaritySheetL5r5e, {
types: ["peculiarity"], types: ["peculiarity"],
label: "TYPES.Item.peculiarity", label: "TYPES.Item.peculiarity",
@@ -198,36 +172,6 @@ Hooks.once("init", async () => {
label: "TYPES.Item.advancement", label: "TYPES.Item.advancement",
makeDefault: true, makeDefault: true,
}); });
fdc.Items.registerSheet(L5R5E.namespace, TitleSheetL5r5e, {
types: ["title"],
label: "TYPES.Item.title",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, BondSheetL5r5e, {
types: ["bond"],
label: "TYPES.Item.bond",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, SignatureScrollSheetL5r5e, {
types: ["signature_scroll"],
label: "TYPES.Item.signature_scroll",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, ItemPatternSheetL5r5e, {
types: ["item_pattern"],
label: "TYPES.Item.item_pattern",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, ArmyCohortSheetL5r5e, {
types: ["army_cohort"],
label: "TYPES.Item.army_cohort",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, ArmyFortificationSheetL5r5e, {
types: ["army_fortification"],
label: "TYPES.Item.army_fortification",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, ArcaneSheetL5r5e, { fdc.Items.registerSheet(L5R5E.namespace, ArcaneSheetL5r5e, {
types: ["arcane"], types: ["arcane"],
label: "TYPES.Item.arcane", label: "TYPES.Item.arcane",
@@ -243,6 +187,16 @@ Hooks.once("init", async () => {
label: "TYPES.Item.mystere", label: "TYPES.Item.mystere",
makeDefault: true, makeDefault: true,
}); });
fdc.Items.registerSheet(L5R5E.namespace, TechniqueEcoleSheetL5r5e, {
types: ["technique_ecole"],
label: "TYPES.Item.technique_ecole",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, MotInvocationSheetL5r5e, {
types: ["mot_invocation"],
label: "TYPES.Item.mot_invocation",
makeDefault: true,
});
// Journal // Journal
fdc.Journal.unregisterSheet("core", fav1s.JournalSheet); fdc.Journal.unregisterSheet("core", fav1s.JournalSheet);

View File

@@ -1,17 +1,17 @@
export const PreloadTemplates = async function () { export const PreloadTemplates = async function () {
const tpl = CONFIG.l5r5e.paths.templates; const tpl = CONFIG.l5r5e.paths.templates;
return foundry.applications.handlebars.loadTemplates([ return foundry.applications.handlebars.loadTemplates([
// Add paths to "systems/l5r5e/templates" // Add paths to "systems/l5rx-chiaroscuro/templates"
// *** Actors : PC *** // *** Actors : PC ***
`${tpl}actors/character/advancement-school.html`, `${tpl}actors/character/advancement-school.html`,
`${tpl}actors/character/advancement-others.html`, `${tpl}actors/character/advancement-others.html`,
`${tpl}actors/character/aspects.html`, `${tpl}actors/character/aspects.html`,
`${tpl}actors/character/attributes.html`, `${tpl}actors/character/attributes.html`,
`${tpl}actors/character/category.html`, `${tpl}actors/character/category.html`,
`${tpl}actors/character/conflict.html`,
`${tpl}actors/character/experience.html`, `${tpl}actors/character/experience.html`,
`${tpl}actors/character/identity.html`, `${tpl}actors/character/identity.html`,
`${tpl}actors/character/identity-text.html`, `${tpl}actors/character/identity-text.html`,
`${tpl}actors/character/notes.html`,
`${tpl}actors/character/inventory.html`, `${tpl}actors/character/inventory.html`,
`${tpl}actors/character/invocations.html`, `${tpl}actors/character/invocations.html`,
`${tpl}actors/character/narrative.html`, `${tpl}actors/character/narrative.html`,
@@ -20,6 +20,7 @@ export const PreloadTemplates = async function () {
`${tpl}actors/character/skill.html`, `${tpl}actors/character/skill.html`,
`${tpl}actors/character/social.html`, `${tpl}actors/character/social.html`,
`${tpl}actors/character/stance.html`, `${tpl}actors/character/stance.html`,
`${tpl}actors/character/stance-simple.html`,
`${tpl}actors/character/techniques.html`, `${tpl}actors/character/techniques.html`,
`${tpl}actors/character/twenty-questions-item.html`, `${tpl}actors/character/twenty-questions-item.html`,
// *** Actors : Npc *** // *** Actors : Npc ***
@@ -33,20 +34,12 @@ export const PreloadTemplates = async function () {
`${tpl}actors/npc/social.html`, `${tpl}actors/npc/social.html`,
`${tpl}actors/npc/skill.html`, `${tpl}actors/npc/skill.html`,
`${tpl}actors/npc/techniques.html`, `${tpl}actors/npc/techniques.html`,
// *** Actors : Army ***
`${tpl}actors/army/army.html`,
`${tpl}actors/army/cohort.html`,
`${tpl}actors/army/fortification.html`,
`${tpl}actors/army/others.html`,
// *** Items *** // *** Items ***
`${tpl}items/advancement/advancement-entry.html`, `${tpl}items/advancement/advancement-entry.html`,
`${tpl}items/advancement/advancement-sheet.html`, `${tpl}items/advancement/advancement-sheet.html`,
`${tpl}items/armor/armors.html`, `${tpl}items/armor/armors.html`,
`${tpl}items/armor/armor-entry.html`, `${tpl}items/armor/armor-entry.html`,
`${tpl}items/armor/armor-sheet.html`, `${tpl}items/armor/armor-sheet.html`,
`${tpl}items/bond/bond-entry.html`,
`${tpl}items/bond/bond-sheet.html`,
`${tpl}items/bond/bond-text.html`,
`${tpl}items/item/items.html`, `${tpl}items/item/items.html`,
`${tpl}items/item/item-entry.html`, `${tpl}items/item/item-entry.html`,
`${tpl}items/item/item-value.html`, `${tpl}items/item/item-value.html`,
@@ -54,29 +47,14 @@ export const PreloadTemplates = async function () {
`${tpl}items/item/item-infos.html`, `${tpl}items/item/item-infos.html`,
`${tpl}items/item/item-text-partial-reference.html`, `${tpl}items/item/item-text-partial-reference.html`,
`${tpl}items/item/item-text.html`, `${tpl}items/item/item-text.html`,
`${tpl}items/item-pattern/item-pattern-entry.html`,
`${tpl}items/item-pattern/item-pattern-sheet.html`,
`${tpl}items/item-pattern/item-pattern-text.html`,
`${tpl}items/peculiarity/peculiarity-entry.html`, `${tpl}items/peculiarity/peculiarity-entry.html`,
`${tpl}items/peculiarity/peculiarity-sheet.html`, `${tpl}items/peculiarity/peculiarity-sheet.html`,
`${tpl}items/peculiarity/peculiarity-text.html`, `${tpl}items/peculiarity/peculiarity-text.html`,
`${tpl}items/property/properties.html`,
`${tpl}items/property/property-entry.html`,
`${tpl}items/property/property-sheet.html`,
`${tpl}items/signature-scroll/signature-scroll-entry.html`,
`${tpl}items/signature-scroll/signature-scroll-sheet.html`,
`${tpl}items/signature-scroll/signature-scroll-text.html`,
`${tpl}items/technique/technique-entry.html`,
`${tpl}items/technique/technique-sheet.html`,
`${tpl}items/technique/technique-text.html`,
`${tpl}items/title/title-entry.html`,
`${tpl}items/title/title-sheet.html`,
`${tpl}items/title/title-text.html`,
`${tpl}items/weapon/weapons.html`, `${tpl}items/weapon/weapons.html`,
`${tpl}items/weapon/weapon-entry.html`, `${tpl}items/weapon/weapon-entry.html`,
`${tpl}items/weapon/weapon-sheet.html`, `${tpl}items/weapon/weapon-sheet.html`,
`${tpl}items/army-cohort/army-cohort-entry.html`, `${tpl}items/technique_ecole/technique-ecole-sheet.html`,
`${tpl}items/army-fortification/army-fortification-entry.html`, `${tpl}items/mot_invocation/mot-invocation-sheet.html`,
`${tpl}dice/chiaroscuro-chat-roll.html`, `${tpl}dice/chiaroscuro-chat-roll.html`,
]); ]);
}; };

View File

@@ -43,7 +43,7 @@ export class TacticalGridSettingsL5R5E extends HandlebarsApplicationMixin(Applic
/** @override */ /** @override */
static PARTS = { static PARTS = {
form: { form: {
template: "systems/l5r5e/templates/" + "settings/tactical-grid-settings.html", template: "systems/l5rx-chiaroscuro/templates/" + "settings/tactical-grid-settings.html",
scrollable: [""], scrollable: [""],
}, },
footer: { footer: {

View File

@@ -11,7 +11,7 @@ function getRangeband(gridSettings, distance) {
export class RulerL5r5e extends foundry.canvas.interaction.Ruler { export class RulerL5r5e extends foundry.canvas.interaction.Ruler {
static WAYPOINT_LABEL_TEMPLATE = "systems/l5r5e/templates/" + "hud/tactical-grid-ruler.html" static WAYPOINT_LABEL_TEMPLATE = "systems/l5rx-chiaroscuro/templates/" + "hud/tactical-grid-ruler.html"
/** @override */ /** @override */
_getWaypointLabelContext(waypoint, state) { _getWaypointLabelContext(waypoint, state) {
@@ -44,7 +44,7 @@ export class RulerL5r5e extends foundry.canvas.interaction.Ruler {
} }
export class TokenRulerL5r5e extends foundry.canvas.placeables.tokens.TokenRuler { export class TokenRulerL5r5e extends foundry.canvas.placeables.tokens.TokenRuler {
static WAYPOINT_LABEL_TEMPLATE = "systems/l5r5e/templates/" + "hud/tactical-grid-ruler.html" static WAYPOINT_LABEL_TEMPLATE = "systems/l5rx-chiaroscuro/templates/" + "hud/tactical-grid-ruler.html"
/** @override */ /** @override */
_getWaypointLabelContext(waypoint, state) { _getWaypointLabelContext(waypoint, state) {

View File

@@ -14,7 +14,6 @@
@import "../scss/dices-chat"; @import "../scss/dices-chat";
@import "../scss/sheets"; @import "../scss/sheets";
@import "../scss/npc"; @import "../scss/npc";
@import "../scss/army";
@import "../scss/nav"; @import "../scss/nav";
@import "../scss/rings"; @import "../scss/rings";
@import "../scss/skills"; @import "../scss/skills";

