Merge branch 'master' into dev_gennpc

# Conflicts:
#	system/styles/l5r5e.css
This commit is contained in:
Vlyan
2021-12-19 16:21:30 +01:00
84 changed files with 3183 additions and 226 deletions

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@@ -1,74 +1,28 @@
<form class="{{cssClass}}" data-lang="{{localize 'I18N.Language'}}" autocomplete="off">
{{!-- Sheet Header --}}
<header class="sheet-header">
<img class="profile-img" src="{{data.img}}" data-edit="img" title="{{data.name}}"/>
<img class="profile-img dragndrop-actor-id pointer" src="{{data.img}}" data-edit="img" data-actor-id="{{actor.id}}" draggable="true" title="{{data.name}}"/>
<div class="header-fields identity-wrapper">
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name"/></h1>
</div>
<div class="header-fields">
<div class="warlord">
<p>
{{localize 'l5r5e.army.warlord'}}
<input name="data.warlord" type="text" value="{{data.data.warlord}}" />
</p>
<p>
{{localize 'l5r5e.army.allies_backers'}}
<textarea type="text" name="data.allies_backers">{{data.data.allies_backers}}</textarea>
</p>
<p>
{{localize 'l5r5e.army.purpose_mustering'}}
<textarea type="text" name="data.purpose_mustering">{{data.data.purpose_mustering}}</textarea>
</p>
<div class="attributes-wrapper">
{{localize 'l5r5e.army.battle_readiness.title'}}
<p>
{{localize 'l5r5e.army.battle_readiness.strength'}}
<input name="data.battle_readiness.casualties_strength.max" type="text" value="{{data.data.battle_readiness.casualties_strength.max}}" />
</p>
<p>
{{localize 'l5r5e.army.battle_readiness.casualties'}}
<input name="data.battle_readiness.casualties_strength.value" type="text" value="{{data.data.battle_readiness.casualties_strength.value}}" />
</p>
<p>
{{localize 'l5r5e.army.battle_readiness.discipline'}}
<input name="data.battle_readiness.panic_discipline.max" type="text" value="{{data.data.battle_readiness.panic_discipline.max}}" />
</p>
<p>
{{localize 'l5r5e.army.battle_readiness.panic'}}
<input name="data.battle_readiness.panic_discipline.value" type="text" value="{{data.data.battle_readiness.panic_discipline.value}}" />
</p>
</div>
</div>
<div class="commander">
<p>
{{localize 'l5r5e.army.commander'}}
<input name="data.commander" type="text" value="{{data.data.commander}}" />
</p>
<p>
{{localize 'l5r5e.army.commander_abilities'}}
<textarea type="text" name="data.commander_abilities">{{data.data.commander_abilities}}</textarea>
</p>
<p>
{{localize 'l5r5e.army.army_abilities'}}
<textarea type="text" name="data.army_abilities">{{data.data.army_abilities}}</textarea>
</p>
<div class="attributes-wrapper">
{{localize 'l5r5e.army.commander_standing'}}
<p>
{{localize 'l5r5e.social.honor'}}
<input name="data.commander_standing.honor" type="text" value="{{data.data.commander_standing.honor}}" />
</p>
<p>
{{localize 'l5r5e.social.glory'}}
<input name="data.commander_standing.glory" type="text" value="{{data.data.commander_standing.glory}}" />
</p>
<p>
{{localize 'l5r5e.social.status'}}
<input name="data.commander_standing.status" type="text" value="{{data.data.commander_standing.status}}" />
</p>
</div>
<div class="readiness">
<ul>
<li>
<input name="data.battle_readiness.casualties_strength.value" type="number" value="{{data.data.battle_readiness.casualties_strength.value}}" />
<strong>{{localize 'l5r5e.army.battle_readiness.casualties'}}</strong>
</li>
<li>
<input name="data.battle_readiness.casualties_strength.max" type="number" value="{{data.data.battle_readiness.casualties_strength.max}}" />
