fixing some roll template bugs
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CHANGELOG.md
15
CHANGELOG.md
@@ -3,8 +3,9 @@
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## 1.7.0 - DiceRoller for Techniques & Npc Generator
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- NPC Sheet :
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- Added a random generator feature (Demeanor, Clan and Families names courteously authorized by Edge).
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- This is random by design, don't expect clan logic in values.
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- PC/NPC sheet:
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- Added the ability to techniques, with a skill set, to open the DicePicker with presets values.
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- Added the ability for technique with a skill set, to open the DicePicker with presets values.
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- Some can interact with targets, but do the default difficulty if none.
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- Notes : Techniques in sheet need to be re-imported from the compendium or manually updated for this to work.
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- Compendiums :
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@@ -13,25 +14,25 @@
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- Added TN hidden difficulty visibility for GM (ex: ?2?).
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- Added a selection for techniques with skill list.
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- RnK :
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- Added ability to apply the strife to the actor on final step. The chat message show the value taken in gray aside the total strife.
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- Added ability to directly apply the strife to the actor on final step. The chat message show the value taken in gray aside the total strife.
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Syntaxe quick explanation :
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Technique syntaxe "quick" explanation :
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- Difficulty can be :
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- Number : 1-9
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- Or specific syntaxe "@`S`:`prop1`" or "@`T`:`prop1`|`max`" or "@`T`:`prop1`|`max`(`prop2`)" :
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- `@` fixed, trigger the parser
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- `T` or `S` : `T`arget or `S`elf, define the actor to get the value.
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- `prop1` / `prop2` : Can be any property in `actor` or `actor.data.data`.
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- `prop1` / `prop2` : Can be any property in `actor` or `actor.data.data`. Limitations: currently no `size` or `distance` (range).
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- `|` separator, optional if no min/max.
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- `min` or `max` : Between the selected targets search for the min/max of `prop2`. If no `prop2` found, take `prop1` as `prop2` (irrelevant for `@S`).
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- `(prop2)` : define the property for the actor selection in multiple target, can be omitted if same as `prop1`.
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- Exemples :
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- `@S:vigilance` : Difficulty will be my own vigilance
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- `@T:vigilance|min` : Difficulty will be the vigilance from the target with the minimum vigilance (implicit) value. it's the same to wrote `@T:vigilance|min(vigilance)`.
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- `@T:vigilance|max(statusRank)` : Difficulty will be the vigilance from the target with the maximum statusRank value
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- `@T:vigilance|max(statusRank)` : Difficulty will be the vigilance from the target with the maximum `statusRank` value.
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- Skill can be :
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- Skill id : `melee`, `fitness`...
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- Skill category id : `scholar`, `martial`...
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- SkillId : `melee`, `fitness`...
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- SkillCategoryId : `scholar`, `martial`...
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- Or both in list, coma separated.
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- Ids are english names in lower case, see `config.js / L5R5E.skills` for the list.
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- Exemples :
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