File diff suppressed because one or more lines are too long

View File

@@ -1,243 +0,0 @@
/** Sheets **/
&.sheet {
&.army {
.sheet-header {
height: 9.5rem;
h1 {
flex: 1;
}
.readiness {
flex: 0 0 100%;
ul {
display: flex;
position: relative;
padding: 0.25rem;
height: 4rem;
li {
flex: 25%;
display: flex;
flex-direction: column;
align-items: center;
position: relative;
.increment-control {
position: absolute;
right: -0.70rem;
top: 15%;
display: flex;
flex-direction: column;
gap:0.1rem;
line-height: 1;
}
strong {
color: $l5r5e-label;
text-align: center;
text-transform: uppercase;
font-size: 0.75rem;
}
label {
position: relative;
display: flex;
align-items: center;
justify-content: center;
}
input {
background: transparent;
border: 0 none;
text-align: center;
margin: 0;
padding: 0;
width: 2rem;
}
&:after {
content: "";
width: 2rem;
height: 2rem;
position: absolute;
background: transparent url("../assets/icons/circle.svg") no-repeat 0 0;
background-size: contain;
opacity: 0.25;
z-index: -1;
}
&:nth-child(1) {
&:after {
transform: rotate(0deg);
}
}
&:nth-child(2) {
&:after {
transform: rotate(90deg);
}
}
&:nth-child(3) {
&:after {
transform: rotate(180deg);
}
}
&:nth-child(4) {
&:after {
transform: rotate(-90deg);
}
}
}
}
align-items: flex-start;
h2 {
flex: 0 0 100%;
}
}
}
.sheet-body {
height: calc(100% - 11.5rem);
.tab {
height: calc(100% - 3.5rem);
&.army {
.warlord,
.commander {
display: flex;
flex-wrap: wrap;
.fa-sign-in-alt {
transform: rotate(90deg);
}
fieldset {
margin-top: 0.25rem;
margin-bottom: 0.25rem;
strong {
color: $l5r5e-label;
}
label {
flex: 100%;
}
p {
width: 100%;
}
textarea {
height: calc(100% - 22px);
}
.actor-remove-control {
font-size: 12px;
}
}
}
.standing {
flex: 0 0 100%;
display: flex;
flex-wrap: wrap;
h2 {
flex: 0 0 100%;
}
ul {
display: flex;
position: relative;
li {
flex: 33%;
display: inline-grid;
position: relative;
padding: 0.25rem;
flex-direction: column-reverse;
strong {
text-align: center;
}
input {
background: transparent;
border: 0 none;
text-align: center;
}
&:after {
content: "";
width: 2rem;
height: 2rem;
position: absolute;
right: calc(50% - 0.95rem);
top: calc(50% - 0.2rem);
background: transparent url("../assets/icons/circle.svg") no-repeat 0 0;
background-size: contain;
opacity: 0.25;
z-index: -1;
}
&:nth-child(1) {
&:after {
transform: rotate(0deg);
}
}
&:nth-child(2) {
&:after {
transform: rotate(90deg);
}
}
&:nth-child(3) {
&:after {
transform: rotate(180deg);
}
}
}
}
}
.warlord-name {
display: flex;
flex: 100%;
flex-wrap: wrap;
margin: 0;
padding: 0.5rem 0.5rem 0;
background: $l5r5e-title;
--notchSize: 0.25rem;
i {
color: $l5r5e-black;
margin-right: 0.5rem;
}
label {
flex: 0 0 auto !important;
height: 1.65rem;
margin: 0;
padding: 0 0.5rem;
color: $l5r5e-label;
background: $l5r5e-white;
border: 1px solid $l5r5e-label;
border-radius: 1rem;
}
}
}
&.others {
flex-direction: column;
.editor-container {
min-height: 8rem;
max-height: 14rem;
}
}
}
}
}
}

View File

@@ -3,20 +3,19 @@
// ── Aspects (header block on character sheet) ───────────────────────────── // ── Aspects (header block on character sheet) ─────────────────────────────
.aspects-section { .aspects-section {
display: flex; display: flex;
flex-wrap: wrap; flex-direction: column;
align-items: center; gap: 0.3rem;
gap: 0.25rem 0.5rem; padding: 0.4rem 0.5rem;
padding: 0.25rem 0.5rem;
border: 1px solid rgba($chi-title, 0.3); border: 1px solid rgba($chi-title, 0.3);
border-radius: 0.25rem; border-radius: 0.25rem;
font-size: 0.85rem; font-size: 0.85rem;
width: 100%;
.aspect-fields { .aspect-fields {
display: flex; display: flex;
flex-wrap: wrap; flex-wrap: wrap;
align-items: center; align-items: center;
gap: 0.25rem; gap: 0.25rem;
flex: 1;
.attribute-label { .attribute-label {
display: flex; display: flex;
@@ -76,6 +75,38 @@
} }
} }
// ── Identity text blocks ──────────────────────────────────────────────────
.identity-text-wrapper {
flex: 1 1 100%;
align-items: stretch;
gap: 0.5rem;
.identity-text-block {
flex: 1 1 0;
min-width: 0;
}
}
// ── Notes tab ─────────────────────────────────────────────────────────────
article.tab.notes {
flex: 1 1 100%;
min-height: 0;
.notes-wrapper {
display: flex;
flex-direction: column;
width: 100%;
height: 100%;
.editor {
flex: 1 1 auto;
min-height: 300px;
}
}
}
// ── NPC Danger levels (identity.html) ──────────────────────────────────── // ── NPC Danger levels (identity.html) ────────────────────────────────────
.danger-row { .danger-row {
display: flex; display: flex;
@@ -249,113 +280,302 @@
} }
// ── Chiaroscuro Chat Roll ───────────────────────────────────────────────── // ── Chiaroscuro Chat Roll ─────────────────────────────────────────────────
.chiaroscuro-chat-roll { &.chiaroscuro-chat-roll {
padding: 0.35rem; position: relative;
font-size: 0.9rem; padding: 0.5rem 0.5rem 0.5rem 0.9rem;
font-size: 0.88rem;
background: rgba($l5r5e-black, 0.15);
border-radius: 0.3rem;
overflow: hidden;
// Header: portrait + actor + badges // Ring-coloured left accent bar (thicker)
.chi-ring-bar {
position: absolute;
left: 0; top: 0; bottom: 0;
width: 6px;
border-radius: 6px 0 0 6px;
&.air { background: linear-gradient(to bottom, $l5r5e-air, darken($l5r5e-air, 15%)); }
&.water { background: linear-gradient(to bottom, $l5r5e-water, darken($l5r5e-water, 15%)); }
&.fire { background: linear-gradient(to bottom, $l5r5e-fire, darken($l5r5e-fire, 15%)); }
&.earth { background: linear-gradient(to bottom, $l5r5e-earth, darken($l5r5e-earth, 15%)); }
&.void { background: linear-gradient(to bottom, lighten($l5r5e-void, 20%), $l5r5e-void); }
}
// ── Header ──────────────────────────────────────────────────────────────
.chi-chat-header { .chi-chat-header {
display: flex; display: flex;
align-items: center; align-items: center;
gap: 0.4rem; gap: 0.45rem;
margin-bottom: 0.3rem; margin-bottom: 0.4rem;
padding-bottom: 0.35rem;
border-bottom: 1px solid rgba($l5r5e-title, 0.25);
.profile-img { .profile-img {
width: 2.5rem; width: 2.8rem;
height: 2.5rem; height: 2.8rem;
object-fit: cover; object-fit: cover;
border-radius: 50%; border-radius: 50%;
border: 2px solid rgba($chi-title, 0.5); border: 2px solid rgba($chi-title, 0.5);
flex-shrink: 0;
} }
.chi-chat-actor { .chi-chat-actor {
flex: 1; flex: 1;
strong { font-family: $font-secondary; color: $chi-title; } min-width: 0;
.chi-chat-quick-info { font-size: 0.75rem; color: $l5r5e-label; font-style: italic; } strong { font-family: $font-secondary; color: $chi-title; font-size: 1rem; display: block; }
.chi-chat-quick-info { font-size: 0.72rem; color: $l5r5e-label; font-style: italic; white-space: nowrap; overflow: hidden; text-overflow: ellipsis; }
} }
.chi-chat-badges { .chi-chat-badges {
display: flex; display: flex;
flex-direction: column;
gap: 0.2rem; gap: 0.2rem;
align-items: flex-end;
flex-shrink: 0;
.chi-ring-badge {
display: inline-flex;
align-items: center; align-items: center;
.chi-aspect-badge { gap: 0.25rem;
font-size: 1rem; padding: 0.15rem 0.45rem;
&.solar { color: $chi-solar; } border-radius: 1rem;
&.lunar { color: $chi-lunar; } font-size: 0.8rem;
font-weight: bold;
border: 1px solid;
i { font-size: 1.05rem; }
.chi-ring-name { font-size: 0.75rem; font-weight: normal; }
.chi-ring-val { font-size: 1rem; font-weight: bold; }
&.air { color: $l5r5e-air; background: rgba($l5r5e-air, 0.12); border-color: rgba($l5r5e-air, 0.35); }
&.water { color: $l5r5e-water; background: rgba($l5r5e-water, 0.12); border-color: rgba($l5r5e-water, 0.35); }
&.fire { color: $l5r5e-fire; background: rgba($l5r5e-fire, 0.12); border-color: rgba($l5r5e-fire, 0.35); }
&.earth { color: $l5r5e-earth; background: rgba($l5r5e-earth, 0.12); border-color: rgba($l5r5e-earth, 0.35); }
&.void { color: $l5r5e-void-light; background: rgba($l5r5e-void, 0.15); border-color: rgba($l5r5e-void-light, 0.4); }
}
.chi-aspect-badge, .chi-assistance-badge {
display: inline-flex;
align-items: center;
gap: 0.2rem;
padding: 0.1rem 0.35rem;
border-radius: 0.2rem;
font-size: 0.75rem;
border: 1px solid;
.chi-badge-label { font-size: 0.72rem; }
}
.chi-aspect-badge {
&.solar { color: $chi-solar; background: rgba($chi-solar, 0.15); border-color: rgba($chi-solar, 0.4); }
&.lunar { color: $chi-lunar; background: rgba($chi-lunar, 0.15); border-color: rgba($chi-lunar, 0.4); }
}
.chi-assistance-badge {
color: $l5r5e-label;
background: rgba($l5r5e-label, 0.1);
border-color: rgba($l5r5e-label, 0.3);
} }
.chi-assistance-badge { color: $l5r5e-label; font-size: 1rem; }
} }
} }
// Description line // ── Context: skill (rank) → difficulty ──────────────────────────────────
.chi-chat-desc { .chi-chat-context {
display: flex; display: flex;
align-items: center; align-items: center;
flex-wrap: wrap;
gap: 0.3rem; gap: 0.3rem;
margin-bottom: 0.3rem; margin-bottom: 0.3rem;
font-size: 0.85rem; font-size: 0.82rem;
.chi-chat-skill { font-weight: bold; color: $chi-title; }
.chi-chat-vs { color: $l5r5e-label; } .chi-ctx-skill { font-weight: bold; color: $chi-title; }
.chi-chat-diff { color: $chi-subtitle; font-style: italic; } .chi-ctx-rank {
font-size: 0.7rem; padding: 0.05rem 0.3rem;
border-radius: 0.8rem; opacity: 0.85;
background: rgba($chi-title, 0.12); color: $chi-title;
}
.chi-ctx-arrow { color: $l5r5e-label; }
.chi-ctx-diff-name { color: $chi-subtitle; font-weight: bold; }
.chi-ctx-diff-val { color: $chi-subtitle; font-size: 0.78rem; }
} }
// Dice pool // ── Formula line ─────────────────────────────────────────────────────────
.chi-chat-formula {
display: flex;
align-items: center;
flex-wrap: wrap;
gap: 0.3rem;
margin-bottom: 0.45rem;
font-size: 0.8rem;
color: $l5r5e-label;
padding: 0.2rem 0.35rem;
background: rgba($l5r5e-black, 0.15);
border-radius: 0.2rem;
.chi-fml-base {
font-weight: bold;
&.air { color: $l5r5e-air; }
&.water { color: $l5r5e-water; }
&.fire { color: $l5r5e-fire; }
&.earth { color: $l5r5e-earth; }
&.void { color: $l5r5e-void; }
}
.chi-fml-mult {
padding: 0.05rem 0.3rem;
border-radius: 0.2rem;
font-size: 0.78rem;
em { font-style: normal; }
&.solar { color: $chi-solar; background: rgba($chi-solar, 0.1); }
&.lunar { color: $chi-lunar; background: rgba($chi-lunar, 0.1); }
&:not(.solar):not(.lunar) { color: $l5r5e-label; background: rgba($l5r5e-label, 0.08); }
}
.chi-fml-bonus { color: $chi-subtitle; font-size: 0.78rem; }
.chi-fml-mod { font-size: 0.78rem; }
.chi-fml-pos { color: $chi-subtitle; }
.chi-fml-neg { color: $l5r5e-red; }
.chi-fml-eq { color: $l5r5e-bold; font-weight: bold; margin-left: 0.1rem; }
}
// ── Dice section labels (raw / adjusted) ────────────────────────────────
.chi-dice-section-label {
font-size: 0.7rem;
color: $l5r5e-label;
font-style: italic;
margin-bottom: 0.15rem;
margin-top: 0.2rem;
padding-left: 0.2rem;
}
// ── Dice pool ────────────────────────────────────────────────────────────
.chi-chat-dice-pool { .chi-chat-dice-pool {
display: flex; display: flex;
flex-wrap: wrap; flex-wrap: wrap;
gap: 0.25rem; gap: 0.35rem;
margin-bottom: 0.35rem; margin-bottom: 0.45rem;
padding: 0.4rem;
background: rgba($l5r5e-black, 0.25);
border-radius: 0.3rem;
&.chi-dice-raw {
opacity: 0.6;
margin-bottom: 0.1rem;
padding: 0.25rem 0.4rem;
background: rgba($l5r5e-black, 0.1);
.chi-die {
min-width: 1.6rem;
height: 1.6rem;
font-size: 0.85rem;
}
}
.chi-die { .chi-die {
display: inline-flex; display: inline-flex;
align-items: center; align-items: center;
justify-content: center; justify-content: center;
width: 1.8rem; min-width: 2.4rem;
height: 1.8rem; height: 2.4rem;
border-radius: 0.25rem; padding: 0 0.25rem;
border-radius: 0.35rem;
font-weight: bold; font-weight: bold;
font-size: 1rem; font-size: 1.15rem;
background: rgba($l5r5e-black, 0.35); background: rgba($l5r5e-black, 0.65);
border: 1px solid rgba($l5r5e-title, 0.4); border: 1px solid rgba($l5r5e-title, 0.35);
color: $white;
position: relative; position: relative;
&.die-low { color: $l5r5e-red; border-color: rgba($l5r5e-red, 0.5); } box-shadow: inset 0 1px 0 rgba($white, 0.07), 0 1px 3px rgba($l5r5e-black, 0.4);
&.die-high { color: $chi-solar; border-color: rgba($chi-solar, 0.5); }
&.die-low {
color: $l5r5e-red;
background: rgba($l5r5e-red, 0.14);
border-color: rgba($l5r5e-red, 0.5);
box-shadow: inset 0 1px 0 rgba($white, 0.05), 0 0 6px rgba($l5r5e-red, 0.15);
}
&.die-high {
color: $chi-solar;
background: rgba($chi-solar, 0.14);
border-color: rgba($chi-solar, 0.5);
box-shadow: inset 0 1px 0 rgba($white, 0.1), 0 0 8px rgba($chi-solar, 0.2);
}
.die-adj-icon { .die-adj-icon {
position: absolute; position: absolute;
top: -0.3rem; top: -0.3rem;
right: -0.2rem; right: -0.2rem;
font-size: 0.6rem; font-size: 0.6rem;
color: $chi-solar; color: $chi-solar;
filter: drop-shadow(0 0 2px rgba($chi-solar, 0.8));
} }
} }
} }
// Breakdown // ── Breakdown equation ───────────────────────────────────────────────────
.chi-chat-breakdown { .chi-chat-breakdown {
font-size: 0.85rem; display: flex;
margin-bottom: 0.25rem; align-items: center;
color: $l5r5e-label; justify-content: center;
strong { color: $white; } flex-wrap: wrap;
gap: 0.3rem;
font-size: 0.9rem;
margin-bottom: 0.5rem;
padding: 0.3rem 0.5rem;
background: rgba($l5r5e-black, 0.15);
border-radius: 0.25rem;
.chi-bd-op { color: $l5r5e-label; font-size: 0.85rem; }
.chi-bd-part { font-weight: bold; }
.chi-bd-sum { color: $l5r5e-bold; font-size: 1rem; }
.chi-bd-pos { color: $chi-subtitle; }
.chi-bd-neg { color: $l5r5e-red; }
.chi-bd-eq { color: $l5r5e-label; font-size: 0.85rem; }
.chi-bd-total { color: $l5r5e-title; font-weight: bold; font-size: 1.15rem; }
.chi-bd-vs { color: $l5r5e-label; font-size: 0.85rem; margin: 0 0.1rem; }
.chi-bd-diff { color: darken($chi-subtitle, 15%); font-size: 1rem; font-weight: bold; }
} }
// Result banner // ── Result banner ────────────────────────────────────────────────────────
.chi-chat-result { .chi-chat-result {
display: flex; display: flex;
align-items: center; align-items: center;
gap: 0.3rem; gap: 0.5rem;
font-family: $font-tertiary; font-family: $font-tertiary;
font-size: 1rem; padding: 0.45rem 0.7rem;
padding: 0.25rem 0.5rem; border-radius: 0.3rem;
border-radius: 0.2rem; letter-spacing: 0.03em;
&.chi-success { &.chi-success {
background: rgba($chi-subtitle, 0.25); background: rgba($chi-subtitle, 0.18);
border: 1px solid rgba($chi-subtitle, 0.5); border: 1px solid rgba($chi-subtitle, 0.5);
color: $chi-subtitle; color: darken($chi-subtitle, 30%);
box-shadow: 0 0 10px rgba($chi-subtitle, 0.1);
} }
&.chi-failure { &.chi-failure {
background: rgba($l5r5e-red, 0.12); background: rgba($l5r5e-red, 0.12);
border: 1px solid rgba($l5r5e-red, 0.35); border: 1px solid rgba($l5r5e-red, 0.45);
color: $l5r5e-red; color: darken($l5r5e-red, 20%);
box-shadow: 0 0 10px rgba($l5r5e-red, 0.08);
} }
.chi-bonus-successes {
font-size: 0.85rem; .chi-result-icon {
opacity: 0.85; font-size: 1.4rem;
flex-shrink: 0;
}
.chi-result-body {
display: flex;
flex-direction: column;
gap: 0.1rem;
flex: 1;
}
.chi-result-text {
font-size: 1.05rem;
font-weight: bold;
}
.chi-result-delta {
font-size: 0.8rem;
font-weight: normal;
opacity: 0.9;
padding: 0.05rem 0.35rem;
border-radius: 0.8rem;
display: inline-block;
}
.chi-result-bonus {
background: rgba($chi-subtitle, 0.2);
border: 1px solid rgba($chi-subtitle, 0.4);
}
.chi-result-miss {
background: rgba($l5r5e-red, 0.12);
border: 1px solid rgba($l5r5e-red, 0.3);
} }
} }
} }
@@ -374,3 +594,35 @@
text-underline-offset: 2px; text-underline-offset: 2px;
cursor: pointer; cursor: pointer;
} }
// ── Invocations tab ───────────────────────────────────────────────────────
.invocations-wrapper {
display: flex;
flex-direction: column;
gap: 0.5rem;
.invocations-roll-header {
display: flex;
justify-content: center;
padding: 0.25rem 0;
.invocation-roll-btn {
cursor: pointer;
font-family: inherit;
font-size: 1rem;
font-weight: bold;
padding: 0.3rem 1.5rem;
}
}
.invocations-columns {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 0.5rem;
align-items: start;
.invocation-column {
width: 100%;
}
}
}