<strong>{{localize 'l5r5e.army.battle_readiness.strength'}}</strong>
</li>
<li>
<input name="data.battle_readiness.panic_discipline.value" type="number" value="{{data.data.battle_readiness.panic_discipline.value}}" />
<strong>{{localize 'l5r5e.army.battle_readiness.panic'}}</strong>
</li>
<li>
<input name="data.battle_readiness.panic_discipline.max" type="number" value="{{data.data.battle_readiness.panic_discipline.max}}" />
<strong>{{localize 'l5r5e.army.battle_readiness.discipline'}}</strong>
</li>
</ul>
</div>
</div>
</header>
@@ -76,11 +30,17 @@
<section class="sheet-body">
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="cohort">{{localize 'l5r5e.army.cohort.title'}}</a>
<a class="item" data-tab="fortification">{{localize 'l5r5e.army.fortification.title'}}</a>
<a class="item" data-tab="army">{{localize 'ACTOR.TypeArmy'}}</a>
<a class="item" data-tab="cohort">{{localize 'l5r5e.army.cohort.tab'}}</a>
<a class="item" data-tab="fortification">{{localize 'l5r5e.army.fortification.tab'}}</a>
<a class="item" data-tab="others">{{localize 'l5r5e.notes'}}</a>
</nav>
{{!-- Army Tab --}}
<article class="tab army" data-group="primary" data-tab="army">
{{> 'systems/l5r5e/templates/actors/army/army.html'}}
</article>
{{!-- Cohort Tab --}}
<article class="tab cohort" data-group="primary" data-tab="cohort">
{{> 'systems/l5r5e/templates/actors/army/cohort.html'}}

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@@ -0,0 +1,56 @@
<div class="header-fields warlord">
<fieldset>
<legend>{{^if data.data.warlord_actor_id}}<i class="fa fa-sign-in-alt" aria-hidden="true"></i> {{/if}}{{localize 'l5r5e.army.warlord'}}</legend>
<p>
{{#if data.data.warlord_actor_id}}
<span data-actor-id="{{actor.id}}" data-type="warlord" class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span>
<a data-actor-id="{{data.data.warlord_actor_id}}" class="open-sheet-actor-id">{{data.data.warlord}}</a>
{{else}}
<input name="data.warlord" type="text" value="{{data.data.warlord}}" />
{{/if}}
</p>
<p>
<strong>{{localize 'l5r5e.army.allies_backers'}}</strong>
<textarea type="text" name="data.allies_backers">{{data.data.allies_backers}}</textarea>
</p>
<p>
<strong>{{localize 'l5r5e.army.purpose_mustering'}}</strong>
<textarea type="text" name="data.purpose_mustering">{{data.data.purpose_mustering}}</textarea>
</p>
</fieldset>
</div>
<div class="header-fields commander">
<fieldset>
<legend>{{^if data.data.commander_actor_id}}<i class="fa fa-sign-in-alt" aria-hidden="true"></i> {{/if}}{{localize 'l5r5e.army.commander'}}</legend>
{{#if data.data.commander_actor_id}}
<span data-actor-id="{{actor.id}}" data-type="commander" class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span>
<a data-actor-id="{{data.data.commander_actor_id}}" class="open-sheet-actor-id">{{data.data.commander}}</a>
{{else}}
<input name="data.commander" type="text" value="{{data.data.commander}}" />
{{/if}}
<div class="standing">
<ul>
<li>
<strong>{{localize 'l5r5e.social.honor'}}</strong>
<input name="data.commander_standing.honor" type="number" value="{{data.data.commander_standing.honor}}" />
</li>
<li>
<strong>{{localize 'l5r5e.social.glory'}}</strong>
<input name="data.commander_standing.glory" type="number" value="{{data.data.commander_standing.glory}}" />
</li>
<li>
<strong>{{localize 'l5r5e.social.status'}}</strong>
<input name="data.commander_standing.status" type="number" value="{{data.data.commander_standing.status}}" />
