Merge branch 'master' into dev_gennpc
# Conflicts: # system/styles/l5r5e.css
This commit is contained in:
@@ -13,11 +13,110 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
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template: CONFIG.l5r5e.paths.templates + "actors/army-sheet.html",
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width: 600,
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height: 800,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "cohort" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "army" }],
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});
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}
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/** @override */
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constructor(options = {}) {
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super(options);
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this._initialize();
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}
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/**
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* Initialize once
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* @private
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*/
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_initialize() {
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const data = this.object.data.data;
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// update linked actor datas
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if (data.commander_actor_id) {
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const commander = game.actors.get(data.commander_actor_id);
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if (commander) {
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this._updateLinkedActorData("commander", commander);
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} else {
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this._removeLinkedActorData("commander");
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}
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}
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if (data.warlord_actor_id) {
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const warlord = game.actors.get(data.warlord_actor_id);
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if (warlord) {
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this._updateLinkedActorData("warlord", warlord);
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} else {
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this._removeLinkedActorData("warlord");
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}
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}
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}
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/**
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* Create drag-and-drop workflow handlers for this Application
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* @return An array of DragDrop handlers
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*/
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_createDragDropHandlers() {
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return [
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new DragDrop({
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dropSelector: ".warlord",
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callbacks: { drop: this._onDropActors.bind(this, "warlord") },
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}),
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new DragDrop({
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dropSelector: ".commander",
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callbacks: { drop: this._onDropActors.bind(this, "commander") },
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}),
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new DragDrop({
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dropSelector: null,
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callbacks: { drop: this._onDrop.bind(this) },
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}),
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];
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}
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/**
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* Activate a named TinyMCE text editor
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* @param {string} name The named data field which the editor modifies.
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* @param {object} options TinyMCE initialization options passed to TextEditor.create
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* @param {string} initialContent Initial text content for the editor area.
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* @override
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*/
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activateEditor(name, options = {}, initialContent = "") {
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if (["data.army_abilities", "data.supplies_logistics", "data.past_battles"].includes(name) && initialContent) {
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initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
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}
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super.activateEditor(name, options, initialContent);
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}
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/**
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* This method is called upon form submission after form data is validated
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* @param event {Event} The initial triggering submission event
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* @param formData {Object} The object of validated form data with which to update the object
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* @returns {Promise} A Promise which resolves once the update operation has completed
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* @override
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*/
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async _updateObject(event, formData) {
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["data.army_abilities", "data.supplies_logistics", "data.past_battles"].forEach((name) => {
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if (!formData[name]) {
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return;
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}
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formData[name] = game.l5r5e.HelpersL5r5e.convertSymbols(formData[name], true);
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});
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return super._updateObject(event, formData);
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}
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/**
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* Subscribe to events from the sheet.
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* @param {jQuery} html HTML content of the sheet.
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*/
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activateListeners(html) {
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super.activateListeners(html);
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// *** Everything below here is only needed if the sheet is editable ***
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if (!this.isEditable) {
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return;
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}
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// Delete the linked Actor (warlord/commander)
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html.find(".actor-remove-control").on("click", this._removeLinkedActor.bind(this));
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}
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/** @inheritdoc */
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getData(options = {}) {
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const sheetData = super.getData(options);
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@@ -48,7 +147,7 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
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}
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/**
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* Handle dropped data on the Actor sheet
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* Handle dropped Item data on the Actor sheet (cohort, fortification)
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* @param {DragEvent} event
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*/
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async _onDrop(event) {
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@@ -57,10 +156,12 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
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return;
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}
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// Check item type and subtype
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const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
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if (!item || item.documentName !== "Item" || !["army_cohort", "army_fortification"].includes(item.data.type)) {
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console.warn("L5R5E | Wrong type", item.data.type);
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// actor dual trigger...