View File

@@ -20,6 +20,17 @@
line-height: 1rem; line-height: 1rem;
color: $l5r5e-bold; color: $l5r5e-bold;
align-content: center; align-content: center;
.item-quantity {
display: inline-block;
font-size: 0.8rem;
font-weight: bold;
color: $l5r5e-bold;
background: rgba(0, 0, 0, 0.08);
border-radius: 4px;
padding: 0 4px;
margin-left: 4px;
vertical-align: middle;
}
} }
.removed { .removed {
text-decoration-line: line-through; text-decoration-line: line-through;

View File

@@ -1,18 +1,33 @@
/** Rings **/ /** Rings — disposition en pentagone **/
.rings { .rings {
display: flex; position: relative;
flex-wrap: wrap; min-height: 260px;
color: $white-light; color: $white-light;
// All list-style: none;
padding: 0;
margin: 0;
// — Common rules for all ring items —
#earth, #earth,
#air, #air,
#water, #water,
#fire, #fire,
#void { #void {
position: absolute;
label {
position: relative; position: relative;
flex: 1 1 50%; display: block;
text-align: center; text-align: center;
cursor: pointer;
width: 5.5rem;
line-height: normal;
&.stance-active strong {
text-decoration: underline 2px;
}
}
i.i_earth, i.i_earth,
i.i_water, i.i_water,
@@ -21,26 +36,25 @@
i.i_void { i.i_void {
font-size: 5rem; font-size: 5rem;
line-height: 4.75rem; line-height: 4.75rem;
display: block;
} }
label { strong {
position: relative; display: block;
width: 5rem; font-size: 0.78rem;
line-height: 0; line-height: 1.3;
float: right; margin-top: 0.15rem;
}
label.stance-active strong {
text-decoration: underline 2px;
} }
input { input {
position: absolute; position: absolute;
height: 2rem; height: 1.9rem;
width: 2rem; width: 1.9rem;
border-radius: 100%; border-radius: 100%;
top: 0; top: 0;
left: 0; left: 0;
text-align: center; text-align: center;
font-size: 1rem; font-size: 0.95rem;
border: 2px solid $l5r5e-title; border: 2px solid $l5r5e-title;
color: $white-light; color: $white-light;
&:hover { &:hover {
@@ -51,106 +65,71 @@
} }
} }
// Earth // — Solaire / Lunaire badges —
#earth { .ring-type {
float: right; display: block;
color: $l5r5e-earth; text-align: center;
input { font-size: 0.62rem;
top: auto; line-height: 1.2 !important;
right: 0; font-weight: bold;
bottom: -0.9rem; text-transform: uppercase;
left: auto; letter-spacing: 0.07em;
background: $l5r5e-earth; white-space: nowrap;
} margin-top: 0.1rem;
label { pointer-events: none;
strong {
position: absolute; &.solaire {
bottom: 0.75rem; color: #f5c842;
left: -1.75rem; text-shadow: 0 0 4px rgba(245, 180, 0, 0.6);
} }
&.lunaire {
color: #9ecfef;
text-shadow: 0 0 4px rgba(100, 180, 230, 0.6);
} }
} }
// Air // — Pentagone centré — rayon 4.5rem autour du centre x=50%, y≈6.875rem
#air { // (centre de l'icône à 2.375rem du haut de chaque li)
color: $l5r5e-air; // cos/sin calculés pour les 5 sommets d'un pentagone régulier (Vide au sommet)
input {
top: auto;
right: auto;
bottom: -0.9rem;
left: 0;
background: $l5r5e-air;
}
label {
float: left;
strong {
position: absolute;
bottom: 0.75rem;
right: -1rem;
}
}
}
// Water // Pentagone ancré à gauche — centre du cercle à 8rem du bord gauche
#water { // Vide — sommet (90°)
float: right;
color: $l5r5e-water;
padding-right: 2rem;
input {
top: 17%;
right: -1.25rem;
bottom: auto;
left: auto;
background: $l5r5e-water;
}
label {
strong {
position: absolute;
bottom: -0.75rem;
right: 2rem;
}
}
}
// Fire
#fire {
color: $l5r5e-fire;
padding-left: 2rem;
input {
top: 17%;
right: auto;
bottom: auto;
left: -1.25rem;
background: $l5r5e-fire;
}
label {
float: left;
strong {
position: absolute;
bottom: -0.75rem;
right: 2rem;
}
}
}
// Void
#void { #void {
top: -2rem; top: 0;
margin: 0 calc(50% - 2.5rem); left: 5.25rem;
color: $l5r5e-void; color: $l5r5e-void;
input { input { background: $l5r5e-void; }
top: -1rem;
right: auto;
bottom: auto;
left: 30%;
background: $l5r5e-void;
} }
label {
strong { // Air (Solaire) — haut gauche (162° : cos=0.951, sin=0.309)
position: absolute; #air {
bottom: -0.75rem; top: 3.1rem;
left: 1.75rem; left: 1rem;
color: $l5r5e-air;
input { background: $l5r5e-air; }
} }
// Eau (Lunaire) — haut droite (18° : cos=0.951, sin=0.309)
#water {
top: 3.1rem;
left: 9.5rem;
color: $l5r5e-water;
input { background: $l5r5e-water; }
} }
// Feu (Solaire) — bas gauche (126° : cos=0.588, sin=0.809)
#fire {
top: 8.1rem;
left: 2.6rem;
color: $l5r5e-fire;
input { background: $l5r5e-fire; }
}
// Terre (Lunaire) — bas droite (54° : cos=0.588, sin=0.809)
#earth {
top: 8.1rem;
left: 7.9rem;
color: $l5r5e-earth;
input { background: $l5r5e-earth; }
} }
} }