</li>
</ul>
</div>
<label>
<strong>{{localize 'l5r5e.army.commander_abilities'}}</strong>
<textarea type="text" name="data.commander_abilities">{{data.data.commander_abilities}}</textarea>
</label>
</fieldset>
<fieldset class="army-abilities">
<legend>{{localize 'l5r5e.army.army_abilities'}}</legend>
{{editor content=data.data.army_abilities target="data.army_abilities" button=true editable=options.editable}}
</fieldset>
</div>

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@@ -1,25 +1,23 @@
<div>
{{!-- Supplies and Logistics --}}
<fieldset class="supplies_logistics">
<legend class="text-block-header">{{localize 'l5r5e.army.supplies_logistics'}}</legend>
{{editor content=data.data.supplies_logistics target="data.supplies_logistics" button=true editable=options.editable}}
</fieldset>
{{!-- Supplies and Logistics --}}
<fieldset class="supplies_logistics">
<legend class="text-block-header">{{localize 'l5r5e.army.supplies_logistics'}}</legend>
{{editor content=data.data.supplies_logistics target="data.supplies_logistics" button=true editable=options.editable}}
</fieldset>
{{!-- Past Battles --}}
<fieldset class="past_battles">
<legend class="text-block-header">{{localize 'l5r5e.army.past_battles'}}</legend>
{{editor content=data.data.past_battles target="data.past_battles" button=true editable=options.editable}}
</fieldset>
{{!-- Past Battles --}}
<fieldset class="past_battles">
<legend class="text-block-header">{{localize 'l5r5e.army.past_battles'}}</legend>
{{editor content=data.data.past_battles target="data.past_battles" button=true editable=options.editable}}
</fieldset>
{{!-- Description (public) --}}
<fieldset class="description">
<legend class="text-block-header">{{localize 'l5r5e.description'}}</legend>
{{editor content=data.data.description target="data.description" button=true editable=options.editable}}
</fieldset>
{{!-- Description (public) --}}
<fieldset class="description">
<legend class="text-block-header">{{localize 'l5r5e.description'}}</legend>
{{editor content=data.data.description target="data.description" button=true editable=options.editable}}
</fieldset>
{{!-- Notes (private) --}}
<fieldset class="note">
<legend class="text-block-header">{{localize 'l5r5e.notes'}}</legend>
{{editor content=data.data.notes target="data.notes" button=true editable=options.editable}}
</fieldset>
</div>
{{!-- Notes (private) --}}
<fieldset class="note">
<legend class="text-block-header">{{localize 'l5r5e.notes'}}</legend>
{{editor content=data.data.notes target="data.notes" button=true editable=options.editable}}
</fieldset>

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@@ -1,7 +1,7 @@
<form class="{{cssClass}}" data-lang="{{localize 'I18N.Language'}}" autocomplete="off">
{{!-- Sheet Header --}}
<header class="sheet-header">
<img class="profile-img" src="{{data.img}}" data-edit="img" title="{{data.name}}"/>
<img class="profile-img dragndrop-actor-id pointer" src="{{data.img}}" data-edit="img" data-actor-id="{{actor.id}}" draggable="true" title="{{data.name}}"/>
<div class="header-fields identity-wrapper">
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name"/></h1>
{{> 'systems/l5r5e/templates/actors/character/identity.html'}}

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@@ -2,7 +2,7 @@
{{!-- Sheet Header --}}
<header class="sheet-header">
<div class="header-fields identity-wrapper">
