RnK : Fixed rights (introduced with strife modification)
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@@ -78,6 +78,14 @@ export class RollnKeepDialog extends FormApplication {
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return this._message;
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return this._message;
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}
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}
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/**
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* Return true if this actor has right on this roll
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* @return {boolean}
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*/
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get isOwner() {
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return this._message?.isAuthor || this._message?._roll.l5r5e.actor?.isOwner || this._message?.isOwner || false;
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}
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/**
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/**
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* Create the Roll n Keep dialog
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* Create the Roll n Keep dialog
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* @param {number} messageId
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* @param {number} messageId
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@@ -86,9 +94,7 @@ export class RollnKeepDialog extends FormApplication {
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constructor(messageId, options = {}) {
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constructor(messageId, options = {}) {
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super({}, options);
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super({}, options);
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this.message = game.messages.get(messageId);
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this.message = game.messages.get(messageId);
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this.options.editable = this.isOwner;
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this.options.editable =
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this._message?.isAuthor || this._message?._roll.l5r5e.actor?.isOwner || this._message?.isOwner || false;
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this._initializeDiceFaces();
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this._initializeDiceFaces();
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this._initializeHistory();
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this._initializeHistory();
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@@ -228,7 +234,7 @@ export class RollnKeepDialog extends FormApplication {
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const kept = this._getKeepCount(this.object.currentStep);
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const kept = this._getKeepCount(this.object.currentStep);
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this.object.submitDisabled = kept < 1 || kept > rollData.keepLimit;
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this.object.submitDisabled = kept < 1 || kept > rollData.keepLimit;
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} else if (!this.object.dicesList[this.object.currentStep]) {
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} else if (!this.object.dicesList[this.object.currentStep]) {
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this.options.editable = rollData.summary.strife > 0;
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this.options.editable = this.isOwner && rollData.summary.strife > 0;
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this.options.classes.push("finalized");
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this.options.classes.push("finalized");
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}
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}
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@@ -765,7 +771,7 @@ export class RollnKeepDialog extends FormApplication {
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return e;
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return e;
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});
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});
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this.options.editable = true;
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this.options.editable = this.isOwner;
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await this._rebuildRoll(true);
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await this._rebuildRoll(true);
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await this._toChatMessage();
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await this._toChatMessage();
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return this.render(false);
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return this.render(false);
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