View File

@@ -247,6 +247,14 @@
margin: 0 0 0.25rem; margin: 0 0 0.25rem;
} }
&:nth-child(3) { &:nth-child(3) {
flex: auto;
input {
width: 2.5rem;
text-align: center;
padding: 0;
}
}
&:nth-child(4) {
flex: auto; flex: auto;
input { input {
width: 1rem; width: 1rem;
@@ -254,14 +262,14 @@
margin-right: 0; margin-right: 0;
} }
} }
&:nth-child(4), &:nth-child(5),
&:nth-child(5) { &:nth-child(6) {
flex: 60%; flex: 60%;
input { input {
font-size: 1rem; font-size: 1rem;
} }
} }
&:nth-child(5) { &:nth-child(6) {
flex: 40%; flex: 40%;
input { input {
margin-right: 0; margin-right: 0;
@@ -272,16 +280,24 @@
} }
.mid-wrapper { .mid-wrapper {
display: flex; display: flex;
} flex: 0 0 100%;
.side-col { align-items: flex-start;
width: 30%; gap: 0.5rem;
} }
.central-col { .central-col {
width: 40%; flex: 0 0 16rem;
width: 16rem;
}
.chiaroscuro-aspects-wrapper {
flex: 1;
display: flex;
align-items: center;
padding-top: 0.5rem;
} }
.rings { .rings {
padding: 0; padding: 0;
margin-top: 1rem; margin-top: 0.5rem;
width: 100%;
} }
.social-content, .social-content,
.attributes-wrapper { .attributes-wrapper {
@@ -538,8 +554,8 @@
right: 0.85rem; right: 0.85rem;
} }
} }
li:nth-child(3), li:nth-child(4),
li:nth-child(5) { li:nth-child(6) {
.attribute-label { .attribute-label {
&:before { &:before {
height: calc(100% - 0.6rem); height: calc(100% - 0.6rem);
@@ -615,31 +631,18 @@
} }
} }
} }
.narrative-list { .narrative-list,
flex: 0 0 50%; .narrative-list-full {
flex: 100%;
display: flex;
flex-wrap: wrap;
fieldset { fieldset {
flex: 0 0 50%; flex: 0 0 calc(50% - 0.5rem);
label { label {
width: 100%; width: 100%;
} }
} }
} }
.narrative-fluff {
flex: 0 0 50%;
display: flex;
flex-direction: column;
.narrative-description,
.narrative-note {
flex: 1;
font-size: 0.85rem;
max-height: 24rem;
.editor-container {
min-height: 18rem;
}
}
}
.techniques-wrapper { .techniques-wrapper {
padding-left: 0.25rem; padding-left: 0.25rem;
fieldset { fieldset {

View File

@@ -1,6 +1,6 @@
{ {
"id": "l5rx-chiaroscuro", "id": "l5rx-chiaroscuro",
"title": "Legend of the Five Rings (5th Edition)", "title": "Chiaroscuro - L5R",
"description": "This is an authorised multilingual game system En|Fr|Es, for Legend of the Five Rings (5th Edition) by <a href='https://edge-studio.net/'>Edge Studio</a> <p> - Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p> - Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Francophone Discord</a></p>", "description": "This is an authorised multilingual game system En|Fr|Es, for Legend of the Five Rings (5th Edition) by <a href='https://edge-studio.net/'>Edge Studio</a> <p> - Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p> - Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Francophone Discord</a></p>",
"url": "https://gitlab.com/teaml5r/l5r5e", "url": "https://gitlab.com/teaml5r/l5r5e",
"readme": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/README.md", "readme": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/README.md",
@@ -8,11 +8,10 @@
"license": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/LICENSE.md", "license": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/LICENSE.md",
"manifest": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/system/system.json", "manifest": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/system/system.json",
"download": "https://gitlab.com/teaml5r/l5r5e/-/jobs/artifacts/v1.13.4/raw/l5r5e.zip?job=build", "download": "https://gitlab.com/teaml5r/l5r5e/-/jobs/artifacts/v1.13.4/raw/l5r5e.zip?job=build",
"version": "1.13.4", "version": "14.0.0",
"compatibility": { "compatibility": {
"minimum": "13", "minimum": "13",
"verified": "13", "verified": "14"
"maximum": "13"
}, },
"socket": true, "socket": true,
"authors": [ "authors": [
@@ -43,320 +42,13 @@
"styles": [ "styles": [
"./styles/l5r5e.css" "./styles/l5r5e.css"
], ],
"packFolders": [ "packFolders": [],
{ "packs": [],
"name": "L5R5e System",
"color": "#9a0909",
"sorting": "m",
"folders": [
{
"name": "Character related",
"color": "#019806",
"sorting": "m",
"packs": [
"core-peculiarities-distinctions",
"core-peculiarities-passions",
"core-peculiarities-adversities",
"core-peculiarities-anxieties",
"core-bonds",
"core-titles",
"core-journal-school-curriculum",
"core-journal-great-clans-presentation"
]
},
{
"name": "Techniques",
"color": "#4b1eb3",
"sorting": "m",
"packs": [
"core-techniques-kata",
"core-techniques-kiho",
"core-techniques-inversions",
"core-techniques-invocations",
"core-techniques-rituals",
"core-techniques-shuji",
"core-techniques-maho",
"core-techniques-ninjutsu",
"core-techniques-mantra",
"core-techniques-school",
"core-techniques-mastery"
]
},
{
"name": "Objects related",
"color": "#0985ae",
"sorting": "m",
"packs": [
"core-properties",
"core-item-patterns",
"core-items",
"core-armors",
"core-weapons",
"core-signature-scrolls",
"core-celestial-implement-boons"
]
},
{
"name": "Helpers",
"color": "#6b3d1f",
"sorting": "m",
"packs": [
"core-journal-conditions",
"core-journal-terrain-qualities",
"core-journal-opportunities"
]
},
{
"name": "Tools",
"color": "#834949",
"sorting": "m",
"packs": [
"core-name-tables",
"core-macros"
]
}
]
}
],
"packs": [
{
"name": "core-properties",
"label": "Properties",
"path": "packs/core-properties.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-kata",
"label": "Techniques Kata",
"path": "packs/core-techniques-kata.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-kiho",
"label": "Techniques Kihõ",
"path": "packs/core-techniques-kiho.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-inversions",
"label": "Techniques Inversions",
"path": "packs/core-techniques-inversions.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-invocations",
"label": "Techniques Invocations",
"path": "packs/core-techniques-invocations.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-rituals",
"label": "Techniques Rituals",
"path": "packs/core-techniques-rituals.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-shuji",
"label": "Techniques Shuji",
"path": "packs/core-techniques-shuji.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-maho",
"label": "Techniques Mahõ",
"path": "packs/core-techniques-maho.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-ninjutsu",
"label": "Techniques Ninjutsu",
"path": "packs/core-techniques-ninjutsu.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-mantra",
"label": "Techniques Mantra",
"path": "packs/core-techniques-mantra.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-school",
"label": "School Abilities",
"path": "packs/core-techniques-school.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-mastery",
"label": "Mastery Abilities",
"path": "packs/core-techniques-mastery.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-items",
"label": "Items",
"path": "packs/core-items.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-armors",
"label": "Armors",
"path": "packs/core-armors.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-weapons",
"label": "Weapons",
"path": "packs/core-weapons.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-peculiarities-distinctions",
"label": "Distinctions",
"path": "packs/core-peculiarities-distinctions.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-peculiarities-passions",
"label": "Passions",
"path": "packs/core-peculiarities-passions.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-peculiarities-adversities",
"label": "Adversities",
"path": "packs/core-peculiarities-adversities.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-peculiarities-anxieties",
"label": "Anxieties",
"path": "packs/core-peculiarities-anxieties.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-bonds",
"label": "Bonds",
"path": "packs/core-bonds.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-titles",
"label": "Titles",
"path": "packs/core-titles.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-item-patterns",
"label": "Item Patterns",
"path": "packs/core-item-patterns.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-signature-scrolls",
"label": "Signature Scrolls",
"path": "packs/core-signature-scrolls.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-celestial-implement-boons",
"label": "Celestial Implement Boons",
"path": "packs/core-celestial-implement-boons.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-journal-school-curriculum",
"label": "School Curriculum",
"path": "packs/core-journal-school-curriculum.db",
"type": "JournalEntry",
"system": "l5r5e"
},
{
"name": "core-journal-conditions",
"label": "Conditions",
"path": "packs/core-journal-conditions.db",
"type": "JournalEntry",
"system": "l5r5e"
},
{
"name": "core-journal-terrain-qualities",
"label": "Terrain Qualities",
"path": "packs/core-journal-terrain-qualities.db",
"type": "JournalEntry",
"system": "l5r5e"
},
{
"name": "core-journal-great-clans-presentation",
"label": "Great Clans Presentation",
"path": "packs/core-journal-great-clans-presentation.db",
"type": "JournalEntry",
"system": "l5r5e"
},
{
"name": "core-journal-opportunities",
"label": "Opportunities",
"path": "packs/core-journal-opportunities.db",
"type": "JournalEntry",
"system": "l5r5e"
},
{
"name": "core-name-tables",
"label": "Name Tables",
"path": "packs/core-name-tables.db",
"type": "RollTable",
"system": "l5r5e"
},
{
"name": "core-macros",
"label": "L5R5E Macros",
"path": "packs/core-macros.db",
"type": "Macro",
"system": "l5r5e"
}
],
"languages": [ "languages": [
{
"lang": "en",
"name": "English",
"path": "lang/en-en.json"
},
{ {
"lang": "fr", "lang": "fr",
"name": "French (France)", "name": "French (France)",
"path": "lang/fr-fr.json" "path": "lang/fr-fr.json"
},
{
"lang": "es",
"name": "Spanish (Spain)",
"path": "lang/es-es.json"
},
{
"lang": "it",
"name": "Italian (Italy)",
"path": "lang/it-it.json"
} }
], ],
"media": [ "media": [