<img class="profile-img" src="{{data.img}}" data-edit="img" title="{{data.name}}"/>
<img class="profile-img dragndrop-actor-id pointer" src="{{data.img}}" data-edit="img" data-actor-id="{{actor.id}}" draggable="true" title="{{data.name}}"/>
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name"/></h1>
{{> 'systems/l5r5e/templates/actors/npc/identity.html'}}
</div>

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@@ -603,9 +603,9 @@
</td>
<td>
<ul>
<li>{{localize 'l5r5e.twenty_questions.part1.status'}} ({{summary.summary.status}})</li>
<li>{{localize 'l5r5e.twenty_questions.part1.glory'}} ({{summary.summary.glory}})</li>
<li>{{localize 'l5r5e.twenty_questions.part2.honor'}} ({{summary.summary.honor}})</li>
<li>{{localize 'l5r5e.twenty_questions.part1.glory'}} ({{summary.summary.glory}})</li>
<li>{{localize 'l5r5e.twenty_questions.part1.status'}} ({{summary.summary.status}})</li>
<li>{{localize 'l5r5e.twenty_questions.part1.money'}} ({{data.step2.wealth}})</li>
</ul>
</td>

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@@ -1,4 +1,6 @@
<form class="l5r5e gm-monitor" autocomplete="off">
{{#ifCond data.view "==" "characters"}}
{{!-- Characters & Npcs --}}
<table>
<thead>
<th class="img"></th>
@@ -19,9 +21,9 @@
<tbody>
{{#each data.actors as |actor|}}
<tr>
<td><img class="profile actor-profile" title="{{actor.name}}" src="{{actor.img}}"></td>
<td><img data-actor-id="{{actor.id}}" draggable="true" class="profile actor-profile dragndrop-actor-id pointer" title="{{actor.name}}" src="{{actor.img}}"></td>
<td>
<a data-actor-id="{{actor.id}}" class="actor-sheet-control">{{actor.name}}</a>
<a data-actor-id="{{actor.id}}" class="open-sheet-actor-id">{{actor.name}}</a>
{{#if actor.data.data.attitude}}<p>({{actor.data.data.attitude}})</p>{{/if}}
</td>
<td><i data-type="text" data-text="<h2>{{localize 'l5r5e.conflict.stance'}} ({{localizeRing actor.data.data.stance}})</h2>{{localizeStanceTip actor.data.data.stance}}" class="i_{{actor.data.data.stance}} actor-infos-control"></i></td>
@@ -73,4 +75,55 @@
{{/each}}
</tbody>
</table>
{{else}}
{{!-- Armies --}}
<table>
<thead>
<th class="img"></th>
<th class="name">{{localize 'l5r5e.name'}}</th>
<th class="warlord">{{localize 'l5r5e.army.warlord'}}</th>
<th class="casualties"><i class="fas fa-user-injured" title="{{localize 'l5r5e.army.battle_readiness.casualties'}}"></i> / <i class="fas fa-fist-raised" title="{{localize 'l5r5e.army.battle_readiness.strength'}}"></i></th>
<th class="panic"><i class="fas fa-ghost" title="{{localize 'l5r5e.army.battle_readiness.panic'}}"></i> / <i class="fas fa-user-friends" title="{{localize 'l5r5e.army.battle_readiness.discipline'}}"></i></th>
<th class="commander">{{localize 'l5r5e.army.commander'}} {{localize 'l5r5e.gm_monitor.honor_glory_status'}}</th>
<th class=""></th>
<th class=""></th>
</thead>
<tbody>
{{#each data.actors as |actor|}}
<tr>
<td><img data-actor-id="{{actor.id}}" draggable="true" class="profile actor-profile dragndrop-actor-id pointer" title="{{actor.name}}" src="{{actor.img}}"></td>
<td><a data-actor-id="{{actor.id}}" class="open-sheet-actor-id">{{actor.name}}</a></td>
<td>
{{#if actor.data.data.warlord_actor_id}}
<a data-actor-id="{{actor.data.data.warlord_actor_id}}" class="open-sheet-actor-id">{{actor.data.data.warlord}}</a>
{{else}}
{{actor.data.data.warlord}}
{{/if}}
</td>
<td>
<span class="{{#ifCond actor.data.data.battle_readiness.casualties_strength.value '>' actor.data.data.battle_readiness.casualties_strength.max}}badvalue{{/ifCond}}">{{actor.data.data.battle_readiness.casualties_strength.value}}</span>