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if (item?.documentName !== "Actor") {
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console.warn("L5R5E | Characters items are not allowed", item?.data?.type, item);
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}
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return;
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}
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@@ -72,7 +173,101 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
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let itemData = item.data.toObject(true);
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// Finally create the embed
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// Finally, create the embed
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return this.actor.createEmbeddedDocuments("Item", [itemData]);
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}
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/**
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* Handle dropped Actor data on the Actor sheet
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* @param {string} type warlord|commander|item
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* @param {DragEvent} event
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*/
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async _onDropActors(type, event) {
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// *** Everything below here is only needed if the sheet is editable ***
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if (!this.isEditable) {
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return;
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}
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const droppedActor = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
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return this._updateLinkedActorData(type, droppedActor);
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}
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/**
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* Remove the linked actor (commander/warlord)
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* @param {Event} event
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* @return {Promise<void>}
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* @private
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*/
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async _removeLinkedActor(event) {
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event.preventDefault();
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event.stopPropagation();
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const id = $(event.currentTarget).data("actor-id");
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const type = $(event.currentTarget).data("type");
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if (!id || !type) {
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return;
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}
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return this._removeLinkedActorData(type);
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}
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/**
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* Update actor datas for this army sheet
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* @param {string} type commander|warlord
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* @param {ActorL5r5e} actor actor object
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* @return {Promise<abstract.Document>}
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* @private
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*/
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async _updateLinkedActorData(type, actor) {
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if (!actor || actor.documentName !== "Actor" || !["character", "npc"].includes(actor.data?.type)) {
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console.warn("L5R5E | Wrong actor type", actor?.data?.type, actor);
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return;
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}
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const actorData = {};
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switch (type) {
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case "commander":
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actorData.commander = actor.data.name;
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actorData.commander_actor_id = actor.data._id;
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actorData.commander_standing = {
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honor: actor.data.data.social.honor,
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glory: actor.data.data.social.glory,
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status: actor.data.data.social.status,
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};
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break;
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case "warlord":
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actorData.warlord = actor.data.name;
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actorData.warlord_actor_id = actor.data._id;
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break;
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default:
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console.warn("L5R5E | Unknown type", type);
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return;
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}
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return this.actor.update({ data: actorData });
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}
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/**
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* Clean ActorId for army sheet
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* @param {string} type commander|warlord
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* @return {Promise<abstract.Document>}
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* @private
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*/
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async _removeLinkedActorData(type) {
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const actorData = {};
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switch (type) {
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case "commander":
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actorData.commander_actor_id = null;
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break;
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case "warlord":
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actorData.warlord_actor_id = null;
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break;
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default:
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console.warn("L5R5E | Unknown type", type);
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return;
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}
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return this.actor.update({ data: actorData });
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}
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}
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@@ -198,6 +198,11 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
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// Item subtype specific