View File

@@ -1,6 +1,9 @@
{ {
"Actor": { "Actor": {
"types": ["character", "npc", "army"], "types": [
"character",
"npc"
],
"templates": { "templates": {
"softlock": { "softlock": {
"soft_locked": false "soft_locked": false
@@ -17,6 +20,7 @@
"roles": "", "roles": "",
"school": "", "school": "",
"school_rank": 1, "school_rank": 1,
"title": "",
"school_curriculum_journal": {} "school_curriculum_journal": {}
} }
}, },
@@ -48,38 +52,39 @@
"skills": { "skills": {
"skills": { "skills": {
"artisan": { "artisan": {
"aesthetics": 0, "art": 0,
"composition": 0, "composition": 0,
"design": 0, "design": 0,
"smithing": 0 "smithing": 0,
"labor": 0
}, },
"martial": { "martial": {
"archery": 0,
"fitness": 0, "fitness": 0,
"melee": 0, "melee": 0,
"ranged": 0,
"unarmed": 0, "unarmed": 0,
"meditation": 0, "meditation": 0
"tactics": 0
}, },
"scholar": { "scholar": {
"culture": 0, "culture": 0,
"government": 0,
"medicine": 0, "medicine": 0,
"sentiment": 0, "sentiment": 0,
"tactics": 0,
"theology": 0 "theology": 0
}, },
"social": { "social": {
"command": 0, "command": 0,
"courtesy": 0, "courtesy": 0,
"invocation": 0,
"games": 0, "games": 0,
"performance": 0 "performance": 0
}, },
"trade": { "trade": {
"animal": 0,
"commerce": 0, "commerce": 0,
"labor": 0,
"seafaring": 0, "seafaring": 0,
"skulduggery": 0, "survival": 0,
"survival": 0 "urban": 0
} }
} }
}, },
@@ -131,7 +136,17 @@
} }
}, },
"character": { "character": {
"templates": ["softlock", "identity", "rings", "social", "skills", "techniques", "conflict", "advancement", "aspects"], "templates": [
"softlock",
"identity",
"rings",
"social",
"skills",
"techniques",
"conflict",
"advancement",
"aspects"
],
"template": "core", "template": "core",
"is_samurai": true, "is_samurai": true,
"quick_info": "", "quick_info": "",
@@ -144,7 +159,14 @@
"twenty_questions": {} "twenty_questions": {}
}, },
"npc": { "npc": {
"templates": ["softlock", "identity", "rings", "social", "techniques", "conflict"], "templates": [
"softlock",
"identity",
"rings",
"social",
"techniques",
"conflict"
],
"type": "adversary", "type": "adversary",
"attitude": "", "attitude": "",
"martial_danger": "simple", "martial_danger": "simple",
@@ -167,36 +189,6 @@
"social": 0, "social": 0,
"trade": 0 "trade": 0
} }
},
"army": {
"templates": ["softlock"],
"warlord": "",
"warlord_actor_id": null,
"allies_backers": "",
"purpose_mustering": "",
"battle_readiness": {
"casualties_strength": {
"max": 0,
"value": 0
},
"panic_discipline": {
"max": 0,
"value": 0
}
},
"commander": "",
"commander_actor_id": null,
"commander_abilities": "",
"army_abilities": "",
"commander_standing": {
"honor": 0,
"glory": 0,
"status": 0
},
"supplies_logistics": "",
"notes": "",
"description": "",
"past_battles": ""
} }
}, },
"Item": { "Item": {
@@ -204,19 +196,13 @@
"item", "item",
"armor", "armor",
"weapon", "weapon",
"technique",
"property",
"peculiarity", "peculiarity",
"advancement", "advancement",
"title",
"bond",
"signature_scroll",
"item_pattern",
"army_cohort",
"army_fortification",
"arcane", "arcane",
"etat", "etat",
"mystere" "mystere",
"technique_ecole",
"mot_invocation"
], ],
"templates": { "templates": {
"basics": { "basics": {
@@ -234,7 +220,8 @@
"xp_cost": 3, "xp_cost": 3,
"rank": 1, "rank": 1,
"bought_at_rank": 1, "bought_at_rank": 1,
"ring": "void" "ring": "void",
"invocation_type": ""
}, },
"item": { "item": {
"equipped": false, "equipped": false,
@@ -246,11 +233,17 @@
} }
}, },
"item": { "item": {
"templates": ["basics", "item"], "templates": [
"basics",
"item"
],
"item_type": "" "item_type": ""
}, },
"armor": { "armor": {
"templates": ["basics", "item"], "templates": [
"basics",
"item"
],
"armor_category": "", "armor_category": "",
"armor": { "armor": {
"physical": 0, "physical": 0,
@@ -258,7 +251,10 @@
} }
}, },
"weapon": { "weapon": {
"templates": ["basics", "item"], "templates": [
"basics",
"item"
],
"category": "", "category": "",
"bonus": 0, "bonus": 0,
"skill": "melee", "skill": "melee",
@@ -269,70 +265,26 @@
"grip_1": "", "grip_1": "",
"grip_2": "" "grip_2": ""
}, },
"technique": {
"templates": ["basics", "advancement"],
"skill": "",
"difficulty": "",
"technique_type": "kata",
"invocation_type": "",
"mode_invocation": 0
},
"property": {
"templates": ["basics"],
"properties": []
},
"peculiarity": { "peculiarity": {
"templates": ["basics", "advancement"], "templates": [
"basics",
"advancement"
],
"peculiarity_type": "distinction", "peculiarity_type": "distinction",
"types": "" "types": ""
}, },
"advancement": { "advancement": {
"templates": ["basics", "advancement"], "templates": [
"basics",
"advancement"
],
"advancement_type": "skill", "advancement_type": "skill",
"skill": "" "skill": ""
}, },
"title": {
"templates": ["basics", "advancement"],
"advancements": [],
"xp_used_total": 0
},
"bond": {
"templates": ["basics", "advancement"],
"bond_type": ""
},
"item_pattern": {
"templates": ["basics", "advancement"],
"linked_property_id": null,
"rarity_modifier": ""
},
"signature_scroll": {
"templates": ["basics", "advancement"]
},
"army_cohort": {
"templates": ["basics"],
"leader": "",
"leader_actor_id": null,
"equipment": "",
"abilities": "",
"battle_readiness": {
"casualties_strength": {
"max": 0,
"value": 0
},
"panic_discipline": {
"max": 0,
"value": 0
}
}
},
"army_fortification": {
"templates": ["basics"],
"difficulty": 0,
"attrition_reduction": 0,
"notes": ""
},
"arcane": { "arcane": {
"templates": ["basics"], "templates": [
"basics"
],
"arcane_type": "", "arcane_type": "",
"application": [], "application": [],
"bonus": 2, "bonus": 2,
@@ -340,17 +292,35 @@
"xp_cost": 1 "xp_cost": 1
}, },
"etat": { "etat": {
"templates": ["basics"], "templates": [
"basics"
],
"application": "", "application": "",
"mod": 0, "mod": 0,
"effect": "", "effect": "",
"elimination": "" "elimination": ""
}, },
"mystere": { "mystere": {
"templates": ["basics"], "templates": [
"basics"
],
"mystere_type": "mineur", "mystere_type": "mineur",
"prerequisite_skill": "", "prerequisite_skill": "",
"prerequisite_condition": "" "prerequisite_condition": ""
},
"technique_ecole": {
"templates": [
"basics"
],
"application": "",
"bonus": 3
},
"mot_invocation": {
"templates": [
"basics"
],
"invocation_type": "",
"mode_invocation": 0
} }
} }
} }

View File

@@ -70,9 +70,9 @@
{{#each list as |technique|}} {{#each list as |technique|}}
<li> <li>
{{#ifCond techName '==' 'title_ability'}} {{#ifCond techName '==' 'title_ability'}}
{{> 'systems/l5r5e/templates/items/title/title-text.html' data=technique editable=../../options.editable}} {{> 'systems/l5rx-chiaroscuro/templates/items/title/title-text.html' data=technique editable=../../options.editable}}
{{else}} {{else}}
{{> 'systems/l5r5e/templates/items/technique/technique-text.html' data=technique editable=../../options.editable}} {{> 'systems/l5rx-chiaroscuro/templates/items/technique/technique-text.html' data=technique editable=../../options.editable}}
{{/ifCond}} {{/ifCond}}
</li> </li>
{{/each}} {{/each}}
@@ -86,7 +86,7 @@
<ul> <ul>
{{#each actor.items as |scroll|}} {{#each actor.items as |scroll|}}
{{#ifCond scroll.type '==' 'signature_scroll'}} {{#ifCond scroll.type '==' 'signature_scroll'}}
<li>{{> 'systems/l5r5e/templates/items/signature-scroll/signature-scroll-text.html' data=scroll editable=../options.editable}}</li> <li>{{> 'systems/l5rx-chiaroscuro/templates/items/signature-scroll/signature-scroll-text.html' data=scroll editable=../options.editable}}</li>
{{/ifCond}} {{/ifCond}}
{{/each}} {{/each}}
</ul> </ul>
@@ -97,7 +97,7 @@
<ul> <ul>
{{#each data.items as |item|}} {{#each data.items as |item|}}
{{#ifCond '["distinction","passion"]' 'includes' item.system.peculiarity_type}} {{#ifCond '["distinction","passion"]' 'includes' item.system.peculiarity_type}}
<li>{{> 'systems/l5r5e/templates/items/peculiarity/peculiarity-text.html' data=item editable=../options.editable}}</li> <li>{{> 'systems/l5rx-chiaroscuro/templates/items/peculiarity/peculiarity-text.html' data=item editable=../options.editable}}</li>
{{/ifCond}} {{/ifCond}}
{{/each}} {{/each}}
</ul> </ul>
@@ -107,7 +107,7 @@
<ul> <ul>
{{#each data.items as |item|}} {{#each data.items as |item|}}
{{#ifCond '["adversity","anxiety"]' 'includes' item.system.peculiarity_type}} {{#ifCond '["adversity","anxiety"]' 'includes' item.system.peculiarity_type}}
<li>{{> 'systems/l5r5e/templates/items/peculiarity/peculiarity-text.html' data=item editable=../options.editable}}</li> <li>{{> 'systems/l5rx-chiaroscuro/templates/items/peculiarity/peculiarity-text.html' data=item editable=../options.editable}}</li>
{{/ifCond}} {{/ifCond}}
{{/each}} {{/each}}
</ul> </ul>
@@ -117,7 +117,7 @@
<ul> <ul>
{{#each data.items as |bond|}} {{#each data.items as |bond|}}
{{#ifCond bond.type '==' 'bond'}} {{#ifCond bond.type '==' 'bond'}}
<li>{{> 'systems/l5r5e/templates/items/bond/bond-text.html' data=bond editable=../options.editable}}</li> <li>{{> 'systems/l5rx-chiaroscuro/templates/items/bond/bond-text.html' data=bond editable=../options.editable}}</li>
{{/ifCond}} {{/ifCond}}
{{/each}} {{/each}}
</ul> </ul>
@@ -133,7 +133,7 @@
<strong>{{localize (localize 'l5r5e.{type}s.title' type=type)}} ({{cat.length}})</strong> <strong>{{localize (localize 'l5r5e.{type}s.title' type=type)}} ({{cat.length}})</strong>
<ul> <ul>
{{#each cat as |item|}} {{#each cat as |item|}}
<li>{{> 'systems/l5r5e/templates/items/item/item-text.html' data=item editable=../../options.editable}}</li> <li>{{> 'systems/l5rx-chiaroscuro/templates/items/item/item-text.html' data=item editable=../../options.editable}}</li>
{{/each}} {{/each}}
</ul> </ul>
</li> </li>
@@ -145,7 +145,7 @@
<ul> <ul>
{{#each actor.items as |pattern|}} {{#each actor.items as |pattern|}}
{{#ifCond pattern.type '==' 'item_pattern'}} {{#ifCond pattern.type '==' 'item_pattern'}}
<li>{{> 'systems/l5r5e/templates/items/item-pattern/item-pattern-text.html' data=pattern editable=../options.editable}}</li> <li>{{> 'systems/l5rx-chiaroscuro/templates/items/item-pattern/item-pattern-text.html' data=pattern editable=../options.editable}}</li>
{{/ifCond}} {{/ifCond}}
{{/each}} {{/each}}
</ul> </ul>