/ {{actor.data.data.battle_readiness.casualties_strength.max}}
</td>
<td>
<span class="{{#ifCond actor.data.data.battle_readiness.panic_discipline.value '>' actor.data.data.battle_readiness.panic_discipline.max}}badvalue{{/ifCond}}">{{actor.data.data.battle_readiness.panic_discipline.value}}</span>
/ {{actor.data.data.battle_readiness.panic_discipline.max}}
</td>
<td>
{{#if actor.data.data.commander_actor_id}}
<a data-actor-id="{{actor.data.data.commander_actor_id}}" class="open-sheet-actor-id">{{actor.data.data.commander}}</a>
{{else}}
{{actor.data.data.commander}}
{{/if}}
<br>
<span class="{{#ifCond actor.data.data.commander_standing.honor '>' 64}}goodvalue{{/ifCond}}{{#ifCond actor.data.data.commander_standing.honor '<' 30}}badvalue{{/ifCond}}">{{actor.data.data.commander_standing.honor}}</span>
/ <span class="{{#ifCond actor.data.data.commander_standing.glory '>' 64}}goodvalue{{/ifCond}}{{#ifCond actor.data.data.commander_standing.glory '<' 20}}badvalue{{/ifCond}}">{{actor.data.data.commander_standing.glory}}</span>
/ {{actor.data.data.commander_standing.status}}
</td>
<td><i data-actor-id="{{actor.id}}" data-type="global" class="fas fa-question-circle actor-infos-control"></i></td>
<td><span data-actor-id="{{actor.id}}" class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span></td>
</tr>
{{/each}}
</tbody>
</table>
{{/ifCond}}
</form>

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@@ -0,0 +1,45 @@
<section>
<h2>{{localize 'ACTOR.TypeArmy'}}</h2>
<ul>
{{!-- warlord --}}
<li><b>{{localize 'l5r5e.army.allies_backers'}}</b> : {{actorData.data.allies_backers}}</li>
<li><b>{{localize 'l5r5e.army.purpose_mustering'}}</b> : {{actorData.data.purpose_mustering}}</li>
{{!-- commander --}}
<li><b>{{localize 'l5r5e.army.commander_abilities'}}</b> : {{actorData.data.commander_abilities}}</li>
<li><b>{{localize 'l5r5e.army.army_abilities'}}</b> : {{{actorData.data.army_abilities}}}</li>
</ul>
{{!-- description --}}
<p>{{{actorData.data.description}}}</p>
{{!-- Cohorts --}}
{{#if actorData.splitItemsList.army_cohort}}
<h2>{{localize 'l5r5e.army.cohort.tab'}}</h2>
<ul>
{{#each actorData.splitItemsList.army_cohort as |cohort|}}
<li>
<b>{{cohort.name}} {{#if cohort.data.leader}}({{cohort.data.leader}}){{/if}}</b>
<br>
<i class="fas fa-user-injured" title="{{localize 'l5r5e.army.battle_readiness.casualties'}}"> {{cohort.data.battle_readiness.casualties_strength.value}}</i>
<i class="fas fa-fist-raised" title="{{localize 'l5r5e.army.battle_readiness.strength'}}"> {{cohort.data.battle_readiness.casualties_strength.max}}</i>
<i class="fas fa-ghost" title="{{localize 'l5r5e.army.battle_readiness.panic'}}"> {{cohort.data.battle_readiness.panic_discipline.value}}</i>
<i class="fas fa-user-friends" title="{{localize 'l5r5e.army.battle_readiness.discipline'}}"> {{cohort.data.battle_readiness.panic_discipline.max}}</i>
</li>
{{/each}}
</ul>
{{/if}}
{{!-- Fortifications --}}
{{#if actorData.splitItemsList.army_fortification}}
<h2>{{localize 'l5r5e.army.fortification.tab'}}</h2>
<ul>
{{#each actorData.splitItemsList.army_fortification as |fortification|}}
<li>
<b>{{fortification.name}}</b>
<i class="fas fa-skull" title="{{localize 'l5r5e.army.fortification.difficulty'}}"> {{fortification.data.difficulty}}</i>
<i class="fas fa-dungeon" title="{{localize 'l5r5e.army.fortification.attrition_reduction'}}"> {{fortification.data.attrition_reduction}}</i>
