Added symbols converter
Updated packs
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49
system/scripts/journals/base-journal-sheet.js
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49
system/scripts/journals/base-journal-sheet.js
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@@ -0,0 +1,49 @@
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/**
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* Base JournalSheet for L5R5e
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* @extends {JournalSheet}
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*/
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export class BaseJournalSheetL5r5e extends JournalSheet {
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/**
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* Activate a named TinyMCE text editor
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* @param {string} name The named data field which the editor modifies.
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* @param {object} options TinyMCE initialization options passed to TextEditor.create
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* @param {string} initialContent Initial text content for the editor area.
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* @override
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*/
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activateEditor(name, options = {}, initialContent = "") {
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if (initialContent) {
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initialContent = this._convertSymbols(initialContent, false);
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}
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super.activateEditor(name, options, initialContent);
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}
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/**
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* This method is called upon form submission after form data is validated
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* @param event {Event} The initial triggering submission event
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* @param formData {Object} The object of validated form data with which to update the object
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* @returns {Promise} A Promise which resolves once the update operation has completed
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* @override
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*/
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async _updateObject(event, formData) {
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// event.type = mcesave / submit
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if (formData.content) {
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formData.content = this._convertSymbols(formData.content, true);
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}
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return super._updateObject(event, formData);
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}
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/**
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* Convert (op), (ex)... to associated symbols
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* @private
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*/
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_convertSymbols(text, toSymbol) {
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CONFIG.l5r5e.symbols.forEach((cfg, tag) => {
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if (toSymbol) {
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text = text.replace(tag, `<i class="${cfg.class}" title="${game.i18n.localize(cfg.label)}"></i>`);
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} else {
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text = text.replace(new RegExp(`<i class="${cfg.class}" title="[^"]*"></i>`, "gi"), tag);
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}
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});
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return text;
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}
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}
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