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switch (itemData.type) {
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case "army_cohort":
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case "army_fortification":
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console.warn("L5R5E | Army items are not allowed", item?.data?.type, item);
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return;
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case "advancement":
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// Specific advancements, remove 1 to selected ring/skill
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await this.actor.addBonus(item);
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@@ -87,13 +87,12 @@ export class BaseSheetL5r5e extends ActorSheet {
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* @override
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*/
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async _updateObject(event, formData) {
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if (formData["data.notes"]) {
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formData["data.notes"] = game.l5r5e.HelpersL5r5e.convertSymbols(formData["data.notes"], true);
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}
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if (formData["data.description"]) {
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formData["data.description"] = game.l5r5e.HelpersL5r5e.convertSymbols(formData["data.description"], true);
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}
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["data.notes", "data.description"].forEach((name) => {
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if (!formData[name]) {
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return;
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}
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formData[name] = game.l5r5e.HelpersL5r5e.convertSymbols(formData[name], true);
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});
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return super._updateObject(event, formData);
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}
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@@ -7,6 +7,7 @@ export class GmMonitor extends FormApplication {
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* Settings
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*/
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object = {
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view: "characters", // characters|armies
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actors: [],
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};
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@@ -30,6 +31,33 @@ export class GmMonitor extends FormApplication {
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});
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}
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/**
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* Add the Switch View button on top of sheet
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* @override
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*/
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_getHeaderButtons() {
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let buttons = super._getHeaderButtons();
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// Send To Chat
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buttons.unshift({
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label: game.i18n.localize("l5r5e.gm_monitor.switch_view"),
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class: "switch-view",
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icon: "fas fa-users",
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onclick: () =>
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game.l5r5e.HelpersL5r5e.debounce(
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"SwitchView-" + this.object.id,
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() => {
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this.object.view = this.object.view === "armies" ? "characters" : "armies";
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this.render(false);
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},
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1000,
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true
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)(),
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});
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return buttons;
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}
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/**
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* Constructor
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* @param {ApplicationOptions} options
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@@ -72,9 +100,7 @@ export class GmMonitor extends FormApplication {
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return a.name.localeCompare(b.name);
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});
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this.object = {
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actors,
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};
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this.object.actors = actors;
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}
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/**
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@@ -97,7 +123,12 @@ export class GmMonitor extends FormApplication {
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getData(options = null) {
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return {
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...super.getData(options),
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data: this.object,
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data: {
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...this.object,
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actors: this.object.actors.filter((e) =>
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this.object.view === "armies" ? e.type === "army" : e.type !== "army"
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),
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},
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};
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}
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@@ -113,8 +144,8 @@ export class GmMonitor extends FormApplication {
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return;
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}
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// Open sheet
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html.find(`.actor-sheet-control`).on("click", this._openActorSheet.bind(this));
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// Commons
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game.l5r5e.HelpersL5r5e.commonListeners(html);
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||||
// Delete
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||||
html.find(`.actor-remove-control`).on("click", this._removeActor.bind(this));
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@@ -140,11 +171,11 @@ export class GmMonitor extends FormApplication {
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switch (type) {
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case "armors":