</li>
{{/each}}
</ul>
{{/if}}
</section>

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@@ -1,12 +1,12 @@
<li class="item cohort flexcol">
<li class="item cohort flexcol dragndrop-actor-id actor">
<ul class="item-header item-control">
<li class="item-img"><img src="{{cohort.img}}" title="{{cohort.name}}" width="32px" height="32px"/></li>
<li class="item-name">{{cohort.name}}</li>
<li class="item-img"><img src="{{cohort.img}}" title="{{cohort.name}}" width="32px" height="32px" {{#if cohort.data.leader_actor_id}}draggable="true" class="dragndrop-actor-id pointer" data-actor-id="{{cohort.data.leader_actor_id}}"{{/if}}/></li>
<li class="item-name l5r5e-tooltip" data-item-id="{{cohort._id}}">{{cohort.name}}</li>
<li class="icon-stat-container">
<i class="fas fa-skull" title="{{localize 'l5r5e.army.battle_readiness.casualties'}}"> {{cohort.data.battle_readiness.casualties_strength.value}}</i>
<i class="fas fa-tint" title="{{localize 'l5r5e.army.battle_readiness.strength'}}"> {{cohort.data.battle_readiness.casualties_strength.max}}</i>
<i class="fas fa-skull" title="{{localize 'l5r5e.army.battle_readiness.panic'}}"> {{cohort.data.battle_readiness.panic_discipline.value}}</i>
<i class="fas fa-tint" title="{{localize 'l5r5e.army.battle_readiness.discipline'}}"> {{cohort.data.battle_readiness.panic_discipline.max}}</i>
<i class="fas fa-user-injured" title="{{localize 'l5r5e.army.battle_readiness.casualties'}}"> {{cohort.data.battle_readiness.casualties_strength.value}}</i>
<i class="fas fa-fist-raised" title="{{localize 'l5r5e.army.battle_readiness.strength'}}"> {{cohort.data.battle_readiness.casualties_strength.max}}</i>
<i class="fas fa-ghost" title="{{localize 'l5r5e.army.battle_readiness.panic'}}"> {{cohort.data.battle_readiness.panic_discipline.value}}</i>
<i class="fas fa-user-friends" title="{{localize 'l5r5e.army.battle_readiness.discipline'}}"> {{cohort.data.battle_readiness.panic_discipline.max}}</i>
</li>
{{#if editable}}
<li data-item-id="{{cohort._id}}" class="item-edit" title="{{localize 'l5r5e.global.edit'}}"><i class="fas fa-edit"></i></li>
@@ -14,9 +14,7 @@
{{/if}}
</ul>
<ul class="item-properties">
<li>{{localize 'l5r5e.army.cohort.leader'}} : {{cohort.data.leader}}</li>
<li>{{localize 'l5r5e.equipment'}} : {{cohort.data.equipment}}</li>
<li>{{localize 'l5r5e.army.cohort.abilities'}} : {{cohort.data.abilities}}</li>
<li>{{localize 'l5r5e.description'}} : {{cohort.data.description}}</li>
{{#if cohort.data.leader}}<li>{{localize 'l5r5e.army.cohort.leader'}} : {{#if cohort.data.leader_actor_id}}<a data-actor-id="{{cohort.data.leader_actor_id}}" class="open-sheet-actor-id">{{cohort.data.leader}}</a>{{else}}{{cohort.data.leader}}{{/if}}</li>{{/if}}
{{#if cohort.data.equipment}}<li>{{localize 'l5r5e.equipment'}} : {{cohort.data.equipment}}</li>{{/if}}
</ul>
</li>
</li>

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@@ -6,38 +6,57 @@
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- properties Tab --}}
<article class="attributes" data-group="primary" data-tab="description">
<label class="attribute army-cohort-types">
{{localize 'l5r5e.army.cohort.leader'}}
<input class="select-on-focus" type="number" name="data.leader" value="{{data.data.leader}}" data-dtype="Number"/>
</label>
<label class="attribute army-cohort-types">
{{localize 'l5r5e.equipment'}}