View File

@@ -1,81 +0,0 @@
<form class="{{cssClass}}" data-lang="{{localize 'I18N.Language'}}" autocomplete="off">
{{!-- L5R Button bar --}}
<div class="l5r-buttons-bar">
{{#each l5rHeaderButtons}}
<a class="l5r-header-button {{this.class}}"><i class="{{this.icon}}"></i>{{localize this.label}}</a>
{{/each}}
</div>
{{!-- Sheet Header --}}
<header class="sheet-header">
<img class="profile-img dragndrop-actor-uuid pointer" src="{{data.img}}" {{#if data.editable_not_soft_locked}}data-edit="img"{{/if}} data-actor-uuid="{{actor.uuid}}" draggable="true" title="{{data.name}}"/>
<div class="header-fields identity-wrapper">
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name" {{^if data.editable_not_soft_locked}}disabled{{/if}}/></h1>
<div class="readiness">
<ul>
<li>
<label class="attribute-label casualties">
<input name="system.battle_readiness.casualties_strength.value" type="number" value="{{data.system.battle_readiness.casualties_strength.value}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<span class="increment-control casualties">
<i class="addsub-control pointer-choice fa fa-plus-square" data-type="casualties" data-value="1"></i>
<i class="addsub-control pointer-choice fa fa-minus-square" data-type="casualties" data-value="-1"></i>
</span>
</label>
<strong>{{localize 'l5r5e.army.battle_readiness.casualties'}}</strong>
</li>
<li>
<label class="attribute-label strength">
<input name="system.battle_readiness.casualties_strength.max" type="number" value="{{data.system.battle_readiness.casualties_strength.max}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
<strong>{{localize 'l5r5e.army.battle_readiness.strength'}}</strong>
</li>
<li>
<label class="attribute-label panic">
<input name="system.battle_readiness.panic_discipline.value" type="number" value="{{data.system.battle_readiness.panic_discipline.value}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<span class="increment-control panic">
<i class="addsub-control pointer-choice fa fa-plus-square" data-type="panic" data-value="1"></i>
<i class="addsub-control pointer-choice fa fa-minus-square" data-type="panic" data-value="-1"></i>
</span>
</label>
<strong>{{localize 'l5r5e.army.battle_readiness.panic'}}</strong>
</li>
<li>
<label class="attribute-label discipline">
<input name="system.battle_readiness.panic_discipline.max" type="number" value="{{data.system.battle_readiness.panic_discipline.max}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
<strong>{{localize 'l5r5e.army.battle_readiness.discipline'}}</strong>
</li>
</ul>
</div>
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="army">{{localize 'TYPES.Actor.army'}}</a>
<a class="item" data-tab="cohort">{{localize 'l5r5e.army.cohort.tab'}}</a>
<a class="item" data-tab="fortification">{{localize 'l5r5e.army.fortification.tab'}}</a>
<a class="item" data-tab="others">{{localize 'l5r5e.sheets.notes'}}</a>
</nav>
{{!-- Army Tab --}}
<article class="tab army" data-group="primary" data-tab="army">
{{> 'systems/l5r5e/templates/actors/army/army.html'}}
</article>
{{!-- Cohort Tab --}}
<article class="tab cohort" data-group="primary" data-tab="cohort">
{{> 'systems/l5r5e/templates/actors/army/cohort.html'}}
</article>
{{!-- Fortification Tab --}}
<article class="tab fortification" data-group="primary" data-tab="fortification">
{{> 'systems/l5r5e/templates/actors/army/fortification.html'}}
</article>
{{!-- Others Tab --}}
<article class="tab others" data-group="primary" data-tab="others">
{{> 'systems/l5r5e/templates/actors/army/others.html'}}
</article>
</section>
</form>

View File

@@ -1,66 +0,0 @@
<div class="header-fields warlord">
<fieldset>
<legend>{{#if data.editable_not_soft_locked}}{{^if data.system.warlord_actor_id}}<i class="fa fa-sign-in-alt" aria-hidden="true"></i> {{/if}}{{/if}}{{localize 'l5r5e.army.warlord'}}</legend>
<p class="warlord-name">
{{#if data.system.warlord_actor_id}}
<label>
<a data-actor-id="{{data.system.warlord_actor_id}}" class="open-sheet-from-uuid">{{data.system.warlord}}</a>
{{#if data.editable_not_soft_locked}}
<span data-actor-id="{{actor.id}}" data-type="warlord" class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span>
{{/if}}
</label>
{{else}}
<input name="system.warlord" type="text" value="{{data.system.warlord}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
{{/if}}
</p>
<p>
<strong>{{localize 'l5r5e.army.allies_backers'}}</strong>
<textarea type="text" name="system.allies_backers" {{^if data.editable_not_soft_locked}}disabled{{/if}}>{{data.system.allies_backers}}</textarea>
</p>
<p>
<strong>{{localize 'l5r5e.army.purpose_mustering'}}</strong>
<textarea type="text" name="system.purpose_mustering" {{^if data.editable_not_soft_locked}}disabled{{/if}}>{{data.system.purpose_mustering}}</textarea>
</p>
</fieldset>
</div>
<div class="header-fields commander">
<fieldset>
<legend>{{#if data.editable_not_soft_locked}}{{^if data.system.commander_actor_id}}<i class="fa fa-sign-in-alt" aria-hidden="true"></i> {{/if}}{{/if}}{{localize 'l5r5e.army.commander'}}</legend>
<div class="warlord-name">
{{#if data.system.commander_actor_id}}
<label>
<a data-actor-id="{{data.system.commander_actor_id}}" class="open-sheet-from-uuid">{{data.system.commander}}</a>
{{#if data.editable_not_soft_locked}}
<span data-actor-id="{{actor.id}}" data-type="commander" class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span>
{{/if}}
</label>
{{else}}
<input name="system.commander" type="text" value="{{data.system.commander}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
{{/if}}
</div>
<div class="standing">
<ul>
<li>
<strong>{{localize 'l5r5e.social.honor'}}</strong>
<input name="system.commander_standing.honor" type="number" value="{{data.system.commander_standing.honor}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</li>
<li>
<strong>{{localize 'l5r5e.social.glory'}}</strong>
<input name="system.commander_standing.glory" type="number" value="{{data.system.commander_standing.glory}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</li>
<li>
<strong>{{localize 'l5r5e.social.status'}}</strong>
<input name="system.commander_standing.status" type="number" value="{{data.system.commander_standing.status}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</li>
</ul>
</div>
<label>
<strong>{{localize 'l5r5e.army.commander_abilities'}}</strong>
<textarea type="text" name="system.commander_abilities" {{^if data.editable_not_soft_locked}}disabled{{/if}}>{{data.system.commander_abilities}}</textarea>
</label>
</fieldset>
<fieldset class="army-abilities">
<legend>{{localize 'l5r5e.army.army_abilities'}}</legend>
{{editor data.enrichedHtml.army_abilities target="system.army_abilities" button=true editable=options.editable engine="prosemirror" collaborate=false}}
</fieldset>
</div>

View File

@@ -1,13 +0,0 @@
<fieldset class="cohort-content">
<legend class="section-header">
{{localize 'l5r5e.army.cohort.title'}}
{{#if data.editable_not_soft_locked}}
<a data-item-type="army_cohort" class="army-cohort-control item-add" title="{{localize 'l5r5e.global.add'}}"><i class="fas fa-plus"></i></a>
{{/if}}
</legend>
<ul class="item-list">
{{#each data.splitItemsList.army_cohort as |item|}}
{{> 'systems/l5r5e/templates/items/army-cohort/army-cohort-entry.html' cohort=item editable=../data.editable_not_soft_locked}}
{{/each}}
</ul>
</fieldset>

View File

@@ -1,13 +0,0 @@
<fieldset class="fortification-content">
<legend class="section-header">
{{localize 'l5r5e.army.fortification.title'}}
{{#if data.editable_not_soft_locked}}
<a data-item-type="army_fortification" class="army-fortification-control item-add" title="{{localize 'l5r5e.global.add'}}"><i class="fas fa-plus"></i></a>
{{/if}}
</legend>
<ul class="item-list">
{{#each data.splitItemsList.army_fortification as |item|}}
{{> 'systems/l5r5e/templates/items/army-fortification/army-fortification-entry.html' fortification=item editable=../data.editable_not_soft_locked}}
{{/each}}
</ul>
</fieldset>

View File

@@ -1,23 +0,0 @@
{{!-- Supplies and Logistics --}}
<fieldset class="supplies_logistics">
<legend class="text-block-header">{{localize 'l5r5e.army.supplies_logistics'}}</legend>
{{editor data.enrichedHtml.supplies_logistics target="system.supplies_logistics" button=true editable=options.editable engine="prosemirror" collaborate=false}}
</fieldset>
{{!-- Past Battles --}}
<fieldset class="past_battles">
<legend class="text-block-header">{{localize 'l5r5e.army.past_battles'}}</legend>
{{editor data.enrichedHtml.past_battles target="system.past_battles" button=true editable=options.editable engine="prosemirror" collaborate=false}}
</fieldset>
{{!-- Description (public) --}}
<fieldset class="description">
<legend class="text-block-header">{{localize 'l5r5e.sheets.description'}}</legend>
{{editor data.enrichedHtml.description target="system.description" button=true editable=options.editable engine="prosemirror" collaborate=false}}
</fieldset>
{{!-- Notes (private) --}}
<fieldset class="note">
<legend class="text-block-header">{{localize 'l5r5e.sheets.notes'}}</legend>
{{editor data.enrichedHtml.notes target="system.notes" button=true editable=options.editable engine="prosemirror" collaborate=false}}
</fieldset>

