Merge branch 'master' into dev_gennpc
# Conflicts: # system/styles/l5r5e.css
This commit is contained in:
@@ -13,11 +13,110 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
|
||||
template: CONFIG.l5r5e.paths.templates + "actors/army-sheet.html",
|
||||
width: 600,
|
||||
height: 800,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "cohort" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "army" }],
|
||||
});
|
||||
}
|
||||
|
||||
/** @override */
|
||||
constructor(options = {}) {
|
||||
super(options);
|
||||
this._initialize();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize once
|
||||
* @private
|
||||
*/
|
||||
_initialize() {
|
||||
const data = this.object.data.data;
|
||||
|
||||
// update linked actor datas
|
||||
if (data.commander_actor_id) {
|
||||
const commander = game.actors.get(data.commander_actor_id);
|
||||
if (commander) {
|
||||
this._updateLinkedActorData("commander", commander);
|
||||
} else {
|
||||
this._removeLinkedActorData("commander");
|
||||
}
|
||||
}
|
||||
if (data.warlord_actor_id) {
|
||||
const warlord = game.actors.get(data.warlord_actor_id);
|
||||
if (warlord) {
|
||||
this._updateLinkedActorData("warlord", warlord);
|
||||
} else {
|
||||
this._removeLinkedActorData("warlord");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create drag-and-drop workflow handlers for this Application
|
||||
* @return An array of DragDrop handlers
|
||||
*/
|
||||
_createDragDropHandlers() {
|
||||
return [
|
||||
new DragDrop({
|
||||
dropSelector: ".warlord",
|
||||
callbacks: { drop: this._onDropActors.bind(this, "warlord") },
|
||||
}),
|
||||
new DragDrop({
|
||||
dropSelector: ".commander",
|
||||
callbacks: { drop: this._onDropActors.bind(this, "commander") },
|
||||
}),
|
||||
new DragDrop({
|
||||
dropSelector: null,
|
||||
callbacks: { drop: this._onDrop.bind(this) },
|
||||
}),
|
||||
];
|
||||
}
|
||||
|
||||
/**
|
||||
* Activate a named TinyMCE text editor
|
||||
* @param {string} name The named data field which the editor modifies.
|
||||
* @param {object} options TinyMCE initialization options passed to TextEditor.create
|
||||
* @param {string} initialContent Initial text content for the editor area.
|
||||
* @override
|
||||
*/
|
||||
activateEditor(name, options = {}, initialContent = "") {
|
||||
if (["data.army_abilities", "data.supplies_logistics", "data.past_battles"].includes(name) && initialContent) {
|
||||
initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
|
||||
}
|
||||
super.activateEditor(name, options, initialContent);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called upon form submission after form data is validated
|
||||
* @param event {Event} The initial triggering submission event
|
||||
* @param formData {Object} The object of validated form data with which to update the object
|
||||
* @returns {Promise} A Promise which resolves once the update operation has completed
|
||||
* @override
|
||||
*/
|
||||
async _updateObject(event, formData) {
|
||||
["data.army_abilities", "data.supplies_logistics", "data.past_battles"].forEach((name) => {
|
||||
if (!formData[name]) {
|
||||
return;
|
||||
}
|
||||
formData[name] = game.l5r5e.HelpersL5r5e.convertSymbols(formData[name], true);
|
||||
});
|
||||
return super._updateObject(event, formData);
|
||||
}
|
||||
|
||||
/**
|
||||
* Subscribe to events from the sheet.
|
||||
* @param {jQuery} html HTML content of the sheet.
|
||||
*/
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// *** Everything below here is only needed if the sheet is editable ***
|
||||
if (!this.isEditable) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Delete the linked Actor (warlord/commander)
|
||||
html.find(".actor-remove-control").on("click", this._removeLinkedActor.bind(this));
|
||||
}
|
||||
|
||||
/** @inheritdoc */
|
||||
getData(options = {}) {
|
||||
const sheetData = super.getData(options);
|
||||
@@ -48,7 +147,7 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle dropped data on the Actor sheet
|
||||
* Handle dropped Item data on the Actor sheet (cohort, fortification)
|
||||
* @param {DragEvent} event
|
||||
*/
|
||||
async _onDrop(event) {
|
||||
@@ -57,10 +156,12 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
|
||||
return;
|
||||
}
|
||||
|
||||
// Check item type and subtype
|
||||
const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
|
||||
if (!item || item.documentName !== "Item" || !["army_cohort", "army_fortification"].includes(item.data.type)) {
|
||||
console.warn("L5R5E | Wrong type", item.data.type);
|
||||
// actor dual trigger...
