diff --git a/CHANGELOG.md b/CHANGELOG.md index 1363476..d1e38eb 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -13,6 +13,7 @@ Date format : day/month/year - Add option for GM to limit what sources is being displayed to the players in compendiums. GM can still see everything and give players items/techniques if needed. - Fixed Npc Generator : Actor now update correctly. - Fixed the sidebar's icons width on collapsed state. +- Fixed Left/Right Click order on Gm Tools/Monitor tooltips. ## 1.12.2 - 16/09/2024 - Bugfixes - Modified : The checkbox `reverseFatigueBar` is now a drop-down with `none`/`fatigue`/`strife`/`both`, and is now an client preference. diff --git a/system/lang/en-en.json b/system/lang/en-en.json index 587ef37..117955c 100644 --- a/system/lang/en-en.json +++ b/system/lang/en-en.json @@ -214,12 +214,12 @@ "toolbox": { "title": "GM ToolBox", "difficulty_hidden": "Change difficulty visibility", - "difficulty": "Change difficulty (right click: add, left: subtract, middle: TN 2)", - "sleep": "Comfortable rest for all characters (Remove Water x2 fatigue. Right click: assigned characters only. Left: All actors)", + "difficulty": "Change difficulty (Left click: add, Right: subtract, Middle: TN 2)", + "sleep": "Comfortable rest for all characters (Remove Water x2 fatigue. Left click: assigned characters only. Right: All actors)", "sleep_info": "The characters had a good night's sleep.", - "scene_end": "End of scene (Conflict and Fatigue half reset for all characters. Right click: assigned characters only. Left: All actors)", + "scene_end": "End of scene (Conflict and Fatigue half reset for all characters. Left click: assigned characters only. Right: All actors)", "scene_end_info": "The tension of the scene finally drops.", - "reset_void": "Start of the game: Reset the players' void points (Right click: assigned characters only. Left: All actors", + "reset_void": "Start of the game: Reset the players' void points (Left click: assigned characters only. Right: All actors", "reset_void_info": "Void points have been attributed." }, "monitor": { @@ -228,7 +228,7 @@ "add_selected_tokens": "Add selected tokens", "honor_glory_status": "H/G/S", "focus_vigilance": "Foc./Vig.", - "mouse_control": "Right click +1, left: -1, middle: reset to 0" + "mouse_control": "Left click +1, Right: -1, middle: set to 0" } }, "weapons": { diff --git a/system/lang/es-es.json b/system/lang/es-es.json index aeb8d3b..417e6ae 100644 --- a/system/lang/es-es.json +++ b/system/lang/es-es.json @@ -214,12 +214,12 @@ "toolbox": { "title": "GM ToolBox", "difficulty_hidden": "Cambiar la dificultad visible", - "difficulty": "Cambiar dificultad (derecha: añadir, izquierda: sustraer, central: NO 2)", - "sleep": "Descanso confortable para todos los personajes (Eliminar fatiga = Agua x2. (Click derecho: sólo a los personajes seleccionados. Izquierdo: a todos los actores)", + "difficulty": "Cambiar dificultad (Izquierda: añadir, Derecha: sustraer, central: NO 2)", + "sleep": "Descanso confortable para todos los personajes (Eliminar fatiga = Agua x2. (Click Izquierdo: sólo a los personajes seleccionados. Derecho: a todos los actores)", "sleep_info": "Los personajes han dormido bien.", - "scene_end": "Final de la escena (El Conflicto y la Fatiga de los personajes se reduce hasta la mitad del máximo del valor (Click derecho: sólo a los personajes seleccionados. Izquierdo: a todos los actores)", + "scene_end": "Final de la escena (El Conflicto y la Fatiga de los personajes se reduce hasta la mitad del máximo del valor (Click Izquierdo: sólo a los personajes seleccionados. Derecho: a todos los actores)", "scene_end_info": "La tensión de la escena por fin disminuye.", - "reset_void": "Comienzo de la partida: Resetea los puntos de Vacío de los jugadores (Click derecho: sólo a los personajes seleccionados. Izquierdo: a todos los actores)", + "reset_void": "Comienzo de la partida: Resetea los puntos de Vacío de los jugadores (Click Izquierdo: sólo a los personajes seleccionados. Derecho: a todos los actores)", "reset_void_info": "Se han adjudicado los puntos de Vacío." }, "monitor": { @@ -228,7 +228,7 @@ "add_selected_tokens": "Add selected tokens", "honor_glory_status": "H/G/E", "focus_vigilance": "Con./Ale.", - "mouse_control": "Right click +1, left: -1, middle: reset to 0" + "mouse_control": "Click Izquierdo +1, Derecho: -1, middle: set to 0" } }, "weapons": { diff --git a/system/lang/fr-fr.json b/system/lang/fr-fr.json index 0187e59..7e98a76 100644 --- a/system/lang/fr-fr.json +++ b/system/lang/fr-fr.json @@ -214,12 +214,12 @@ "toolbox": { "title": "GM ToolBox", "difficulty_hidden": "Modifier la visibilité de la difficulté", - "difficulty": "Modifier la difficulté (Clic Droit: ajout, Gauche: soustraction, Milieu: ND 2)", - "sleep": "Repos confortable pour tous les personnages (Enlève Eau x2 de fatigue. Clic Droit: Personnages contrôlés uniquement. Gauche: Tous)", + "difficulty": "Modifier la difficulté (Clic : Gauche ajout, Droit: soustraction, Milieu: ND 2)", + "sleep": "Repos confortable pour tous les personnages (Enlève Eau x2 de fatigue. Clic Gauche: Personnages contrôlés uniquement. Gauche: Tous)", "sleep_info": "Les personnages ont passé une bonne nuit de sommeil.", - "scene_end": "Fin de scène (Conflit et Fatigue à moitié pour tous les personnages dont la valeur dépasse ce seuil. Clic Droit: Personnages contrôlés uniquement. Gauche: Tous)", + "scene_end": "Fin de scène (Conflit et Fatigue à moitié pour tous les personnages dont la valeur dépasse ce seuil. Clic Gauche: Personnages contrôlés uniquement. Droit: Tous)", "scene_end_info": "La tension de la scène retombe enfin", - "reset_void": "Début de partie : Réinitialiser les points du vide des joueurs (Clic Droit: Personnages contrôlés uniquement. Gauche: Tous)", + "reset_void": "Début de partie : Réinitialiser les points du vide des joueurs (Clic Gauche: Personnages contrôlés uniquement. Droit: Tous)", "reset_void_info": "Les points du vide ont été attribués" }, "monitor": { @@ -228,7 +228,7 @@ "add_selected_tokens": "Ajouter les tokens sélectionnés", "honor_glory_status": "H/G/S", "focus_vigilance": "Att./Vig.", - "mouse_control": "Click Droit +1, Gauche: -1, Milieu: Remise à 0" + "mouse_control": "Click Gauche +1, Droit: -1, Milieu: Remise à 0" } }, "weapons": { diff --git a/system/lang/it-it.json b/system/lang/it-it.json index a598028..0583f0a 100644 --- a/system/lang/it-it.json +++ b/system/lang/it-it.json @@ -214,12 +214,12 @@ "toolbox": { "title": "Attrezzi del GM", "difficulty_hidden": "Cambia la visibilità della TN", - "difficulty": "Cambia difficoltà (click destro: aggiungi, sinistro: togli, centro: TN 2)", - "sleep": "Riposo tranquillo per tutti i personaggi (rimuove Stanchezza pari a Acqua x2. Click destro: solo personaggi selezionati. Sinistro: tutti gli attori)", + "difficulty": "Cambia difficoltà (click Sinistro: aggiungi, Destro: togli, centro: TN 2)", + "sleep": "Riposo tranquillo per tutti i personaggi (rimuove Stanchezza pari a Acqua x2. Click Sinistro: solo personaggi selezionati. Destro: tutti gli attori)", "sleep_info": "I personaggi hanno avuto una notte di riposo tranquillo.", - "scene_end": "Fine della scena (Stanchezza e Turbamento si resettano a metà per tutti i personaggi. Click destro: solo personaggi selezionati. Sinistro: tutti gli attori)", + "scene_end": "Fine della scena (Stanchezza e Turbamento si resettano a metà per tutti i personaggi. Click Sinistro: solo personaggi selezionati. Destro: tutti gli attori)", "scene_end_info": "La tensione della scena finalmente cala.", - "reset_void": "Inizio del gioco: Resetta i punti Vuoto dei personaggi (Click destro: solo personaggi selezionati. Sinistro: tutti gli attori)", + "reset_void": "Inizio del gioco: Resetta i punti Vuoto dei personaggi (Click Sinistro: solo personaggi selezionati. Destro: tutti gli attori)", "reset_void_info": "I punti Vuoto sono stati distribuiti." }, "monitor": { @@ -228,7 +228,7 @@ "add_selected_tokens": "Add selected tokens", "honor_glory_status": "O/G/S", "focus_vigilance": "Foc./Vig.", - "mouse_control": "Click destro +1, sinistro: -1, centrale: resetta a 0" + "mouse_control": "Click Sinistro +1, Destro: -1, centrale: resetta a 0" } }, "weapons": {