View File

@@ -15,77 +15,69 @@
<input name="name" type="text" value="{{data.name}}" placeholder="Name" {{^if <input name="name" type="text" value="{{data.name}}" placeholder="Name" {{^if
data.editable_not_soft_locked}}disabled{{/if}} /> data.editable_not_soft_locked}}disabled{{/if}} />
</h1> </h1>
{{> 'systems/l5r5e/templates/actors/character/identity.html'}} {{> 'systems/l5rx-chiaroscuro/templates/actors/character/identity.html'}}
</div> </div>
<div class="header-fields mid-wrapper"> <div class="header-fields mid-wrapper">
<div class="side-col"> <div class="central-col">{{> 'systems/l5rx-chiaroscuro/templates/actors/character/rings.html'}}</div>
<h2>{{localize 'l5r5e.social.title'}}</h2> <div class="chiaroscuro-aspects-wrapper">
{{> 'systems/l5r5e/templates/actors/character/social.html'}} {{> 'systems/l5rx-chiaroscuro/templates/actors/character/aspects.html'}}
</div> </div>
<div class="central-col">{{> 'systems/l5r5e/templates/actors/character/rings.html'}}</div>
<div class="side-col">
<h2 class="right">{{localize 'l5r5e.attributes.title'}}</h2>
{{> 'systems/l5r5e/templates/actors/character/attributes.html'}}
</div>
</div>
<div class="header-fields chiaroscuro-aspects-wrapper">
{{> 'systems/l5r5e/templates/actors/character/aspects.html'}}
</div> </div>
</header> </header>
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
{{!-- Active effects --}} {{!-- Active effects --}}
{{> 'systems/l5r5e/templates/actors/character/effects.html'}} {{> 'systems/l5rx-chiaroscuro/templates/actors/character/effects.html'}}
{{!-- Sheet Tab Navigation --}} {{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary"> <nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="skills">{{localize 'l5r5e.skills.title'}}</a> <a class="item" data-tab="skills">{{localize 'l5r5e.skills.title'}}</a>
<a class="item" data-tab="narrative">{{localize 'l5r5e.sheets.narrative'}}</a> <a class="item" data-tab="narrative">{{localize 'l5r5e.sheets.narrative'}}</a>
<a class="item" data-tab="invocations">{{localize 'chiaroscuro.tabs.invocations'}}</a> <a class="item" data-tab="invocations">{{localize 'chiaroscuro.tabs.invocations'}}</a>
<a class="item" data-tab="conflict">{{localize 'l5r5e.conflict.title'}}</a>
<a class="item" data-tab="inventory">{{localize 'l5r5e.sheets.inventory'}}</a> <a class="item" data-tab="inventory">{{localize 'l5r5e.sheets.inventory'}}</a>
<a class="item" data-tab="experience">{{localize 'l5r5e.sheets.experience'}}</a> <a class="item" data-tab="experience">{{localize 'l5r5e.sheets.experience'}}</a>
<a class="item" data-tab="identity">{{localize 'chiaroscuro.tabs.identity'}}</a> <a class="item" data-tab="identity">{{localize 'chiaroscuro.tabs.identity'}}</a>
<a class="item" data-tab="notes">{{localize 'l5r5e.sheets.notes'}}</a>
</nav> </nav>
{{!-- Skills Tab --}} {{!-- Skills Tab --}}
<article class="tab skills" data-group="primary" data-tab="skills"> <article class="tab skills" data-group="primary" data-tab="skills">
<ul class="skills-wrapper"> <ul class="skills-wrapper">
{{#each data.system.skills as |category id|}} {{> {{#each data.system.skills as |category id|}} {{>
'systems/l5r5e/templates/actors/character/category.html' category=category categoryId=id data=../data}} 'systems/l5rx-chiaroscuro/templates/actors/character/category.html' category=category categoryId=id data=../data}}
{{/each}} {{/each}}
</ul> </ul>
{{> 'systems/l5r5e/templates/actors/character/techniques.html'}} {{> 'systems/l5rx-chiaroscuro/templates/actors/character/techniques.html'}}
</article> </article>
{{!-- Narrative Tab --}} {{!-- Narrative Tab --}}
<article class="tab narrative" data-group="primary" data-tab="narrative"> <article class="tab narrative" data-group="primary" data-tab="narrative">
{{> 'systems/l5r5e/templates/actors/character/narrative.html'}} {{> 'systems/l5rx-chiaroscuro/templates/actors/character/narrative.html'}}
</article>
{{!-- Conflict Tab --}}
<article class="tab conflict" data-group="primary" data-tab="conflict">
{{> 'systems/l5r5e/templates/actors/character/conflict.html'}}
</article> </article>
{{!-- Inventory Tab --}} {{!-- Inventory Tab --}}
<article class="tab inventory" data-group="primary" data-tab="inventory"> <article class="tab inventory" data-group="primary" data-tab="inventory">
{{> 'systems/l5r5e/templates/actors/character/inventory.html'}} {{> 'systems/l5rx-chiaroscuro/templates/actors/character/inventory.html'}}
</article> </article>
{{!-- Experience Tab --}} {{!-- Experience Tab --}}
<article class="tab experience" data-group="primary" data-tab="experience"> <article class="tab experience" data-group="primary" data-tab="experience">
{{> 'systems/l5r5e/templates/actors/character/experience.html'}} {{> 'systems/l5rx-chiaroscuro/templates/actors/character/experience.html'}}
</article> </article>
{{!-- Invocations Tab --}} {{!-- Invocations Tab --}}
<article class="tab invocations" data-group="primary" data-tab="invocations"> <article class="tab invocations" data-group="primary" data-tab="invocations">
{{> 'systems/l5r5e/templates/actors/character/invocations.html'}} {{> 'systems/l5rx-chiaroscuro/templates/actors/character/invocations.html'}}
</article> </article>
{{!-- Identity Tab --}} {{!-- Identity Tab --}}
<article class="tab identity" data-group="primary" data-tab="identity"> <article class="tab identity" data-group="primary" data-tab="identity">
{{> 'systems/l5r5e/templates/actors/character/identity-text.html'}} {{> 'systems/l5rx-chiaroscuro/templates/actors/character/identity-text.html'}}
</article>
{{!-- Notes Tab --}}
<article class="tab notes" data-group="primary" data-tab="notes">
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/notes.html'}}
</article> </article>
</section> </section>
</form> </form>

View File

@@ -2,7 +2,7 @@
<h4 class="section-header toggle-on-click" data-toggle="toggle-skill-category-{{categoryId}}">{{localizeSkill categoryId 'title'}}</h4> <h4 class="section-header toggle-on-click" data-toggle="toggle-skill-category-{{categoryId}}">{{localizeSkill categoryId 'title'}}</h4>
<ul class="skill-category-skills-list toggle-skill-category-{{categoryId}} {{#ifCond data.storeInfos 'includes' (concat 'toggle-skill-category-' categoryId)}}toggle-hidden{{/ifCond}}"> <ul class="skill-category-skills-list toggle-skill-category-{{categoryId}} {{#ifCond data.storeInfos 'includes' (concat 'toggle-skill-category-' categoryId)}}toggle-hidden{{/ifCond}}">
{{#each category as |skill id|}} {{#each category as |skill id|}}
{{> 'systems/l5r5e/templates/actors/character/skill.html' categoryId=../categoryId skill=skill skillId=id data=../data}} {{> 'systems/l5rx-chiaroscuro/templates/actors/character/skill.html' categoryId=../categoryId skill=skill skillId=id data=../data}}
{{/each}} {{/each}}
</ul> </ul>
<ul class="skill-category-ring-actions toggle-skill-category-{{categoryId}} {{#ifCond data.storeInfos 'includes' (concat 'toggle-skill-category-' categoryId)}}toggle-hidden{{/ifCond}}"> <ul class="skill-category-ring-actions toggle-skill-category-{{categoryId}} {{#ifCond data.storeInfos 'includes' (concat 'toggle-skill-category-' categoryId)}}toggle-hidden{{/ifCond}}">

View File

@@ -11,12 +11,13 @@
<button class="initiative dice-picker" data-initiative="true" data-skill="command">{{localize 'l5r5e.conflict.initiative.mass_battle'}}</button> <button class="initiative dice-picker" data-initiative="true" data-skill="command">{{localize 'l5r5e.conflict.initiative.mass_battle'}}</button>
</fieldset> </fieldset>
<fieldset class="stances-content flexrow"> <fieldset class="stances-content flexrow">
<legend class="section-header">{{localize 'l5r5e.conflict.stance'}}</legend> <legend class="section-header">{{localize 'chiaroscuro.character.default_ring'}}</legend>
<ul class="item-list"> <ul class="item-list">
{{#each data.system.rings as |ringValue ringId|}} {{> 'systems/l5rx-chiaroscuro/templates/actors/character/stance.html' stance=data.system.stance ringId="air"}}
{{> 'systems/l5r5e/templates/actors/character/stance.html' stance=../data.system.stance ringId=ringId}} {{> 'systems/l5rx-chiaroscuro/templates/actors/character/stance.html' stance=data.system.stance ringId="water"}}
{{/each}} {{> 'systems/l5rx-chiaroscuro/templates/actors/character/stance.html' stance=data.system.stance ringId="fire"}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/stance.html' stance=data.system.stance ringId="earth"}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/stance.html' stance=data.system.stance ringId="void"}}
</ul> </ul>
</fieldset> </fieldset>
{{> 'systems/l5r5e/templates/items/weapon/weapons.html' }}
{{> 'systems/l5r5e/templates/items/armor/armors.html' }}

View File

@@ -1,22 +1,3 @@
<fieldset class="xp">
<legend>{{localize 'l5r5e.sheets.experience'}}</legend>
<label class="attribute-label">
{{localize 'l5r5e.advancements.total'}}
<input class="centered-input select-on-focus" type="number" name="system.xp_total" value="{{data.system.xp_total}}" data-dtype="Number" min="0" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<span class="increment-control xp">
<i class="xp-control pointer-choice fa fa-plus-square" data-type="xp" data-value="1"></i>
<i class="xp-control pointer-choice fa fa-minus-square" data-type="xp" data-value="-1"></i>
</span>
</label>
<label class="attribute-label">
{{localize 'l5r5e.advancements.spent'}}
<input class="centered-input select-on-focus" type="number" name="system.xp_spent" value="{{data.system.xp_spent}}" data-dtype="Number" min="0" placeholder="0" disabled/>
</label>
<label class="attribute-label">
{{localize 'l5r5e.advancements.saved'}}
<input class="centered-input select-on-focus" type="number" name="system.xp_saved" value="{{data.system.xp_saved}}" data-dtype="Number" min="0" placeholder="0" disabled/>
</label>
</fieldset>
{{!-- School progession --}} {{!-- School progession --}}
<fieldset class="advancement advancements-body"> <fieldset class="advancement advancements-body">
<legend class="tools"> <legend class="tools">
@@ -52,7 +33,7 @@
<tbody class="flex"> <tbody class="flex">
{{#each data.advancementsListByRank as |rankObject|}} {{#each data.advancementsListByRank as |rankObject|}}
{{#each rankObject.list as |advancement advancementId|}} {{#each rankObject.list as |advancement advancementId|}}
{{> 'systems/l5r5e/templates/actors/character/advancement-school.html' advancement=advancement rank=rankObject.rank editable=../../data.editable_not_soft_locked}} {{> 'systems/l5rx-chiaroscuro/templates/actors/character/advancement-school.html' advancement=advancement rank=rankObject.rank editable=../../data.editable_not_soft_locked}}
{{/each}} {{/each}}
{{#ifCond rankObject.rank '>' 0}} {{#ifCond rankObject.rank '>' 0}}
<tr class="tfoot flexrow row tab" data-group="advancements" data-tab="advancement_rank_{{rankObject.rank}}"> <tr class="tfoot flexrow row tab" data-group="advancements" data-tab="advancement_rank_{{rankObject.rank}}">
@@ -98,7 +79,7 @@
</thead> </thead>
<tbody class="flex"> <tbody class="flex">
{{#each data.advancementsOthers as |advancement advancementId|}} {{#each data.advancementsOthers as |advancement advancementId|}}
{{> 'systems/l5r5e/templates/actors/character/advancement-others.html' advancement=advancement show_curriculum_toggle=false editable=../data.editable_not_soft_locked}} {{> 'systems/l5rx-chiaroscuro/templates/actors/character/advancement-others.html' advancement=advancement show_curriculum_toggle=false editable=../data.editable_not_soft_locked}}
{{/each}} {{/each}}
</tbody> </tbody>
<tfoot class="flex"> <tfoot class="flex">