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return await this._getTooltipArmors(actor);
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return this._getTooltipArmors(actor);
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case "weapons":
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return await this._getTooltipWeapons(actor);
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return this._getTooltipWeapons(actor);
|
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case "global":
|
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return await this._getTooltipGlobal(actor);
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return actor.type === "army" ? this._getTooltipArmiesGlobal(actor) : this._getTooltipGlobal(actor);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -173,12 +204,6 @@ export class GmMonitor extends FormApplication {
|
||||
return;
|
||||
}
|
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|
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// No armies allowed !
|
||||
if (actor.data.type === "army") {
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||||
console.log(`L5R5E | Armies are not supported !`);
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||||
return;
|
||||
}
|
||||
|
||||
this.object.actors.push(actor);
|
||||
|
||||
return this._saveActorsIds();
|
||||
@@ -197,24 +222,6 @@ export class GmMonitor extends FormApplication {
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Open the Sheet for this actor
|
||||
* @param {Event} event
|
||||
* @return {Promise<void>}
|
||||
* @private
|
||||
*/
|
||||
async _openActorSheet(event) {
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
|
||||
const id = $(event.currentTarget).data("actor-id");
|
||||
if (!id) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.object.actors.find((e) => e.id === id)?.sheet?.render(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove the link to a property for the current item
|
||||
* @param {Event} event
|
||||
@@ -236,7 +243,7 @@ export class GmMonitor extends FormApplication {
|
||||
}
|
||||
|
||||
/**
|
||||
* Get tooltips informations for this actor
|
||||
* Get tooltips informations for this character
|
||||
* @param {BaseSheetL5r5e} actor
|
||||
* @return {string}
|
||||
* @private
|
||||
@@ -263,6 +270,21 @@ export class GmMonitor extends FormApplication {
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Get tooltips informations for this army
|
||||
* @param {BaseSheetL5r5e} actor
|
||||
* @return {string}
|
||||
* @private
|
||||
*/
|
||||
async _getTooltipArmiesGlobal(actor) {
|
||||
const actorData = (await actor.sheet?.getData()) || actor.data;
|
||||
|
||||
// *** Template ***
|
||||
return renderTemplate(`${CONFIG.l5r5e.paths.templates}gm/monitor-tooltips/global-armies.html`, {
|
||||
actorData: actorData.data,
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Get weapons informations for this actor
|
||||
* @param {BaseSheetL5r5e} actor
|
||||
|
||||
@@ -80,16 +80,16 @@ export const RegisterHandlebars = function () {
|
||||
result = a !== b;
|
||||
break;
|
||||
case "<":
|
||||
result = a < b;
|
||||
result = +a < +b;
|
||||
break;
|
||||
case "<=":
|
||||
result = a <= b;
|
||||
result = +a <= +b;
|
||||
break;
|
||||
case ">":
|
||||
result = a > b;
|
||||
result = +a > +b;
|
||||
break;
|
||||
case ">=":
|
||||
result = a >= b;
|
||||
result = +a >= +b;
|
||||
break;
|
||||
case "&&":
|
||||
result = a && b;
|
||||
|
||||
@@ -70,12 +70,10 @@ export class HelpersL5r5e {
|
||||
* @return {Promise<null>}
|
||||
*/
|
||||
static async getDragnDropTargetObject(event) {
|
||||
const json = event.dataTransfer.getData("text/plain");
|
||||
if (!json) {
|
||||
return null;
|
||||
}
|
||||
const data = JSON.parse(json);
|
||||
if (!data) {
|
||||
let data;
|
||||
try {
|
||||
data = JSON.parse(event.dataTransfer?.getData("text/plain"));
|
||||
} catch (err) {
|
||||
return null;
|
||||
}
|
||||
return await HelpersL5r5e.getObjectGameOrPack(data);
|
||||
@@ -419,6 +417,21 @@ export class HelpersL5r5e {
|
||||
}
|
||||
});
|
||||
|
||||
// Ability to drag n drop an actor
|
||||
html.find(".dragndrop-actor-id").on("dragstart", (event) => {
|
||||
const actorId = $(event.currentTarget).data("actor-id");
|
||||
if (!actorId) {
|
||||
return;
|
||||
}
|
||||
event.originalEvent.dataTransfer.setData(
|
||||
"text/plain",
|
||||
JSON.stringify({
|
||||
type: "Actor",
|
||||
id: actorId,
|
||||
})
|
||||
);
|
||||
});
|
||||
|
||||
// Item detail tooltips
|
||||
this.popupManager(html.find(".l5r5e-tooltip"), async (event) => {
|
||||
const item = await HelpersL5r5e.getEmbedItemByEvent(event, actor);
|
||||
@@ -427,6 +440,18 @@ export class HelpersL5r5e {
|
||||
}
|
||||
return await item.renderTextTemplate();
|
||||
});
|
||||
|
||||
// Open actor sheet
|
||||
html.find(".open-sheet-actor-id").on("click", (event) => {
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
|
||||
const id = $(event.currentTarget).data("actor-id");
|
||||
if (!id) {
|
||||
return;
|
||||
}
|
||||
game.actors.get(id)?.sheet?.render(true);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -656,12 +681,11 @@ export class HelpersL5r5e {
|
||||
console.log(`L5R5E | Pack not found[${pack}]`);
|
||||
return;
|
||||
}
|
||||
if (!comp.indexed) {
|
||||
await comp.getDocuments();
|
||||
}
|
||||
await comp.getDocuments();
|
||||
|
||||
const table = await comp.getName(tableName);
|
||||
if (!table) {
|
||||
console.log(`L5R5E | Table not found[${tableName}]`);
|
||||
console.log(`L5R5E | Table not found[${tableName}]`, comp, table);
|
||||
return;
|
||||
}
|
||||
return await table.drawMany(retrieve, opt);
|
||||
|
||||
@@ -4,16 +4,12 @@ export default class HooksL5r5e {
|
||||
* Do anything after initialization but before ready
|
||||
*/
|
||||
static setup() {
|
||||
// Embed Babele compendiums
|
||||
// Enable embed Babele compendiums only if custom compendium is not found or disabled
|
||||
if (
|
||||
typeof Babele !== "undefined" &&
|
||||
Babele.get().modules.every((module) => module.lang !== "fr" || module.module !== "l5r5e-custom-compendiums")
|
||||
Babele.get().modules.every((module) => module.module !== "l5r5e-custom-compendiums")
|
||||
) {
|
||||
Babele.get().register({
|
||||
module: "../systems/l5r5e", // babele only accept modules, so... well :D
|
||||
lang: "fr",
|
||||
dir: "babele/fr-fr",
|
||||
});
|
||||
Babele.get().setSystemTranslationsDir("babele"); // Since Babele v2.0.4
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -10,8 +10,132 @@ export class ArmyCohortSheetL5r5e extends ItemSheetL5r5e {
|
||||
classes: ["l5r5e", "sheet", "army-cohort"],
|
||||
template: CONFIG.l5r5e.paths.templates + "items/army-cohort/army-cohort-sheet.html",
|
||||
width: 520,
|
||||
height: 480,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
|
||||
height: 520,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "infos" }],
|
||||
dragDrop: [{ dragSelector: ".item", dropSelector: null }],
|
||||
});
|
||||
}
|
||||
|
||||
/** @override */
|
||||
constructor(options = {}) {
|
||||
super(options);
|
||||
this._initialize();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize once
|
||||
* @private
|
||||
*/
|
||||
_initialize() {
|
||||
const data = this.object.data.data;
|
||||
|
||||
// update linked actor datas
|
||||
if (data.leader_actor_id) {
|
||||
const actor = game.actors.get(data.leader_actor_id);
|
||||
if (actor) {
|
||||
this._updateLinkedActorData(actor);
|
||||
} else {
|
||||
this._removeLinkedActor();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Activate a named TinyMCE text editor
|
||||
* @param {string} name The named data field which the editor modifies.