<input class="select-on-focus" type="number" name="data.equipment" value="{{data.data.equipment}}" data-dtype="Number"/>
</label>
<label class="attribute army-cohort-types">
{{localize 'l5r5e.army.cohort.abilities'}}
<input class="select-on-focus" type="number" name="data.abilities" value="{{data.data.abilities}}" data-dtype="Number"/>
</label>
<article class="attributes">
{{!-- battle readiness --}}
<label class="attribute army-cohort-types">
{{localize 'l5r5e.army.battle_readiness.strength'}}
<input class="select-on-focus" type="number" name="data.battle_readiness.casualties_strength.max" value="{{data.data.battle_readiness.casualties_strength.max}}" data-dtype="Number"/>
</label>
<label class="attribute army-cohort-types">
{{localize 'l5r5e.army.battle_readiness.casualties'}}
<input class="select-on-focus" type="number" name="data.battle_readiness.casualties_strength.value" value="{{data.data.battle_readiness.casualties_strength.value}}" data-dtype="Number"/>
</label>
<label class="attribute army-cohort-types">
{{localize 'l5r5e.army.battle_readiness.discipline'}}
<input class="select-on-focus" type="number" name="data.battle_readiness.panic_discipline.max" value="{{data.data.battle_readiness.panic_discipline.max}}" data-dtype="Number"/>
{{localize 'l5r5e.army.battle_readiness.strength'}}
<input class="select-on-focus" type="number" name="data.battle_readiness.casualties_strength.max" value="{{data.data.battle_readiness.casualties_strength.max}}" data-dtype="Number"/>
</label>
<label class="attribute army-cohort-types">
{{localize 'l5r5e.army.battle_readiness.panic'}}
<input class="select-on-focus" type="number" name="data.battle_readiness.panic_discipline.value" value="{{data.data.battle_readiness.panic_discipline.value}}" data-dtype="Number"/>
</label>
<label class="attribute army-cohort-types">
{{localize 'l5r5e.army.battle_readiness.discipline'}}
<input class="select-on-focus" type="number" name="data.battle_readiness.panic_discipline.max" value="{{data.data.battle_readiness.panic_discipline.max}}" data-dtype="Number"/>
</label>
<label class="attribute army-cohort-types flx50">
{{^if data.data.leader_actor_id}}<i class="fa fa-sign-in-alt" aria-hidden="true"></i> {{/if}}{{localize 'l5r5e.army.cohort.leader'}}
{{#if data.data.leader_actor_id}}
<div>
<span data-actor-id="{{data.data.leader_actor_id}}" class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span>
<a data-actor-id="{{data.data.leader_actor_id}}" class="open-sheet-actor-id">{{data.data.leader}}</a>
</div>
{{else}}
<input class="select-on-focus" type="text" name="data.leader" value="{{data.data.leader}}" data-dtype="String"/>
{{/if}}
</label>
<label class="attribute army-cohort-types flx50">
{{localize 'l5r5e.equipment'}}
<input class="select-on-focus" type="text" name="data.equipment" value="{{data.data.equipment}}" data-dtype="String"/>
</label>
</article>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="infos">{{localize 'l5r5e.description'}}</a>
<a class="item" data-tab="abilities">{{localize 'l5r5e.army.cohort.abilities'}}</a>
</nav>
{{!-- abilities --}}
<article class="tab abilities" data-group="primary" data-tab="abilities">
<fieldset class="attribute army-cohort-types flx100">
<legend class="text-block-header">{{localize 'l5r5e.army.cohort.abilities'}}</legend>
{{editor content=data.data.abilities target="data.abilities" button=true owner=owner editable=editable}}
</fieldset>
</article>
{{!-- Description --}}
{{> 'systems/l5r5e/templates/items/item/item-infos.html'}}
