fixing some roll template bugs
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@@ -218,24 +218,27 @@ export class RollnKeepDialog extends FormApplication {
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* @return {Object}
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*/
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getData(options = null) {
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const rollData = this.roll.l5r5e;
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// Disable submit / edition
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this.options.classes = this.options.classes.filter((e) => e !== "finalized");
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this.object.submitDisabled = false;
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if (this._checkKeepCount(this.object.currentStep)) {
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const kept = this._getKeepCount(this.object.currentStep);
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this.object.submitDisabled = kept < 1 || kept > this.roll.l5r5e.keepLimit;
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this.object.submitDisabled = kept < 1 || kept > rollData.keepLimit;
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} else if (!this.object.dicesList[this.object.currentStep]) {
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this.options.editable = this.roll.l5r5e.summary.strife > 0;
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this.options.editable = rollData.summary.strife > 0;
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this.options.classes.push("finalized");
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}
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return {
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...super.getData(options),
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isGM: game.user.isGM,
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showStrifeBt: rollData.summary.strife > 0 && rollData.actor,
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cssClass: this.options.classes.join(" "),
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data: this.object,
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l5r5e: this.roll.l5r5e,
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l5r5e: rollData,
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};
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}
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@@ -681,7 +684,7 @@ export class RollnKeepDialog extends FormApplication {
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// Apply strife to actor
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const strifeApplied = Math.min(this.roll.l5r5e.summary.strife, Math.max(0, formData.strifeApplied));
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const actorMod = strifeApplied - this.roll.l5r5e.strifeApplied;
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if (actorMod !== 0) {
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if (actorMod !== 0 && this.roll.l5r5e.actor) {
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await this.roll.l5r5e.actor.update({
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data: {
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strife: {
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@@ -689,12 +692,10 @@ export class RollnKeepDialog extends FormApplication {
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},
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},
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});
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// Update the roll & send to chat
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this.roll.l5r5e.strifeApplied = strifeApplied;
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await this._toChatMessage();
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}
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// Update the roll & send to chat
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this.roll.l5r5e.strifeApplied = strifeApplied;
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await this._rebuildRoll(false);
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await this._toChatMessage();
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return this.close();
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}
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