|
||||
* @param {object} options TinyMCE initialization options passed to TextEditor.create
|
||||
* @param {string} initialContent Initial text content for the editor area.
|
||||
* @override
|
||||
*/
|
||||
activateEditor(name, options = {}, initialContent = "") {
|
||||
if (name === "data.abilities" && initialContent) {
|
||||
initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
|
||||
}
|
||||
super.activateEditor(name, options, initialContent);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called upon form submission after form data is validated
|
||||
* @param event {Event} The initial triggering submission event
|
||||
* @param formData {Object} The object of validated form data with which to update the object
|
||||
* @returns {Promise} A Promise which resolves once the update operation has completed
|
||||
* @override
|
||||
*/
|
||||
async _updateObject(event, formData) {
|
||||
if (formData["data.abilities"]) {
|
||||
formData["data.abilities"] = game.l5r5e.HelpersL5r5e.convertSymbols(formData["data.abilities"], true);
|
||||
}
|
||||
return super._updateObject(event, formData);
|
||||
}
|
||||
|
||||
/**
|
||||
* Subscribe to events from the sheet.
|
||||
* @param {jQuery} html HTML content of the sheet.
|
||||
*/
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// *** Everything below here is only needed if the sheet is editable ***
|
||||
if (!this.isEditable) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Delete the linked Actor
|
||||
html.find(".actor-remove-control").on("click", (event) => {
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
const id = $(event.currentTarget).data("actor-id");
|
||||
if (id) {
|
||||
this._removeLinkedActor();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle dropped Item data on the Actor sheet (cohort, fortification)
|
||||
* @param {DragEvent} event
|
||||
*/
|
||||
async _onDrop(event) {
|
||||
// *** Everything below here is only needed if the sheet is editable ***
|
||||
if (!this.isEditable) {
|
||||
return;
|
||||
}
|
||||
|
||||
const droppedActor = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
|
||||
return this._updateLinkedActorData(droppedActor);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update actor datas for this army sheet
|
||||
* @param {ActorL5r5e} actor actor object
|
||||
* @return {Promise<abstract.Document>}
|
||||
* @private
|
||||
*/
|
||||
async _updateLinkedActorData(actor) {
|
||||
if (!actor || actor.documentName !== "Actor" || !["character", "npc"].includes(actor.data?.type)) {
|
||||
console.warn("L5R5E | Wrong actor type", actor?.data?.type, actor);
|
||||
return;
|
||||
}
|
||||
|
||||
return this.object.update({
|
||||
img: actor.data.img,
|
||||
data: {
|
||||
leader: actor.data.name,
|
||||
leader_actor_id: actor.data._id,
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove the linked actor (commander/warlord)
|
||||
* @return {Promise<void>}
|
||||
* @private
|
||||
*/
|
||||
async _removeLinkedActor() {
|
||||
return this.object.update({
|
||||
data: {
|
||||
leader_actor_id: null,
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,6 +29,7 @@ export const PreloadTemplates = async function () {
|
||||
`${tpl}actors/npc/skill.html`,
|
||||
`${tpl}actors/npc/techniques.html`,
|
||||
// *** Actors : Army ***
|
||||
`${tpl}actors/army/army.html`,
|
||||
`${tpl}actors/army/cohort.html`,
|
||||
`${tpl}actors/army/fortification.html`,
|
||||
`${tpl}actors/army/others.html`,
|
||||
|
||||
Reference in New Issue
Block a user