more tooltips and color for "Gm Monitor"
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@@ -2,8 +2,10 @@
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<table>
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<thead>
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<th class="img"></th>
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<th class="stance"></th>
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<th class="name">{{localize 'l5r5e.name'}}</th>
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<th class="stance"><i class="i_fire"></i></th>
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<th class="weapon"><i class="fas fa-fan"></i></th>
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<th class="armor"><i class="fas fa-user-shield"></i></th>
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<th class="rank"><i class="i_bushi"></i> / <i class="i_courtier"></i></th>
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<th class="social">{{localize 'l5r5e.gm_monitor.honor_glory_status'}}</th>
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<th class="fatigue">{{localize 'l5r5e.attributes.fatigue'}}</th>
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@@ -17,11 +19,13 @@
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{{#each data.actors as |actor|}}
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<tr>
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<td><img class="profile actor-profile" title="{{actor.name}}" src="{{actor.img}}"></td>
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<td><i class="{{actor.data.data.stance}} i_{{actor.data.data.stance}}"></i></td>
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<td>
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<a data-actor-id="{{actor.id}}" class="actor-sheet-control">{{actor.name}}</a>
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{{#if actor.data.data.attitude}}<br>({{actor.data.data.attitude}}){{/if}}
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</td>
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<td><i data-type="text" data-text="<h2>{{localize 'l5r5e.conflict.stance'}} ({{localizeRing actor.data.data.stance}})</h2>{{localizeStanceTip actor.data.data.stance}}" class="i_{{actor.data.data.stance}} actor-infos-control"></i></td>
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<td>{{#if actor.haveWeaponEquipped}}<i data-type="weapons" data-actor-id="{{actor.id}}" class="fas fa-fan actor-infos-control {{#if actor.haveWeaponReadied}}badvalue{{/if}}"></i>{{/if}}</td>
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<td>{{#if actor.haveArmorEquipped}}<i data-type="armors" data-actor-id="{{actor.id}}" class="fas fa-user-shield actor-infos-control"></i>{{/if}}</td>
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<td>
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{{#if actor.data.data.identity.school_rank}}
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{{actor.data.data.identity.school_rank}}
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@@ -30,15 +34,27 @@
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{{/if}}
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</td>
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<td>
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{{actor.data.data.social.honor}} / {{actor.data.data.social.glory}} / {{actor.data.data.social.status}}
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<span class="{{#ifCond actor.data.data.social.honor '>' 64}}goodvalue{{/ifCond}}{{#ifCond actor.data.data.social.honor '<' 30}}badvalue{{/ifCond}}">{{actor.data.data.social.honor}}</span>
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/ <span class="{{#ifCond actor.data.data.social.glory '>' 64}}goodvalue{{/ifCond}}{{#ifCond actor.data.data.social.glory '<' 20}}badvalue{{/ifCond}}">{{actor.data.data.social.glory}}</span>
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/ {{actor.data.data.social.status}}
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</td>
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<td><span class="{{#ifCond actor.data.data.fatigue.value '>' actor.data.data.fatigue.max}}overvalue{{/ifCond}}">{{actor.data.data.fatigue.value}}</span> / {{actor.data.data.fatigue.max}}</td>
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<td><span class="{{#ifCond actor.data.data.strife.value '>' actor.data.data.strife.max}}overvalue{{/ifCond}}">{{actor.data.data.strife.value}}</span> / {{actor.data.data.strife.max}}</td>
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<td>
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{{actor.data.data.focus}} / {{#if actor.data.data.is_compromised}}<span class="overvalue">1</span>{{else}}{{actor.data.data.vigilance}}{{/if}}
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<span class="{{#ifCond actor.data.data.fatigue.value '>' actor.data.data.fatigue.max}}badvalue{{/ifCond}}">{{actor.data.data.fatigue.value}}</span>
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/ {{actor.data.data.fatigue.max}}
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</td>
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<td>{{actor.data.data.void_points.value}} / {{actor.data.data.void_points.max}}</td>
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<td><i data-actor-id="{{actor.id}}" class="fas fa-question-circle actor-infos-control"></i></td>
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<td>
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<span class="{{#ifCond actor.data.data.strife.value '>' actor.data.data.strife.max}}badvalue{{/ifCond}}">{{actor.data.data.strife.value}}</span>
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/ {{actor.data.data.strife.max}}
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</td>
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<td>
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{{actor.data.data.focus}}
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/ {{#if actor.data.data.is_compromised}}<span class="badvalue">1</span>{{else}}{{actor.data.data.vigilance}}{{/if}}
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</td>
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<td>
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{{actor.data.data.void_points.value}}
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/ {{actor.data.data.void_points.max}}
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</td>
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<td><i data-actor-id="{{actor.id}}" data-type="global" class="fas fa-question-circle actor-infos-control"></i></td>
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<td><span data-actor-id="{{actor.id}}" class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span></td>
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</tr>
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{{/each}}
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9
system/templates/gm/monitor-tooltips/armors.html
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9
system/templates/gm/monitor-tooltips/armors.html
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@@ -0,0 +1,9 @@
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{{!-- Equipped Armors --}}
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<h2>{{localize 'l5r5e.armors.title'}}</h2>
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<section>
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<ul>
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{{#each armors as |armor|}}
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<li>{{{armor}}}</li>
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{{/each}}
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</ul>
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</section>
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@@ -11,9 +11,5 @@
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{{!-- Peculiarities --}}
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<li><b>{{localize 'l5r5e.social.npc.advantages'}}</b> : {{advantages}}</li>
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<li><b>{{localize 'l5r5e.social.npc.disadvantages'}}</b> : {{disadvantages}}</li>
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{{!-- Equipped Armors & Weapons --}}
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<li><b>{{localize 'l5r5e.armors.title'}}</b> : {{{armors}}}</li>
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<li><b>{{localize 'l5r5e.weapons.title'}}</b> : {{{weapons}}}</li>
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</ul>
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</section>
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21
system/templates/gm/monitor-tooltips/weapons.html
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21
system/templates/gm/monitor-tooltips/weapons.html
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@@ -0,0 +1,21 @@
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{{#if readied}}
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<h2>{{localize 'l5r5e.weapons.readied'}}</h2>
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<section>
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<ul>
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{{#each readied as |weapon|}}
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<li>{{{weapon}}}</li>
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{{/each}}
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</ul>
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</section>
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{{/if}}
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{{#if sheathed}}
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<h2>{{localize 'l5r5e.weapons.sheathed'}}</h2>
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<section>
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<ul>
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{{#each sheathed as |weapon|}}
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<li>{{{weapon}}}</li>
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{{/each}}
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</ul>
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</section>
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{{/if}}
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