</section>
</form>

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<div class="{{cssClass}}" data-actor-id="{{actor.data._id}}" data-item-id="{{data._id}}">
<header class="card-header">
<h2 class="item-name"><img src="{{data.img}}" title="{{data.name}}" /> {{data.name}}</h2>
</header>
<section class="sheet-body">
<ul>
<li><strong>{{localize 'l5r5e.army.cohort.leader'}}</strong> : {{data.data.leader}}</li>
<li><strong>{{localize 'l5r5e.equipment'}}</strong> : {{data.data.equipment}}</li>
{{!-- battle readiness --}}
<li><strong>{{localize 'l5r5e.army.battle_readiness.casualties'}}</strong> : {{data.data.battle_readiness.casualties_strength.value}}</li>
<li><strong>{{localize 'l5r5e.army.battle_readiness.strength'}}</strong> : {{data.data.battle_readiness.casualties_strength.max}}</li>
<li><strong>{{localize 'l5r5e.army.battle_readiness.panic'}}</strong> : {{data.data.battle_readiness.panic_discipline.value}}</li>
<li><strong>{{localize 'l5r5e.army.battle_readiness.discipline'}}</strong> : {{data.data.battle_readiness.panic_discipline.max}}</li>
</ul>
{{!-- abilities --}}
<p><strong>{{localize 'l5r5e.army.cohort.abilities'}}</strong> : {{{data.data.abilities}}}</p>
{{!--item-infos--}}
<p><strong>{{localize 'l5r5e.description'}}</strong> : {{{data.data.description}}}</p>
<p><strong>{{localize 'l5r5e.book_reference'}}</strong> : {{data.data.book_reference}}</p>
</section>
</div>

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@@ -1,17 +1,14 @@
<li class="item fortification flexcol">
<ul class="item-header item-control">
<li class="item-img"><img src="{{fortification.img}}" title="{{fortification.name}}" width="32px" height="32px"/></li>
<li class="item-name">{{fortification.name}}</li>
<li class="item-name l5r5e-tooltip" data-item-id="{{fortification._id}}">{{fortification.name}}</li>
<li class="icon-stat-container">
<i class="fas fa-skull" title="{{localize 'l5r5e.army.fortification.difficulty'}}"> {{fortification.data.difficulty}}</i>
<i class="fas fa-tint" title="{{localize 'l5r5e.army.fortification.attrition_reduction'}}"> {{fortification.data.attrition_reduction}}</i>
<i class="fas fa-dungeon" title="{{localize 'l5r5e.army.fortification.attrition_reduction'}}"> {{fortification.data.attrition_reduction}}</i>
</li>
{{#if editable}}
<li data-item-id="{{fortification._id}}" class="item-edit" title="{{localize 'l5r5e.global.edit'}}"><i class="fas fa-edit"></i></li>
<li data-item-id="{{fortification._id}}" class="item-delete" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></li>
{{/if}}
</ul>
<ul class="item-properties">
<li>{{localize 'l5r5e.description'}} : {{fortification.data.description}}</li>
</ul>
</li>

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<div class="{{cssClass}}" data-actor-id="{{actor.data._id}}" data-item-id="{{data._id}}">
<header class="card-header">
<h2 class="item-name"><img src="{{data.img}}" title="{{data.name}}" /> {{data.name}}</h2>
</header>
<section class="sheet-body">
<ul>
<li><strong>{{localize 'l5r5e.army.fortification.difficulty'}}</strong> : {{data.data.difficulty}}</li>
<li><strong>{{localize 'l5r5e.army.fortification.attrition_reduction'}}</strong> : {{data.data.attrition_reduction}}</li>
</ul>
{{!--item-infos--}}
<p><strong>{{localize 'l5r5e.description'}}</strong> : {{{data.data.description}}}</p>
<p><strong>{{localize 'l5r5e.book_reference'}}</strong> : {{data.data.book_reference}}</p>
</section>
</div>