|
||||
if (item?.documentName !== "Actor") {
|
||||
console.warn("L5R5E | Characters items are not allowed", item?.data?.type, item);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -72,7 +173,101 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
|
||||
|
||||
let itemData = item.data.toObject(true);
|
||||
|
||||
// Finally create the embed
|
||||
// Finally, create the embed
|
||||
return this.actor.createEmbeddedDocuments("Item", [itemData]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle dropped Actor data on the Actor sheet
|
||||
* @param {string} type warlord|commander|item
|
||||
* @param {DragEvent} event
|
||||
*/
|
||||
async _onDropActors(type, event) {
|
||||
// *** Everything below here is only needed if the sheet is editable ***
|
||||
if (!this.isEditable) {
|
||||
return;
|
||||
}
|
||||
|
||||
const droppedActor = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
|
||||
return this._updateLinkedActorData(type, droppedActor);
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove the linked actor (commander/warlord)
|
||||
* @param {Event} event
|
||||
* @return {Promise<void>}
|
||||
* @private
|
||||
*/
|
||||
async _removeLinkedActor(event) {
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
|
||||
const id = $(event.currentTarget).data("actor-id");
|
||||
const type = $(event.currentTarget).data("type");
|
||||
if (!id || !type) {
|
||||
return;
|
||||
}
|
||||
return this._removeLinkedActorData(type);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update actor datas for this army sheet
|
||||
* @param {string} type commander|warlord
|
||||
* @param {ActorL5r5e} actor actor object
|
||||
* @return {Promise<abstract.Document>}
|
||||
* @private
|
||||
*/
|
||||
async _updateLinkedActorData(type, actor) {
|
||||
if (!actor || actor.documentName !== "Actor" || !["character", "npc"].includes(actor.data?.type)) {
|
||||
console.warn("L5R5E | Wrong actor type", actor?.data?.type, actor);
|
||||
return;
|
||||
}
|
||||
|
||||
const actorData = {};
|
||||
switch (type) {
|
||||
case "commander":
|
||||
actorData.commander = actor.data.name;
|
||||
actorData.commander_actor_id = actor.data._id;
|
||||
actorData.commander_standing = {
|
||||
honor: actor.data.data.social.honor,
|
||||
glory: actor.data.data.social.glory,
|
||||
status: actor.data.data.social.status,
|
||||
};
|
||||
break;
|
||||
|
||||
case "warlord":
|
||||
actorData.warlord = actor.data.name;
|
||||
actorData.warlord_actor_id = actor.data._id;
|
||||
break;
|
||||
|
||||
default:
|
||||
console.warn("L5R5E | Unknown type", type);
|
||||
return;
|
||||
}
|
||||
return this.actor.update({ data: actorData });
|
||||
}
|
||||
|
||||
/**
|
||||
* Clean ActorId for army sheet
|
||||
* @param {string} type commander|warlord
|
||||
* @return {Promise<abstract.Document>}
|
||||
* @private
|
||||
*/
|
||||
async _removeLinkedActorData(type) {
|
||||
const actorData = {};
|
||||
switch (type) {
|
||||
case "commander":
|
||||
actorData.commander_actor_id = null;
|
||||
break;
|
||||
|
||||
case "warlord":
|
||||
actorData.warlord_actor_id = null;
|
||||
break;
|
||||
|
||||
default:
|
||||
console.warn("L5R5E | Unknown type", type);
|
||||
return;
|
||||
}
|
||||
return this.actor.update({ data: actorData });
|
||||
}
|
||||
}
|
||||
|
||||
@@ -198,6 +198,11 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
|
||||
|
||||
// Item subtype specific
|
||||
switch (itemData.type) {
|
||||
case "army_cohort":
|
||||
case "army_fortification":
|
||||
console.warn("L5R5E | Army items are not allowed", item?.data?.type, item);
|
||||
return;
|
||||
|
||||
case "advancement":
|
||||
// Specific advancements, remove 1 to selected ring/skill
|
||||
await this.actor.addBonus(item);
|
||||
|
||||
@@ -87,13 +87,12 @@ export class BaseSheetL5r5e extends ActorSheet {
|
||||
* @override
|
||||
*/
|
||||
async _updateObject(event, formData) {
|
||||
if (formData["data.notes"]) {
|
||||
formData["data.notes"] = game.l5r5e.HelpersL5r5e.convertSymbols(formData["data.notes"], true);
|
||||
}
|
||||
if (formData["data.description"]) {
|
||||
formData["data.description"] = game.l5r5e.HelpersL5r5e.convertSymbols(formData["data.description"], true);
|
||||
}
|
||||
|
||||
["data.notes", "data.description"].forEach((name) => {
|
||||
if (!formData[name]) {
|
||||
return;
|
||||
}
|
||||
formData[name] = game.l5r5e.HelpersL5r5e.convertSymbols(formData[name], true);
|
||||
});
|
||||
return super._updateObject(event, formData);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user