View File

@@ -1,10 +1,4 @@
<ul class="identity-content"> <ul class="identity-content">
<li>
<label class="attribute-label is-samurai-label">
{{localize 'chiaroscuro.character.is_samurai'}}
<input type="checkbox" name="system.is_samurai" {{checked data.system.is_samurai}} {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
</li>
<li> <li>
<label class="attribute-label"> <label class="attribute-label">
{{#if data.system.is_samurai}} {{#if data.system.is_samurai}}
@@ -27,8 +21,24 @@
</li> </li>
<li> <li>
<label class="attribute-label"> <label class="attribute-label">
{{localize 'l5r5e.sheets.rank'}} {{localize 'l5r5e.social.status'}}
<input type="number" name="system.identity.school_rank" value="{{data.system.identity.school_rank}}" class="select-on-focus" data-dtype="Number" min="0" placeholder="1" {{^if data.editable_not_soft_locked}}disabled{{/if}}/> <span class="increment-control status">
<i class="addsub-control pointer-choice fa fa-plus-square" data-type="status" data-value="1"></i>
<i class="addsub-control pointer-choice fa fa-minus-square" data-type="status" data-value="-1"></i>
</span>
<input class="select-on-focus" type="number" name="system.social.status" value="{{data.system.social.status}}" data-dtype="Number" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
</li>
<li>
<label class="attribute-label is-samurai-label">
{{localize 'chiaroscuro.character.is_samurai'}}
<input type="checkbox" name="system.is_samurai" {{checked data.system.is_samurai}} {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
</li>
<li>
<label class="attribute-label">
{{localize 'chiaroscuro.character.title'}}
<input type="text" name="system.identity.title" value="{{data.system.identity.title}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label> </label>
</li> </li>
<li> <li>

View File

@@ -28,21 +28,5 @@
{{!-- items list --}} {{!-- items list --}}
<fieldset class="items-wrapper"> <fieldset class="items-wrapper">
<legend>{{localize 'l5r5e.sheets.equipment'}}</legend> <legend>{{localize 'l5r5e.sheets.equipment'}}</legend>
{{> 'systems/l5r5e/templates/items/item/items.html'}} {{> 'systems/l5rx-chiaroscuro/templates/items/item/items.html'}}
</fieldset>
{{!-- item patterns list --}}
<fieldset>
<legend class="text-block-header">
{{localize 'l5r5e.advancements.item_pattern'}}
{{#if data.editable_not_soft_locked}}
<a data-item-type="item_pattern" class="item-pattern-control item-add" title="{{localize 'l5r5e.global.add'}}"><i class="fas fa-plus"></i></a>
{{/if}}
</legend>
<ul class="item-list">
{{#each actor.items as |pattern id|}}
{{#ifCond pattern.type '==' 'item_pattern'}}
{{> 'systems/l5r5e/templates/items/item-pattern/item-pattern-entry.html' pattern=pattern id=id editable=../data.editable_not_soft_locked}}
{{/ifCond}}
{{/each}}
</ul>
</fieldset> </fieldset>

View File

@@ -1,6 +1,10 @@
<div class="invocations-wrapper"> <div class="invocations-wrapper">
<div class="invocations-roll-header">
<button class="dice-picker invocation-roll-btn" data-skill="invocation">{{localize 'l5r5e.skills.social.invocation'}}</button>
</div>
<div class="invocations-columns">
{{#each data.splitInvocationsList as |list type|}} {{#each data.splitInvocationsList as |list type|}}
<fieldset class="section-header flexrow"> <fieldset class="section-header flexrow invocation-column">
<legend class="technique-controls"> <legend class="technique-controls">
<span>{{localize (concat 'chiaroscuro.technique.invocation_types.' type)}}</span> <span>{{localize (concat 'chiaroscuro.technique.invocation_types.' type)}}</span>
{{#if ../data.editable_not_soft_locked}} {{#if ../data.editable_not_soft_locked}}
@@ -9,9 +13,10 @@
</legend> </legend>
<ul class="item-list"> <ul class="item-list">
{{#each list as |item|}} {{#each list as |item|}}
{{> 'systems/l5r5e/templates/items/technique/technique-entry.html' technique=item editable=../../data.editable_not_soft_locked}} {{> 'systems/l5rx-chiaroscuro/templates/items/technique/technique-entry.html' technique=item editable=../../data.editable_not_soft_locked}}
{{/each}} {{/each}}
</ul> </ul>
</fieldset> </fieldset>
{{/each}} {{/each}}
</div>
</div> </div>

View File

@@ -1,38 +1,20 @@
<div class="narrative-content"> <div class="narrative-content">
{{!-- Ninjo/Giri --}} {{!-- Ninjo --}}
<fieldset> <fieldset>
<legend class="text-block-header">{{localize 'l5r5e.social.title'}}</legend> <legend class="text-block-header">{{localize 'l5r5e.social.ninjo'}}</legend>
<label class="attribute-label"> <label class="attribute-label">
{{localize 'l5r5e.social.ninjo'}}
<textarea type="text" name="system.social.ninjo" {{^if data.editable_not_soft_locked}}disabled{{/if}}>{{data.system.social.ninjo}}</textarea> <textarea type="text" name="system.social.ninjo" {{^if data.editable_not_soft_locked}}disabled{{/if}}>{{data.system.social.ninjo}}</textarea>
</label> </label>
<label class="attribute-label">
{{#if data.system.is_samurai}}
{{localize 'l5r5e.social.giri'}}
{{else}}
{{localize 'chiaroscuro.character.past_problems'}}
{{/if}}
{{#if data.system.is_samurai}}
<textarea type="text" name="system.social.giri" {{^if data.editable_not_soft_locked}}disabled{{/if}}>{{data.system.social.giri}}</textarea>
{{else}}
<textarea type="text" name="system.social.past_problems" {{^if data.editable_not_soft_locked}}disabled{{/if}}>{{data.system.social.past_problems}}</textarea>
{{/if}}
</label>
</fieldset> </fieldset>
{{!-- Bushido Tenets --}} {{!-- Passé problématique --}}
<fieldset> <fieldset>
<legend class="text-block-header">{{localize 'l5r5e.social.bushido_tenets.title'}}</legend> <legend class="text-block-header">{{localize 'chiaroscuro.character.past_problems'}}</legend>
<label class="attribute-label"> <label class="attribute-label">
{{localize 'l5r5e.social.bushido_tenets.paramount'}} <textarea type="text" name="system.social.past_problems" {{^if data.editable_not_soft_locked}}disabled{{/if}}>{{data.system.social.past_problems}}</textarea>
<textarea type="text" name="system.social.bushido_tenets.paramount" {{^if data.editable_not_soft_locked}}disabled{{/if}}>{{data.system.social.bushido_tenets.paramount}}</textarea>
</label>
<label class="attribute-label">
{{localize 'l5r5e.social.bushido_tenets.less_significant'}}
<textarea type="text" name="system.social.bushido_tenets.less_significant" {{^if data.editable_not_soft_locked}}disabled{{/if}}>{{data.system.social.bushido_tenets.less_significant}}</textarea>
</label> </label>
</fieldset> </fieldset>
</div> </div>
<div class="narrative-list"> <div class="narrative-list narrative-list-full">
{{!-- Advantages --}} {{!-- Advantages --}}
<fieldset> <fieldset>
<legend class="text-block-header"> <legend class="text-block-header">
@@ -44,7 +26,7 @@
<ul class="item-list"> <ul class="item-list">
{{#each actor.items as |item id|}} {{#each actor.items as |item id|}}
{{#ifCond '["distinction","passion"]' 'includes' item.system.peculiarity_type}} {{#ifCond '["distinction","passion"]' 'includes' item.system.peculiarity_type}}
{{> 'systems/l5r5e/templates/items/peculiarity/peculiarity-entry.html' peculiarity=item id=id editable=../data.editable_not_soft_locked}} {{> 'systems/l5rx-chiaroscuro/templates/items/peculiarity/peculiarity-entry.html' peculiarity=item id=id editable=../data.editable_not_soft_locked}}
{{/ifCond}} {{/ifCond}}
{{/each}} {{/each}}
</ul> </ul>
@@ -60,37 +42,19 @@
<ul class="item-list"> <ul class="item-list">
{{#each actor.items as |item id|}} {{#each actor.items as |item id|}}
{{#ifCond '["adversity","anxiety"]' 'includes' item.system.peculiarity_type}} {{#ifCond '["adversity","anxiety"]' 'includes' item.system.peculiarity_type}}
{{> 'systems/l5r5e/templates/items/peculiarity/peculiarity-entry.html' peculiarity=item id=id editable=../data.editable_not_soft_locked}} {{> 'systems/l5rx-chiaroscuro/templates/items/peculiarity/peculiarity-entry.html' peculiarity=item id=id editable=../data.editable_not_soft_locked}}
{{/ifCond}} {{/ifCond}}
{{/each}} {{/each}}
</ul> </ul>
</fieldset> </fieldset>
{{!-- Bonds --}} </div>
<fieldset> <fieldset class="stances-content flexrow">
<legend class="text-block-header"> <legend class="text-block-header">{{localize 'chiaroscuro.character.default_ring'}}</legend>
{{localize 'l5r5e.social.bonds' }}
{{#if data.editable_not_soft_locked}}
<a data-item-type="bond" class="bond-control item-add" title="{{localize 'l5r5e.global.add'}}"><i class="fas fa-plus"></i></a>
{{/if}}
</legend>
<ul class="item-list"> <ul class="item-list">
{{#each actor.items as |bond id|}} {{> 'systems/l5rx-chiaroscuro/templates/actors/character/stance-simple.html' stance=data.system.stance ringId="air"}}
{{#ifCond bond.type '==' 'bond'}} {{> 'systems/l5rx-chiaroscuro/templates/actors/character/stance-simple.html' stance=data.system.stance ringId="water"}}
{{> 'systems/l5r5e/templates/items/bond/bond-entry.html' bond=bond id=id editable=../data.editable_not_soft_locked}} {{> 'systems/l5rx-chiaroscuro/templates/actors/character/stance-simple.html' stance=data.system.stance ringId="fire"}}
{{/ifCond}} {{> 'systems/l5rx-chiaroscuro/templates/actors/character/stance-simple.html' stance=data.system.stance ringId="earth"}}
{{/each}} {{> 'systems/l5rx-chiaroscuro/templates/actors/character/stance-simple.html' stance=data.system.stance ringId="void"}}
</ul> </ul>
</fieldset> </fieldset>
</div>
<div class="narrative-fluff">
{{!-- Description (public) --}}
<fieldset class="narrative-description">
<legend class="text-block-header">{{localize 'l5r5e.sheets.description' }}</legend>
{{editor data.enrichedHtml.description target="system.description" button=true editable=options.editable engine="prosemirror" collaborate=false}}
</fieldset>
{{!-- Notes (private) --}}
<fieldset class="narrative-note">
<legend class="text-block-header">{{localize 'l5r5e.sheets.notes' }}</legend>
{{editor data.enrichedHtml.notes target="system.notes" button=true editable=options.editable engine="prosemirror" collaborate=false}}
</fieldset>
</div>

View File

@@ -0,0 +1,3 @@
<div class="notes-wrapper">
{{editor data.enrichedHtml.notes target="system.notes" button=true editable=options.editable engine="prosemirror" collaborate=false}}
</div>

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